- Not sold in stores Might & .Magic: Clouds of Xeen

Drawing on the rules of its three prede­ high as the 15th level until one of the optional quests. cessors, Jon van Caneghem's latest game's mini-quests, the construction of You may play in Warrior mode, Might and Magic introduces some minor Newcastle, is accomplished. Then you which is combat intensive, or Adventurer yet surprising changes. Lord Xeen, the can go as high as 20th level. This limita­ mode, in which you won't have to spend undead general of the Darkside's evil tion of levels was disturbing. as much time bashing bad guys. The ruler, has stolen the sixth mirror and has Specials, such as the well in Shangri choice betwe~ the two is responsive to obsessed Lord Burlock with the quest to La and completing the Golem dungeon, the criticisms that many role-playing find the mirror. This sidetracks Burlock endow characters with one additional games depend too heavily on violence while Xeen takes over the land for his permanent level. One area in the game rather than exploration and intelligence. sinister master. grants a 10-level advance that is tempo­ The simultaneous display of the over­ The road to finding and slaying rary. Attributes may also be increased head automap and first-person 3-D Xeen is a tortuous one. First there is a permanently and temporarily in various perspectives make getting around in treasure hunt for artifacts special events. The Xeen most enjoyable, and enhances your that increase skills and choices between the awareness of the environment. enable you to enter vari­ combinations of The interface, animation, back­ ous towers, dungeons, permanent and ground art, digitized speech, music, and and castles that contain temporary attribute sound effects are first rate. Graphics are items needed to complete and level increases the most vivid and intense of any role­ the main quest. Xeen's . will prove to be more playing game, almost on the level of pop castle rests on the clouds. satisfying to many art. Production values were superb, with After getting there, you players. no discemable bugs to limit play. This is must obtain another item quite an accomplishment, considering before you can fight the final battle. No anagrams the extent of pest infestation in the latest When you slay Xeen, his evil master, Puzzles are mainly of the treasure hunt round of entertainment software. The who claims ownership of the Darkside, variety, with one artifact at the end of a intervenes. This sets the stage for the dungeon providing admission to the next Continued on page 14 quest in the Darkside of Xeen, the next dungeon. This made the game more installment in the series. The two games linear than I would have liked. There are Contents will interlock, forming a continual, numerous delightful and entertaining seamless world that gives you twice as side plots, many of which can be much territory to explore. completed after Xeen's defeat. There were no anagrams, word puzzles, spell Character creation puzzles, riddles, or other types of puzzles Tavern-based character creation has in the game - another difference changed little. After "rolling up" seven between this and previous M & Ms. attributes, you choose one of up to ten The automatic note-taker made professions for which the character is keeping track of hints and special events qualified. Skills - eighteen of them - convenient, and eliminated the necessity again play a role, and are purchased or of keeping extensive notes. The "quest earned as you progress. Your party may item listing" saved space in the inventory contain up to six members. But unlike M and provided a list of items that could be to list & M II, there are no Hirelings or other used fulfill quests. This keeps NPCs to join the group. accurate track of the quests you accumu­ A character may advance only as late, and allows the game player to have multiple quests going on simultaneously. by Al C. Giovetti The result is more freedom to pursue the Shay Addams' Dark 714 252-2822 and tune into their Savant most new bulletin board. It's 300-14.4K The Mail Maze popular baud, 8Nl, and supports v.32bis and Adventure RPG in the v.42bis. It's open 24 hours a day. ~ ~~n Road QB Guild U....__--=====~____.ltffl1~'!" =~ Each month we Rex Nebular Dear QuestBusters: give away games MicroProse's first venture into From the bottom of my heart I want to Keys to the animated adventures is tantamount to to say thanks for all the solutions and Kingdoms and other Larry Laffer in a Space Quest. Here's clues you have published over the contest winners. For a quote from Fred Philipps' review in years. They have saved me from the first time, everyone the next issue: " ... a puzzle-intensive, going out of my mind on more than requested the same game: Bob humourous, interactive brain-teasing one occasion. And your reviews are Schreur, Norman Hughes, Charles series of linear adventures." Don Hall and Greg Zeshuk all asked the most objective I have ever seen. for Sir-Tech's Crusaders of the Dark They have saved me a lot of money Savant. Thanks to everyone for all the Humongous Entertainment on games I would not have enjoyed, clues and to Sir-Tech for providing Ron Gilbert, designer of LucasArt's and pointed out many that I would ' the games for SCUMM system, otherwise have not purchased and, in everyone. has left the some""cases, even known about. company to found Larry Laffer Humongous Lure of the Entertainment Larry, you ignorant slut! This is Temptress with Shelley Day. supposed to be an obiective newslet­ I planned to review They're starting off ter - not one that publishes fake Lure in this issue, with a line called letters obviously written by the editor but was still stuck Junior Adventures in hopes of attracting new subscrib­ as the deadline - puzzle-solving approached. It's a Accolade's Waxworks ers. In the future, please send your games for children glowing testimonials to Nuclear fascinating animated adventure with ages three - seven. They're for IBM Waste News (available for $19 from an original interface, tricky puzzles and color Macs. and in-depth secondary characters Eldritch, LTD, PO Box 85143, whose actions unfold in what Virgin Tucson AZ 85754). calls "." Sound Source & Windows The advanced artificial intelli­ Disney's Sound Source unit now gence of the secondary characters supports Windows 3.1 and 3.0 with makes this an unusual adventuring Multimedia Extensions. Contrary to experience. Some puzzles take place recent rumors, Disney is not buying in real-time and with a time limit. Microsoft. While it's an animated quest, it's more than just a Sierra clone - Editor: Shay Addams . Crusaders cluebook Managing Editor: Dora McCormick certainly something to play after Crusaders of the Dark Savant proved Editorial Consultant: Edgar Schrock King's Quest VI. too difficult to solve in time for the News Editor: Murphy Brown next Quest for Clues, but help is on Contributing Editors: Al Giovetti, Sierra update the way in a clue book from Sir-Tech. Bernie Yee, Fred J. Philipp, Clancy Shaffer, Rich Heimlich, Ken St. Space Quest V now looks like a We hope to have them in stock in Andre, Brian Smith, Russ Ceccola, spring release. Sierra has decided not January for $19.95. Bruce E. Wiley, This Reviewer · to publish a johnny CAstaway clue­ book, so I am personally devoting the Quest for typos QuestBusters, the journal of the next few weeks writing a walk­ world's largest group of adventure Lately we've had more than our share through (the hardest part is getting gamers, is published monthly by of typos and other editorial fiascos. George Bush and Dan Quayle. him off the island; unless you do it So, after only eight years (November Annual dues: 3rd Class, $19; lst right, it the display reverts to was our eighth anniversary, by the Class, $25, Canada, $26, Int'l, $36. Windows when you touch the way) we have finally brought in an Contents Copyright Eldritch, LTD., keyboard or mouse!). editorial consultant, Edgar Schrock, 1992, All Rights Reserved. Copying without express permission is prohib­ to handle copy editing, proofreading ited & punishable by what's left of Interplay's bulletin board and general typo extermination. In the Republican Party. For hints, upgrades, technical support another eight years, we may even get and more on Interplay games, call an art director! D Member: South American Explorers Club Spellcasting 301: Spring Break

nyone who has played one of the Spring Break is a great setting for are back from the past, but all the Cl previous Spe/lcasting games, or any a Spellcasting game. The many other spells are new. There are some of Steve Meretzky's other games, contests and quests come together transformation spells in 301, as well knows how challenging and humor­ well and combine to make this an as a spell mutation spell that effec­ ous they are, and that- with the adventure with more fun elements, tively doubles the number of spells. possible exception of Leather variety and laughs than either of Once again, it is important to take Goddesses 2 - Meretzky always Ernie's previous adventures. Fort the spells' descriptions literally. The delivers the goods. The Spellcasting . Naughtytail is an interesting town, uses of some in puzzle solutions are series perfectly blends puzzles, and you must take advantage of all real tricky. humor, plot and variety (in the form the places in and 301 is graphically of magic spells with unlimited use). around it. Ernie's superior to previous Spel/casting 201: The Sorcerer's love, Lola Tigerbelly, Spellcasting games, because is also in town for Appliance, one of Meretzky's very it offers Super VGA graph­ Spring Break, and it's best games, introduced players to ics screens, and regular important that you Ernie Eaglebeak, and to magic objects VGA screens that look impress her with your with great powers, which were inter­ almost as good. skill in the esting to play around with and figure Additionally, digitized competitions. out. In 201, Ernie joined a frat and photos from the "Girls of There are 12 saved Sorcerer University once again. Spring Break" calendar to spice up events in 301, from weight-lifting and Spring Break throws Ernie into an the festivities. Music and sound body surfing, to a wet T-shirt contest environment in his junior year that effects are quite good. The Legend and bull fighting. There is also a results in a game even more fun and system has quickly developed into mystery event. Most events require irreverent than its predecessors. one that is strong in all areas: plot, that you be at the right place at the Though I went to Spring Break in sound, graphics and challenge. right time. Success depends on crea­ Fort Lauderdale in my sophomore Spellcasting 301 is filled with the tively using the spells and objects you year, and Ernie travels with his frat kind of humor we've come to expect find during the adventure. In addition brothers, the Pharts, in his junior from Meretzky. All the bad puns, to winning the contests, you must year, to Fort Naughtytail, our experi­ outright laughs and funny circum­ find your way out of jail when you ences were quite similar: lots of stances color Ernie's latest inevitably get arrested. (There are undertakings. 301 is the most enjoya­ seven different ways to escape.) The ble of the series in many ways, Type: Graphic Adventure subquests take the game to another particularly because most of the System: MSDOS (640K and hard level of fun, because the feeling of disk required, mouse optional; accomplishment is high after satisfy­ people playing it probably went on CGA, EGA, 25 6-color VGA, ing the mage's challenging quests. Spring Break at least once and will SVGA, MCGA, TGA (hi-res black These quests also propel 301 toward recognize their own experiences in and white); Realsound (PC the endgame. Meretzky works in one Ernie's travels. The competitions are speaker), Sound Blaster, Ad Lib, of my favorite jokes of the game here: fun, the puzzles demanding, the Roland) the four seahorses of the apocalypse. laughs numerous. Conclusions: 301 succeeds on every Special interfaces level and continues the adventures of babes, bars, brewskis and beach fun. Ernie Eaglebeak in one of the finest The interface for 301 is just like all Ernie still gets the dirty jobs in the series of graphic adventures available. the other Legend games, with a few frat and, as Carpetmaster on this Ernie will be back soon in a senior exceptions. There are special inter­ adventure, is responsible for trans­ year game that will hopefully not faces for the magic carpet, the casino porting the Pharts on a magic carpet. mark the end of the series. Magic and games, talking to other characters He also has the crummiest room in mirth mix better than ever in 301. ft the hotel. Ernie's job during his vaca­ and for some graphic-oriented tion is to help his brothers defeat a puzzles. Gateway was a turning point rival fraternity in various Spring in the development of the Legend Skill Level: Intermediate Break competitions. Along the way, games' interface, and 301 benefits Company: Legend Entertainment he must also complete quests assigned from this progress. Even more impor­ Price: $59.95 tant are the new spells. Bip and Frimp by the mage at the Fort Naughtytail QuestBusters price: $45 Sorcerer's Guild. by Russ Ceccola The Lost Files of Sherlock Holmes

November, 1888: The gas lights of The display consists of a picture of when you leave a scene. You then click London, England shine feebly through the current scene in the upper two-thirds on a location to travel there. You will the omnipresent fog, struggling to illumi­ of the screen, while the lower third have to travel back and forth to several nate the moisture laden streets and consists of a Command box containing a locations after you get information and buildings. Sounds of hansom cabs dozen commands. (Although there is items from other places. coming and going throughout the night plenty of varied music, there are You must talk to everyone, often echo in the distance. few sound effects.) repeatedly. After certain events occur, With this introduction you are swept The commands are the usual you may have to return and talk to away to Victorian Age London. Chelsea, Look, Move, Talk, Pick Up, "i~liii!~l"'some people again. You also need to Spitafield, Covent Garden, Whitechapel, Open, Close, Inventory, Use and look at everything, and try to open, Scotland Yard and Mayfair will become Give. The remaining three are move or pick up everything you run familiar territory as you travel in and Journal, Files and Set Up. around London in your hansom cab Journal lets you see every­ seeking clues and evidence to solve these thing you've seen, heard, horrific crimes before your apparent said and done. It even lets Here are a few tips for the nemesis, Jack the Ripper, strikes again. you copy the text of your outset of the game. Go to In the first of the Lost Files series, game to a file or print it out. . . Alley. Examine corpse The Case of the Serrated Dagger, you You can move forward, back­ -·- _ · (closely). Get all obvious play the role of Sherlock Holmes. Dr. ward and even search for a items (there are four). Watson, your stalwart ally, assists as text string. This simplifies the Examine them (closely). Enter you help Inspector Lestrade solve a series process of looking up exactly Backstage. Talk to Watson. of gruesome murders: all women with where you saw an item, or There are four obvious items their throats slit, and no witnesses. specifically what a character here. Note locked drawer. Illustrated with hand-drawn, 256- said about something. How do you get out of the room? Look color VGA scenes that are akin to stage The Files commands are primarily under something. settings, accompanied by music appro­ Save, Load and Quit. You can save up to When you do turn up some evidence, priate to the somber, fog-bound setting 30 games in progress, and there is plenty you can return to 221B Baker Street and of 1888 Metropolitan London, this of room to describe your saves. The Set use your Lab to analyze it for additional graphic adventure of sleuthing is a Up controls cover Music, Joystick, Fade clues. When interacting with characters, (where scenes change directly or slowly, don't give up - keep trying until they Type: Graphic Adventure pixel by pixel), Voice and Portraits (if part with some information. System: MSDOS (640K, HD you have a digitized sound board), Conclusions: There have been dozens of floppy, VGA & hard disk Windows (text will slide or appear/ Sherlock Holmes games, mainly because required; mouse, joystick, disappear), Submenus and Boxes), Key the character is in the public domain and extended memory optional; Pad slow/fast and even a Font Style no licensing fee is necessary. Lost Files Roland, Ad Lib, Sound Blaster) command that lets you choose between one stands out with its icon-based inter­ Planned ports: Mac three font styles. face and novel design. For "disk drive detectives," or anyone looking for some­ Auto help thing completely different from from refreshing change of pace. It was The greatest feature of the Set Up is the conventional RPGs and standard graphic designed and produced by Mythos, a Auto Help. If this is turned on, the Look, adventures, Lost Files is a fun game with newcomer to adventure gaming. Talk, Open, and Close Commands will many new and innovative utilities that become automatically highlighted when allow you to personalize the game. Quest for disk space the cursor passes over an object or Highly recommended. ll The program loads quickly and person appropriate to these Commands. smoothly- provided you have 15 to 29 At the beginning of the mystery, you Difficulty: Intermediate megs of space on your hard drive. That's can travel to only two locations. These Company: Mythos/EA right, I said megsl This depends on are 221B Baker Street and an Alley. As whether you choose Save Disk Space or you gather clues and evidence, additional Price: $69.95 Save Play Time when loading. I chose locations will appear on a map of QuestBusters price: $54 the Save Disk Space, and the game load Metropolitan London that pops up speed was still very good. Expanded memory can be used, but it isn't necessary. bW Fred J. Phllpp

4 QuestBusters Shadow of Yserblus by Russ Ceccola Last fall The Sierra Network (TSN) Barbarian, Knight, Ranger, Thief, acter. If you die in Yserbius, it's not started dropping hints about a "secret Cleric and Wizard. Each guild has its all over. You go back to the main project" that would be available in own color, used to distinguish it in screen and then enter through the top the next major version of the system. text messages and character icons. entrance. You retain gold, objects and Eventually it took form as a first­ The character generation screens experience from the last time you person, multi-player game like the are self-explanatory and allow you to saved, so save often. Wizardry or Eye of the Beholder assign extra points to abilities, skills Once you're in the dungeon, it's RPGs. The news and spells (if avail­ quite easy to play Yserbius. The party excited TSN users able). As in the leader controls movement for the and RPG fans alike. other "lands" on group, but all remaining functions are America On-Line's D•E:~~C::J TSN, you assem­ common among party members. Neverwinter Nights ble a picture for Click on your character's icon at the was good, but only your character top of the screen to bring up stats. as enjoyable as from face and Your character's outline appears on other SSI "gold costume parts to the right of the screen and a first­ box" games. represent your person view and text window are on Already extremdy Yserbius persona. the left. The outline has spaces where popular, Shadow of Yserbius is the Of all the TSN personas, these are the you can put objects, clothing and most enjoyable online game I've most realistic. weapons you want to equip, as you played on TSN. Yserbius The main Yserbius screen has a do on the Ultima character screen. (pronounced "ser- be-us") is challeng­ few accessible locations. The Guild ing, nicely play-balanced and sure to Hall is where you buy or sell objects, Icons. icons eat up your block of access time. alter your persona's image if you like Below the outline areicons for a map, Y serbius is the name of a volcano and, most importantly, assign new spell book, hammer and TSN near the town of Twinion. The skill, spell and attribute points that options. Click on the hammer and dungeons are inside the volcano you receive each time you reach a spell book to bring up the abilities walls, and a guild and tavern lie new experience level. After every and spell lists respectively. The TSN nearby. Everything takes place in the battle, you obtain a certain amount of icon accesses game options, which shadow of the enormous lava-spewer, gold and experience points. Yserbius include save, quit to the character hence the title. keeps track of how much experience gallery and quit to the TSN main The goal is not clear at the start. you need to reach the next level, so a map. Clues are strewn throughout the trip to the Guild Hall is the best way Another important element of dungeon levels, but most of the time to outfit and improve your character. Yserbius is the auto-mapping. When you'll be exploring the levels, fighting The T winion Tavern is similar to you click on the map icon, an over­ monsters and finding special objects other "hosts" on TSN. You can talk head map replaces the character that allow access to locked rooms and to characters here, look at characters outline with highlighted squares to other sections. Later you learn that and leave messages on special bulletin mark places you've been, as well as the game is roughly divided into four boards .. doors, teleports, and icons represent­ parts, and you can talk to characters Unique to Yserbius is the ability ing the position of other parties and that send you on quests. But there's to talk to characters anywhere on the their level name and number. When no specific method for you to follow host at any time. This is a useful you save your character, you also to play or finish the game. You can feature, particularly if you're in the save the map. The party leader clicks just wander aimlessly and enjoy the dungeon and want people in the on arrows on the map to move the camaraderie of your party members tavern to join you. You can also can party, but the maps of all party in travel and combat. send messages to everyone in your members are updated with each party. move. The first-person view and map Party on The remaining two features of the work together to detail the party's Parties consist of one to four charac­ main Yserbius screen are entrances progress. ters. You can join up with characters into the dungeon. The top entrance Each player has a chest and bag of any guild or race. There are eight puts you back to the top level at the to store inventory items such as races: Human, Ore, Elf, Troll, Dwarf, start of the game. The bottom potions, wands and keys. You simply Gnome, Halfling and Gremlin. You entrance takes you back to the last may also join one of six guilds: location where you saved your char- Continued on page 14 Sex & violence: Cobra Miss~

obra Mission's major inno­ this is done, you can move on to the delivery boy will give him new oppor­ vation is its use of R-rated next section. tunities to snoop around. At the same C time, he is put off by manager's graphics. It is an enhanced his conversion of a game from Japan, Real-time combat rudeness. He describes his internal where this type of RPG occupies a You see a full-screen image of your conflict to Faythe: "Well, we need the large niche market. Megatech is opponent, and use the mouse to posi­ money and this special red caps. I gambling that there is a similar tion a weapon icon on top of him, guess this is why the nickname bosses demand here in the States; if Cobra then click to attack. Some opponents as [expletive]." The text for the Mission does well, Megatech hopes to are heavily armored. To defeat them seduction scenes simply has to be seen produce more conversions in the you must find the weak spots in the to be believed. future. [And you can bet USA compa­ armor. If all else fails, you can throw Cobra Mission is the first release nies will soon jump on the firecrackers and poison darts, which froJ)) Megatech Software. As a new bandwagon, as usual.] are guaranteed to inflict damage. company, Megatech is still in the The graphics are done in the You're much more powerful than process of negotiating with distribu­ "anime" style, the most popular kind your opponents, and you regenerate tors to have the game sold in stores. of Japanese animation. They are hit points quickly, so combat is easy In the meantime, the game is being distinguished by the womens' very big to master, even for people with sold mail-order from their home eyes and unlikely hair colors - limited arcade skills. office; you can order a copy by bright blue and green are common. When you defeat a boss, you'll calling 1-800-352-6342. Set on a small Caribbean island a earn the gratitude of a woman who Conclusions: This game is being few years in the future, Cobra lives in that sector, which is where the marketed on the quality of its graph­ Mission puts you in control of two R-rated graphics come in. You go to ics, and it has no shortcomings there. characters: JR Knight, a sexually­ a seduction scene. Here skillful point­ They are pleasing to the eye and obsessed private investigator, and ing-and-clicking with the various generally succeed in being erotic Faythe Watson, who has hired JR to icons will aUow you to see animated rather than lewd. The game is solidly investigate the disappearance of her graphics that become progressively programmed, but a little on the light friend Donna. As the plot develops, more revealing. If you have a Sound side. It doesn't have the depth of an you discover that her disappearance Blaster, the scenes are further Ultima or a Wizardry and is more was (naturally) part of a larger plan, enhanced with digit:iz.ed moans and closely related to console RPGs, such cries of pleasure. (There are also some as the Phantasy Star series on the other nude scenes to find. For exam­ Type: Adult Role-playing Sega Genesis. D ple, Faythe's next-door neighbor will System: MSDOS (640K & hard trade erotic photographs for any disk required; VGA, MCGA, pieces of lingerie you happen to find Difficulty: Easy EGA; Ad Lib, Sound Blaster) in your explorations.) Company: Megatech Price: $49.95 during introductory orchestrated by an criminal master­ Unintentional humor period; $79.95 later. mind who (naturally) seeks world The game has a high humor content I!!! !!!!!!I!!! domination. and actually made me laugh out loud Gameplay is typical of Japanese on a few occasions. Interestingly, the 13 issues for the RPGs: there is a handful of different funniest lines seem to be uninten­ armor and weapon types, which are tional: the translation into English price ol 12! easily ranked from weakest to strong­ isn't as good as it could be. The text est, and a few special items to heal is never indecipherable, but there is a Don't miss out on the next issue, the party or inflict massive damage lot of genuinely bizarre syntax. I with reviews of Rex Nebular, Lure of on your opponents. thought this added to the fun by the Temptress, Waxworks, and The city is divided into five making the game seem like a badly morel Check the mailing label on the sections, each ruled by a "boss." You dubbed B-movie. back page, and renew today- if it's wander around on a map of the Here's an example: early in the due to expire in Februrary, 1993 or section (seen from overhead), entering game, JR is offered a job delivering later, you'll get 13 issues for the price buildings and talking to people. packages. He wants to accept, of 121 (Adventure Express members: Eventually you learn how to enter the because wearing the red cap of a your mailing label is on the envelope, boss' headquarters, fight your way so dig through the trash before some­ through it, and defeat the boss. When by Charles Don Hall one covers it with bacon grease!} Quest for Glory Ill: Wages of War by Russ Ceccola characters, similar to the flexible Lori and Corey Cole took Sierra On­ ter on disk from either preceding system in The Dagger of Amon Ra. Line down a different path when they game, you will be able to import the Combat takes place on a separate designed Quest for Glory I: So You character into Glory III. This is the screen in most cases. You have to Want To Be A Hero? (known then as only way to play it a Paladin. click on a choice of action from a Hero's Quest I). Games in this series Otherwise, you must choose at the combat menu. Combat menus differ combine traditional Sierra graphic start from Magic User, Fighter or for each character type. Magic User adventure techniques with RPG Thief. (A character, however, may combat menus have icons for differ­ elements such as attain Paladin ent magical attacks, and Fighter/ abilities and skills status in this Paladin menus let you attack with a that directly affect game.) Playing as sword in different ways. An addi­ your character's a Magic User and tional magic icon bar lets Magic performance. The Thief, I was Users look at and cast spells. Glory Coles also went out required to think III shows that you can quite easily on a limb and more, while the expand upon the basic Sierra inter­ designed the series Fighter game face and still maintain the intuitive so that players appealed to my game play. combative could choose to use Glory III is better at exploiting instincts. All three options offer a Fighter, Magic User or Thief, and the differences between character worthwhile stories and unique the story and puzzles would be suffi­ types than the previous games. My perspectives. ciently different for each to make the favorite character was a Thief. As a game worthy of replay. Ye interface Thief, you must solve puzzles in the All these elements worked well most clever ways of all. There's lots together, and the Quest for Glory Sierra's standard icon interface was of sneaking around! series took off. Quest for Glory III: augmented with more options and The conversation branching is not Wages of War continues the story line features than other Sierra adventures. as static as you might expect, and from the previous games, taking you In particular, character abilities and serves the important purpose of to a land called T arna in East skills are unique to the QFG series providing clues and teaching you Fricana. Here you must keep the and directly affect your character's about the characters and places in the peace between three tribes and ability to perform certain tasks. This game. A Famous Explorers' discover what lies at the heart of the aspect requires you to also find and Correspondence Course booklet conflicts. Glory III works nicely as a solve the puzzles that increase the details East Fricana and Tama with stand-alone game, but also sets things skills and abilities. Keep an eye on history, monsters, hints and character up quite well for the next game in the your health, stamina and magic suggestions. Read this interesting quintology. points, for these guide before totals are very you play the important in Type: Animated Role-playing Exotic setting game! battle. Adventure Tama is a place unlike any other seen Graphics A Special System: MSDOS (640K, VGA, 286 before in computer games. With are some of Actions icon bar or faster and hard disk required, Egyptian and African overtones, it is the most offers more inter­ mouse recommended, joystick a land rich in jungle settings and impressive esting options to optional; all major sound boards) temples. The story picks up immedi­ I've seen in round out your ately after the conclusion to Glory II. from Sierra. character. This icon bar has icons for (In fact, the introduction includes a Each scene has a grand feel to it, and running, sneaking and sleeping, as revisit of II's end game.) You soon the details stand out. Choices of color well as others that reveal your charac­ learn of a power struggle in Tama. and scale are dead on, and the overall ter stats and the current time and day Only you can prevent a war between effect is captivating. The land of East in your adventure. the Simbani, Leopardman and Fricana comes to life unlike many Liontaur tribes. Along the way to this Glory III is heavy on conversa­ games I've seen. Also contributing to goal, you learn a lot about the land tions with other characters you meet, this effect are the African-like music and the world. and uses an intelligent conversation and crisp sound effects. The compos­ Glory III makes better use of the · branching system with over 6,000 ers and sound effects people create differences between the character lines of dialog. You don't feel trapped the mood for each scene and carry types, and I strongly recommend in the conversations. You can ask about and tell about many choices to replaying it. H you saved your charac- Continued on page 14

Quest Busters Dungeon Master: mother of all

aster Than Light should get the lifetime The 3-D graphics make you feel as if you Faward for the longest time a company are really walking the dungeon halls and has ever taken to convert a game from the fighting with monsters. Real-time combat, Atari ST and versions to the IBM. similar to Eye of the Beholder, does not Almost five years have passed since change the view, since you are always in Dungeon Master first appeared for the the same mode while in the dungeon. Atari ST in a San Diego computer store at Your group of four adventurers moves 4:00 PM on December 15, 1987. and fights as a unit, with two characters in Packed into 400K on a single sided, front bearing melee weapons, and the two 3S inch micro-disk, the game was a real in the rear armed with ranged spells and "... converted landmark in data compression, copy weapons. Monsters can also move in protection, and 256-color palette, 3-D groups of up to four characters per for IBM, this resolution graphics, first-person perspec­ dungeon square. There is no tactical is the classic tive role playmg games. Today the highest combat, since the characters cannot move sales are produced by games that emulate independently. that rivals the original classic Dungeon Master, Spells and missile weapons fly through games such as Origin's Ultima Underworld the air and can be dodged by sidestepping most games and SSl's Eye of the Beholder. out of the way. The most effective and of today." least realistic defense is to sidestep before Split personalities the monster group can tum and strike the Theron is the Grey Lord's apprentice party. The most effective offense is to wizard. In an experiment with the firestaff, com~ine the sidestep with an attack on the the Grey Lord is split into the Lord of mo.r{ster's flank without getting trapped by Chaos and the Librasulus. The Lord of a second monster group. Groups can face Chaos resides on level thirteen of the four­ in the four compass directions, but cannot teen-level dungeon within Mount Anaias. fight diagonally, making battles very Librasulus, from his home unrealistic. in limbo, gives Theron the Puzzles in power to resurrect or Dungeon Master are of reincarnate four of the 24 the find-the-minuscule­ heroes who have been button, switch, or foot­ enshrined by the Lord of plate and operate it in Chaos on the first level of the right order-type, the dungeon. along with other Resurrected heroes devices, to open a have the same attributes door, grate, or wall and levels of training they had in life. panel. Dungeon Master uses the treasure Reincarnated heroes have higher attrib­ hunt form of puzzle, where you find the utes, but start at the lowest levels of the artifact or key necessary to solve the four professions of Warrior, Ninja, Priest puzzle, locate the treasure and progress and Wizard. All heroes retain the posses­ through the maze. sions with which they died in their futile Other challenges include the bestiary quest to defeat the Lord of Chaos and of 24 different monsters, from mummies to return order to their land. Andy Jaros' award-winning red dragon. Theron still resides as an invisible spirit Each monster has its own strengths and in the real world. The game player, in the weaknesses for you to exploit and exam­ persona of Theron, controls the four ine. Monsters seem to increase in power as restored heroes on their quest to reunite you kill more of them. Chaos with Librasulus to reform the Grey Dungeon Master's infinite monster Lord and restore the balance between good generators (which cannot be turned off) and evil. provide a measure of frustration, since levels cannot be cleared - and are there­ Inside the dungeon fore continually stocked with menace and The fourteen-level dungeon is roughly 32 dread. Some monster generators, like the by 32 squares measuring ten feet on a side.

a Quest Busters 3-D. hi-res role-playing games

screamer generator on level four, provide sound cards and an 8-bit, mono FTL an infinite supply of food. Sound Adapter is included with the game. The IBM has a bug that exhibits Innovative character incompatibility with "wall-knocking" - development which allows the party to The original Dungeon Master character check for false walls without advancement system is innovative and walking into them - and ground-breaking. Characters can advance some sound cards. The game in any or all of the four professions. A will slow up visibly with 4-bit character is a combination of all four sound cards when wall­ t professions at the levels earned by that knocking is performed. [ character. Levels are obtained by experi­ Conclusions: Dungeon Master ence, which is directly linked to was clearly one of the most performing a task specific to a profession. important turning points in The presence or death of an opponent is game design history, the game that ushered not required to increase skill and into vogue the high resolution, three­ experience. dimensionaL 256-color graphics used in Warrior skill and experience increases only the best of today's games. Dungeon by using a melee weapon. Ninjas advance Master also abandoned the cerebral by throwing weapons or using karate. puzzles of the past for the cerebellar func­ Wizards and Priests advance by attempting tions of treasure hunt and real-time to throw spells. Dungeon Master is refresh­ combat. It was difficult for gamr develop­ ing: just as in life, the more the character ers to cram intelligence in the box with all uses a skilL the more proficient the charac­ those graphics and sound. ter becomes. Beyond these musings of a long-time gamer, Dungeon Master is also just a fun Graphics and game to play, sound evidenced by Type: Fantasy Role-playing FfL managed to get those all night Systems: MSDOS (640K, 12MHz sessions that Dungeon Master to 286 or higher, high density disk produce up to 256 those of us who drive required, hard disk recom­ played the origi­ colors on the 16 color mended; 16-color EGA, 16-color Atari ST by blinking nal version VGA, 16-color Tandy; Sound remember. For two different colors Blaster, Ad Lib, Sound Source, from the 16- color those who played Tandy, FTL 8-bit sound adapter Dungeon Master palette alternately on (included), Amiga, ST, Super NES the same pixeL which on the Atari ST or then appeared to be Amiga, it will be the mix of the two colors. Unfortunately, like visiting with an old friend. For those the IBM version is only in 16 colors, with who have never seen this classic game, you boring shades of grey on the walls. would be well advised to check out the Colored objects are occasionally hung classic that rivals most games of today, from the walls to give them color, and even five years later. B messages appear to be chiseled from the very stone of the walls. Difficulty: Advanced The music used the MIDI capabilities Company: Faster Than Light Games of the Atari ST to the fullest. The Japanese Price: $49.95 FM Towns CD-ROM version of the game had 21 instrumental CD-quality songs in QuestBusters price: $45 the sound track. The IBM version has compatibility with an impressive list of

by Al c. Glovettl WALKTHRU: Treasures of the Savage Frontier by Clancy Shaffer

Lorkh running from 15,3 to 15,14). Watch Here you must help your friends the out for a pit trap at 15,15, then you Triboar Dwarves achieve their liberation from can rest from 14,14 to 6,14 and in Tell the guards you are not from the Lords of Zhentil Keep. Do not the Queen Spider Room after killing Yartar. The Waterbaron is being held attack the Cleric at 3,4; he will give her. Be sure and have Neutralize at aroom entered at 6,1, After freeing you helpful information. You may Poison memorized and protect your the Waterbaron, take him to Lord rest safely at the Inn at 9,3. Cleric. Take the magic sword from Protector of Triboar at 2,12, thus her nest (located at 3,0 to 3,4). The preventing a war. If you wish to enter Geildarr's Keep exit is at 0,15. There are a number of 0,13, the password is "northwater." magically locked doors and illusion- From Llorkh you must go under- Go back to Yartar (at 7,9), the ary walls. This will complete a Lucky ground to Geildarr's Keep. You can Waterbaron's home, for your reward. Paper project. To leave go to 15,0, Yo,u-complete a Lucky Paper project. rest safely at any guard barracks that ~ take the ladder and arrive at 6,15 in is empty. At 1,7 you will encounter Sinugglers Dock, a short distance the evil witch Cortarra, who will take south of Waterdeep. Longsaddle the shape of her prisoner, Siulajia. Your job here is to kill off the You must cast a Detect Magic or Smugglers Dock Krakens and their allies at the Dispel Magic to kill the correct one. Market, then clean the Breeding You need mirrors for the Cockatrice's When you meet the ancient Dragon, Monsters out of the various ranches. who will attack you here. Take a spread out and use Lighting Bolt You complete another Lucky Paper Wand of Magic Missiles and a spells on it. Use them from the north, project by doing so. Dagger+2. Let Siulajia join the party. and they will twice. You can take a Your final battle is at 4,15. Use ·ship from here to Orlumbor, but Tower of Twilight Search to find a secret exit to the don't do it now. (When you do, be west. You must clear out the Undead sure to arrive after 5:00 AM.) In the The Tower is owned by a high- who have taken over the southeast Dock at 9,5 buy rare maps. If you ranking Mage. If you clear out the portion of the city. In your fights you need healing, go to the Temple of the monsters inside the maze around the will find Lucky Papers; you need only Mask; the password is Mask. Tower, he will train one Mage for one of each paper. 500 gold. Otherwise the Tower of Daggerford Twilight may be bypassed, as it is not necessary to completing the game. Secomber At 9,6 you can obtain another Go to the southeast comer (13,11), Crystal. Enter the Castle at 8,5. Go south through two doors, then Daggerford is freed if you win this Smugglers Dock east through a secret door, and you battle. Hurry to the town exit at 15,8 Take a ship to Mintarn and clear out will encounter the enemy. After the to stop the escaped enemy. Otherwise the southeastern section of the Island, battle you will have your first crystal they will warn their compatriots at including Southclaw Fort, thus and Papers. Use the crystal, and you Way Inn that you are coming. convincing the Island leader the can read every third letter. Go to To complete the battle at Tyrant that Waterdeep is not behind Amailitas at 10,4. He will give you a Daggerford, free the Master of Way the plan to conquer the South Coast. Crown that will allow you to talk Inn. Go to 5,6 and up the Spiral stair- You can rest anywhere except with him at any time. case to 6,13. (To return down, take Southclaw Fort (which is ok once it is another staircase at 13,9, which ends cleared of monsters). You will receive Lellon at 6,5.) When you win this battle you a powerful weapon, the Tyrant's will have completed another set of Trident. Don't enter the Tavern until you have Lucky Papers. The Master will give Vessels disguised as Waterdeep rested. You will be drugged and you Bracers +2. warships have been massing off awaken in a barn. Set a fire to get shore, but don't let Wrighttson out. Go to Waterdeep. Stop, camp, discourage you from going to the rest and save before Waterdeep. Yartar Farr Windward. You can rest You will learn that the Waterbaron anywhere except in the Tunnels; you has been captured by foes from Waterdeep should have the Map if you Triboar. In reality he was kidnapped At Waterdeep you will be thrown purchased it in Smuggler's Dock. Go by Kraken spies, hoping to cause a into the ocean, but saved by Sirens. to 14,10. Get the plans for the occu- war. Destroy the Kraken headquar- On your way back you can rest in the pation of Orlumbar. Take them to ters, then go to Triboar. Sirens' cave (along the long halls

10 Quest Busters Wrighttson, aud you will complete Paper Missions except Ruathym and leaders, and to free the town docks so the Lucky Paper Mission. Mirabar, seek out Jagaerda at 6,6. the party can proceed. As you arrive She will send you to Ruathym to you, are attacked by Beholders, Yetis Farr Windward rescue Shipmaster Redleg. After you and more fiends. Use spells to create a return to Luskan, you will again wall between the Beholder and the Go to 13, 7 and meet Ougo and have to rescue Jagaerda, who is at party. Use magic arrows and weapons Haalbok. Trust their advice. Get 4,7. After you defeat the local on the Beholder, and save your spells Boots of Striding and Leaping at Captains, rescue Siulajia, who is for the other members of the attack­ 12,10. If you go to 7,11, you will beingheldatl,11. Youenterthe ing group. Use Dispel Magic to have a fight, but will get the records same area in which J agaerda is jailed. remove Slow and Fear spells. of the people in Farr Windward. You Don't try to enter the door 10, 2. After the battle, check your must get the brand from the dead supply of spells; it is worth going guard. After the fight, Ougo will take back to Neverwinter for more. Enter charge. From here take Ougo to see Ruathym the Fireshear Mines via the shaft at 2, W righttson, and he will free the You must rescue Shipmaster Redleg, 14. You will fight a two-stage battle: people of Farr Windward. to complete the last Lucky Paper the Grand Yeti is immune to magic, Project. Redleg is in a cell 8,3. Enter so use spells on his allies and attack the complex at 4,2, go south two Nevenvinter him with weapons. After he is dead, doors, then east thru a secret wall. You will be searched when you enter. you may rest safely anywhere. If you wish you may try to rescue Rent a boat so you can leave and Redleg in 9,2. Go to 9,3, sneak into return at will. To complete the Lucky the auditorium through the west Ice Peak!Aurilssbarg Paper mission you must find the miss­ door. You may be able to free him if Do not go to T ranjer Rolsk office, ing Ambassadors. you act quietly. Get the Bloodaxe which is a trap. If you meet You will find the Ambassadors at and Redshield before leaving Northmen, befriend them. Tell them these locations: From 14,12 go south Ruathym; they are at 3,3, which is the truth, that you are here to fight through the door, then east, northeast entered by going to 5,8 then south to against Luskan. Go to 0,17 and go through an arch, east through a secret a secret wall, then west and north. north, the only way to get to Bjorn wall and south. Go to 0,10, then Hold. You will probably have to north through a secret door. work your way out the east door, To reach this location you will Mirabar head north and then west to get to have go through the Fat Man's Bar. If you have completed the above, the this point. Enter Bjorn Hold at 0,1, Don't talk to the Fat Man, just go Council will be meeting. Go to 10,6, where you will encounter two groups south, east, north, or west through enter and present your information of Black Robes that must be elimi­ the secret doors. You can purchase to the council. Be sure to meet with nated. If you don't feel properly many spells at the local magic shop. Elastul and King Steelfist before leav­ equipped, it's still not too late to ing. _Check 10,13 for Mirabar Magic, return to Neverwinter and stock up. which sells the most powerful items PortLLast At 11, 12, meet with Big Fish to get in the game. Buy as many Hold and Nothing you do here affects the information. In the northeast comer Charm spells as you can. game. You can explore and kill leave the dock for lcewolf. ' Go to the chambers of Elastul monsters for experience points. At Raurym at 7,2 (enter at 5,3). He will 0,3 is the Kraken Headquarters, Icewolf offer the help of his hammer guarded by Golems. Use Lighting You arrive at 13,15. Work your way Kriiador. Accept, then visit King Bolts and +3 weapons. Also in the north, but do not enter any doors or Steelfist at 3,11. He will offer his inner room is a Mage who will use archways. At 1,10 go north through a son, but as the NPC slots are filled "Kill Living" spells. Hit him with a door, and you will be near the end. instead he will give you a golden ' spell each tum to make him lose Go north to a blank wall, then west Battle Axe +3. Note: hit every black­ spells. The Trackless Sea Tours are through a secret wall and use the robed Mage or Spy in each round of not necessary to the quest. If you take Look option. You enter a tunnel that combat, or you will find members of them, stay on the ship, defeat the exits at 8,7. your party dead. You must now pirates, then bring the ship back to The Dragon is dead, but you will catch a boat to Fireshear. Port Llast. be attacked by Blackrobes. Cast Charm Person and Charm Monster Luskan Fires hear first, then use the Hold spells. Don't You have two goals: to free the town If you have completed all the Lucky Continued on page 14 . ; - .f . .!J . n· . . to tit..·. e Kl.. _.. Jl. d _(\ 'M ~ You should be at level 15, with - · . 'if .., temporary +10 levels, have Xeen o •..J Slayer Sword and cast Day of '\ Crusaders of the Protection when you tackle Xeen. sword Hrunting for killing Tommy Russell dragon. Sigurdh has the secret for Dark Savant slaying Grendel. Reward for kill­ If Belcanzar never seems to be in Before taking on Xeen, make sure ing Grendel includes the Hagalaz his shop, try walking out the you have more than one recently Rune. Hrunding has the Valkrut door. Let the party rest for a full saved game. After defeating him Key. Ragnor Storm Raiser is just eight hours. Reenter the shop. and moving the mirror with his north of King Nithod. Belcanzar and all his magical sceptre, you find yourself in the Mike Prero implements will be there. end game sequence. To quickly build up your party's Unfortunately the game is auto­ Swimming skill (each should matically saved at this point. You King's Quest VI begin with 10 points), locate a can explore the remaining areas, Spell book ingredients: Swamp body of water (Sea of Sorrow, but are locked in by a destroyed ooze (from bump on log at Isle of Eryn River, etc.). Move one mirror. Wonder), River Styx Water (from square forward into the water. Xeen is fairly easy to defeat. Realm of Dead), Black Horse Step back onto land. Rest until Grab the Sword of Xeen from Feather (Isle of Sacred Mountain), stamina is at 100%. Repeat until your dungeon and give it to some­ Salt Water (baby tears at Isle of all characters have maximum one strong and fast. When you Wonder, Vial of Sacred Water Swim points of 100. find Xeen, cast a spell to teleport (oracle at Isle of Sacred Mt., after Eddie Deale to his location, then have every­ completing catacombs), Falling one block except the holder of the Water (fountain at Isle of Beast), Might & Magic: Sword. Two or three rounds Skull (catacombs), Hot Oak should do it. Embers (Isle of Mist, after using Clouds of Xeen "make rain" spell), Bit of Sulphur In Asp: set SW and NE globes There is a lava cavern to the northeast. At the bottom is a lost & Brimstone (rotten egg at Isle of around well to Red to approach Wonder), Strand of Maiden Hair device to north. To avoid being city. H you drink from the well, everyone will go up a level. You (Cassima at Castle) repelled in NW part of city, cast Norman Hughes Etherealize when just south of may as well wait until everyone is level 20 to avoid the training northern border of the area. Head 7be Catacombs: Return to north and west from there. limitation. Dan Donahue Sacred Mountain and climb cliff Nightshadow: set three dials to steps (at the top, you're automati­ 9 to activate/awaken vampire cally thrown into the catacombs). Rivercity: witches are in NW part Dusk of the Gods See docs for map of catacomb of city. All party members need Getting stazted: you must · (specials such as traps are brown Swim skill to approach tent where search every nook and cranny of squares, black squares are drop­ guild membership is sold. Party Asgard before leaving for offs ). Before you encounter the should be very strong to attack Midgard in order to be properly first trap (room with carved floor characters in area west of training equipped, be assigned many tiles), find and take the skull in grounds. There is a hidden door minor quests, and to learn several dead end east of entrance. Use south of 6,8, the toughest fight in key words to ask characters later order listed in docs to cross tiles. the city. on. The fate Vrd (upper right After tile room, get shield (hall­ Charles Jones edge of Asgard) gives you helmet, way) and coins from skeleton (far shield and axe. Kill all wolves and northwest deadend) before enter­ People & things: Winter Druid bears for experience points. Kill ing secnd trap (collapsing ceiling). at A3: 6, 1. Autumn Druid at C2: warriors in training area for more In second trap, throw brick into 15, 9. Carlawana at C2: 10, 6. items. Get torch blessed to gears to keep from getting Man who needs Crystals of lengthen its life. Visit healer. First crushed. Piezoelectricity. Xeen Slayer item for Fenrir's shackles is found Go to northeast dead end Sword is at Newcastle Dungeon. in southern woods. (trapdoor drops you to second Xeen's Castle is in Clouds of Midgard: Bow and arrow are level). Use tinderbox (lights Xeen above Darzog's Tower. available in Ghori's hut (NW of torch). Find room in middle of Levitate to walk over clouds. Go initial left-hand cave entrance to second floor where you can hear north to sign "Xeen 9N." Midgard). Reward for killing minotaur on other side of wall. Teleport 9 squares north. You Treesmiter is Lifegiver Shield (but Use hole-in-wall on east wall. must win 4 cupie dolls at fair to it's used up quickly). Beowulf (S Look hole-in-wall (seeing mino­ get Cupie Doll for Xeen's Castle. of King Nitheri) will give the taur). Go to tapestry room you

12 QuestBusters just saw minotaur in. Move tapes­ C. F. Shaffer and buy absorption pill. Go to . try (opening secret entrance). E. Sand Bar before 7:30 PM. Ratant Talk to winged girl. When mino­ The Lost Files of Voy (back to Foy). When contest taur is about to attack, use·scarf Sherlock Holmes starts, give bar to Vince. Ratant on minotaur (you are automati­ Two things must be analyzed at Spunj (changing it to Spurj: cally taken to Oracle and given your lab. To activate this Enlarge Wee Fruit). Spurj straw­ holy water as well as location of sequence, first use lab table. The berry. Foy strawberry. When Isle of Mists). scene will shift, and you will be guzzling contest begins, eat Paul Shaffer seated at the table. Examine absorption pill and drink daiquiri things with the microscope, which (judge gives you T-shirt for next Save after Beauty gives you the results in a sampling that is contest). Take margarita. clothes. From this point you can placed into the Paul Shaffer follow one of the two paths, then test tube. restore and try the other one. After a Frederick Pohl,s Gateway Peter Spear chemical The Aleph 4 mission: wait at or lake's edge and get salamander. Swnmon.ing two Get behind rock at Heechee dome Other World One: lS and wait until aliens arrive. Then The Maze ol Portals . auto go to their village. Enter Chief's After using the portal behind hut and hide under floor. When the first skull, you'll emerge in a •. · ~,;•.:. · -~~ matical ...... JP:·ia'·- ·.,,.... • • ••: • • ly added, Chief returns, put salamander in maze of 31 portals. The secret ·: · : . ::• light the bun- tank. Wait until salamander of getting out is to number the leaves, then follow it back to the ...... ' . •" .":·..... :ic ·,. sen burner with portals starting from the north­ the matches. lake and retrieve the cylinder. Put west portal as 1, southwest portal Click on the tube cylinder in slot. The code: 4-4-3- as 15. There are two portals in to see if more 2-5. Take all three fans. Put red each room, except the chemicals are fan in yellow slot, yellow fan in fifth, which has three needed. A blue slot, blue fan in red slot. portals. The numbers chemical reac­ Take machine and return to base. are designated U and B tion will occur. Mike Prero to differentiate from Examination of the top or bottom the test tube Lure of the Temptress portal. Thus 1-u-3,1-b-2 this will then produce a clue. To escape the cell, move torch. means that the upper in 1 will In one instance this sequence is Exit when Skorl enters .. Close send you to 3 and the bottom will necessary to continue with the and lock door. Get knife in next send you to 2. You are trying to game. room. Cut leather cord to free get to 11 to throw a switch, so When backstage, be sure to pick Ratpouch. Use knife on sack in you can eliminate two portals in 5 up a flower and talk with middle room. Get coin and green and return to the castle. Wiggins. You'll need him and his bottle. Look at barrel. Use bottle 1-u=3 6-u=l 11-u=71ever Irregulars twice. Old newspapers on tap. Give bottle to prisoner. 1-b=2 6-b=12 11-b=l make good insulators. Push bricks in corner. Tell 2-u=10 7-u=13 12-u=9 F. J. Philipp Ratpouch to do same. To get 2-b=9 7-b=6 12-b=6 lockpick in town, see blacksmith, 3-u=8 8-u=1 use top port 13-u=15 Spellcasting 301 ask everyone about girl, bribe 3b=15 8-b=2 al=5 13-b=l Belly flop contest: In hotel man in Magpie Tavern, talk to 4-u=2 9-u=3 14-u=l room, take all but seahorses, blacksmith again. Then follow his 4-b=5 back to 1 9-b=2 14-b=l directions when you talk to old 5-u=3 10-u=12 15-u-4 eggshell, sheet and letter. Go to Souvenir Shop and buy roe call. man in front of the Magpie. 5-b=3 10-b=15 15-b=l Shay Addams ll · al = after lever is thrown. Go to Poolside and wait until contest begins. Examine Vince. The idea is to get to 8 and use the Give plumage to Vince. Wait until upper port, which takes you to both Yu's are done diving, then This month Eddie Deale and 11, throw the lever, get to 5 and blow roe call (Vince will be Charles Jones were randomly walk out. (There is a lot of loot picked up by roe). selected to receive the game of on the outside.) Then use teleport their choice for sending in Keys. spell to return to Lord Evermore. The Drtnk-mbdng Contest So send yours in today! (All Now if you use the same portal as and Guzzling Competition: Go submissions become exclusive before, you will arrive in to Pawn Shop and sell roe call property of Eldritch, LTD. until Otherworld Two and Three. and shovel. Go to Grocery and October 11, 2317 A.O.) buy strawberry. Go to Surf Shop Clouds of Xeen ...... from 1 Difficulty: Intermediate contains many subtleties, such as the Company: New World Computing option to challenge other players to Price: $69.95 combat, that I don't have space to talk about. One thing is sure: you'll be three dimensional art for the bestiary, QuestBuster price: hooked by the Yserbius environment non-player char­ ,,;;;::======~ $55 until and long after you solve the acters, temples, Type: Fantasy Role-playing volcano's mysteries. ll blacksmiths, etc., System: MSDOS (2 MB RAM, is often accompa­ 256-color VGA, hard drive with nied by voices, 15.6 MB free space required; Rates: $12.95 for 30 hours of TSN per which made the Roland, Ad Lib, Sound Blaster/Pro, Quest for month, plus $4 for Medieval Land game most enjoy­ Sound Master II, Pro Audio Glory 3 (discount rates on 50, 75 and unlimited hours include all TSN Lands) able. The ending Spectrum, Sound Source) ...... from 7 consisted of a Planned conversions: Amiga lengthy animated this duty through sequence that was to the end, emphasizing the most Savage Frontier ..... from 11 a most satisfying reward for the hard­ dramatic scenes throughout. give up if some of your party is killed. pressed and weary adventurer. Conclusions: Quest for Glory III is far After you win, keep the battle going more interesting and playable than either until you can cast Heal spells. When you Streamlined combat of its predecessors, with the exception of take the Gem from the dead Dragon's Combat is dexterity-controlled and tum­ the VGA remake of I. The Coles have hit claw, he comes back to life. Dwarves based, and incorporates the normal M & their mark perfectly this time. They are will be help if possible, so get your party M spell list. Weapons, armor and artifact sure to receive many letters from fans away from them and spread out, because progression range from the simplest to who were blown away by the story and the Dragon uses his breath weapon. ll the most powerful, and many of these puzzles. They took disparate elements of may be magically enhanced. Combat is cultures and places, made them their quick, and the monsters are briskly own and combined them to form a neat dispatched - nothing like the long, new land fraught with equal parts Quest for Clues: drawn-out conflicts seen in M & M III danger and fantasy. I look forward to The Book of Swords or Crusaders of the Dark Savant. the next game in the series, which will There is no copy protection, so you emphasize horror and monsters as its Due out in January, the next Quest for don't have to look for a key word in the main elements. The Coles have a unique Clues will have walkthroughs for: book. The simultaneously active mouse­ approach and vision in game design that The Dagger of Amon Ra and keyboard-activated interface shows works best in Quest for Glory III. ll The Dark Half icons on the right side of the screen. Dark Seed Xeen uses intelligent, intuitive, and logi­ Skill Level: Intermediate Dune Gobliiins cal menus and control systems that make Company: Sierra On-Line Indiana Jones and the Fate of Atlantis playing the game a joy. Price: $69.95 King's Quest VI Conclusions: Jon Van Caneghem and QuestBusters price: $55 The Legend of Kyrandia New World Computing have created Lost Files of Sherlock Holmes another very impressive game - Xeen Plan Nine from Outer Space has the impact of the original Secret of Shadow of Yserbius.from 5 Quest for Glory Ill: Wages of War the Inner Sanctum, in the days when Jon Leather Goddessess of Phobos II and his wife answered the hint line drag items with the mouse from the Lord of the Rings II: The Two Towers personally. Other than the lack of onscreen boxes. Weak characters can get Might & Magic: Clouds of Xeen Planet's Edge: Point of No Return variety in the types of puzzles, and the further from the enemy by moving Prophecy of the Shadow scarcity and obscurity of clues, Xeen is behind stronger characters. Spellcasting 301 one of the best games that I have ever Conclusions: Yserbius is a deep and The Summoning seen. I heartily recommend this beautiful complex game that would stand on its Treasures of the Savage Frontier and fun-to-play, first-person perspective own as a commercial release. You must Ultima: Forge of Virtue game. It is so enjoyable that, even spend a lot of time to build up characters Ultima VI: The Black Gate though I have completed the main quest, until they're strong enough to make it to Special thanks to Paul Shaffer, Clancy F. I plan to go back and investigate some of deeper levels, but the requirements for Shaffer, Fred J. Philipp, Bruce Smith, Al the quests that I have not yet finished. ll advancement are quite fair. Yserbius Giovetti and the rest of the QuestBusters Guild for doing such a great job. (See back page to order.) 14 space for OBI Corey Silver, 15H Jean Marie Sell only, $25 @: *Indy and Fate (VGA 1.2 !':~~~op Gardens, Nanuet NJ 10954. Compuserve MB), 3" Magic Candle 2, f:1' *Tunnels & 70671,1363 Trolls, Space QuestA 0/GA 1.44 MB). $15 adventures with a free ad. @: Conquests of Camelot, Colonel's • Adventures and original Sell: 3" HO, *Dark Queen of Krynn, $35. Bequest, Trial by F1re, Larry 3, Space Quest programs only, limlt 10 games per ad, *Prophecy of Shadow, $25. Darklands, $35. 3, Journey. Many old games, send SASE for one ad per issue. * = cluebook included. Michael Wilkes, 3189 Haney's Bridge, &st. Robert Kraus, 3038 N Christiana, Huntington WV 25704 Apple Chicago IL60618 Sen, $20 each: Alternate Reality: The Dungeon, Sell cheap or trade: King's Quest 4, Hero's WiD buy any IBM-compatble games, old & Planetfall, Adventure Construction, 2400 AD, Quest, Space Quest 2, Sorcerian, Colonel's new. Send list with dale of release and Legacy of Ancients, Shadowgale, Dragon Wars, Bequest, Larry VGA, Megalraveller 1 & 2. version, other info. Send SASE for large list Beyond Zork, Phantasie 3, M &M 2. M. Prero, Lots more older games. Glenn Berryman, of my software, including applications. 12659 Eckard Way, Auburn CA 95603 POB 348 McVeytown, PA 17051 Dennis Billow, 353 Hamer St, Clyde OH 43410 Sell only: 5" *Savage Empire, $15. 5" *Rise Commodore of Dragon, $20. Paul Rim, 1 Delamesa, W Sell only: Loom CD, $30. Al 3.5", $15@: Amiga: Gateway to Savage Frontier, $20. WI Irvine CA 92720. Cashiers check only, Out of this World, Hair Raising Havoc wl cluebook, $25. Pools of Darkness, $30. WI include $2 shipping. Sound Source. Space Quest 1 VGA, $10. cluebook, $35. Silver Blades, $20. Dark Queen Joseph Carter, 410N10th St, Prospect Park of Krynn, $35. Will trade any of these for Keef Sell only, 3", $24 each: *Lord of Rings 2, NJ 07508-2211 the Thief, Bard's Tale 3, any Ultima, Curse of Darklands. Richard Robillard, 52 S Main St, Azure Bonds. Or send list. Sheila Jenkins, 550 BaldwinviUe MA 01436 Sellnrade, $23 each: Darklands, Monkey Oxford St #656, Chula Vista CA 91911 Island 2, Elvira 2. $18 each: Eye of Beholder, Sell only: Pofice Quest 3, 3" HO VGA, $20. King's Quest 5, Larry 5, Willy Beamish, Amiga: Want Prospector in Mazes of Xor. Kathy Chris KeUy, 3709 Sandal Lane, Cincinnati Gateway to Savage Frontier, more. Want Longan, POB 1071, Oak Harbor WA 98277 OH 45248-2815 Perfect General, Indy &Atlantis, Spellcasting 201, Gateway, Martian Memo. Send your 6st. Trade/sell: Black Crypt, Colonel's Bequest, Sell: Sound Blaster Pro, new, complete, Peter Dotto, 45561 Piute St, Temecula CA Corruption, Deja Vu 2, Eye of Beholder 2, Hard $125. Peter Matta, 73 Basswood Rd, 92592 Nova, Les Manley Search for the King, Murderl, Farmington CT 06032 Spacewrecked, more. Send for list. Richard Sell: Space Quest VGA, $20. Wdly Beamish Goodkind, 4444 W Pine#413, St Louis, MO Selli1rade: Quest for Glory 3 VGA, Search for VGA, $30. Bane of Cosmic, $30. Bruce 63108 the King, Tunnels & TroUs, Castles, Secret of Smith, 9158 ConHer Lane #B, Cucamonga, Silver Blades, *Eye of Beholder 1, Eye of CA91730 C-64: Sell only, 150 titles, send SASE for list. Beholder 2, Death Knights of Krynn, Also complete C-128 system for sale. Write for Conquests of Camelot, Ultima 6. Send your Indy & Last Crusade, 5" 256-color, $15. Lost details. John Peterson, 207 E Perry St, Durand list. Bob Greenfield, 106 Heritage Dr, Treasures 2, 5:, $20. Want Police Quest 3, MI 48429-1635 Freehold NJ 07728 Larry 1 - must be 3" HO, 256-VGA. Paul Shaffer, 1523-C Crescent Lane, Matthews, MSDOS & Questalikes Sell only, 5": Eye of Beholder 2, $20. M &M NC 28105 $35, 3" *Ultima 7 &Forge, wlcharacter editor. 3, $18. Magic Candle 2, $18. Scott $30, *Ultima Underwor1d 5". $25, Darklands 3". Carpenter, 1625 Kalakaua Ct, Gulf Breeze Will trade Ultima 7, Bane, Populous for $25, The Summoning. Tony Ellison, 407 N Fl32561 Ultima Underworld, Lost Treasures of Division, Lowell Ml 49331 · lnfocom, Pohl's Gateway, Crusaders of Dark Selli1rade: 4 Crystals of Trazere, Prophecy of Savant. Chris Pitcavage, 19 Egypt Lane, Want Spellcasting 301, Waxworks, Lost Files of Shadow, $20 each. Gateway to Savage Clinton CT 06413 Sherlock, Spear of Destiny, Legend of Kymadia. Frontier, $15. Want Bloodwych, Ultima 4 and Will trade Clouds of Xeen, Quest for Glory 1 7. Georgina Jankay, 809 Hatcher St, Sell only, $15@, 2 for $25: Conquests of VGA, Star Saga: One, Out of this World. Mark Montgomery AL 36109-1701 Camelot, Hero's Quest 1, Magic Candle, 3rd Parsell, 500 W Lake Lansing Rd #C48, E Courier, War in Middle Earth, Colonel's Lansing Ml 48823. Prodigy NWHP81A To trade: Cruise for a Corpse, Indy Fate of Bequest, Rise of Dragon, Lightspeed, Atlantis, Sea Rogue, Kyrandia, King's Quest Wasteland, Tangled Tales, Space Rogue. Clouds of Xeen, $25. King's Quest VI, $25. 5. Want: Lost Files of Sherlock, Amazon, Send SASE for list. Liria39 krausl, 1101 Heimdall, $15. Austin Hendricks, 155 Newell St, Dark Half, Conspiracy, Deadlock Files, Curse Centre Pkwy C-59, Lexington KY 40517 Plttsfield MA 01201 of Enchantia. Have more, will trade 3 for 1. Edward Carr, 216 Shaner St, Boyertown PA Selli1rade: 3.5" Ultima Underworld, $20. Both Trade/sell: Bane/*Forge, Breach 2 wlCampaign 19512 Castles, $20. 3' Civilization, $25. Want · disk, Savage Empire, Martian Dreams, more. M.U.L.E. Nicholas Aquila Jr. POB 471, Will trade my 2 for your 1. Send SASE for Sell, various sizes: *Prophecy of Shadow, Sebastopol, CA 95473-0471 details, or send list. T. Dauer, 1816 Lynvale $25. $22 each: Willy Beamish, King's Quest Lane, Walnut Creek CA 94596 5, Megatraveller 2 (MT1 included), *Magic WiU trade Martian Memo, Rise of Dragon, or Candle 2. $17 each: Space Quest 4, Spirit of Free D. C. for Heart of China or Lost in LA. Sell.t1rade: Martian Memo, Rise of Dragon, Excalibur, *Bard's Tale 3 (Bloodwych Paul Kmosena, 5827 Emstan Hills Rd, Space Quest 4, Legend of Kyrandia, Eco Quest, included). Eddie Deale, Rte 3 Box 89-B, Racine WI 53406 Willy Beamish, Indiana Jones, Countdown, Eye Mineral VA 23117. of Beholder 1, more. Lars Fuhrken-Batista, 635 Sell only, $8 each: Silver Blades, Bard AltaraAVe, Coral Gables FL 33146 Sell only, 5": M &M 3, $25, cluebook $7. Construction, Buck 1. T & T, Sorsorian, $10. Both, $30. Mili Roberts, POB 6486, Florence Ultima 7 wlForge, $45. M & M 4, $35. Many Computer Gaming World 1988-1992, complete KY 41022-6486. Prodigy #SVSH80A Apple adventures too. Kevin Kwan, 111 but for 4 issues, $40 plus shipping. Need more Chrystie St #21, NYC, NY 10002 Special of the Month! II Passport to Adventure II It's the time of year when Buy any gam~ .and get Quest everyone le buying at l~aet for Clues: The Book of Swords, one game. 60 to support Books and Map Kits regularly, $17 .00, for $15 (plus your local Adventurers Quest for Clues 2; 3 or 4 $25 regular shipping charges). Or you Journal. Qrder your q,ueeta . (40 solutions in eaeh volume) can get from us - orders reoelved The Book of Swords by Deo t5 wilt be shipped In .. and The Official Book of time for Christmas. Quest for Clues: Book of Swords Ultima. Revised Edition, a $34 Quest for Clues: Book of Orbs $17 each a value, for $30. The Book of With each game you get a free pack (20 solutions each; see page 14) . of mapping paper & 3 i66Ue6 added Swords book should arrive in to 3rd clar:;r:;, 2for1r:;t Clar:;r:; & late January. The Book of Canada, 1 for overr:;ear:;. ·With Quer:;t The Official Book of Ultima $17 Ultima will be shipped right for Cluer:;, you get the r:;ame number (solutions to I-VII; Ultima Underground, away, and the usual# of QBs will of free ioouer:;: other bookr:; entitle and exclusive biography of Lord British} be added for each book and you to 2 ir:;r:;uer:; for regular r:;ubr:;, 1 for otherr:;. Quest for Clues I: photocopies of solu­ game .. Orders must be post­ marked by December 15, 1992. tions are $2 each to USA; others add $1. Lure of the Temptress $ 45 Darklands $59 QB Map Kit (includes US shipping, MSDOS Quests The Dark Half $45 Canadians, APOs send $3 US funds.) (State disk size& EGA or VGA.) Kit A: (for text/graphic games) $8 Crusaders of the Dark Savant $59 Amiga Missions Kit B: (for role-playing games) $8 The Summoning $55 Conquests of the Longbow VGA $51 (100 sheets of mapping paper in each) Rex Nebular $55 Lulre of the Temptress $45 Prophecy of the Shadow $46 Dark Queen of Krynn $50 US addresses, add $3 shipping @ book or Lord of the Rings, Vol. 2 $45 game, $2 @ on multiple orders. To APO, Legend of Kyrandia $55 See this ~ue's reviews for prices of $6; Canada, $4; overseas, $12/$8. No Dagger of Amon Ra $59 recent releases. bill mes. AZ residents. add 50/o sales Indy & Fate of Atlantis $46 tax. Send street address, we cannot ship Spellcasting 301 $45 VISA!Mastercard: print & sign name toPOBoxes. Lost Treasures of lnfocom 1 or 2 $42 as it appears on card & include expi­ ration date

Bulk Rate U.S. Postage Quest Busters PAID Tucson AZ. POB 85143 Permit No. 1153 Tucson AZ 85754 Forwarding and Return Postage Guaranteed Address Correction Requested