Specialized Writing and Reporting: Video Games and Communication 019:120:SCC
Tuesdays & Thursdays – 5:30pm-7:20pm – W336 AJB
The University of Iowa – School of Journalism & Mass Communication
Instructor: Kyle Moody Email: [email protected] Office Phone: (319) 335-3441
Office: E333 Adler Journalism Building (AJB) Office Hours: Tuesday 3:30-5, Wednesday 10:00-11:30
School Director David Perlmutter – E305 AJB – (319) 384-3383 – [email protected]
Course Description
This is a writing course about a subject that deserves scholarship: video games. Specifically, it is the aim of the class to teach students to write about video games and electronic media as part of their professional development as journalists. The course places emphasis on games as an area of media studies scholarship, and applies the teachings of the School of Journalism and Mass Communication to a previously unexamined area. It also involves a humanistic, theoretical, and critical approach to writing news stories and journalistic work on video games.
Video games have emerged as a successful entertainment medium, becoming a $74 billion industry with widespread reach over growing audiences. But so little is truly known or explored about this phenomenon within the academy, and fewer still focus on the ways that journalism can meaningfully cover the games industry. For this class, we will explore how journalism affects the video game industry and the persons involved in it. We will also discuss how digital games are effective in their engagement, and how they function as a means of transmission of cultural and social norms and ideas. The aim of this class is to expand the teachings of the School of Journalism & Mass Communication by applying the lessons you have learned to the subject of video games. It will then delve into critical thought towards how video games function as communication of narratives, social ideas, cultural norms, and gendered, racial, and sexual dimensions. Students are expected to be able to write meaningfully and effectively about digital games from a critical-cultural evaluative framework. By doing this, you will also be able to develop writing skills of effective critics, skills that are required for today’s technological and cultural journalists and bloggers.
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Required Texts (all available at Prairie Lights, located in downtown Iowa City at 15 South Dubuque Street)
All Your Base Are Belong to Us: How Fifty Years of Video Games Conquered Pop Culture by Harold Goldberg. ISBN-13: 978-0307463555
Extra Lives: Why Video Games Matter by Tom Bissell (Note: We will be reading from the Paperback Edition, circa 2011). ISBN-13: 978-0307474315
Other required readings will be posted on the ICON site and weekly e-mails. These will range from academic journal articles to news stories by reporters to links written by designers and reporters. All of these will contribute to the goal of the class, which is to create better video game writers and reporters.
Course Expectations
As a student enrolled in this class, you are expected to do the following:
• Use the writing skills you have learned in the School of Journalism and Mass Communication to create meaningful content and reporting • Bring an open mind and critical perspective to the course materials and class discussions • Read the assigned readings BEFORE class. This will affect your grade and enjoyment of this class • Post required feedback to the ICON discussion board by the beginning of the week • Complete assignments in a timely fashion
As your instructor, you can and should expect me to do the following:
• Provide stimulating and informative course materials • Actively facilitate class and online discussions • Post assignments and readings on the web in a timely fashion • Provide extra readings to the class if you suggest them or think that they would extend the class’s learning in some way • Give feedback on assignments in a timely fashion
Rules and Regulations
Classroom conduct:
No inappropriate classroom behavior will be tolerated. This is a class about video games and how they can be effective, but also how they can be fun and useful. I expect that you will treat this class as an opportunity for professional development and engaged learning, not as your personal recess period. In this class, “inappropriate behavior” includes talking on cell phones, texting, surfing the Internet, and talking to other students during class.
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Turn off ringers and beepers (or anything else that makes noise) before the class starts. If you feel the need to sleep, update Facebook, or read the newspaper, you may as well not come to class.
Missing an Assignment Deadline, Incompletes:
The only acceptable excuses for missing an assignment deadline or taking an incomplete in the course are personal illness or a family emergency. Students must inform the instructor before the assignment due date and present verifiable evidence in order for a make-up to be scheduled. Students who wish to take incompletes must also present documentation of the problem to the instructor before final grades are due.
Course Assignments
All work must be completed on time to be eligible for full credit.
100 points total
- Attendance and In-Class Participation – 15 points
- Weekly Reading Responses – 10 points
- Weekly Play Log and Feature Responses – 20 points
- EPX Studios Interview – 10 points
- My IGN Accounts – 15 points
- In-Class Presentation – 10 points
- Final Paper – 1000-1500 words – 20 points
Attendance and In-Class Participation – 15 points
Attendance is mandatory for every class. If you are absent, you miss the explanation of an assignment, the discussion of a reading, the chance to play and participate, and overall, the class as a community of learning. Also, you are expected to be in class on time. Class will start immediately at the appointed time. In the first minutes of class we may make important announcements, establish the agenda for the class meeting, begin immediately with an important lesson, or field questions. If you come in after we start class, even by one minute, you are late and I will mark you as late, which affects your standing in this class.
Chronic or conspicuous attendance problems will negatively affect your credit for the class.
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If you have 3 or more unexcused absences, you’ll automatically lose 5% of your final grade. If you have 5 or more unexcused absences, you’ll automatically lose 10% of your final grade.
If you know you are going to miss class because of an emergency (death in the family, severe illness), you need to let me know ahead of time via email, if you can, and we can make any necessary arrangements. If you miss class for medical reasons, I will need a doctor’s note from you in order to be excused. And if you do miss class, always find another student to get class notes and see me in order to make up missed work so you do not lose too much credit on an assignment.
Preparedness and participation forms a large component of your final grade. It is essential that you prepare for class, attend class, and participate. Missing class may seriously compromise your ability to do well in this class. Again, negative participation will hurt your participation grade.
Participation is determined by 1. your respectful presence in class, 2. your willingness to discuss, comment, and ask questions, 3. your preparation for class, which includes bringing required materials to class and doing all of the assigned reading for class, 4. your engagement in group work and play, 5. and your interactions with the instructor and other students. Finally, failure to turn in homework, incomplete assignments, or late papers will negatively impact your participation grade.
Writing Assignments
The goal of the class is to provide you with the skills necessary to work in video game journalism and related fields. Our assignments are set up for you to encounter the video game journalism industry by giving you a portfolio of work that you can expand upon for future job opportunities.
Weekly Reading Responses – 10 points (Beginning in Week 2)
Every week you will be reading the assigned readings. However, I also want you to respond to these readings. Starting in the first week, you will select readings from the syllabus and create a response to them to submit to the ICON dropbox. In this response (200-400 words, no more than 1 page; 12 point-font, double-spaced), you will explain the main point of the article and how it contributes to a greater understanding of video games as journalism. Don’t summarize the article. Instead, construct a small op-ed or feature about the reading, explaining its contribution to gaming journalism.
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For example: Do you agree or disagree with the point that the writer is making? What is something that you feel is missing or should be explored? How well-written is the piece? What are some of its strengths and/or weaknesses? You can locate the article and Google similar pieces on websites (IGN, GameSpot, Gamasutra, Kotaku, Destructoid, The Escapist and Eurogamer to name a pitifully small few…), then see how the article compares. That may be an easier way of looking at this material.
Both the responses and the comments need to be meaningful. If you are not doing the reading, it is very easy to spot in your work, and your points will be lowered for this reason. Meaningful and thoughtful contributions are always appreciated, and good writers and critics will always provide these types of writing in future job assignments.
Weekly Play Log and Feature Responses – 20 points (worth 2 points each; must do AT LEAST 10 feature responses for maximum credit)
(Beginning in Week 3, with preview coverage and impressions) (Separate sheet given for detailed instruction of play logs)
You will be required to keep a weekly play log, or "plog." These "play logs" are more than just summaries or personal reactions. These logs are your notes that you take when playing or watching video games. Every week, select a video game and examine how the video game works.
(This can form the basis for your story, and you could even take one of these plogs and turn it into your final project if you so choose)
Once you have collected your “plog” details for the week, go back and look through your play logs and generate a short response (1-2 pages, or roughly 300-500 words) to what you have seen, experienced, and played. These responses will take the form of any one of the following types of writing: Game Review News Report Op-Ed Game Preview You will turn this response in at the beginning of class each Tuesday. By the end of the semester, you will have practiced and performed what it means to be a games journalist through these short informative pieces.
These feature responses are where you take the formats and styles you’ve learned about writing for this class, and incorporate them into your writing. For example, if you’re writing a game op-ed piece, you could consider the following:
What does the game do with genre? Narrative genre? Gaming genre? Does the game do anything new, or is it familiar? How does the game’s narrative connect to the game’s mechanics? Do the mechanics of the game add to or detract from the game experience? Why?
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Is there a connection between the game and the broader social and cultural context? Does the game tell us something about race, gender, sexuality, or another social/cultural issue or idea? What is the game arguing?
Note: You do not have to buy the latest videogame console or title for these “play logs” and close playing responses to count. I encourage you to note any game that you play for these logs because the skill here isn’t designed around the game you play, but rather how well you discuss this playing method. The game can be as simple as Tetris, Angry Birds or Cut the Rope, or as complex as Starcraft, World of Warcraft, or Portal. Whether it’s a Flash game on your computer, a game on your smartphone, or Call of Duty on your Xbox 360 is irrelevant; what matters is the quality of writing and analysis you create. I will select a few of these “plogs” each week and their discussion will make up the latter part of the next class.
If you are looking for a variety of free games that would fit within the context of the class, I can recommend you games from the following links: http://mashable.com/2012/01/10/free-classic-video-games/ http://www.addictinggames.com/ http://www.casualgirlgamer.com/articles/entry/1/Five-games-that-make-you- think-about-life/ http://www.casualgirlgamer.com/articles/entry/22/Ten-games-that-make-you- think-about-life/ http://www.casualgirlgamer.com/articles/entry/48/Another-20-games-that-make- you-think-about-life/
Create a MyIGN Account and Post Weekly – 15 points
This semester, The University of Iowa School of Journalism and Mass Communication is teaming up with IGN for Video Games and Communication. As the world’s leading video games media company, IGN will draw from its 13 years of experience covering games and lend the expertise of its professional editorial staff to help add a real-world perspective to the course. This is a unique opportunity that you have here.
In the first week of class, we’ll be constructing a MyIGN account for you. In this account, I want you to repost your weekly feature responses. You may also post about things that you have learned in this course, along with games and other content you have been exposed to in this class. You may also post blogs about other games on this site. You can even link to videos of your work or the work of others on this site.
Unlike ICON, this is a public forum as well, so I will be grading your content here based on how you present yourself. Since you are expected to be professional journalists/writers in some form, you are to conduct yourself with professionalism and decorum because this is a public site. You do not have to use your full name in your username, but I would like
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to see you responding to any comments made on your posts. I will follow and comment myself, and I will also be posting self-created content here throughout the semester.
Developer Interview – EPX Studios – 15 points – Due Thursday, October 11
The University of Iowa is lucky enough to have a student organization dedicated to visual arts and video game production. EPX Studio (formally AIUI) is a student organization that develops different media like video games, animations, websites, product design, robotics, and whatever else their members are interested in. For this assignment, I want you to choose a member of EPX and interview them about their projects. I want to see how it intersects with video games, and I want to see how the interview utilizes class concepts.
In-Class Presentation – 10 points
In Week 13 (right before Thanksgiving break), you will be required to present for 5-10 minutes on a video game that will form the basis of your final paper. In this presentation, I want to hear what you have to say about the game you are reviewing, previewing, or discussing. Remember, intelligent reporting and writing will be what separates you from other journalists looking to break into this industry, so make sure that you present your ideas to us very neatly. The whole class will be providing feedback to you for the purposes of strengthening your final paper (see below).
Final Paper – 20 points
Due Friday, December 7 at 5:00 in ICON Dropbox and E305 Adler Journalism Building.
For this paper, I want you to select a game that you have already played before. It can be something that you have played before this class or during the semester, but you have to have experience with the game. You will be asked to sign up for a game during the eighth week of class. You cannot select the game if another student in the class has already selected it.
In this paper, I want you to construct a review of a game, or a larger feature on an existing or upcoming title. You may also choose to perform a feature or a review on a local video game developer’s product (e.g. EPX Studios). For example, you could choose to focus on an aspect of a video game that you find needs greater examination (e.g. the representation of race as a potential problem in Resident Evil 5), or explore how a developer or video game designer creates or constructs their games. You could even conduct an interview with a person who develops games or is involved with the video game industry.
The review or feature should be 1000-1500 words in length, and should clearly incorporate class concepts and formatting.
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You may also create a more interesting approach to this story. If you choose to create a video presentation of your work, it must follow the guidelines and style formats covered in week nine in class.
You will be graded based on the quality of the work. Given that this is the final project in this class, this should utilize the tools of the School of Journalism and Mass Communication to be a publishable work. I want this project to be an entry into a portfolio of work that you will take with you to any prospective employers in the video game industry. I also want to see an individual, distinctive voice emerge with this work.
Follow-Up – Gaming and You – To be turned in with final paper – 5 points
This is a 1-2 page summary of your experiences in this class. You will benefit from having your personal reference inventory from the beginning of the semester in hand when you are writing this. What are some of the practical implications of your experiences in this class? What did you learn in this class that you could contribute to your other academic experiences? Was there anything you wish we had covered in greater detail? This is an overview of what you have learned, so be honest with yourself and with me about this.
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Schedule of Classes, Readings, and Assignment Dates
Note: These are subject to change at instructor’s discretion Weekly Schedule Topic/Theme Readings (always read before lecture that day) Tuesday, August 21 Go over Syllabus; meet EPX first readings due by next Studios; create My IGN class accounts Thursday, August 23 What is a Video Game, Jeff Tyson, How Stuff Anyway? Works, “How Video Game Systems Work.” Found at http://www.howstuff works.com/video- game.htm Goldberg, All Your Base Are Belong to Us, Introduction (pg. ix-xiv) Bissell, Extra Lives, Author’s Note (pg. xi- xiv), & Chapter 1 “Fallout” (pg. 3-14), Chuck Klosterman, Esquire. “The Lester Bangs of Video Games.” Found at http://www.esquire.co m/features/ESQ0706 KLOSTER_66
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Weekly Schedule Topic/Theme Readings (always read before lecture A Primer on Video Game that day) Journalism
Tuesday, August 28 News: Following a Beat, Telling First assigned the Whole Story reading responses due
Dead Space 3 – focus on how the story is told about the game. http://pc.ign.co m/articles/119/ 1195561p1.htm l http://www.ign. com/articles/20 12/05/09/dead- space-3- allegedly- features-co-op http://www.ign. com/articles/20 12/05/30/dead- space-3-logo- first- screenshot- appear-online http://www.ign. com/articles/20 12/05/31/more- dead-space-3- screenshots- leaked http://www.ign. com/articles/20 12/05/31/e3- 2012-ea- confirms-dead- space-3
Thursday, August 30 Previews and Op-Eds Previews http://www.ign. com/articles/20 12/07/18/dota- 2-power- without-the-
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grind http://games.ig n.com/articles/ 121/1210801p1 .html Op-Eds http://www.1up .com/previews/ god-war- ascension- preview http://www.ign. com/articles/20 12/05/30/opini on-what-the- hell-is-with- that-hitman- trailer
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Weekly Schedule Topic/Theme Readings (always read before lecture Features Writing in Video that day) Games Journalism Tuesday, September 4 Reporting and Reviews First close-playing feature response due. Post in ICON dropbox and MyIGN account.
Reporting: When Journalism Meets Games http://www.ign .com/articles/2 012/06/14/why -do-people- hate-ea http://ps3.ign.c om/articles/12 1/1214016p1.h tml http://www.ign .com/articles/2 012/08/02/wha t-happens-to- your-used- games
Reviews L.A. Noire - http://killscree ndaily.com/arti cles/reviews/re view-l-noire/ Skyrim - http://www.gra ntland.com/sto ry/_/id/729052 7/one-night- skyrim-makes- strong-man- crumble http://xboxlive .ign.com/articl es/121/121768 7p1.html
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Thursday, September 6 First-Person Writing (Not Bissell, Chapter 4 Shooting); Human Interest “The Grammar of Stories; Developer Interviews Fun” (pg. 49-65) http://pc.ign.com/a rticles/120/120045 0p1.html http://www.ign.co m/articles/2012/07 /26/gaming-with- obsessive- compulsive- disorder http://games.ign.c om/articles/119/11 99036p1.html
Weekly Schedule Topic/Theme Readings (always read before lecture A History of Video Games that day) Tuesday, September 11 Early History of Video Games Goldberg, Prelude, and Video Game Journalism Chapter 1, & Chapter 2 (pg. xv – 39)
Thursday, September 13 Video Game History (continued) Goldberg, Chapter 3 Henry Jenkins, “Game Design as Narrative Architecture.” Found at http://web.mit.edu/ cms/People/henry3 /games&narrative. html
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Reporting on Story and Narrative within Video Games Tuesday, September 18 Features Discussing Writing Bissell, Chapter 2, About Games “Headshots” (pg. 17-
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31) K. Douglas Ferguson, “The Importance of Writing.” Kotaku. Found at http://www.kotaku.co m.au/2010/05/the- importance-of- writing/ Jesper Juul, “Games Telling Stories? A Brief Note on Games and Narratives” (Found at http://www.gamestud ies.org/0101/juul- gts/)
Thursday, September 20 Narratives in Games: How Do Darby McDevitt, Games Tell Us Stories? “The Deaths of Game Narrative.” Gamasutra. Found at http://www.gamasutr a.com/view/feature/5 952/the_deaths_of_g ame_narrative.php Goldberg, Chapter 4, “Of Monkeys, Mario, and Miyamoto.” (pg. 56-73) Bissell, Chapter 3, “The Unbearable Lightness of Games,” (pg. 33-47)
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Legal Issues in Video Games; Feature Writing and Reporting Tuesday, September 25 Are Video Games Protected As Seth Schiesel, The Free Speech? New York Times. “Supreme Court Has Ruled: Now Games
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Have a Duty.” Found at http://www.nytimes.c om/2011/06/29/arts/v ideo-games/what- supreme-court- ruling-on-video- games-means.html Robert T. Miller, First Things. “In Defense of Disgusting Speech.” Found at http://www.firstthing s.com/onthesquare/2 011/07/ldquoin- defense-of- disgusting- speechrdquo
Thursday, September 27 Video Games & Violence: How GamePolitics. a Hot Topic is Covered in “Shrink: Doom Multiple Ways Deprivation May Have Sparked Columbine Massacre.” Found at http://gamepolitics.co m/2007/07/27/shrink- doom-deprivation- may-have-sparked- columbine-massacre John Constantine, 1UP. “Rules of War.” Found at http://www.1up.com/ features/historical- war-influenced- game-design Joel Moreno, Seattle PI. “Detectives: Murder motive may have been video game fantasy.” Found at http://www.seattlepi. com/local/article/Det
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ectives-Murder- motive-may-have- been-video- 891823.php Mike Fahey, Kotaku. “Detectives Explore Video Game Fantasy as Motive for Brutal Teen Murder.” Found at http://kotaku.com/56 22543/detectives- explore-video-game- fantasy-as-motive- for-brutal-teen- murder?skyline=true &s=i Kyung Lah, CNN. “’RapeLay’ Video Game Goes Viral Amid Outrage.” Found at http://www.cnn.com/ 2010/WORLD/asiapc f/03/30/japan.video.g ame.rape/index.html? eref=rss_world&utm _source=feedburner &utm_medium=feed &utm_campaign=Fe ed%3A+rss%2Fcnn_ world+%28RSS%3A +World%29
Weekly Schedule Topic/Theme Readings (always read before lecture Video Game Violence; Are that day) Games Art? Feature Writing About the Big Questions Tuesday, October 2 Video Game Violence – Feature Bissell, Chapter 8, Writing “Far Cries.” (pg. 129-157) Bissell, Appendix II, “It’s a Massacre!: The
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Appalling Failure of Modern Warfare 2’s “No Russian” Mission.” (pg. 206-210) Thursday, October 4 Games as Art – Feature Writing Goldberg, Chapter 12, “Bioshock: Art for Game’s Sake.” (pg. 184-207)i Bissell, Chapter 6, “Braided.” (pg. 91- 103) Roger Ebert, Chicago Sun- Times. “Games Can Never Be Art.” Found at http://blogs.suntim es.com/ebert/2010/ 04/video_games_c an_never_be_art.ht ml Akela Talamasca, Big Download. “Big Ideas: Are Video Games Art?” Found at http://news.bigdow nload.com/2008/07 /09/big-ideas-are- video-games-art/
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Addressing Race & Gender. How to Approach Touchy Subjects Tuesday, October 9 Race Within Games: The Sign up for games for Diversity of Video Games, final paper for class on or Lack Thereof ICON discussion board
http://online.wsj.com/art icle/SB1236720605009 87853.html
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Thom Dicomidis, Postmodern Idiosyncracies. “Why Can’t We Just Play Nice? – Racism and Sexism in Video Games.” Found at http://postmodernidiosy ncrasies.com/2011/11/0 5/why- can%E2%80%99t-we- just-play-nice-racism- and-sexism-in-video- games/ Charles Sharam, Project COE. “Native Americans in Video Games: Racism, Stereotypes, and the Digitized Indian.” Found at http://www.projectcoe.c om/2011/04/04/native- americans-in-video- games-racism- stereotypes-and- progress/
Thursday, October 11 Video Games and Gender; Developer Interviews due The Female Gamer in on ICON and in class Gaming Culture Leigh Alexander, Kotaku. “I’m Tired of Being a ‘Woman In Games.’ I’m a Person.” Found at http://kotaku.com/58548 26/im-tired-of-being-a- woman-in-games-im-a- person?tag=leighalexan der Patrick Klepek, Giant Bomb. “When Passions Flare, Lines Are Crossed.” Found at http://www.giantbomb.c om/news/when-
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passions-flare-lines-are- crossed-updated/4006/ VIDEO – Bob “MovieBob” Chipman, The Escapist. “Not Okay.” Found at: http://www.escapistmag azine.com/videos/view/t he-big-picture/5436- Not-Okay
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Creating and Capturing Video Content for Games Tuesday, October 16 Special Guest Lecturer TBD Thursday, October 18 Special Guest Lecturer TBD
Weekly Schedule Topic/Theme Readings (always read before lecture that day) News Reporting, History and Human Interest Tuesday, October 23 LGBT Issues in Gaming Danielle M. Vitali, Student Pulse. “From Bullies to Heroes: Homophobia in Video Games.” Found at http://www.studentpulse .com/articles/159/from- bullies-to-heroes- homophobia-in-video- games Dennis Scimeca, Kotaku. “The Unquestioned Homophobia in Battlefield 3.” Found at http://kotaku.com/58 76445/the- unquestioned- homophobia-in- battlefield-3 Samit Sarkar, Destructoid. “Infinity
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Ward Pulls MW2 Hamels Video After Internet Furor.” Found at http://www.destructoid. com/infinity-ward-pulls- mw2-hamels-video- after-internet-furor- 153731.phtml Owen Good, Kotaku. “Infinity Ward Removes Modern Warfare 2 ‘F.A.G.S.’ Video.” Found at http://kotaku.com/53945 95/infinity-ward- removes-modern- warfare-2-fags-video Thursday, October 25 Reporting on MMOGs Goldberg, Chapter 10, “Everquest: Orcs, Elves, and a Cast of Thousands,” & Chapter 11, “The Everquest Killer.” (pg. 159-183)ii Patrick Miller, Gamasutra. “GDC 2012: How Valve Made Team Fortress 2 Free- to-play.” Found at http://gamasutra.com/vi ew/news/164922/GDC_ 2012_How_Valve_mad e_Team_Fortress_2_fre etoplay.php Owen Good, Kotaku. “Furious Over Microtransactions, EVE Online Community Explodes with Rioting.” Found at http://kotaku.com/58154 45/furious-over- microtransactions-eve- online-community- explodes-with-rioting
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Weekly Schedule Topic/Theme Readings (always read before lecture that day) Casual Gaming: A New Era of Reportage Tuesday, October 30 A History of Casual Goldberg, Chapter 16, Gaming and Issues Facing “The Popcap Guys and These Games the Family Jewels,” (pg. 242-256) & Chapter 18, “Wii Nation” (pg. 276- 287). Nielsen Industry Studies. “Trends in U.S. Video Gaming – The Rise of Cross- Platform.” Found at http://blog.nielsen.com/ nielsenwire/?p=31185 INFOGRAPHIC – “Social Gaming Statistics.” Found at http://www.infographics posters.com/gaming- infographics/social- gaming-statistics- infographic INFOGRAPHIC – “The History of Social Gaming.” Found at http://www.infographics posters.com/gaming- infographics/history-of- social-gaming Thursday, November 1 Feature Writing About John Vanderhoef, Casual Gaming and “Casual Threats: Gender MMORPGs and Video Game Culture: Part 10 – Because They Aren’t Us: Fear of the Feminine in Casual Gaming.” Found at http://pressstarttodrink.b logspot.com/2010/09/ca sual-threats-gender-and- video-game_14.html L.B. Jeffries,
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Popmatters, “The Hipsters of Gaming.” Found at http://www.popmatters. com/pm/post/94647-the- hipsters-of-gaming/
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Writing About Related Media and Concepts Tuesday, November 6 Gamification VIDEO – Jane McGonigal, TED Talks. “Gaming Can Make a Better World.” Found at http://www.ted.com/talk s/lang/en/jane_mcgonig al_gaming_can_make_a _better_world.html Dean Takahashi, VentureBeat. “Game Guru Jane McGonigal Says ‘Gamification’ Should Make Tasks Hard, Not Easy.” Found at http://venturebeat.com/2 011/01/20/game-guru- jane-mcgonigal-says- gamification-should-be- hard-not-easy/
Thursday, November 8 Gaming and Trauma: How Bissell, Chapter 9, to Deal with Grief and “Grand Thefts.” (pg. Painful Issues 159-183) Mike Fahey, Kotaku. “I Kept Playing – The Costs of My Gaming Addiction.” Found at http://kotaku.com/53846 43/i-kept-playing--the- costs-of-my-gaming- addiction
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Stu Horvath, Unwinnable. “Death and Gaming.” Found at http://www.unwinnable. com/2012/01/23/death- and-gaming/
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Tuesday, November 13 In-Class Presentations None Thursday, November 15 In-Class Presentations None
Week Fourteen – No Class – Thanksgiving break
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Multiple Ways to Address the Same Topic Tuesday, November 27 Mass Effect 3 and the Bissell, Chapter 7, Variety of Coverage About “Mass Effects” (pg. It 104-127) http://pikigeek.com/201 2/03/21/editorial-why-i- actually-liked-the- ending-of-mass-effect- 3/ http://kotaku.com/59009 91/the-better-business- bureau-says-yes-mass- effect-3-was-falsely- advertised http://kotaku.com/5898743/ mass-effect-3s-ending- disrespects-its-most- invested- players?utm_campaign=soc ialflow_kotaku_facebook& utm_source=kotaku_facebo ok&utm_medium=socialflo w Thursday, November 29 Covering Technology & Rob Fahey -
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Business http://www.gamesindust ry.biz/articles/2012-08- 16-sonys-software- brilliance-still-isnt- enough Dan Pearson - http://www.gamesindust ry.biz/articles/2012-08- 08-queen-to-kings- castle Rachel Myers - http://www.gamesindust ry.biz/articles/2012-08- 13-eas-moore-digital- will-overtake-boxed- products-in-two-to- three-years
Weekly Schedule Topic/Theme Readings (always read before lecture that day) Workshopping/The Future Tuesday, December 4 Workshopping TBD Reviews/Features Thursday, December 6 The Future of Video Games Goldberg, Chapter 19, and Gaming Journalism “The Future.” (pg. 288- 306) VIDEO – Bob “MovieBob” Chipman, The Escapist. “PC Gaming is Dead – Long Live PC Gaming.” Found at http://www.escapistmag azine.com/videos/view/t he-big-picture/2911-PC- Gaming-Is-Dead-Long- Live-PC-Gaming Brian Crecente, Kotaku. “The Future of Kinect: One Year After Release, Microsoft Moves Kinect Toward Business and Science.” Found at http://kotaku.com/58541 95/one-year-after-
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release-microsoft- moves-kinect-toward- business-and-science Kirk Hamilton, Kotaku. “The Best Film of the Year Didn’t Need Talking. Do Video Games Need Graphics?” Found at http://kotaku.com/58887 25/the-best-film-of-the- year-didnt-need-talking- do-video-games-need- graphics
Final Papers Due in ICON Dropbox and E305 Adler Journalism Building on Friday, December 7 at 5:00 pm. Any paper turned in at 5:01 pm will lose 10% of their grade.
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College of Liberal Arts and Sciences Policies and Procedures
Administrative Home The College of Liberal Arts and Sciences is the administrative home of this course and governs matters such as the add/drop deadlines, the second-grade-only option, and other related issues. Different colleges may have different policies. Questions may be addressed to 120 Schaeffer Hall or see the CLAS Student Academic Handbook.
Electronic Communication University policy specifies that students are responsible for all official correspondences sent to their University of Iowa e-mail address (@uiowa.edu). Faculty and students should use this account for correspondences. (Operations Manual, III.15.2. Scroll down to k.11.)
Academic Fraud Plagiarism and any other activities when students present work that is not their own are academic fraud. Academic fraud is a serious matter and is reported to the departmental DEO and to the Associate Dean for Undergraduate Programs and Curriculum. Instructors and DEOs decide on appropriate consequences at the departmental level while the Associate Dean enforces additional consequences at the collegiate level. See the CLAS Student Academic Handbook.
CLAS Final Examination Policies Final exams may be offered only during finals week. No exams of any kind are allowed during the last week of classes. Students should not ask their instructor to reschedule a final exam since the College does not permit rescheduling of a final exam once the semester has begun. Questions should be addressed to the Associate Dean for Undergraduate Programs and Curriculum.
Making a Suggestion or a Complaint Students with a suggestion or complaint should first visit the instructor, then the course supervisor, and then the departmental DEO. Complaints must be made within six months of the incident. See the CLAS Student Academic Handbook.
Accommodations for Disabilities A student seeking academic accommodations should first register with Student Disability Services and then meet privately with the course instructor to make particular arrangements. See www.uiowa.edu/~sds/ for more information.
Understanding Sexual Harassment Sexual harassment subverts the mission of the University and threatens the well-being of students, faculty, and staff. All members of the UI community have a responsibility to uphold this mission and to contribute to a safe environment that enhances learning. Incidents of sexual harassment should be reported immediately. See the UI Comprehensive Guide on Sexual Harassment for assistance, definitions, and the full University policy.
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Reacting Safely to Severe Weather In severe weather, class members should seek appropriate shelter immediately, leaving the classroom if necessary. The class will continue if possible when the event is over. For more information on Hawk Alert and the siren warning system, visit the Public Safety website.
*These CLAS policy and procedural statements have been summarized from the web pages of the College of Liberal Arts and Sciences and The University of Iowa Operations Manual.
The Iowa Dozen
As one of more than 104 programs in journalism and mass communication accredited by the Accrediting Council for Education in Journalism and Mass Communication (ACEJMC), we must assess student learning to assure that each of our graduates meets the following standards.
We learn to 1. Write correctly, clearly and well. 2. Conduct research and gather information responsibly. 3. Edit and evaluate carefully. 4. Use media technologies thoughtfully. 5. Apply statistical concepts accurately.
We value 6. Free speech and First Amendment principles for all individuals and groups. 7. A diverse global community. 8. Creativity and independence. 9. Truth, accuracy and fairness.
We explore 10. Theories and concepts. 11. The history, structure and economy of media institutions 12. The role of media in shaping cultures.
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