<<

MOVEMENT CARDS VILLAIN CARDS END OF A ROUND ENCOUNTER TOKENS 2-5 PLAYERS | 45-60 MINS | AGES 13+ Note: If NO players are in the same location as Jack, advance Jack’s sanity Each player has a set of five Movement cards, one for each of the five location Included for optional game play are four Encounter tokens (two depicting The first time a player moves their character to that location, reveal the token. counter one space forward. If the token reaches the end of the sanity track, ALL As characters approach the end of the location path, they will come to encounter When Jack and ALL players have advanced to the Villain, the round ends, and the players lose the game, as Jack is driven irrevocably insane by his inner demons! types (City, Field, Desert, Jungle, Ruins). Once a player uses a card, they set it and battle the Villain. To advance to the Villain, a player must simply choose to next leg of the journey begins. Discard any Support cards still on location spaces the Wolf and two depicting Aku). After laying out each of the three sets of Then, each time a player resolves actions for a location with an Encounter token aside next to their Character card, and it cannot be used again by that player until reveal any Movement card for a location not still ahead of them on the path, on the game board. Players keep any Support cards they have collected from location tiles to form the path, reveal a Jack/Aku movement card, choose three (including the player that reveals it), they also take the following action: they have used all five of their Movement cards, returning them all to their hand. thereby advancing their character to the Villain. When advancing to a Villain, a the round that they did not use to help defeat the Villain. Players collect all their Encounter tokens at random and place face-down on a space in the specified player may move their character to any of the open Honor point spaces indicated played Movement cards to start the next round. Set up a new path by collecting the location. These tokens occupy one of the three available spaces for the location, Each player’s character has a ‘home’ location type, as indicated on their Character card. Whenever a blocking characters from using the space. player advances their character to their ‘home’ location, they may immediately return to hand all of on the Villain card, as long as they have Support cards with the matching symbols location tiles and laying out the path (with the three sets of five tiles) in the same their played Movement cards. indicated. Jack and Aku advance to the Villain in the same manner as players, as manner as at the start of the game. Deal out new Support cards for the locations • Aku - Players on a location tile with Aku must discard a dictated by their revealed Movement cards (see below). on the game board, and reveal a new Villain for the second round. Order playersʼ Support card at random from the cards they have collected. This is in addition to collecting a Support card from the Ashi’s home card features the blue Ruins. When playing the “Ruins” characters from highest to lowest scoring from the previous round to start the next Movement card, Ashi can pick up all of her Movement cards. location space, and happens first. When moving to a space on a Villain, that player discards Support cards matching leg of the journey. the Honor point space and collects the indicated Honor points. Note: if a player c Special rules for Aku - Players in a location with Aku cannot collect any Support cards or Honor points, and will have their Movement card determined randomly for the next discards a Support card with their character on it, they earn an extra two For the third and final round, repeat the same process as above, but instead of a • Wolf - Players on a location tile with the Wolf may draw turn, as they are flung through a portal by Aku! Honor points per card discarded. Villain, reveal a random incarnation of Aku for the final battle! Resolve the final the top card of the Support card deck. This is in addition battle with Aku in the same manner as the Villains from the first two rounds, noting to collecting a Support card from the location space, and happens first. Note: If Jack is in the same location as Aku, advance Jack’s Sanity token one space that more Support cards are required to earn Honor points and defeat Aku! forward, as Aku continues to torment Jack. When Aku is advanced to the Villain, he occupies the lowest-scoring Honor point space still available, blocking players from claiming that space, bolstering the Villain.

Jack is set aside SPECIAL RULES FOR TWO PLAYERS until all players The deck of 15 Movement cards for Jack and Aku have three cards for each of have arrived When playing with two players, add in a third character at random. Reveal for the five locations. When the deck is exhausted, re-shuffle it to form a new deck. to help in the this character on their turn from the Jack/Aku Movement deck. This neutral Additionally, when a player’s character is on the same location as Aku, instead battle. character collects the bottom-most Support card from their occupied location of choosing a Movement card from their hand, they reveal a card from the when it is their turn to collect. The neutral character can protect Jack, but does Jack/Aku deck for their movement for the turn. not collect Honor points. When they reach the Villain, the character fills the highest space they are capable of completing and turns in the appropriate Support cards to the Discard pile. SUPPORT CARDS WINNING THE GAME Max does not collect cards, and on Players will collect Support cards based on their character’s location each turn. Darkened spaces are his next turn draws a Movement only used if the number card from the Jack/Aku deck These cards are kept face up in front of a player’s Character card. There are of players matches the At the end of the third round, players may discard any unused three types of Support cards, as indicated by their symbols – Allies, Traits, and number indicated below Support cards for one Honor point each. Then, tally up Honor points Weapons. Each Villain that the characters will face off against at the end of and the player with the most points wins! In case of a tie, the player the path has sets of Support card symbols listed on it, indicating sets of cards Max turns in two Weapons and an Ally for a that claimed the highest scoring Honor point space against Aku wins. players will try to collect to turn in and help defeat the Villain, earning them total of 5 Honor points, as indicated on the Honor points. See below for Villains and Support cards. Villain card. Because he turned in his Ally (Robots), he receives an additional 2 Honor Ally Trait Weapon points for a total of 7 Honor points. LOSING THE GAME Game Design: Andrew Wolf Graphic Design: Pamela Weirich Product Management: Stephanie Bladen Turl INSTRUCTIONS Remember, with each turn that: Inspired by the final season of the highly revered , Jack: Back to the Past lets players assume a No player’s character advances to be in the same location as Jack, or the roles of friends from Jack’s adventures in the future, who are After resolving actions for all characters starting with the character b Jack and Aku are in the same location rallying to defend the samurai along his journey to vanquish evil farthest along on the path (including Jack and Aku), begin a new ruler Aku. Each player will present their loyalty and gain honor by Jack’s Sanity tracker advances. If the token reaches the end of the Project Raygun is a trademark of USAopoly, Inc. © 2018 USAopoly, Inc. All rights reserved. round of moving characters and resolving actions. If a player advances to the Villain and does not have Support cards to match taking on malevolent foes and helping Jack secure his sanity on the meter, ALL players lose the game as Jack has succumbed to Aku’s , the logo, and all related characters and are trademarks of and © Cartoon Network. (s18) Manufactured by USAOPOLY, Inc. any open spaces, they place their character beside the Villain but cannot claim 5607 Palmer Way Carlsbad, CA 92010. MADE IN CHINA. dutiful path back to his origins, where he can restore the peace and torment and is driven insane! an Honor point space, turn in cards, nor collect points. Write to: Project Raygun Customer Service | 5607 Palmer Way, Carlsbad, CA 92010 harmony that was lost under the dark demon’s reign. Tel: 1-888-876-7659 (toll free) | Email: [email protected] 5 6 OBJECT OF THE GAME COMPONENTS SET-UP CONTINUED RULES Monkey Man reveals first, and moves to the 3 After all players have moved, draw and reveal a Movement card for Aku from As one of Jack’s beloved companions, strive to gain the most • Game board • 40 Movement cards First set of 5 first available space on his revealed location • 15 Location tiles • 5 Character cards The game is played over three rounds, with each round consisting of a number the Jack/Aku Movement deck. Move Aku to the first available space on the Honor by gathering the necessary Allies, Weapons, and Traits to of turns. Each turn is comprised of the following four phases: path that matches the location/color of the revealed Movement card, which • 7 painted vinyl figures: • 9 Villain/ Aku cards defeat Aku and send Jack back to the past. can then be discarded. Jack, Aku, Ashi, The Scotsman, • 71 Honor Point tokens For more information visit: projectraygun.com/samurai-jack Monkey Man, Sir Rothchild, and Max 1 Jack advances along the path. • 1 Jack token Reveal for Aku Move Aku to first available space on 2 • 48 Support cards • 4 Encounter tokens Players advance along the path. closest revealed location Start 3 Aku advances along the path. 4 Resolve character / location effects. Deal out face-up Support cards to each of the five location spaces according to number of players: SET-UP Second 1 • 2 or 3 players – 2 Support cards per location set of 5 Place the game board between players, with room to lay out the • 4 players – 3 Support cards per location 1 path of hexagonal Location tiles nearby. Shuffle and place Support First, draw and reveal a Movement card for Jack from the Jack/Aku Movement • 5 players – 4 Support cards per location Scotsman can choose any card from and Movement cards as indicated below: deck. Move Jack to the first available space on the path that matches the location/color of the revealed Movement card, which can then be discarded. the “Jungle” location and place it in Third set of 5 Note: If Jack is moved to a location occupied by a player, move Jack’s Sanity front of their Character card. token back one space.

Reveal for Jack Place shuffled Move Jack to first available 4 Support cards here space on revealed location After Jack, all players, and Aku have advanced along the path, resolve actions for locations occupied by characters (including Jack and Aku), starting with the character farthest ahead on the path: b Special rules for Jack - Players in a location with Jack collect one Honor point, and may In all cases, characters are moved to the foremost available space in their revealed location. a Players collect one Support card for the location they occupy, from the available face-up choose to draw the top Support card from the deck to place in front of them instead of Should a character go to a location that has all three spaces occupied, that character advances to cards on that location section of the game board, and put it in front of their Character card. collecting one of the face-up cards available. the foremost space in the next adjacent location on the path. Note: If there are no more cards available to collect for the location, that player does not take any action (unless they are on the same location tile as Jack. See “B.”)

Finish Choose your character

Place shuffled Jack/Aku Movement cards here

Monkey Man Max Sir Rothchild Ashi Scotsman 2 All players choose a Movement card from their hand, placing it face-down in front of them. After choosing, players take turns revealing their card, starting Aku and Jack move with the player farthest back on the path, and progressing forward, until all on their own Jack’s token is placed based on number of players. Gather your character’s card and Movement card set players have advanced their character. After moving, players set aside their • 2 or 3 players – 1st space revealed Movement card face-up beside their Character card. The “City” location is full, so Max advances to the first • 4 players – 2nd space Sir Rothchild and Monkey Man each 3 Separate the three Aku cards from the Villain available space on the next location rd Order of movement is determined by order of characters from back to front receive an Honor point and draw or • 5 players – 3 space Scotsman collects card set. Then, choose a Villain card at random, choose a Support card his card first placing it face-up at one end of the path. 1st 2nd 3rd 4th 5th

2 Lay out a path of Location tiles by first separating them into three sets 4 Finally, each player chooses a character by taking the Character card, (as indicated by the backs of the tiles). Take one of the three sets and mover and set of five Movement cards for their character. Randomly lay out the five tiles to start the path. Repeat this process with each of The three sets of five tiles are determine an order for the characters to start the game, lining the remaining two stacks to finish a path of fifteen total location tiles. separated according to Jack’s up their movers at the end of the path opposite the Villain, along design on the back of the tile with Jack and Aku movers.

1 2 3 4 OBJECT OF THE GAME COMPONENTS SET-UP CONTINUED RULES Monkey Man reveals first, and moves to the 3 After all players have moved, draw and reveal a Movement card for Aku from As one of Jack’s beloved companions, strive to gain the most • Game board • 40 Movement cards First set of 5 first available space on his revealed location • 15 Location tiles • 5 Character cards The game is played over three rounds, with each round consisting of a number the Jack/Aku Movement deck. Move Aku to the first available space on the Honor by gathering the necessary Allies, Weapons, and Traits to of turns. Each turn is comprised of the following four phases: path that matches the location/color of the revealed Movement card, which • 7 painted vinyl figures: • 9 Villain/ Aku cards defeat Aku and send Jack back to the past. can then be discarded. Jack, Aku, Ashi, The Scotsman, • 71 Honor Point tokens For more information visit: projectraygun.com/samurai-jack Monkey Man, Sir Rothchild, and Max 1 Jack advances along the path. • 1 Jack token Reveal for Aku Move Aku to first available space on 2 • 48 Support cards • 4 Encounter tokens Players advance along the path. closest revealed location Start 3 Aku advances along the path. 4 Resolve character / location effects. Deal out face-up Support cards to each of the five location spaces according to number of players: SET-UP Second 1 • 2 or 3 players – 2 Support cards per location set of 5 Place the game board between players, with room to lay out the • 4 players – 3 Support cards per location 1 path of hexagonal Location tiles nearby. Shuffle and place Support First, draw and reveal a Movement card for Jack from the Jack/Aku Movement • 5 players – 4 Support cards per location Scotsman can choose any card from and Movement cards as indicated below: deck. Move Jack to the first available space on the path that matches the location/color of the revealed Movement card, which can then be discarded. the “Jungle” location and place it in Third set of 5 Note: If Jack is moved to a location occupied by a player, move Jack’s Sanity front of their Character card. token back one space.

Reveal for Jack Place shuffled Move Jack to first available 4 Support cards here space on revealed location After Jack, all players, and Aku have advanced along the path, resolve actions for locations occupied by characters (including Jack and Aku), starting with the character farthest ahead on the path: b Special rules for Jack - Players in a location with Jack collect one Honor point, and may In all cases, characters are moved to the foremost available space in their revealed location. a Players collect one Support card for the location they occupy, from the available face-up choose to draw the top Support card from the deck to place in front of them instead of Should a character go to a location that has all three spaces occupied, that character advances to cards on that location section of the game board, and put it in front of their Character card. collecting one of the face-up cards available. the foremost space in the next adjacent location on the path. Note: If there are no more cards available to collect for the location, that player does not take any action (unless they are on the same location tile as Jack. See “B.”)

Finish Choose your character

Place shuffled Jack/Aku Movement cards here

Monkey Man Max Sir Rothchild Ashi Scotsman 2 All players choose a Movement card from their hand, placing it face-down in front of them. After choosing, players take turns revealing their card, starting Aku and Jack move with the player farthest back on the path, and progressing forward, until all on their own Jack’s token is placed based on number of players. Gather your character’s card and Movement card set players have advanced their character. After moving, players set aside their • 2 or 3 players – 1st space revealed Movement card face-up beside their Character card. The “City” location is full, so Max advances to the first • 4 players – 2nd space Sir Rothchild and Monkey Man each 3 Separate the three Aku cards from the Villain available space on the next location rd Order of movement is determined by order of characters from back to front receive an Honor point and draw or • 5 players – 3 space Scotsman collects card set. Then, choose a Villain card at random, choose a Support card his card first placing it face-up at one end of the path. 1st 2nd 3rd 4th 5th

2 Lay out a path of Location tiles by first separating them into three sets 4 Finally, each player chooses a character by taking the Character card, (as indicated by the backs of the tiles). Take one of the three sets and mover and set of five Movement cards for their character. Randomly lay out the five tiles to start the path. Repeat this process with each of The three sets of five tiles are determine an order for the characters to start the game, lining the remaining two stacks to finish a path of fifteen total location tiles. separated according to Jack’s up their movers at the end of the path opposite the Villain, along design on the back of the tile with Jack and Aku movers.

1 2 3 4 OBJECT OF THE GAME COMPONENTS SET-UP CONTINUED RULES Monkey Man reveals first, and moves to the 3 After all players have moved, draw and reveal a Movement card for Aku from As one of Jack’s beloved companions, strive to gain the most • Game board • 40 Movement cards First set of 5 first available space on his revealed location • 15 Location tiles • 5 Character cards The game is played over three rounds, with each round consisting of a number the Jack/Aku Movement deck. Move Aku to the first available space on the Honor by gathering the necessary Allies, Weapons, and Traits to of turns. Each turn is comprised of the following four phases: path that matches the location/color of the revealed Movement card, which • 7 painted vinyl figures: • 9 Villain/ Aku cards defeat Aku and send Jack back to the past. can then be discarded. Jack, Aku, Ashi, The Scotsman, • 71 Honor Point tokens For more information visit: projectraygun.com/samurai-jack Monkey Man, Sir Rothchild, and Max 1 Jack advances along the path. • 1 Jack token Reveal for Aku Move Aku to first available space on 2 • 48 Support cards • 4 Encounter tokens Players advance along the path. closest revealed location Start 3 Aku advances along the path. 4 Resolve character / location effects. Deal out face-up Support cards to each of the five location spaces according to number of players: SET-UP Second 1 • 2 or 3 players – 2 Support cards per location set of 5 Place the game board between players, with room to lay out the • 4 players – 3 Support cards per location 1 path of hexagonal Location tiles nearby. Shuffle and place Support First, draw and reveal a Movement card for Jack from the Jack/Aku Movement • 5 players – 4 Support cards per location Scotsman can choose any card from and Movement cards as indicated below: deck. Move Jack to the first available space on the path that matches the location/color of the revealed Movement card, which can then be discarded. the “Jungle” location and place it in Third set of 5 Note: If Jack is moved to a location occupied by a player, move Jack’s Sanity front of their Character card. token back one space.

Reveal for Jack Place shuffled Move Jack to first available 4 Support cards here space on revealed location After Jack, all players, and Aku have advanced along the path, resolve actions for locations occupied by characters (including Jack and Aku), starting with the character farthest ahead on the path: b Special rules for Jack - Players in a location with Jack collect one Honor point, and may In all cases, characters are moved to the foremost available space in their revealed location. a Players collect one Support card for the location they occupy, from the available face-up choose to draw the top Support card from the deck to place in front of them instead of Should a character go to a location that has all three spaces occupied, that character advances to cards on that location section of the game board, and put it in front of their Character card. collecting one of the face-up cards available. the foremost space in the next adjacent location on the path. Note: If there are no more cards available to collect for the location, that player does not take any action (unless they are on the same location tile as Jack. See “B.”)

Finish Choose your character

Place shuffled Jack/Aku Movement cards here

Monkey Man Max Sir Rothchild Ashi Scotsman 2 All players choose a Movement card from their hand, placing it face-down in front of them. After choosing, players take turns revealing their card, starting Aku and Jack move with the player farthest back on the path, and progressing forward, until all on their own Jack’s token is placed based on number of players. Gather your character’s card and Movement card set players have advanced their character. After moving, players set aside their • 2 or 3 players – 1st space revealed Movement card face-up beside their Character card. The “City” location is full, so Max advances to the first • 4 players – 2nd space Sir Rothchild and Monkey Man each 3 Separate the three Aku cards from the Villain available space on the next location rd Order of movement is determined by order of characters from back to front receive an Honor point and draw or • 5 players – 3 space Scotsman collects card set. Then, choose a Villain card at random, choose a Support card his card first placing it face-up at one end of the path. 1st 2nd 3rd 4th 5th

2 Lay out a path of Location tiles by first separating them into three sets 4 Finally, each player chooses a character by taking the Character card, (as indicated by the backs of the tiles). Take one of the three sets and mover and set of five Movement cards for their character. Randomly lay out the five tiles to start the path. Repeat this process with each of The three sets of five tiles are determine an order for the characters to start the game, lining the remaining two stacks to finish a path of fifteen total location tiles. separated according to Jack’s up their movers at the end of the path opposite the Villain, along design on the back of the tile with Jack and Aku movers.

1 2 3 4 OBJECT OF THE GAME COMPONENTS SET-UP CONTINUED RULES Monkey Man reveals first, and moves to the 3 After all players have moved, draw and reveal a Movement card for Aku from As one of Jack’s beloved companions, strive to gain the most • Game board • 40 Movement cards First set of 5 first available space on his revealed location • 15 Location tiles • 5 Character cards The game is played over three rounds, with each round consisting of a number the Jack/Aku Movement deck. Move Aku to the first available space on the Honor by gathering the necessary Allies, Weapons, and Traits to of turns. Each turn is comprised of the following four phases: path that matches the location/color of the revealed Movement card, which • 7 painted vinyl figures: • 9 Villain/ Aku cards defeat Aku and send Jack back to the past. can then be discarded. Jack, Aku, Ashi, The Scotsman, • 71 Honor Point tokens For more information visit: projectraygun.com/samurai-jack Monkey Man, Sir Rothchild, and Max 1 Jack advances along the path. • 1 Jack token Reveal for Aku Move Aku to first available space on 2 • 48 Support cards • 4 Encounter tokens Players advance along the path. closest revealed location Start 3 Aku advances along the path. 4 Resolve character / location effects. Deal out face-up Support cards to each of the five location spaces according to number of players: SET-UP Second 1 • 2 or 3 players – 2 Support cards per location set of 5 Place the game board between players, with room to lay out the • 4 players – 3 Support cards per location 1 path of hexagonal Location tiles nearby. Shuffle and place Support First, draw and reveal a Movement card for Jack from the Jack/Aku Movement • 5 players – 4 Support cards per location Scotsman can choose any card from and Movement cards as indicated below: deck. Move Jack to the first available space on the path that matches the location/color of the revealed Movement card, which can then be discarded. the “Jungle” location and place it in Third set of 5 Note: If Jack is moved to a location occupied by a player, move Jack’s Sanity front of their Character card. token back one space.

Reveal for Jack Place shuffled Move Jack to first available 4 Support cards here space on revealed location After Jack, all players, and Aku have advanced along the path, resolve actions for locations occupied by characters (including Jack and Aku), starting with the character farthest ahead on the path: b Special rules for Jack - Players in a location with Jack collect one Honor point, and may In all cases, characters are moved to the foremost available space in their revealed location. a Players collect one Support card for the location they occupy, from the available face-up choose to draw the top Support card from the deck to place in front of them instead of Should a character go to a location that has all three spaces occupied, that character advances to cards on that location section of the game board, and put it in front of their Character card. collecting one of the face-up cards available. the foremost space in the next adjacent location on the path. Note: If there are no more cards available to collect for the location, that player does not take any action (unless they are on the same location tile as Jack. See “B.”)

Finish Choose your character

Place shuffled Jack/Aku Movement cards here

Monkey Man Max Sir Rothchild Ashi Scotsman 2 All players choose a Movement card from their hand, placing it face-down in front of them. After choosing, players take turns revealing their card, starting Aku and Jack move with the player farthest back on the path, and progressing forward, until all on their own Jack’s token is placed based on number of players. Gather your character’s card and Movement card set players have advanced their character. After moving, players set aside their • 2 or 3 players – 1st space revealed Movement card face-up beside their Character card. The “City” location is full, so Max advances to the first • 4 players – 2nd space Sir Rothchild and Monkey Man each 3 Separate the three Aku cards from the Villain available space on the next location rd Order of movement is determined by order of characters from back to front receive an Honor point and draw or • 5 players – 3 space Scotsman collects card set. Then, choose a Villain card at random, choose a Support card his card first placing it face-up at one end of the path. 1st 2nd 3rd 4th 5th

2 Lay out a path of Location tiles by first separating them into three sets 4 Finally, each player chooses a character by taking the Character card, (as indicated by the backs of the tiles). Take one of the three sets and mover and set of five Movement cards for their character. Randomly lay out the five tiles to start the path. Repeat this process with each of The three sets of five tiles are determine an order for the characters to start the game, lining the remaining two stacks to finish a path of fifteen total location tiles. separated according to Jack’s up their movers at the end of the path opposite the Villain, along design on the back of the tile with Jack and Aku movers.

1 2 3 4 MOVEMENT CARDS VILLAIN CARDS END OF A ROUND ENCOUNTER TOKENS 2-5 PLAYERS | 45-60 MINS | AGES 13+ Note: If NO players are in the same location as Jack, advance Jack’s sanity Each player has a set of five Movement cards, one for each of the five location Included for optional game play are four Encounter tokens (two depicting The first time a player moves their character to that location, reveal the token. counter one space forward. If the token reaches the end of the sanity track, ALL As characters approach the end of the location path, they will come to encounter When Jack and ALL players have advanced to the Villain, the round ends, and the players lose the game, as Jack is driven irrevocably insane by his inner demons! types (City, Field, Desert, Jungle, Ruins). Once a player uses a card, they set it and battle the Villain. To advance to the Villain, a player must simply choose to next leg of the journey begins. Discard any Support cards still on location spaces the Wolf and two depicting Aku). After laying out each of the three sets of Then, each time a player resolves actions for a location with an Encounter token aside next to their Character card, and it cannot be used again by that player until reveal any Movement card for a location not still ahead of them on the path, on the game board. Players keep any Support cards they have collected from location tiles to form the path, reveal a Jack/Aku movement card, choose three (including the player that reveals it), they also take the following action: they have used all five of their Movement cards, returning them all to their hand. thereby advancing their character to the Villain. When advancing to a Villain, a the round that they did not use to help defeat the Villain. Players collect all their Encounter tokens at random and place face-down on a space in the specified player may move their character to any of the open Honor point spaces indicated played Movement cards to start the next round. Set up a new path by collecting the location. These tokens occupy one of the three available spaces for the location, Each player’s character has a ‘home’ location type, as indicated on their Character card. Whenever a blocking characters from using the space. player advances their character to their ‘home’ location, they may immediately return to hand all of on the Villain card, as long as they have Support cards with the matching symbols location tiles and laying out the path (with the three sets of five tiles) in the same their played Movement cards. indicated. Jack and Aku advance to the Villain in the same manner as players, as manner as at the start of the game. Deal out new Support cards for the locations • Aku - Players on a location tile with Aku must discard a dictated by their revealed Movement cards (see below). on the game board, and reveal a new Villain for the second round. Order playersʼ Support card at random from the cards they have collected. This is in addition to collecting a Support card from the Ashi’s home card features the blue Ruins. When playing the “Ruins” characters from highest to lowest scoring from the previous round to start the next Movement card, Ashi can pick up all of her Movement cards. location space, and happens first. When moving to a space on a Villain, that player discards Support cards matching leg of the journey. the Honor point space and collects the indicated Honor points. Note: if a player c Special rules for Aku - Players in a location with Aku cannot collect any Support cards or Honor points, and will have their Movement card determined randomly for the next discards a Support card with their character on it, they earn an extra two For the third and final round, repeat the same process as above, but instead of a • Wolf - Players on a location tile with the Wolf may draw turn, as they are flung through a portal by Aku! Honor points per card discarded. Villain, reveal a random incarnation of Aku for the final battle! Resolve the final the top card of the Support card deck. This is in addition battle with Aku in the same manner as the Villains from the first two rounds, noting to collecting a Support card from the location space, and happens first. Note: If Jack is in the same location as Aku, advance Jack’s Sanity token one space that more Support cards are required to earn Honor points and defeat Aku! forward, as Aku continues to torment Jack. When Aku is advanced to the Villain, he occupies the lowest-scoring Honor point space still available, blocking players from claiming that space, bolstering the Villain.

Jack is set aside SPECIAL RULES FOR TWO PLAYERS until all players The deck of 15 Movement cards for Jack and Aku have three cards for each of have arrived When playing with two players, add in a third character at random. Reveal for the five locations. When the deck is exhausted, re-shuffle it to form a new deck. to help in the this character on their turn from the Jack/Aku Movement deck. This neutral Additionally, when a player’s character is on the same location as Aku, instead battle. character collects the bottom-most Support card from their occupied location of choosing a Movement card from their hand, they reveal a card from the when it is their turn to collect. The neutral character can protect Jack, but does Jack/Aku deck for their movement for the turn. not collect Honor points. When they reach the Villain, the character fills the highest space they are capable of completing and turns in the appropriate Support cards to the Discard pile. SUPPORT CARDS WINNING THE GAME Max does not collect cards, and on Players will collect Support cards based on their character’s location each turn. Darkened spaces are his next turn draws a Movement only used if the number card from the Jack/Aku deck These cards are kept face up in front of a player’s Character card. There are of players matches the At the end of the third round, players may discard any unused three types of Support cards, as indicated by their symbols – Allies, Traits, and number indicated below Support cards for one Honor point each. Then, tally up Honor points Weapons. Each Villain that the characters will face off against at the end of and the player with the most points wins! In case of a tie, the player the path has sets of Support card symbols listed on it, indicating sets of cards Max turns in two Weapons and an Ally for a that claimed the highest scoring Honor point space against Aku wins. players will try to collect to turn in and help defeat the Villain, earning them total of 5 Honor points, as indicated on the Honor points. See below for Villains and Support cards. Villain card. Because he turned in his Ally (Robots), he receives an additional 2 Honor Ally Trait Weapon points for a total of 7 Honor points. LOSING THE GAME Game Design: Andrew Wolf Graphic Design: Pamela Weirich Product Management: Stephanie Bladen Turl INSTRUCTIONS Remember, with each turn that: Inspired by the final season of the highly revered Cartoon Network animated series, Samurai Jack: Back to the Past lets players assume a No player’s character advances to be in the same location as Jack, or the roles of friends from Jack’s adventures in the future, who are After resolving actions for all characters starting with the character b Jack and Aku are in the same location rallying to defend the samurai along his journey to vanquish evil farthest along on the path (including Jack and Aku), begin a new ruler Aku. Each player will present their loyalty and gain honor by Jack’s Sanity tracker advances. If the token reaches the end of the Project Raygun is a trademark of USAopoly, Inc. © 2018 USAopoly, Inc. All rights reserved. round of moving characters and resolving actions. If a player advances to the Villain and does not have Support cards to match taking on malevolent foes and helping Jack secure his sanity on the meter, ALL players lose the game as Jack has succumbed to Aku’s Samurai Jack, the logo, and all related characters and elements are trademarks of and © Cartoon Network. (s18) Manufactured by USAOPOLY, Inc. any open spaces, they place their character beside the Villain but cannot claim 5607 Palmer Way Carlsbad, CA 92010. MADE IN CHINA. dutiful path back to his origins, where he can restore the peace and torment and is driven insane! an Honor point space, turn in cards, nor collect points. Write to: Project Raygun Customer Service | 5607 Palmer Way, Carlsbad, CA 92010 harmony that was lost under the dark demon’s reign. Tel: 1-888-876-7659 (toll free) | Email: [email protected] 5 6 MOVEMENT CARDS VILLAIN CARDS END OF A ROUND ENCOUNTER TOKENS 2-5 PLAYERS | 45-60 MINS | AGES 13+ Note: If NO players are in the same location as Jack, advance Jack’s sanity Each player has a set of five Movement cards, one for each of the five location Included for optional game play are four Encounter tokens (two depicting The first time a player moves their character to that location, reveal the token. counter one space forward. If the token reaches the end of the sanity track, ALL As characters approach the end of the location path, they will come to encounter When Jack and ALL players have advanced to the Villain, the round ends, and the players lose the game, as Jack is driven irrevocably insane by his inner demons! types (City, Field, Desert, Jungle, Ruins). Once a player uses a card, they set it and battle the Villain. To advance to the Villain, a player must simply choose to next leg of the journey begins. Discard any Support cards still on location spaces the Wolf and two depicting Aku). After laying out each of the three sets of Then, each time a player resolves actions for a location with an Encounter token aside next to their Character card, and it cannot be used again by that player until reveal any Movement card for a location not still ahead of them on the path, on the game board. Players keep any Support cards they have collected from location tiles to form the path, reveal a Jack/Aku movement card, choose three (including the player that reveals it), they also take the following action: they have used all five of their Movement cards, returning them all to their hand. thereby advancing their character to the Villain. When advancing to a Villain, a the round that they did not use to help defeat the Villain. Players collect all their Encounter tokens at random and place face-down on a space in the specified player may move their character to any of the open Honor point spaces indicated played Movement cards to start the next round. Set up a new path by collecting the location. These tokens occupy one of the three available spaces for the location, Each player’s character has a ‘home’ location type, as indicated on their Character card. Whenever a blocking characters from using the space. player advances their character to their ‘home’ location, they may immediately return to hand all of on the Villain card, as long as they have Support cards with the matching symbols location tiles and laying out the path (with the three sets of five tiles) in the same their played Movement cards. indicated. Jack and Aku advance to the Villain in the same manner as players, as manner as at the start of the game. Deal out new Support cards for the locations • Aku - Players on a location tile with Aku must discard a dictated by their revealed Movement cards (see below). on the game board, and reveal a new Villain for the second round. Order playersʼ Support card at random from the cards they have collected. This is in addition to collecting a Support card from the Ashi’s home card features the blue Ruins. When playing the “Ruins” characters from highest to lowest scoring from the previous round to start the next Movement card, Ashi can pick up all of her Movement cards. location space, and happens first. When moving to a space on a Villain, that player discards Support cards matching leg of the journey. the Honor point space and collects the indicated Honor points. Note: if a player c Special rules for Aku - Players in a location with Aku cannot collect any Support cards or Honor points, and will have their Movement card determined randomly for the next discards a Support card with their character on it, they earn an extra two For the third and final round, repeat the same process as above, but instead of a • Wolf - Players on a location tile with the Wolf may draw turn, as they are flung through a portal by Aku! Honor points per card discarded. Villain, reveal a random incarnation of Aku for the final battle! Resolve the final the top card of the Support card deck. This is in addition battle with Aku in the same manner as the Villains from the first two rounds, noting to collecting a Support card from the location space, and happens first. Note: If Jack is in the same location as Aku, advance Jack’s Sanity token one space that more Support cards are required to earn Honor points and defeat Aku! forward, as Aku continues to torment Jack. When Aku is advanced to the Villain, he occupies the lowest-scoring Honor point space still available, blocking players from claiming that space, bolstering the Villain.

Jack is set aside SPECIAL RULES FOR TWO PLAYERS until all players The deck of 15 Movement cards for Jack and Aku have three cards for each of have arrived When playing with two players, add in a third character at random. Reveal for the five locations. When the deck is exhausted, re-shuffle it to form a new deck. to help in the this character on their turn from the Jack/Aku Movement deck. This neutral Additionally, when a player’s character is on the same location as Aku, instead battle. character collects the bottom-most Support card from their occupied location of choosing a Movement card from their hand, they reveal a card from the when it is their turn to collect. The neutral character can protect Jack, but does Jack/Aku deck for their movement for the turn. not collect Honor points. When they reach the Villain, the character fills the highest space they are capable of completing and turns in the appropriate Support cards to the Discard pile. SUPPORT CARDS WINNING THE GAME Max does not collect cards, and on Players will collect Support cards based on their character’s location each turn. Darkened spaces are his next turn draws a Movement only used if the number card from the Jack/Aku deck These cards are kept face up in front of a player’s Character card. There are of players matches the At the end of the third round, players may discard any unused three types of Support cards, as indicated by their symbols – Allies, Traits, and number indicated below Support cards for one Honor point each. Then, tally up Honor points Weapons. Each Villain that the characters will face off against at the end of and the player with the most points wins! In case of a tie, the player the path has sets of Support card symbols listed on it, indicating sets of cards Max turns in two Weapons and an Ally for a that claimed the highest scoring Honor point space against Aku wins. players will try to collect to turn in and help defeat the Villain, earning them total of 5 Honor points, as indicated on the Honor points. See below for Villains and Support cards. Villain card. Because he turned in his Ally (Robots), he receives an additional 2 Honor Ally Trait Weapon points for a total of 7 Honor points. LOSING THE GAME Game Design: Andrew Wolf Graphic Design: Pamela Weirich Product Management: Stephanie Bladen Turl INSTRUCTIONS Remember, with each turn that: Inspired by the final season of the highly revered Cartoon Network animated series, Samurai Jack: Back to the Past lets players assume a No player’s character advances to be in the same location as Jack, or the roles of friends from Jack’s adventures in the future, who are After resolving actions for all characters starting with the character b Jack and Aku are in the same location rallying to defend the samurai along his journey to vanquish evil farthest along on the path (including Jack and Aku), begin a new ruler Aku. Each player will present their loyalty and gain honor by Jack’s Sanity tracker advances. If the token reaches the end of the Project Raygun is a trademark of USAopoly, Inc. © 2018 USAopoly, Inc. All rights reserved. round of moving characters and resolving actions. If a player advances to the Villain and does not have Support cards to match taking on malevolent foes and helping Jack secure his sanity on the meter, ALL players lose the game as Jack has succumbed to Aku’s Samurai Jack, the logo, and all related characters and elements are trademarks of and © Cartoon Network. (s18) Manufactured by USAOPOLY, Inc. any open spaces, they place their character beside the Villain but cannot claim 5607 Palmer Way Carlsbad, CA 92010. MADE IN CHINA. dutiful path back to his origins, where he can restore the peace and torment and is driven insane! an Honor point space, turn in cards, nor collect points. Write to: Project Raygun Customer Service | 5607 Palmer Way, Carlsbad, CA 92010 harmony that was lost under the dark demon’s reign. Tel: 1-888-876-7659 (toll free) | Email: [email protected] 5 6 MOVEMENT CARDS VILLAIN CARDS END OF A ROUND ENCOUNTER TOKENS 2-5 PLAYERS | 45-60 MINS | AGES 13+ Note: If NO players are in the same location as Jack, advance Jack’s sanity Each player has a set of five Movement cards, one for each of the five location Included for optional game play are four Encounter tokens (two depicting The first time a player moves their character to that location, reveal the token. counter one space forward. If the token reaches the end of the sanity track, ALL As characters approach the end of the location path, they will come to encounter When Jack and ALL players have advanced to the Villain, the round ends, and the players lose the game, as Jack is driven irrevocably insane by his inner demons! types (City, Field, Desert, Jungle, Ruins). Once a player uses a card, they set it and battle the Villain. To advance to the Villain, a player must simply choose to next leg of the journey begins. Discard any Support cards still on location spaces the Wolf and two depicting Aku). After laying out each of the three sets of Then, each time a player resolves actions for a location with an Encounter token aside next to their Character card, and it cannot be used again by that player until reveal any Movement card for a location not still ahead of them on the path, on the game board. Players keep any Support cards they have collected from location tiles to form the path, reveal a Jack/Aku movement card, choose three (including the player that reveals it), they also take the following action: they have used all five of their Movement cards, returning them all to their hand. thereby advancing their character to the Villain. When advancing to a Villain, a the round that they did not use to help defeat the Villain. Players collect all their Encounter tokens at random and place face-down on a space in the specified player may move their character to any of the open Honor point spaces indicated played Movement cards to start the next round. Set up a new path by collecting the location. These tokens occupy one of the three available spaces for the location, Each player’s character has a ‘home’ location type, as indicated on their Character card. Whenever a blocking characters from using the space. player advances their character to their ‘home’ location, they may immediately return to hand all of on the Villain card, as long as they have Support cards with the matching symbols location tiles and laying out the path (with the three sets of five tiles) in the same their played Movement cards. indicated. Jack and Aku advance to the Villain in the same manner as players, as manner as at the start of the game. Deal out new Support cards for the locations • Aku - Players on a location tile with Aku must discard a dictated by their revealed Movement cards (see below). on the game board, and reveal a new Villain for the second round. Order playersʼ Support card at random from the cards they have collected. This is in addition to collecting a Support card from the Ashi’s home card features the blue Ruins. When playing the “Ruins” characters from highest to lowest scoring from the previous round to start the next Movement card, Ashi can pick up all of her Movement cards. location space, and happens first. When moving to a space on a Villain, that player discards Support cards matching leg of the journey. the Honor point space and collects the indicated Honor points. Note: if a player c Special rules for Aku - Players in a location with Aku cannot collect any Support cards or Honor points, and will have their Movement card determined randomly for the next discards a Support card with their character on it, they earn an extra two For the third and final round, repeat the same process as above, but instead of a • Wolf - Players on a location tile with the Wolf may draw turn, as they are flung through a portal by Aku! Honor points per card discarded. Villain, reveal a random incarnation of Aku for the final battle! Resolve the final the top card of the Support card deck. This is in addition battle with Aku in the same manner as the Villains from the first two rounds, noting to collecting a Support card from the location space, and happens first. Note: If Jack is in the same location as Aku, advance Jack’s Sanity token one space that more Support cards are required to earn Honor points and defeat Aku! forward, as Aku continues to torment Jack. When Aku is advanced to the Villain, he occupies the lowest-scoring Honor point space still available, blocking players from claiming that space, bolstering the Villain.

Jack is set aside SPECIAL RULES FOR TWO PLAYERS until all players The deck of 15 Movement cards for Jack and Aku have three cards for each of have arrived When playing with two players, add in a third character at random. Reveal for the five locations. When the deck is exhausted, re-shuffle it to form a new deck. to help in the this character on their turn from the Jack/Aku Movement deck. This neutral Additionally, when a player’s character is on the same location as Aku, instead battle. character collects the bottom-most Support card from their occupied location of choosing a Movement card from their hand, they reveal a card from the when it is their turn to collect. The neutral character can protect Jack, but does Jack/Aku deck for their movement for the turn. not collect Honor points. When they reach the Villain, the character fills the highest space they are capable of completing and turns in the appropriate Support cards to the Discard pile. SUPPORT CARDS WINNING THE GAME Max does not collect cards, and on Players will collect Support cards based on their character’s location each turn. Darkened spaces are his next turn draws a Movement only used if the number card from the Jack/Aku deck These cards are kept face up in front of a player’s Character card. There are of players matches the At the end of the third round, players may discard any unused three types of Support cards, as indicated by their symbols – Allies, Traits, and number indicated below Support cards for one Honor point each. Then, tally up Honor points Weapons. Each Villain that the characters will face off against at the end of and the player with the most points wins! In case of a tie, the player the path has sets of Support card symbols listed on it, indicating sets of cards Max turns in two Weapons and an Ally for a that claimed the highest scoring Honor point space against Aku wins. players will try to collect to turn in and help defeat the Villain, earning them total of 5 Honor points, as indicated on the Honor points. See below for Villains and Support cards. Villain card. Because he turned in his Ally (Robots), he receives an additional 2 Honor Ally Trait Weapon points for a total of 7 Honor points. LOSING THE GAME Game Design: Andrew Wolf Graphic Design: Pamela Weirich Product Management: Stephanie Bladen Turl INSTRUCTIONS Remember, with each turn that: Inspired by the final season of the highly revered Cartoon Network animated series, Samurai Jack: Back to the Past lets players assume a No player’s character advances to be in the same location as Jack, or the roles of friends from Jack’s adventures in the future, who are After resolving actions for all characters starting with the character b Jack and Aku are in the same location rallying to defend the samurai along his journey to vanquish evil farthest along on the path (including Jack and Aku), begin a new ruler Aku. Each player will present their loyalty and gain honor by Jack’s Sanity tracker advances. If the token reaches the end of the Project Raygun is a trademark of USAopoly, Inc. © 2018 USAopoly, Inc. All rights reserved. round of moving characters and resolving actions. If a player advances to the Villain and does not have Support cards to match taking on malevolent foes and helping Jack secure his sanity on the meter, ALL players lose the game as Jack has succumbed to Aku’s Samurai Jack, the logo, and all related characters and elements are trademarks of and © Cartoon Network. (s18) Manufactured by USAOPOLY, Inc. any open spaces, they place their character beside the Villain but cannot claim 5607 Palmer Way Carlsbad, CA 92010. MADE IN CHINA. dutiful path back to his origins, where he can restore the peace and torment and is driven insane! an Honor point space, turn in cards, nor collect points. Write to: Project Raygun Customer Service | 5607 Palmer Way, Carlsbad, CA 92010 harmony that was lost under the dark demon’s reign. Tel: 1-888-876-7659 (toll free) | Email: [email protected] 5 6