Open Source Software - Definition, Advantages and Options
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FOSS Links FOSS = Free and Open Source Software This Is an Introduction to Several Free and Open Source Software Packages
FOSS Links FOSS = Free and Open Source Software This is an introduction to several Free and Open Source Software packages. All of these applications have detailed documentation available as well as dozens of YouTube tutorials. “Thou shalt backup lest thy suffer the mega-agonies of last data!” LibreOffice LibreOffice is a free and open-source office suite and includes the following applications: • Writer: This is an excellent replacement for Word • Impress: This replaces PowerPoint • Draw: A simple paint/drawing program • Calc: This is a spreadsheet application • Math: If you need to create a document with advanced mathematics symbols https://www.libreoffice.org/ Darktable DarkTable is an open source photography workflow application and raw developer. A virtual lighttable and darkroom for photographers. It manages your digital negatives in a database, lets you view them through a zoomable lighttable and enables you to develop raw images and enhance them. https://www.darktable.org/ GIMP The Gnu Image Manipulation Program is a bit-mapped graphic editor similar to Adobe Photoshop and Paint Shop Pro. http://www.gimp.org Krita KRITA is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone. It too, is basically a bit-mapped editor. concept art texture and matte painters illustrations and comic https://krita.org/en/ Inkscape Inkscape is a vector art program similar to Corel Draw and Adobe Illustrator. This is the tool you would use to create cover art, posters, banners, business cards, etc. http://www.inkscape.org Audacity Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. -
Capturejayhx Release Notes
CapturejayHX release notes - Version 2.3.7 - 1.7.17.10600 – 09/01/2019 - capturejayHX adds support for streaming and network playback of Secure Reliable Transport (SRT) feeds. SRT is a protocol designed for live video streaming over the public internet and provides reliable transmission similar to TCP, however, it does so at the application layer, using UDP protocol as an underlying transport layer. It supports packet recovery while maintaining low latency (default: 120 ms). SRT also supports encryption using AES. - Added RTP streaming support - Added RTP Pro-MPEG streaming support - Added MJPEG encoder for UDP streaming - Updated FFmpeg to version 4.0.2 - Added QuickSync H.264 video encoding and multichannel audio support (up to 16 channels) for WebRTC - Improved playback of RTSP streams. - Updated NDI to 3.5 version. - Updated NVIDIA components to Video_Codec_SDK_8.1.24 - Lots of other improvements and fixes in the capture/playback engine. Winjay S.r.l. Via Enrico Dandolo, 73 - 76123 ANDRIA (BT) – VAT ID: IT-05652830729 Infoline / Fax: 0883-55.34.10 / http://www.winjay.it - [email protected] - Version 2.3.6 - 1.7.12.9930 – 03/12/2018 - Added QuickSync H.264 video encoding and multichannel audio support (up to 16 channels) for WebRTC - Improved playback of RTSP streams. - Core FFmpeg components updated to release 3.4.2 version - Updated NVIDIA components to Video_Codec_SDK_8.1.24 - Fixed correct frame order in UDP streams playback - Fixed audio/video synchronization issue after temporary loss of an input signal - Fixed RTSP/RTMP streams reconnect problem on network failure - Lots of other improvements and fixes in the capture/playback engine. -
Darktable 1.2 Darktable 1.2 Copyright © 2010-2012 P.H
darktable 1.2 darktable 1.2 Copyright © 2010-2012 P.H. Andersson Copyright © 2010-2011 Olivier Tribout Copyright © 2012-2013 Ulrich Pegelow The owner of the darktable project is Johannes Hanika. Main developers are Johannes Hanika, Henrik Andersson, Tobias Ellinghaus, Pascal de Bruijn and Ulrich Pegelow. darktable is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. darktable is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with darktable. If not, see http://www.gnu.org/ licenses/. The present user manual is under license cc by-sa , meaning Attribution Share Alike . You can visit http://creativecommons.org/ about/licenses/ to get more information. Table of Contents Preface to this manual ............................................................................................... v 1. Overview ............................................................................................................... 1 1.1. User interface ............................................................................................. 3 1.1.1. Views .............................................................................................. -
Ffmpeg Command Android Studio
Ffmpeg command android studio Continue FFMpeg/FFprobe is designed for Android. Run the FFmpeg and FFprobe commands with ease in your Android project. About this project is a continuation of the FFmpeg Android Java fork by WritingMinds. This plug captures the CAN LINK EXECUTABLE ffmpeg: it has the issue of text movement on x86 devices along with some other bugfixes, new features and the latest FFmpeg builds. Bravobit FFmpeg-Android architecture works on the following architectures: armv7-neon armv8 x86 x86_64 FFmpeg assemblage FFmpeg in this project was built with the following libraries: x264 r2851 ba24899 libpng 1.6.0 21 free type2 2.8.1 libmp3lame 3.100 libvorbis 1.3.5 libvpx v1.6.1-1456-g7d1bf5d libopus 1.2.1 fontconfig 2.11.11.294 libass 0.14.0 fribidi 0.19.7 Expat 2.1.0 fdk-aac 0.1.6 Features Uses the newest FFmpeg release n4.0-39-gda39990 Uses the native capabilities of the processor on the ARM FFprobe architecture bundled in this library too included the Network Features Multithreading Use Start To Enable Dependency Dependencies 'implementation':nl.bravobit:android-ffmpeg:1.1.7' Check if FFmpeg is supported To check Whether FFmpeg is available on your device you can use the following method. if (FFmpeg.getInstance (this) you will run the FFmpeg command In this code example we will run the ffmpeg version team. FFmpeg ffmpeg - FFmpeg.getInstance (context); to run the ffmpeg-version command you just need to go through the version of ffmpeg.execute (cmd, the new ExecuteBinaryResponseHandler () - @Override public void onStart () @Override public void on Progress (String message) @Override public void on The Mail (String message) @Override public emptiness onSuccess (String message) @Override public emptiness onFinish () Stop (or leave) FFmp to stop the FFmpeg process running, just call .send'ytSignal () at FFtask, which works: FFmpeg ffmpeg and FFmpeg.getInstance (context); FFtask ffTask - ffmpeg.execute (.. -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Affinity Photo-Digikam Summer 2020
UCLA Research Workshop Series Summer 2020 Affinity Photo & digiKam Anthony Caldwell What is Affinity Photo? Wikipedia: Affinity Photo is a raster graphics editor Serif: If you could create your own photo editing software, it would work like this. What is digiKam? Wikipedia: digiKam is a free and open-source image organizer and tag editor digiKam: digiKam is an advanced open-source digital photo management application that provides a comprehensive set of tools for importing, managing, editing, and sharing photos and raw files. Color Color Space Wikipedia: A color space is a specific organization of colors. In combination with physical device profiling, it allows for reproducible representations of color, in both analog and digital representations. Color depth The human eye can distinguish around a million colors Color depth 1-bit color 2 colors 2-bit color 4 colors 3-bit color 8 colors 4-bit color 16 colors 5-bit color 32 colors 8-bit color 256 colors 12-bit color 4096 colors High color (15/16-bit) 32,768 colors or 65,536 colors True color (24-bit) 16,777,216 colors Deep color (30-bit) 1.073 billion 36-bit approximately 68.71 billion colors 48-bit approximately 281.5 trillion colors Note: different configurations of software and hardware can produce different color values for each bit depth listed Color Space Commission internationale de l’éclairage 1931 color space Image Source: https://dot-color.com Color Space Additive color mixing Image Source: https://en.wikipedia.org Color Space K Subtractive color mixing Image Source: https://en.wikipedia.org Color Space The Lab Color Space Image Source: https://docs.esko.com/ Color Space Color Space Comparison Image Source: https://www.photo.net Affinity Photo and digiKam… Questions? Anthony Caldwell UCLA Digital Research Consortium Scholarly Innovation Labs 11630L Charles E. -
Blender Instructions a Summary
BLENDER INSTRUCTIONS A SUMMARY Attention all Mac users The first step for all Mac users who don’t have a three button mouse and/or a thumb wheel on the mouse is: 1.! Go under Edit menu 2.! Choose Preferences 3.! Click the Input tab 4.! Make sure there is a tick in the check boxes for “Emulate 3 Button Mouse” and “Continuous Grab”. 5.! Click the “Save As Default” button. This will allow you to navigate 3D space and move objects with a trackpad or one-mouse button and the keyboard. Also, if you prefer (but not critical as you do have the View menu to perform the same functions), you can emulate the numpad (the extra numbers on the right of extended keyboard devices). It means the numbers across the top of the standard keyboard will function the same way as the numpad. 1.! Go under Edit menu 2.! Choose Preferences 3. Click the Input tab 4.! Make sure there is a tick in the check box for “Emulate Numpad”. 5.! Click the “Save As Default” button. BLENDER BASIC SHORTCUT KEYS OBJECT MODE SHORTCUT KEYS EDIT MODE SHORTCUT KEYS The Interface The interface of Blender (version 2.8 and higher), is comprised of: 1. The Viewport This is the 3D scene showing you a default 3D object called a cube and a large mesh-like grid called the plane for helping you to visualize the X, Y and Z directions in space. And to save time, in Blender 2.8, the camera (left) and light (right in the distance) has been added to the viewport as default. -
Tvorba Interaktivního Animovaného Příběhu
Středoškolská technika 2014 Setkání a prezentace prací středoškolských studentů na ČVUT Tvorba interaktivního animovaného příběhu Sami Salama Střední průmyslová škola na Proseku Novoborská 2, 190 00 Praha 9 1 Obsah 1 Obsah .................................................................................................................. 1 2 2D grafika (základní pojmy) ................................................................................. 3 2.1 Základní vysvětlení pojmu (počítačová) 2D grafika ....................................... 3 2.2 Rozdíl - 2D vs. 3D grafika .............................................................................. 3 2.3 Vektorová grafika ........................................................................................... 4 2.4 Rastrová grafika ............................................................................................ 6 2.5 Výhody a nevýhody rastrové grafiky .............................................................. 7 2.6 Rozlišení ........................................................................................................ 7 2.7 Barevná hloubka............................................................................................ 8 2.8 Základní grafické formáty .............................................................................. 8 2.9 Druhy komprese dat ...................................................................................... 9 2.10 Barevný model .......................................................................................... -
A Procedural Interface Wrapper for Houdini Engine in Autodesk Maya
A PROCEDURAL INTERFACE WRAPPER FOR HOUDINI ENGINE IN AUTODESK MAYA A Thesis by BENJAMIN ROBERT HOUSE Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Chair of Committee, André Thomas Committee Members, John Keyser Ergun Akleman Head of Department, Tim McLaughlin May 2019 Major Subject: Visualization Copyright 2019 Benjamin Robert House ABSTRACT Game development studios are facing an ever-growing pressure to deliver quality content in greater quantities, making the automation of as many tasks as possible an important aspect of modern video game development. This has led to the growing popularity of integrating procedural workflows such as those offered by SideFX Software’s Houdini FX into the already established de- velopment pipelines. However, the current limitations of the Houdini Engine plugin for Autodesk Maya often require developers to take extra steps when creating tools to speed up development using Houdini. This hinders the workflow for developers, who have to design their Houdini Digi- tal Asset (HDA) tools around the limitations of the Houdini Engine plugin. Furthermore, because of the implementation of the HDA’s parameter display in Maya’s Attribute Editor when using the Houdini Engine Plugin, artists can easily be overloaded with too much information which can in turn hinder the workflow of any artists who are using the HDA. The limitations of an HDA used in the Houdini Engine Plugin in Maya as a tool that is intended to improve workflow can actually frustrate and confuse the user, ultimately causing more harm than good. -
Mi Army Maya Download Crack
Mi Army Maya Download Crack Mi Army Maya Download Crack 1 / 2 Copy video URL Copy embed code Report issue · Powered by Streamable. Mi Army For Maya Download Crack ->>> http://urllie.com/wn9ff 42 views.. Miarmy 6.2 for Autodesk Maya | crowd-simulation plugin for Maya https://goo.gl/uWs11s More plugin .... Miarmy for maya. Bored of creating each separate models for warfield or fight. Now it's easy to create army. This plug-in is useful for creating armies reducing the .... 11.6MB Miarmy (named My Army) is a Maya plugin for crowd simulation AI behavioral animation creature physical .. KickassTorrents - Download torrent from .... free software downloadfree software download sitespc software free download full ... Miarmy (named “My Army”) is a Maya plugin for crowd simulation, AI, .... It's fast, fluid, intuitive, and designed to let you do what you want, the way you want. What you will get: Miarmy Express; Installation Guide; Free License .... Used to kill for MOD, MI ARMY, FBM, PB ADDICTS, ALL STAR KIDZ. Godonthefield is offline Miarmy pro maya 2011 torrent download, miarmy for maya .... Plugins Reviews and Download free for CG Softwares ... Basefount released Miarmy 7 with Maya 2019 Support. CGRecord ... Basefount released the new update of its crowd simulation tool for Autodesk Maya - Miarmy 7.. Plugins Reviews and Download free for CG Softwares ... [ #Autodesk #Maya #Basefount #Miarmy #Crowd #Simulation ]. Basefount has released Miarmy 6.5, the latest update to its crowd-simulation system for Maya with .... ... and Software Crack Full Version Title Download Android Games / PC Games and Software Crack Full Version: Miarmy 3.0 for Autodesk Maya Link Download. -
“How Do I Blur the Pencil?” Children's Learning About Drawing And
REVISTA MULTIMÉDIA DE INVESTIGAÇÃO EM EDUCAÇÃO / MULTIMEDIA JOURNAL OF RESEARCH IN EDUCATION Centro de Investigação e Inovação em Educação Centre for Research and Innovation in Education Sensos-e Vol: I Num: 1, mai 2014 ISSN 2183-1432 URL: http://sensos-e.ese.ipp.pt/?p=5495 “How do I blur the pencil?” Children’s learning about drawing and collaboration using MyPaint Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Maria P. Figueiredo Viseu Afiliação: Escola Superior de Educação e CI&DETS, Instituto Politécnico de Autor: Nelson Gonçalves Viseu Autor: Maria Helena Lopes Afiliação: Agrupamento de Escolas da Zona Urbana de Viseu Autor: Maria de Fátima Barreiros Afiliação: Agrupamento de Escolas de Castro Daire Resumo: No âmbito de um Mestrado em Educação Pré-Escolar, foi lançado um desafio relativo ao uso de Software Livre com crianças em contextos educativos. Duas educadoras de infância experientes exploraram o MyPaint com uma mesa de desenho digital com os seus grupos. Durante a experiência, foram recolhidos dados sobre a forma como as crianças se apropriaram do uso do software e sobre dimensões da sua aprendizagem do e com o software. Através de uma análise de conteúdo, diferentes aspetos da experiência foram agrupados em temas: organização da exploração do software nos dois contextos; aprendizagem das crianças sobre desenho e materiais de desenho, com relações entre o uso do software o desenho tradicional; e a colaboração para a aprendizagem. A discussão destaca as dimensões da Pedagogia da Educação de Infância mais relevantes na experiência. Palavras-Chave: educação de infância, educação artística, TIC na educação, software livre, uso do computador Página 1 de 16 Abstract: In a Master's Degree in Early Childhood Education, a challenge about using Free Software applications with children in educational contexts was proposed to the students. -
A Bibliography of Publications in Computer Graphics World
A Bibliography of Publications in Computer Graphics World Nelson H. F. Beebe University of Utah Department of Mathematics, 110 LCB 155 S 1400 E RM 233 Salt Lake City, UT 84112-0090 USA Tel: +1 801 581 5254 FAX: +1 801 581 4148 E-mail: [email protected], [email protected], [email protected] (Internet) WWW URL: http://www.math.utah.edu/~beebe/ 21 June 2011 Version 1.18 Title word cross-reference 76 [Ano91b]. '90s [Rob93g]. '92 [Ano92-38]. '95 [Doy95]. '96 [Ano95-60]. 97 [Ano97-45]. 97/ FastSOLID [Ano97-37]. 98 [Ano98-47]. 1- [Tuc96]. 1.1 [Ano98-48]. 16-bit [Ano95-28]. A-h-h-h-h [Rob98h]. A/V [Har96a]. ABC [Spr94]. ABCs [Emm91c]. 2.0 [Gra96]. 21-inch [Ano95-29]. ability [Rob94a]. able [Coh96]. 2D [Coc95f, Mac90a]. 2nd [Ano96n]. Accelerating [Sch95a, Sch95b]. acceleration [Rob96d]. accelerator [Cla96]. 3.0 [Ano97-40]. 3.1 [Ano98-49]. accelerators [Coc95a, Ano95-34]. 3.5 [Ano97-44]. 3000 [Ano91-32]. acceptance [Rob94a]. 3D [Ano95-48, Coc95b, Ano90f, Rob90f]. accommodate [Pot97a]. 3D. [Ano98q]. 3D/Eye [Ano95-38]. According [Mah95c]. achieve [Emm94]. Achieving [Pot96a]. ACIS [Por95b]. 4.1 [Ano97-47]. 4.5 [Ano98-45]. Across [Sor90a]. Act [Rob94a]. 4D [Ano97-37]. Action [Mor93]. action-adventure [Rob96c]. 5 [Ano97-57]. 5.0 [Ano96-53]. 1 2 activity [RR97]. actual [Phi96e]. Photo [Ano90f]. Animation/ ADAMS [Ano95-52]. ADAMS/ Photo-Realism [Ano90f]. [Ano95-52]. Adding [Ano98q]. animations [Ano95-60, Phi95e]. addresses [Ano96-69]. Adds [Ano90n]. animator [Mah95c, Ano96-28]. adept [Pot96d]. adhered [Phi95e]. animators [Cra94]. Anime [Sav98]. Adobe [Ano96-50]. advance [Phi97e]. announced [Pot96e].