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Jan Beseda and Zbyněk Machát (ed.) 2013 by Center for Higher Education Studies; Creative Commons CC-BY-SA 3.0 ISBN 978-80-86302-45-4 Reviewers Prof. Dele Braimoh, ex UNISA, South Africa Doc. Ji Tí Zounek, Ph.D., Masarykova Univerzita, Brno, Czech Republic Emile Nercessians, Ph.D., University of Teheran, Iran Miguel Gea, Ph.D., University of Granada, Spain Robert Aust, Universität Leipzig, Germany MSc. Mohammed Ibrahim Alhojailan, Ph.D. at DMU University, CCSR. UK. Lecturer at King Saudi University, Saudi Arabi PhDr. Lucie Rohlíková, Ph.D., Západo 6eská univerzita v Plzni, Czech Republic RNDr. Helena Zlámalová, Univerzita Jana Amose Komenského, Praha, Czech Republic Mgr. et Mgr. Jan Beseda, Centrum pro studium vysokého školství, v.v.i., Praha, Czech Republic Mgr. Hana Ovesleová, Studia nových médií, FF UK, Praha, Czech Republic Mgr. Jakub Štogr, Navreme Boheme, s.r.o., Praha, Czech Republic Lynette Naidoo MSc., University of South Africa, South Africa Maryanne Maisano, Ph.D., St. Francis College, NY, USA Zbyn Dk Machát, Centrum pro studium vysokého školství, v.v.i., Praha, Czech Republic Dear readers! We are really pleased to introduce you to the proceedings of DisCo 2013 conference, co-organised by the Centre for Higher Education Studies and New Media Studies at the Department of Information Science and Librarianship at Faculty of Arts of Charles University. We have been very proud to announce that the conference was generously supported by a CEI grant. CEI is an intergovernmental forum promoting political, economic, cultural and scientific cooperation among its member states focusing at Regional Cooperation for European Integration. The main topic of DisCo 2013 conference was: New Technologies and Media Literacy Education “Digital media literacy continues its rise in importance as a key skill in every discipline and profession. Despite the widespread agreement on the importance of digital media literacy, training in the supporting skills and techniques is rare in teacher education and non-existent in the preparation of most university faculty“ .(NMC 2012, 6) In spite of the narrowly defined subject matter, DisCo 2013 conference had not become a monothematic meeting of people working in one field of study. On the contrary, we managed to continue the trend set up in the previous years and this year’s conference was attended by people from 24 countries, representing a variety of different fields of study and from number of respectable institutions. The conference was mainly aimed at the following subtopics: Information and Media Literacy and Knowledge Management. Information and Media Literacy and Lifelong learning. Information and Media Literacy in Different Cultures and Environment. Information and Media Literacy and Emerging Technologies and Tools (Web 2.0) Information and Media Literacy in the Future (Web 3.0, Mobile Technologies) Gamification of Learning and Education Information and Media Literacy and Legislation, Copyrights Information and Media Literacy and Libraries Collaborative Learning Through Technology Digital Badges in Learning and Education Blended Learning Trends Assessment and Evaluation of Learning Process (Learning Analytics) The conference also offered a series of practical workshops introducing topics of digital badges 1 and using Mahara and Moodle in education. 1 See more in Jakub Štogr’s chapter, pp.108-113. 1 Finally let us express our utmost gratitude to the conference partners for their support. Also, we would like to say thank you to the members of Organising and Programme Committee for their contribution to the smooth running of the event. To give you a better experience while reading the conference proceedings we divided it into several parts. Our book starts with key notes paper and it is followed by a section on media literacy, which was the main topic of DisCo 2014. The section is introduced with an essay by Petra Aczél reconceptualizing the concept media literacy itself. Next you can enjoy a paper by Fiachra Long, a philosophical essay about rhizomatic learner, written in the classic “British” academic style. Furthermore, the section includes case studies about media literacy education in different countries. The third part is focused on new trends in education and as many articles are dedicated to gamification of education, we continue with a called Gamification and apps . One of the subtopics of DisCo 2014 was “Information and Media Literacy and Libraries”. We had two interesting presentation about the important and hard role of libraries in education in Balcan states. The next section which is dedicated to language education. Finally we can look at the phenomena connected to the use of technology in education from both students’ and teachers’ perspectives. We believe that when you go through the following pages, reading them will bring you inspiration and refreshing ideas and we look forward to seeing you again in 2014. Jan Beseda a Zbyn Dk Machát REFERENCES The NMC Horizon Report. (2012) Higher Education Edition . Austin, Texas, The New Media Consortium. 2 Key notes speeches EDUCATIONAL INNOVATION AND TECHNOLOGY: A NEED FOR INTEGRATION Francesco Pisanu IPRASE Trentino E-mail: [email protected] Abstract: This paper aims to discuss why and how teaching practices and technologies need to be integrated, at all levels, to improve learners meaningful learning. A first attempt to define pedagogical innovation is presented, with a reference to Creative Class Room framework (CCR). In the CCR framework, innovation is seen as an intentional activity, occurring in a specific social, economic, technological, organizational and cultural context, designed to address unsolved problems and involving complex interactions between various actors who actively seek to learn from one another. From this point of view, pedagogical innovation, considering technological and digital based learning environment, is a matter of integration among different levels of analysis, from individual to social, and from traditional to most innovative teaching and learning practices. The need for a better understanding of how people learn and how technologies need to be used to enhance this learning is also discussed, with a final part on how creativity and innovation have to face ‘mundane’ educational settings daily issues. Keywords: Educational innovation, technology, learning, teaching, creative classroom. 1. INTRODUCTION The presence of technology in learning environments (school, university, professional training, refresher courses etc.) does not necessarily entail a direct change in pedagogical vision or teaching practices. The mere placing of computers, video projectors and IWBs in classrooms does not mark the ultimate attainment of a teaching innovation. For this reason, we believe it important to discuss the concept of technology-based pedagogical innovation, connect this concept to a learning theory, clarify the role of technology as far as teachers and learning results are concerned and, thus, reflect on the different levels of analyses in the study of the relationship between technologies and results. 2. PEDAGOGICAL AND TECHNOLOGICAL INNOVATION With reference to recent research carried out within the scope of the European project Creative Classroom (Bocconi, Kampylis and Punie, 2012), we can define pedagogical innovation as that set of products, processes, strategies and approaches which significantly improve the state of affairs, becoming reference points (Kampylis, Bocconi and Punie, 2012). According to the Centre for Educational Research and Innovation (CERI), promoting innovation in the learning environment is not at all easy. It is a task which requires great commitment, it usually requires the ability to manage multiple resistances (OECD/CERI, 2009), and it frequently translates into slow rates of change. For example Fullan (2011) argues that, although in some countries laptops and video projectors are replacing blackboards and chalk, the majority of students continue to experience their traditional role as «consumers of information» 4 rather than problem resolvers, producers of information and innovators. Innovating learning processes through technology involves a thorough renewal of the way we use and produce information and knowledge (Kampylis, Bocconi and Punie, 2012). This vision is opposed to the use of technologies to replicate traditional teaching practices. It can be extended to formal and informal learning environments, training adults, at school and at university. The potential for innovation generated by technology does however require organisational, institutional and pedagogical changes. On a strictly pedagogical level we believe that a good starting point is the How People Learn (Donovan, Bransford, 2005) approach, recently referred to in the project Digital Learning Classroom (Lopez, 2010). The approach puts forward five general principles: • learners learn better when knowledge merges with and/or develops from what they already know; • learners learn better when they work with others in learning, they ask questions and they reflect on what they have learnt and how it was learnt; • learners learn better when the information offered and the context are tailored to the cognitive needs of them; • learners learn better if what they learn is fundamental and in-depth and if the individual competences/abilities are strongly anchored to a principle/general concept, and if what they have studied has multiple applications; • learners learn better when they are given feedback and/or are given