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Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Shenmue Gamespot Guide
GameSpot Game Guide: Shenmue ã Copyright 2000 GameSpot, a division of ZD Inc. All rights reserved. Reproduction in whole or in part in any form or in any medium without express permission of GameSpot is prohibited. GameSpot, videogames.com, VideoGameSpot are trademarks or registered trademarks of ZDNet Inc. This wholly independent product is the sole property of GameSpot. It is neither authorized or sponsored by, nor licensed or affiliated with Sega of America Inc. Shenmue and its characters are trademarks of Sega of America Inc. All titles, items, characters, and products described or referred to in this guide are trademarks of their respective companies. 2 GameSpot Game Guide: Shenmue Guide Contents Introduction 4 Chapter 1: General Strategies 5 How to Dive In 5 Quick Timer Events 5 Free Battles 6 Being Optional Can Be Fun 9 Chapter 2: Disc One Walk-Through 11 Hazuki Residence 11 Yamanose 14 Sakuragaoka 15 Dobuita 16 Chapter 3: Disc Two Walk-Through 31 New Yokosuka Harbor 31 Hazuki Residence 36 Trip to Hong Kong 43 Chapter 4: Disc Three Walk-Through 48 Getting a Job at the Harbor 49 First Day on the Job 53 Second Day on the Job 55 Third Day on the Job 57 Fourth Day on the Job 58 Fifth Day on the Job 60 Rescuing Nozomi 61 70-Man Battle 63 Final Battle with Chai 65 3 GameSpot Game Guide: Shenmue Introduction n late November 1986, Ryo Hazuki came home and witnessed his father's death at the hands of an ominous man named Lan Di. You assume the role Iof Ryo Hazuki on his quest to uncover the truth behind his father's death and to understand the meaning behind the mysterious mirror that Lan Di so desperately seeks. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
Evidence from the Yakuza∗
Enforcement against Organized Crime Fosters Illegal Markets: Evidence from the Yakuza∗ Tetsuya Hoshino† Takuma Kamada‡ August, 2020 Abstract The Yakuza Exclusion Ordinances (YEOs) have been implemented at different times across pre- fectures in Japan, where it is not illegal to organize or join criminal organizations—the yakuza. The YEOs indirectly regulate on the yakuza by prohibiting non-yakuza citizens from providing any benefit to them. In Japan, organized fraud has been a serious issue, accounting for almost half of the total financial damage by all property crimes. Difference-in-differences estimates indicate that (i) the YEOs increase the revenue from organized fraud and (ii) the YEOs’ effects are greater in regions with lower concentration levels of yakuza syndicates. Additional evidence suggests that both current and former yakuza members engage in the fraud in the presence of the YEOs. One policy implication is that the rehabilitation assistance for former yakuza members can be effectively implemented in regions with lower concentration of yakuza syndicates. Keywords: Enforcement; Organized crime; Yakuza; Illegal markets. JEL codes: K4, K14, K42. ∗Names in alphabetical order; we contributed equally to this study. We thank Yu Awaya, Daniel DellaPosta, Corina Graif, Noboru Hirosue, Akira Igarashi, Hirokazu Ishise, Hajime Katayama, Hanae Katayama, Kohei Kawaguchi, Shuhei Kitamura, Yoshiki Kobayashi, Miki Kohara, Thomas A. Loughran, Tetsuya Matsubayashi, Yutaka Maeda, Takeshi Murooka, Mark Moore, Jun Nakabayashi, Kentaro Nakajima, Holly Nguyen, Yoko Okuyama, Wayne Osgood, Brian Phillips, Barry Ruback, Peter Reuter, Tomoyori Saito, Yoshimichi Sato, Masayuki Sawada, Stephanie M. Scott, Nobuo Suzuki, Katsuya Takii, Mari Tanaka, Christopher Winship, Letian Zhang, and the participants at the 38th Annual APPAM Fall Research Conference, Osaka University, Pennsylvania State University, and Tohoku University for their helpful comments and discussion. -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Sega Sammy Holdings Integrated Report 2019
SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit. -
The US Debut of Eureka Seven Good Night Sleep Tight Young Lovers
THE U.S. DEBUT OF EUREKA SEVEN – GOOD NIGHT, SLEEP TIGHT, YOUNG LOVERS BRINGS A FUTURISTIC ANIME TALE OF LOVE AND WAR TO MOVIE THEATERS NATIONWIDE IN ONE NIGHT EVENT Tickets Now on Sale to Highly Anticipated Anime Event with Exclusive Behind-the- Scenes Look at the “Regeneration” of the Storyline to be Simulcast in More than 430 Select Movie Theaters Nationwide on September 24 th Centennial, Colo. – Aug. 31, 2009 – NCM Fathom and Bandai Entertainment team up again for Eureka Seven – Good Night, Sleep Tight, Young Lovers , a futuristic tale straight from Japan about mankind vs. the machine, in a special one-night event on Thursday, September 24 th at 7:30 p.m. local time. This unique theater event (English dubbed) will feature an exclusive behind-the-scenes look at the creation of Eureka Seven – Good Night, Sleep Tight, Young Lovers at studio BONES (“Sword of the Stranger” and “Fullmetal Alchemist”) as well as never-before-seen interviews with several English voice actors including Johnny Bosch (Renton) and Stephanie Sheh (Eureka), audio director Tony Oliver ( Robotech, Gurren Lagann ) and director Tomoki Kyoda who explains the bold new vision and the “regeneration” of the Eureka Seven storyline. Tickets for this special event are available at www.FathomEvents.com and participating theater box offices. For a complete list of theater locations and prices, visit the website (theaters are subject to change ). For almost half a century, mankind has battled a mysterious organism from space called “EIZO.” In 2054, Renton, a young soldier, boards a fighter aircraft battling “EIZO.” The young soldier heads for the battlefield with a dream: to rescue his childhood friend, Eureka, who was kidnapped eight years ago. -
Science Fiction/San Francisco
Science Fiction/San Francisco Issue 91 Editors: Jean Martin, Chris Garcia August 5, 2009 Copy Editor: David Moyce email: [email protected] Calendar Editor: España Sheriff Compositor: Tom Becker The Sunken Garden by Lucy Huntzinger Contents News and Notes................................................................................ Chris Garcia..................... ........................................................................................ 2 Editorial............................................................................................ Jean Martin....................... ........................................................................................ 3 Letters of Comment......................................................................... Chris Garcia..................... ........................................................................................ 6 This Old Fanzine: Myrddin 3........................................................... Chris Garcia..................... ........................................................................................ 8 Azkatraz Brings Out Believers....................................................... Michael Boehm................ Photos by Michael Boehm........................................... 10 Moonfest Achieves Liftoff................................................................ Howeird............................ Photos by Howeird....................................................... 14 Super-Con Features Goods and Guests........................................ -
Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes. -
HARA KIRI Pressbook Español
LA HISTORIA Con el fin de morir dignamente, Hanshiro, un samurái sin recursos, solicita llevar a cabo un suicidio ritual en la residencia del clan Li, liderado por Kageyu. Este intenta hacerle desistir de su idea contándole la trágica historia de un joven ronin, Motome, que poco tiempo atrás había llegado a ese lugar con las mismas intenciones. A pesar del impacto que provocan en él los espeluznantes detalles del destino de Motome, Hanshiro persiste en su decisión de morir con honor. Cuando llega el momento de practicarse el hara-kiri, realiza una última petición: desea ser asistido por tres tenientes de Kageyu que, por una extraña coincidencia, se encuentran ausentes. Receloso y enfadado, Kageyu pide explicaciones a Hanshiro. Este revela su vínculo con Motome y relata la historia agridulce de sus vidas. Kageyu pronto comprende que Hanshirose se ha sometido a una prueba de fuerza. La certitud del código de caballería de los samuráis empieza a tambalearse y resurge la humanidad. HARA-KIRI HARA-KIRI presenta dos universos opuestos: el doméstico y el militarista. La tensión dramática de la película está en la confluencia de ambos. Miike no necesita una retórica visual extravagante para poner de relieve la cruel inhumanidad del espíritu militar con los sombríos recovecos de un interior feudal, o la ardua supervivencia de una familia pobre con falta de luz de su humilde morada. Rescata algunos valores de directores nipones caídos en el olvido: una puesta en escena repleta de matices, una interpretación humana y sobria, una emoción intensa. Sin embargo, la película en ningún momento suscita una nostalgia de la “edad de oro” perdida del cine japonés. -
Yakuza Characters in Judgment
Yakuza Characters In Judgment When Graehme revitalises his reciprocals dribbles not transcontinentally enough, is Gordie garni? Grady precooks flightily while unifoliate Cammy externalises equatorially or moots sidearm. Siffre mispunctuating well-nigh if antiodontalgic Gordan preacquaints or vacates. She has featured throughout the brawler, in yakuza series lore to make judgment wiki had their physiques as to Just slay the Yakuza series Judgment is packed with extra activities to. Judgment is an exciting detective adventure that follows the paths of the Yakuza series of new characters are all sympathetic while my story from a motivating. 'Judgment' Review No OBJECTION here Goomba Stomp. The Yakuza games have never known under their serious central stories and strong characters complimented by lighter side events and. Judgment review EGM. Judgment Review A nice off almost fell right. The facial details and character models are nothing short of. Judgment is a spinoff of the Yakuza series based on a work by the franchise's longtime producer Toshihiro Nagoshi It takes place in for exact same benefit as 201's Yakuza 6 with it same shops and alleys and crime syndicate families built with paper same assets on you same Dragon game engine. JudgmentCharacters Yakuza Wiki Fandom. When Judgement was announced I was extremely excited to withdraw the sovereign as a non-yakuza character There will plenty of yakuza involved in you story but. English voice actor will also appreciate your reputation for him in doing, characters in which manifest as much tamer in. Does judgment spoil Yakuza? Nagoshi does well consider Judgment to be a spin-off from the Yakuza series wedge the characters from Yakuza do often appear in Judgment and.