From Broken Visions to Expanded Abstractions Ⅰ
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The Perfect Mix Getting Engaged in College
05 07 10 | reportermag.com GETTING ENGAGED IN COLLEGE The other kind of RIT Rings. THE PERFECT MIX Remember: intro, rising action, climax, denouement and conclusion. ROADTRIP TO THE FUTURE Four men. Four cities. One mission. EDITOR’S NOTE TABLE OF CONTENTS 05 07 10 | VOLUME 59 | ISSUE 29 EDITOR IN CHIEF Madeleine Villavicencio | [email protected] My Innovative Mixtape MANAGING EDITOR Emily Mohlmann Every few weeks or so, I abandon the “shuffle play all” function on my MP3 player, turn off Genius on | [email protected] iTunes, and make a playlist. I spend hours listening to track after track, trimming down the set list and COPY EDITOR Laura Mandanas attempting to get the transitions just right. Sometimes, it just comes together; other times, I just can’t | [email protected] quite get it right. But one thing’s for certain: each mix is a reflection of who I am at the time of its creation. NEWS EDITOR Emily Bogle And if it’s good enough and means something, I’ll share it with someone special. | [email protected] LEISURE EDITOR Alex Rogala It crossed my mind to share a complete and perfected mix, but I decided that would take away from its | [email protected] original value. Instead, I’ve decided to share something unfinished and challenge you to help me find the FEATURES EDITOR John Howard perfect mix. Add or cut tracks as you please, and jumble them up as you see fit. And when you think you’ve | [email protected] got it, send that final track list my way. -
What Is Wrong with the No-Report Paradigm and How to Fix It Ned Block New York University Correspondence: [email protected]
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by PhilPapers Forthcoming in Trends in Cognitive Sciences What is wrong with the no-report paradigm and how to fix it Ned Block New York University Correspondence: [email protected] Key words: consciousness, perception, rivalry, frontal, global workspace, higher order Abstract Is consciousness based in prefrontal circuits involved in cognitive processes like thought, reasoning, and memory or, alternatively, is it based in sensory areas in the back of the neocortex? The no-report paradigm has been crucial to this debate because it aims to separate the neural basis of the cognitive processes underlying post-perceptual decision and report from the neural basis of conscious perception itself. However, the no-report paradigm is problematic because, even in the absence of report, subjects might engage in post-perceptual cognitive processing. Therefore, to isolate the neural basis of consciousness, a no-cognition paradigm is needed. Here, I describe a no-cognition approach to binocular rivalry and outline how this approach can help resolve debates about the neural basis of consciousness. Acknowledgement: Thanks to Jan Brascamp, Susan Carey, Thomas Carlson, David Carmel, David Chalmers, Christof Koch, Hakwan Lau, Matthias Michel, Michael Pitts, Dawid Potgieter and Giulio Tononi for comments on an earlier version. What is the Neural Basis of Consciousness? In recent years the scientific study of consciousness (see Glossary) has focused on finding the neural basis of consciousness in the brain. There are many theories of the neural basis of consciousness, but in broad strokes theories tend to divide on whether consciousness is rooted in the ‘front’ or the ‘back’ of the brain. -
Virtual Reality and Visual Perception by Jared Bendis
Virtual Reality and Visual Perception by Jared Bendis Introduction Goldstein (2002) defines perception as a “conscious sensory experience” (p. 6) and as scientists investigate how the human perceptual system works they also find themselves investigating how the human perceptual system doesn’t work and how that system can be fooled, exploited, and even circumvented. The pioneers in the ability to control the human perceptual system have been in the field of Virtual Realty. In Simulated and Virtual Realities – Elements of Perception, Carr (1995) defines Virtual Reality as “…the stimulation of human perceptual experience to create an impression of something which is not really there” (p. 5). Heilig (2001) refers to this form of “realism” as “experience” and in his 1955 article about “The Cinema of the Future” where he addresses the need to look carefully at perception and breaks down the precedence of perceptual attention as: Sight 70% Hearing 20% Smell 5% Touch 4% Taste 1% (p. 247) Not surprisingly sight is considered the most important of the senses as Leonardo da Vinci observed: “They eye deludes itself less than any of the other senses, because it sees by none other than the straight lines which compose a pyramid, the base of which is the object, and the lines conduct the object to the eye… But the ear is strongly subject to delusions about the location and distance of its objects because the images [of sound] do not reach it in straight lines, like those of the eye, but by tortuous and reflexive lines. … The sense of smells is even less able to locate the source of an odour. -
COMS W4172 Perception, Displays, and Devices 3
COMS W4172 Perception, Displays, and Devices 3 Steven Feiner Department of Computer Science Columbia University New York, NY 10027 www.cs.columbia.edu/graphics/courses/csw4172 February 16, 2021 1 Stereoscopic Viewing Wheatstone, 1838 Passive . Spatial multiplexing . “Free viewing” http://www.luminous-lint.com/app/image/06751152706639519425853376/ . Stereoscope . Presents each eye with its own view Brewster, 1839 Holmes, 1861 http://www.gilai.com/product_763/Holms-Wood-Stereoscope-with-Green-Velvet-Lining-and-Stereocard. 2 Feiner, COMS W4172, Spring 2021 Stereoscopic Viewing Passive . Spatial multiplexing . “Free viewing” . Stereoscope presents each eye with its own view 3 What’s wrong with these pictures? 4 Feiner, COMS W4172, Spring 2021 Commercial versions (w/o camera support): • www.amazon.com/Hasbro-Viewer-touch- Stereoscopic Viewing iPhone-Black/dp/B004T7VI2Y • www.samsung.com/global/galaxy/gear-vr For commodity • arvr.google.com/cardboard • arvr.google.com/daydream/smartphonevr Passive mobile devices • holokit.io/ (optical see-through) . Spatial multiplexing . VR: Stereoscopic viewer for smartphone/tablet . AR: 1. Cheat: Separate left/right stereoscopic views of virtual objects combined with L–R shifted copies of a monoscopic camera view 2. Full video see-through stereo using additional camera lens (e.g., www.kula3d.com/kula-bebe) Stereo viewer used with Columbia’s Goblin XNA and Nokia Lumia 800 3. Optical see-through stereo using 2012 additional optics (e.g., holokit.io) Google Cardboard, 2014 https://arvr.google.com/cardboard/ Stereo viewer for Nokia Lumia 800 courtesy of USC ICT MxR Lab, 2012 https://web.archive.org/web/20190314093037/http://projects.ict.usc.edu/mxr/diy/fov2go-viewer/ 5 Autostereoscopic Viewing Passive . -
Visible Binocular Beats from Invisible Monocular Stimuli During Binocular Rivalry Thomas A
Brief Communication 1055 Visible binocular beats from invisible monocular stimuli during binocular rivalry Thomas A. Carlson and Sheng He When two qualitatively different stimuli are presented in rivalry [14–16]. Random dot stereograms can be seen at the same time, one to each eye, the stimuli can either superimposed on, but not interacting with two orthogonal integrate or compete with each other. When they gratings engaged in rivalry, a phenomenon that Wolfe compete, one of the two stimuli is alternately termed ‘trinocular vision’ [5]. Hastorf and Myro also suppressed, a phenomenon called binocular rivalry reported that form and color rivalry could be de-coupled [1,2]. When they integrate, observers see some form of from one another ([17]; and see [5,18] for a general review). the combined stimuli. Many different properties (for Nevertheless, there are also challenges to the coexistence example, shape or color) of the two stimuli can induce of stereopsis and rivalry, particularly for the claim that they binocular rivalry. Not all differences result in rivalry, can be perceived at the same spatial location [6,7]. however. Visual ‘beats’, for example, are the result of integration of high-frequency flicker between the two During the experiment, an observer’s left eye was pre- eyes [3,4], and are thus a binocular fusion phenomenon. sented with a red triangle facing left and the right eye a It remains in dispute whether binocular fusion and green triangle facing right (each side of the triangle rivalry can co-exist with one another [5–7]. Here, we extended 2.1° visual angle), and each was illuminated, report that rivalry and beats, two apparently opposing respectively, with red or green light-emitting diodes (LEDs) phenomena, can be perceived at the same time within from behind a plastic diffuser. -
How Does Binocular Rivalry Emerge from Cortical
HOW DOES BINOCULAR RIVALRY EMERGE FROM CORTICAL MECHANISMS OF 3-D VISION? Stephen Grossberg, Arash Yazdanbakhsh, Yongqiang Cao, and Guru Swaminathan1 Department of Cognitive and Neural Systems and Center for Adaptive Systems Boston University 677 Beacon Street, Boston, MA 02215 Phone: 617-353-7858 Fax: 617-353-7755 Submitted: July, 2007 Technical Report CAS/CNS-2007-010 All correspondence should be addressed to Professor Stephen Grossberg Department of Cognitive and Neural Systems Boston University 677 Beacon Street Boston, MA 02215 Phone: 617-353-7858/7857 Fax: 617-353-7755 Email:[email protected] 1 SG was supported in part by the National Science Foundation (NSF SBE-0354378) and the office of Naval Research (ONR N00014-01-1-0624). AY was supported in part by the Air Force Office of Scientific Research (AFOSR F49620-01-1-0397) and the Office of Naval Research (ONR N00014-01-1-0624). YC was supported by the National Science Foundation (NSF SBE-0354378). GS was supported in part by the Air Force Office of Scientific Research (AFOSR F49620-98-1-0108 and F49620-01-1-0397), the National Science Foundation (NSF IIS-97-20333), the Office of Naval Research (ONR N00014-95-1-0657, N00014- 95-1-0409, and N00014-01-1-0624), and the Whitaker Foundation (RG-99-0186). Abstract Under natural viewing conditions, a single depthful percept of the world is consciously seen. When dissimilar images are presented to corresponding regions of the two eyes, binocular rivalry may occur, during which the brain consciously perceives alternating percepts through time. How do the same brain mechanisms that generate a single depthful percept of the world also cause perceptual bistability, notably binocular rivalry? What properties of brain representations correspond to consciously seen percepts? A laminar cortical model of how cortical areas V1, V2, and V4 generate depthful percepts is developed to explain and quantitatively simulate binocular rivalry data. -
Depth Inversion Despite Stereopsis: the Appearance of Random-Dot Stereograms on Surfaces Seen in Reverse Perspective
Perception, 1979, volume 8, pages 135-142 Depth inversion despite stereopsis: the appearance of random-dot stereograms on surfaces seen in reverse perspective John I Yellott, Jr, Jerry L Kaiwi Cognitive Science Group, School of Social Sciences, University of California at Irvine, Irvine, California 92717, USA Received 20 October 1977, in revised form 18 October 1978 Abstract. Inside-out relief masks of faces can be depth-inverted (i.e. seen in reverse perspective) during close-up binocular viewing. If a random-dot stereogram is projected onto such a mask, stereopsis can be achieved for the stereogram, and its depth planes are correctly seen while the mask itself, including the region covered by the stereogram, is simultaneously perceived as depth- inverted. This demonstration shows that binocular depth inversion cannot be explained by a complete loss of stereoscopic information (e.g. through monocular suppression), or by a process analogous to pseudoscopic viewing whereby retinal disparities are incorporated into perception, but with their signs uniformly reversed. 1 Introduction Reversible perspective is probably most often thought of in connection with ambiguous pictures like the Necker cube (figure la), but it is also well-known that depth reversals can sometimes be experienced with solid objects, and with far more dramatic perceptual consequences. [Gregory (1970) describes these in detail; Helmholtz (1925) reviews references back to 1712, and Hochberg (1972) and Robinson (1972) review the modern literature, which is surprisingly thin.] In this note we use 'depth inversion' to refer specifically to this second kind of reversible perspective, in which real objects (rather than depicted ones) are perceived, from the standpoint of depth, as inside-out, so that their concave surfaces appear convex and vice versa. -
A Survey of 3DTV Displays: Techniques and Technologies
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 17, NO. 11, NOVEMBER 2007 1647 A Survey of 3DTV Displays: Techniques and Technologies Philip Benzie, Member, IEEE, John Watson, Senior Member, IEEE, Phil Surman, Ismo Rakkolainen, Klaus Hopf, Hakan Urey, Member, IEEE, Ventseslav Sainov, and Christoph von Kopylow (Invited Paper) Abstract—The display is the last component in a chain of ac- both vertical and horizontal parallax and several viewers are able tivity from image acquisition, compression, coding transmission to see a 3-D image that exhibits no accommodation/convergence and reproduction of 3-D images through to the display itself. rivalry. However, the principal disadvantages of these displays There are various schemes for 3-D display taxonomy; the basic are: the images are generally transparent, the hardware tends categories adopted for this paper are: holography where the image to be complex and non-Lambertian intensity distribution cannot is produced by wavefront reconstruction, volumetric where the be displayed. Multiple image displays take many forms and it is image is produced within a volume of space and multiple image likely that one or more of these will provide the solution(s) for the displays where two or more images are seen across the viewing first generation of 3DTV displays. field. In an ideal world a stereoscopic display would produce Index Terms—Holography, TV, 3-D displays. images in real time that exhibit all the characteristics of the original scene. This would require the wavefront to be reproduced accurately, but currently this can only be achieved using holo- graphic techniques. Volumetric displays provide both vertical and I. -
Course Notes
Siggraph ‘97 Stereo Computer Graphics for Virtual Reality Course Notes Lou Harrison David McAllister Martin Dulberg Multimedia Lab Department of Computer Science North Carolina State University ACM SIGGRAPH '97 Stereoscopic Computer Graphics for Virtual Reality David McAllister Lou Harrison Martin Dulberg MULTIMEDIA LAB COMPUTER SCIENCE DEPARTMENT NORTH CAROLINA STATE UNIVERSITY http://www.multimedia.ncsu.edu Multimedia Lab @ NC State Welcome & Overview • Introduction to depth perception & stereo graphics terminology • Methods to generate stereoscopic images • Stereo input/output techniques including head mounted displays • Algorithms in stereoscopic computer graphics Multimedia Lab @ NC State Speaker Biographies: David F. McAllister received his BS in mathematics from the University of North Carolina at Chapel Hill in 1963. Following service in the military, he attended Purdue University, where he received his MS in mathematics in 1967. He received his Ph. D. in Computer Science in 1972 from the University of North Carolina at Chapel Hill. Dr. McAllister is a professor in the Department of Computer Science at North Carolina State University. He has published many papers in the areas of 3D technology and computer graphics and has given several courses in these areas at SPIE, SPSE, Visualization and SIGGRAPH. He is the editor of a book on Stereo Computer Graphics published by Princeton University Press. Lou Harrison received his BS in Computer Science from North Carolina State University in 1987 and his MS in Computer Science, also from NCSU, in 1990. Mr. Harrison has taught courses in Operating Systems and Computer Graphics at NCSU and is currently Manager of Operations for the Department of Computer Science at NCSU while pursuing his Ph. -
A Primer on Binocular Rivalry, Including Current Controversies
A Primer on Binocular Rivalry, Including Current Controversies Randolph Blake Vanderbilt Vision Research Center Vanderbilt University Nashville TN 37240 USA running head: Binocular Rivalry email: [email protected] voice: 615-343-7010 FAX: 615-343-5029 Binocular Rivalry Abstract. Among psychologists and vision scientists, binocular rivalry has enjoyed sustained interest for decades dating back to the 19th century. In recent years, however, rivalry’s audience has expanded to include neuroscientists who envision rivalry as a “tool” for exploring the neural concomitants of conscious visual awareness and perceptual organization. For rivalry’s potential to be realized, workers using this “tool” need to know details of this fascinating phenomenon, and providing those details is the purpose of this article. After placing rivalry in a historical context, I summarize major findings concerning the spatial characteristics and the temporal dynamics of rivalry, discuss two major theoretical accounts of rivalry (“eye” vs “stimulus” rivalry) and speculate on possible neural concomitants of binocular rivalry. key words: binocular rivalry, suppression, conscious awareness, neural model, perceptual organization 1. Introduction The human brain has been touted as the most complex structure in the known universe (Thompson, 1985). This may be true, but despite its awesome powers the brain can behave like a confused adolescent when it is confronted with conflicting visual messages. When dissimilar visual stimuli are imaged on corresponding retinal regions of the two eyes, the brain lapses into an unstable state characterized by alternating periods of perceptual dominance during which one visual stimulus or the other is seen at a time. This confusion is understandable, for the eyes are signalling the brain that two different objects exist at the same location in space at the same time. -
3D Display Techniques for Cartographic Purposes: Semiotic Aspects
Buchroithner, Manfred 3D DISPLAY TECHNIQUES FOR CARTOGRAPHIC PURPOSES: SEMIOTIC ASPECTS Manfred F. Buchroithner*, Robert Schenkel**, Sabine Kirschenbauer*** Dresden University of Technology, Germany Institute of Cartography *[email protected], **[email protected], ***[email protected] KEY WORDS: 3D-Display Techniques, Cartographic Semiotic, Psychological Cues, Cognition ABSTRACT The variety of the cartographic 3D-visualisation is constantly increasing and thereby more and more fields of application are being developed. These facts require that the coherence of technical, perceptive-psychological and cartographic-theoretical aspects has to be subdivided and classified. Through these formulations of interdependence of the single parameters shall be pointed out. The consideration of communication-theoretical and perceptive-theoretical aspects shall lead to a purpose-oriented realisation of the 3D-visualisation techniques according to the user’s necessities. KURZFASSUNG Das thematische Gebiet “Kartographische 3D-Visualisierung”, dessen Vielfältigkeit ständig zunimmt und dem immer mehr Anwendungsbereiche erschlossen werden, erfordert, daß die Zusammenhänge von technisch- verfahrensspezifischen, wahrnehmungspsychologischen und kartographisch-theoretischen Faktoren aufgeschlüsselt und klassifiziert werden. Hierdurch sollen Ansätze einer Interdependanz der einzelnen Parameter aufgezeigt werden. Die Berücksichtigung kommunikationstheoretischer und wahrnehmungstheoretischer Aspekte soll zu einer anwendergerechten -
3D Frequently Asked Questions
3D Frequently Asked Questions Compiled from the 3-D mailing list 3D Frequently Asked Questions This document was compiled from postings on the 3D electronic mail group by: Joel Alpers For additions and corrections, please contact me at: [email protected] This is Revision 1.1, January 5, 1995 The information in this document is provided free of charge. You may freely distribute this document to anyone you desire provided that it is passed on unaltered with this notice intact, and that it be provided free of charge. You may charge a reasonable fee for duplication and postage. This information is deemed accurate but is not guaranteed. 2 Table Of Contents 1 Introduction . 7 1.1 The 3D mailing list . 7 1.2 3D Basics . 7 2 Useful References . 7 3 3D Time Line . 8 4 Suppliers . 9 5 Processing / Mounting . 9 6 3D film formats . 9 7 Viewing Stereo Pairs . 11 7.1 Free Viewing - viewing stereo pairs without special equipment . 11 7.1.1 Parallel viewing . 11 7.1.2 Cross-eyed viewing . 11 7.1.3 Sample 3D images . 11 7.2 Viewing using 3D viewers . 11 7.2.1 Print viewers - no longer manufactured, available used . 11 7.2.2 Print viewers - currently manufactured . 12 7.2.3 Slide viewers - no longer manufactured, available used . 12 7.2.4 Slide viewers - currently manufactured . 12 8 Stereo Cameras . 13 8.1 Currently Manufactured . 13 8.2 Available used . 13 8.3 Custom Cameras . 13 8.4 Other Techniques . 19 8.4.1 Twin Camera . 19 8.4.2 Slide Bar .