OFFICIAL

COMPUTER PRODUCT

S4MGE FRONTIER RULE BOOK

STRATEGIC SIMULATIONS, INCf LIMITED WARRANTY TABLE OF CONTENTS , Inc. ("SSI") warrants that the diskette(s) on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If Introduction 1 within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to Your C/ame Box Should Contain 1 Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086-2901 and SSI will replace Before You Play 1 the diskette(s) free of charge. In addition, if the diskette(s) prove defective at any time after the first 30 days, Qetting Started Quickly 1 return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk) plus Using Menus 1 $4.00 for shipping and handling. California residents, add applicable sales tax. Beginning to Play 2 Modifying Characters and Parties 3 SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PRO- Party Creation/Training Hall Menu 3 GRAM RECORDED ON THE DISKETTE OR THE GAME DESCRIBED IN THIS RULE BOOK AND ADVENTUR- Non-Player Characters (NPCs) 4 ER'S JOURNAL, THEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICU- Viewing Characters 4 LAR PURPOSE. THE PROGRAM AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY Character Status 5 AND PERFORMANCE IS WITH THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, View Menu 5 INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO Items Menu 5 NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL Adventuring 6 OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.) Display Screens and Points of View 6 Adventuring Options 6 The enclosed software program, this Rule Book and the Adventurer's Journal are copyrighted. All rights are Adventure Menu 6 reserved. This Rule Book and Adventurer's Journal may not be copied, photographed, reproduced, or trans- Encamping 7 lated or reduced to any electrical medium or machine readable form, in whole or in part, without prior writ- Encamp Menu 7 ten consent from SSI. The program accompanying this Rule Book and Adventurer's Journal may be copied, Rest Menu 7 by the original purchaser only, as necessary for use on the computer for which it was purchased. Alter Menu 8 Level Menu 8 ADVANCED DUNGEONS & DRAGONS, AD&D, and the TSR logo are trademarks owned by and used under license from TSR, Inc., Lake Geneva, Wl, USA. Magic 8 Magic Menu 8 ©1991 Strategic Simulations, Inc. All rights reserved. ©1991 TSR, Inc. All rights reserved. Memorize Menu.. , 9 Scribe Menu 9 WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Civilization 9 Shop Menu 9 Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to Temple Menu 10 uncover and correct any errors in programming. However, due to the complex nature of our simulations, Traveling on the Trackless Sea 10 some program errors may go undetected until after publication. In addition to errors in the program, there' Encounters 10 are occasionally problems with the disk itself. We experience the industry standard of approximately a 3 to Sample Encounter Menu 10 5% failure rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk drive. Up to 95% of the disks returned to us as defective will run fine on our computer systems. Often the Combat 11 problem is with a disk drive that needs servicing for alignment, speed, or cleaning. Combat Menu , 11 Aim Menu 11 Should you have a defective disk, please return the disk only (keep all other parts of the game) to our After Combat 12 Customer Support Department, along with a note describing the problem you have encountered. A replace- Treasure Menu .....12 ment disk will be provided upon our receipt of the defective disk. Take Menu , 12

Should you uncover an error in the program, return both your game disk and any "save game" disks to our Customer Support Department. Please enclose a description of what was taking place in the game when the QUESTIONS OR PROBLEMS? error occurred. Upon correction of the program error, we will return an updated disk to you. Our main business number is (408) 737-6800. If you encounter disk or system related problems you can call our Technical Support Staff at (408) 737-6850 between 11 a.m. and 5 p.m., Pacific Time, Monday through Friday, Always make sure to include your name, address, and daytime telephone number with any correspondence. holidays excluded. NO QAME PLAYINQ HINTS WILL BE QIVEN THROUGH THIS NUMBER. If you need hints, call our Hint Line at 1-900-737-HINT. Recorded hints arc available 24 hours a day, 7 days We will do our best to see that any problems are corrected as soon as possible. a week. If you don't hear the information you need, please write to us at Hints, Strategic Simulations, Inc., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086 (include a stamped self-addressed envelope for reply). mttmimsm

INTRODUCTION the adventure story. The Journal also includes If a command affects the whole party, just BEGINNING TO PLAY select the command. If the command affects a the maps, information, rumors, and stories that To begin playing the game you must load a Welcome to the official ADVANCED single character, make that character active and you will need to play the game. As you play saved game or generate characters and band DUNQEONS & DRAQONS® computer product, then choose the command. QATEWAYTO THE SAVAQE FRONTIER, a you will discover for yourself which of the them together into a party. This first menu tales you hear are fact and which are fiction. FORQOTTEN REALMS™ fantasy role-playing epic. gives you the initial options: Example: This game is based on the rules and back- The Data Card explains how to start the game CREATE NEW CHARACTER ground created by TSR, Inc. and a story line and how to select items and menu options To look at a character's items: select the ADD CHARACTER TO PARTY created especially for this game. with your specific computer. It also shows how character, and select the VIEW then ITEMS LOAD SAVED GAME to get right into the game without having to commands. To have the entire party camp, Your party of adventurers has just finished a INITIALIZE MOUSE/JOYSTICK (Some computer systems) read through the rules. simply select the ENCAMP command. commission escorting a heavily laden caravan EXIT TO DOS (Some computer systems) from Citadel Adbar to the town of Yartar. Menus are displayed either vertically or CREATE NEW CHARACTER is used to build With purses full of conspicuously clinking Before You Play There is no copy protection on your C/ATEWAY horizontally. a character. Detailed information about charac- gold, your characters spend their first night in ters, races, classes and so on is available in the town feasting, listening to golden-voiced TO THE SAVAQE FRONTIER disks, so please Vertical menus select a character, item, or spell make backup copies and put the originals journal. This command displays the following bards, and revelling. Unfortunately the charac- to be acted upon. If there are more choices menus to define the character. ters in your party made one too many new away for safekeeping. When you start the than will fit on the screen at one time, use the acquaintances that night... game, you will be asked to answer a verifica- NEXT and PREV commands to view the addi- • PICK RACE lists six races a player-character tion question from this rule book or the tional selections. can be in the Forgotten Realms. In the morning the characters wake up in their Adventurer's Journal before you can play. Turn room and look around in dismay. Everything is to the page as indicated for either this rule • PICK GENDER lists the sex the character can gone except spell books and a bag of coins that book or the Adventurer's Journal, find the Example: be. Qender affects the character's maximum had been hidden in the room under a pillow, indicated word, type it in and press the Return When purchasing items, selections are strength. Armor, equipment, everything, stolen! or Enter key. Remember to count headings made from a vertical menu list of • PICK CLASS lists the class or classes the There is no time left for pointless anger or when looking up the word. equipment. character is qualified for based on race, grumbling. The party must purchase new • PICK ALIGNMENT lists all the possible equipment, and find work. Find a shop and Getting Started Quickly Horizontal menus list available actions. In the rules, menus are shown with all of their alignments for the character based on buy each character appropriate weapons and C/ATEWAY TO THE SAVAQE FRONTIER comes character class. armor. After your characters are equipped, the with a ready-made party that allows you to options, although in some cases, options will party is ready to begin adventuring. begin adventuring immediately. Use the not be available every time a menu appears. After you select alignment, the computer ran- instructions on the Data Card to load the domly generates the character's ability scores. Your Game Box Should Contain saved game that has been provided and begin Example: You can "reroll" the scores if you are not happy • Disks • Rule Book playing. Use these rules to answer any ques- with them. Remember that you can use the tions during play. Treasure Menu •Adventurer's Journal • Data Card MODIFY CHARACTER command on the Party VIEW TAKE POOL SHARE DETECT EXIT Creation/Training Hall Menu to change the The Rule Book is designed to explain all your Using Menus The options TAKE and SHARE will only character's ability scores and hit points (HP) options and guide you through playing the All commands are menu based, and the con- appear if there is treasure to take. The after the character has been generated. game. If you are not familiar with the cept of the active character is central to the option DETECT will only appear if there is ADVANCED DUNQEONS 4 DRAQONS® game sys- treasure and the active character has a ; CHARACTER provides a 15 letter game. Outside of combat the active character's space to type in the character's name. This tem, you will find helpful information about name is highlighted on the display. During Detect Magic spell available. how things work in the Adventurer's Journal. name will be automatically saved to disk. combat the active character is surrounded with On some computer systems the character is a cursor at the start of his combat segment. The rule book only shows the general menus, The Adventurer's Journal contains a variety of With many encounters special menus will named after the abilities scores are generated. information including details about character Qenerally you make a character active by appear that indicate available options. classes, magic, combat and an introduction to selecting him from a vertical party list. During combat the computer selects the active character (or foe). m • SELECT COMBAT ICON allows you to Patty Creation/Training Hall Menu design the shape that will represent the charac- CREATE NEW CHARACTER CHARACTER SUMMARY SCREEN^ ter in combat. Customize this icon to represent DROP CHARACTER Current Hit Points I the character's favorite weapon, armor, and MODIFY CHARACTER colors. Different computers and graphic •OS"

To ORDER! VISA/MC-call 1-800-2454525 (in USA & Canada). By mail - send check or money order for $ 12.95 plus $3.50 shipping 8: t ADVANCED DUNGEONS flf DRAGOMS, roRGorrEN handling to: Electronic Arts, P.O. Box 7530, San Mateo, CA 94403. [ REALMS and the TXR logo are To receive SSI's complete product catalog, send $1.00 to: ; trademarks owned by and used f under license from TSR, inc. Strategic Simulations, Inc., S19911SR, Inc. 91991 Strategic 675 Almanor Ave., Suite 201, Simulations, Inc. All rights reserved. Sunnyvale, CA 94086

STRATEGIC SIMULATIONS, INC.6