Teaching Course

Total Page:16

File Type:pdf, Size:1020Kb

Teaching Course Welsh Bridge Union Teaching Scheme Teaching Course Lessons 1-10 This material is issued free of charge to all teachers prepared to teach according to the Welsh Bridge Union Standard system. It may be reproduced in full or in part for issue to learners. Teachers are requested to register their classes with their Area Secretary and the Chief Executive. Learners ahould be registered as Members of the WBU on payment of a Membership Fee of £6 per head (plus the appropriate Area Fee). These Membership Fees should be forwarded to our Membership Secretary, together with a list of names and addresses. If you have any comments or suggestion for improvement please send them in writing to the Chief Executive May I wish you happy and successful teaching Neville Richards Chief Executive Meadow View Llanddewi Llandrindod Wells Powys LD1 6SE Tel: 01597 850050 Email: [email protected] Welsh Bridge Union Teaching Scheme Teachers Notes The WBU Teaching Course is divided into 6 sets of 10 lessons, (based on the highly successful official Nederlandse Bridge Bond: “Van Start Tot Finish”.) Each Lesson consists of: Teachers Notes (a summary of lesson content, not for issue to learners) Examples of the points covered for use on an overhead or blackboard, or as cards on the tables) Hands to play (a selection of hands you can make up in advance to use as practice) Handout(s) for the learners to keep, summarising the lesson content A Quiz to use as Homework Using The Course This set covers the first ten lessons for Beginners. NB The course is intended as an Aid to Teachers. You do not need to follow it blindly! If you find your class is progressing more slowly or more quickly you may adapt the material as you see fit Try to familiarize yourself with the material beforehand so you can talk to your class rather than read to them If you really do not have time to make up the hands in advance you can photocopy the sheets and let your class do it for themselves – if they remember the hands that is great news! Some General Points Successful classes are very much “hands on” • Do not lecture for long periods – 15 minutes of talk is the absolute maximum before giving them something to do • Get your class to work at tables in groups of four, sitting in the appropriate positions. (Odd numbers work in groups of 5, taking it in turns to sit out) • Illustrate your points by giving them real cards to hold • Let them work things out for themselves wherever possible • Concentrate on Duplicate Bridge from the start. (Use boards, make them keep their cards in front of them, use travellers so they can compare results) • Repetition, repetition, repetition! (Use a variety of media to make the same point: large cards on felt display boards flip charts – Berol Magnum Markers are good Made-up Charts emphasising the main points Beginners’ Videos (Klinger is good) Questions similar to quizzes on a large chart Remember – it is all new to your learners. Do not worry about covering everything, do not wait till everyone has grasped everything. Teaching Hints Jargon is very dangerous. Try to be consistent: call a complete deal a ‘board’, reserving ‘hand ‘ for a single set of 13 cards Talk about ‘trump’ contracts, but ‘ruff’ to win a trick Your class will be anxious to go off and play at home. Encourage them to play Minibridge at first (it is essential to learn how to take tricks before bidding can be understood) Start each lesson with revision by going over the Quiz. Members of your class will ask awkward questions about areas you have not yet covered. Explain that Bridge is not difficult but it is wide-ranging. There is nothing complicated, just a lot of it. The class has to proceed a step at a time. “We will come to that later” (If necessary have a private talk with the learner who has asked the question.) Be tolerant - do not pull them up whenever they do something wrong Be available – explain how they might have done better if they ask (try not to make up a table in play unless absolutely necessary) Be entertaining – to keep their interest Remember – if you find a board interesting it is too difficult for a learner A successful class need not become great bridge players – but they learn to love the game. Lesson 1 Aims: • To get to know your class, and introduce your learners to one another • To explain the basic mechanics of playing bridge • To introduce your learners to bridge jargon which may be new to them • To familiarise them with the way bridge hands are written down Content: 1 Find out what experience your learners have of trick-taking card games. (If they have not played cards before you must proceed more slowly – start them on forms of whist) 2 Seat them at tables in groups of four with a sample board or wallet. Explain that they play in partnership with the player opposite. They are called North, South, East and West, written NS and EW 3 Study the pack of cards from the board Name the four suits – spades, hearts, diamonds, clubs, written S, H, D, C or ♠♥♦♣ Explain the rank order of the thirteen cards, from ace down to two The Honour cards are Ace, King, Queen, Jack, Ten, written A, K, Q. J, 10 The remaining cards are spot cards or pips or ‘X’es, written 9 8 7 6 5 4 3 2 or xxx 4 Study the board (or wallet). Note the points of the compass and the indication of who is dealer. Explain that a board is dealt just once, and then passed on so that results can be compared. Show them a travelling score slip, and where it fits into the board 5 Explain how Bridge is played The aim of the game is for your side to take as many tricks as possible A trick is 4 cards played in clockwise order. The first card played is the lead. Everybody must follow suit (play a card of the suit led) when they can Each trick is won by the highest-ranking card played to it. Whoever wins the trick leads to the next one. 6 Demonstrate the mechanics of Duplicate Bridge We play cards face up then turn them over when the trick is complete Each player keeps his own cards so that the board can be passed on for the next table to play. The side that won a trick turn their cards face down in front of them with the short side towards them The side that did not win it places their cards with the long side towards them. (Why? So that we can see how many tricks each side has won so far) 7 Play a couple of example boards in no-trump with everybody playing as in Whist Demonstrate how to sort a hand – cards in rank order, suits alternating red and black. Introduce the idea of Hand Evaluation – the Point Count. Ace=4, King=3, Queen=3, Jack =1 What is an average hand in a 40 point pack? Strong and weak hands. 8 Practice. Let the class deal some hands and announce how many points they have Which side is stronger? First Year Course, Lesson 1, Teachers Notes Hands for Lesson 1 Play these hands in no-trump Concentrate on the mechanics of turning cards and returning them correctly to the board (If desired the learners can play them Whist style, with no dummy and everybody joining in.) The opening lead should be made by the Dealer Deal 1.1 ♠ AK10 Dealer North Deal 1.2 ♠ J9865 Dealer East ♥ AKQ2 ♥ 108 ♦ 9542 ♦ 64 ♣ 53 ♣ J975 ♠ J87 N ♠ Q643 ♠ 1072 N ♠ AKQ ♥ 104 W E ♥ J976 ♥ 942 W E ♥ A7653 ♦ QJ106 ♦ 83 ♦ A53 ♦ K102 S S ♣ QJ87 ♣ 964 ♣ AQ86 ♣ K3 ♠ 952 ♠ 43 ♥ 853 ♥ KQJ ♦ AK7 ♦ QJ987 ♣ AK102 ♣ 1042 Deal 1.3 ♠ K3 Dealer South Deal 1.4 ♠ J1098 Dealer West ♥ A852 ♥ A92 ♦ QJ2 ♦ J4 ♣ 10854 ♣ 10753 ♠ AQJ5 N ♠ 10962 ♠ KQ73 N ♠ A5 ♥ 64 W E ♥ 1097 ♥ Q84 W E ♥ KJ103 ♦ AK96 S ♦ 1053 ♦ K753 S ♦ A82 ♣ K62 ♣ J97 ♣ AK ♣ QJ62 ♠ 874 ♠ 642 ♥ KQJ3 ♥ 765 ♦ 874 ♦ Q1096 ♣ AQ3 ♣ 984 Deal 1.5 ♠ QJ104 Dealer North Deal 1.6 ♠ K1064 Dealer East ♥ KJ76 ♥ A842 ♦ 85 ♦ 105 ♣ A93 ♣ J92 ♠ A2 N ♠ 765 ♠ A732 N ♠ Q8 ♥ 83 ♥ AQ52 ♥ 107 ♥ KQJ53 W E W E ♦ KQ1032 ♦ J76 ♦ A84 ♦ 9732 S S ♣ K864 ♣ QJ10 ♣ 7643 ♣ K8 ♠ K983 ♠ J95 ♥ 1094 ♥ 96 ♦ A94 ♦ KQJ6 ♣ 752 ♣ AQ105 WBU Teaching Course Lesson 1 Hands to play The Basics of Bridge 1. Bridge is a Card Game. A pack of cards consists of 52 cards, 13 in each suit. The suits are spades, hearts, diamonds and clubs. The cards have a rank order from the Ace (highest) down to the two (lowest): A K Q J 10 9 8 7 6 5 4 3 2 The top 5 cards in a suit are called Honours (Ace, king, queen, jack, ten). The others are small cards. 2. Bridge is a Partnership Game North plays with South and East with West. NS are EW’s opponents Each pair tries to achieve the best score possible, acting together. 3. Bridge is a Clockwise game. The order of cards played to a trick is eg W, then N, then E then S; or N, then E, then S, then W Bidding proceeds clockwise also, starting with the Dealer. 4. Our Bridge is a Duplicate game. Each board is played several times by different partnerships and the results compared.
Recommended publications
  • Requiem for a Heavyweight
    Co-ordinator: Jean-Paul Meyer – Chief Editor: Brent Manley – Editors: Mark Horton, Brian Senior & Phillip Alder – Layout Editor: Akis Kanaris – Photographer: Ron Tacchi IssueREQUIEM No. 10 FOR A HEAVYWEIGHTTuesday, 9 October 2007 Some of the 54 volunteers from the Shanghai International Studies University. There will be a new Bermuda Bowl champion in 2007. A team South Africa’s next challenge will be USA 1 in the semi-final from South Africa that barely qualified for the quarter-final round round, while Norway and the Netherlands play in the other pulled one of the biggest upsets in the history of the event on match. Monday, defeating the powerful Italian team 184.7-167. South Africa earned the final qualifying spot on the last deal of the round robin and, with their carryover, stormed out to a 95.7- 36 lead after two sets in their head-to-head with the defending VUGRAPH Bermuda Bowl champions. MATCHES ...continued on page 20 Semi Final Session 1 (11.00-13.20) Contents VG: Table 21 USA 1 - China Global Times (VC) BBO 1: Table 41 USA 1 - USA 2 (SB) Today’s Program & Results . .2 BBO 2: Table 22 France - Germany (VC) VC: USA 1 v Egypt - QF Session 1 . .3 SWAN : Table 1 Norway - Netherlands (BB) BB: Chinese Taipei v South Africa - Round 21 . .6 OurGame: Table 2 USA 1 - South Africa (BB) A Bridge Player’s Inferno . .7 BB: Italy v South Africa - QF Session 1 . .9 Semi Final Session 2 (14.20-16.40) The Search for Perfection . .11 To Be Decided BB: Italy v South Africa - QF Session 4 .
    [Show full text]
  • Bernard Magee's Acol Bidding Quiz
    Number: 178 UK £3.95 Europe €5.00 October 2017 Bernard Magee’s Acol Bidding Quiz This month we are dealing with hands when, if you choose to pass, the auction will end. You are West in BRIDGEthe auctions below, playing ‘Standard Acol’ with a weak no-trump (12-14 points) and four-card majors. 1. Dealer North. Love All. 4. Dealer West. Love All. 7. Dealer North. Love All. 10. Dealer East. E/W Game. ♠ 2 ♠ A K 3 ♠ A J 10 6 5 ♠ 4 2 ♥ A K 8 7 N ♥ A 8 7 6 N ♥ 10 9 8 4 3 N ♥ K Q 3 N W E W E W E W E ♦ J 9 8 6 5 ♦ A J 2 ♦ Void ♦ 7 6 5 S S S S ♣ Q J 3 ♣ Q J 6 ♣ A 7 4 ♣ K Q J 6 5 West North East South West North East South West North East South West North East South Pass Pass Pass 1♥ 1♠ Pass Pass 1♣ 2♦1 Pass 1♥ 1♠ ? ? Pass Dbl Pass Pass 2♣ 2♠ 3♥ 3♠ ? 4♥ 4♠ Pass Pass 1Weak jump overcall ? 2. Dealer North. Love All. 5. Dealer West. Love All. 8. Dealer East. Love All. 11. Dealer North. N/S Game. ♠ 2 ♠ A K 7 6 5 ♠ A 7 6 5 4 3 ♠ 4 3 2 ♥ A J N ♥ 4 N ♥ A K 3 N ♥ A 7 6 N W E W E W E W E ♦ 8 7 2 ♦ A K 3 ♦ 2 ♦ A 8 7 6 4 S S S S ♣ K Q J 10 5 4 3 ♣ J 10 8 2 ♣ A 5 2 ♣ 7 6 West North East South West North East South West North East South West North East South Pass Pass Pass 1♠ 2♥ Pass Pass 3♦ Pass 1♣ 3♥ Dbl ? ? Pass 3♥ Pass Pass 4♥ 4♠ Pass Pass ? ? 3.
    [Show full text]
  • DUMMY REVERSAL By: Brian Gunnell
    BRIDGE BITES from The American Contract Bridge League DUMMY REVERSAL By: Brian Gunnell ♠ 8642 E-W Vulnerable ♥ KQ9 South West North East ♦ KJ6 1♥ 2♠ 3♠ Dbl ♣ AKQ Rdbl Pass 4NT Pass ♠ AQJT53 North ♠ K97 5NT Pass 7♥ All Pass ♥ 542 West East ♥ 6 ♦ T42 ♦ 9873 N-S do well to reach 7♥. North’s 3♠ said “Good hand with Heart support”, ♣ 4 Declarer ♣ J9853 South’s Redouble showed a control in ♠ Spades, 4NT asked for Aces, and the ♥ AJT873 5NT response said “Two Aces and a ♦ AQ5 void”. That void was clearly in Spades, ♣ T762 so North took a shot at the grand slam. Trusting that the ♠A was not cashing, West led a trump, at which point Declarer could see 12 top tricks. The 13th might come from the Club suit (if the Jack would come down in three rounds), or, if trumps were 2-2 then the 13th trick would come from a Club ruff in Dummy. As you can see, both these lines of play were doomed to failure, but there was a another line available, in the form of a so-called dummy reversal. Instead of counting six trump tricks in her hand plus maybe a single (Club) ruff in Dummy, Declarer reversed her thinking and went for no fewer than four Spade ruffs in her own hand. Here’s how the play started: opening trump lead won in Dummy, Spade ruff, trump to Dummy (East showing out, and putting paid to any ideas of a Club ruff in Dummy) and another Spade ruff. Back to Dummy with a Club, another Spade ruff, back to Dummy with the ♦J, and a fourth Spade ruff.
    [Show full text]
  • 27, 2010 Volume 83, Number 2 Daily Bulletin
    Saturday, November 27, 2010 Volume 83, Number 2 Daily Bulletin 83rd North American Bridge Championships Editors: Brent Manley and Dave Smith Thomas McAdoo Married couple take Non-LM Pairs Dianne and Roger Pryor of Madeira Smith Beach FL had two solid games to win 1938–2010 the Manfield Non-Life Master Pairs. The Tom Smith, married couple scored 58.25% and 57.04% one of the five for a combined 57.80%. In second place original “Precision were Ryan Miller, Tampa FL; Brandon Team” members Harper, Winter Park FL with 55.46%. that dominated The winners play a weak 1NT (11—14 North American high-card points) and attribute some of contests in the early their good board to their system. Seventies, died Nov. The Pryors have played together 15 in his hometown for about 30 years. Dianne, a retired of Bennington VT. homemaker, has about 100 masterpoints. As well as being Roger, a retired engineer with Bell South a top level player International, has almost 400 masterpoints. and teacher, Smith Dianne credits Roger with teaching her was a publisher, how to play. journalist, editor and club manager. The second-place pair, Miller and Roger and Dianne Pryor are winners of the Manfield Smith won the Spingold Knockout Teams in Harper, are high school students. Non-Life Master Pairs. 1970 and 1971 and Vanderbilt Knockout Teams in 1972 playing with a rotating cast of teammates that included Steve Altman, Eugene Neiger, Finals today in Open Thirty-two teams continued on page 5 and Women’s Pairs left in Baze Champions will be crowned tonight in the Nail Fung hopes Life Master Open Pairs and the Smith Life Master Senior KO Women’s Pairs.
    [Show full text]
  • The Role of Preferences, Cognitive Biases, and Heuristics Among Professional Athletes Michael A
    Brooklyn Law Review Volume 71 | Issue 4 Article 1 2006 It's Not About the Money: The Role of Preferences, Cognitive Biases, and Heuristics Among Professional Athletes Michael A. McCann Follow this and additional works at: https://brooklynworks.brooklaw.edu/blr Recommended Citation Michael A. McCann, It's Not About the Money: The Role of Preferences, Cognitive Biases, and Heuristics Among Professional Athletes, 71 Brook. L. Rev. (2006). Available at: https://brooklynworks.brooklaw.edu/blr/vol71/iss4/1 This Article is brought to you for free and open access by the Law Journals at BrooklynWorks. It has been accepted for inclusion in Brooklyn Law Review by an authorized editor of BrooklynWorks. ARTICLES It’s Not About the Money: THE ROLE OF PREFERENCES, COGNITIVE BIASES, AND HEURISTICS AMONG PROFESSIONAL ATHLETES Michael A. McCann† I. INTRODUCTION Professional athletes are often regarded as selfish, greedy, and out-of-touch with regular people. They hire agents who are vilified for negotiating employment contracts that occasionally yield compensation in excess of national gross domestic products.1 Professional athletes are thus commonly assumed to most value economic remuneration, rather than the “love of the game” or some other intangible, romanticized inclination. Lending credibility to this intuition is the rational actor model; a law and economic precept which presupposes that when individuals are presented with a set of choices, they rationally weigh costs and benefits, and select the course of † Assistant Professor of Law, Mississippi College School of Law; LL.M., Harvard Law School; J.D., University of Virginia School of Law; B.A., Georgetown University. Prior to becoming a law professor, the author was a Visiting Scholar/Researcher at Harvard Law School and a member of the legal team for former Ohio State football player Maurice Clarett in his lawsuit against the National Football League and its age limit (Clarett v.
    [Show full text]
  • Glossary of Bridge Terms
    GLOSSARY OF BRIDGE TERMS Alert When your partner makes a conventional bid you must alert this to the opponents by knocking the table (or displaying the ‘Alert’ card if using bidding boxes). Auction Another term for the bidding. Avoidance An attempt to prevent a particular defender from regaining the lead. Balanced A hand containing no void, no singleton and not more than one Hand doubleton. Barrier When planning your opener's rebid, imagine a ‘barrier’ just above your first suit at the next level up. A new suit rebid below the barrier shows 12-15 points (occasionally 16 or 17 points after a 1 level response when opener doesn’t have enough for a jump shift). A new suit rebid above the barrier that isn’t a jump shift shows 16-19 points (also known as a reverse). Blocked A suit is blocked if there is a high card in the short hand that prevents the suit from being cashed. A player will often aim to unblock the suit. Break The way in which the defenders’ cards in a particular suit are divided between their two hands. For example, a 4-2 break indicates that with 6 cards in a suit missing, one defender has 4 cards of the suit and his partner has 2 cards. Also referred to as split. Cash Playing a card that is certain to win the trick. This card is known as a master. Clear a suit Knocking out the opponents’ last stopper in a suit, after which it will be possible to cash one’s tricks in the suit.
    [Show full text]
  • Beginner's Bridge Notes
    z x w y BEGINNER’S BRIDGE NOTES z x w y Leigh Harding PLAYING THE CARDS IN TRUMP CONTRACTS INTRODUCTION TO BRIDGE Bridge is a game for four people playing in two partnerships. A standard pack of 52 cards is used. There are four Suits: z Spades, y Hearts, x Don’t play a single card until you have planned how you will make your Diamonds and w Clubs. Each suit has thirteen cards in the order: contract! A,K,Q,J,10,9,8,7,6,5,4,3,2. Ace is high. The plan will influence decisions you will have to make during the play, THE PLAY for example knowing when to delay drawing trumps, instead of drawing them all at the beginning. The cards are dealt so that each player receives 13 cards. It is best to arrange them in your hand with alternating red suits and black suits. The bidding starts with the dealer. After the bidding is over, one pair STEP 1. Know how many tricks you need to make your contract! become the declaring side. One member of this pair called the Declarer, plays the hand while the opponents Defend the hand. STEP 2. Estimate how many tricks in trump suit (assume most likely split). The partner of the declarer, called the Dummy, puts all of his cards face STEP 3. Count certain tricks in the other three suits. up on the table and takes no further part in the play. Declarer plays both hands, his own and dummy’s. The first person to play a card is the STEP 4.
    [Show full text]
  • Changemakers: Biographies of African Americans in San Francisco Who Made a Difference
    The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Leo T. McCarthy Center for Public Service and McCarthy Center Student Scholarship the Common Good 2020 Changemakers: Biographies of African Americans in San Francisco Who Made a Difference David Donahue Follow this and additional works at: https://repository.usfca.edu/mccarthy_stu Part of the History Commons CHANGEMAKERS AFRICAN AMERICANS IN SAN FRANCISCO WHO MADE A DIFFERENCE Biographies inspired by San Francisco’s Ella Hill Hutch Community Center murals researched, written, and edited by the University of San Francisco’s Martín-Baró Scholars and Esther Madríz Diversity Scholars CHANGEMAKERS: AFRICAN AMERICANS IN SAN FRANCISCO WHO MADE A DIFFERENCE © 2020 First edition, second printing University of San Francisco 2130 Fulton Street San Francisco, CA 94117 Published with the generous support of the Walter and Elise Haas Fund, Engage San Francisco, The Leo T. McCarthy Center for Public Service and the Common Good, The University of San Francisco College of Arts and Sciences, University of San Francisco Student Housing and Residential Education The front cover features a 1992 portrait of Ella Hill Hutch, painted by Eugene E. White The Inspiration Murals were painted in 1999 by Josef Norris, curated by Leonard ‘Lefty’ Gordon and Wendy Nelder, and supported by the San Francisco Arts Commission and the Mayor’s Offi ce Neighborhood Beautifi cation Project Grateful acknowledgment is made to the many contributors who made this book possible. Please see the back pages for more acknowledgments. The opinions expressed herein represent the voices of students at the University of San Francisco and do not necessarily refl ect the opinions of the University or our sponsors.
    [Show full text]
  • March 2018 ACBL Bridge Bulletin Notes Jeff Kroll Sam Khayatt
    March 2018 ACBL Bridge Bulletin Notes Jeff Kroll Sam Khayatt Reisinger BAM Teams (p. 14 – 16) Page 15, column 1, fifth paragraph: When West doesn’t find the killing spade lead, 7C is made by setting up dummy’s diamonds. Declarer realized that both the CK and C7 are needed entries to the diamond suit. Don’t pull trump at tricks two and three. Pull them as you use the K and 7 as transportation to the diamonds. Page 15, column 2, sixth paragraph: the SQ is played by declarer to finesse against the SK. West chose to cover, the correct play. West is trying to set up his S9. When East plays the S7 then shows out, declarer unblocks the S8 to finesse against West’s S9. Gordon, page 32, topic 1: when you alert and are asked to explain, you must give an explanation of the alerted bid. If you end up declaring, you must give an explanation of any undisclosed agreement, and any misinformation given in the auction, before the opening lead. On defense, you must wait until after the deal to divulge any misinformation – you can’t clear it up for partner. The Bidding Box (p. 37 – 39) Problem 1 Both Easts appropriately pass after North opens 1S: East… Is not strong enough to double and bid, Cannot make a takeout double with only a doubleton heart double, and Cannot overcall that four- card diamond suit– especially at the two-level. East must pass and count on partner to keep the auction open in the balancing position.
    [Show full text]
  • Appendix O to the ACBL General Conditions of Contest: Online Play
    Appendix O to the ACBL General Conditions of Contest: Online Play 1) Cheating: Cheating online is a serious offense, subject to the same penalties as cheating in live play. It is illegal to communicate with your partner during a hand via any means other than chat to the full table, to communicate with a kibitzer during the game, to play using an account that is not yours, to gain advanced knowledge of a deal, or to play in one event using multiple accounts. Any accusation of cheating must be made privately to the director of the event, to the ACBL Recorder, or to a reporting mechanism provided by the online platform. 2) Alerts: Alerts (including announcements) are made by the player making the call. An alerted call should be accompanied by an explanation. Stating the common or popular name of the convention is not sufficient. You are encouraged to explain calls even if those calls do not require alerts. Any call that would be alerted after the auction in live bridge should be alerted at the time of the call. 3) Any contestant may request information concerning an opponent’s methods. Such inquiries should be directed to the player who made the call and must be asked in a private chat. Replies to these inquiries must likewise be given in a private chat. When playing with a Zoom (or the equivalent) screenmate follow up questions are permitted regardless of which player made the call or play. 4) Tempo: In general, bids and plays within 10 seconds are considered to be in tempo.
    [Show full text]
  • BR 20.6 - When NOT to Ruff : Loser on Loser Play
    BR 20.6 - When NOT to ruff : Loser on Loser play In some situations it is to your advantage not to ruff. In such cases you invariably drop a loser of one suit onto a loser in another suit. This generally occurs in three different scenarios. 1. When, by reducing your trump length through ruffing, you may lose trump control 2. When by not ruffing you may develop a winner in the suit 3. When you are in danger of being over ruffed (Down - Up) Example 7 (Not losing trump control) Declarer is in a 1D contract. North leads the King of Hearts, then the Ace, followed by the Heart Queen. What do you do at trick 3? If you ruff the trick you will have only three trumps left in your hand. If Opponents trumps break 4-2, which is most likely, you will lose trump control and never be able to set up winners in the Club suit. Declarer Dummy ♦ - K Q J 4 ♦ - 10 9 5 ♠ - A K 6 ♠ - 9 7 3 ♥ - 8 2 ♥ - 9 5 4 ♣ - Q 8 7 2 ♣ - K J 10 3 Do therefore a loser on loser play and discard you small Spade loser on the third Heart trick. Declarer Dummy ♦ - K Q J 4 ♦ - 10 9 5 ♠ - A K ♠ - 9 7 3 ♥ - ♥ - ♣ - Q 8 7 2 ♣ - K J 10 3 Now if Opponents continue with a 4th Heart lead you can ruff it in Dummy with the 10, and the 4 card trump holding in your own hand remains intact. In essence what you have done is transferring your Spade loser to become a Heart loser instead.
    [Show full text]
  • HOLD-UP PLAYS and DANGEROUS HAND in NOTRUMP by Maritha Pottenger
    HOLD-UP PLAYS AND DANGEROUS HAND IN NOTRUMP by Maritha Pottenger The purpose of a hold-up play is to exhaust one defender of cards in a particular suit. This is especially true at no trump. Once one opponent no longer has cards in that suit, that opponent becomes the “safe” hand and the partner is the “danger” hand. Your challenge is to develop your tricks without allowing the dangerous hand to gain the lead. The general “rule” in NT is to hold up an Ace twice if you and dummy have only 5 cards in the suit; hold up once if you and dummy and 6 cards in the suit and don’t bother to hold up if you and dummy have 7 cards in the suit. (This rule only applies with the Ace.) If for example, you hold Axx in spades and dummy has xx, and a 4th-best spade is led, you will generally hold up twice (taking your Ace on the third round). You hope that one opponent (presumably right-hand opponent) has no more spades by then. Do not hold up when there is a more dangerous suit to which your opponent might switch. Thus, if you hold Axx in spades and xxx in dummy and a 4th-best spade is led, but you have Ax of hearts opposite 10xx, do NOT hold-up in spades. You can not afford to have a heart switch! When there is a dangerous hand, you must tailor your play to that fact. You will try to take finesses only into the “safe” hand.
    [Show full text]