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Pass Go and Collect $200: The Real Story of How Monopoly Was Invented Tanya Lee Stone , Steve Salerno (Illustrations)

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Tanya Lee Stone , Steve Salerno (Illustrations)

Pass Go and Collect $200: The Real Story of How Monopoly Was Invented Tanya Lee Stone , Steve Salerno (Illustrations) Boldness, imagination, and ruthless competition combine in Tanya Lee Stone and Steven Salerno's Pass Go and Collect $200, a riveting picture book , one of the world's most famous games.

In the late 1800s lived Lizzie Magie, a clever and charismatic woman with a strong sense of justice. Waves of urban migration drew Lizzie’s attention to rising financial inequality. One day she had an idea: create a game that shows the unfairness of the landlord-tenant relationship. But game players seemed to have the most fun pretending to be wealthy landowners. Enter , a marketer and salesman with a vision for transforming Lizzie’s game into an exciting staple of American family entertainment. Features back matter that includes "Monopoly Math" word problems and equations. Excellent STEM connections and resources.

This title has Common Core connections.

A Christy Ottaviano Book

Pass Go and Collect $200: The Real Story of How Monopoly Was Invented Details

Date : Published July 17th 2018 by Henry Holt and Co. (BYR) ISBN : 9781627791687 Author : Tanya Lee Stone , Steve Salerno (Illustrations) Format : Hardcover 40 pages Genre : Childrens, Picture Books, Nonfiction, History, Biography

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Download and Read Free Online Pass Go and Collect $200: The Real Story of How Monopoly Was Invented Tanya Lee Stone , Steve Salerno (Illustrations)

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Barbara says

Like many youngsters, I couldn't wait to have my very own Monopoly game, a Christmas present from my parents when they deemed me old enough to understand the game's intricacies. I loved the little game icons, playing pieces, and the property cards as well as collecting cash when someone landed on one of my properties. Clearly, the game is all about making and losing money, and sometimes there's even a little luck involved, as is the case in real life. I suppose that I assumed this game was invented in some sort of a think- tank for gamers. This fascinating book tells the story behind the game's invention. Elizabeth Magie was bothered by the exorbitant rent that landlords in the late 1800s began to charge for their properties, and this concern prompted her to create a board game. Her Landlord's Game was patented in 1904. Magie kept tweaking her game, making changes as the game gained popularity. Players also made changes to the game, one even naming the properties for places in Atlantic City, New Jersey. When Charles Darrow played the game with friends who had a game board, he was impressed so much that he decided to make his own version of the game, calling it Monopoly. Although Lizzie had tried to sell her game to many years before, they hadn't been interested. Suddenly, as the game became even more popular, they were, but Lizzie still owned the patent for the game. The company gave her $500 for the rights to Monopoly but no credit for the game while Darrow and the game-making company would become quite wealthy. The book also contains additional trivia about Monopoly, math problems related to the game, an Author's Note, and a list of sources. Who knew that a game like Monopoly had such a complicated history? Like many others, I'll never be able to look at the game in quite the same way again. The illustrations are quite colorful, relying on crayon, ink, gouache, and pastels for their creation. They were then scanned, layered, and organized with Adobe Photoshop. As she does with all of her writing projects, Tanya Lee Stone serves up an intriguing story that fills in the gaps and gives rightful credit to the game's originator and those who added changes to it along the way. Ah, how I love reading stories about individuals whose contributions have been forgotten or never acknowledged. Gamers will enjoy this as will feminists or those who are concerned about economic disparity.

Erin says

Alternative subtitle: Boys' Club Steals Yet Another Woman's Idea

Benji Martin says

A very interesting take on the history of Monopoly. I think I'm going to read it my 5th graders.

Tasha says

Explore the story of how the popular board game Monopoly was invented in this nonfiction picture book. Lizzie Magie was a talented woman, someone who was very concerned with fairness in the late 1800s. During that time, wealthy people bought up property in cities and charged high rents for them. Maggie

PDF File: Pass Go and Collect 0: The Real 3 Story of How Monopoly Was Invented... Read and Download Ebook Pass Go and Collect 0: The Real Story of How Monopoly Was Invented... invented the Landlord’s Game, an early version of what would become Monopoly, with two ways to play. One was buying up and owning lots of land and the other was working together and demonstrating how fairness worked better. The game was complicated but popular with different versions being created across the country. When Charles Darrow, a man down on his luck during the Great Depression, was introduced to the game, he worked to improve it. Then he started selling it rather than sharing it the way it had been done. Soon Parker Brothers was interested in selling it. But what of Lizzie?

Stone tells the poignant story of a woman with a real concern for society and the way it was headed. She created a complex game, shared it with others and was taken advantage of by the system that she was working against. Paid a nominal fee to give up her claim to the game, Darrow went on to become a millionaire in contrast. Make sure to read the author’s note at the end that shows how this book was originally about Darrow until Lizzie’s story emerged.

The illustrations have a wonderful vintage quality to them, suiting the period of setting of the book. It is very interesting to see close ups of the different boards of the Landlord’s Game and eventually the very familiar Monopoly board. Even those who don’t enjoy Monopoly, like me, will be fascinated by the complex tale behind the game.

A very intriguing tale that is a mix of women’s rights, ingenuity and economics. Appropriate for ages 8-12.

Christiana says

Super interesting!

Linda says

Yes, my favorite piece was the trolley, and I still have it! Perhaps you loved the hat, or the ship, maybe the shoe? Whatever your favorite is, you probably also have lots of memories playing this most famous game, Monopoly. Yet you might not know the true story of its beginnings that Tanya Lee Stone has discovered and now told in this new book out last month, Pass Go and Collect $200 - The Real Story of How Monopoly was Invented. In her author's note, Tanya's editor asks her if she might be interested in telling the story of how Charles Darrow, an unemployed salesman in the Great Depression, became a millionaire by inventing Monopoly. Although Tanya's favorites stories are about women, she was interested, so took the challenge. In her deep research, she found that it was a woman's story after all. The genesis of this famous game began with a woman's interest in rent and the way that landlords became richer and their renters gained little. Her name is Elizabeth Magie, Lizzie, who wasn't afraid to do things in different ways, thus her idea to create a game so that people could learn about the landlord-tenant relationship. It was called the Landlord's Game. Lizzie was smart enough and learned through another job she had how to obtain a patent, and she did. She also renewed it after revising the game and trying to sell it to Parker Brothers who said "no". In the next months and years, the story of Monopoly becomes complicated. People created their own copies, sometimes with local street names. One professor used it to teach students how the landlord-tenant relationship worked. Changes by a teacher in Atlantic City lasted. She and her friends renamed most of the properties after local streets and neighborhoods. Someone added color, etc. At this time, Charles Darrow, that unemployed salesman came into the picture. He learned the game by happenstance having dinner with friends one evening. And he began producing his own boards and typing the rules, selling each one. He was desperate for money!

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The story continues in its complexity, again including Parker Brothers and Charles Darrow, but Lizzie still held the patent! You'll have to read the rest of the story to find what happened to her, to Darrow, and to this game that the author writes has been played by over one billion people in 111 countries. Tanya Lee Stone has written a clear and fascinating history of competition and power, just the way Monopoly is played. Steven Salerno's illustrations are bright and bold, showing the main players in this dramatic story as well as lots of Monopoly parts. There is a trivia page, a game titled Monopoly Math, an author's note, and a source list. It's a terrific telling of this fascinating story.

Susan Morris says

Interesting look at the origins of Monopoly- I had no idea the original idea was by a woman! (Library)

Jana says

Monopoly was such important part of our play time at our house when I was growing up. It was the centerpiece of Game Night complete with popcorn and soda pop. I would imagine that people have a similar connection to this game all across the country. This awesome nonfiction picture books digs deep into the history of this game to tell us about the woman who invented the game and the man who made it popular. Fascinating and well-research with terrific illustrations, this would be a great nonfiction resource for any book shelf!

Alicia says

I think I enjoyed the author's note as much as the story itself since Tanya Lee Stone talks about how she always ends up writing about women in some fashion but at the outset, this picture book was going to be about the creation of Monopoly and this guy Darrow-- well lo and behold-- the original creator of what we now know as Monopoly was a woman named Lizzie Magie!

It's a little about the patent process, intellectual property, and the idea that she wanted to create a board game that talked about the evils of money (and real estate) that becomes one of the most iconic games! And the process that a game goes through especially when it's word of mouth or sharing with friends.

Krista the Krazy Kataloguer says

I had always heard that Monopoly was invented by a man, Charles Darrow. Little did I know that Lizzie Magie thought of it first! She called it the Landlord's Game. How Charles Darrow discovered her game and changed it to the Monopoly we know today is an interesting story. Stone tells us how the streets got named, how the colors were added, and how the pieces were made and changed over the years. At the end of the book Stone provides us with more trivia about the game. After reading this, you'll never look at Monopoly the same way again! Recommended reading for all Monopoly fans!

PDF File: Pass Go and Collect 0: The Real 5 Story of How Monopoly Was Invented... Read and Download Ebook Pass Go and Collect 0: The Real Story of How Monopoly Was Invented... Jason says

YET ANOTHER THING that a man stole from a woman... (though, to be fair, he didn't know that she invented it). Still, history is at fault for allowing her contribution to fade into the background.

Cara says

The text presents the story factually and leaves the ending open for the reader to decide who deserves credit for creating the game of Monopoly and who is right or wrong. Author Stone describes background information, people, and events in a straightforward manner that is easily understood while also making the narrative an enjoyable one to follow. Colorful illustrations created with crayon, ink, gauche and pastel were finished digitally; they evoke the eras described in the story while also appealing to today’s readers. Many elements from the game itself are scattered throughout the illustrations, lending familiarity for the game’s players. The back matter includes trivia, Monopoly Math, an author’s note, and bibliography. Readers looking for a story about an invention, a little-known piece of history, or a pop culture connection can take it to the bank that Pass Go and Collect $200 is a fascinating book.

A.E. Fuhrman says

Enter this book in a long list of picture books detailing people and events from history. As those books go, this one is middle of the road. The story is a bit confusing in and of itself, and the text may be a bit complicated for younger kiddos. That being said, the ultimate story of America's beloved game is interesting--and probably surprising for those of us who have heard the story behind the game before. Illustrator Steven Slerno does an amazing job vibrantly capturing the 1930's feel (when Monopoly was finally, officially printed and sold by Parker Brothers).

Sarah Middlestead says

Really interesting!

Mary Lee says

The story of the REAL inventor of Monopoly.

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