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CSA Interview MASTER
Amin Bhatia & Ari Posner – Canadian Screen Award Nominees Best Original Music for a Series – X-Company: Black Flag SCGC member Janal Bechthold catches up with the Canadian Screen Award nominees Amin Bhatia and Ari Posner to give you a little look into their process of scoring for the TV series, X-Company. This is their second nomination, having received a Best Original Score nomination for the series in 2016. X-Company is an “emotionally-driven character drama, set in the thrilling and dangerous world of WWII espionage and covert operations. It follows the stories of five highly skilled young recruits.” ~CBC.ca SCGC: How is the premise of X-Company meaningful to you? AB & AP: As a Canadian, to learn about how Camp X in Whitby Ontario and our intelligence forces helped to defeat the Nazi regime was very inspiring. It needs to be said that especially this year we've become acutely aware of world events in the US and how this story is an uncomfortable foreshadowing of what could repeat itself if we do not pay attention. SCGC: What was the biggest challenge you faced during this project? AB & AP: For this particular episode ,"Black Flag", our heroes had to assassinate a high-ranking German general during a night at the Opera. So it created many musical challenges, ranging from ritzy jazz themes and remixes, operatic rearrangements of Gabriel Fauré, ambient terror, orchestral action, and pure tragedy with a Nazi reprisal attack on innocent citizens. Thanks to the co-ordination of the cast and crew we actually wrote the source music months before to be used as playback on set as well as helping the picture editors set the pace and feel of the show. -
Will Sony╎s Fourth Playstation Lead to a Second Sony V. Universal?
WILL SONY’S FOURTH PLAYSTATION LEAD TO A SECOND SONY V. UNIVERSAL? † SETH ASCHER ABSTRACT Sony has included a “share” button on the next version of their popular PlayStation video game system. This feature is meant to allow players to record and share videos of their gameplay. This service shares similarities with the controversial “record” button that Sony included with its Betamax players over thirty years ago. The Betamax player was the subject of the landmark case Sony v. Universal, a foundational case for the modern application of copyright law to new technology. This Issue Brief examines how this “share” feature would fare under the framework laid out by Sony v. Universal and other evolutions in copyright law. INTRODUCTION On February 20, 2013, Sony announced their newest videogame system, predictably named the PlayStation 4.1 Chief among its new features is the share button displayed prominently on its controller.2 Microsoft’s newest offering also has a similar feature.3 Pressing the share button will allow a player to post images or videos of their gameplay to the internet, sharing them with their friends and complete strangers.4 The PlayStation 4 even buffers the last few minutes of gameplay so that a player can share their gameplay video after the fact.5 Sony’s intention is to provide an easy way for players to share images and videos online. Copyright © 2014 by Seth Ascher. † Duke University School of Law, J.D. 2014. 1 Video of the press announcement is available on numerous websites. E.g., Sony PlayStation 4 Press Conference, GAMESPOT (Feb. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study. -
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the Schedule Adapts to Your Interests and Ideas Throughout the Semester
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the schedule adapts to your interests and ideas throughout the semester. Morning: TR 8:30 – 9:45am Hyperlinks are underlined. Chapter Afternoon: Thu. 1 – 4 pm reading is in McGuire and Jenkins, Office hours: (TCL 308) By appointment Creating Games, A K Peters 2008 + (I’m generally accessible–let me know when is best for you) errata TA hours: See website “Homework” is independent work due at the beginning of the following class session. I encourage you to discuss ideas with other students but your work product should solely be your own. When a written response is appropriate, note that scholarly writing includes citations to primary sources, terse style, appropriate vocabulary and tone, and proper English style. The writing center and my office hours are great resources to improve your writing. “Read” and “Play” material has no specific deadline, but should be done close to that day so that we have a common base for discussion. For games, spend at least two hours in actual gameplay, and try to play with other students in the class. Having played a game (i.e., a social and intellectual activity) with someone will help you to know if you can work together effectively on a project. Unless explicitly noted, you are welcome to play a game on a different (equivalent) platform or with your own copy instead of using the library resource. If you make a reasonable attempt to play a game and it is not available, then you can substitute a different game listed on the course web page. -
Sackboy Planet: Connected Learning Among Littlebigplanet 2 Players
WELCOME TO SACKBOY PLANet: Connected Learning Among LittleBigPlanet 2 Players by Matthew H. Rafalow Katie Salen Tekinbaş CONNECTED LEARNING WORKING PAPERS April 8, 2014 Digital Media and Learning Research Hub This digital edition of Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2 Players is licensed under a Creative Commons Attribution Unported 3.0 License (CC BY 3.0) http://creativecommons.org/ licenses/by/3.0/ Published by the Digital Media and Learning Research Hub. Irvine, CA. March 2014. A full-text PDF of this report is available as a free download from www.dmlhub.net/publications Suggested citation: Rafalow, Matthew H., and Katie Salen Tekinbaş. 2014. Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2. Irvine, CA: Digital Media and Learning Research Hub. This report series on connected learning was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grant making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. For more information on connected learning visit www.connectedlearning.tv. 2 | WELCOME TO SACKBOY PLANET CONTENTS 5 INTRODUCTION 9 DESCRIPTION OF RESEARCH STUDY 10 Background: LittleBigPlanet 2 13 Youth StorY: Chris (AKA, GAdget42) 14 ANALYSIS: CONNECTED LEARNING AMONG LITTLEBIGPLANET 2 PLAYERS 15 Interest-Powered 16 Peer-Supported 19 Academically Oriented 22 Production-Centered 25 Openly Networked 29 Shared Purpose 32 DEVeloper StorY: AleX 33 REFLECTIONS 33 Barriers Tied to Gender 35 Gamification and Reputation Systems 37 Attention Scarcity: Challenges and Opportunities 41 CONCLUSION 42 REFERENCES 43 ACKNOWLEDGMENTS 3 | WELCOME TO SACKBOY PLANET So people build a lot of things and it’s interesting because people build a lot of things in the game but they also build a lot of things outside the game … people are building everything. -
Littlebigplanet™ Edición “Juego Del Año”
LittleBigPlanet™ Edición “Juego del Año” Disponible: Ahora Género: Juego creativo Accesorios: Salida de video en ® Nº de referencia: BCUS 98208 Jugadores: 1–4 fuera de línea Control inalámbrico DUALSHOCK 3 alta definición: ® 720p UPC: 7-11719-82082-6 o en línea Compatible con PlayStation Eye Público: Todas las edades Busque información más detallada sobre los resúmenes de clasificación en www.esrb.org LittleBigPlanetTM Edición “Juego del Año” ¡El juego del año del 2008 vuelve con más contenido que nunca! ¡Ganador de más de 80 premios diversos, incluyendo varios “Juego del Año”, LittleBigPlanet™ vuelve con el sello de la experiencia “Juega, Crea y Comparte” además de nuevo e irresistible contenido adicional con un valor de más de $30! ¡Los jugadores pueden Jugar en 18 niveles completamente nuevos, Crear sus propias experiencias con disfraces y paquetes de niveles adicionales y después ponerse en línea para Compartir sus niveles con otros jugadores de todo el mundo o jugar en más de 1 millón de niveles generados y cargados por los usuarios desde el lanzamiento! ¡No hay mejor ocasión para unirse al mundo de LBP! Características claves Premios/Citas de la prensa • Personajes que se pueden • ¡Más de 1 millón de niveles • 15 premios “Juego del Año”, personalizar y acción en plataformas generados por los usuarios incluyendo: para varios jugadores (1 a 4) para jugar! — Academy of Interactive Arts • Más de 50 niveles impresionantes • 18 niveles adicionales and Sciences para inspirarte y enseñarte las completamente nuevos, diseñados — GameSpy habilidades que necesitas para por miembros de la comunidad LBP CREAR — NAViGaTR Awards • Disfraces y paquetes de niveles • Colecciona más de 500 objetos, gratuitos, incluyendo el paquete — GamePro calcomanías, herramientas y del nivel Metal Gear Solid — GameShark disfraces como recursos para tus propios niveles — VG Chartz — GameStyle — GameZone — Geek.com — Edge Magazine www.playstation.com LittleBigPlanet © 2007 Sony Computer Entertainment Europe. -
Dimensional Branding Group Unveils New Suite of Services; Launches New Website, New Clients
Dimensional Branding Group Unveils New Suite of Services; Launches New Website, New Clients San Francisco, CA – June 6, 2011 - Dimensional Branding Group (DBG), a San Francisco bay area brand extension agency, has unveiled a new and expanded suite of client services, focusing on promotion and business development. In conjunction with this new initiative, DBG now represents Angry Birds (#1 App in the world) for promotional programs (not licensing) in North America and MINICLIP (global game publisher) for business development. DBG is launching its new motto, "taking brands to new dimensions", an updated logo and website June 12th to further illustrate the changing licensing industry. DBG is an industry leader in digital brand licensing. Currently, its licensing clients; Skee-Ball, had the #3 best selling app in 2010, Jenga, with its top selling global phone & iPad app and interactive game leader PlayStation round out DBG's digital lineup. Larry Seidman, CEO of DBG, believes that DBG's new company branding reflects today’s digital business environment. "Technology has completely transformed the way people learn, socialize, and conduct business and that brands that embrace this new thinking and new patterns will thrive and grow. The rules and approaches for engaging and extending into new markets has changed and with it the metrics for measuring brand equity are now truly multi-dimensional". "As an example, Skee-Ball was a traditional arcade brand three years ago,” says John Leonhardt, President of DBG. “Today, it is a relevant brand because DBG digitally reinvented the IP to become one of the top ten game apps in the world for the past two year’s and has expanded its brand reach through licensing [mobile, gaming (slots), promotion (lotto) and business development simultaneously". -
Amended Final Draft
Independent or Indie? Creative Autonomy and Cultural Capital in Independent Video Game Production Martin Graham Smith A thesis submitted in fulfilment of the requirements of the Manchester Metropolitan University for the degree of Master of Arts (By Research) Manchester Institute for Research and Innovation in Art and Design (MIRIAD) May 2016 ABSTRACT The use of the word ‘indie’ in relation to video games has shifted from referring to games made independently of a large publisher to being a more nebulous term that is harder to define but that is clearly used at times to refer to games other than those made without the financial assistance of publishers. This thesis seeKs to contribute to the ongoing debate in academic writing on video games as to the meaning of the phrase ‘indie games’. The thesis combines textual and institutional analysis to contextualise the modern indie game by investigating the history of independent video game production in the UK and USA from the 1970s to the modern day, with reference to how changes in technology have shaped independent video game production over time. Alternative models of production that existed before the indie games of the mid-2000s onwards are an under researched area, and this thesis argues that a number of independent counter trends to dominant industry practices set precedents for many of the features of later indie games, in terms of content, style, distribution methods, and models of production. The thesis also contains a case study into the publisher-funded indie games of Jenova Chen and Thatgamecompany which investigates the conflicting definitions of indie in academic writing on video games and other forms of media, arguing that as with indie in cinema, indie in games functions as a form of cultural capital for the audience and developers. -
Skydance Media Partners with Award-Winning Interactive Director Amy Hennig
SKYDANCE MEDIA PARTNERS WITH AWARD-WINNING INTERACTIVE DIRECTOR AMY HENNIG Santa Monica, CA – November 18, 2019 – Skydance Media has tapped award-winning creative director Amy Hennig (Uncharted) and her executive producer partner Julian Beak to form a new division to shape the future of interactive media. Designed to reach gamers and non-gamers alike on emerging streaming platforms, new story-focused experiences – crafted as an interactive series – will employ state-of-the-art computer graphics to provide the visual fidelity of television and film, but with an active, lean-in experience that puts the audience in the driver’s seat. Hennig and Beak will establish and build a team based in the San Francisco Bay Area and will maintain offices at Skydance Media’s Santa Monica headquarters. A game industry veteran with more than 30 years of experience, Hennig was recently honored with the Lifetime Achievement Award at 2019’s Game Developers Choice Awards and was presented with the 2016 BAFTA Special Award in recognition of her outstanding contribution to the video game industry. “The interactive media landscape is continually changing and Amy and Julian are creative and visionary leaders of this evolution,” said David Ellison, CEO Skydance Media. “Together, we will create within this new sphere the same type of event-level entertainment experiences that Skydance is known for in features and television.” “Julian and I are thrilled to be part of the Skydance creative team and excited to partner with Skydance to explore this new frontier in entertainment while pioneering new ways to tell immersive stories through technology,” said Hennig. -
Little Big Planet Ps4
Little big planet ps4 Get LittleBigPlanet 3, Adventure,Platformer game for PS4 console from the official PlayStation website. Explore LittleBigPlanet 3 game detail, demo, images, Developer: Sumo Digital. Sackboy is back and he's brought along new friends! PlayStation's most imaginative franchise, LittleBigPlanet, is back with a new cast of playable plush. PlayStation's most imaginative franchise, LittleBigPlanet, is back with a new cast of playable plush. LittleBigPlanet 3 is a perfect showcase for PS4, featuring innovative support for the DUALSHOCK4 wireless controller, stunning p graphics and the ability to. LittleBigPlanet 3 is a puzzle-platformer video game developed by Sumo Digital for the as part of the PlayStation Plus free games lineup for February Additionally, it is also the first PS4 game to support preloading of game patches.Gameplay · Characters and abilities · Plot · Development. Free 2-day shipping on qualified orders over $ Buy PS4 Little Big Planet 3 at Metacritic Game Reviews, LittleBigPlanet 3 for PlayStation 4, Sackboy, the knitted knight has been pre-loaded with an new climbing ability and. Sorry, I haven't owned a Playstation console since PS1 so I'm entirely new to all of the PS4's world and features! I snagged one for a good price. Find product information, ratings and reviews for Little Big Planet 3 PlayStation 4 online on PlayStation 4 (PS4). shop all PlayStation 4 (PS4). It's a super-sized LittleBigPlanet for a new generation. Does it live up to its potential? of Warcraft: Warlords of Draenor. Next. Reviewed on PS4 / 17 Nov Find out the best tips and tricks for unlocking all the trophies for LittleBigPlanet 3 (PS4) in the most comprehensive trophy guide on the internet. -
Catégories En Télévision
CATÉGORIES EN TÉLÉVISION Best TV Movie Christmas Jars Citytv (Rogers Media) (Muse Entertainment) Jesse Prupas, Jonas Prupas, Misha Solomon, Shane Boucher, Andra Johnson Duke, Michael A. Dunn, Barry McLarren Glass Houses Crave (Bell Media) (Incendo) Jean Bureau, Ian Whitehead No Good Deed Crave (Bell Media) (Incendo) Jean Bureau, Ian Whitehead The Sanctuary Hollywood Suite Inc. Canada (Hollywood Suite Inc. Canada) (AKOOLFILM Company Inc.) Allen Kool, Robin E. Crozier, David O'Keefe, Michael A. Charbon Best Drama Series Sponsor | Canada Media Fund Burden of Truth CBC (CBC) (ICF Films / Eagle Vision / eOne) Ilana Frank, Linda Pope, Adam Pettle, Jocelyn Hamilton, Kyle Irving, Brad Simpson, Lisa Meeches, Kristin Kreuk Cardinal: Until The Night CTV (Bell Media) (Sienna Films / Entertainment One) Jennifer Kawaja, Julia Sereny, Randy Lennox, Jocelyn Hamilton, Patrick Tarr, Nathan Morlando, Jessica Daniel Departure Global (Corus Entertainment) (Shaftesbury) Christina Jennings, Scott Garvie, Malcolm MacRury, T.J. Scott, Vincent Shiao, Patrick Cassavetti, Julie Lacey, Tina Grewal Transplant CTV (Bell Media) (Sphere Media) Jocelyn Deschênes, Bruno Dubé, Joseph Kay, Randy Lennox, Virginia Rankin, Jeremy Spry, Tara Woodbury Vikings History (Corus Entertainment) (Take 5 Productions Inc.) Sheila Hockin, John Weber, Michael Hirst, Morgan O'Sullivan, James Flynn, Alan Gasmer, Sherry Marsh, Bill Goddard Best Comedy Series Baroness Von Sketch Show CBC (CBC) (Frantic Films) Jamie Brown, Carolyn Taylor, Meredith MacNeill, Aurora Browne, Jennifer Whalen, Sally