Distributed Service-Oriented Software Development
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Programming Paradigms & Object-Oriented
4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Syllabus Content: 4.3.1 Programming paradigms Show understanding of what is meant by a programming paradigm Show understanding of the characteristics of a number of programming paradigms (low- level, imperative (procedural), object-oriented, declarative) – low-level programming Demonstrate an ability to write low-level code that uses various address modes: o immediate, direct, indirect, indexed and relative (see Section 1.4.3 and Section 3.6.2) o imperative programming- see details in Section 2.3 (procedural programming) Object-oriented programming (OOP) o demonstrate an ability to solve a problem by designing appropriate classes o demonstrate an ability to write code that demonstrates the use of classes, inheritance, polymorphism and containment (aggregation) declarative programming o demonstrate an ability to solve a problem by writing appropriate facts and rules based on supplied information o demonstrate an ability to write code that can satisfy a goal using facts and rules Programming paradigms 1 4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Programming paradigm: A programming paradigm is a set of programming concepts and is a fundamental style of programming. Each paradigm will support a different way of thinking and problem solving. Paradigms are supported by programming language features. Some programming languages support more than one paradigm. There are many different paradigms, not all mutually exclusive. Here are just a few different paradigms. Low-level programming paradigm The features of Low-level programming languages give us the ability to manipulate the contents of memory addresses and registers directly and exploit the architecture of a given processor. -
15-150 Lectures 27 and 28: Imperative Programming
15-150 Lectures 27 and 28: Imperative Programming Lectures by Dan Licata April 24 and 26, 2012 In these lectures, we will show that imperative programming is a special case of functional programming. We will also investigate the relationship between imperative programming and par- allelism, and think about what happens when the two are combined. 1 Mutable Cells Functional programming is all about transforming data into new data. Imperative programming is all about updating and changing data. To get started with imperative programming, ML provides a type 'a ref representing mutable memory cells. This type is equipped with: • A constructor ref : 'a -> 'a ref. Evaluating ref v creates and returns a new memory cell containing the value v. Pattern-matching a cell with the pattern ref p gets the contents. • An operation := : 'a ref * 'a -> unit that updates the contents of a cell. For example: val account = ref 100 val (ref cur) = account val () = account := 400 val (ref cur) = account 1. In the first line, evaluating ref 100 creates a new memory cell containing the value 100, which we will write as a box: 100 and binds the variable account to this cell. 2. The next line pattern-matches account as ref cur, which binds cur to the value currently in the box, in this case 100. 3. The next line updates the box to contain the value 400. 4. The final line reads the current value in the box, in this case 400. 1 It's important to note that, with mutation, the same program can have different results if it is evaluated multiple times. -
Functional and Imperative Object-Oriented Programming in Theory and Practice
Uppsala universitet Inst. för informatik och media Functional and Imperative Object-Oriented Programming in Theory and Practice A Study of Online Discussions in the Programming Community Per Jernlund & Martin Stenberg Kurs: Examensarbete Nivå: C Termin: VT-19 Datum: 14-06-2019 Abstract Functional programming (FP) has progressively become more prevalent and techniques from the FP paradigm has been implemented in many different Imperative object-oriented programming (OOP) languages. However, there is no indication that OOP is going out of style. Nevertheless the increased popularity in FP has sparked new discussions across the Internet between the FP and OOP communities regarding a multitude of related aspects. These discussions could provide insights into the questions and challenges faced by programmers today. This thesis investigates these online discussions in a small and contemporary scale in order to identify the most discussed aspect of FP and OOP. Once identified the statements and claims made by various discussion participants were selected and compared to literature relating to the aspects and the theory behind the paradigms in order to determine whether there was any discrepancies between practitioners and theory. It was done in order to investigate whether the practitioners had different ideas in the form of best practices that could influence theories. The most discussed aspect within FP and OOP was immutability and state relating primarily to the aspects of concurrency and performance. This thesis presents a selection of representative quotes that illustrate the different points of view held by groups in the community and then addresses those claims by investigating what is said in literature. -
Edsger W. Dijkstra: a Commemoration
Edsger W. Dijkstra: a Commemoration Krzysztof R. Apt1 and Tony Hoare2 (editors) 1 CWI, Amsterdam, The Netherlands and MIMUW, University of Warsaw, Poland 2 Department of Computer Science and Technology, University of Cambridge and Microsoft Research Ltd, Cambridge, UK Abstract This article is a multiauthored portrait of Edsger Wybe Dijkstra that consists of testimo- nials written by several friends, colleagues, and students of his. It provides unique insights into his personality, working style and habits, and his influence on other computer scientists, as a researcher, teacher, and mentor. Contents Preface 3 Tony Hoare 4 Donald Knuth 9 Christian Lengauer 11 K. Mani Chandy 13 Eric C.R. Hehner 15 Mark Scheevel 17 Krzysztof R. Apt 18 arXiv:2104.03392v1 [cs.GL] 7 Apr 2021 Niklaus Wirth 20 Lex Bijlsma 23 Manfred Broy 24 David Gries 26 Ted Herman 28 Alain J. Martin 29 J Strother Moore 31 Vladimir Lifschitz 33 Wim H. Hesselink 34 1 Hamilton Richards 36 Ken Calvert 38 David Naumann 40 David Turner 42 J.R. Rao 44 Jayadev Misra 47 Rajeev Joshi 50 Maarten van Emden 52 Two Tuesday Afternoon Clubs 54 2 Preface Edsger Dijkstra was perhaps the best known, and certainly the most discussed, computer scientist of the seventies and eighties. We both knew Dijkstra |though each of us in different ways| and we both were aware that his influence on computer science was not limited to his pioneering software projects and research articles. He interacted with his colleagues by way of numerous discussions, extensive letter correspondence, and hundreds of so-called EWD reports that he used to send to a select group of researchers. -
Unit 2 — Imperative and Object-Oriented Paradigm
Programming Paradigms Unit 2 — Imperative and Object-oriented Paradigm J. Gamper Free University of Bozen-Bolzano Faculty of Computer Science IDSE PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 1/38 Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 2/38 Imperative Programming Paradigm Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 3/38 Imperative Programming Paradigm Imperative Paradigm/1 The imperative paradigm is the oldest and most popular paradigm Based on the von Neumann architecture of computers Imperative programs define sequences of commands/statements for the computer that change a program state (i.e., set of variables) Commands are stored in memory and executed in the order found Commands retrieve data, perform a computation, and assign the result to a memory location Data ←→ Memory CPU (Data and Address Program) ←→ The hardware implementation of almost all Machine code computers is imperative 8B542408 83FA0077 06B80000 Machine code, which is native to the C9010000 008D0419 83FA0376 computer, and written in the imperative style B84AEBF1 5BC3 PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 4/38 Imperative Programming Paradigm Imperative Paradigm/2 Central elements of imperative paradigm: Assigment statement: assigns values to memory locations and changes the current state of a program Variables refer -
Glossary of Technical and Scientific Terms (French / English
Glossary of Technical and Scientific Terms (French / English) Version 11 (Alphabetical sorting) Jean-Luc JOULIN October 12, 2015 Foreword Aim of this handbook This glossary is made to help for translation of technical words english-french. This document is not made to be exhaustive but aim to understand and remember the translation of some words used in various technical domains. Words are sorted alphabetically. This glossary is distributed under the licence Creative Common (BY NC ND) and can be freely redistributed. For further informations about the licence Creative Com- mon (BY NC ND), browse the site: http://creativecommons.org If you are interested by updates of this glossary, send me an email to be on my diffusion list : • [email protected] • [email protected] Warning Translations given in this glossary are for information only and their use is under the responsability of the reader. If you see a mistake in this document, thank in advance to report it to me so i can correct it in further versions of this document. Notes Sorting of words Words are sorted by alphabetical order and are associated to their main category. Difference of terms Some words are different between the "British" and the "American" english. This glossary show the most used terms and are generally coming from the "British" english Words coming from the "American" english are indicated with the suffix : US . Difference of spelling There are some difference of spelling in accordance to the country, companies, universities, ... Words finishing by -ise, -isation and -yse can also be written with -ize, Jean-Luc JOULIN1 Glossary of Technical and Scientific Terms -ization and -yze. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Lecture 10: Fault Tolerance Fault Tolerant Concurrent Computing
02/12/2014 Lecture 10: Fault Tolerance Fault Tolerant Concurrent Computing • The main principles of fault tolerant programming are: – Fault Detection - Knowing that a fault exists – Fault Recovery - having atomic instructions that can be rolled back in the event of a failure being detected. • System’s viewpoint it is quite possible that the fault is in the program that is attempting the recovery. • Attempting to recover from a non-existent fault can be as disastrous as a fault occurring. CA463 Lecture Notes (Martin Crane 2014) 26 1 02/12/2014 Fault Tolerant Concurrent Computing (cont’d) • Have seen replication used for tasks to allow a program to recover from a fault causing a task to abruptly terminate. • The same principle is also used at the system level to build fault tolerant systems. • Critical systems are replicated, and system action is based on a majority vote of the replicated sub systems. • This redundancy allows the system to successfully continue operating when several sub systems develop faults. CA463 Lecture Notes (Martin Crane 2014) 27 Types of Failures in Concurrent Systems • Initially dead processes ( benign fault ) – A subset of the processes never even start • Crash model ( benign fault ) – Process executes as per its local algorithm until a certain point where it stops indefinitely – Never restarts • Byzantine behaviour (malign fault ) – Algorithm may execute any possible local algorithm – May arbitrarily send/receive messages CA463 Lecture Notes (Martin Crane 2014) 28 2 02/12/2014 A Hierarchy of Failure Types • Dead process – This is a special case of crashed process – Case when the crashed process crashes before it starts executing • Crashed process – This is a special case of Byzantine process – Case when the Byzantine process crashes, and then keeps staying in that state for all future transitions CA463 Lecture Notes (Martin Crane 2014) 29 Types of Fault Tolerance Algorithms • Robust algorithms – Correct processes should continue behaving thus, despite failures. -
Actor-Based Concurrency by Srinivas Panchapakesan
Concurrency in Java and Actor- based concurrency using Scala By, Srinivas Panchapakesan Concurrency Concurrent computing is a form of computing in which programs are designed as collections of interacting computational processes that may be executed in parallel. Concurrent programs can be executed sequentially on a single processor by interleaving the execution steps of each computational process, or executed in parallel by assigning each computational process to one of a set of processors that may be close or distributed across a network. The main challenges in designing concurrent programs are ensuring the correct sequencing of the interactions or communications between different computational processes, and coordinating access to resources that are shared among processes. Advantages of Concurrency Almost every computer nowadays has several CPU's or several cores within one CPU. The ability to leverage theses multi-cores can be the key for a successful high-volume application. Increased application throughput - parallel execution of a concurrent program allows the number of tasks completed in certain time period to increase. High responsiveness for input/output-intensive applications mostly wait for input or output operations to complete. Concurrent programming allows the time that would be spent waiting to be used for another task. More appropriate program structure - some problems and problem domains are well-suited to representation as concurrent tasks or processes. Process vs Threads Process: A process runs independently and isolated of other processes. It cannot directly access shared data in other processes. The resources of the process are allocated to it via the operating system, e.g. memory and CPU time. Threads: Threads are so called lightweight processes which have their own call stack but an access shared data. -
Mastering Concurrent Computing Through Sequential Thinking
review articles DOI:10.1145/3363823 we do not have good tools to build ef- A 50-year history of concurrency. ficient, scalable, and reliable concur- rent systems. BY SERGIO RAJSBAUM AND MICHEL RAYNAL Concurrency was once a specialized discipline for experts, but today the chal- lenge is for the entire information tech- nology community because of two dis- ruptive phenomena: the development of Mastering networking communications, and the end of the ability to increase processors speed at an exponential rate. Increases in performance come through concur- Concurrent rency, as in multicore architectures. Concurrency is also critical to achieve fault-tolerant, distributed services, as in global databases, cloud computing, and Computing blockchain applications. Concurrent computing through sequen- tial thinking. Right from the start in the 1960s, the main way of dealing with con- through currency has been by reduction to se- quential reasoning. Transforming problems in the concurrent domain into simpler problems in the sequential Sequential domain, yields benefits for specifying, implementing, and verifying concur- rent programs. It is a two-sided strategy, together with a bridge connecting the Thinking two sides. First, a sequential specificationof an object (or service) that can be ac- key insights ˽ A main way of dealing with the enormous challenges of building concurrent systems is by reduction to sequential I must appeal to the patience of the wondering readers, thinking. Over more than 50 years, more sophisticated techniques have been suffering as I am from the sequential nature of human developed to build complex systems in communication. this way. 12 ˽ The strategy starts by designing —E.W. -
Concurrent Computing
Concurrent Computing CSCI 201 Principles of Software Development Jeffrey Miller, Ph.D. [email protected] Outline • Threads • Multi-Threaded Code • CPU Scheduling • Program USC CSCI 201L Thread Overview ▪ Looking at the Windows taskbar, you will notice more than one process running concurrently ▪ Looking at the Windows task manager, you’ll see a number of additional processes running ▪ But how many processes are actually running at any one time? • Multiple processors, multiple cores, and hyper-threading will determine the actual number of processes running • Threads USC CSCI 201L 3/22 Redundant Hardware Multiple Processors Single-Core CPU ALU Cache Registers Multiple Cores ALU 1 Registers 1 Cache Hyper-threading has firmware logic that appears to the OS ALU 2 to contain more than one core when in fact only one physical core exists Registers 2 4/22 Programs vs Processes vs Threads ▪ Programs › An executable file residing in memory, typically in secondary storage ▪ Processes › An executing instance of a program › Sometimes this is referred to as a Task ▪ Threads › Any section of code within a process that can execute at what appears to be simultaneously › Shares the same resources allotted to the process by the OS kernel USC CSCI 201L 5/22 Concurrent Programming ▪ Multi-Threaded Programming › Multiple sections of a process or multiple processes executing at what appears to be simultaneously in a single core › The purpose of multi-threaded programming is to add functionality to your program ▪ Parallel Programming › Multiple sections of -
Download Distributed Systems Free Ebook
DISTRIBUTED SYSTEMS DOWNLOAD FREE BOOK Maarten van Steen, Andrew S Tanenbaum | 596 pages | 01 Feb 2017 | Createspace Independent Publishing Platform | 9781543057386 | English | United States Distributed Systems - The Complete Guide The hope is that together, the system can maximize resources and information while preventing failures, as if one system fails, it won't affect the availability of the service. Banker's algorithm Dijkstra's algorithm DJP algorithm Prim's algorithm Dijkstra-Scholten algorithm Dekker's algorithm generalization Smoothsort Shunting-yard algorithm Distributed Systems marking algorithm Concurrent algorithms Distributed Systems algorithms Deadlock prevention algorithms Mutual exclusion algorithms Self-stabilizing Distributed Systems. Learn to code for free. For the first time computers would be able to send messages to other systems with a local IP address. The messages passed between machines contain forms of data that the systems want to share like databases, objects, and Distributed Systems. Also known as distributed computing and distributed databases, a distributed system is a collection of independent components located on different machines that share messages with each other in order to achieve common goals. To prevent infinite loops, running the code requires some amount of Ether. As mentioned in many places, one of which this great articleyou cannot have consistency and availability without partition tolerance. Because it works in batches jobs a problem arises where if your job fails — Distributed Systems need to restart the whole thing. While in a voting system an attacker need only add nodes to the network which is Distributed Systems, as free access to the network is a design targetin a CPU power based scheme an attacker faces a physical limitation: getting access to more and more powerful hardware.