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Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
The Cultural Aspect of Video Game Regulation Practices
The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 The Cultural Aspect of Video Game Regulation Practices «A comparative study of the differences in video game rating practices between Europe and Japan» Marita Eriksen Haugland Master’s thesis in Nordic Media II Department of Media and Communication THE UNIVERSITY OF OSLO Fall 2018 III © Marita Eriksen Haugland 2018 The Cultural Aspect of Video Game Regulation Practices: A comparative study of the differences in video game rating practices between Europe and Japan Marita Eriksen Haugland http://www.duo.uio.no/ Print: Reprosentralen, Universitetet i Oslo IV Abstract Video games have become a large part of media consumption, both for adults and children. This study contributes to the field of children and media by looking into the perceptions and construction of risk by self-regulatory organizations, as well as into self-regulatory effectiveness. The thesis also discusses the struggle and the compromises between child safety, cultural differences and freedom of expression. It takes up the question of how the cultural differences affect the age ratings and content descriptors. All video games rated in Europe and Japan between 2010-2016 are analyzed to show the differences between the regions. Also, content analyses are performed on 24 video games with emblematic differences in age ratings or content descriptors. The findings suggest that cultural differences in how the two systems view crime, non-realistic violence, realistic blood, non-sexual nudity, romantic behavior, and sexualized behavior is responsible for some of the differences in age ratings and content descriptors. -
24 Adventure Island Age of Booty Alan Wake Alice In
24 24 – The Game PS2 | PAL | CiB SCE Studio Cambridge 2006 ADVENTURE ISLAND Super Adventure Island SNES | NOE | L Hudson Soft 1992 AGE OF BOOTY Age of Booty PS3 | DIGI | PSN Certain Affinity 2008 ALAN WAKE Alan Wake [Limited Collector's Edition] Xbox 360 | PAL | CiB Remedy Entertainment 2010 Alan Wake's American Nightmare Xbox 360 | DIGI | XBLA Remedy Entertainment 2012 ALICE IN WONDERLAND American McGee's Alice PS3 | DIGI | PSN Spicy Horse International 2011 Alice: Madness Returns PS3 | DIGI | PSN Spicy Horse International 2011 ALIEN Alien: Isolation [Ripley Edition] PS4 | R2 | CiB The Creative Assembly 2014 ALONE IN THE DARK Alone in the Dark: Inferno PS3 | R2 | CiB Eden Games / Artefacts Studio / Krysalide / ... 2008 AMNESIA ++ Amnesia ++ Amnesia: The Dark Descent PC | DIGI | Steam Frictional Games 2010 ++ Compilations ++ Amnesia Collection PS4 | DIGI | PSN Frictional Games / BlitWorks 2016 • Amnesia: The Dark Descent (2010) • Amnesia: A Machine for Pigs (2013) ANGRY BIRDS Angry Birds Trilogy PS3 | DIGI | PSN Rovio Entertainment / Housemarque 2012 • Angry Birds (2009) • Angry Birds: Seasons (2010) • Angry Birds: Rio (2011) ANGRY VIDEO GAME NERD The Angry Video Game Nerd Adventures Wii U | DIGI | Nintendo eShop FreakZone Games / MP2 Games 2015 ANIMAL CROSSING Animal Crossing: New Horizons NSW | UK4 | CiB Nintendo 2020 ARCADE CLASSICS: CAPCOM Capcom Arcade Cabinet PS3 | DIGI | PSN Capcom / M2 / Gotch 2013 • Black Tiger (1987) • DOWNLOADABLE GAMES: • 1942 (1984) • 1943: The Battle of Midway (1987) • Avengers (1987) • Commando (1985) • -
Hgzine Issue 19
|01 FREE! NAVIGATE Issue 19 | August 2008 FIRST NEWS! PES 2009 Konami aim for the top spot HGFree Magazine For Handheld Gamers. ZineRead it, Print it, Send it to your mates… 40+ GAMES FEATURED! WIN! COPIES OF PORTABLE PERFECTION! GUITAR HERO: ON TOUR AND The finest games coming to DS and PSP! NINJA GAIDEN! OH-OH-SEVEN REVIEW PREVIEW REVIEW PREVIEW Race Driver: GRID The best-looking DS racer yet? New Quantum LEGO Batman International of Solace The Dark Knight gets Bond is back! the LEGO treatment! Final Fantasy IV Track & Field The RPG classic is DS-bound CONTROL On your marks… WWW.GAMERZINES.COM NAVIGATE |02 QUICK FINDER DON’T Every game’s just a click away! MISS! SONY PSP LEGO Batman Final Fantasy This month’s PES 2009 Final Fantasy IV Tactics Advance Hellboy 2 The Mummy: Doodle Hex highlights International Tomb of the Arkanoid DS HGZine Athletics Dragon Emperor Wall•E Buzz! Master Quiz International News round-up LEGO Batman Space Invaders Athletics If you’re heading off on your holidays and Extreme Ninjatown MOBILE PHONE Holy building blocks, New International packing your DS or PSP (or, for the lucky few, Batman! The Caped Crusader News NINTENDO DS Track & Field Reviews both) then there’s plenty of top buying advice gets the LEGO treatment Race Driver: GRID here to get the perfect game to take with you. Quantum of Solace Solo gamers could do worse than plump for Race Driver: GRID, and for those of you looking MORE FREE MAGAZINES! LATEST ISSUES! for a family game for those rainy days in your DS AND PSP: caravan in Devon, then Buzz! Quiz Master is the perfect way to waste an hour or two. -
New Super Mario Bros. U (Wiiu), Borderlands 2(Ps3), Mass Effect 3 (PS3)
Downloaded from: justpaste.it/1k3w Eighty-ninth update – November 8, 2012 – Kingdom Hearts (3ds), Code of Princess (3ds), New Super Mario Bros. U (Wiiu), Borderlands 2(ps3), Mass effect 3 (PS3) Eighty-eighth update July 15, 2012 - King of Fighters XIII (PS3), Fallout 3 (PS3), Fallout New Vegas (PS3), Tales of Graces F (PS3), Donkey Kong Country Returns (Wii), Street Fighter X Tekken (PS3), SSX (PS3) eighty-sixthy update - April, 20, 2012 - Uncharted Golden Abyss (PSV), Wipeout 2048 (PSV), Lumines (PSV), Soul Calibur V (PS3), Xenoblade chronicles (Wii), Diablo 3 (PC) eighty-seven update - May 20, 2012 - Diseaga 3 (Vita), Dragon Force (Saturn), Valkyrie Profile (PS1), Breath of Fire IV (PS1), Shining Force CD (Sega CD), Ogre Tactics (PS1), Dragon Quest IV (SNES), Dragon Quest VI (SNES), Secret of Mana 2 (SNES), Tales of Phantasia (SNES), Terranigma (SNES), Soul Blazer (SNES), Tactics Ogre (PS1), Guardian Heroes (Saturn), Thunder Force V (PS1) eighty-sixth update - April, 20, 2012 - Uncharted Golden Abyss (PSV), Wipeout 2048 (PSV), Lumines (PSV), Soul Calibur V (PS3), Xenoblade chronicles (Wii), ZHF Unlosing Ranger vs. Darkdeath Evilman (PSP), Tales of Graces F (PS3), Mass Effect 3 (PC), Skies of Arcadia (GCN), Persona 2 (PSP), Persona 3 (PSP), Diseaga DS (DS), Diseaga (PSP) Diseaga 2 (PSP), Legend of Heroes (PSP) eighty-fifth update - January 27, 2012 - Dark Souls (PS3), Gears of War 3 (360), Super Mario 3D Land (3DS), Mario Kart 7 (3DS), Deus Ex: Human Revolution (PS3), Ratchet & Clank All 4 One (PS3), Batman: Arkham City (PS3), Elder -
The Practice and Evolution of Video Game Translation: Expanding the Definition of Rt Anslation
University of Massachusetts Amherst ScholarWorks@UMass Amherst Masters Theses Dissertations and Theses July 2015 The Practice and Evolution of Video Game Translation: Expanding the Definition of rT anslation Elizabeth Bushouse University of Massachusetts Amherst Follow this and additional works at: https://scholarworks.umass.edu/masters_theses_2 Part of the Japanese Studies Commons, and the Translation Studies Commons Recommended Citation Bushouse, Elizabeth, "The Practice and Evolution of Video Game Translation: Expanding the Definition of Translation" (2015). Masters Theses. 187. https://doi.org/10.7275/6952280 https://scholarworks.umass.edu/masters_theses_2/187 This Open Access Thesis is brought to you for free and open access by the Dissertations and Theses at ScholarWorks@UMass Amherst. It has been accepted for inclusion in Masters Theses by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Japanese Language, Literature and Culture THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Approved as to style and content by: _____________________________________ Bruce P. Baird, Chair -
The Musical Ludo Mix of Taiko No Tatsujin Costantino Oliva
The Musical Ludo Mix of Taiko no Tatsujin Costantino Oliva Transactions of the Digital Games Research Association March 2021, Vol. 5 No 2, pp. 131-160. ISSN 2328-9422 © The text of this work is licensed under a Creative Commons Attribution — NonCommercial –NonDerivative 4.0 License (http://creativecommons.org/licenses/by-nc- nd/ 2.5/). IMAGES: All images appearing in this work are property of the respective copyright owners, and are not released into the Creative Commons. The respective owners reserve all rights ABSTRACT This paper analyzes the Taiko no Tatsujin (Bandai Namco 2001/ 2018) franchise and the musical literacy it conveys. While previous accounts of game musical literacy have focused on the competence necessary to interpret references across media (van Elferen 2016), this paper expands on the concept, and includes the discussion of live performances and oral traditions. The musical compositions included in Taiko no Tatsujin pertain to the Japanese phenomenon of media convergence known as media mix (Steinberg 2012), as they have been previously popularized by anime and geemu ongaku (or game music) (Yamakami and Barbosa 2015). However, the musical participation initiated extends its references to the practice of Japanese taiko drumming, a largely oral, non-notated musical form, which cannot be reduced 131 132 Costantino Oliva to a musical repertoire. The resulting, emerging ludo mix, a form of media mix centered around digital games (Blom 2019; Bjarnason 2019; Picard and Pelletier-Gagnon 2015; Steinberg 2015), presents original musical characteristics, representing and synthesizing a dynamic musical culture. The conclusions show that game musical literacy is based, not only on competence with previous media forms, but also with various different forms of participation in musical performances, or musicking (Small 1998), which concur in constructing game musical literacy. -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. -
Feb 5, 2018 Final Fantasy XI Online
RETAIL COUNT: 475 DIGITAL COUNT: 260 TOTAL COUNT: 735 LAST UPDATE: Feb 5, 2018 Final Fantasy XI Online – 2007 Edition Square Enix 2007 EUR | CiB Final Fantasy XI Online – Starter Pack Square Enix 2007 EUR | CiB Nox Westwood Studios 2000 EUR | L Worms 2 Team17 Software 1997 EUR | L Amnesia: The Dark Descent Frictional Games 2010 EUR Baldur's Gate – Enhanced Edition BioWare / Overhaul Games 2012 EUR Dota 2 Valve 2013 EUR Final Fantasy VII Square Enix 2012 EUR Portal Valve 2007 EUR Tom Clancy's Splinter Cell: Chaos Theory Ubisoft Montréal 2005 EUR Beneath a Steel Sky Revolution Software 1994 EUR Fallout InterplayInterplay ProductionsProductions 1997 EUR Fallout 2 Black Isle Studios 1998 EUR Lure of the Temptress Revolution Software 1992 EUR Machinarium [Collector's Edition] Amanita Design 2009 EUR SimCity Maxis Software 1989 EUR Supaplex Think!Ware Development 1991 EUR The Elder Scrolls: Arena Bethesda Softworks 1994 EUR The Elder Scrolls: Chapter II – Daggerfall Bethesda Softworks 1996 EUR Star Wars: The Old Republic BioWare Austin 2011 EUR 8 Eyes Thinking Rabbit 1988 USA | L Adventures in the Magic Kingdom Capcom 1990 SCN | L Astérix New Frontier / Bit Managers S.L. 1993 FRA | L Batman – The Video Game Sunsoft 1989 EEC | L The Battle of Olympus InfinityInfinity 1988 NOE | CiB Bionic Commando Capcom 1988 EEC | L Bubble Bobble Taito 1987 UKV | CiB Castlevania Konami 1986 USA | L Castlevania II: Simon's Quest Konami 1987 EEC | L Castlevania III: Dracula's Curse Konami 1989 USA | L Chip 'n Dale – Rescue Rangers Capcom 1990 NOE | L Darkwing -
Expanding the Definition of Translation" (2015)
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ScholarWorks@UMass Amherst University of Massachusetts Amherst ScholarWorks@UMass Amherst Masters Theses Dissertations and Theses July 2015 The Practice and Evolution of Video Game Translation: Expanding the Definition of rT anslation Elizabeth Bushouse University of Massachusetts Amherst Follow this and additional works at: https://scholarworks.umass.edu/masters_theses_2 Part of the Japanese Studies Commons, and the Translation Studies Commons Recommended Citation Bushouse, Elizabeth, "The Practice and Evolution of Video Game Translation: Expanding the Definition of Translation" (2015). Masters Theses. 187. https://scholarworks.umass.edu/masters_theses_2/187 This Open Access Thesis is brought to you for free and open access by the Dissertations and Theses at ScholarWorks@UMass Amherst. It has been accepted for inclusion in Masters Theses by an authorized administrator of ScholarWorks@UMass Amherst. For more information, please contact [email protected]. THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Submitted to the Graduate School of the University of Massachusetts Amherst in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2015 Japanese Language, Literature and Culture THE PRACTICE AND EVOLUTION OF VIDEO GAME TRANSLATION: EXPANDING THE DEFINITION OF TRANSLATION A Thesis Presented by ELIZABETH A. BUSHOUSE Approved