The Role of Customers in Extreme Programming Projects

Total Page:16

File Type:pdf, Size:1020Kb

The Role of Customers in Extreme Programming Projects View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by ResearchArchive at Victoria University of Wellington THE ROLE OF CUSTOMERS IN EXTREME PROGRAMMING PROJECTS By Angela Michelle Martin A thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Doctor of Philosophy In Computer Science Victoria University of Wellington 2009i The Role of Customers in Extreme Programming Projects ABSTRACT eXtreme programming (XP) is one of a new breed of methods, collectively known as the agile methods, that are challenging conventional wisdom regarding systems development processes and practices. Practitioners specifically designed the agile methods to meet the business problems and challenges we face building software today. As such, these methods are receiving significant attention in practitioner literature. In order to operate effectively in the world of vague and changing requirements, XP moves the emphasis away from document-centric processes into practices that enable people. The Customer is the primary organisational facing role in eXtreme Programming (XP). The Customer's explicit responsibilities are to drive the project, providing project requirements (user stories) and quality control (acceptance testing). Unfortunately the customer must also shoulder a number of implicit responsibilities including liaison with external project stakeholders, especially project funders, clients, and end users, while maintaining the trust of both the development team and the wider business. This thesis presents a grounded theory of XP software development requirements elicitation, communication, and acceptance, which was guided by three major research questions. What is the experience of being an XP Customer? We found that teams agree that the on-site customer practice is a drastic improvement to the traditional document-centric approaches. Our results indicate, however, that the customers are consistently under pressure and commit long hours to the project in order to fulfil the customer role. So while this approach to requirements is achieving excellent results, it also appears to be unsustainable and thus constitutes a great risk to XP projects. Who is the XP Customer? The initial definition of XP resulted in many people interpreting the on- site customer to be a single person. This research has highlighted that a customer team always exists, and goes further to outline the ten different roles that were covered on the team, which range from the recognised “Acceptance Tester” role to the less recognised roles of “Political Advisor” and “Super-Secretary”. What are the practices that support an XP Customer to perform their role effectively on a software development project? An additional eight customer-focused practices have been uncovered to supplement the existing XP practices. These customer-focused practices together enable customers to sustainably drive XP projects to successful completion. The practices range from those that specifically focus on interaction (both with the programmer team and the larger organisation) e.g. “Programmer On-site” and “Roadshows” to those that specifically look to the well-being and effectiveness of the customer (e.g. “Pair Customering”) to those that highlight the key steps or activities that need to occur along the way (e.g. “Big Picture Up-Front” and “Re- calibration”). Angela M. Martin Page 2 of 150 The Role of Customers in Extreme Programming Projects ACKNOWLEDGEMENTS “We will surely get to our destination if we join hands” Aung San Suu Kyi Completing this thesis has involved many “hands” and I would like to take a moment to express my gratitude and acknowledge the significant contributions made by so many to the development of this thesis. Eleven organisations invited me into their XP projects and allowed me to explore their implementation of the on-site customer. Thank you for taking the time to share your experiences and insights with me. It is no exaggeration to say that this thesis would not exist without the contribution of these companies and the sixty individuals who participated throughout the interview and observation process. A number of people within the agile community have encouraged me in this research. Many have provided introductions to companies who would later become case studies. Many more have allowed me to discuss and reflect on the theory with them as it emerged, and more recently reminded me to complete my thesis before our next meeting. Thank you to each of you, your encouragement over the years has been greatly appreciated. Research is often considered a solitary activity, and while this is largely true, I have gained much from discussing research ideas and progress with my research peers, including: Rilla Khaled, Pippin Barr, Alex Potanin, Craig Anslow, Elizabeth Whitworth and Sonia Chiasson. Good thesis advisors are hard to find. I have been very fortunate. Robert Biddle and James Noble have been my advisors, guides and mentors, always supporting me on this journey, and encouraging me to go just one-step further. Robert and James somehow found the patience to review yet another draft paper, chapter, or presentation, and without fail, just as my confidence was lagging they knew just the right words to say to help me carry on. Somehow together we have travelled further than I ever believed possible, thank you. I would like to acknowledge the enormous contribution made by my father, Graeme Martin. Since I was little he has encouraged me to follow my dreams; nothing was ever impossible as long as I put my mind to it and worked hard. I suspect that this thesis may never have even been started without his encouragement, and it might never have been completed without his regular (at one point daily) supportive phone calls. Thank you, your support over the years, has meant more to me than my words here can convey. Finally, I would like to thank Dr Peter Komisarczuk (Victoria University of Wellington), Dr Rick Mugridge (Rimu Research Limited) and Professor Helen Sharp (The Open University) for their time and attention in reading and examining this thesis. Angela M. Martin Page 3 of 150 The Role of Customers in Extreme Programming Projects TABLE OF CONTENTS 1. INTRODUCTION........................................................................................................................7 1.1 THE PROBLEM................................................................................................................. 7 1.2 THE CONTEXT................................................................................................................. 7 1.3 FINDING A PROPOSED SOLUTION ................................................................................... 8 1.4 STRUCTURE OF THE THESIS ............................................................................................ 8 1.5 PREVIOUS WORK CREDITED........................................................................................... 9 2. REVIEW OF THE LITERATURE .........................................................................................10 2.1 THE AGILE MANIFESTO ................................................................................................ 10 2.2 AN INTRODUCTION TO XP............................................................................................ 12 2.3 SOFTWARE DEVELOPMENT PROCESSES RESEARCH: A NEW DIRECTION .................... 15 2.4 USERS IN THE SOFTWARE DEVELOPMENT PROCESS .................................................... 17 2.5 XP CASE STUDIES......................................................................................................... 18 2.6 OTHER AGILE REQUIREMENT PRACTICES.................................................................... 19 2.7 TRADITIONAL ANALYSIS AND REQUIREMENTS ........................................................... 20 3. RESEARCH METHOD: GROUNDED THEORY ................................................................23 3.1 WHAT IS GROUNDED THEORY?.................................................................................... 23 3.2 WHY IS GROUNDED THEORY APPROPRIATE FOR THIS STUDY? .................................... 23 3.3 WHICH RESEARCH PERSPECTIVE WILL BE USED?........................................................ 24 3.4 WHO IS THE RESEARCHER (AND WHY IT MATTERS)..................................................... 24 3.5 HOW WILL WE USE LITERATURE? ................................................................................ 25 3.6 HOW WE GAINED ACCESS TO XP PROJECTS ................................................................ 26 3.7 HOW WE COLLECTED THE DATA................................................................................... 27 3.8 HOW WE ANALYSED THE DATA ................................................................................... 29 3.9 HOW WE VERIFIED THE THEORY? ................................................................................ 30 4. OVERVIEW OF THE CASES.................................................................................................32 4.1 PROJECT ENDEAVOUR, KIWICORP ............................................................................... 33 4.2 PROJECT DISCOVERY, RAVENCORP ............................................................................. 33 4.3 PROJECT ATLANTIS, EAGLECORP ................................................................................ 34 4.4 PROJECT PINTO, FALCONCORP....................................................................................
Recommended publications
  • Xp Project Management
    University of Montana ScholarWorks at University of Montana Graduate Student Theses, Dissertations, & Professional Papers Graduate School 2007 XP PROJECT MANAGEMENT Craig William Macholz The University of Montana Follow this and additional works at: https://scholarworks.umt.edu/etd Let us know how access to this document benefits ou.y Recommended Citation Macholz, Craig William, "XP PROJECT MANAGEMENT" (2007). Graduate Student Theses, Dissertations, & Professional Papers. 1201. https://scholarworks.umt.edu/etd/1201 This Thesis is brought to you for free and open access by the Graduate School at ScholarWorks at University of Montana. It has been accepted for inclusion in Graduate Student Theses, Dissertations, & Professional Papers by an authorized administrator of ScholarWorks at University of Montana. For more information, please contact [email protected]. XP PROJECT MANAGEMENT By Craig William Macholz BS in Business Administration, The University of Montana, Missoula, MT, 1997 Thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science The University of Montana Missoula, MT Autumn 2007 Approved by: Dr. David A. Strobel, Dean Graduate School Dr. Joel Henry Computer Science Dr. Yolanda Reimer Computer Science Dr. Shawn Clouse Business Administration i Macholz, Craig, M.S., December 2007 Computer Science Extreme Programming Project Management Chairperson: Dr. Joel Henry Extreme programming project management examines software development theory, the extreme programming process, and the essentials of standard project management as applied to software projects. The goal of this thesis is to integrate standard software project management practices, where possible, into the extreme programming process. Thus creating a management framework for extreme programming project management that gives the extreme programming managers the management activities and tools to utilize the extreme programming process within a wider range of commercial computing organizations, relationships, and development projects.
    [Show full text]
  • The Timeboxing Process Model for Iterative Software Development
    The Timeboxing Process Model for Iterative Software Development Pankaj Jalote Department of Computer Science and Engineering Indian Institute of Technology Kanpur – 208016; India Aveejeet Palit, Priya Kurien Infosys Technologies Limited Electronics City Bangalore – 561 229; India Contact: [email protected] ABSTRACT In today’s business where speed is of essence, an iterative development approach that allows the functionality to be delivered in parts has become a necessity and an effective way to manage risks. In an iterative process, the development of a software system is done in increments, each increment forming of an iteration and resulting in a working system. A common iterative approach is to decide what should be developed in an iteration and then plan the iteration accordingly. A somewhat different iterative is approach is to time box different iterations. In this approach, the length of an iteration is fixed and what should be developed in an iteration is adjusted to fit the time box. Generally, the time boxed iterations are executed in sequence, with some overlap where feasible. In this paper we propose the timeboxing process model that takes the concept of time boxed iterations further by adding pipelining concepts to it for permitting overlapped execution of different iterations. In the timeboxing process model, each time boxed iteration is divided into equal length stages, each stage having a defined function and resulting in a clear work product that is handed over to the next stage. With this division into stages, pipelining concepts are employed to have multiple time boxes executing concurrently, leading to a reduction in the delivery time for product releases.
    [Show full text]
  • Agile Software Development and Im- Plementation of Scrumban
    Joachim Grotenfelt Agile Software Development and Im- plementation of Scrumban Metropolia University of Applied Sciences Bachelor of Engineering Mobile Solutions Bachelor’s Thesis 30 May 2021 Abstrakt Författare Joachim Grotenfelt Titel Agile software utveckling och Implementation av Scrumban Antal Sidor 31 sidor Datum 30.05.2021 Grad Igenjör YH Utbildningsprogram Mobile Solutions Huvudämne Informations- och kommunikationsteknologi Instruktörer Mikael Lindblad, Projektledare Peter Hjort, Lektor Målet med avhandlingen var att studera agila metoder, hur de används i mjukvaruföretag och hur de påverkar arbetet i ett programvaruutvecklingsteam. Ett annat mål med avhandlingen var att studera bakgrunden till den agila metoden, hur den togs i bruk och hur den påverkar kundnöjdhet. I denna avhandling förklaras några existerande agila metoder, verktygen för hur agila metoder används, samt hur de påverkar programvaruutvecklingsteamet. Avhandlingen fokuserar sig på två agila metoder, Scrum och Kanban, eftersom de ofta används i olika företag. Ett av syftena med denna avhandling var att skapa förståelse för hur Scrumban metoden tas i bruk. Detta projekt granskar fördelarna med att ha ett mjukvaruutvecklingsteam som arbetar med agila processer. Projektet lyckades bra och en arbetsmiljö som använder agila metoder skapades. Fördelen blev att utvecklarteamet kunde göra förändringar när sådana behövdes. Nyckelord Agile, Scrum, Kanban, Scrumban Abstract Joachim Grotenfelt Author Basics of Agile Software Development and Implementation of Title Scrumban Number of Pages 31 pages Date 30.05.2021 Degree Bachelor of Engineering Degree Program Mobile Solutions Professional Major Information- and Communications Technology Instructors Mikael Lindblad, Project Manager Peter Hjort, Senior Lecturer The goal of the thesis is to study the Agile methods and how they affect the work of a soft- ware development team.
    [Show full text]
  • Information Technology and Software Development
    Course Title: Information Technology and Software Development NATIONAL OPEN UNIVERSITY OF NIGERIA SCHOOL OF SCIENCE AND TECHNOLOGY COURSE CODE: CIT 703 COURSE TITLE: Information Technology and Software Development National Open University of Nigeria, Victoria Island, Lagos Page 1 Course Title: Information Technology and Software Development Course Code Course Title Information Technology and Software Development Course Developer/Writer Eze, Festus Chux Department of Computer Science Ebonyi State University Abakaliki Course Editor Programme Leader Course Coordinator National Open University of Nigeria, Victoria Island, Lagos Page 2 Course Title: Information Technology and Software Development Introduction Information Technology and Software Development is a three credit load course for all the students offering Post Graduate Diploma (PGD) in Computer Science, Information Technology and other allied courses. Software Development is a major branch in computing and information Technology. A software development professional oversees the processes of software development, the management of software development project, the maintenance of the installed software in an organisation. For sometime the field has been dominated with what is the definitive process of software development. Furthermore there has been the running battle between professionals and managers on who should control a software development project. There is an attempt to classify it as any other project that an organisation handles hence anybody could manage it. Whereas others see it as a highly professional issue that requires high precision in design, management and implementation. However, software development is all involving. It involves the user (client) whose interest is paramount. The developing organisation and her professionals ( team)are of great importance. Therefore a successful exercise can only take place when all these variegated interests are harmonised.
    [Show full text]
  • Extreme Programming Considered Harmful for Reliable Software Development
    AVOCA GmbH Extreme Programming Considered Harmful for Reliable Software Development Status: Approved Author(s): Gerold Keefer Version: 1.0 Last change: 06.02.02 21:17 Project phase: Implementation Document file name: ExtremeProgramming.doc Approval Authority: Gerold Keefer Distribution: Public Security Classification: None Number of pages: 1 Extreme Programming Considered Harmful for Reliable Software Development AVOCA GmbH 1 MOTIVATION ................................................................................................................................... 3 2BIAS................................................................................................................................................. 4 3 BENEFITS ........................................................................................................................................ 4 4 DUBIOUS VALUES AND PRACTICES........................................................................................... 5 5 C3 REVISITED ................................................................................................................................. 7 6 MISSING ANSWERS ....................................................................................................................... 7 7 ALTERNATIVES .............................................................................................................................. 8 8 CONCLUSIONS ............................................................................................................................
    [Show full text]
  • Empirical Studies of Agile Software Development: a Systematic Review
    Available online at www.sciencedirect.com Information and Software Technology 50 (2008) 833–859 www.elsevier.com/locate/infsof Empirical studies of agile software development: A systematic review Tore Dyba˚ *, Torgeir Dingsøyr SINTEF ICT, S.P. Andersensv. 15B, NO-7465 Trondheim, Norway Received 22 October 2007; received in revised form 22 January 2008; accepted 24 January 2008 Available online 2 February 2008 Abstract Agile software development represents a major departure from traditional, plan-based approaches to software engineering. A system- atic review of empirical studies of agile software development up to and including 2005 was conducted. The search strategy identified 1996 studies, of which 36 were identified as empirical studies. The studies were grouped into four themes: introduction and adoption, human and social factors, perceptions on agile methods, and comparative studies. The review investigates what is currently known about the benefits and limitations of, and the strength of evidence for, agile methods. Implications for research and practice are presented. The main implication for research is a need for more and better empirical studies of agile software development within a common research agenda. For the industrial readership, the review provides a map of findings, according to topic, that can be compared for relevance to their own settings and situations. Ó 2008 Elsevier B.V. All rights reserved. Keywords: Empirical software engineering; Evidence-based software engineering; Systematic review; Research synthesis; Agile software development; XP; Extreme programming; Scrum Contents 1. Introduction . 834 2. Background – agile software development . 834 2.1. The field of agile software development. 834 2.2. Summary of previous reviews .
    [Show full text]
  • Emerging Themes in Agile Software Development: Introduction to the Special Section on Continuous Value Delivery
    ARTICLE IN PRESS JID: INFSOF [m5G; May 14, 2016;7:8 ] Information and Software Technology 0 0 0 (2016) 1–5 Contents lists available at ScienceDirect Information and Software Technology journal homepage: www.elsevier.com/locate/infsof Emerging themes in agile software development: Introduction to the special section on continuous value delivery ∗ Torgeir Dingsøyr a,b, , Casper Lassenius c a SINTEF, Trondheim, Norway b Department of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway c Department of Computer Science and Engineering, Aalto University, Helsinki, Finland a r t i c l e i n f o a b s t r a c t Article history: The relationship between customers and suppliers remains a challenge in agile software development. Received 19 April 2016 Two trends seek to improve this relationship, the increased focus on value and the move towards con- Revised 26 April 2016 tinuous deployment. In this special section on continuous value delivery, we describe these emerging Accepted 27 April 2016 research themes and show the increasing interest in these topics over time. Further, we discuss implica- Available online xxx tions for future research. Keywords: ©2016 The Authors. Published by Elsevier B.V. Agile software development This is an open access article under the CC BY-NC-ND license Software process improvement ( http://creativecommons.org/licenses/by-nc-nd/4.0/ ). Value-based software engineering Requirements engineering Continuous deployment Lean startup Scrum Extreme programming 1. Introduction ous deployment of new features. We describe these two trends as a focus on continuous value delivery. This is a challenging topic.
    [Show full text]
  • A Survey of Agile Development Methodologies
    A Survey of Agile Development Methodologies Agile development methodologies are emerging in the software industry. In this chapter, we provide an introduction to agile development methodologies and an overview of four specific methodologies: • Extreme Programming • Crystal Methods • Scrum • Feature Driven Development Plan-driven methods work best when developers can determine the requirements in advance . and when the requirements remain relatively stable, with change rates on the order of one percent per month. -- Barry Boehm [11] Plan-driven methods are those that begin with the solicitation and documentation of a set of requirements that is as complete as possible. Based on these requirements, one can then formulate a plan of development. Usually, the more complete the requirements, the better the plan. Some examples of plan-driven methods are various waterfall approaches and others such as the Personal Software Process (PSP) [28] and the Rational Unified Process (RUP) [30, 31]. An underlying assumption in plan-driven processes is that the requirements are relatively static. On the other hand, iterative methods, such as spiral- model based approaches [12, 14], evolutionary processes described in [5, 22, 32, 33], and recently agile approaches [45] count on change and recognize that the only constant is change. The question is only of the degree and the impact of the change. Beginning in the mid-1990’s, practitioners began finding the rate of change in software requirements increasing well beyond the capabilities of classical development methodologies [11, 27]. The software industry, software technology, and customers expectations were moving very quickly and the customers were becoming increasingly less able to fully state their needs up front.
    [Show full text]
  • Evaluating Effectiveness of Pair Programming As a Teaching Tool in Programming Courses
    Information Systems Education Journal (ISEDJ) 12 (6) ISSN: 1545-679X November 2014 Evaluating Effectiveness of Pair Programming as a Teaching Tool in Programming Courses Silvana Faja [email protected] School of Accountancy and Computer Information Systems, University of Central Missouri, Warrensburg, Missouri, 64093, USA Abstract This study investigates the effectiveness of pair programming on student learning and satisfaction in introductory programming courses. Pair programming, used in the industry as a practice of an agile development method, can be adopted in classroom settings to encourage peer learning, increase students’ social skills, and enhance student achievement. This study explored students’ perceptions on effectiveness of pair programming and the influence of student’s level of experience with this activity and perceived partner involvement on effectiveness outcomes. Findings suggest that the more students are involved in this activity, the more they enjoy it and the more they learn by collaborating with their partners. When comparing different effectiveness measures, their perceived learning, quality of work, and enjoyment during pair programming was found to be at a higher level than increased productivity outcome. Keywords: Pair Programming, Teamwork, Collaborative Learning, Programming Course. 1. INTRODUCTION information systems courses. It discusses what was learned about the impact of this type of Software development is typically a process that collaborative activity on students’ attitudes and requires the coordinated efforts of the members learning. The following section provides a of one or more teams. As such, it is important review of existing research on pair that computer programming courses provide programming, collaborative learning and students not only with technical knowledge, but research questions and hypotheses.
    [Show full text]
  • Agile Methodology: Hybrid Approach Scrum and XP Farrukh Musa, Muhammad Ali Tariq
    International Journal of Scientific & Engineering Research, Volume 8, Issue 4, April-2017 1405 ISSN 2229-5518 Agile Methodology: Hybrid Approach Scrum and XP Farrukh Musa, Muhammad Ali Tariq Abstract— Nowadays, agile is the most usable process model in IT industry. There are plenty of agile methodologies in the market but all of them have some drawbacks that must be solved. Most commonly used agile methodologies are scrum, extreme programming (XP), lean development etc. This research paper is basically to introduce the new agile methodology i-e hybrid of scrum and XP that overcome the drawback and issues we face in previous agile methodologies. Further there is detail that how it works and when to use along with some advantages. Index Terms— hybrid software engineering methodology, agile approach, Scrum, XP, extreme programming, Scrum with XP. —————————— —————————— 1 INTRODUCTION GILE methodology is now becoming most popular and rapid prototype etc. agile process model requires very limited A usable process model in IT Development industry. In this planning to get started with the project. Changes and en- methodology we discuss certain models such as by nature its hancement can be discussed and implement later on as per Incremental because in this software is developed in incre- client demand to get more efficient and better results. mental, rapid cycle. Results builds in small incremental release The paper is distributed in some major sections; section II will and each release is thoroughly tested to ensure the software be comprised of related work on the different agile method- quality maintainability [1, 2]. In it we invest lesser time on ologies which are already existing and up to date, while Sec- analysis and design phase as compare to other because here tion III deals with the proposed methodology.
    [Show full text]
  • The Continuous Refinement of Extreme Programming
    The Continuous Refinement of Extreme Programming Ken Auer RoleModel Software, Inc. [email protected] http://rolemodelsoftware.com Copyright © 2003-04, RoleModel Software, Inc. Requirements Documents* • Documentation is not Understanding (tacit) – One Study of Typical Requirements Documents (Source: Elemer Magaziner): • 15% Complete, • 7% Correct, Not cost effective to increase • Formality is not Discipline • Process is not Skill • Initial Requirements define a fuzzy view of a point on the horizon * Some slide content supplied by Jim Highsmith, —Adaptive Software Development“ Copyright © 2003, RoleModel Software, Inc. Dichotomies Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. Perceptions Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. Charicatures Pragmatic – Making computers do something useful without actually thinking critically Technical Business Academic – critical thinking about how computers work without actually doing anything useful Copyright © 2003, RoleModel Software, Inc. Charicatures Pragmatic – Making computers do something useful without actually thinking critically Technical – understanding how Business – wanting to make things work, wanting things to work without someone to pay them to any desire to understand how play and gain more understanding or paying for someone who does Academic – critical thinking about how computers work without actually doing anything useful Copyright © 2003, RoleModel Software, Inc. The Pragmatic/Business Dialog Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. The Technical/Academic Dialog Pragmatic Technical Business Academic Copyright © 2003, RoleModel Software, Inc. The Essential Dialog Pragmatic Iron sharpens iron, Technical Business So one man sharpens another. (Prov 27:17) Academic Copyright © 2003, RoleModel Software, Inc. Cost of Communication* * Alistair Cockburn, “Agile Software Development”, Addison-Wesley 2002 Copyright © 2003, RoleModel Software, Inc.
    [Show full text]
  • A Comparison Between Five Models of Software Engineering
    IJCSI International Journal of Computer Science Issues, Vol. 7, Issue 5, September 2010 94 ISSN (Online): 1694-0814 www.IJCSI.org A Comparison Between Five Models Of Software Engineering Nabil Mohammed Ali Munassar1 and A. Govardhan2 1Ph.D Student of Computer Science & Engineering Jawahrlal Nehru Technological University Kuktapally, Hyderabad- 500 085, Andhra Pradesh, India 2Professor of Computer Science & Engineering Principal JNTUH of Engineering College, Jagityal, Karimnagar (Dt), A.P., India Abstract increased recently which results in the difficulty of This research deals with a vital and important issue in computer enumerating such companies. During the previous four world. It is concerned with the software management processes decades, software has been developed from a tool used for that examine the area of software development through the analyzing information or solving a problem to a product in development models, which are known as software development itself. However, the early programming stages have life cycle. It represents five of the development models namely, created a number of problems turning software an waterfall, Iteration, V-shaped, spiral and Extreme programming. These models have advantages and disadvantages as well. obstacle to software development particularly those Therefore, the main objective of this research is to represent relying on computers. Software consists of documents and different models of software development and make a programs that contain a collection that has been comparison between them to show the features and defects of established to be a part of software engineering each model. procedures. Moreover, the aim of software engineering is Keywords: Software Management Processes, Software to create a suitable work that construct programs of high Development, Development Models, Software Development Life quality.
    [Show full text]