News Enough News. Let’s Kill Something. Yes, it’s that time again Ð time to talk about Turn Obvious Cheating Into Munchkin 2.5: We what’s new in Munchkin Land. were working on the next monster book for Barely Hidden Cheating Munchkin when we realized that That Big Every great roleplaying game needs a GM Sprechen Sie Munchkin? Company In Renton was slapping “.5” on all screen. We figured that if we printed one for We’re proud to announce that licensed their books. Who are we to pass up a hurtling the Munchkin RPG, maybe we’d fool some translations of Munchkin will soon be bandwagon? people into thinking it’s great, too. Well, we available for the German, French, Dutch, Munchkin: Quest for the Dragon’s can dream. Italian, and Korean markets; the European Hoard: It’s Munchkin! It’s a board game! The Munchkin Master’s Screen contains versions should be out by the time you read It’s . . . it’s . . . it’s just lots of tables for both players and GMs; a 12- this, with the Korean version coming in 2004. COOL! Everyone page adventure, “The Village of Omelet,” by (And there’s the possibility of a Chinese starts in the Tavern Jeff Tidball; and some Munchkin Munchkin later, as well!) and races to be the Cardboard Heroes drawn by John Kovalic Overseas retailers interested in obtaining first to pillage the and expertly colored by Alex Fernandez. (It these translations should talk to their local Dragon’s Hoard in the also contains Where We’re Going, and if you distributors. center of the dungeon. got this WWG inside the Munchkin Master’s Suitable for kids and Screen, you’ve just wasted a minute reading It Keeps Selling, and adults, the basic game all this. HAAA-ha!) Selling, and... usually plays in less The Munchkin Master’s Screen is As of the press date, sales of the original than half an hour. So available now. Go buy it. Buy two Ð you Munchkin had topped 45,000, and it’s quite play it again! This game never know when your players will decide to likely that by the time you read this, we will is very good for burn one. have sold our 50,000th Munchkin game. Sales anything from 3 to 6 of the entire Munchkin line are already into six players, and it’s very digits. More Munchkins different (still great, but Thanks to all our fans and our retail partners Sighted... different) with more for helping us reach these milestones! We aren’t slowing down at all Ð 2004 will players than with just a see the release of several new games for the few. When Life Hands You various Munchkin lines. We can’t talk about Misprints, Make Misprintade all of them yet, but here’s enough news to fill And For More the space: Hmm. That saying may need some work. News... Star Munchkin 2: We haven’t settled on a When we first printed Munchkin 3: Clerical Check out our website name we like for this expansion, but we are Errors, we failed to discover a printer error in at www.sjgames.com/munchkin/ for all the definitely working on it! More traps, more time to get it fixed. As a result, we had a latest munchkinly goodness! alien nasties, more cool gadgets, at least one number of Treasure cards with Door backs. We new card type, and Ð of course! Ð more briefly bemoaned our fate and prepared to -asers. dumpster several thousand decks . . . but the fans who heard about it said “Wait, save some for me.” And we realized that we ought to do just that. Bigger Digs, As a result, we’re offering very limited quantities of the misprinted decks via Same Great Trade Show Warehouse 23 . . . for only $5. Each deck also The GAMA Trade Show is moving to larger quarters in 2004, taking over the BIG new includes rules for using the misprinted cards in showroom at the Orleans Hotel in Las Vegas. We’re looking forward to it! Steve Jackson your Munchkin game Ð and since this is Games will have three booth spaces next year, featuring the latest stuff for all our hot Munchkin, those rules are blatantly abusive. games, including GURPS, Munchkin, Chez Geek, and some other stuff we can’t even You’re welcome. talk about yet. Be sure to come by and see us!

A New Warehouse . . . in Las Vegas! As of the beginning of 2004, Steve Jackson tant, now that we are shipping more card games A small bonus is that this will make it easier will be storing inventory, assembling games, and boardgames. for us to put on a good show every year at the and shipping product from a new warehouse in Why Vegas? Well, we had to find new space GAMA Trade Show, which is held in Las Las Vegas. Business office functions will be somewhere . . . we had completely outgrown Vegas. centered there. The creative staff and our Austin location, and we can’t expand there. This move should not affect retail customers Warehouse 23 will remain in Austin. Putting it in Vegas lets it stay under the direct at all. Distributors will have to remember to The new space will give us over 4,000 supervision of our Controller, Gail Barton, who correspond with the new location . .. and will square feet of high-ceiling warehouse, with real lives there. probably be able to get slightly faster deliveries docks, and more space for assembly . . . impor- on their orders.

2 Where We’re Going News Nine* Go In. Only One** Comes Out. * Authors. ** Book. Did you ever wonder what would happen if All the King’s Men. As befits an early-20th- is now the GURPS Traveller line editor, from a bunch of top GURPS authors were given century-phile, Brian has written a treatise on which lofty perch he oversees developments in carte blanche to write whatever they felt like? airships in GURPS games. the Third Imperium. Jon returns to his historical Well, we wondered . . . so we did. Nine authors Jonathan Woodward. With credits as roots with “Chariots,” a quasi-historical setting were given 10,000 words apiece and told to diverse as GURPS Ogre and the Hellboy of flashing bronze and valiant warriors. write whatever they felt like. Then we put the Sourcebook and Roleplaying Game, Jonathan As if this line-up weren’t enough, GURPS results into a book: GURPS All-Star Jam has earned a following for himself among All-Star Jam 2004 also features a cover by hot 2004. GURPS fans. His All-Star Jam chapter artist Greg Hyland (Munchkin Fu, Ninja Here are the authors and what they’ve done: examines the SF trope of Precursor races and Burger, “Murphy’s Rules”) and introductions Ken Hite. Ken is the co-author of GURPS their gaming implications. by Steve Jackson and Sean Punch. GURPS All- Alternate Earths and GURPS Alternate Earths Jon Zeigler. Jon has written several GURPS Star Jam 2004 will be on store shelves in 2, the author of GURPS Horror, Third Edition books, including the fan-favorite GURPS January. and GURPS Cabal, and the twisted genius Greece and GURPS Traveller: Rim of Fire. He behind the long-running “Suppressed Transmission” column in Pyramid. Ken’s contribution to All-Star Jam is a whole chapter on paranormal investigations, and what happens Tom Wham Rules! when the hunter becomes the haunted. Tom Wham is one of the greatest names in our hobby. No, he’s never designed a big role- Phil Masters. Phil co-wrote GURPS Castle playing system or a million-dollar computer game. But he’s been creating fun for more peo- Falkenstein and the Hellboy Sourcebook and ple, for longer, than almost anyone else in the hobby. Roleplaying Game, and wrote GURPS Arabian Tom got his start with TSR . . . the old, original TSR, back in Lake Geneva. He quickly devel- Nights, GURPS Atlantis, and GURPS Castle oped a reputation for his quick, wacky games, illustrated with his own cartoons. They were fast, Falkenstein: The Ottoman Empire, among fun, and always slightly skewed. Kings & Things, Elefant Hunt, File 13, and many others . . . many other credits. He has contributed Tom just kept going and going. “Alchemical Baroque,” a fairytale word of This fall, releases two Tom Wham games. The first is a new edition muskets, ghosts, and strange magics. of the game Tom is perhaps best known for . . . The Awful Green Things From Outer Space. Beth McCoy and Walter Milliken. Our next It’s a two-player game in which one side is the peaceful crew of a space exploration vessel, and “author” is actually the husband-and-wife team the other is the hungry Green Things. Did Aliens get the idea from Tom’s game? We’ll never behind GURPS Illuminati University and know . . . GURPS In Nomine. Beth is also the In SJ Games has released Awful Green Things before, but this new edition is an improvement. Nomine line editor. Their contribution (Walter It’s in the standard Munchkin-sized cardboard box . . . no more video box. And the counters are supplied the idea, and Beth wrote it down) is a die-cut . . . no more scissors work before you start! light-hearted campaign setting about extradimensional babysitting. And Now . . . The Snits! David Pulver. David has written and co- The other fall release is new for SJ Games, and will be great news to Wham fans. The Snits written and edited more GURPS books than we are back! The new Snits box contains both the classic Snit Smashing, never before available could possibly list in this space; he is currently except as a quick-and-dirty magazine edition, and the beloved and VERY WRONG Snits’ the line consultant for Transhuman Space. He Revenge. contributes a far-future galaxy for space-opera In Snit Smashing, each player controls both a horde of tiny Snits, bent only on running campaigns, written as only David can. around and reproducing, and a single bored Bolotomus, a blob of a creature who has nothing Gene Seabolt. Gene is our GURPS WWII better to do with his time than smash Snits. Simple, silly, and fun; it’s a game of outguessing the line editor. In addition to several books in the other players. Guess where their Snits will run. Smash them with your Bolotomus. Meanwhile, WWII line, Gene is the author of GURPS Myth move your Snits to where they won’t be smashed by your foes. and editor of several other books. He has If you were a Snit, would you take this stuff lying down? No, you wouldn’t. written a historical campaign framework about And thus we have Snits’ Revenge. a band of Spartan mercenaries exploring The entire play of Snits’ Revenge takes place inside a single Europe in the third century B.C. Bolotomus. The Snits, tired of being randomly smashed, William Stoddard. William burst onto the have declared war! They have invaded the body of one of GURPS scene with GURPS Steampunk in their tormentors and are trying to stomp its internal organs 2000, and hasn’t slowed down since. His most to death. recent project is GURPS Covert Ops, co- No, really. That’s what the game is about. written with Hans-Christian Vortisch. For All- And it’s fun. It’s basically a two-player game, but more can Star Jam, William offers a detailed play (now the poor Bolotomus is invaded by competing tribes examination of underground settings for of Snits, who will fight over his Spark of Life after they slay roleplaying adventures him). Brian Underhill. “Pulp God” Brian wrote Check these out. We’re very proud to be the means by which Wham’s madness returns to the GURPS Cliffhangers, GURPS SWAT, and a lives of gamers everywhere. couple of WWII books, Return to Honor and

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