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Gfinity Elite Series, Season 3 Finals Weekend: Fifa 18 Results
GFINITY ELITE SERIES, SEASON 3 FINALS WEEKEND: FIFA 18 RESULTS Global FIFA 18 heavyweights battled it out to be crowned Elite Series Champions th Friday 27 April (London, United Kingdom): Today, the Gfinity Elite Series Season 3 FIFA 18 tournament culminated at the Gfinity Arena in London and broadcast live on Facebook, with team FNATIC emerging victorious after a nail-biting final with UNILAD. They take home the coveted Elite Series trophy and a share of the £250,000 prize pot. It was an epic evening for our FIFA 18 fans, with both the Semi-Finals and Final occurring on the same day. The first Semi saw a high stakes battle between two teams from opposite sides of the pond, with Team Envy (USA) taking on esports veterans FNATIC (UK). Envy (Marvyn ‘Aero’ Robert) took the lead in the opening game late in the first half, going into the second leg with a slight advantage over Team FNATIC (Conran ‘Rennerz’ Tobin). Simon ‘Zimme’ Nystedt (FNATIC) pegged the tie back at the start of the first half of the second leg, taking the score back to 1-1 on aggregate against Philipp ‘EisVogel’ Schermer (Envy). A late goal from Zimme took the game to extra time, scoring again early in the first half, bringing the overall score up to 3-2. Eisvogel and Team Envy began to orchestrate a heroic comeback, however once again Zimme pegged them back, taking the contest all the way to penalties and subsequently sending FNATIC into the final. The next match saw MMO-specialists Method (Steven ‘FWPricey’ Price and Nathan ‘Zelonius’ Horton) take on the UNILAD (Spencer ‘Gorilla’ Ealing and Shaun ‘Shellzz’ Springette) Esports team, the lowest ranking team in the Gfinity franchise overall league, however one of the favorites to take the top spot this evening. -
Mistrzostwa Call of Duty World League (Cwl) Championship 2017, Prezentowane Przez Playstation® 4 Zaczynają Sie Już Dziś W Orlando
MISTRZOSTWA CALL OF DUTY WORLD LEAGUE (CWL) CHAMPIONSHIP 2017, PREZENTOWANE PRZEZ PLAYSTATION® 4 ZACZYNAJĄ SIE JUŻ DZIŚ W ORLANDO W pierwszych mistrzostwach w Call of Duty od Activision – obecnie najpopularniejszą konsolową dyscyplinę esportu – zmierzą się 32 najlepsze zespoły z Ameryki Północnej, Europy i Azji. Stawką rozgrywek toczących się w Amway Center będzie pula nagród wynoszącą 1,5 miliona dolarów. Będzie to kulminacja zmagań z całego sezonu o łączną pulę 4 milionów dolarów, największą jak dotąd w esportowj historii Call of Duty Bądź na bieżąco dzięki transmisjom online, 9 – 13 Sierpnia, tylko w MLG Santa Monica, Calif. – 10 sierpnia 2017 – Ponad 19000 graczy Call of Duty, najpopularniejszą konsolową dyscyplinę esportu – rywalizowało ze sobą przez cały rok, lecz tylko 32 zespoły mają szansę zmierzyć się w mistrzostwach Call of Duty World League (CWL) Championship, prezentowanych przez PlayStation 4 i rozpoczynających się już dziś w Amway Center w Orlando na Florydzie. W turnieju zorganizowanym przez Major League Gaming Corp. (MLG) przy współpracy z Activision Publishing, Inc. najlepsze zespoły na świecie z rejonów Ameryki Północnej, Europy i Azji (regionu APAC) będą walczyć o swoją cześć puli 1,5 miliona dolarów, tytuł Mistrzów CWL 2017 i miano najlepszej drużyny w Call of Duty na świecie. Rozgrywki z tego tygodnia wliczają się także do rocznej puli nagród, która jest najwyższą w historii turniejów Call of Duty i wynosi łącznie 4 miliony dolarów. “To był wspaniały rok dla Światowej Ligi Call of Duty, z jeszcze większą ilością graczy mierzących się ze sobą, zarówno tych profesjonalnych jak i dopiero zaczynających swoją esportową karierę,” powiedział Rob Kostich, wiceprezes i dyrektor naczelny Call of Duty. -
Sigue La Intel Extreme Masters 9 De China ESL España Retransmite En Castellano La IEM China Del 16 Al 20 De Julio
MEDIA ALERT Sigue la Intel Extreme Masters 9 de China ESL España retransmite en castellano la IEM China del 16 al 20 de julio Madrid, 15 de julio de 2014 – Llega la IEM Season 9, la novena edición de la Intel Extreme Masters comienza en China, en la localidad de Shenzhen con tres grandes protagonistas: HearthStone, StarCraft 2 y League of Legends. Tenéis toda la información de esta primera parada en http://es.intelextrememasters.com/. Las mayores figuras se enfrentan por la gloria y premios económicos de 10.000$ para HearthStone y de 25.000$ para StarCraft 2. Pero un gran evento como este no es nada sin sus estrellas: Profesionales como Gnimsh o StrifeCro de Cloud 9, Amaz de Team Liquid, MaSsan de TSM o Rdu, jugador de MYM se batirán en HearthStone. Todas las figuras de la talla de INnoVation, Jaedong, MMA, NesTea o el Protoss, HirO estarán también en la competición de StarCraft 2. Desde ESL España y con la ayuda de Kymco Moto, podréis seguir este evento internacional en sus disciplinas de HearthStone y League of Legends totalmente en castellano a través de nuestros canales de Twitch.tv. Os dejamos aquí el calendario de emisiones de los canales de ESL: Twitch.tv ESL España – www.twitch.tv/ESLspain - www.twitch.tv/ESLspain_2 Canal Miércoles 16 Jueves 17 Viernes 18 Sábado 19 Domingo 20 ESLspain 03:30-12:00 AM 07:15-12:00 07:40-12:00 08:45-11:45 DIRECTOHearthstone AM AM AM DIRECTO DIRECTO DIRECTO HearthStone HearthStone League of Legends ESLspain 12:30-20:00 12:30-17:45 12:30-16:10 14:00-17:00 DIFERIDO M16 DIFERIDO J17 DIFERIDO V18 DIFERIDO HearthStone HearthStone HearthStone D20 League of Legends ESLspain_2 20:00-3:30 20:00-3:30 20:00-3:30 DIFERIDO M16 DIFERIDO J17 DIFERIDO V18 HearthStone HearthStone HearthStone El resto de franjas horarias y el canal 3 de ESL TV España (www.twitch.tv/ESLspain_3) retransmitirán la programación habitual de LCS NA y Challenger de viernes a domingo con KuentinLoL y RarumLoL a partir de las 21:00h, el sábado la programación habitual y CS:GO durante todos los días en el canal 3 con G0tt. -
For Student Success
TRANSFORMING School Environments OUR VISION For Student Success Weaving SKILLS ROPES Relationships 2018 Annual Report Practices to Help All Students Our Vision for Student Success City Year has always been about nurturing and developing young people, from the talented students we serve to our dedicated AmeriCorps members. We put this commitment to work through service in schools across the country. Every day, our AmeriCorps members help students to develop the skills and mindsets needed to thrive in school and in life, while they themselves acquire valuable professional experience that prepares them to be leaders in their careers and communities. We believe that all students can succeed. Supporting the success of our students goes far beyond just making sure they know how to add fractions or write a persuasive essay—students also need to know how to work in teams, how to problem solve and how to work toward a goal. City Year AmeriCorps members model these behaviors and mindsets for students while partnering with teachers and schools to create supportive learning environments where students feel a sense of belonging and agency as they develop the social, emotional and academic skills that will help them succeed in and out of school. When our children succeed, we all benefit. From Our Leadership Table of Contents At City Year, we are committed to partnering Our 2018 Annual Report tells the story of how 2 What We Do 25 Campaign Feature: with teachers, parents, schools and school City Year AmeriCorps members help students 4 How Students Learn Jeannie & Jonathan Lavine districts, and communities to ensure that all build a wide range of academic and social- 26 National Corporate Partners children have access to a quality education that emotional skills to help them succeed in school 6 Alumni Profile: Andrea Encarnacao Martin 28 enables them to reach their potential, develop and beyond. -
2020 Spring Split Awards Results
LCS ALL-PRO TEAMS - 2020 SPRING SPLIT: VOTING RESULTS 1st All-Pro Team 2nd All-Pro Team 3rd All-Pro Team Voter Handle Category Affiliation Top Jungle Mid ADC Support Top Jungle Mid ADC Support Top Jungle Mid ADC Support Kali Sloan Eskalia Media CheckpointXP Broken Blade Blaber Nisqy Zven Vulcan Licorice Svenskeren Bjergsen Bang Zeyzal Solo Broxah PowerOfEvil Kobbe Biofrost Carolynn Soba Carlysobz Media Daily Esports Impact Blaber Bjergsen Zven Vulcan Hauntzer Santorin Bjergsen Doublelift Ignar Broken Blade Xmithie Bjergsen Kobbe Smoothie Max Mallow OddSlice Media DBLTAP Licorice Blaber Nisqy Zven Vulcan Broken Blade Svenskeren Bjergsen Johnsun Zeyzal Ssumday Dardoch Jiizuke Kobbe Biofrost Xing Li Media Dot Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Svenskeren PowerOfEvil Cody Sun Ignar Broken Blade Xmithie Bjergsen Bang Biofrost ESPN Esports Media ESPN Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Dardoch Bjergsen Bang CoreJJ Broken Blade Svenskeren Jensen Cody Sun Ignar Chris Morrison Izento Media Esports Heaven Ssumday Blaber Nisqy Zven Vulcan Broken Blade Meteos PowerOfEvil Bang Smoothie Licorice Dardoch Bjergsen Cody Sun DECLINE TO VOTE Nicholas Ray @asherishere_ Media Hotspawn Esports Ssumday Blaber Nisqy Zven Vulcan Licorice Closer PowerOfEvil Cody Sun Ignar Broken Blade Svenskeren Jiizuke Kobbe Biofrost Nick Geracie Media Inven Global Broken Blade Blaber Nisqy Zven Vulcan Licorice Xmithie PowerOfEvil Bang Ignar Ssumday Closer Jiizuke FBI Zeyzal Leaguepedia LCS Editors Media Leaguepedia Broken Blade Blaber Nisqy Zven -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
Azael League Summoner Name
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Esports Report, the Market Has Although in 2020 the Global Esports Audience Was Esports Enthusiasts Are Continued to Go from Strength to Strength
ESPORTS DISCUSSION An update on the esports market July 2021 INTRODUCTION Esports Update • This report will give an update on the esports Finally, the report will extend the analysis to The esports market is market from our previous report in 2019. 2020 recent developments with esports organisations expected to reach $1.5bn was an unprecedented year, in which most and what makes them attractive to investors. Like by 2023 (Newzoo) industries were affected in some way as a result of most industries, the dominant players are seeing COVID-19. new entrants that threaten their position. • The Asia Pacific region Focusing on the success in professional esports is The esports industry saw several developments not enough to guarantee financial success. represents more than during 2020. As lockdowns were implemented Successful teams will need to find the right balance 50% of the esports and around the world, most forms of in-person between being both an esports company and gaming audience (Juniper entertainment were cancelled overnight. The entertainment company. To find the right balance research) esports industry had a unique advantage over and to manage multiple revenue streams and traditional sports, and there was an evident cross- monetise their audiences, esports organisations over between the two sectors. will become better organised and adopt a more • Latin America may also professional approach to managing their become a key region for The report will also give an overview of the businesses. growth. It is projected to different investors that are involved in the esports produce over 130 million ecosystem and the reasoning for investing. -
Esports: What and Why
October 3, 2019 Esports: What and Why . Esports is competitive video game play . Same structure and benefits as traditional sports ̶ Teamwork, Communication, and Collaboration ̶ Leadership, Critical Thinking, and Creativity ̶ Seasons, Leagues, Weekly Play, and Playoffs . Curriculum, pathways, college scholarships . Pending UIL esports pilot in 2020-2021 . Student Outcome Goal 4 and Local Accountability System . Students, Teachers, and Campus Leaders want it 2 Burleson ISD Fall Esports Invitational . September 7, 2019 at Esports Stadium Arlington . Schools from across the state participated . 50 students from 10 schools . A student from Skyline placed first . A student from Samuel placed third 3 Dallas ISD Esports Team Workshop . September 21, 2019 at Edison Learning Center . 42 secondary schools participated . More than 300 students attended . Presenters included representatives from: Dallas Fuel/Team Envy Esports Performance Academy Esports Stadium Arlington Play Vs Gaming League . Topics included: Sportsmanship Career Paths & College Scholarships Dynamics of a Successful Team Pillars of Esports Performance 4 Dallas ISD Esports Team Workshop 5 Program Design . Middle School Club Leagues ̶ Six-member teams ̶ Games: Rocket League and Super Smash Brothers Ultimate ̶ After school club with two tournament-style competitions, one each semester . High School Competitive Leagues ̶ Six-member teams ̶ Two seasons: October - January & February - May ̶ Games: League of Legends, Rocket League, Super Smash ̶ Games follow weekly schedule, compete against other high school teams ̶ Playoff structure with two tournament-style competitions 6 Budget EXPENSE HS MS TOTAL Season Passes/Licenses 44,640 44,640 89,280 Equipment (one-time cost) 99,000 184,216 283,216 Tournament Fees 21,720 15,720 37,440 (Transportation, Food, Stadium Fees) Incentives 18,000 18,000 36,000 (Jerseys, Lanyards, Badges, Awards) TOTAL COST $183,360 $262,576 $445,936 Based on 60 schools, 120 teams, and 720 students Equipment costs after first year will be $141,608 7 Q & A. -
Naši Bližšie K Semifinále!
Sobota 24. 6. 2017 71. ročník • číslo 145 cena 0,60 App Store pre iPad a iPhone / Google Play pre Android Kohútova opozícia Najväèší kritici Strana 8 prezidenta SZ¼H ¼upták, Gmitter a Pálffy na vèerajší kongres zostala doma neprišli... Strana 5 Superpohár pre Zlín Futbalisti Zlína sú víśazi premiérového roèníka èesko-slovenského Superpohára, v súboji aktuálnych držite¾ov národných pohárov zdolali v Uherskom Hradišti bratislavský Slovan 6:5 v penaltovom rozstrele, v riadnom hracom èase sa duel skonèil nerozhodne 1:1. Na snímke útoè- ník Slovana Hološko v súboji s Traorém. FOTO ŠPORT/ MILAN ILLÍK, Uherské Hradištì Naši bližšie Strany 18 a 19 Bolt drahší ako P – T - S k semifinále! Strany 2 – 4 Preèo najrýchlejší muž sveta Usain Bolt nikdy „Bol to jeden z najlepších výkonov tohto mužstva pod mojím vedením,“ povedal po jasnom víśazstve 3:0 nad Švédskom v posled- nebežal na Slovensku? „Jeho cena je vyššia ako celý nom skupinovom zápase na ME futbalistov do 21 rokov tréner našich mladíkov Pavel Hapal s dôvetkom, že je na nich pyšný. Po rozpoèet tohtoroèného mítingu P – T – S,“ vysvet¾uje vèerajšku sú jeho zverenci k postupu do semifinále opäś bližšie. Portugalci síce zdolali Macedónsko, ale len o dva góly (4:2), takže uznávaný atletický manažér Alfons Juck. pri rovnosti bodov (6) majú horšie skóre ako naši. Tí ešte musia vyèkaś, ako sa skonèia dnešné závereèné dva duely C-skupiny... FOTO SITA/AP FOTO TASR/MARTIN BAUMANN 2 FUTBAL sobota 24. 6. 2017 POĽSKO 21. MAJSTROVSTVÁ EURÓPY HRÁHRÁČOVČOV DO 21 ROKOV (16. – 30. júna 2017) SLOVÁCI V ZRKADLE Tradičné hodnotenie slovenských reprezentantov v škále od 1 do 10, čím vyššia známka, tým lepší výkon. -
Evolve E-Gaming Index ETF MACROECONOMIC HIGHLIGHTS
MONTHLY COMMENTARY Evolve E-Gaming Index ETF HERO invests in equity securities of companies listed domestically and globally with business activities in the electronic gaming industry. As at November 29, 2019 TICKER: HERO (Hedged) MACROECONOMIC HIGHLIGHTS: The e-sports industry continued to experience strong growth in the wake of rising popularity. According to Forbes, global revenue for esports will reach $1.1 billion this year, up 27% from 2018, with North America accounting for 40% of that pie. Forbes now counts 13 companies with a value of more than $100 million, with the average valuation hitting $217 million, up 52% over last year. At the top of its list of the world’s most valuable e-sports companies were Team SoloMid and Cloud9, which tied for first place with a valuation of $400 million. At the bottom of the list of 13 were OverActive Media and Misfits Gaming, which both had a valuation of $120 million.i According to Newzoo research, video game competitions reach a global audience of 454 million, with at least 190 million more expected to be watching in three years. The average fan, according to Nielsen, is a millennial male, makes nearly $70,000 a year and favors streaming platforms like Twitch, YouTube and Mixer over traditional television. Sponsorship, advertising and media rights have almost doubled since 2017, to $897 million.ii In Canada, TSXV-listed Torque Esports announced that they will form a new entertainment entity called ENGINE Media Holdings. ENGINE’s business model is to provide an immersive streaming platform that focuses on news, sports and esports content.