Sketch-Based Facial Modeling and Animation: an Approach Based on Mobile Devices
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GLAAD Media Institute Began to Track LGBTQ Characters Who Have a Disability
Studio Responsibility IndexDeadline 2021 STUDIO RESPONSIBILITY INDEX 2021 From the desk of the President & CEO, Sarah Kate Ellis In 2013, GLAAD created the Studio Responsibility Index theatrical release windows and studios are testing different (SRI) to track lesbian, gay, bisexual, transgender, and release models and patterns. queer (LGBTQ) inclusion in major studio films and to drive We know for sure the immense power of the theatrical acceptance and meaningful LGBTQ inclusion. To date, experience. Data proves that audiences crave the return we’ve seen and felt the great impact our TV research has to theaters for that communal experience after more than had and its continued impact, driving creators and industry a year of isolation. Nielsen reports that 63 percent of executives to do more and better. After several years of Americans say they are “very or somewhat” eager to go issuing this study, progress presented itself with the release to a movie theater as soon as possible within three months of outstanding movies like Love, Simon, Blockers, and of COVID restrictions being lifted. May polling from movie Rocketman hitting big screens in recent years, and we remain ticket company Fandango found that 96% of 4,000 users hopeful with the announcements of upcoming queer-inclusive surveyed plan to see “multiple movies” in theaters this movies originally set for theatrical distribution in 2020 and summer with 87% listing “going to the movies” as the top beyond. But no one could have predicted the impact of the slot in their summer plans. And, an April poll from Morning COVID-19 global pandemic, and the ways it would uniquely Consult/The Hollywood Reporter found that over 50 percent disrupt and halt the theatrical distribution business these past of respondents would likely purchase a film ticket within a sixteen months. -
Pr-Dvd-Holdings-As-Of-September-18
CALL # LOCATION TITLE AUTHOR BINGE BOX COMEDIES prmnd Comedies binge box (includes Airplane! --Ferris Bueller's Day Off --The First Wives Club --Happy Gilmore)[videorecording] / Princeton Public Library. BINGE BOX CONCERTS AND MUSICIANSprmnd Concerts and musicians binge box (Includes Brad Paisley: Life Amplified Live Tour, Live from WV --Close to You: Remembering the Carpenters --John Sebastian Presents Folk Rewind: My Music --Roy Orbison and Friends: Black and White Night)[videorecording] / Princeton Public Library. BINGE BOX MUSICALS prmnd Musicals binge box (includes Mamma Mia! --Moulin Rouge --Rodgers and Hammerstein's Cinderella [DVD] --West Side Story) [videorecording] / Princeton Public Library. BINGE BOX ROMANTIC COMEDIESprmnd Romantic comedies binge box (includes Hitch --P.S. I Love You --The Wedding Date --While You Were Sleeping)[videorecording] / Princeton Public Library. DVD 001.942 ALI DISC 1-3 prmdv Aliens, abductions & extraordinary sightings [videorecording]. DVD 001.942 BES prmdv Best of ancient aliens [videorecording] / A&E Television Networks History executive producer, Kevin Burns. DVD 004.09 CRE prmdv The creation of the computer [videorecording] / executive producer, Bob Jaffe written and produced by Donald Sellers created by Bruce Nash History channel executive producers, Charlie Maday, Gerald W. Abrams Jaffe Productions Hearst Entertainment Television in association with the History Channel. DVD 133.3 UNE DISC 1-2 prmdv The unexplained [videorecording] / produced by Towers Productions, Inc. for A&E Network executive producer, Michael Cascio. DVD 158.2 WEL prmdv We'll meet again [videorecording] / producers, Simon Harries [and three others] director, Ashok Prasad [and five others]. DVD 158.2 WEL prmdv We'll meet again. Season 2 [videorecording] / director, Luc Tremoulet producer, Page Shepherd. -
Netent Announces Jumanji As Its Latest Branded Game Deal in Collaboration with Sony Pictures Entertainment
PRESS RELEASE 19th January, 2018 NetEnt announces Jumanji as its latest branded game deal in collaboration with Sony Pictures Entertainment. NetEnt, the leading provider of digital gaming solutions, has signed an agreement with Sony Pictures Consumer Products to launch a video slot machine game based on the original Jumanji film. The new Jumanji game, which will be released later this year, follows the recent launch of the holiday blockbuster film ‘Jumanji: Welcome to the Jungle’. The current film has resonated with critics and audiences alike around the globe having delivered more than $676 million in global box office. Henrik Fagerlund, Chief Product Officer of NetEnt, said: “Being able to secure a deal for another high-profile title showcases the moves we’re making in diversifying our roster of games.” Jumanji is a great addition to NetEnt’s renowned branded games portfolio alongside the likes of Planet of the Apes™, Guns N’ Roses™ and Motörhead Video Slot™. “The original Jumanji movie, which debuted in 1995, remains a moviegoer favorite and continues to demonstrate its cross-generational appeal more than 20 years later! Also, with the recent release of the new film, the Jumanji brand is more popular than ever. We’re excited for the game launch in 2018, continued Fagerlund.” Attendees at ICE can visit NetEnt’s stand (N3-242) to get a sneak peek of the game. NetEnt will be continuing the tradition at ICE unveiling another branded title at 15:00 on Tuesday, 6th February. For additional information please contact: [email protected] NetEnt AB (publ) is a leading digital entertainment company, providing premium gaming solutions to the world’s most successful online casino operators. -
GPU-Based Multiplatform Transcoding 1 Mahmut Ş
GPU-Based MultiPlatform Transcoding 1 Mahmut Ş. Sağıroğlu Founded in 2007, Erlab Software is a privately-held company based in Istanbul, Turkey. Erlab Software is a technology company that develops innovative and value added solutions for the customers with emerging technologies. Unique Position in the Market 2 Specialities: o Internet TV, o Content Management System (CMS), Market Position: o PlayReady DRM, o Video Transcoding, Video Streaming, o Covered 100% of Internet TV / Video market o Microsoft Smooth Streaming, in Turkey with his own solutions. o HTTP Live Streaming, o Windows 8, Windows Phone 8, o Serving to 80% of the subscribers with o Kinect, Xbox, Microsoft Pixelsense, Erlab’s Content Management Solutions o Enterprise Video Solutions, o OTT Video Solutions, o Smart TV Background 3 o Encoding is the most time consuming process in video processing. o Video decoding / encoding / processing is inherently parallellizable. o New generation NVIDIA GPU’s have an embedded hardware for video encoding. Motivation 4 o Video encoding is always on the agenda o %90 of the internet users watches video on any device o Lifelogging trend o Satellite Imagery o 2 trillion minutes (5 million years) of video content will cross the Internet each month in 2017 * * http://www.cisco.com/web/solutions/sp/vni/vni_forecast_highlights/index.html Challenges 5 Encoding and processing needs heavy mathematical operations Erlab’s Running CPU Based 6 Transcoding Solution For Adaptive Streaming Packetize Resize 1 Encode 1 Packetize Source 1 Decode Resize 2 Encode 2 Packetize Resize m Encode m Transmit Packetize Resize 1 Encode 1 Source n Decode Resize 2 Encode 2 Resize m Encode m Packetize Packetize CPU Based Solution 7 OPERATIONS DECODING F1 F2 F3 F4 F5 . -
Awards & Nominations
VICKI HIATT MUSIC SUPERVISOR / EDITOR AWARDS & NOMINATIONS GOLDEN REEL AWARD ALI NOMINATION (2001) Best Sound Editing -Music, Feature Film, Domestic and Foreign GOLDEN REEL AWARD THE ROAD TO EL DORADO NOMINATION (2000) Best Sound Editing-Music, Animation FEATURE FILM THE ARK & THE AARDVARK Keith Kjarvak, Kurt Rauer, prod. Unified Pictures John Stevenson, dir. Music Editor HOTEL TRANSYLVANIA 3 Michelle Murdocca, prod. Sony Pictures Animation Gendy Tartakovsy, dir. Music Editor SURF’S UP 2: WAVEMANIA Toby Chu, Composer Sony Pictures Animation Michelle Wong, prod. Music Editor Henry Wu, dir. HALF MAGIC Alex Wurman, Composer Magic Bubble Productions Bill Sheinberg, prod. Music Consultant Heather Graham, dir. HOW TO TRAIN YOUR DRAGON 3 John Powell, Composer DreamWorks Animation Bonnie Arnold, prod. Music Editor Dean DeBlois, dir. LIFE BRIEFLY Tom Howe, Composer Thousand Dream Prods. Erika Armin, James Brubaker, prods. Music Editor Dan Ireland, dir. EMOJI Michelle Raimo, prod. Sony Pictures Animation Anthony Leondis, dir. Music Editor BOSS BABY Denise Nolan Cascino, Ramsey Ann Naito, prods. DreamWorks Animation Tom McGrath, dir. Music Editor The Gorfaine/Schwartz Agency, Inc. (818) 260-8500 1 VICKI HIATT MUSIC SUPERVISOR / EDITOR INDISCRETION Toby Chu, Composer Granfallon Productions Alexandra Baranska, Thomas Beach, Laura Boersma, prods. Music Supervisor John Stewart Muller, dir. SO B. IT Nick Urata, Composer Branded Pictures J. Todd Harris, Orien Richman, prods. Music Supervisor Stephen Gyllenhaal, dir. CAPTAIN UNDERPANTS Teddy Shapiro, Composer DreamWorks Animation Mark Swift, prod. Music Editor David Soren, dir. TROLLS Christophe Beck, Composer DreamWorks Animation Gina Shay, prod. Music Editor Mike Mitchell, dir. FLAWED DOGS Berkeley Breathed, exec. prod. DreamWorks Animation Noah Baumbauch, dir. -
Group Touch: Distinguishing Tabletop Users in Group Settings Via Statistical Modeling of Touch Pairs Abigail C
Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs Abigail C. Evans,1 Katie Davis,1 James Fogarty,2 Jacob O. Wobbrock1 1The Information School, 2Computer Science & Engineering DUB Group | University of Washington Seattle, WA, USA 98195 {abievans, kdavis78, wobbrock}@uw.edu, [email protected] ABSTRACT We present Group Touch, a method for distinguishing among multiple users simultaneously interacting with a tabletop computer using only the touch information supplied by the device. Rather than tracking individual users for the duration of an activity, Group Touch distinguishes users from each other by modeling whether an interaction with the tabletop corresponds to either: (1) a new user, or (2) a change in users currently interacting with the tabletop. This reframing of the challenge as distinguishing users rather than tracking and identifying them allows Group Touch to support multi-user collaboration in real-world settings without custom instrumentation. Specifically, Group Touch examines pairs of touches and uses the difference in orientation, distance, and time between two touches to Figure 1. Group Touch can distinguish among users “in the wild” determine whether the same person performed both touches with a mean accuracy of 92.92% (SD=3.94%) using only touch in the pair. Validated with field data from high-school information. Pictured above are high school students in a classroom. students in a classroom setting, Group Touch distinguishes The challenge of distinguishing among users (i.e., knowing one among users “in the wild” with a mean accuracy of 92.92% user’s touches are different from another’s) is a different challenge than identifying them (i.e., knowing to whom each touch belongs). -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
3 Tracking In-Air Gestures in Collaborative Environments Using Commodity Hard- Ware 17 3.1 Depth Cameras
Research Collection Doctoral Thesis A Framework for Optimal In-Air Gesture Recognition in Collaborative Environments Author(s): Alavi, Ali Seyed Publication Date: 2020 Permanent Link: https://doi.org/10.3929/ethz-b-000449030 Rights / License: In Copyright - Non-Commercial Use Permitted This page was generated automatically upon download from the ETH Zurich Research Collection. For more information please consult the Terms of use. ETH Library DISS. ETH NO. 26416 A Framework for Optimal In-Air Gesture Recognition in Collaborative Environments A thesis submitted to attain the degree of DOCTOR OF SCIENCES of ETH Zurich (Dr. sc. ETH Zurich) presented by SEYED ALI ALAVI Master of Science in Secure and Dependable Computer Systems born on 15.09.1984 citizen of Iran accepted on the recommendation of Prof. Dr. Konrad Wegener, examiner Prof. Dr. Andreas Kunz, co-examiner Prof. Dr. Morten Fjeld, co-examiner 2020 Abstract Hand gestures play an important role in communication between humans, and increasingly in the inter- action between humans and computers, where users can interact with a computer system to manipulate digital content, provide input, and give commands to a digital system. Thanks to advances in computer vision and camera technology, in-air hand gestures can be tracked without the need for instrumenting the hands. This allows for a wide variety of interesting and powerful use cases. First, hand gestures that happen naturally during human to human communication can be tracked and interpreted. This has been extensively used and researched, for example for communicating deictic ges- tures to remote participants. Most such solutions rely on communicating such gestures using extensive visual feedback, for example by showing remote participant’s hand, or even his or her full body, to their remote partners. -
Increasing Inclusion in Animation
INCLUSION IN ANIMATION? INVESTIGATING OPPORTUNITIES, CHALLENGES, AND THE CLASSROOM TO THE CSUITE PIPELINE USC ANNENBERG INCLUSION INITIATIVE @Inclusionists @wia_animation FEMALES ON SCREEN IN ANIMATED STORYTELLING Percentage of animated films with a female lead or co lead and female cast in TV series 120 Animated Films 100 Animated TV Series % of roles for women of color 3% Film 1717% 39% 12% TV Depicted a Female Female Lead or Cast Co Lead ANIMATED AND LIVE ACTION FEMALE PRODUCERS Percentage of female producers across 1,200 films Animation Live Action 64 52 50 50 40 37 33 34 31 26 22 12 13 15 16 14 13 14 15 16 17 15 19 17 ‘07 ‘08 ‘09 ‘10 ‘11 ‘12 ‘13 ‘14 ‘15 ‘16 ‘17 ‘18 OVERALL WOMEN OF COLOR 37% 15% 5% 1% ANIMATION LIVE ACTION ANIMATION LIVE ACTION © DR. STACY L. SMITH FEMALE DIRECTORS ARE RARE IN ANIMATION Directors by platform across film & TV FILM DIRECTORS TV DIRECTORS 3% 13% WOMEN WOMEN 1% 2% WOMEN OF COLOR WOMEN OF COLOR PIPELINE PROBLEMS: CAREER PROGRESS STALLS FOR FEMALES Percentage of Females in the pipeline to directing animated feature films 3% DIRECTORS 7% 8% 9% HEAD OF STORY HEAD OF ANIMATION WRITERS 18% 16% STORY DEPT. ANIMATORS © DR. STACY L. SMITH WOMEN BELOW THE LINE IN TOP ANIMATED TV SERIES WOMEN WOMEN OF COLOR STORY EDITOR 28% 1% HEAD OF EDITING 18% 4% ANIMATION DIRECTOR 16% 8% LEAD ANIMATOR 20% 13% LEAD CHARACTER DESIGNER 24% 7% LEAD STORYBOARD ARTIST 11% 3% TOTAL 19% 7% FEMALE PRODUCERS BY POSITION Percentage of female producers across 100 top animated series of 2018 % % % % CREATED BY EXEC COEXEC PRODUCERS DEVELOPED BY PRODUCERS PRODUCERS 24 women 71 women 10 women 64 women 3 women of color 6 women of color 0 women of color 16 women of color © DR. -
SMAC: a Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments
SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments ZHEN LI, University of Toronto, Canada 2 MICHELLE ANNETT, MishMashMakers, Canada KEN HINCKLEY, Microsoft Research, United States DANIEL WIGDOR, University of Toronto, Canada Prior research has demonstrated that users are increasingly employing multiple devices during daily work. Currently, devices such as keyboards, cell phones, and tablets remain largely unaware of their role within a user’s workflow. As a result, transitioning between devices is tedious, often to the degree that users are discouraged from taking full advantage of the devices they have within reach. This work explores the device ecologies used in desk-centric environments and complies the insights observed into SMAC, a simplified model of attention and capture that emphasizes the role of user-device proxemics, as mediated by hand placement, gaze, and relative body orientation, as well as inter-device proxemics. SMAC illustrates the potential of harnessing the rich, proxemic diversity that exists between users and their device ecologies, while also helping to organize and synthesize the growing body of literature on distributed user interfaces. An evaluation study using SMAC demonstrated that users could easily understand the tenants of user- and inter-device proxemics and found them to be valuable within their workflows. CCS Concepts: • Human-centered computing → Interaction paradigms; Interaction techniques. Additional Key Words and Phrases: Proxemics, user proxemics, inter-device proxemics, cross-device interaction, distributed user interfaces ACM Reference Format: Zhen Li, Michelle Annett, Ken Hinckley, and Daniel Wigdor. 2019. SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments. -
Judson White
JUDSON WHITE Austin, TX (877) 316-7975 [email protected] https://github.com/judwhite BIO . 16 years professional experience . C# / .NET, Go (Golang) . Originally from a C and C++ background; open to learning other languages . Hands-on development and architecture/system design . Equally happy to contribute in a team member, technical lead, or architect position ACKNOWLEDGMENTS Rattz Jr., Joseph C. (2009). Pro LINQ: Language Integrated Query. New York, NY: Apress. TALKS . “Go: A Practical Start Guide”. Bleeding Edge Web at Capital Factory, 23 March 2016 o Slides: https://github.com/judwhite/talks-edgeatx (includes video) . “Go: A Practical Start Guide” Dell Developer User Group, 30 March 2016 o Slides: https://github.com/judwhite/talks-dell . “Performance Tuning in Go” North Austin Golang Meetup at Tech Ranch, 26 May 2016 o Slides: https://github.com/judwhite/talks-goperf TECHNICAL SKILLS . General: o Multithreaded / concurrent applications o Distributed systems (workloads, messaging, RPC, consensus) o HTTP API design / RESTful Services o CQRS / SOLID principles o Full-development lifecycle and agile methodologies o Performance and memory profiling/tuning . .NET: o ASP.NET MVC, Web API, WCF, Razor Views o WPF/XAML/MVVM, Windows Forms o StructureMap, Autofac, Dapper, Entity Framework o NUnit, MSTest, Moq . Databases / Datastores: o MS SQL Server, Postgres, MySQL, SQLite, BoltDB, Elasticsearch o Schema design and T-SQL . Distributed Messaging: o NSQ (contributor) . Source Control: o Git, TFS, Perforce, Subversion, ClearCase, Source Depot EXPERIENCE DELL – ROUND ROCK, TX 2/14 - PRESENT Software Dev Prin Engineer / Tech Lead . Responsible for a rewrite of the commercial side of Dell.com with a focus on improving performance, reliability, and scalability. -
An Improved Modular Framework for Developing Multi-Surface Interaction
AN IMPROVED MODULAR FRAMEWORK FOR DEVELOPING MULTI-SURFACE INTERACTION A Paper Submitted to the Graduate Faculty of the North Dakota State University of Agriculture and Applied Science By Jed Patrick Limke In Partial Fulfillment of the Requirements for the Degree of MASTER OF SCIENCE Major Program: Software Engineering December 2015 Fargo, North Dakota North Dakota State University Graduate School Title AN IMPROVED MODULAR FRAMEWORK FOR DEVELOPING MULTI-SURFACE INTERACTION By Jed Patrick Limke The Supervisory Committee certifies that this disquisition complies with North Dakota State University’s regulations and meets the accepted standards for the degree of MASTER OF SCIENCE SUPERVISORY COMMITTEE: Dr. Jun Kong Chair Dr. Juan Li Dr. Jin Li Approved: 12/21/2015 Dr. Brian Slator Date Department Chair ABSTRACT Advances in multi-touch capabilities have led to their use in a vast array of devices, but usable interactions that span across devices are less frequently encountered. To address this con- cern, a framework was created for the development of interaction spaces which gave developers the tools to write applications which united tabletop and handheld devices, allowing each device to utilize its inherent interaction style yet still communicate effectively. However, while this framework provided proof that such interactions were possible, it failed to prove itself as easily reusable by subsequent developers. To address this concern, we have created an improved framework to both fulfill the goals of the original framework and confront its shortcomings. Our improved framework features a new intra-component communication system, mobile device independence, configurable user interfaces, and automatic exposure of available interac- tions.