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Product Owner's Manual Commercial Products Treadmills: • 946I •956I
Product Owner's Manual Commercial Products Treadmills: • 946i •956i • 966i CALORIES HEART RATE 123 Ellipticals: SmartRate •EFX546i WARMUP FATBURN CARDIO PEAK HIGH 456 •EFX556i 789 PROGRAMS HEART CLEAR 0 ENTER • EFX576i MANUAL RATE Before beginning any fitness program, see your physician for a thorough physical INTERVAL WEIGHT LOSS examination. Seek advice from your physician to learn the target heart rate appropriate for your fitness level. Do not allow children or those unfamiliar with its operation on or Cycle: near this equipment. Read the product owner's manual or consult a qualified instructor before operating this VARIETY PERFORMANCE equipment. Improper use of this equipment can result in serious injury. If you feel pain, faintness, or dizziness, • 846i stop exercising immediately. Climber: BACK OPTIONS OK •776i TIME PAUSE/ RESET QUICK START Important Safety Instructions Important: Save these instructions for future reference. Safety Precautions Read all instructions in the documentation provided with your exercise equipment, including all assembly guides, user guides, Always follow basic safety precautions when using this equipment and owner’s manuals, before installation of this device. to reduce the chance of injury, fire, or damage. Other sections in this manual provide more details of safety features. Be sure to read Note: This product is intended for commercial use. these sections and observe all safety notices. These precautions The display apparatus (hereinafter referred to as the console) is include the following: intended to be shipped with new Precor exercise equipment Read all instructions in this guide before installing and using the (hereinafter referred to as the base unit). It is not packaged for equipment and follow any labels on the equipment. -
Square Vs Non-Square Pixels
Square vs non-square pixels Adapted from: Flash + After Effects By Chris Jackson Square vs non square pixels can cause problems when exporting flash for TV and video if you get it wrong. Here Chris Jackson explains how best to avoid these mistakes... Before you adjust the Stage width and height, you need to be aware of the pixel aspect ratio. This refers to the width and height of each pixel that makes up an image. Computer screens display square pixels. Every pixel has an aspect ratio of 1:1. Video uses non-square rectangular pixels, actually scan lines. To make matters even more complicated, the pixel aspect ratio is not consistent between video formats. NTSC video uses a non-square pixel that is taller than it is wide. It has a pixel aspect ratio of 1:0.906. PAL is just the opposite. Its pixels are wider than they are tall with a pixel aspect ratio of 1:1.06. Figure 1: The pixel aspect ratio can produce undesirable image distortion if you do not compensate for the difference between square and non-square pixels. Flash only works in square pixels on your computer screen. As the Flash file migrates to video, the pixel aspect ratio changes from square to non-square. The end result will produce a slightly stretched image on your television screen. On NTSC, round objects will appear flattened. PAL stretches objects making them appear skinny. The solution is to adjust the dimensions of the Flash Stage. A common Flash Stage size used for NTSC video is 720 x 540 which is slightly taller than its video size of 720 x 486 (D1). -
ASPECT RATIO Aspect Ratios Are One of the More Confusing Parts of Video
ASPECT RATIO Aspect ratios are one of the more confusing parts of video, although they used to be simple. That's because television and movie content was all about the same size, 4:3 (also known as 1.33:1, meaning that the picture is 1.33 times as long as it is high). The Academy Standard before 1952 was 1.37:1, so there was virtually no problem showing movies on TV. However, as TV began to cut into Hollywood's take at the theater, the quest was on to differentiate theater offerings in ways that could not be seen on TV. Thus, innovations such as widescreen film, Technicolor, and even 3-D were born. Widescreen film was one of the innovations that survived and has since dominated the cinema. Today, you tend to find films in one of two widescreen aspect ratios: 1. Academy Standard (or "Flat"), which has an aspect ratio of 1.85:1 2. Anamorphic Scope (or "Scope"), which has an aspect ratio of 2.35:1. Scope is also called Panavision or CinemaScope. HDTV is specified at a 16:9, or 1.78:1, aspect ratio.If your television isn't widescreen and you want to watch a widescreen film, you have a problem. The most common approach in the past has been what's called Pan and Scan. For each frame o a film, a decision is made as to what constitutes the action area. That part of the film frame is retained, and the rest is lost.. This can often leave out the best parts of a picture. -
Screen Size Selection
Screen Size Selection One of the most important decisions in screen selection is to determine the correct size of screen based upon the dimensions of the audience area and the projection format(s) to be used. In some situations, these two questions yield the same answer; in • Ceiling Height—The bottom of the screen should be approximately others they do not and compromises must be made. Here are the key 40–48" above the floor in a room with a level floor and several rows considerations— of seats. In rooms with theatre seating or only one or two rows, • Audience Area—In determining the correct screen size in relation to such as a home theatre, the bottom of the screen should usually be the audience area, the goal is to make the screen large enough so 24–36" above the floor. Try to make sure that the lower part of the those in the rear of the audience area can read the subject matter screen will be visible from all seats. Extra drop may be required to easily, but not so large that those in the front of the audience area position the screen at a comfortable viewing level in a room with a have difficulty seeing the full width of the projected image. high ceiling. • Height—Use the following formulas for calculating screen height for • Projection Format—Once you have determined the correct size of maximum legibility. For 4:3 moving video and entertainment, screen screen for the audience area, that size may be modified height should be at least 1/6 the distance from the screen to the based upon the type(s) of projection equipment to be used. -
MARK FREEMAN Encyclopedia of Science, Technology and Society Ooks&Sidtext=0816031231&Leftid=0
MARK FREEMAN Encyclopedia of Science, Technology and Society http://www.factsonfile.com/newfacts/FactsDetail.asp?PageValue=B ooks&SIDText=0816031231&LeftID=0 WIDESCREEN The scale of motion picture projection depends upon the inter- relationship of several factors: the size and aspect ratio of the screen; the gauge of the film; the type of lenses used for filming and projection; and the number of synchronized projectors used. These choices are in turn determined by engineering, marketing and aesthetic considerations. Aspect ratio is the width of the screen divided by the height. The classic standard aspect ratio was expressed as 1.33:1. Today most movies are screened as 1.85:1 or 2.35:1 (widescreen). Films shot in these ratios are cropped for television, which retains the classic ratio of 1.33:1. This cropping is accomplished either by removing a third of the image at the sides of the frame, or by "panning and scanning." In this process a technician determines which portion of a given frame should be included. "Letterboxing" creates a band of black above and below the televised film image. This allows the composition as originally photographed to be screened in video. The larger the film negative, the more resolution. Large film gauges allow greater resolution over a given size of projected image. In the 1890's film sizes varied from 12mm to as many as 80mm, before accepting Edison's 35mm standard. Today films continue to be screened in a variety of guages including Super 8mm, 16mm and Super 16mm, 35mm, 70mm and IMAX. Cinema and the fairground share a common history in the search for technologically based spectacles and attractions. -
The Electricimage™ Reference
Book Page 1 Friday, July 21, 2000 4:18 PM The ElectricImage™ Reference A guide to the ElectricImage™ Animation System Version 2.0 Book Page 2 Friday, July 21, 2000 4:18 PM © 1989, 1990, 1991, 1992, 1993, 1994 Electric Image, Inc. All Rights Reserved No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Electric Image. The software described in this manual is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice and should not be construed as a commitment by Electric Image. Electric Image assumes no responsibility or liability for any errors or inaccuracies that may appear in this book. Electric Image recommends that you observe the rights of the original artist or publisher of the images you scan or acquire in the use of texture maps, reflection maps, bump maps, backgrounds or any other usage. If you plan to use a previously published image, contact the artist or publisher for information on obtaining permission. ElectricImage, Pixel Perfect Rendering and Animation, Mr. Fractal, and Mr. Font are trademarks of Electric Image. Macintosh and Apple are registered trademarks of Apple Computer, Incorporated. Other brand names and product names are trademarks or registered trademarks of their respective companies. This document written and designed by Stephen Halperin at: Electric Image, Inc. 117 East Colorado Boulevard Suite 300 Pasadena, California 91105 Cover image by Jay Roth. -
MXF Application Specification for Archiving and Preservation
AS-AP MXF Archive and Preservation DRAFT FADGI Application Specification AS-AP MXF Archive and Preservation August 15, 2011 (rev 1h) Document Status This document-in-progress is being drafted by the Audio-Visual Working Group of the Federal Agencies Digitization Guidelines Initiative (FADGI; http://www.digitizationguidelines.gov/audio-visual/). The Working Group will transmit a refined version of this MXF Application Specification for Archive and Preservation (AS-AP) for finalization and publication by the Advanced Media Workflow Association (AMWA). Finalization will also depend upon the resolution of some technical matters that are dependencies for this specification. These dependencies are highlighted in the explanatory notes within this specification and in the accompanying document Preservation Video File Format Issues and Considerations (http://www.digitizationguidelines.gov/audio-visual/documents/FADGI_MXF_ASAP_Issues_20110815.pdf). This document has been drafted in the style of other AMWA application specifications (http://www.amwa.tv/projects/application_specifications.shtml), has borrowed a number of features from AS- 03, and refers to AS-02. Since AS-02 has not been published at this writing, this document (especially Annex B) includes wording copied from draft versions of that specification. Executive Summary This document describes a vendor-neutral subset of the MXF file format to use for long-term archiving and preservation of moving image content and associated materials including audio, captions and metadata. Archive and Preservation and files (AS-AP files) may contain a single item, or an entire series of items. Various configurations of sets of AS-AP files are discussed in the Overview. AS-AP files are intended to be used in combination with external finding aids or catalog records. -
DIGITAL PROJECTOR Features Specifications Native 1080P (1920X1080) Resolution 4000 ANSI Lumens; 3000:1 Contrast Ratio LAN Contro
DIGITAL PROJECTOR SH910 F U L L H D 1080P Features Specifications Projection System DLP Native Resolution 1080P(1920 x 1080) Native 1080P (1920x1080) Resolution Brightness 4000 ANSI Lumens 4000 ANSI Lumens; 3000:1 Contrast Ratio Contrast Ratio 3000:1 Display Color 1.07 Billion Colors LAN Control/Display; USB Reader/Display Lens F=2.41-2.91, f=20.72-31mm 1.5x Big Zoom; Wireless Display (optional) Aspect Ratio Native 16:9 (5 aspect ratio selectable) Throw Ratio 1.4-2.1 (65”@ 6.65 ft) TM 20W Speaker; SRS WOW HD ; Mic Input Image Size Diagonal 24” ~ 300” Zoom Ratio 1.5:1 Lamp Type OSRAM 280W Lamp Life (Normal/Eco Mode) 2000/3000 hours Keystone Adjustment Manual Vertical +/- 20 degrees Projection Offset 167%±5% Resolution Support VGA (640x480) to WUXGA (1920x1200) Horizontal Frequency 31-90 kHz Vertical Scan Rate 48-85 Hz Compatibility HDTV Compatibility: 480i, 480p, 576i, 576p, 720p, 1080i, 1080p Video Compatibility: NTSC, PAL, SECAM Interface Computer In (D-Sub 15pin) x1 (shared with Component) Monitor Out (D-Sub 15 pin) x1 HDMI V1.3 x1 Composite Video In (RCA) x1 S-Video In (Mini DIN 4pin) x1 Component Video in (RCA) x1 Audio In (Mini Jack) x1 Audio L/R in (RCA) x1 Audio Out (Mini Jack) x1 Input and Output Terminals Microphone in (Mini Jack) x1 Speaker 10W x2 LAN (RJ-45) x1 (LAN Control & LAN Display) 1 2 3 4 5 6 7 8 9 10 USB (Type A) x1 (USB Reader & Keyboard/Mouse & Wireless Dongle) USB (Type B) x1 (Download & Page up/down) USB (Type Mini-B) x1 (USB Display) RS232 (DB-9Pin) x1 DC 12V Trigger (3.5mm Jack) x1 Dimensions (WxHxD) 13.35” x -
Kemi-Tornion Ammattikorkeakoulu
KEMI-TORNION AMMATTIKORKEAKOULU Leveämpään päin Eri kuvasuhteet ja niiden käyttö fiktiivisessä elokuvassa Mitä mä haluan -lyhytelokuva Mikko Kauppi Kulttuurialan opinnäytetyö Viestinnän koulutusohjelma Medianomi (AMK) TORNIO 2010 TIIVISTELMÄ Kauppi, Mikko 2010. Leveämpään päin. Eri kuvasuhteet ja niiden käyttö fiktiivisessä elokuvassa Opinnäytetyö. Kemi-Tornion ammattikorkeakoulu. Kulttuuriala. Viestinnän koulutus- ohjelma. Sivuja 34. Liitteet 1. Opinnäytetyössäni käsittelen fiktiivisien elokuvien kuvasuhteita ja niihin liittyviä tekni- siä ja taiteellisia ratkaisuja. Tarkoitukseni oli kuvata lyhytelokuva siten, että sen kuvan lopullinen rajaus ja kuvasuhde määriteltäisiin jälkituotantovaiheessa. Tavoitteeni on selvittää, toimiiko ja miksi elokuva näin jotenkin paremmin sekä mikä vaikutus ku- vasuhteella on elokuvan eri tuotantovaiheisiin. Käsittelen opinnäytetyöni aluksi elokuvan kuvasuhteiden historiaa ja teknistä toteutusta 35 millimetrin filmillä sekä videolla ja digitaalisella elokuvalla. Lisäksi tutkin ku- vasuhteiden taiteellista puolta eli miten kuvan sommittelu eroaa eri kuvasuhteilla. Opinnäytetyöni kirjallisessa osassa paneudun siihen, mikä merkitys valitulla kuvasuh- teella on elokuvan toteutukseen ja lopulliseen visuaaliseen ilmeeseen. Teososa on lyhyt- elokuva Mitä mä haluan, jossa toimin kuvaajana. Valitulla kuvasuhteella on suuri merkitys elokuvan tuotantoon. Sen lisäksi, että se hyvin pitkälti määrittää elokuvan visuaalisen ilmeen lisäksi paljon kuvauksissa käytettävää tekniikkaa. Eri kuvasuhteet tarjoavat sommitteluun -
MPEG-2/4 H.264 Digital TV Receiver
TLV400S MPEG-2/4 H.264 Digital TV Receiver Overview The TLV400S professional HDTV new generation frequency agile receiver demodulates all satellite DVB/ATSC H.264/MPEG-2 HDTV frequencies and supplies crystal clear digital or analog video from all formats used by broadcast professionals in Europe, USA, Canada, Mexico, Brazil and Korea. It not only functions as a dual input broadcast demodulator but also works well as a professional H.264/MPEG-2 decoder. The output of the demodulator is available through either DVB ASI or SMPTE 310M connectors. With its DVB ASI inputs it is able to decode transport streams up to 40Mbps. Designed to support all the industry standard forms of the DVB/ATSC standard it supports 576i/480i, 576p/480p, 720p and 1080i decoding. Supported video outputs include both digital and analog formats with HDSDI with embedded audio, SDI, Y Pr Pb, RGB, and composite. Audio output is available through embedded audio, 2 channel XLR connectors, D-Sub 9P connector and BNC connectors. Features • Signal from 75ohm BNC-connector • May choose digital stream from satellite and DVB-ASI and SMPTE-310M signal • Selected digital stream is supplied in DVB-ASI and SMPTE-310M format signal • Dual MPEG-2(HD/SD) decoding, single MPEG-4/H.264 decoding (single audio decoding only) • H.264(MPEG-4)/MPEG-2 MP@HL compliant video decoder supplies digital and analog video signal • Digital video signal compliant with SMPTE-259M/SMPTE-292M(SDI) with embedded 8 channel audio (SMPTE-299M) • Dolby digital AC-3 and HE-AAC and MPEG-1/2 5.1 channel audio decoder (MPEG2 AAC-LC(13818-7), MPEG4 HE-AACv1(14496-3. -
Film Printing
1 2 3 4 5 6 7 8 9 10 1 2 3 Film Technology in Post Production 4 5 6 7 8 9 20 1 2 3 4 5 6 7 8 9 30 1 2 3 4 5 6 7 8 9 40 1 2 3111 This Page Intentionally Left Blank 1 2 3 Film Technology 4 5 6 in Post Production 7 8 9 10 1 2 Second edition 3 4 5 6 7 8 9 20 1 Dominic Case 2 3 4 5 6 7 8 9 30 1 2 3 4 5 6 7 8 9 40 1 2 3111 4 5 6 7 8 Focal Press 9 OXFORD AUCKLAND BOSTON JOHANNESBURG MELBOURNE NEW DELHI 1 Focal Press An imprint of Butterworth-Heinemann Linacre House, Jordan Hill, Oxford OX2 8DP 225 Wildwood Avenue, Woburn, MA 01801-2041 A division of Reed Educational and Professional Publishing Ltd A member of the Reed Elsevier plc group First published 1997 Reprinted 1998, 1999 Second edition 2001 © Dominic Case 2001 All rights reserved. No part of this publication may be reproduced in any material form (including photocopying or storing in any medium by electronic means and whether or not transiently or incidentally to some other use of this publication) without the written permission of the copyright holder except in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London, England W1P 0LP. Applications for the copyright holder’s written permission to reproduce any part of this publication should be addressed to the publishers British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging in Publication Data A catalogue record -
Dvds, Video Games, and the Cinema of Interactions 2016
Repositorium für die Medienwissenschaft Richard Grusin DVDs, Video Games, and the Cinema of Interactions 2016 https://doi.org/10.25969/mediarep/13481 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Grusin, Richard: DVDs, Video Games, and the Cinema of Interactions. In: Shane Denson, Julia Leyda (Hg.): Post-Cinema. Theorizing 21st-Century Film. Falmer: REFRAME Books 2016, S. 65–87. DOI: https://doi.org/10.25969/mediarep/13481. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0/ Attribution - Non Commercial - No Derivatives 4.0/ License. For Lizenz zur Verfügung gestellt. Nähere Auskünfte zu dieser Lizenz more information see: finden Sie hier: https://creativecommons.org/licenses/by-nc-nd/4.0/ https://creativecommons.org/licenses/by-nc-nd/4.0/ 1.3 DVDs, Video Games, and the Cinema of Interactions BY RICHARD GRUSIN 1 On May 16, 2002, my son Sam and I attended one of the opening-day digital screenings of Star Wars: Episode II—Attack of the Clones at the Star Southfield Theatre, the only theater in the Detroit metropolitan area (and one of only two in Michigan) equipped to project the film in the digital format in which George Lucas wanted us to see it. In the intervening years most people have probably forgotten the hype that attended the film’s release. The digital production, distribution, and screening of Attack of the Clones was heralded in the popular media as marking a watershed moment in the history of film, “a milestone of cinema technology” along the lines of The Jazz Singer (McKernan).