An Introduction to Evolutionary Game Theory
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Interim Report IR-03-078 Evolutionary Game Dynamics
International Institute for Tel: 43 2236 807 342 Applied Systems Analysis Fax: 43 2236 71313 Schlossplatz 1 E-mail: [email protected] A-2361 Laxenburg, Austria Web: www.iiasa.ac.at Interim Report IR-03-078 Evolutionary Game Dynamics Josef Hofbauer ([email protected]) Karl Sigmund ([email protected]) Approved by Ulf Dieckmann ([email protected]) Project Leader, Adaptive Dynamics Network December 2003 Interim Reports on work of the International Institute for Applied Systems Analysis receive only limited review. Views or opinions expressed herein do not necessarily represent those of the Institute, its National Member Organizations, or other organizations supporting the work. IIASA STUDIES IN ADAPTIVE DYNAMICS NO. 76 The Adaptive Dynamics Network at IIASA fosters the develop- ment of new mathematical and conceptual techniques for under- standing the evolution of complex adaptive systems. Focusing on these long-term implications of adaptive processes in systems of limited growth, the Adaptive Dynamics Network brings together scientists and institutions from around the world with IIASA acting as the central node. Scientific progress within the network is collected in the IIASA ADN Studies in Adaptive Dynamics series. No. 1 Metz JAJ, Geritz SAH, Meszéna G, Jacobs FJA, van No. 11 Geritz SAH, Metz JAJ, Kisdi É, Meszéna G: The Dy- Heerwaarden JS: Adaptive Dynamics: A Geometrical Study namics of Adaptation and Evolutionary Branching. IIASA of the Consequences of Nearly Faithful Reproduction. IIASA Working Paper WP-96-077 (1996). Physical Review Letters Working Paper WP-95-099 (1995). van Strien SJ, Verduyn 78:2024-2027 (1997). Lunel SM (eds): Stochastic and Spatial Structures of Dynami- cal Systems, Proceedings of the Royal Dutch Academy of Sci- No. -
Evolutionary Game Theory: ESS, Convergence Stability, and NIS
Evolutionary Ecology Research, 2009, 11: 489–515 Evolutionary game theory: ESS, convergence stability, and NIS Joseph Apaloo1, Joel S. Brown2 and Thomas L. Vincent3 1Department of Mathematics, Statistics and Computer Science, St. Francis Xavier University, Antigonish, Nova Scotia, Canada, 2Department of Biological Sciences, University of Illinois, Chicago, Illinois, USA and 3Department of Aerospace and Mechanical Engineering, University of Arizona, Tucson, Arizona, USA ABSTRACT Question: How are the three main stability concepts from evolutionary game theory – evolutionarily stable strategy (ESS), convergence stability, and neighbourhood invader strategy (NIS) – related to each other? Do they form a basis for the many other definitions proposed in the literature? Mathematical methods: Ecological and evolutionary dynamics of population sizes and heritable strategies respectively, and adaptive and NIS landscapes. Results: Only six of the eight combinations of ESS, convergence stability, and NIS are possible. An ESS that is NIS must also be convergence stable; and a non-ESS, non-NIS cannot be convergence stable. A simple example shows how a single model can easily generate solutions with all six combinations of stability properties and explains in part the proliferation of jargon, terminology, and apparent complexity that has appeared in the literature. A tabulation of most of the evolutionary stability acronyms, definitions, and terminologies is provided for comparison. Key conclusions: The tabulated list of definitions related to evolutionary stability are variants or combinations of the three main stability concepts. Keywords: adaptive landscape, convergence stability, Darwinian dynamics, evolutionary game stabilities, evolutionarily stable strategy, neighbourhood invader strategy, strategy dynamics. INTRODUCTION Evolutionary game theory has and continues to make great strides. -
2.4 Mixed-Strategy Nash Equilibrium
Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY May 2005 ( Massachusetts Institute of Technology 2005. All rights reserved. Author............................. ......--.. ., ............... Department of Electrical Engineering and Computer Science May 6, 2005 Certifiedby.................... ......... T...... ... .·..·.........· George C. Verghese Professor Thesis Supervisor ... / ., I·; Accepted by ( .............. ........1.-..... Q .--. .. ....-.. .......... .. Arthur C. Smith Chairman, Department Committee on Graduate Students MASSACHUSETTS INSTilRE OF TECHNOLOGY . I ARCHIVES I OCT 21 2005 1 LIBRARIES Game Theoretic Analysis and Agent-Based Simulation of Electricity Markets by Teruo Ono Submitted to the Department of Electrical Engineering and Computer Science on May 6, 2005, in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science Abstract In power system analysis, uncertainties in the supplier side are often difficult to esti- mate and have a substantial impact on the result of the analysis. This thesis includes preliminary work to approach the difficulties. In the first part, a specific electricity auction mechanism based on a Japanese power market is investigated analytically from several game theoretic viewpoints. In the second part, electricity auctions are simulated using agent-based modeling. Thesis Supervisor: George C. Verghese Title: Professor 3 Acknowledgments First of all, I would like to thank to my research advisor Prof. George C. Verghese. This thesis cannot be done without his suggestion, guidance and encouragement. I really appreciate his dedicating time for me while dealing with important works as a professor and an educational officer. -
Econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Banerjee, Abhijit; Weibull, Jörgen W. Working Paper Evolution and Rationality: Some Recent Game- Theoretic Results IUI Working Paper, No. 345 Provided in Cooperation with: Research Institute of Industrial Economics (IFN), Stockholm Suggested Citation: Banerjee, Abhijit; Weibull, Jörgen W. (1992) : Evolution and Rationality: Some Recent Game-Theoretic Results, IUI Working Paper, No. 345, The Research Institute of Industrial Economics (IUI), Stockholm This Version is available at: http://hdl.handle.net/10419/95198 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. www.econstor.eu Ind ustriens Utred n i ngsi nstitut THE INDUSTRIAL INSTITUTE FOR ECONOMIC AND SOCIAL RESEARCH A list of Working Papers on the last pages No. -
The Replicator Dynamics with Players and Population Structure Matthijs Van Veelen
The replicator dynamics with players and population structure Matthijs van Veelen To cite this version: Matthijs van Veelen. The replicator dynamics with players and population structure. Journal of Theoretical Biology, Elsevier, 2011, 276 (1), pp.78. 10.1016/j.jtbi.2011.01.044. hal-00682408 HAL Id: hal-00682408 https://hal.archives-ouvertes.fr/hal-00682408 Submitted on 26 Mar 2012 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Author’s Accepted Manuscript The replicator dynamics with n players and population structure Matthijs van Veelen PII: S0022-5193(11)00070-1 DOI: doi:10.1016/j.jtbi.2011.01.044 Reference: YJTBI6356 To appear in: Journal of Theoretical Biology www.elsevier.com/locate/yjtbi Received date: 30 August 2010 Revised date: 27 January 2011 Accepted date: 27 January 2011 Cite this article as: Matthijs van Veelen, The replicator dynamics with n players and population structure, Journal of Theoretical Biology, doi:10.1016/j.jtbi.2011.01.044 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. -
The Replicator Equation on Graphs
The Replicator Equation on Graphs The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Ohtsuki Hisashi, Martin A. Nowak. 2006. The replicator equation on graphs. Journal of Theoretical Biology 243(1): 86-97. Published Version doi:10.1016/j.jtbi.2006.06.004 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:4063696 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Replicator Equation on Graphs Hisashi Ohtsuki1;2;¤ & Martin A. Nowak2;3 1Department of Biology, Faculty of Sciences, Kyushu University, Fukuoka 812-8581, Japan 2Program for Evolutionary Dynamics, Harvard University, Cambridge MA 02138, USA 3Department of Organismic and Evolutionary Biology, Department of Mathematics, Harvard University, Cambridge MA 02138, USA ¤The author to whom correspondence should be addressed. ([email protected]) tel: +81-92-642-2638 fax: +81-92-642-2645 Abstract : We study evolutionary games on graphs. Each player is represented by a vertex of the graph. The edges denote who meets whom. A player can use any one of n strategies. Players obtain a payo® from interaction with all their immediate neighbors. We consider three di®erent update rules, called `birth-death', `death-birth' and `imitation'. A fourth update rule, `pairwise comparison', is shown to be equivalent to birth-death updating in our model. -
Thesis This Thesis Must Be Used in Accordance with the Provisions of the Copyright Act 1968
COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The influence of topology and information diffusion on networked game dynamics Dharshana Kasthurirathna A thesis submitted in fulfillment of the requirements for the degree of Doctor of Philosophy Complex Systems Research Group Faculty of Engineering and IT The University of Sydney March 2016 Declaration I hereby declare that this submission is my own work and that, to the best of my knowledge and belief, it contains no material previously published or written by another person nor material which to a substantial extent has been accepted for the award of any other degree or diploma of the University or other institute of higher learning, except where due acknowledgement has been made in the text. -
Introduction to Game Theory I
Introduction to Game Theory I Presented To: 2014 Summer REU Penn State Department of Mathematics Presented By: Christopher Griffin [email protected] 1/34 Types of Game Theory GAME THEORY Classical Game Combinatorial Dynamic Game Evolutionary Other Topics in Theory Game Theory Theory Game Theory Game Theory No time, doesn't contain differential equations Notion of time, may contain differential equations Games with finite or Games with no Games with time. Modeling population Experimental / infinite strategy space, chance. dynamics under Behavioral Game but no time. Games with motion or competition Theory Generally two player a dynamic component. Games with probability strategic games Modeling the evolution Voting Theory (either induced by the played on boards. Examples: of strategies in a player or the game). Optimal play in a dog population. Examples: Moves change the fight. Chasing your Determining why Games with coalitions structure of a game brother across a room. Examples: altruism is present in or negotiations. board. The evolution of human society. behaviors in a group of Examples: Examples: animals. Determining if there's Poker, Strategic Chess, Checkers, Go, a fair voting system. Military Decision Nim. Equilibrium of human Making, Negotiations. behavior in social networks. 2/34 Games Against the House The games we often see on television fall into this category. TV Game Shows (that do not pit players against each other in knowledge tests) often require a single player (who is, in a sense, playing against The House) to make a decision that will affect only his life. Prize is Behind: 1 2 3 Choose Door: 1 2 3 1 2 3 1 2 3 Switch: Y N Y N Y N Y N Y N Y N Y N Y N Y N Win/Lose: L W W L W L W L L W W L W L W L L W The Monty Hall Problem Other games against the house: • Blackjack • The Price is Right 3/34 Assumptions of Multi-Player Games 1. -
Arxiv:2006.00397V3 [Q-Bio.PE] 4 Mar 2021
A Finite Population Destroys a Traveling Wave in Spatial Replicator Dynamics Christopher Griffin ∗‡ Riley Mummah† Russ deForest ‡ Abstract We derive both the finite and infinite population spatial replicator dynamics as the fluid limit of a stochastic cellular automaton. The infinite population spatial replicator is identical to the model used by Vickers and our derivation justifies the addition of a diffusion to the replicator. The finite population form generalizes the results by Durett and Levin on finite spatial replicator games. We study the differences in the two equations as they pertain to a one-dimensional rock-paper-scissors game. 1 Introduction Evolutionary games using the replicator dynamic have been studied extensively and are now well documented [1{6]. Variations on the classical replicator dynamic include discrete time dynamics [7] and mutations [8,9]. Additional evolutionary dynamics, such as imitation [1,4,10,11] and exchange models [12] have been studied. Alternatively evolutionary games have been extended to include spatial models by a number of authors [13{20]. Most of these papers append a spatial component to the classical replicator dynamics (see e.g., [18]) or discuss finite population replicator dynamics in which total population counts are used (see e.g., [13]). In the latter case, a spatial term is again appended to the classical replicator structure. In [21], Durrett and Levin study discrete and spatial evolutionary game models and compare them to their continuous, aspatial analogs. For their study the authors focus on a specific class of two-player two-strategy games using a hawk-dove payoff matrix. Because their payoff matrix is 2 × 2, a single (spatial) variable p(x; t) can be used to denote the proportion of the population playing hawk (Strategy 1) while a second variable s(x; t) denotes the total population. -
Replicator Dynamics
Replicator Dynamics 1 Nash makes sense (arguably) if… -Uber-rational -Calculating 2 Such as Auctions… 3 Or Oligopolies… Image courtesy of longislandwins on Flickr. CC-BY Image courtesy of afagen on Flickr. CC BY NC-SA 4 But why would game theory matter for our puzzles? 5 Norms/rights/morality are not chosen; rather… We believe we have rights! We feel angry when uses service but doesn’t pay 6 But… From where do these feelings/beliefs come? 7 In this lecture, we will introduce replicator dynamics The replicator dynamic is a simple model of evolution and prestige-biased learning in games Today, we will show that replicator leads to Nash 8 We consider a large population, N, of players Each period, a player is randomly matched with another player and they play a two-player game 9 Each player is assigned a strategy. Players cannot choose their strategies 10 We can think of this in a few ways, e.g.: • Players are “born with” their mother’s strategy (ignore sexual reproduction) • Players “imitate” others’ strategies 11 Note: Rationality and consciousness don’t enter the picture. 12 Suppose there are two strategies, A and B. We start with: Some number, NA, of players assigned strategy A And some number, NB, of players assigned strategy B 13 We denote the proportion of the population playing strategy A as XA, so: xA = NA/N xB = NB/N 14 The state of the population is given by (xA, xB) where xA ≥ 0, xB ≥ 0, and xA + xB = 1. 15 Since players interacts with another randomly chosen player in the population, a player’s EXPECTED payoff is determined by the payoff matrix and the proportion of each strategy in the population. -
Replicator Equation on Networks with Degree Regular Communities Arxiv
Replicator equation on networks with degree regular communities Daniele Cassese∗ Emmanuel College, University of Cambridge, CB2 3AP Cambridge, UK ∗Corresponding author: [email protected] Abstract The replicator equation is one of the fundamental tools to study evolutionary dynamics in well-mixed populations. This paper contributes to the literature on evolutionary graph theory, providing a version of the replicator equation for a family of connected networks with communities, where nodes in the same community have the same degree. This replicator equation is applied to the study of different classes of games, exploring the impact of the graph structure on the equilibria of the evolutionary dynamics. Keywords: Replicator equation, evolutionary graph theory, prisoner's dilemma, hawk-dove, coordination 1 Introduction Evolutionary game theory stems from the field of evolutionary biology, as an application of game theory to biological contests, and successively finds applications in many other fields, such as sociology, economics and anthropology. The range of phenomena studied using evolutionary games is quite broad: cultural evolution [11], the change of behaviours and institutions over time [8], the evolution of preferences [6] or language [16], the persistence of inferior cultural conventions [7]. A particularly vaste literature investigates the evolutionary foundations of arXiv:1803.09146v2 [q-bio.PE] 8 Jan 2019 cooperation [4,9, 12] just to name a few. For an inspiring exposition of evolutionary game theory applications to economics and social sciences see [5]. One of the building blocks of evolutionary game theory is that fitness (a measure of re- productive success relative to some baseline level) of a phenotype does not just depend on the quality of the phenotype itself, but on the interactions with other phenotypes in the population: ∗The author thanks Hisashi Ohtsuki for useful comments and acknowledges support from FNRS (Belgium). -
The Replicator Dynamic (Draft)
The Replicator Dynamic (Draft) June 10, 2021 We now turn to the main object of our study, the learning dynamics themselves. We begin with the replicator dynamic, which is a foundational concept in evolutionary game theory (EGT) and population dynamics [7]. In the following we look at the case where only a single matrix A defines the game. This corresponds to a symmetric game in which the agent is, in essence, playing against themselves. One could equivalently think of this as a two player game in which B = AT , so we only need A to define the game. In this context an NE x¯ is a strategy for which x · x¯ ≤ x¯ · x¯ (1) The equivalent statement to Lemma 1.1 in this context is that x¯ is an NE if and only if (Ax)i = x · Ax for all i such that xi > 0. 1 Introducing the Replicator Dynamic Consider a large population, in which individuals are identified according to some pheno- type1. As an example, let us say that a population is divided into individuals with white fur, brown fur and black fur. In game theoretic terms, we can consider these as belonging to a set of pure strategies fW; Br; Blg. Let xi denote the proportion of the population who play with a given strategy i. In our example, x1 denotes the proportion who have white fur. T Then x = (x1; : : : xn) is a probability vector which takes values on the unit-simplex. The question of evolutionary game theory is to ask, which of these phenotypes will thrive, and which have the potential to become extinct? EGT takes the established principle of evolution that of `survival of the fittest’, and places it into a game theoretic framework, which we can analyse mathematically.