The Steading
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
Department Regulation No
Department Regulation No. C-02-009 Offender Mail and Publications Revised 02 July 2019 REJECTION LIST Publications: A Witches Bible – The Complete Witches Handbook Airbrush Action – September/October 2010, March/April 2016 Airbrush Bible AL-HAGG Newsletter Volume 10 Issue 3 Al-Haq Allure - May 2008, December 2011, March 2017 Alternative Revolution – Issue #14 American Art Collector – June 2014 Issue #104, July 2014, #108 October 2014, #109 November 2014, February 2015 American Artist - Spring 2009, May 2010, November 2011, October 2012 American Curves – June 2006, July 2006, November 2006, January 2007, Eye Candy for Men – February 2007, May 2007, Duos Spring 2007, #34 – June 2007, Eye Candy – August 2007 – To Be Displayed Until October 16, 2007, October 2007, Presents Lingerie Magazine – November 2007– December 2007, February 2008, Eye Candy for Men – March 2008, May 2008, June 2008, July 2008, December 2008, Eye Candy for Men - January 2009, February 2009, Eye Candy for Men - May 2009, April 2010, Summer 2012, American Photo - September 2008, November/December 2008, January/February 2009, March/April 2009, May/June 2009, September 2009, May/June 2011 Amerikkkan Prisons on Trial – Guilty! – Number 11-1996 An Anthology of Graphic Fiction, Cartoons & True Stories – Volume #2 Angel Song – A glorious collection of heavenly bodies by SQP (Volume #1) Anti-Racist Action – Volume 25 #2 April/June 2012 Art in America - September 2008, October 2008, May 2010, March 2016, June/July 2016 Artists Magazine - October 2009, September 2012, November -
Dragon Magazine #153
SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above. -
Download Fountain of Sorrow
do not want to know the answers. The deep within the Ardenlow Forrest. The Fountain of Sorrow denizens of Budur encompass a wide party has come to Budur to investigate. variety of creatures and races, and they Upon arrival to Burdur, the party is A D&D 4e Adventure for Paragon Level are welcoming to new arrivals as long as directed to the Lodestone Inn. They Characters they pull they weight and avoid being a nuisance. learn that other adventures have gone looking for the rumored treasure but By The Id DM A great deal of the wilds and mountains none of them have returned. This adventure was designed for the to the north are unexplored. Dangerous As the party pursues additional Contest: Win “Heroes of Shadow” creatures and brutal weather halt travel information inside the Lodestone Inn offered by David Flor on the website, A in that direction. The atmosphere of about the rumors, they are directed to Walk In The Dark. Budur and the surrounding environment make the town an ideal destination for Lar Oretracker and Anadoun Woodblade. Background adventurers. The heart of mercenary activity can be found nightly within the Lar Oretracker, a stout dwarf, and The town of Budur has never been Lodestone Inn. Anadoun Woodblade, a sinewy elf, make suited to the faint of heart. Budur is an In recent months, a silent unknown for an odd pairing, but such pairings are outpost nestled deep within the wilds of threat has emerged in Budur. The threat commonplace in Budur. Lar has worked the Ardenlow Forrest along the Kurail preys upon willing adventures seeking within the Kurail Mountains for decades, Mountains. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
Iss U E 2 1 3 | a P R IL 2 0
ISSUE 213 | APRIL 2013 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 1 TEH TOMB OF 29 TE H DREAD PIRATE OWLBEAR PIRATES! BraXIS By Christopher Perkins By Jeffrey Ludwig I hope you like owlbears, pirates, and Avast, ye hearties! Storm the island deathtraps, ’cause this issue’s full of them! stronghold of the dread pirate Braxis and the sunken caves of his sea devil allies. A D&D adventure for characters of levels 4–6. 2 OWL BEAR RUN By Christopher Perkins and Steve Townshend 68 TOMB OF HORRORS Every year, two wizards in neighboring By Gary Gygax towns host a competition. This year, it’s an Welcome to the dungeon that has killed owlbear race over the mountain. Will your more adventurers than all other dungeons owlbear be the first to cross the finish line? combined. Let’s see if your D&D Next An off-the-beaten-path D&D® adventure characters fare any better! This adventure for characters of levels 4–6. is designed for D&D Next characters of levels 10–14 and includes 4th Edition conversion guidelines for characters of levels 14–16. ABOUT THE COVER: Map? Check. Wagon? Check. Supplies? Check. Owlbear? Check. LET THE RACE BEGIN! Jason Juta depicts intrepid heroes racing over the mountain in true medieval fashion in this month’s feature illustration for “Owlbear Run.” EDITORIAL 213 DUNGEON April 2013 The Tomb of Senior Producer Christopher Perkins Producers Greg Bilsland, Steve Winter Managing Editors Miranda Horner, Kim Mohan Owlbear Pirates! Development and Editing Lead Jeremy Crawford By Christopher Perkins Developer Chris Sims Senior Creative Director Jon Schindehette This issue was a lot of fun to cobble together, mostly Last but not least, we have something special for because I’m a sucker for owlbears, pirates, and killer D&D® Insider subscribers this month: a faithful adap- Art Director Kate Irwin dungeons, and this month we have all three. -
Title of Book/Magazine/Newspaper Author/Issue Datepublisher Information Her Info
TiTle of Book/Magazine/newspaper auThor/issue DaTepuBlisher inforMaTion her info. faciliT Decision DaTe censoreD appealeD uphelD/DenieD appeal DaTe fY # American Curves Winter 2012 magazine LCF censored September 27, 2012 Rifts Game Master Guide Kevin Siembieda book LCF censored June 16, 2014 …and the Truth Shall Set You Free David Icke David Icke book LCF censored October 5, 2018 10 magazine angel's pleasure fluid issue magazine TCF censored May 15, 2017 100 No-Equipment Workout Neila Rey book LCF censored February 19,2016 100 No-Equipment Workouts Neila Rey book LCF censored February 19,2016 100 of the Most Beautiful Women in Painting Ed Rebo book HCF censored February 18, 2011 100 Things You Will Never Find Daniel Smith Quercus book LCF censored October 19, 2018 100 Things You're Not Supposed To Know Russ Kick Hampton Roads book HCF censored June 15, 2018 100 Ways to Win a Ten-Spot Comics Buyers Guide book HCF censored May 30, 2014 1000 Tattoos Carlton Book book EDCF censored March 18, 2015 yes yes 4/7/2015 FY 15-106 1000 Tattoos Ed Henk Schiffmacher book LCF censored December 3, 2007 101 Contradictions in the Bible book HCF censored October 9, 2017 101 Cult Movies Steven Jay Schneider book EDCF censored September 17, 2014 101 Spy Gadgets for the Evil Genius Brad Graham & Kathy McGowan book HCF censored August 31, 2011 yes yes 9/27/2011 FY 12-009 110 Years of Broadway Shows, Stories & Stars: At this Theater Viagas & Botto Applause Theater & Cinema Books book LCF censored November 30, 2018 113 Minutes James Patterson Hachette books book -
DCC #35: Gazetteer of the Known Realms
Dungeon Crawl Classics #35 GM’s Guide to the Known Realms Contents Introduction . .2 Chapter 1: Creation and Early History . .4 Chapter 2: Deities, Demigods, and Infernal Powers . .16 Chapter 3: Bestiary of the Known Realms . .49 Chapter 4: Setting Rules . .75 Chapter 5: Rogues’ Gallery and Hall of Heroes . .97 Chapter 6: Zero-Level Characters . .117 Chapter 7: Paths of Adventure . .123 Appendix 1: DCC Index . .127 Credits and Afterword . .133 Legal . .135 DCC Character Sheet . .136 www.goodmangames.com 1 Introduction elcome to the Known Realms, a world of Looking for a shadowy port to sell your ill-gotten loot? adventure, arcane secrets, and untold riches, Wicked Punjar beckons. Craving high intrigue and back- Wwhere a sharp sword and a shirt of mail are a stabbing politics? The Council of Lords awaits your peti- warrior’s only defense against wicked mages, monstrous tion. Hungry for the wail of war horns and the crash of hordes, and fierce dragons of yore. armies? The armies of Leherti cry out for your command. Want to carve out your own fief from the untracked Culled from the pages of an ancient tome, the Known wilderness? The wild borderlands call. Eager to sink your Realms represent the scribes’ world simulated by the d20 glowing blade into the gullet of a dragon and ransack its rule system. Whether the codex is the spurious work of a fabled trove? Look no further. All these adventures and dark-age madman or a medieval tome of esoteric conjec- more are contained herein. ture will never be known. -
Iss U E 4 1 9 | JA N U a R Y 2 0
ISSUE 419 | JANUARY 2013 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 3 THE FIRE-EYED MAID OF 22 WINNING RACES: SmoKY WAR BlADELINGS By Steve Winter Written and illustrated by Claudio Pozas 4 SENTIENT LIVING SPElls They slice, they dice, they shoot spikes out of their skin! Find out what’s up with By Doug Hyatt and Robert J. Schwalb bladelings in this full racial write-up. They do not eat; they do not sleep; they do not breathe. They are living spells, and they exist to destroy and consume. Visit 28 ENGINES OF WAR the blighted landscape of the Mournland, By Claudio Pozas and discover the inner workings of these Killer treants? Deadly chariots? Equip your sentient magical monstrosities. game with the engines of war to give player characters something to chew on, battle 10 WINNING RACES: against, or run from. HoBGOBLINS By Jim Auwaerter 32 CLAN HARHUND AND Conquer the new year with a full racial DEAD DWARF MINE write-up of these goblinoid bad boys. Being By Ed Greenwood evil makes everything more fun, right? A dwarf long ridiculed over his dogged quest for a lost mine has turned up with 15 THE FIRST WIELDERS proof that the mine actually exists. The catch? The “lost” mine is actually just a By Logan Bonner few feet beneath the cellars of buildings Some worship the gods, while others bow in Saradush, and that information got the to devils or dragons. A few follow the Path dogged dwarf murdered. of Steel, devoting themselves wholly to their weapons. Learn about these weapons and the people who choose this path. -
Adventurers League Content Catalog
Adventurers League Content Catalog D&D AL Admins … and you! Version: 7.01, September 2017 Next update: February 2018 Maintenance: [email protected] Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick, Sam Simpson Art: all art used with permission of Wizards of the Coast DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. D&D Adventurers League Content Catalog 1 D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. -
D D 4E Monster Manual
D D 4e Monster Manual I was wondering if 4th edition information (Monster manuals, equipment, spells, and you can specifically not use the 4th edition Monster Manual for 5th edition. In the 4e Monster Manual we only got half of the Dragons, if you wanted the rest you had to wait for the Monster Manual 2. This was a deliberate choice by the 4e. DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player's Handbook, Dungeon Master's Guide, Monster Manual, FORGOTTEN. Complete your core collection with the D&D 4th Edition Monster Manual. Role-playing just became even more exciting with this collection of nearly 500 monsters. DUNCEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF TH£ COAST, Player's Handbook, DunBeon Master's Guide. Monster Manual, 0&0 Insider. I picked up the new D&D Monster Manual shortly after it was released. The quality of the Skipping forward almost two decades, we move to the 4th Edition era. D D 4e Monster Manual Read/Download The three core rulebooks are the Monster Manual (1977), the Player's Handbook Essentials uses the D&D 4th edition rule set and provides simple player. Official D&D Errata & Rules Updates at Wizards of the Coast's D&D website. (Collapse) Dungeons & Dragons 4th edition products edit Master's Guide · Dungeon Master's Guide 2 · Monster Manual · Monster Manual 2 · Monster Manual 3. The D&D 5th Edition Monster Manual Is a Cornucopia of Classic Creatures These abilities all borrow from 4E's solo monster concept, although it's been.