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CSE 220: Systems Programming
Memory Allocation CSE 220: Systems Programming Ethan Blanton Department of Computer Science and Engineering University at Buffalo Introduction The Heap Void Pointers The Standard Allocator Allocation Errors Summary Allocating Memory We have seen how to use pointers to address: An existing variable An array element from a string or array constant This lecture will discuss requesting memory from the system. © 2021 Ethan Blanton / CSE 220: Systems Programming 2 Introduction The Heap Void Pointers The Standard Allocator Allocation Errors Summary Memory Lifetime All variables we have seen so far have well-defined lifetime: They persist for the entire life of the program They persist for the duration of a single function call Sometimes we need programmer-controlled lifetime. © 2021 Ethan Blanton / CSE 220: Systems Programming 3 Introduction The Heap Void Pointers The Standard Allocator Allocation Errors Summary Examples int global ; /* Lifetime of program */ void foo () { int x; /* Lifetime of foo () */ } Here, global is statically allocated: It is allocated by the compiler It is created when the program starts It disappears when the program exits © 2021 Ethan Blanton / CSE 220: Systems Programming 4 Introduction The Heap Void Pointers The Standard Allocator Allocation Errors Summary Examples int global ; /* Lifetime of program */ void foo () { int x; /* Lifetime of foo () */ } Whereas x is automatically allocated: It is allocated by the compiler It is created when foo() is called ¶ It disappears when foo() returns © 2021 Ethan Blanton / CSE 220: Systems Programming 5 Introduction The Heap Void Pointers The Standard Allocator Allocation Errors Summary The Heap The heap represents memory that is: allocated and released at run time managed explicitly by the programmer only obtainable by address Heap memory is just a range of bytes to C. -
Memory Allocation Pushq %Rbp Java Vs
University of Washington Memory & data Roadmap Integers & floats C: Java: Machine code & C x86 assembly car *c = malloc(sizeof(car)); Car c = new Car(); Procedures & stacks c.setMiles(100); c->miles = 100; Arrays & structs c->gals = 17; c.setGals(17); float mpg = get_mpg(c); float mpg = Memory & caches free(c); c.getMPG(); Processes Virtual memory Assembly get_mpg: Memory allocation pushq %rbp Java vs. C language: movq %rsp, %rbp ... popq %rbp ret OS: Machine 0111010000011000 100011010000010000000010 code: 1000100111000010 110000011111101000011111 Computer system: Winter 2016 Memory Allocation 1 University of Washington Memory Allocation Topics Dynamic memory allocation . Size/number/lifetime of data structures may only be known at run time . Need to allocate space on the heap . Need to de-allocate (free) unused memory so it can be re-allocated Explicit Allocation Implementation . Implicit free lists . Explicit free lists – subject of next programming assignment . Segregated free lists Implicit Deallocation: Garbage collection Common memory-related bugs in C programs Winter 2016 Memory Allocation 2 University of Washington Dynamic Memory Allocation Programmers use dynamic memory allocators (such as malloc) to acquire virtual memory at run time . For data structures whose size (or lifetime) is known only at runtime Dynamic memory allocators manage an area of a process’ virtual memory known as the heap User stack Top of heap (brk ptr) Heap (via malloc) Uninitialized data (.bss) Initialized data (.data) Program text (.text) 0 Winter 2016 Memory Allocation 3 University of Washington Dynamic Memory Allocation Allocator organizes the heap as a collection of variable-sized blocks, which are either allocated or free . Allocator requests pages in heap region; virtual memory hardware and OS kernel allocate these pages to the process . -
Unleashing the Power of Allocator-Aware Software
P2126R0 2020-03-02 Pablo Halpern (on behalf of Bloomberg): [email protected] John Lakos: [email protected] Unleashing the Power of Allocator-Aware Software Infrastructure NOTE: This white paper (i.e., this is not a proposal) is intended to motivate continued investment in developing and maturing better memory allocators in the C++ Standard as well as to counter misinformation about allocators, their costs and benefits, and whether they should have a continuing role in the C++ library and language. Abstract Local (arena) memory allocators have been demonstrated to be effective at improving runtime performance both empirically in repeated controlled experiments and anecdotally in a variety of real-world applications. The initial development and subsequent maintenance effort of implementing bespoke data structures using custom memory allocation, however, are typically substantial and often untenable, especially in the limited timeframes that urgent business needs impose. To address such recurring performance needs effectively across the enterprise, Bloomberg has adopted a consistent, ubiquitous allocator-aware software infrastructure (AASI) based on the PMR-style1 plug-in memory allocator protocol pioneered at Bloomberg and adopted into the C++17 Standard Library. In this paper, we highlight the essential mechanics and subtle nuances of programing on top of Bloomberg’s AASI platform. In addition to delineating how to obtain performance gains safely at minimal development cost, we explore many of the inherent collateral benefits — such as object placement, metrics gathering, testing, debugging, and so on — that an AASI naturally affords. After reading this paper and surveying the available concrete allocators (provided in Appendix A), a competent C++ developer should be adequately equipped to extract substantial performance and other collateral benefits immediately using our AASI. -
P1083r2 | Move Resource Adaptor from Library TS to the C++ WP
P1083r2 | Move resource_adaptor from Library TS to the C++ WP Pablo Halpern [email protected] 2018-11-13 | Target audience: LWG 1 Abstract When the polymorphic allocator infrastructure was moved from the Library Fundamentals TS to the C++17 working draft, pmr::resource_adaptor was left behind. The decision not to move pmr::resource_adaptor was deliberately conservative, but the absence of resource_adaptor in the standard is a hole that must be plugged for a smooth transition to the ubiquitous use of polymorphic_allocator, as proposed in P0339 and P0987. This paper proposes that pmr::resource_adaptor be moved from the LFTS and added to the C++20 working draft. 2 History 2.1 Changes from R1 to R2 (in San Diego) • Paper was forwarded from LEWG to LWG on Tuesday, 2018-10-06 • Copied the formal wording from the LFTS directly into this paper • Minor wording changes as per initial LWG review • Rebased to the October 2018 draft of the C++ WP 2.2 Changes from R0 to R1 (pre-San Diego) • Added a note for LWG to consider clarifying the alignment requirements for resource_adaptor<A>::do_allocate(). • Changed rebind type from char to byte. • Rebased to July 2018 draft of the C++ WP. 3 Motivation It is expected that more and more classes, especially those that would not otherwise be templates, will use pmr::polymorphic_allocator<byte> to allocate memory. In order to pass an allocator to one of these classes, the allocator must either already be a polymorphic allocator, or must be adapted from a non-polymorphic allocator. The process of adaptation is facilitated by pmr::resource_adaptor, which is a simple class template, has been in the LFTS for a long time, and has been fully implemented. -
Practical C/C++ Programming Part II
Practical C/C++ programming Part II Wei Feinstein HPC User Services Louisiana State University 7/11/18 Practical C/C++ programming II 1 Topics • Pointers in C • Use in functions • Use in arrays • Use in dynamic memory allocation • Introduction to C++ • Changes from C to C++ • C++ classes and objects • Polymorphism • Templates • Inheritance • Introduction to Standard Template Library (STL) 7/11/18 Practical C/C++ programming II 2 What is a pointer? • A pointer is essentially a variable whose value is the address of another variable. • Pointer “points” to a specific part of the memory. • Important concept in C programming language. Not recommended in C++, yet understanding of pointer is necessary in Object Oriented Programming • How to define pointers? int *i_ptr; /* pointer to an integer */ double *d_ptr; /* pointer to a double */ float *f_ptr; /* pointer to a float */ char *ch_ptr; /* pointer to a character */ int **p_ptr; /* pointer to an integer pointer */ 7/11/18 Practical C/C++ programming II 3 Pointer Operations (a) Define a pointer variable. (b) Assign the address of a variable to a pointer. & /* "address of" operator */ (c) Access the value pointed by the pointer by dereferencing * /* “dereferencing" operator */ Examples: int a = 6; int *ptr; ptr = &a; /* pointer p point to a */ *ptr = 10; /* dereference pointer p reassign a value*/ var_name var_address var_value ptr 0x22aac0 0xXXXX a 0xXXXX 6 7/11/18 Practical C/C++ programming II 4 Pointer Example int b = 17; int *p; /* initialize pointer p */ p = &b; /*pointed addr and value, -
Lab 1: Programming in C 1 Lab 1: Programming in C CS 273 Monday, 8-24-20 Revision 1.2
Lab 1: Programming in C 1 Lab 1: Programming in C CS 273 Monday, 8-24-20 Revision 1.2 Preliminary material • Using manual pages. For example, % man gcc % man read % man 2 read Viewing online manual pages on a browser. • Similarities between C++ and C. C++ language shares most of its same basic syntax with C. Thus, simple variable declarations, assignments, loops, array access, function defini- tions/declarations/calls, etc. are written the essentially the same way in both languages. Much of the basic semantics is shared, also. Thus, a for loop behaves as expected, as does an expression statement, a function definition, etc.; also, operators have the same precedence and associativity. The two languages both use predefined types int, long, float, char, etc. In both languages, ASCII characters are represented as (8-bit) integer values, and simple strings are represented as arrays of characters terminated by nullbytes. Preprocessor directives (such as #include, #define, etc.) are used in both C and C++. • Differences between C++ and C. { C has no classes. Instead, you must use functions and variables to perform operations. It is still useful to use \interface modules" and \implementation modules" and to organize your program into packages that can be linked separately. However, there are no classes to define per se. C does provide struct (and union) for data structures. Unlike C++, a struct is not a class, but instead is a container for variables of various types. There are no methods, no constructors, no destructors, etc. { No overloading of functions or operators in C. Many conventional meanings of operators in C++ (such as <<) are no longer relevant. -
The Slab Allocator: an Object-Caching Kernel Memory Allocator
The Slab Allocator: An Object-Caching Kernel Memory Allocator Jeff Bonwick Sun Microsystems Abstract generally superior in both space and time. Finally, Section 6 describes the allocator’s debugging This paper presents a comprehensive design over- features, which can detect a wide variety of prob- view of the SunOS 5.4 kernel memory allocator. lems throughout the system. This allocator is based on a set of object-caching primitives that reduce the cost of allocating complex objects by retaining their state between uses. These 2. Object Caching same primitives prove equally effective for manag- Object caching is a technique for dealing with ing stateless memory (e.g. data pages and temporary objects that are frequently allocated and freed. The buffers) because they are space-efficient and fast. idea is to preserve the invariant portion of an The allocator’s object caches respond dynamically object’s initial state — its constructed state — to global memory pressure, and employ an object- between uses, so it does not have to be destroyed coloring scheme that improves the system’s overall and recreated every time the object is used. For cache utilization and bus balance. The allocator example, an object containing a mutex only needs also has several statistical and debugging features to have mutex_init() applied once — the first that can detect a wide range of problems throughout time the object is allocated. The object can then be the system. freed and reallocated many times without incurring the expense of mutex_destroy() and 1. Introduction mutex_init() each time. An object’s embedded locks, condition variables, reference counts, lists of The allocation and freeing of objects are among the other objects, and read-only data all generally qual- most common operations in the kernel. -
Fast Efficient Fixed-Size Memory Pool: No Loops and No Overhead
COMPUTATION TOOLS 2012 : The Third International Conference on Computational Logics, Algebras, Programming, Tools, and Benchmarking Fast Efficient Fixed-Size Memory Pool No Loops and No Overhead Ben Kenwright School of Computer Science Newcastle University Newcastle, United Kingdom, [email protected] Abstract--In this paper, we examine a ready-to-use, robust, it can be used in conjunction with an existing system to and computationally fast fixed-size memory pool manager provide a hybrid solution with minimum difficulty. On with no-loops and no-memory overhead that is highly suited the other hand, multiple instances of numerous fixed-sized towards time-critical systems such as games. The algorithm pools can be used to produce a general overall flexible achieves this by exploiting the unused memory slots for general solution to work in place of the current system bookkeeping in combination with a trouble-free indexing memory manager. scheme. We explain how it works in amalgamation with Alternatively, in some time critical systems such as straightforward step-by-step examples. Furthermore, we games; system allocations are reduced to a bare minimum compare just how much faster the memory pool manager is to make the process run as fast as possible. However, for when compared with a system allocator (e.g., malloc) over a a dynamically changing system, it is necessary to allocate range of allocations and sizes. memory for changing resources, e.g., data assets Keywords-memory pools; real-time; memory allocation; (graphical images, sound files, scripts) which are loaded memory manager; memory de-allocation; dynamic memory dynamically at runtime. -
Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan
Subclasses, Access Control, and Class Methods Advanced Topics Object Oriented Programming in Objective-C 2501ICT/7421ICT Nathan René Hexel School of Information and Communication Technology Griffith University Semester 1, 2012 René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Advanced Topics Outline 1 Subclasses, Access Control, and Class Methods Subclasses and Access Control Class Methods 2 Advanced Topics Memory Management Strings René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Objective-C Subclasses Objective-C Subclasses René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Subclasses in Objective-C Classes can extend other classes @interface AClass: NSObject every class should extend at least NSObject, the root class to subclass a different class, replace NSObject with the class you want to extend self references the current object super references the parent class for method invocations René Hexel Object Oriented Programming in Objective-C Subclasses, Access Control, and Class Methods Subclasses and Access Control Advanced Topics Class Methods Creating Subclasses: Point3D Parent Class: Point.h Child Class: Point3D.h #import <Foundation/Foundation.h> #import "Point.h" @interface Point: NSObject @interface Point3D: Point { { int x; // member variables int z; // add z dimension -
Effective STL
Effective STL Author: Scott Meyers E-version is made by: Strangecat@epubcn Thanks is given to j1foo@epubcn, who has helped to revise this e-book. Content Containers........................................................................................1 Item 1. Choose your containers with care........................................................... 1 Item 2. Beware the illusion of container-independent code................................ 4 Item 3. Make copying cheap and correct for objects in containers..................... 9 Item 4. Call empty instead of checking size() against zero. ............................. 11 Item 5. Prefer range member functions to their single-element counterparts... 12 Item 6. Be alert for C++'s most vexing parse................................................... 20 Item 7. When using containers of newed pointers, remember to delete the pointers before the container is destroyed. ........................................................... 22 Item 8. Never create containers of auto_ptrs. ................................................... 27 Item 9. Choose carefully among erasing options.............................................. 29 Item 10. Be aware of allocator conventions and restrictions. ......................... 34 Item 11. Understand the legitimate uses of custom allocators........................ 40 Item 12. Have realistic expectations about the thread safety of STL containers. 43 vector and string............................................................................48 Item 13. Prefer vector -
Memory Allocation
University of Washington Today ¢ Dynamic memory allocaon § Size of data structures may only be known at run 6me § Need to allocate space on the heap § Need to de-allocate (free) unused memory so it can be re-allocated ¢ Implementaon § Implicit free lists § Explicit free lists – subject of next programming assignment § Segregated free lists ¢ Garbage collecon ¢ Common memory-related bugs in C programs Autumn 2012 Memory Alloca7on 1 University of Washington Process Memory Image memory protected kernel virtual memory from user code stack %esp What is the heap for? How do we use it? run-me heap uninialized data (.bss) inialized data (.data) program text (.text) 0 Autumn 2012 Memory Alloca7on 2 University of Washington Process Memory Image memory protected kernel virtual memory from user code stack %esp Allocators request addional heap memory from the kernel using the sbrk() funcon: the “brk” ptr error = sbrk(amt_more) run-me heap (via malloc) uninialized data (.bss) inialized data (.data) program text (.text) 0 Autumn 2012 Memory Alloca7on 3 University of Washington Dynamic Memory Alloca7on ¢ Memory allocator? Applica7on § VM hardware and kernel allocate pages § Applicaon objects are typically smaller Dynamic Memory Allocator § Allocator manages objects within pages Heap Memory ¢ How should the applica4on code allocate memory? Autumn 2012 Memory Alloca7on 4 University of Washington Dynamic Memory Alloca7on ¢ Memory allocator? Applica7on § VM hardware and kernel allocate pages § Applicaon objects are typically smaller Dynamic Memory Allocator -
C++ for C Programmers BT120
C++ for C Programmers BT120 40 Academic Hours C++ for C Programmers Outline C++ is undoubtedly one of the most popular programming languages for software development. It brings language enhancements and object-oriented programming support to C. However, C++ is a large and sometimes difficult language, and even with a C background, a programmer needs to understand C++ programming style as well as C++ constructs to get the best out of itl. For experienced C programmers, the course will illustrate how to get the benefits of good software engineering and code reuse by using standard C++ and object-oriented programming techniques in real-world programming situations. This is a hand on course with a mix of tuition and practical sessions for each technical chapter which reinforce the C++ syntax and object-oriented programming techniques covered in the course. Target Audience C Programmers wishing to learn or improve in C++ Prerequisites Delegates should have a working knowledge of C, and some knowledge of ו Embedded/Real Time programming. Delegates must have solid experience of C including structures (i.e. struct and/or ו class); declaration and use of pointers; function declaration, definition and use with call by value or call by pointer; dynamic memory allocation (i.e. malloc and free, or new and delete); multiple source file projects (requiring project files or makes files) Objectives On completion, Delegates will be able to: .The core C++ syntax and semantics ו Object Oriented Advantages, and Principles ו How to write safe, efficient C++