High Dynamic Range Image Encodings
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Ultra HD Playout & Delivery
Ultra HD Playout & Delivery SOLUTION BRIEF The next major advancement in television has arrived: Ultra HD. By 2020 more than 40 million consumers around the world are projected to be watching close to 250 linear UHD channels, a figure that doesn’t include VOD (video-on-demand) or OTT (over-the-top) UHD services. A complete UHD playout and delivery solution from Harmonic will help you to meet that demand. 4K UHD delivers a screen resolution four times that of 1080p60. Not to be confused with the 4K digital cinema format, a professional production and cinema standard with a resolution of 4096 x 2160, UHD is a broadcast and OTT standard with a video resolution of 3840 x 2160 pixels at 24/30 fps and 8-bit color sampling. Second-generation UHD specifications will reach a frame rate of 50/60 fps at 10 bits. When combined with advanced technologies such as high dynamic range (HDR) and wide color gamut (WCG), the home viewing experience will be unlike anything previously available. The expected demand for UHD content will include all types of programming, from VOD movie channels to live global sporting events such as the World Cup and Olympics. UHD-native channel deployments are already on the rise, including the first linear UHD channel in North America, NASA TV UHD, launched in 2015 via a partnership between Harmonic and NASA’s Marshall Space Flight Center. The channel highlights incredible imagery from the U.S. space program using an end-to-end UHD playout, encoding and delivery solution from Harmonic. The Harmonic UHD solution incorporates the latest developments in IP networking and compression technology, including HEVC (High- Efficiency Video Coding) signal transport and HDR enhancement. -
Adobe Photoshop® TIFF Technical Note 3 April 8, 2005
Adobe Photoshop® TIFF Technical Note 3 April 8, 2005 Adobe Photoshop® TIFF Technical Note 3 April 8, 2005 This document describes additions to the TIFF specification to improve support for floating point values. Readers are advised to cross reference terms and discussions found in this document with the TIFF 6.0 specification (TIFF6.pdf), the TIFF Technical Note for Adobe PageMaker® 6.0 (TIFF-PM6.pdf), and the File Formats Specification for Adobe Photoshop® (Photoshop File Formats.pdf). Page 1 of 5 Adobe Photoshop® TIFF Technical Note 3 April 8, 2005 16 and 24 bit Floating Point Values Introduction This section describes the format of floating point data with BitsPerSample of 16 and 24. Field: SampleFormat Tag: 339 (153.H) Type: SHORT Count: N = SamplesPerPixel Value: 3 = IEEE Floating point data Field: BitsPerSample Tag: 258 (102.H) Type: SHORT Count: N = SamplesPerPixel Value: 16 or 24 16 and 24 bit floating point values may be used to minimize file size versus traditional 32 bit or 64 bit floating point values. The loss of range and precision may be acceptable for many imaging applications. The 16 bit floating point format is designed to match the HALF data type used by OpenEXR and video graphics card vendors. Implementation 16 bit floating point values 16 bit floating point numbers have 1 sign bit, 5 exponent bits (biased by 16), and 10 mantissa bits. The interpretation of the sign, exponent and mantissa is analogous to IEEE-754 floating-point numbers. The 16 bit floating point format supports normalized and denormalized numbers, infinities and NANs (Not A Number). -
Proexr Manual
ProEXR Advanced OpenEXR plug-ins 1 ProEXR by Brendan Bolles Version 2.5 November 4, 2019 fnord software 159 Jasper Place San Francisco, CA 94133 www.fnordware.com For support, comments, feature requests, and insults, send email to [email protected] or participate in the After Effects email list, available through www.media-motion.tv. Plain English License Agreement These plug-ins are free! Use them, share them with your friends, include them on free CDs that ship with magazines, whatever you want. Just don’t sell them, please. And because they’re free, there is no warranty that they work well or work at all. They may crash your computer, erase all your work, get you fired from your job, sleep with your spouse, and otherwise ruin your life. So test first and use them at your own risk. But in the fortunate event that all that bad stuff doesn’t happen, enjoy! © 2007–2019 fnord. All rights reserved. 2 About ProEXR Industrial Light and Magic’s (ILM’s) OpenEXR format has quickly gained wide adoption in the high-end world of computer graphics. It’s now the preferred output format for most 3D renderers and is starting to become the standard for digital film scanning and printing too. But while many programs have basic support for the format, hardly any provide full access to all of its capabilities. And OpenEXR is still being developed!new compression strategies and other features are being added while some big application developers are not interested in keeping up. And that’s where ProEXR comes in. -
JPEG-HDR: a Backwards-Compatible, High Dynamic Range Extension to JPEG
JPEG-HDR: A Backwards-Compatible, High Dynamic Range Extension to JPEG Greg Ward Maryann Simmons BrightSide Technologies Walt Disney Feature Animation Abstract What we really need for HDR digital imaging is a compact The transition from traditional 24-bit RGB to high dynamic range representation that looks and displays like an output-referred (HDR) images is hindered by excessively large file formats with JPEG, but holds the extra information needed to enable it as a no backwards compatibility. In this paper, we demonstrate a scene-referred standard. The next generation of HDR cameras simple approach to HDR encoding that parallels the evolution of will then be able to write to this format without fear that the color television from its grayscale beginnings. A tone-mapped software on the receiving end won’t know what to do with it. version of each HDR original is accompanied by restorative Conventional image manipulation and display software will see information carried in a subband of a standard output-referred only the tone-mapped version of the image, gaining some benefit image. This subband contains a compressed ratio image, which from the HDR capture due to its better exposure. HDR-enabled when multiplied by the tone-mapped foreground, recovers the software will have full access to the original dynamic range HDR original. The tone-mapped image data is also compressed, recorded by the camera, permitting large exposure shifts and and the composite is delivered in a standard JPEG wrapper. To contrast manipulation during image editing in an extended color naïve software, the image looks like any other, and displays as a gamut. -
Senior Tech Tuesday 11 Iphone Camera App Tour
More Info: Links.SeniorTechClub.com/Tuesdays Welcome to Senior Tech Tuesday Live: 1/19/2021 Photography Series Tour of the Camera App Don Frederiksen Our Tuesday Focus ➢A Tour of the Camera App - Getting Beyond Point & Shoot ➢Selfies ➢Flash ➢Zoom ➢HDR is Good ➢What is a Live Photo ➢Focus & Exposure ➢Filters ➢Better iPhone Photography Tip ➢What’s Next www.SeniorTechClub.com Zoom Setup Zoom Speaker View Computer iPad or laptop Laptop www.SeniorTechClub.com Our Learning Tools ◦ Zoom Video Platform ◦ Slides – Downloadable from class page ◦ Demonstrations ◦ Your Questions ◦ “Hey Don” or Chat ◦ Email: [email protected] ◦ Online Class Page at: Links.SeniorTechClub.com/STT11 ◦ Tuesdays Page for Future Topics Links.SeniorTechClub.com/tuesdays www.SeniorTechClub.com Our Class Page Find our class page at: ◦ Links.SeniorTechClub.com/STT11 ◦ Bottom of the Tuesday page Purpose of the Class Page ◦ Relevant Information ◦ Fill in gaps from the online session ◦ Participate w/o being online www.SeniorTechClub.com Tour of our Class Page Slide Deck Video Archive Links & Resources Recipes & Nuggets www.SeniorTechClub.com A Tour of the Camera App Poll www.SeniorTechClub.com A Tour of the Camera App - Classic www.SeniorTechClub.com A Tour of the Camera App - New www.SeniorTechClub.com Switch Camera - Selfie Reminder: Long Press Shortcut Zoom Two kinds of zoom on iPhones Optical Zoom via a Lens Zoom Digital Zoom via a Pinch Better to zoom with your feet then digital Zoom Digital Zoom – Pinch Screen in or out Optical ◦ If your iPhone has more than one lens, tap: ◦ .5x or 1x or 2x (varies by model) Flash Focus & Exposure HDR Photos High Dynamic Range iPhone takes multiple photos to balance shadows and highlights. -
JPEG Compatible Coding of High Dynamic Range Imagery Using Tone Mapping Operators
JPEG Compatible Coding of High Dynamic Range Imagery using Tone Mapping Operators Min Chen1, Guoping Qiu1, Zhibo Chen2 and Charles Wang2 1School of Computer Science, The University of Nottingham, UK 2Thomson Broadband R&D (Beijing) Co., Ltd, China Abstract. In this paper, we introduce a new method for HDR imaging remain. For example, to display HDR compressing high dynamic range (HDR) imageries. Our images in conventional CRT or print HDR image on method exploits the fact that tone mapping is a necessary paper, the dynamic range of the image has to be operation for displaying HDR images on low dynamic compressed or the HDR image has to be tone mapped. range (LDR) reproduction media and seamlessly Even though there has been several tone mapping integrates tone mapping with a well-established image methods in the literature [3 - 12], non so far can compression standard to produce a HDR image universally produce satisfactorily results. Another huge compression technique that is backward compatible with challenge is efficient storage of HDR image. Compared established standards. We present a method to handle with conventional 24-bit/pixel images, HDR image is 96 color information so that HDR image can be gracefully bits/pixel and data is stored as 32-bit floating-point reconstructed from the tone mapped LDR image and numbers instead of 8-bit integer numbers. The data rate extra information stored with it. We present experimental using lossless coding, e.g, in OpenEXR [15], will be too results to demonstrate that the proposed technique works high especially when it comes to HDR video. -
LIVE 15 Better Iphone Photos – Beyond Point
Welcome to Senior Tech Club Please Stand By! LIVE! We will begin at With Don Frederiksen 10 AM CDT Welcome to Senior Tech Club LIVE! With Don Frederiksen www.SeniorTechClub.com Today’s LIVE! Focus ➢The iPhone has a Great Camera ➢Getting Beyond Point & Click ➢Rule of Thirds for Composition ➢HDR is Good ➢What is a Live Photo ➢Video Mode ➢Pano ➢What’s Next Questions: Text to: 612-930-2226 or YouTube Chat Housekeeping & Rules ➢Pretend that we are sitting around the kitchen table. ➢I Cannot See You!! ➢I Cannot Hear You!! ➢Questions & Comments ➢Chat at the YouTube Site ➢Send me a text – 612-930-2226 ➢Follow-up Question Email: [email protected] Questions: Text to: 612-930-2226 or YouTube Chat The iPhone puts a Good Camera in your pocket Questions: Text to: 612-930-2226 or YouTube Chat The iPhone puts a Good Camera in your pocket For Inspiration: Ippawards.com/gallery Questions: Text to: 612-930-2226 or YouTube Chat Typical iPhone Photographer Actions: 1. Tap Camera icon 2. Tap Shutter Questions: Text to: 612-930-2226 or YouTube Chat The iPhone puts a Good Camera in your pocket Let’s Use it to the Max Questions: Text to: 612-930-2226 or YouTube Chat The Camera App Questions: Text to: 612-930-2226 or YouTube Chat Rule of Thirds Questions: Text to: 612-930-2226 or YouTube Chat Rule of Thirds Google Search of Photography Rule of Thirds Images Questions: Text to: 612-930-2226 or YouTube Chat iPhone Grid Support Questions: Text to: 612-930-2226 or YouTube Chat Turn on the Grid Launch the Settings app. -
High Dynamic Range Video
High Dynamic Range Video Karol Myszkowski, Rafał Mantiuk, Grzegorz Krawczyk Contents 1 Introduction 5 1.1 Low vs. High Dynamic Range Imaging . 5 1.2 Device- and Scene-referred Image Representations . ...... 7 1.3 HDRRevolution ............................ 9 1.4 OrganizationoftheBook . 10 1.4.1 WhyHDRVideo? ....................... 11 1.4.2 ChapterOverview ....................... 12 2 Representation of an HDR Image 13 2.1 Light................................... 13 2.2 Color .................................. 15 2.3 DynamicRange............................. 18 3 HDR Image and Video Acquisition 21 3.1 Capture Techniques Capable of HDR . 21 3.1.1 Temporal Exposure Change . 22 3.1.2 Spatial Exposure Change . 23 3.1.3 MultipleSensorswithBeamSplitters . 24 3.1.4 SolidStateSensors . 24 3.2 Photometric Calibration of HDR Cameras . 25 3.2.1 Camera Response to Light . 25 3.2.2 Mathematical Framework for Response Estimation . 26 3.2.3 Procedure for Photometric Calibration . 29 3.2.4 Example Calibration of HDR Video Cameras . 30 3.2.5 Quality of Luminance Measurement . 33 3.2.6 Alternative Response Estimation Methods . 33 3.2.7 Discussion ........................... 34 4 HDR Image Quality 39 4.1 VisualMetricClassification. 39 4.2 A Visual Difference Predictor for HDR Images . 41 4.2.1 Implementation......................... 43 5 HDR Image, Video and Texture Compression 45 1 2 CONTENTS 5.1 HDR Pixel Formats and Color Spaces . 46 5.1.1 Minifloat: 16-bit Floating Point Numbers . 47 5.1.2 RGBE: Common Exponent . 47 5.1.3 LogLuv: Logarithmic encoding . 48 5.1.4 RGB Scale: low-complexity RGBE coding . 49 5.1.5 LogYuv: low-complexity LogLuv . 50 5.1.6 JND steps: Perceptually uniform encoding . -
High Dynamic Range Image Compression Based on Visual Saliency Jin Wang,1,2 Shenda Li1 and Qing Zhu1
SIP (2020), vol. 9, e16, page 1 of 15 © The Author(s), 2020 published by Cambridge University Press in association with Asia Pacific Signal and Information Processing Association. This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, providedthesameCreative Commons licence is included and the original work is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use. doi:10.1017/ATSIP.2020.15 original paper High dynamic range image compression based on visual saliency jin wang,1,2 shenda li1 and qing zhu1 With wider luminance range than conventional low dynamic range (LDR) images, high dynamic range (HDR) images are more consistent with human visual system (HVS). Recently, JPEG committee releases a new HDR image compression standard JPEG XT. It decomposes an input HDR image into base layer and extension layer. The base layer code stream provides JPEG (ISO/IEC 10918) backward compatibility, while the extension layer code stream helps to reconstruct the original HDR image. However, thismethoddoesnotmakefulluseofHVS,causingwasteofbitsonimperceptibleregionstohumaneyes.Inthispaper,avisual saliency-based HDR image compression scheme is proposed. The saliency map of tone mapped HDR image is first extracted, then it is used to guide the encoding of extension layer. The compression quality is adaptive to the saliency of the coding region of the image. Extensive experimental results show that our method outperforms JPEG XT profile A, B, C and other state-of-the-art methods. -
Freeimage Documentation Here
FreeImage a free, open source graphics library Documentation Library version 3.13.1 Contents Introduction 1 Foreword ............................................................................................................................... 1 Purpose of FreeImage ........................................................................................................... 1 Library reference .................................................................................................................. 2 Bitmap function reference 3 General functions .................................................................................................................. 3 FreeImage_Initialise ............................................................................................... 3 FreeImage_DeInitialise .......................................................................................... 3 FreeImage_GetVersion .......................................................................................... 4 FreeImage_GetCopyrightMessage ......................................................................... 4 FreeImage_SetOutputMessage ............................................................................... 4 Bitmap management functions ............................................................................................. 5 FreeImage_Allocate ............................................................................................... 6 FreeImage_AllocateT ............................................................................................ -
High Dynamic Range Metadata for Apple Devices (Preliminary)
High Dynamic Range Metadata For Apple Devices (Preliminary) " Version 0.9 May 31, 2019 ! Copyright © 2019 Apple Inc. All rights reserved. Apple, the Apple logo and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries. Dolby, Dolby Vision, and the double-D symbol are trademarks of Dolby Laboratories. 1" Introduction 3 Dolby Vision™ 4 HDR10 6 Hybrid Log-Gamma (HLG) 8 References 9 Document Revision History 10 ! Copyright © 2019 Apple Inc. All rights reserved. Apple, the Apple logo and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries. Dolby, Dolby Vision, and the double-D symbol are trademarks of Dolby Laboratories. 2" Introduction This document describes the metadata and constraints for High Dynamic Range (HDR) video stored in a QuickTime Movie or ISO Base Media File required for proper display on Apple Plat- forms. Three types of HDR are detailed. 1. Dolby Vision™ 2. HDR10 3. Hybrid Log-Gamma (HLG) Note: The QuickTime Movie File Format Specification and the ISO Base Media File Format Specification use different terminology for broadly equivalent concepts: atoms and boxes; sam- ple descriptions and sample entries. This document uses the former specification's terminolo- gies without loss of generality. This document covers file-based workflows, for HLS streaming requirements go to: https://developer.apple.com/documentation/http_live_streaming/hls_authoring_specification_- for_apple_devices ! Copyright © 2019 Apple Inc. All rights reserved. Apple, the Apple logo and QuickTime are trademarks of Apple Inc., registered in the U.S. and other countries. Dolby, Dolby Vision, and the double-D symbol are trademarks of Dolby Laboratories. -
Forcepoint DLP Supported File Formats and Size Limits
Forcepoint DLP Supported File Formats and Size Limits Supported File Formats and Size Limits | Forcepoint DLP | v8.8.1 This article provides a list of the file formats that can be analyzed by Forcepoint DLP, file formats from which content and meta data can be extracted, and the file size limits for network, endpoint, and discovery functions. See: ● Supported File Formats ● File Size Limits © 2021 Forcepoint LLC Supported File Formats Supported File Formats and Size Limits | Forcepoint DLP | v8.8.1 The following tables lists the file formats supported by Forcepoint DLP. File formats are in alphabetical order by format group. ● Archive For mats, page 3 ● Backup Formats, page 7 ● Business Intelligence (BI) and Analysis Formats, page 8 ● Computer-Aided Design Formats, page 9 ● Cryptography Formats, page 12 ● Database Formats, page 14 ● Desktop publishing formats, page 16 ● eBook/Audio book formats, page 17 ● Executable formats, page 18 ● Font formats, page 20 ● Graphics formats - general, page 21 ● Graphics formats - vector graphics, page 26 ● Library formats, page 29 ● Log formats, page 30 ● Mail formats, page 31 ● Multimedia formats, page 32 ● Object formats, page 37 ● Presentation formats, page 38 ● Project management formats, page 40 ● Spreadsheet formats, page 41 ● Text and markup formats, page 43 ● Word processing formats, page 45 ● Miscellaneous formats, page 53 Supported file formats are added and updated frequently. Key to support tables Symbol Description Y The format is supported N The format is not supported P Partial metadata