Burning Crusade
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COMPONENTS Below is a list of all the components that you will find in your copy of The Burning Crusade. • This rulebook • Outland game board • 51 plastic creature figures: Type Green Red Purple Blue WELCOME Abominations 1 1 1 1 Arakkoas 1 1 1 1 Welcome back to Azeroth! Fungal Giants 1 1 1 1 Mo’arg 1 1 1 1 You hold in your hands The Burning Crusade, an expan- Oozes 2 1 1 1 Ravagers 2 1 1 1 sion for World of Warcraft: The Board Game. It includes Shivan 1 1 1 1 new quests, new items, new character powers, new talents, Wrath Guards 1 1 1 1 and the exciting new realm of Outland to explore. We Yeti 1 1 1 1 hope that you will enjoy the many new concepts and com- Murlocs 1 ponents herein, and that they will enhance your World of Gnolls 1 Warcraft: The Board Game experience. Ghouls 1 Scarlet Crusaders 1 Naga 1 Giant Spiders 1 Worgen 1 Wildkin 1 Ogres 1 Wraiths 1 Doom Guards 1 Drakes 1 Infernals 1 • 2 plastic character figures (Alliance Shaman and Horde Plastic Creature Figures Paladin) • 2 character sheets • 9 level 6 character sheet extensions (1 for each of the 9 classes) • 14 character counters (7 for each new character) • 15 Poison tokens • 1 Ragnaros Overlord counter • 1 Ragnaros token • 20 hit tokens • 54 Class cards (6 for each of the 9 classes) • 38 hexagon Item cards • 5 special Item cards • 44 Alliance Quest cards • 44 Horde Quest cards • 18 Blue Quest cards • 4 Event cards There are nine new types of creatures in The Burning • 6 Flying Mount cards Crusade and an entirely new color of creature – purple • 177 Dungeon cards – is introduced. The purple menace enhances both the new • 4 Dungeon tokens creature types, as well as the existing creature types from • 4 Overlord sheets the base game. Purple figures are quest creatures, like • 9 eight-sided dice (3 red, 3 blue, and 3 green) green and red creatures, and must be defeated by charac- • 2 Creature Reference Sheets ters seeking to resolve quests. Purple replaces red to sig- nify the most dangerous monsters of each type. See “New Creatures and Creature Reference Sheet” on page 8. COMPONENT OVERVIEW Plastic Character Figures Below you will find a brief description of every game component in your copy of The Burning Crusade. Outland Game Board Two new character figures represent the Draenei Shaman and the Blood Elf Paladin characters. After players have selected their characters at the beginning of the game, the corresponding plastic figures are placed on the board to represent their characters’ locations. Outland Game Board The large, colorful Outland game board represents the seven areas in the realm of Outland. Character Sheets 9 12 5 7 3 4 5 7 9 3 6 8 4 5 3 5 7 9 11 2 THE BURNING The Gift of Naruu Start of the fi rst combat round: Choose a friendly Mana Tap participating character rst End of the fi to regain 1 Health. ound: combat r gy. CRUSADE SYMBOL Regain 1 Ener All All All Cloth • Leather Sword Burnished Mace • Tunic Lightning Galgann’s Bristlebark Outlaw 0 Bolt Firehammer Blouse Sabre Judgement I 0 0 0 0 0 I I I 0 Mail 0 0 0 All cards in The Burning Crusade are I 0 I Staff Leather 0 to your dice pool. Sword Add Add to your dice pool. End of your Dice toPool gain step: Spot one . End of your Reroll step: Add to your dice pool. Add to your dice pool. REROLL +1 to your dice pool. Change one into a . Start of your Dice Pool step: Add You may activate the ability of your Judgement . equipped Seal marked with a star symbol to differen- II V II IV II II III II IV II V II III II tiate them from the cards in the base game. This makes it easy to separate The new character sheets give players the opportunity to them from the base game’s cards, and choose Alliance Shaman and Horde Paladin characters. cards from other expansions, if you They replace the existing Shaman and Paladin character ever want to do so. sheets from the base game. Note that since only one copy of each Class deck is included, players may not use both Paladins (Alliance and Horde), or both Shamans, in the same game. Level 6 Character Sheet Extensions 8 12 The level 6 character sheet extensions expand the base game’s regular character sheets, allow- ing characters to advance to level 6. Each class has a character sheet extension. See “Level 6” on page 14. Poison Tokens Level 6 Character Sheet Extension II VI Character Counters Certain creatures can poison characters during combat (see “Poison Tokens” on page 8). Poison tokens are placed underneath an affected character’s plastic figure to repre- sent this effect. These counters, seven each for the Alliance Shaman and Horde Paladin, work just like the character counters in the Ragnaros Overlord Counter base game. Hit Tokens Extra hit tokens are provided for combat against enemies with extremely high Health values. If players still run out of hit tokens during a combat, use gold tokens as a substi- tute. This counter works just like the Overlord counters in the base game. The Ragnaros Overlord counter represents the location of Ragnaros on the Lordaeron game board. The three Outland Overlords are not represented by Overlord counters. Ragnaros Token Alliance and Horde Quest Cards Un nished Business Doorway to the Abyss 1 Balnir Farmstead 1 Temple of Telhamat When Ragnaros is chosen as the game’s Overlord, this token is placed on the Ragnaros Overlord sheet to track the 12 4 2 24 11 1 1 Some people in the Alliance feel the little progress of combat against Ragnaros. Yo farm has more than historical importance.u are an honor to us. But now we must strike befor It’s not my job to question what that e the Legion r north lies the T ecovers! importance is, but regardless, I’m in no To the emple of Telhamat. Slay the shape to continue until shivanI rest up. servants If and r task is eturn to me when this you’re willing, I’d pay handsomelyfi nished. Your bravery will be III for some help. rewarded with honor and tr VI easure. Class Cards H H Aspect of Kill Command the Viper The new green, yellow, and red Quest cards are just like 26 30 their counterparts from the base game. The new purple VI VI 0 1 Expose Weakness Quest cards form a new deck, representing the most diffi- Aspect End of your Rer Remove one You must have a oll step: cult quests (even more difficult than the red quests) . Pet equippedpool to lower the from your dice Start of your Dice Pool step: to use this power of all your opponents by 1 until . Threat value Regain 2 Energy. End of your Dice Pool step:the end of this combat round. Spot one to immediately roll . Some new quests require travel to the Outland game board. VI These are called Outland quests, and their faces have a green background. Outland quests are found among all Quest card colors except grey. This expansion also includes The new level 6 Class cards work exactly like those in the new quests for the Lordaeron game board. base game, offering players more options for improving and customizing their characters. Blue Quest Cards Item Cards Against All Odds Haze of Evil Unruly Neighbors 1 1 1 Amulet of Jagged Obsidian 2 2 2 2 1 1 Good Fortune Shield Venom-Coil 1 3 3 21 23 21 VI VI 0 0 VI 0 1 1 Trinket Shield - Mail 1 Mace 1 2 3 3 1 3 2 1 1 Add 3 Add 3 1 End of your Dice Pool step: to your dice pool. to your 1 2 If your Reroll value is 3 or dice pool. End of your Rer more, change one into a . Remove one dice pool to have anoll enemy step: participating character from receive your 2 Poison tokens. The blue Quest cards included in this expansion supple- ment the blue Quest deck found in the Shadow of War The Burning Crusade introduces several new Item cards expansion. If you have the Shadow of War expansion, and that can be either found in dungeons or by completing you are playing with the Outland board, simply shuffle the quests. The new hexagon (orange) Item cards are rewarded new blue Quest cards into the blue Quest deck (see page primarily by the new Outland quests and in the Outland 5 of the Shadow of War rulebook for rules on how to use dungeons. They work exactly like the Item cards found in blue Quest cards). If you don’t have the Shadow of War the base game. expansion, simply ignore the blue Quest cards. Event Cards Dungeon Tokens The Hell� re War Rare Goods The Zangarmarsh Wa s faction r At the end of your enemy’ turn, if your faction has a character and At the end of your enemy’ in both the Darklhamat Portal , your turn, if your faction has a characters faction Temple of Te Draw the top 5 cards from the the Hexagon Item deck and place them in both the Dead Mire faction wins this war and each in the Merchant deck. Ango’rosh Grounds and character of your faction receives faction wins this war and, youreach the following: character of your faction receives Stronger Faction: the following: 1 Stronger Dungeon tokens are placed on the Lordaeron game board, 10 6 Faction: 10 6 1 Weaker Faction: 3 Weaker and mark the locations of dungeons.