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Albere Albe 1
a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH PRODUCT-LIST 2020 All Products Excluding Shipping Fees TM Price per Unit (or otherwise explained) 2 In Euro albere TM albere TM albereGamepads ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ID CATEGORY TITLE TM 2 albere TM albere TM albere ALBERE ELECTRONICS GmbH GAMEPADS Lanjue USB GamePad 13001-S (PC) ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH GAMEPADS Tracer Gamepad Warrior PC GAMEPADS VR Bluetooth Gamepad White GAMEPADS Esperanza Vibration Gamepad USB Warrior PC/PS3 GAMEPADS Gembird JPD-UDV-01 GAMEPADS Competition PRO Powershock Controller (PS3/PC) GAMEPADS PDP Rock Candy Red GAMEPADS PC Joystick USB U-706 GAMEPADS Konix Drakkar Blood Axe GAMEPADS Gembird USB Gamepad JPD-UB-01 GAMEPADS Element GM-300 Gamepad GAMEPADS Intex DM-0216 GAMEPADS Esperanza Corsair Red GAMEPADS Havit HV-G69 GAMEPADS Nunchuck Controller Wii/Wii U White GAMEPADS Esperanza Fighter Black GAMEPADS Esperanza Fighter Red GAMEPADS VR Bluetooth Gamepad 383346582 GAMEPADS 744 GAMEPADS CO-100 GAMEPADS Shinecon SC-B01 GAMEPADS Gamepad T066 GAMEPADS Media-Tech MT1506 AdVenturer II GAMEPADS Scene It? Buzzers XBOX 360 Red GAMEPADS Media-Tech MT1507 Corsair II Black GAMEPADS Esperanza EGG107R Black/Red GAMEPADS Esperanza Wireless Gladiator Black GAMEPADS 239 GAMEPADS PowerWay USB GAMEPADS Nunchuck Controller Wii/Wii U Red GAMEPADS Powertech BO-23 -
Using Your Smartphone As a Game Controller to Your PC
Bachelor Thesis Computer Science June 2013 Using your Smartphone as a Game Controller to your PC Marcus Löwegren Rikard Johansson School of Computing BTH-Blekinge Institute of Technology Address: 371 79 Karlskrona, Telephone: +46 455 38 50 00 This thesis is submitted to the School of Computing at Blekinge Institute of Technology in par- tial fulfillment of the requirements for the degree of Bachelor in Computer Science. The thesis is equivalent to 10 weeks of full time studies. Abstract Many people in the world today own a smartphone. Smartphones of today usually have an ad- vanced array of inputs in forms of tilting, touching and speaking, and outputs in forms of visual representation on the screen, vibration of the smartphone and speakers for sound. They also usu- ally have different kinds of connectivity in forms of WLAN, Bluetooth and USB. Despite this we are still not seeing a lot of interaction between computers and smartphones, especially within games. We believe that the high presence of smartphones amongst people combined with the ad- vanced inputs and outputs of the smartphone and the connectivity possibilities makes the smart- phone a very viable option to be used as a game controller for the PC. We experimented with this developing the underlying architecture for the smartphone to communicate with the PC. Three different games were developed that users tested to see if the smartphone’s inputs are good enough to make it suitable for such purpose. We also attempted to find out if doing this made the gaming experience better, or in other words increased the enjoyment, of a PC game. -
The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singapore
of Ergo al no rn m u ic o s J Bhardwaj, J Ergonomics 2017, 7:4 Journal of Ergonomics DOI: 10.4172/2165-7556.1000209 ISSN: 2165-7556 Research Article Article Open Access The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singapore Abstract Video game controllers are often the primary input devices when playing video games on a myriad of consoles and systems. Many games are sometimes entirely shaped around a controller which makes the controllers paramount to a user’s gameplay experience. Due to the growth of the gaming industry and, by consequence, an increase in the variety of consumers, there has been an increased emphasis on the development of the ergonomics of modern video game controllers. These controllers now have to cater to a wider range of user anthropometrics and therefore manufacturers have to design their controllers in a manner that meets the anthropometric requirements for most of their potential users. This study aimed to analyse the evolution of video game controller ergonomics due to increased focus on user anthropometric data and to validate the hypothesis that these ergonomics have improved with successive generations of video game hardware. It has analysed and compared the key ergonomic features of the SEGA Genesis, Xbox, Xbox 360, and PS4 controllers to observe trends in their development, covering a range of 25 years of controller development. This study compared the dimensions of the key ergonomic features of the four controllers to ideal anthropometric values that have been standardised for use in other handheld devices such as TV remotes or machinery controls. -
Reasnow S1 User Manual
User Manual of ReaSnow S1 ReaSnow S1 User Manual V1.4 Jan, 2021 This manual is the intellectual property of ReaSnow. It must only be published in its original form. Using parts or republishing altered parts of this document is prohibited without permission from ReaSnow. http//www.reasnow.com PAGE 1 / 30 User Manual of ReaSnow S1 Table of Contents Chapter 1:Introduction to ReaSnow S1 1.1 Major Features of ReaSnow S1 1.2 Technical Specifications 1.3 Diagram Chapter 2:Quick Guide 2.1 Upgrade Firmware 2.2 Mouse Settings 2.3 Console and game settings 2.4 Wiring 2.5 ReaSnow Manager APP Chapter 3:ReaSnow Manager APP 3.1 Home 3.2 Manager 3.3 Settings 3.4 Add Config 3.5 Edit Config 3.7 Global Settings Chapter 4:Macro 4.1 Macro Manager 4.2 Macro Glossary 4.3 Examples and Explanations Chapter 5:Steering Wheel 5.1 Introduction 5.2 Usage 5.3 Notes Chapter 6:Flight Stick, Arcade Stick, and Other Controllers 6.1 Wiring 6.2 Add a Config Chapter 7:Bluetooth Controllers 7.1 Wiring 7.2 Add a Config 7.3 Pairing Chapter 8:Restoration 8.1 Restore factory defaults http//www.reasnow.com PAGE 2 / 30 User Manual of ReaSnow S1 Chapter 1:Introduction to ReaSnow S1 ReaSnow S1 is a high-end gaming converter created by ReaSnow Team, Professional mouse optimization for FPS games is embedded in it. Accurate and stable aiming can be got easily with your preferred mouse and keyboard. And it's also an all-around converter, most of the consoles in the market are compatible, such as: PS5 S&D/PS4 Pro&Slim/PS4/PS3/ Xbox Series X&S/ Xbox One X&S/Xbox One/XBox 360/ Nintendo Switch. -
Download the User Manual and Keymander PC Software from Package Contents 1
TM Quick Start Guide KeyMander - Keyboard & Mouse Adapter for Game Consoles GE1337P PART NO. Q1257-d This Quick Start Guide is intended to cover basic setup and key functions to get you up and running quickly. For a complete explanation of features and full access to all KeyMander functions, please download the User Manual and KeyMander PC Software from www.IOGEAR.com/product/GE1337P Package Contents 1 1 x GE1337P KeyMander Controller Emulator 2 x USB A to USB Mini B Cables 1 x 3.5mm Data Cable (reserved for future use) 1 x Quick Start Guide 1 x Warranty Card System Requirements Hardware Game Consoles: • PlayStation® 4 • PlayStation® 3 • Xbox® One S • Xbox® One • Xbox® 360 Console Controller: • PlayStation® 4 Controller • PlayStation® 3 Dual Shock 3 Controller (REQUIRED)* • Xbox® 360 Wired Controller (REQUIRED)* • Xbox® One Controller with Micro USB cable (REQUIRED)* • USB keyboard & USB mouse** Computer with available USB 2.0 port OS • Windows Vista®, Windows® 7 and Windows® 8, Windows® 8.1 *Some aftermarket wired controllers do not function correctly with KeyMander. It is strongly recommended to use official PlayStation/Xbox wired controllers. **Compatible with select wireless keyboard/mouse devices. Overview 2 1. Gamepad port 1 2 3 2. Keyboard port 3. Mouse port 4. Turbo/Keyboard Mode LED Gamepad Keyboard Mouse Indicator: a. Lights solid ORANGE when Turbo Mode is ON b. Flashes ORANGE when Keyboard Mode is ON 5. Setting LED indicator: a. Lights solid BLUE when PC port is connected to a computer. b. Flashes (Fast) BLUE when uploading a profile from a computer to the KeyMander. -
About Your SHIELD Controller SHIELD Controller Overview
About Your SHIELD controller Your NVIDIA® SHIELD™ controller works with your SHIELD tablet and SHIELD portable for exceptional responsiveness and immersion in today’s hottest games. It is the first-ever precision controller designed for both Android™ and PC gaming. Your controller includes the following features: Console-grade controls Ultra-responsive Wi-Fi performance Stereo headset jack with chat support Microphone for voice search Touch pad for easy navigation Rechargeable battery and USB charging cable Your controller is compatible with the SHIELD portable and the SHIELD tablet. It can also be used as a wired controller for a Windows 7 or Windows 8 PC running GeForce Experience. Learn more about wired PC support here. Your controller cannot be used with other Android devices at this time. SHIELD controller Overview The SHIELD controller box includes one SHIELD controller, one USB charging cable, one Support Guide, and one Quick Start Guide. Shield controller D-pad NVIDIA button Android navigation and Start buttons A B X Y buttons Left thumbstick Right thumbstick Touchpad Volume control Turn on or Turn Off your controller How to Turn On the Controller Tap the NVIDIA button. How to Turn Off the Controller Hold the NVIDIA button for 6 seconds. The controller automatically turns off when you turn off the SHIELD device the controller is connected to. The controller also automatically turns off after 10 minutes of idle time. NOTE The controller stays on during video and music playback on the SHIELD device. This allows the controller to be active to control media playback. How to Connect Your Controller to a SHIELD Device Your controller is compatible with the SHIELD portable and the SHIELD tablet. -
English Sharkps3 Manual.Pdf
TM FRAGFX SHARK CLASSIC - WIRELESS CONTROLLER ENGLISH repaIR CONNECTION BETWEEN DONGLE AND MOUSE/CHUCK Should your dongle light up, but not connect to either mouse or chuck or both, the unit HAPPY FRAGGING! needs unpairing and pairing. This process should only have to be done once. Welcome and thank you for purchasing your new FragFX SHARK Classic for the Sony Playstation 3, PC and MAC. 1) unpair the mouse (switch OFF the Chuck): - Switch on the mouse The FragFX SHARK classic is specifically designed for the Sony PlayStation 3, PC / - Press R1, R2, mousewheel, start, G, A at the same time MAC and compatible with most games, however you may find it‘s best suited to shoo- - Switch the mouse off, and on again. The blue LED should now be blinking - The mouse is now unpaired, and ready to be paired again ting, action and sport games. To use your FragFX SHARK classic, you are expected to 2) pair the mouse have a working Sony PlayStation 3 console system. - (Switch on the mouse) - Insert the dongle into the PC or PS3 For more information visit our web site at www.splitfish.com. Please read the entire - Hold the mouse close (~10cm/~4inch) to the dongle, and press either F, R, A or instruction - you get most out of your FragFX SHARK classic. G button - The LED on the mouse should dim out and the green LED on the dongle should light Happy Fragging! - If not, repeat the procedure GET YOUR DONGLE READY 3) unpair the chuck (switch OFF the mouse): Select Platform Switch Position the Dongle - Switch on the chuck PS3 - ‘Gamepad mode’ for function as a game controller - Press F, L1, L2, select, FX, L3(press stick) at the same time - ‘Keyboard Mode’ for chat and browser only - Switch the chuck off, and on again. -
G920 Driving Force Racing Wheel
Logitech® G920 Driving Force Racing Wheel The definitive sim racing wheel for Xbox One™ and PC. • Works with console and PC • Quality construction • Realistic force feedback with anti-backlash helical gearing • Easy-access game controls • Responsive pedal unit Logitech® G920 Driving Force is the definitive sim racing wheel for the latest Xbox One™ and PC titles, featuring realistic dual-motor force feedback and helical gearing for quiet, smooth steering. On-wheel controls and paddle shifters are easy to access so you can make crisp, precise gear transitions. The separate pedal unit gives you natural, responsive control, with a nonlinear brake pedal that mimics the feel of high-performance vehicles. Driving Force is built for comfort and durability with hand-stitched leather and stainless steel components. Built-in clamps and bolt points keeps the wheel mounted securely to a table or racing rig, minimising shifting or wobbling during aggressive manoeuvres. Logitech® G920 Driving Force Racing Wheel Package specification Package contents • Force feedback racing wheel Primary pack Master shipper carton • Pedals • Power supply Part # EU 941-000123 n/a • User documentation Bar code 5099206058996 (EAN-13) 50992060589906 (SCC-14) • 2-year manufacturer’s guarantee and full product support Part # UK 941-000124 n/a Bar code 5099206059009 (EAN-13) 50992060590001 (SCC-14) System requirements Weight 7210.00 g 7,660.00 g • Xbox One™ Games that support Length 43.66 cm 44.80 cm Logitech® force feedback racing Width 30.00 cm 31.40 cm wheel OR Windows® 8, -
Video Game Control Dimensionality Analysis
http://www.diva-portal.org Postprint This is the accepted version of a paper presented at IE2014, 2-3 December 2014, Newcastle, Australia. Citation for the original published paper: Mustaquim, M., Nyström, T. (2014) Video Game Control Dimensionality Analysis. In: Blackmore, K., Nesbitt, K., and Smith, S.P. (ed.), Proceedings of the 2014 Conference on Interactive Entertainment (IE2014) New York: Association for Computing Machinery (ACM) http://dx.doi.org/10.1145/2677758.2677784 N.B. When citing this work, cite the original published paper. Permanent link to this version: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-234183 Video Game Control Dimensionality Analysis Moyen M. Mustaquim Tobias Nyström Uppsala University Uppsala University Uppsala, Sweden Uppsala, Sweden +46 (0) 70 333 51 46 +46 18 471 51 49 [email protected] [email protected] ABSTRACT notice that very few studies have concretely examined the effect In this paper we have studied the video games control of game controllers on game enjoyment [25]. A successfully dimensionality and its effects on the traditional way of designed controller can contribute in identifying different player interpreting difficulty and familiarity in games. This paper experiences by defining various types of games that have been presents the findings in which we have studied the Xbox 360 effortlessly played with a controller because of the controller’s console’s games control dimensionality. Multivariate statistical design [18]. One example is the Microsoft Xbox controller that operations were performed on the collected data from 83 different became a favorite among players when playing “first person- games of Xbox 360. -
Amazon Fire TV Game Controller User's Guide
Amazon Fire TV Game Controller User’s Guide The Amazon Fire TV Game Controller is a wireless game controller that can be used to play games and control media on Fire TV devices. It can also be used to search for movies, apps and games. This short guide will familiarise you with all of the features and functionality of your new controller. Note: The Amazon Fire TV Game Controller is not shipped with all Amazon Fire TV devices and is not compatible with all games. For more information, please visit www.amazon.com/devicesupport. Installing batteries Before you can use your new Fire TV Game Controller, you must install the two AA batteries included in the box. Ensure you position the positive (+) and negative (-) ends as shown, and then put the compartment cover back on. When replacing the batteries, always use new 1.5V alkaline batteries or 1.2 NIMH rechargeable batteries. Once paired, your Fire TV Game Controller will go to sleep automatically after 2 minutes of inactivity to conserve battery life. When you pick it up again, your controller will wake up automatically and a series of LED lights will cycle on the front until the controller reconnects with Fire TV. Once connected, the LED lights will indicate the controller/player number for 10 seconds. For typical users, the controller will provide up to 90 hours of gameplay on a pair of alkaline AA batteries when not streaming audio for private listening. When using the audio streaming feature with headphones connected to the audio jack, you will get 24 hours of continuous use before needing to change the batteries. -
Are Virtual Reality Headsets Efficient for Remote Driving?
Are Virtual Reality headsets efficient for remote driving? Bruno Ricaud, Robin Lietar, Cyril Joly To cite this version: Bruno Ricaud, Robin Lietar, Cyril Joly. Are Virtual Reality headsets efficient for remote driving?. Conference on Road Safety & Simulation 2015 (RSS 2015), Oct 2015, Orlando, United States. hal- 01510779 HAL Id: hal-01510779 https://hal.archives-ouvertes.fr/hal-01510779 Submitted on 19 Apr 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Are Virtual Reality headsets efficient for remote driving? Bruno RICAUD Robin LIETAR Cyril JOLY 60 Boulevard St-Michel, 60 Boulevard St-Michel, 60 Boulevard St-Michel, 75006 PARIS, FRANCE 75006 PARIS, FRANCE 75006 PARIS, FRANCE [email protected]" [email protected]" [email protected] ABSTRACT This study aims to analyze possible benefits of using Virtual Reality (VR) headset display instead of monitor in remote driving. It compares results of a sample of users driving in a simulated environment using VR headset then monitor display. Virtual reality headsets become a source of inspiration in a lot of domains. But no study considers using the viewing freedom it brings to improve remote driving and avoiding crashes in rough environments. -
Logitech® G920 Driving Force™ Racing Wheel User Guide Logitech® G920 Driving Force™
Logitech® G920 Driving Force™ Racing Wheel User Guide Logitech® G920 Driving Force™ Contents English 3 Česká verze 123 Deutsch 11 Slovenčina 131 Français 19 Українська 139 Italiano 27 Eesti 147 Español 35 Latviski 155 Português 43 Lietuvių 163 Nederlands 51 Български 171 Svenska 59 Hrvatski 179 Dansk 67 Srpski 187 Norsk 75 Slovenščina 195 Suomi 83 Română 203 Ελληνικά 91 Türkçe 211 العربية По-русски 99 219 עברית Po polsku 107 227 Magyar 115 www.logitech.com/support/g920 2 Logitech® G920 Driving Force™ What’s in the box 1 2 G920 Driving Force™ Racing Wheel 3 4 G920 Driving Force™ Volant de Course 1 2 USB www.logitech.com/support/g920 PDF 620-006532.002 1. Racing wheel 2. Pedal unit 3. Power adapter 4. User documentation 3 English Logitech® G920 Driving Force™ Installation USB Attach power adapter and USB cables as shown. Every time your Racing Wheel connects with your system, it will rotate fully to each side and then to the center to calibrate. Your wheel will be ready once this calibration is completed. 4 English Logitech® G920 Driving Force™ Mounting clamps G920 Driving Force Racing Wheel is equipped with a built in clamping system for mounting to a table. Push down and rotate clamp knobs to lock or unlock. Rotate clamp knobs to tighten or loosen clamps. Note: Clamp extenders should be removed for attachment to thicker tables. 5 English Logitech® G920 Driving Force™ Buttons 1 5 2 6 3 7 4 8 9 1. Left bumper 5. Right bumper 2. Directional pad 6. A, B, X, Y buttons 3.