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Dead Space 2: the Sublime, Uncanny and Abject in Survival Horror Games
Dead Space 2: The Sublime, Uncanny and Abject in Survival Horror Games Garth Mc Intosh 404209 Master of Arts by Course Work in Digital Animation 18 February 2015 Supervisor: Hanli Geyser ` 1 Figure 1. Visceral Games, Dead Space II, game cover, 2011. Copyright U.S.A. Electronic Arts. ` 2 Table of Contents INTRODUCTION ................................................................................................................................. 4 HORROR GENRE................................................................................................................................................ 5 ‘DEAD SPACE 2’ ................................................................................................................................................ 6 METHODOLOGY & STRUCTURE ...................................................................................................................... 8 CLARIFICATION OF TERMS .............................................................................................................................. 9 CHAPTER 1 SUBLIME WITHIN NARRATIVE AND MIS-EN-SCENE ....................................10 THE MARKER AND GOYA .............................................................................................................................. 11 AWAKING TO A NIGHTMARE ........................................................................................................................ 13 THE SUBLIME ................................................................................................................................................ -
Wasteland: the Apocalyptic Edition: Volume 3 Pdf, Epub, Ebook
WASTELAND: THE APOCALYPTIC EDITION: VOLUME 3 PDF, EPUB, EBOOK Christopher J. Mitten,Remington Veteto,Brett Weldele,Justin Greenwood,Sandy Jarrell,Antony Johnston | 344 pages | 05 Nov 2013 | Oni Press,US | 9781620100936 | English | Portland, United States Wasteland: The Apocalyptic Edition: Volume 3 PDF Book Download as PDF Printable version. Konto und Website. Schau dir unsere Richtlinien an. There are no discussion topics on this book yet. But where Fallout's world seems to have sprung from the late '50s, Wasteland 's setting branches out from somewhere in the '80s. Report incorrect product information. This edit will also create new pages on Comic Vine for:. Sidenote, the book quality by Omni is very good; strong binding and thick pages. You also don't have to match your character's vocal gender with their visual gender—I accidentally created a female melee tank with a very, very male voice and didn't realize it until an hour or two in the game. The Outside. Bleib mit Freunden in Kontakt. If you aren't rocking a fast SSD, you're in for a very long wait each time you load a saved game, or transition from one zone to the next. Andrew rated it really liked it Jan 12, Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte. Email jim. Keine Bewertungen vorhanden mit den aktiven Filtern. Newuser6 rated it really liked it Oct 04, Use your keyboard! His brand-new follow-on in the Wastelands series, The New Apocalypse, continues this tradition. Many words and phrases from our own time have changed to fit the world of Wasteland , and writer Antony Johnston has stated in interviews that the comic's language is carefully constructed. -
EA Delivers the First Big Blockbuster Game of 2011 with Dead Space 2
EA Delivers the First Big Blockbuster Game of 2011 With Dead Space 2 The Most Unrelentingly Intense Action Horror Game Hits Retail Shelves; Downloadable Campaigns Revealed with Dead Space 2: Severed Distinctive Dead Space Experience Available for iPhone, iPad and iPod touch REDWOOD CITY, Calif.--(BUSINESS WIRE)-- The psychological thrill of deep space rises to an electrifying new level as Visceral Games™, a studio ofElectronic Arts Inc. (NASDAQ:ERTS), today announced the internationally-acclaimed action horror game Dead Space™ is2 now available at retail stores in North America and on January 28 in Europe. This highly- anticipated sequel has been heralded as one of the top games of 2011 by New York Times' Seth Schiesel and has received 25 scores of 90+ from top gaming outlets such as Official Xbox Magazine, Playstation: The Official Magazine and Game Informer. PlayStation: The Official Magazine said that "'Dead Space 2' surpasses the original in every capacity," while IGN calls it "a new gold standard" and Game Informer declares the game "a monster of a sequel, offering bigger scares and more excitement." Visceral Games also announced today Dead Space 2: Severed, an all-new digital download pack that extends the Dead Space 2 story with the addition of two standalone chapters in the single-player game. Dead Space 2: Severed will see the return of Gabe Weller and Lexine Murdock, the two main characters from the award-winning 2009 game, Dead Space Extraction. In Dead Space 2: Severed, the story of Weller and Lexine runs parallel to Isaac's blood-curdling adventure in Dead Space 2, but this time players will take on the role of Gabe Weller. -
Dead Space: Salvage Free
FREE DEAD SPACE: SALVAGE PDF Antony Johnston,Christopher Shy | 128 pages | 05 Feb 2013 | Titan Books Ltd | 9781781165522 | English | London, United Kingdom Space junk: A dead satellite and an old rocket booster could collide in space tonight - CNN The novel was released on December 7, Captain Benedykt Malyech of the Magpie ship Black Beak is chased in the halls of the Ishimura by a multitude of Necromorphs and subsequently turns into one before waking up. His adjutant, Julia Coplandcomforts him before directing their attention to a motherlode of minerals. He is under orders to find the Marker and the Ishimuraboth of which they are unable to locate. In addition, they are joined by the Oracleswho take control of the situation. We return to the perspective of the Magpies, who are using a shockring to transport eggs clumps of minerals to their Nest a large storage ship when they get an odd reading. The Ishimura is shocked into their position and destroys their Nest with its captain, Bellevinand damages the Hunter Moona ship commanded Dead Space: Salvage Jessica Li and Stefan Schneider. They manage to use gravity tethers to hold the Ishimura in position and begin boarding. The Ishimura is heavily damaged with most systems nonfunctional or malfunctioning. It is devoid of people or Necromorphs but is instead full of an organic sludge. Gatura Okeke, Stefan and Jessica explore the ship while Malyech investigates crystals on the side of the Dead Space: Salvage, which turn out to be Marker fragments; but when he gets too close to them, he blacks out and has Dead Space: Salvage nightmare of being chased Dead Space: Salvage an Hunter -like Necromorph. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
EA Games Frank Gibeau, President
EA Games Frank Gibeau, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability, margins), operating plans, business strategies, objectives for future operations, and industry growth rates contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate”, "expect" or “target” and statements in the future tense are forward- looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: timely development and release of Electronic Arts’ products; competition in the interactive entertainment industry; the Company’s ability to successfully implement its Label structure and related reorganization plans; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360, the PLAYSTATION3, and the Wii); consumer demand for software for legacy consoles, particularly the PlayStation 2; the Company’s ability to predict consumer preferences among competing hardware platforms; the Company’s ability to realize the anticipated benefits of its acquisition of VG Holding Corp. and other acquisitions and strategic transactions -
Crossing the Streams: Game Audio Rule Breakers of the Last Decade
Crossing the Streams: Game Audio Rule Breakers of the Last Decade Scott Selfon Development Lead | Xbox Advanced Technology Group, Microsoft Event Sound Event Sound Parameter(s) Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Parameter(s) The Unexpected Pivot Event Sound Parameter You Don’t Know Jack (Jellyvision/Berkeley Systems, 1995) Braid (Number None, 2008) The Non-Event Event Sound SSX Tricky (Electronic Arts, 2001) SSX (Electronic Arts, 2012) VOLUME Eternal Darkness: Sanity’s Requiem (Silicon Knights, 2002) Dead Space (Electronic Arts, 2008) The Displaced Sound Event Sound The Chronicles of Riddick: Escape from Butcher Bay (Starbreeze/Tigon, 2004) Independence Event Sound Grim Fandango (LucasArts, 1998) Grim Fandango (LucasArts, 1998) The Reversal Event Sound Ghost Recon: Advanced Warfighter 2 (Red Storm Entertainment/Ubisoft, 2007) Halo 3 (Bungie, 2007) 4 6 5 4 5 3 4 The Audience is Listening Sound Player Silent Hill 2 (Konami, 2001) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) The Game is Listening Player Event Sound Tom Clancy’s Splinter Cell (Ubisoft, 2002) The Audience is Speaking Player Event Voice Mass Effect 3 (BioWare, 2012) The Elder Scrolls V: Skyrim (Bethesda, 2012) The Feedback Loop Event Sound Gears of War (Epic Games, 2006) Gears of War 2 (Epic Games, 2008) BioShock (2K Games, 2007) Event Sound Questions? [email protected] Xbox LIVE Gamertag: Timmmmmay. -
John Riccitiello Chief Executive Officer
John Riccitiello Chief Executive Officer 1 Safe Harbor Statement Some statements contained in this presentation contain forward-looking statements that involve risks and uncertainties. Statements including words such as "anticipate", "believe" or "expect" and statements in the future tense are forward-looking statements. These forward- looking statements are subject to business and economic risks and actual events or actual future results could differ materially from those set forth in the forward-looking statements due to such risks and uncertainties. Some of the factors which could cause our results to differ materially from our expectations include the following: competition in the interactive entertainment industry; the timely release and availability of an adequate supply of hardware units; our ability to predict consumer preferences among competing hardware platforms; consumer spending trends; the seasonal and cyclical nature of the interactive game segment; timely development and release of our products; our ability to manage expenses during fiscal year 2008; our ability to secure licenses to valuable entertainment properties on favorable terms; our ability to attract and retain key personnel; changes in our effective tax rates; adoption of new accounting regulations and standards; potential regulation of our products in key territories; developments in the law regarding protection of our products; fluctuations in foreign exchange rates; and other factors described in our annual report on Form 10-K for the year ended March 31, 2007 -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (2014) TOMB RAIDER Excellence in Musical Score HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWARD DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (20 08) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRACK OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A.N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIS T KING ARTHUR (2004) G.A.N.G. BEST CHORAL PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Representations of Ability in Digital Games This Chapter Focuses On
August 10 2018 (edit 20/8/2018) Carr, D (2014 / 2019) Representations of Ability in Digital Games. Paper for the Critical Evaluation of Game Studies Seminar. 28-29 April 2014, University of Tampere, Finland. Accepted as a chapter for Gaming Disability, eta 2019, eds Ellis, Kent, Lever Representations of Ability in Digital Games This chapter focuses on representations of ability, disability and able bodies in digital games. The issues explored through game analysis include vulnerability and disability-as-threat in Dead Space, augmentation and control in Deus Ex: Human Revolution, and the relationship between zombies, leprosy and fatherhood in The Last of Us and The Walking Dead. The work raises questions about the place of assessment within games, and the links between in-game epistemology and real-world practices. The chapter is based on a paper that was first presented at the Critical Evaluation of Game Studies seminar hosted by University of Tampere in spring 2014. This version (prepared for Gaming Disability in 2018) has been edited for clarity but because it documents a work-in-progress at a particular point in time I have resisted the temptation to extensively rewrite, update or revise. Games and education researchers have explored in-game pedagogy and the acquisition of skills, but there has been little critical or reflective exploration of the concept of ability itself. Likewise, while lots of digital games feature damaged bodies and various forms of augmentation, there is very little game studies literature on representations of disability. The relationship between the status associated with ability, and the stigma and abjection associated with disability has rarely been addressed. -
EA Gives Gamers an Early Gift This Holiday Season with Dead Space 2 Demo
EA Gives Gamers an Early Gift This Holiday Season With Dead Space 2 Demo Experience the First Big Blockbuster of 2011 Five Weeks Before Release REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Dive into engineer Isaac Clarke's blood-curdling adventure five weeks before release as Visceral Games™, a studio ofElectronic Arts Inc. (NASDAQ:ERTS) today announced a demo for the critically- acclaimed action horror game, Dead Space™2. The demo, available worldwide beginning December 21st, will allow players to discover the Church of Unitology and help Isaac defeat the Necromorph outbreak in a gruesome, unforgiving battle on The Sprawl. Winner of GameSpot's highly-coveted ‘Best Xbox 360 Game' of E3 award, Dead Space 2 will deliver the first big blockbuster title of 2011 when the title ships this January. In the Dead Space 2 demo, players will take engineer Isaac Clarke on a terrifying adventure through the Church of Unitology, an expectedly "safe" place that quickly becomes dangerous and deadly, during the Necromorph outbreak on the Sprawl. Players will also have access to a variety of new tools that Isaac can use to fight Necromorphs, including the new Javelin gun, updated stasis recharge mechanic and enhanced telekinesis ability. Players will also experience the advanced suit, equipped with jets that will allow Isaac full 3600 control in Zero-G space. "The holidays are a great time to enjoy all forms of entertainment, and we can't wait to give horror and action adventure gamers a taste of what awaits them in Dead Space 2," said Steve Papoutsis, Executive Producer of the Dead Space franchise. -
Digital Cinema and the Legacy of George Lucas
DOCTOR OF PHILOSOPHY Digital cinema and the legacy of George Lucas Willis, Daniel Award date: 2021 Awarding institution: Queen's University Belfast Link to publication Terms of use All those accessing thesis content in Queen’s University Belfast Research Portal are subject to the following terms and conditions of use • Copyright is subject to the Copyright, Designs and Patent Act 1988, or as modified by any successor legislation • Copyright and moral rights for thesis content are retained by the author and/or other copyright owners • A copy of a thesis may be downloaded for personal non-commercial research/study without the need for permission or charge • Distribution or reproduction of thesis content in any format is not permitted without the permission of the copyright holder • When citing this work, full bibliographic details should be supplied, including the author, title, awarding institution and date of thesis Take down policy A thesis can be removed from the Research Portal if there has been a breach of copyright, or a similarly robust reason. If you believe this document breaches copyright, or there is sufficient cause to take down, please contact us, citing details. Email: [email protected] Supplementary materials Where possible, we endeavour to provide supplementary materials to theses. This may include video, audio and other types of files. We endeavour to capture all content and upload as part of the Pure record for each thesis. Note, it may not be possible in all instances to convert analogue formats to usable digital formats for some supplementary materials. We exercise best efforts on our behalf and, in such instances, encourage the individual to consult the physical thesis for further information.