Read Ebook {PDF EPUB} Amethyst in the Key of D by Rob Knight Zambian Kariba Amethyst. Zambian Kariba Amethyst are beautiful, blueberry-purple gemstones, with highly desirable blue flashes, from Zambia’s Livingstone district. Representing over 90 percent of Zambian Amethyst, Zambian Kariba Amethyst is not only widely recognized for its high quality, but also the mine’s social responsibility to their local community. Beauty. Raw Zambian Kariba Amethyst crystals are carefully sorted and graded in Zambia using stringent quality control measures to ensure they display its signature even, rich, blueberry-purple with blue flashes (a characteristic feature of some Brazilian and Zambian Amethyst), good brilliance, and an attractive luster. Zambian Kariba Amethyst also possesses an attractive, subtle color change to pink in candlelight (incandescent light). These key quality considerations are accentuated by optimal lapidary and an eye-clean clarity, the highest quality clarity grade for colored gemstones as determined by the world’s leading gemological laboratories. February’s birthstone, Amethyst was set into gold rings as early as 2500 BC and is a gemstone rich in myth, legend, and lore. Colored by trace amounts of iron, Amethyst is a variety of macrocrystalline (large crystal) Quartz that comes in pastel roses to deep purples. Derived from the Greek ‘amethustos’, which means ‘not drunk’, Amethyst is mythologically associated with Dionysus (Bacchus), the Greek god of wine, and was once fashioned into talismans and goblets to prevent intoxication. If you fill an Amethyst goblet with water, it does look a lot like wine, so perhaps this legend has a grain of truth after all. Long before Roman emperors donned the bright purple ‘toga picta’, pharaohs, kings and queens made purple a potent symbol of sovereignty. From the signet of Cleopatra, an Amethyst engraved with a figure of Bacchus, to the Amethyst necklace of Queen Charlotte, wife of George III of England, Amethyst will forever be linked to fashion, prestige, and power. Rarity. Found on every continent in varying degrees, Amethyst quality differs depending on origin, with Brazil, Madagascar, Uruguay, and Zambia the main sources. Zambian Kariba Amethyst is from the Kariba Mine in Zambia’s Livingstone district. Estimated at producing over 90 percent of Zambian Amethyst, the mine has been in operation for well over thirty years. While the mine is mechanized, once the Amethyst veins are excavated, they are selectively hand mined by pick and shovel. Social responsibility toward their local community is at the heart of Kariba’s mining operations. With over 90 percent of gemstones enhanced, and many Amethysts’ heated to lighter or darken their hue, Zambian Kariba Amethyst is one of the few gemstones that are totally natural and unenhanced. Durability & Care. Zambian Kariba Amethyst is a durable gemstone (Mohs’ Hardness: 7) well-suited to everyday wear. Always store Zambian Kariba Amethyst carefully to avoid scuffs and scratches. Clean with gentle soap and lukewarm water, scrubbing behind the gem with a very soft toothbrush as necessary. After cleaning, pat dry with a soft towel or chamois cloth. Gem-Knight Amethyst. 1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand. Yugioh-Card database #9598 - rulings. English sets. Worldwide. Release Number Set Rarity 2012-07-24 HA06-EN047 Hidden Arsenal 6: Omega Xyz Secret Rare. North America. Release Number Set Rarity 2012-05-25 DT06-EN083 Duel Terminal 6b Duel Terminal Super Parallel Rare. Search categories. Other languages. 1 monstre "Chevalier-Gemmes" + 1 monstre de Type Aqua Doit d'abord être Invoquée par Fusion. Lorsque cette carte est envoyée depuis le Terrain au Cimetière : renvoyez toutes les Cartes Magie/Piège Posées sur le Terrain à la main. 1 „Edelstein-Ritter“-Monster + 1 Monster vom Typ Aqua Muss zuerst als Fusionsbeschwörung beschworen werden. Wenn diese Karte vom Spielfeld auf den Friedhof gelegt wird: Gib alle gesetzten Zauber- und Fallenkarten auf dem Spielfeld auf die Hand zurück. 1 mostro "Cavaliere-Gemma" + 1 mostro di Tipo Acqua Deve prima essere Evocato tramite Fusione. Quando questa carta viene mandata dal Terreno al Cimitero: fai ritornare tutte le Carte Magia e Trappola Posizionate sul Terreno nella mano. 1 monstruo "Caballero-Gema" + 1 monstruo de Tipo Aqua Debe ser primero Invocado por Fusión. Cuando esta carta es mandada al Cementerio desde el Campo: devuelve a la mano todas las Cartas Mágicas y de Trampa Colocadas en el Campo.

"젬나이트" 몬스터 + 물족 몬스터 이 카드는 융합 소환으로만 엑스트라 덱에서 특수 소환할 수 있다. ① : 이 카드가 필드 위에서 묘지로 보내졌을 경우에 발동한다. 필드에 세트된 마법 / 함정 카드를 전부 주인의 패로 되돌린다. Human Skin, Oral, and Gut Microbiomes Predict Chronological Age. Human gut microbiomes are known to change with age, yet the relative value of human microbiomes across the body as predictors of age, and prediction robustness across populations is unknown. In this study, we tested the ability of the oral, gut, and skin (hand and forehead) microbiomes to predict age in adults using random forest regression on data combined from multiple publicly available studies, evaluating the models in each cohort individually. Intriguingly, the skin microbiome provides the best prediction of age (mean ± standard deviation, 3.8 ± 0.45 years, versus 4.5 ± 0.14 years for the oral microbiome and 11.5 ± 0.12 years for the gut microbiome). This also agrees with forensic studies showing that the skin microbiome predicts postmortem interval better than microbiomes from other body sites. Age prediction models constructed from the hand microbiome generalized to the forehead and vice versa, across cohorts, and results from the gut microbiome generalized across multiple cohorts (United States, United Kingdom, and China). Interestingly, taxa enriched in young individuals (18 to 30 years) tend to be more abundant and more prevalent than taxa enriched in elderly individuals (>60 yrs), suggesting a model in which physiological aging occurs concomitantly with the loss of key taxa over a lifetime, enabling potential microbiome-targeted therapeutic strategies to prevent aging. IMPORTANCE Considerable evidence suggests that the gut microbiome changes with age or even accelerates aging in adults. Whether the age-related changes in the gut microbiome are more or less prominent than those for other body sites and whether predictions can be made about a person's age from a microbiome sample remain unknown. We therefore combined several large studies from different countries to determine which body site's microbiome could most accurately predict age. We found that the skin was the best, on average yielding predictions within 4 years of chronological age. This study sets the stage for future research on the role of the microbiome in accelerating or decelerating the aging process and in the susceptibility for age-related diseases. Keywords: age prediction; gut microbiota; oral microbiota; random forests; skin microbiota. Copyright © 2020 Huang et al. Figures. The distinct capability for age… The distinct capability for age prediction from gut (A), oral (B), and skin… The skin microbiota age prediction… The skin microbiota age prediction model can be applied across forehead and hand… Random Violence Technologies. Random Violence Technologies , also known as Team Mortis , was a team which competed in Series 1-4 of Robot Wars . Consisting of members from Cambridge and Nottingham, they entered the main competition in those series with Mortis , one of the most technologically advanced robots to compete in the early series. Contents. The Team [ edit | edit source ] Random Violence Technologies with Mortis at BattleBots Season 2.0. Random Violence Technologies was formed by Cambridge University alumni Rob Knight and Chris Sorsby, who first heard about Robot Wars in Bizarre Magazine, and their engineering teacher, Arthur Chilcott, who they persuaded to join the team. They entered the first series with Mortis , which they developed over time for entry into the next three series thereafter. The initial plan was for Mortis to have two ice axes, but this proved impossible to achieve within the weight limit [2] , so Chilcott designed the mechanism to drive a single axe, which was patented by the University of Cambridge. Mortis took three months to build, with the team working seven days a week on the robot, and after Series 1, Mortis was upgraded over three months to get it ready for Series 2 [3] . At the same time, Sorsby was replaced by Ben Impey, who in turn was replaced by PhD student Ben Gordon for Series 3. Gordon developed a brushless controller for the machine's upgraded drive and weapon systems, which was used for the robot's remaining appearances thereafter. [4] For Series 4, Paul Ford took Gordon's place as the team's third member. Mortis was introduced in Series 1 and 3 as coming from Cambridge University in Series 1, but despite the team members studying or working there and using the workshops, Mortis was not built as a school project, unlike Roadblock and T.R.A.C.I.E.. In Series 2, Mortis was credited as coming from Cambridge, and in Series 4 it was credited as being from "Nottingham and Cambridge". Over the course of its appearances, Mortis became notable for its sophisticated technology and reportedly high cost. Despite incorporating many donated parts, it was claimed to have been made from £40,000 worth of raw materials and valued at £250,000 at various points during the original show's run. As a result, Mortis was highly-fancied by the producers to win in earlier series, but only achieved a mixed run of success; reaching the Semi-Finals of Series 2 and winning the Series 4 War of Independence, but being eliminated in the heats in all of its other appearances. Following Mortis' run in Series 4, the original robot was retired from Robot Wars , with Random Violence Technologies commencing work on a new version for Series 5. However, they did not finish the new version of Mortis, and decided not to enter any series after Series 4 due to work and life commitments. [7] Team Members [ edit | edit source ] Rob Knight [ edit | edit source ] Rob Knight at the controls of Mortis in Series 1. The team captain, Rob Knight was one of the founder members of the team, and one of only two ever-present members of the team. He came up with the design and built Mortis with his friend Chris Sorsby, and was the team’s chief designer and procurer [8] . On screen, he was the team's main driver and weapons controller, and the main speaker in the team's introductions and interviews. Rob Knight lifts the War of Independence trophy. He was well known for appearing very confident. In Series 3, he admitted after Mortis' defeats to Gravedigger, and later Behemoth in The First World Championship, that he had expected to win. He was also confident enough to take on the House Robots, such as when he battered Matilda in its Series 2 Gauntlet run, after defeating Ming in Round 1 of Series 3, and taking on Sir Killalot in Round 1 of the War of Independence. However, whenever asked about whether he thought they would win, he would usually reply they had "a good chance". Arthur Chilcott [ edit | edit source ] Arthur and the team in Series 3. The other ever-present member of the team, Arthur Chilcott was a teacher at Cambridge University. Rob Knight and Chris Sorsby asked to join the team because he was an experienced engineer, though in an interview in The Constructor's Guide, part of The First Great War video, he claimed to know nothing about electronics [12] . He built the silicon-Carbide armour shell for Series 4. He designed and built the axe, which would take three attempts over the first few series to get right, and also built mechanical components for the robot [13] . Like Rob, he was known for seemingly being very confident about Mortis, such as when he described the axe as “the most awesome weapon on this site” after Mortis’ Series 2 Gauntlet run. After easily defeating Ming, he made a dismissive comment to Andrew Cotterell, which he took offence to, and decided that he would built a much better robot to defeat them. He was well known for his large beard, which was a source of mockery throughout the team’s appearances. After the team's Gauntlet run in Series 1, Jeremy Clarkson sarcastically quipped "Nice beard". Jonathan Pearce jokingly suggested the team should use Mortis' axe blade on Arthur's beard in the Series 2 Gauntlet run. In Series 3, Alexander Cotterell put on a fake beard to mock him, and after the final of the War of Independence, Craig Charles compared him to a member of ZZ Top. He used his experience in engineering to give advice to many other roboteers in the pits and helped them to repair and improve their robots. Even years after retiring from robot combat, he gave technical advice to many roboteers, including John Findlay of Extreme Robots [14] . Chris Sorsby [ edit | edit source ] Chris Sorsby at the controls in Series 1. Despite only being part of the team for one series, Chris Sorsby was a key figure in the creation of Mortis. Mortis began when he read about Robot Wars in Bizarre Magazine. He told his friend Rob Knight about it and together they built Mortis, with the help of Arthur Chilcott. The two of them were housemates who were studying engineering at Cambridge University together [15] . Having obtained permission from the University, they used Cambridge University’s workshops. Competing with the team in Series 1, Chris drove Mortis during the British Bulldog Trial, and the Heat Final against Recyclopse. He was bitterly unhappy about the decision going against Mortis. Ben Impey [ edit | edit source ] Ben Impey takes over the controls of Mortis. Only part of the team in Series 2, Ben Impey had a hobby in Model Making, and worked on the CNC machining of mechanical components for Mortis [16] . He also briefly drove Mortis in the Semi-Finals of that series, piloting Mortis in its re-run Trial and the battle with Panic Attack. This decision was made after Rob Knight refused to drive Mortis in its second attempt at the Trial, despite production crew encouraging the team to take another run after Mortis was immobilised by an arena spike in a way that production deemed unfair during the Pinball, even though Knight himself believed he had been made aware of the hazard. Ben Gordon [ edit | edit source ] Ben Gordon at BattleBots. Joining the team for Series 3, Ben Gordon designed electric parts for Mortis, and also built a custom three-channel brushless motor [18] . He was a PhD student at the Department of Electronic Engineering, and his PhD was on "The long-term economic viability of brushless drives". He built the 120 amp, triple channel, three-phase, brushless drive system from scratch in less than six months, including all the design and soldering. The system was the first of its kind. He also competed with the team when they entered BattleBots . Paul Ford [ edit | edit source ] Paul Ford in the pits. The final member of the team, Paul Ford was part of the team for Series 4. His role in the team is unknown, but he was shown working on parts after Round 2. He was not present for most of the teams appearances in the War of Independence, only appearing in the control pod during Round 1. Other [ edit | edit source ] There was another member of the team, who did not compete on television with Mortis. Little is known about him, other than that his first name was Ed. He was assigned by the team to produce lighter drive systems for Mortis, and developed a hydraulically-based system incorporating lawnmower-type units and a Briggs and Stratton engine. However, this system could not be fitted inside Mortis' chassis without requiring a total rebuild, resulting in him leaving Random Violence Technologies and entering the robot, Minotaur into Series 2 under his own team, where it competed in the Super Heavyweight Championship. Popularity [ edit | edit source ] Especially in earlier series, Random Violence Technologies became notable for their reportedly competitive spirit, as well as their confidence in Mortis' weapons and winning potential. While these were often countered by the team's awareness of their robot's unreliability, and their willingness to attack the House Robots following combat victories and successful Gauntlet/Trial runs, the former aspects affected their perceived popularity during Mortis' televised appearances. The team - and Mortis itself - would also become involved some of the most controversial moments from the earliest series of Robot Wars . In Series 1, Mortis lost its Heat Final against Recyclopse on a Judges' decision; its loss was met with applause from other roboteers in The Pits in support of Rex Garrod's machine. However, despite Mortis immobilising itself on the side bars and Recyclopse attempting to drive off it in the closing seconds, Random Violence Technologies vocally disagreed with the decision, believing that Mortis was more aggressive and mobile throughout the battle. While Mortis would eventually achieve vengeance against Recyclopse's successor, Cassius in the end-of-series special, Series 2 The Grudge Matches, Random Violence Technologies would become embroiled in more controversy in the main competition of their next series. Seeded second in Series 2 and fancied to win the championship outright, Mortis won its Heat to reach the Semi-Finals in that series. However, its first Pinball run there ended prematurely when one of its tracks became damaged by an arena spike, leaving it immobilised on one side and unable to score any points. Subsequently, the producers decided to give Mortis a second run to compensate, allegedly because the arena spikes were not intended to be used for the Pinball Trial. Accepting that the spikes were an active hazard, and highlighted a weakness in Mortis's tracks [6] , Knight objected to the producers' decision, insisting that a re-run would be unfair to the other competitors. Knight subsequently refused to drive Mortis for its Pinball re-run, handing the robot's controls over to Ben Impey. Under Impey's controls, Mortis qualified for the Semi-Final Arena stage at the expense of Napalm, allowing it to fight eventual Series 2 champion Panic Attack. In the end-of- series special, The Grudge Matches, Mortis' Pinball re-run was later implied to have been requested by Random Violence Technologies themselves, not the producers, resulting in the team and Mortis being somewhat disliked in later series. Alexander Cotterell (below) imitates the likeness of Arthur Chilcott prior to Mortis' battle against Ming. Throughout their appearances in Series 3, Mortis and Random Violence Technologies were jokingly booed by the audience and fellow roboteers, with Jonathan Pearce referring to the team as 'the students who fumed when eliminated controversially' while introducing Mortis in its Heat. Additionally, Andrew and Alexander Cotterell of Team Ming - Mortis' first-round opponents - parodied the team by respectively wearing a replica of Rob Knight's Hands-Free Operating System (see below) and a long white beard imitating that of Arthur Chilcott. Even after Mortis defeated Ming by turning it over, both Pearce and the audience enthusiastically cheered for the House Robots to pit it when it started fighting them. During Mortis' second-round battle in the same heat, numerous roboteers - including Chilcott - were also seen to cheer Gravedigger on as it fought - and eliminated - the latter. Hands-Free Operating System [ edit | edit source ] Rob Knight demonstrates his Hands-Free Operating System in Series 3. For Series 3, Random Violence Technologies developed a Hands-Free Operating System , which Rob Knight used to control Mortis for the remainder of its appearances. The device was intended to save roboteers from having to hold their transmitters in their hands during battles, and was relatively simple in design and function. The Hands-Free Operating System is designed like a parachute, with two metal rods in place of a chute, each mounted in parallel. The rods open and close through the use of a pullcord; when fully opened, they are positioned either side of and pointing forwards relative to the wearer. The robot's transmitter is fitted to a tray-like structure, which can slide and lock onto the ends of both rods, providing a flat and stable surface in front of the operator in which the transmitter and tray can be rested upon. Since the operator no longer has to hold the transmitter in their hands, their forefingers and thumbs can be used to grasp and move the analogue sticks, as opposed to just pushing them around with their thumbs. One possible benefit of this setup is relief from "Roboteer's Thumb," a painful sensation in the thumb's distal phalanx, caused by pushing the sticks with one's thumbs. In theory, the Hands-Free Operating System also allows roboteers greater precision and control over their robots' movements; however, it is unknown whether the device had any effect on Mortis' performances in Series 3-4. Nevertheless, the device demonstrated Random Violence Technologies' ingenuity, as well as Robot Wars' role in pioneering and developing new technologies. Munich Re Blueprint for Automated Underwriting. Munich Re Automation Solutions, the world leading provider of digital new business, underwriting and analytics solutions to the life insurance industry, has today launched a report laying out the next generation of automated underwriting. Augmented Automated Underwriting: the next generation of underwriting highlights the common challenges faced by the life insurance industry and shows how augmented automated underwriting (AAU) will help firms face these head on to achieve common goals. Hailed as the fifth generation of the digital evolution of underwriting, AAU is the product of three critical components: technology, analytics and insurance expertise. Paul Donnelly, Executive Vice President EMEA, at Munich Re Automation Solutions said: “AAU provides the answer for two of the biggest priorities for life insurance firms, meeting the expectations of an increasingly tech savvy customer base, and satisfying internal pressure to bring down the cost of onboarding. Those who successfully adapt will be able to harness the power of AI to unlock greater business value from advanced analytics applied to an ever-increasing list of data sources. Ultimately, this will allow firms to transform their customer experience, offering a journey which is easier, quicker, and less likely to be uncompleted.” The paper examines in detail: · How AAU builds on and evolves previous technology investments and implementations. Currently most firms are sitting between the first and third generation , but rather than forcing firms to start from scratch in order to achieve fifth generation AAU, the capability can be built into existing underwriting processes. · How advanced analytics, predictive modelling, and machine learning can change underwriting processes and transform the customer experience. · Whether AAU is the inevitable destination for life insurance underwriting. This includes an evaluation of some of the key challenges such as how regional regulations will affect adoption, and how underwriters ensure that they are able to justify any decisions made by technology retrospectively. Donnelly continues: “This technology is allowing us to reinvent the customer experience of the life insurance market, whilst making sure that firms don’t fall foul of regional data regulations. Augmented automated underwriting will allow greater underwriting accuracy, minimise false positives, and reduce spikes in risk.” “Additionally, a key advantage of AAU is that it can be built into existing systems, however this is a complex journey, so firms need to select the right partner to ensure implementation success.”