SWOT Analysis on Sony's Playstation Under COVID-19

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SWOT Analysis on Sony's Playstation Under COVID-19 Advances in Social Science, Education and Humanities Research, volume 573 Proceedings of the 2021 International Conference on Modern Educational Technology and Social Sciences (ICMETSS 2021) SWOT Analysis on Sony’s PlayStation Under COVID-19 Yannan Niu1,a 1Arcadia University, 450 S Easton Road, Glenside, PA, 19038 a*Corresponding author. Email: [email protected] ABSTRACT Since the beginning of 2020, the new crown epidemic has been a global problem. Many industries have been severely affected by the pandemic. Depending on the company's response and the strategy adopted by the entire industry, the impact of the epidemic on the industry can be negative or positive. It is fortune for gaming industry to develop their own products in this pandemic. Sony’s PlayStation 5, a gaming console product, is a stunning exemplar. It came out in November 2020 and achieved a huge success till now. The paper will analyze Sony’s PlayStation’s development and mode of operation under the pandemic background based on the SWOT Analysis Model step by step. SWOT stands for Strengths, Weakness, Opportunities and Threats. A SWOT Analysis is a general technique for assessing these four aspects of a business. After conducting literature research and applying SWPT model on Sony’s PlayStation business, this paper conducted the conclusion that Sony has a booming increase of sales and a comprehensive development. If Sony can release more exclusive games for users and explore more interaction form, it will make even more progress in the future. Keywords: SWOT, Sony, PlayStation, Covid-19 1. INTRODUCTION 2. INTRODUCTION TO SONY Covid-19 affected the whole world economy in a PLAYSTATION large degree. Many industries were greatly affected by the pandemic. For instance, the mode of operation of PlayStation is a video game brand that consists of catering changed from dining in to taking out. This five home video game consoles produced by Sony affected the sale price and caused many industries to Interactive Entertainment. As shown in the figure 1 collapse. However, if the company can follow the below, the first PlayStation console was released in condition of the market and the need of the customer, Japan in December 1994 [1], which has been 28 years the pandemic will be an opportunity to the company to from now. It became worldwide after the release. The become more welcome. Sony is a good example of such original console in the series was the first console of any kind of company, its PlayStation 5 console was released type to ship over 100 million units, doing so in under a in November 2020, which is almost the same time that decade [2]. The PlayStation 2, the successor, released in the pandemic became serious. The paper makes research 2020 and reached over 155 million units sold by the end on the sales and the development of PlayStation in the of 2012 [3]. PlayStation 3’s sale was over 87.4 million background of the pandemic based on the SWOT units and PlayStation 4 released in 2013 made a sale of analysis model and try to figure out whether the a million units in just one day. When it comes to 2020, pandemic has some positive effect on the customers’ the latest console, PlayStation 5 was released in 2020. living situation which help develop the PlayStation. The Sony’s PlayStation also has handheld game console like paper starts from the introduction of Sony PlayStation, PSP and PlayStation Portable. They made a total of 80 then apply SWOT analysis model to the analysis on the million units by November 2013 [4]. In general, Sony’s PlayStation, make recommendations to Sony company PlayStation has a long history and all the generation about getting better profit and get conclusion finally. console was popular among gamers. Copyright © 2021 The Authors. Published by Atlantis Press SARL. This is an open access article distributed under the CC BY-NC 4.0 license -http://creativecommons.org/licenses/by-nc/4.0/. 5 Advances in Social Science, Education and Humanities Research, volume 573 Start from PlayStation 4, PlayStation has dual shock controllers which can give gamers more enjoyment and better game experience, compared with Xbox controllers. Take Call of Duty as an example, the controllers of PlayStation can give you a real feeling of shotting a gun. Let alone the brand-new dual sense controller that comes out PlayStation 5, it can offer haptic feedback, dynamic adaptive triggers. Players’ gaming experience will be improved in a very large degree. An amazing experience of playing a game cannot leave the help with vision. PlayStation in the first console that touched 4k resolution and the compatibility Figure 1: Sales Price of Each Console for 4k resolution and display till the data as of 2017. Though other console like Xbox is planning to catch up 3. SWOT ANALYSIS with the 4k resolution, Sony’s technology will get more mature and stable. Thirdly, PlayStation’s customer This paper uses SWOT model to analyze factors that service is well and the system of it is extremely affect Sony’s PlayStation business. The SWOT analysis user-friendly. Sony knows that the technology will is a method which can be used to identify both internal develop amazingly fast, there will be higher generation and external factors that may affect a business. S, W, O, console come out. The backward compatibility is an T in the model means strengths, weakness, opportunities important character for the device now, which means and threats. How this analysis model work is shown in PlayStation’s device has a relative longer life. For the the figure 2. user-friendly, PlayStation has monthly plan for online services which will provide gamers four to five games per month and support in the game. Last but not least, Sony’s PlayStation is the second-best alternative choice for a gaming PC. The reason for this is a good gaming PC that support high resolution and high refresh rate would cost over thousand dollars, which equals to at least two PlayStation 5. Therefore, the cost-effectiveness will always be a point to attract customers. 3.2. Weakness On the other hand, PlayStation also has some weaknesses when considering a SWOT analysis. Figure 2: SWOT Analysis Model Though the price of the console is lower than PCs, the customers should take the prices of games into 3.1. Strengths consideration. Basically, the games on the PlayStation platform have higher prices. Even the same game, price Sony’s PlayStation is a popular device among a can be different. For instance, a recent game called It great range of customers. It has been the industry leader Takes Two has a higher price on PlayStation, which in gaming factory for so many years. Apart from the became an advantage of PlayStation since it has a higher impact of Sony company itself, PlayStation has many cost-efficiency. However, if a gamer does not worry strengths that attract customers. First of all, PlayStation about the price and want a better game experience, PC is has a huge number of exclusive games which means ahead in technology. A high-end PC is much higher in players can only play those games in the PlayStation resolution and gaming technology than the latest platform. For example, God of Wars, Marvel’s PlayStation. What is more, PlayStation is not very Spider-Man. PlayStation can attract gamers to come and suitable for those gamers who do not like using buy their device to enjoy the exclusive games. Secondly, controllers to play the game. PlayStation does provide in addition to the exclusive games on PlayStation, keyboard and mouse support to rival PC gaming, but the customers can get a totally different experience when keyboard support and the mouse gaming is not up to the playing those games that can be played on other mark and the experience is not as smooth as controller. platforms with PlayStation. This is owing to the wonderful technology of controllers and 4k resolution. 6 Advances in Social Science, Education and Humanities Research, volume 573 3.3. Opportunities 4. RECOMMENDATION FOR SONY’S PLAYSTATION The big background now is the pandemic. People are stuck at home and need something to kill the time. Firstly, Sony should raise sales. Sony’s PlayStation Gaming industry get good opportunity to develop. console on sale now is less than the demand of the PlayStation catches that opportunity and releases customer in a large amount. This makes many PlayStation 5. The author thinks Sony caught the market consumers cannot buy their own console or should changes of the pandemic and made some positive spend more money to get one from a second market or improvement on the PlayStation. Sony offer Play At some personal sellers. Many of the customers change Home activity that give some free games to gamers and their mind and buy Xbox or PC instead. This cause encourage customers to spend more time at home to Sony loss a lot of customers. If the Sony’s PlayStation 5 protect themselves. The higher and higher price of has plenty of number in the market, Sony can make NVidia graphic cards also encourage people to choose more sales and definitely Sony can make more money. console instead of PC. Virtual Reality is now a hot topic among many industries, including movies and gaming. Secondly, Sony should cut down the price of the Platform like Steam has already released latest at-home game on its platform. The games on PlayStation VR devices. Sony should pace up the development of platform now are higher than games on almost all other VR technology application and launch its own virtual platforms.
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