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YOUNG ADULT Steampunk is a subgenre of science that fuses futuristic and antiquated elements – in other words, a Sci-Fi Mashup of the Centuries!

All titles will be shelved in the Young Adult Lounge under the author’s last name unless otherwise noted.

Fiction

Bailey, Kristin. Legacy of the Clockwork Key. An orphaned sixteen-year-old servant in Victorian England finds love while unraveling the secrets of a mysterious society of inventors and their most dangerous creation.

Beck, Ian. Pastworld. In 2050, while visiting Pastworld, a Victorian London theme park, teenaged Caleb meets seventeen- year-old Eve, a Pastworld inhabitant who has no knowledge of the modern world, and both become pawns in a murderer's diabolical plan that reveals disturbing truths about the teenagers' origins.

Carriger, Gail. Etiquette and Espionage. In an alternate England of 1851, spirited fourteen-year-old Sophronia is enrolled in a finishing school where, she is surprised to learn, lessons include not only the fine arts of dance, dress, and etiquette, but also diversion, deceit, and espionage. The second title in the Finishing School series is Curtsies and Conspiracies.

Carriger, Gail. Soulless. (Adult Fiction Carriger) When soulless spinster Alexia accidentally kills a attacking her, the Lord Maccon is sent by to investigate. With unexpected appearing and expected vampires disappearing, everyone seems to believe Alexia is responsible. Can she figure out what is actually happening to London's high society? Subsequent titles in Parasol Protectorate series include Changeless, Blameless, Heartless, and Timeless.

Clare, Cassandra. A Clockwork . When sixteen-year-old orphan Tessa Fell's older brother suddenly vanishes, her search for him leads her into Victorian-era London's dangerous underworld, and when she discovers that she herself is a Downworlder, she must learn to trust the -killing Shadowhunters if she ever wants to learn to control her powers and find her brother. Another title in the Infernal Devices series is Clockwork Prince.

Cornish, D.M. Foundling. Having grown up in a home for foundlings and possessing a girl's name, Rossamund sets out to report to his new job as a lamplighter and has several adventures along the way as he meets people and who are more complicated that he previously thought. Companion titles are Lamplighter and Factotum.

Cross, Kady. The Girl in the Steel . Finley, who has a beastly alter ego inside of her, joins Duke Griffin's army of misfits to help stop the Machinist, the criminal behind a series of automaton crimes, from carrying out a plan to kill Queen Victoria during the Jubilee.

Duprau, Jeanne. City of Ember. In the year 241, twelve-year-old Lina trades jobs on Assignment Day to be a Messenger to run to new places in her decaying but beloved city, perhaps even to glimpse Unknown Regions. Other titles in this series include The People of Sparks, The Prophet of Yonwood, and The Diamond of Darkhold.

Freer, Dave. The Steam Mole. In an alternate Australia dominated by coal power and the , Clara and Tim arrive in the rebel republic of Westralia, where people are nocturnal and live underground, burrowing with machines called steam moles.

Habel, Lia. Dearly, Departed. In the year 2195 when society is technologically advanced but follows the social mores of Victorian England, recently orphaned Nora Dearly is left at the mercy of her domineering, social-climbing aunt, until she is nearly kidnapped by and falls in with a group of mysterious, -clad commandos.

Harland, Richard. Worldshaker. Sixteen-year-old Col Porpentine is being groomed as the next Commander of Worldshaker, a juggernaut where elite families live on the upper decks while the Filthies toil below, but when he meets Riff, a Filthy girl on the run, he discovers how ignorant he is of his home and its residents.

Kittredge, Caitlin. The Iron Thorn. In an alternate 1950s, mechanically gifted fifteen-year-old Aoife Grayson, whose family has a history of going mad at sixteen, must leave the totalitarian city of Lovecraft and venture into the world of to solve the mystery of her brother's disappearance and the mysteries surrounding her father and the Land of Thorn. The other titles in the Iron Codex series include The Nightmare Garden and The Mirrored Shard.

Kress, Adrienne. The Friday Society. Cora, Nellie, and Michiko, teenaged assistants to three powerful men in Edwardian London, meet by chance at a ball that ends with the discovery of a murdered man, leading the three to work together to solve this and related crimes without drawing undue attention to themselves.

Marino, Andy. Uncrashable Dakota. In 1912, an airship on its maiden flight is hijacked and young Hollis Dakota, heir to the Dakota Aeronautics empire, his friend Delia, and stepbrother Rob, become embroiled in a family feud that could send the ship--and them--crashing from the sky.

Meyer, Marissa. Cinder. As plague ravages the overcrowded Earth, observed by a ruthless lunar people, Cinder, a gifted mechanic and cyborg, becomes involved with handsome Prince Kai and must uncover secrets about her past in order to protect the world in this futuristic take on the Cinderella story. Additional titles in the Lunar Chronicles include Scarlet and Cress.

Mieville, China. Railsea. On board the moletrain Medes, Sham Yes ap Soorap watches in awe as he witnesses his first moldywarpe hunt: the mole bursting from the earth, the harpoonists targeting their prey, the battle resulting in one's death & the other's glory. Soon he's hunted on all sides, by pirates, trainsfolk, monsters, & salvage-scrabblers. & might not be just Sham's life that's about to change. It could be the whole of the railsea.

Oppel, Kenneth. Airborn. Matt, a young cabin boy aboard an airship, and Kate, a wealthy young girl traveling with her chaperone, team up to search for the existence of mysterious winged creatures reportedly living hundreds of feet above the Earth's surface. Other titles in the series include Skybreaker and Starclimber.

Petrucha, Stefan. Ripper. Adopted by famous Pinkerton Agency Detective Hawking in 1895 , fourteen-year-old Carver Young hopes to find his birth father, but when he becomes involved in the pursuit of notorious killer Jack the Ripper, Carver discovers that finding the truth can be worse than ignorance.

Poe, Edgar Allan. Steampunk Poe. Presents a collection of Poe's short stories and poems, including "The Tell-Tale Heart," "The Fall of the House of Usher," and "The Raven," accompanied by steampunk-inspired illustrations.

Reeve, Philip. Fever Crumb. Foundling Fever Crumb has been raised as an engineer although females in the future London, England, are not believed capable of rational thought, but at age fourteen she leaves her sheltered world and begins to learn startling truths about her past while facing danger in the present. Other titles that follows include A Web of Air and Scrivener’s Moon. These books are prequels to the Mortal Engines series.

Rutkowski, Marie. The Cabinet of Wonders. (Juvenile Fiction Rutkowski) Twelve-year-old Petra, accompanied by her magical tin spider, goes to Prague hoping to retrieve the enchanted eyes the Prince of Bohemia took from her father, and is aided in her by a Roma boy and his sister. Other titles following this are The Celestial Globe and The Jewel of Kalderash.

Scott, Michael. The Alchemyst: The Secrets of the Immortal Nicholas Flamel. While working at pleasant but mundane summer jobs in San Francisco, fifteen-year-old twins, Sophie and Josh, suddenly find themselves caught up in the deadly, centuries-old struggle between rival alchemists, Nicholas Flamel and John Dee, over the possession of an ancient and powerful book holding the secret formulas for and everlasting life. Other titles in this series include The , The Sorceress, The Necromancer, The Warlock, and The Enchantress.

Slade, Arthur. The Hunchback Assignments. In Victorian London, fourteen-year-old Modo, a shape-changing hunchback, becomes a secret agent for the Permanent Association, which strives to protect the world from the evil machinations of the Clockwork Guild. Sequels include The Dark Deeps and Empire of Ruins.

Wells, H.G. The Time Machine. (Adult Fiction Wells) A young scientist, to the amazement and disbelief of his colleagues and other experts, has perfected a machine that lets him live one of mankind's oldest dreams--to live in times other than his own.

Westerfeld, Scott. Leviathan. In an alternate 1914 Europe, fifteen-year-old Austrian Prince Alek, on the run from the Clanker Powers who are attempting to take over the globe using mechanical machinery, forms an uneasy alliance with Deryn who, disguised as a boy to join the British Air Service, is learning to fly genetically-engineered beasts. The other titles in this trilogy are Behemoth and Goliath.

Winters, Ben H. Android Karenina. (Adult Fiction Winters) When a secret cabal of radical scientific revolutionaries launches an attack on Russian high society's high-tech lifestyle, the classic love story's heroes--Anna Karenina and Count Alexei Vronsky--must fight back with all their courage, all their gadgets, and all the power of a sleek new cyborg model like nothing the world has ever seen.

Nonfiction

Berry, Bob. How to Draw Steampunk. (Adult Nonfiction 741.51 B459h) Discover the secrets to drawing, painting and illustrating the curious world of in the Victorian Age.

Donovan, Art. The Art of Steampunk: Extraordinary Devices and Ingenious Contraptions from the Leading Artists of the Steampunk Movement. (Adult Nonfiction 709.0511 D7419a) A celebration the world of Steampunk: in which steam power and technology intertwine to create machines that are not only functional and practical, but unique and striking. Inside, you will find the fantastical and stunning artwork of Steampunk artists from around the world. The artwork of the 17 featured artists consists of everything from clocks and watches to light fixtures and jewelry, but every piece demonstrates hours of painstaking work and devotion from its creator. Grymm, Dr. 1000 Steampunk Creations: -, Gear and Art. (Adult Nonfiction 709.0511) Packed with 1,000 full-color photographs, 1,000 Steampunk Creations features a stunning and mind- boggling showcase of modified technology, art and sculpture, home décor, fashion and haberdashery, jewelry and accessories, and curious weapons, vehicles, and contraptions.

Link, Kelly and Gavin Grant. Steampunk!: an Anthology of Fantastically Rich and Strange Stories. (Young Adult Nonfiction 808.83 St313L) A collection of fourteen stories by well-known authors set in the age of steam engines and featuring automatons, clockworks, calculating machines, and other marvels that never existed.

Moore, Alan. The League of Extraordinary Gentlemen, Vol. 1. (Adult Nonfiction 741.5942 M781L v. 1) Feature the adventures of the League of Extraordinary Gentlemen, comprised of Captain Nemo, Allan Quartermain, the Invisible Man, Wilhelmina ―Mina‖ Murray, Detective Thomas Sawyer, and Dr. Jekyll and Mr. Hyde. A sequel to this is The League of Extraordinary Gentlemen, Vol. 2.

Telep, Trisha. & Clockwork: 13 Steampunk Romances. (Young Adult Nonfiction 808.83 C818t) Collects thirteen original stories set during the Victorian era, including tales of steam-powered machines, family secrets, and love.

Vandermeer, Ann and Jeff, ed. Steampunk. (Adult Nonfiction 808.83876 St313v) Replete with whimsical mechanical wonders and charmingly anachronistic settings, this pioneering anthology gathers a brilliant blend of fantastical stories. Steampunk originates in the romantic elegance of the Victorian era and blends in modern scientific advances—synthesizing imaginative technologies such as steam-driven robots, analog supercomputers, and ultramodern dirigibles. .

Willeford, Thomas. Steampunk Gear, Gadgets, and Gizmos: A Makers Guide to Creating Modern Artifacts. (Young Adult Nonfiction 745.5 W6655) Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices.

JLP/NM 12/13