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Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Yo Tenía Un Juego
SUPLEMENTO Nº3 - AGOSTO 2015 ▶ YO TENIA UN JUEGO PARTE 2 LaS aventuras25 grAficas DE TU INFANCIA REMEMORA CON NOSOTROS LAS AVENTURAS GRÁFICAS DESDE INDIANA JONES HASTA THE LONGEST JOURNEY SUMARIO LAS 25 AVENTURAS GRÁFICAS DE TU INFANCIA - PARTE 2 01 INDIANA JONES Y LA ÚLTIMA CRUZADA 02 KING’S QUEST -QUEST FOR THE CROWN- 03 CRUISE FOR A CORPSE 04 HEART OF CHINA 05 CURSE OF ENCHANTIA 06 HOOK 07 KGB 08 LAURA BOW -THE DAGGER OF AMON RA- 09 THE LEGEND OF KYRANDIA 10 LURE OF THE TEMPTRESS 11 DAY OF THE TENTACLE 12 GABRIEL KNIGHT -SINS OF THE FATHERS- 13 RETURN TO ZORK 14 SHADOW OF THE COMET 15 BENEATH A STEEL SKY 16 FLIGHT OF THE AMAZON QUEEN 17 MUNDODISCO 18 THE BIG RED ADVENTURE 19 TOUCHÉ -LAS AVENTURAS DEL 5º MOSQUETERO- 20 THE RIDDLE OF MASTER LU 21 ALIEN INCIDENT 22 DRÁSCULA 23 ALFRED PELROCK 24 HOLLYWOOD MONSTERS 25 THE LONGEST JOURNEY 03 » AÑO: 1989 INDIANA JONES » LUCASFILM Y LA ÚLTIMA CRUZADA » EDITOR: LUCASFILM Algunos hemos crecido con los VHS de Indiana Jones, pero en aquellos tiempos, aunque veíamos las cintas en modo bucle, ¡siempre nos quedábamos con ganas de más!; así pues, cuando llegó la aventura gráfica basada en la película, muchos nos llevamos una grata sorpresa al comprobar cómo aquel film cobraba vida en las pantallas de nuestros ordenadores, y es que todo estaba allí: el padre de Indy, el dirigible, las catacumbas, los nazis, la entrada al templo de Petra ¡y hasta el guardián del santo grial! La primera versión en 16 colores (EGA) pintaba muy bien pero la edición en 256 colores (VGA) nos dejó boquiabiertos; además, el juego también apareció en Amiga, Atari ST, FM-Towns, MAC, etc. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Users Developers Search Tools Tools
Main website - Forums - BuildBot - Doxygen - Planet Log in Contact us - Buy Supported Games: GOG.com Users Main Page Documentation About ScummVM User Manual Game data files Get the Games Supported Games Game Engines Platforms Glossary Developers Developer Central Compiling ScummVM Coding Conventions Project Services Wiki Editors Instructions to Wiki Editors Search Go Search Tools Random page Recent changes Help Tools What links here Related changes Special pages Printable version Permanent link Discussion Category View source History Category:Supported GamesCategory:Supported Games This category is for games that are supported by ScummVM. There is also a category for unsupported games. You might be also interested in the Where to get the games and Game data files pages. Pages in category "Supported Games" The following 200 pages are in this category, out of 234 total. (previous page) (next page) 3 3 Skulls of the Toltecs 7 The 7th Guest A Aesop's Fables: The Tortoise and the Hare AGI Demo Amazon: Guardians of Eden Arthur's Birthday Arthur's Teacher Trouble Astro Chicken B Backyard Baseball Backyard Baseball Backyard Baseball 2001 Backyard Baseball 2003 Backyard Football Backyard Football 2002 Bargon Attack Beavis and Butt-Head in Virtual Stupidity Beneath a Steel Sky Big Thinkers First Grade Big Thinkers Kindergarten The Bizarre Adventures of Woodruff and the Schnibble The Black Cauldron Blue Force Blue's 123 Time Activities Blue's ABC Time Activities Blue's Art Time Activities Blue's Birthday Adventure Blue's Reading Time Activities Broken Sword 1 Broken Sword 2 Broken Sword 2.5 Bud Tucker in Double Trouble C Castle of Dr. -
IFN Owes a Debt of Gratitude to the Following People (In Alphabetical Order)
“Interactive Fiction Now” Published for the World Wide Web by Frotz Publications Copyright 1997, Frotz Publications, London. All rights reserved. http://www.if-now.demon.co.uk/ Editor: Matt Newsome, <[email protected]>. All Trademarks acknowledged. Tomb Raider © and TM 1996 Core Design Ltd. © and Publishing 1996 Eidos Interative Limited. All rights reserved This issue of IFN owes a debt of gratitude to the following people (in alphabetical order): Marc Blank and Mike Berlyn at Eidetic Inc. Simon Byron at Bastion Jamey Gottlieb and Laird Malamed at Activision David Lebling at Avid Technology Rebecca Lester at Broderbund Europe Susie Hamilton at Core Design This first issue of IFN is dedicated to my son, Joshua Peter Hal Newsome, born on Friday 21st November 1997 at 18:49hrs and weighing 7lbs 15½ oz Issue One Page 2 E WELCOME to Interactive Fiction Now! D In this occasional web-based magazine, you’ll find a wealth of information about Interactive Fiction gaming today. Covering a wide variety of Adventure gaming styles, from Zork to Riven, from Tomb Raider to Starship I Titanic, we’ll be looking at anything involving and immersive. T In this first issue we look at the brand spanking new piece of imminent release of Zork: Grand text-based interactive fiction Inquisitor, the first foray into the using the Inform engine. We world of Zork since Zork: Nemesis speak to the imps to find out last year. In an exclusive how Zork: The Undiscovered O interview, we talk to Laird Underground came to be Malamed, director of ZGI and talk written. -
Golden Chalice Golden Amulet Golden Shield
1991/1992 GOLDEN CHALICE AWARDS GOLDEN CHALICE *** Best Overall Game *** KNIGHTMARE (Mindscape) GOLDEN AMULET Best 16-bit Adventure Game THE SECRET OF MONKEY ISLAND (US Gold/Lucasfilm) GOLDEN SHIELD Best 8-bit Adventure Game THE AXE OF KOLT (FSF Adventures) GOLDEN SWORD Best Role-playing Game EYE OF THE BEHOLDER (US Gold/SSI) GOLDEN ORB Best Simulation Game RAILROAD TYCOON (Microprose) GOLDEN TALISMAN Best Strategy Game MIDWINTER II (Microprose/Rainbird) GOLDEN CROWN Best Utility THE ADVENTURE GAME TOOLKIT (Softworks) SOFTWARE COMPANY OF THE YEAR: MICROPROSE *** 1992/1993 GOLDEN CHALICE AWARDS GOLDEN CHALICE *** Best Overall Game *** ULTIMA UNDERWORLD (Mindscape/Origin) GOLDEN AMULET Best 16-bit Adventure Game MONKEY ISLAND II: LECHUCK'S REVENGE (US Gold) GOLDEN SHIELD Best 8-bit Adventure Game THE TAXMAN COMETH (WoW Software/Zenobi) GOLDEN SWORD Best Role-playing Game EYE OF THE BEHOLDER II (US Gold/SSI) GOLDEN ORB Best Simulation Game A-TRAIN (Ocean/Maxis) GOLDEN TALISMAN Best Strategy Game CIVILIZATION (Microprose) SOFTWARE COMPANY OF THE YEAR: US GOLD 021/A-ll USEFUL ADDRESSES ACCOLADE EUROPE LTD: Bowling House, Point Pleasant, Wandsworth, London SW18 1PE Tel: 081 877 0880 ADVENTURE PROBE: 52 Burford Rd, Liverpool L16 6AQ ADVENTURE SOFT (UK) LTD: P.O. Box 786, Sutton Coldfield, west Midlands B75 7SL Tel: 021 352 0847 THE ADVENTURE WORKSHOP: 36 Grasmere Rd, Roy ton, Oldam, Lancashire OL2 6SR BORPHEE COMPUTERS: 64 County Road, Ormskirk, Lancashire L39 1QH COMPASS SOFTWARE: 111 Mill Rd, Cobholm Island, Gt Yarmouth, Norfolk NR31 OBB CORE -
IFN January 1998
“Interactive Fiction Now” Published for the World Wide Web by Frotz Publications Copyright 1997,1998, Frotz Publications, London. All rights reserved. http://www.if-now.demon.co.uk/ Editor: Matt Newsome, <[email protected]>. All Trademarks acknowledged. Blade Runner, The Film, © 1982 The Blade Runner Partnership Blade Runner, The Computer Game © 1997 Blade Runner / Westwood Partnership Blade Runner is a Trade Mark of the Blade Runner Partnership Tomb Raider II © and TM Core Design Limited, © and (P) 1997 Eidos Interactive Limited. All rights reserved. Activision and Zork are registered trademarks and Zork Grand Inquisitor and all character names and likenesses are trademarks of Activision, Inc. © 1997 Activision, Inc. All rights reserved. This issue of IFN owes a debt of gratitude to the following people (in alphabetical order): Sophie Astin at The Digital Village Simon Byron at Bastion Charles Cecil at Revolution Software Jamey Gottlieb at Activision Susie Hamilton at Core Design Laird Malamed at Activision Danny Pample at CUC Software Morag Pavich at Hobsbawm Macaulay Communications TIME marches on and Xmas has been and gone again! E Best wishes for a Happy New Year from IFN Magazine! D This issue of IFN is packed full of We’ve a sneak look at Douglas features for Adventure fans. Adams’ new game, Starship Titanic and Gabriel Knight 3 I Following our exclusive interview from Sierra. with the director of Zork: Grand Inquisitor last month, we review Our feature this issue, however, the latest journey into the Great is an exclusive interview with T Underground Empire. Charles Cecil, industry Grand- Daddy and cutting edge game The sequel to Tomb Raider also developer in equal measure. -
Adobe Photoshop
I owned an Acorn Electron as a kid. It wasn’t the greatest games machine in the playground, but it did have the best game of all-time, Braben and Bell’s Elite , and one of the best adventure games of all time, Trevor Hall’s Twin Kingdom Valley. For a boy with a fertile imagination, and an obsession with the Fighting Fantasy books, Twin Kingdom Valley whisked me through the screen and into a fantasy world of babbling brooks, Forests, Orcs, Trolls, Goblins, Dragons, Kings and treasure! I played as many adventures as I could, but It wasn’t until I owned a ZX Spectrum and Fergus McNeill’s The Big Sleaze that I encountered the same immersion with another game. A friend and I spent many weekends hunched over the keyboard, notepad and pen, determined that Sam Spillade would find the missing Maltese Bullfinch. I’m therefore delighted that both Fergus and Trevor feature in this celebration of classic adventure games, along with many other adventures and authors that transported legions of other kids to far flung corners of their own imagination. Mark James Hardisty, 2018 CONTENTS RAIDERS OF THE LOST PARSER 5 TERRY GREER 8 WHODUNNIT? 14 CHRIS HESTER 23 AURAL ADVENTURES 31 CHARLES CECIL 34 MARK CANTRELL 40 TREVOR LEVER & PETER JONES 48 SHEFFIELD SIGNPOSTS 61 RAIDERS OF THE LOST PARSER Stefan Vogt and Tim Gilberts don their archaeologist fedoras and head for Spain in search of fabled conquistador treasure, the Diseñador de aventuras de Aventuras AD – the lost adventure parser. There’s an argument that the mainstream 8-bit adventure market peaked in 1987, with its decline arrested by the publication of Gilsoft’s Professional Adventure Writing System [PAWS ] and Incentive’s Graphic Adventure Creator [GAC ], enabling continuing releases from die-hard independent developers and the occasional budget title. -
Contents Ignition and Following Authentic Pointing to Where Police Procedures in the Adventure Road
Th~ Abvmtwr~r·s )OMnta1 Vol.X,#8 Septemkr. 1993 Not sold in stores everal years ago, the highly suc evidence still exist. what appears first as a gun-running cessful Police Quest series was Your father was a policeman too, case develops into a political con Slaunched by Sierra. Three Police and as his sonjake, you will team up spiracy involving one ofJackson Quests followed, all created by Jim with his partner and begin to weave Beach's more prominent politicians. Walls. A fifteen-year veteran of the together the forgotten strands. You will Naturally, you are led closer and California Highway Patrol, he relied patroljackson closer to the killer as on personal experiences to give the Beach in search of the game progresses. series the realism that made it such a clues. Several winner. computer-con The privole eye Wall is now with Tsunami, a group trolled flashback Midway through the formed by ex-Sierra employees. (fheir sequences show investigation, a motor most recent releases were Ringworld what happened the cycle accident lands and Protostar.) Blue Force is the first evening your you on disability leave. installment in a new series, and the parents were killed For the remainder of second game is already undeiway. by an intruder in the game you proceed A much more playable game than their home, and as the game develops without a partner, playing the role of either Police Quest 1 or 3, Blue Force you have to choose between justice will your dead father's police partner. As a does not place as much emphasis on or vengeance. -
Retropie Games List - Amiga (2233 Games)
Downloaded from: justpaste.it/1g8gq RetroPie games list - Amiga (2233 games) 1. 1st Division Manager 2. 3D Construction Kit 3. 3D Galax 4. 3D Pool 5. 3D World Soccer 6. 3D World Tennis 7. 4D Sports Boxing 8. 4D Sports Driving (& Master Tracks) 9. 4D Sports Driving 10. 4th & Inches 11. 4X4 Off-Road Racing 12. 5th Gear 13. 7 Colors 14. 9 Lives 15. 688 Attack Sub 16. 1000 Miglia 17. 1000cc Turbo 18. 1869 19. 1943 20. 3001 O'Connor's Fight 21. 20000 Leagues Under The Sea 22. A.G.E. (Advanced Galactic Empire) 23. A-10 Tank Killer (3 Disk) 24. Aaargh 25. Abandoned Places - A Time for Heroes 26. Abandoned Places 2 27. ABC Monday Night Football 28. Abracadabra 29. Academy 30. Ace Ball 31. Action Fighter 32. Addams Family 33. Adrenalynn 34. ADS - Advanced Destroyer Simulator 35. Advanced Ski Simulator 36. Advantage Tennis 37. Adventure Construction Set 38. Adventures Of Genlock Holmes 39. Adventures Of Quik & Silva 40. Adventures Of Robin Hood 41. Adventures Of Willy Beamish 42. African Raiders 01 43. After Burner (Activision) 44. After Burner (Sega) 45. After The War 46. Agony 47. Air Support 48. Airball 49. Airborne Ranger 50. Akira 51. Alcatraz 52. Alfred Chicken 53. Alianator 54. Alien 3 55. Alien Bash 2 56. Alien Bash 57. Alien Breed (Story) 58. Alien Breed II - The Horror Continues 59. Alien Breed Special Edition '92 60. Alien Breed Tower Assault 61. Alien Breed 62. Alien Drug Lords 63. Alien Fish Finger 64. Alien Legion 65. Alien Storm 66. Alien Syndrome 67. -
Revolution Has Been Developing Games for 15 Years, and in That Time It's Released
RETRO6 Cover UK 05/07/2004 3:12 PM Page 1 ❙❋❙P✄❍❇N❋❙ ❉PNNP❊P❙❋•❚❋❍❇•❖❏❖❋❖❊P•❇❇❙❏•❚❏❖❉M❇❏❙•❇❉P❙❖•✠✄NP❙❋ * ❏❚❚❋✄❚❏ * ❙❋❙P✄❍❇N❋❙ £5.99 UK • $13.95 Aus $27.70 NZ ISSUE SIX ❇❇❙❏✄P❙❚I❏◗ L❖❋❋M✄❈❋GP❙❋✄I❋✄8✏❈❏✄❙❇❖❍❋ ❉PMP❚❚❇M✄❇❊❋❖❙❋❚ MPPL❏❖❍✄❈❇❉L✄❇✄M❋❋M✄9 ❈❏M❊✄P❙✄P❖✄❉P❏❖✏P◗ ❉PN◗M❋❋✄❚❋◗✏❈✏❚❋◗✄❍❏❊❋ ❏❖❋❙❏❋❋❊✢ ❇❇❙❏❡❚✄❖PM❇❖✄❈❚I❖❋MM✎✄ ❙❋PM❏P❖❡❚✄P❖✄❇❙❙❏❖❋❙✄❇❖❊✄ ❊❇❏❊✄❊P❇L✄PG✄G❙❋❋✄❙❇❊❏❉❇M✄❊❋❚❏❍❖ 006 Untitled-1 1 1/9/06 12:55:47 RETRO6 Intro/Hello 07/07/2004 11:11 PM Page 3 hello <EDITORIAL> >10 PRINT "hello" Editor = >20 GOTO 10 Martyn Carroll >RUN ([email protected]) Staff Writer = Shaun Bebbington ([email protected]) Art Editor = Mat Mabe Additonal Design = Craig Chubb + Ray Bitch Sub Editors = Katie Hallam + Rachel White Contributors = Aaron Birch + Simon Brew Dave Cusick + Jonti Davies Richard Hallas + Richard Hewison Robert Mellor + John Southern Iain Warde <PUBLISHING & ADVERTISING> Operations Manager = Debbie Whitham Group Sales & Marketing Manager = Tony Allen hello Advertising Sales = Linda Henry ssue 6 already. It seems have changed since the start of Tydfil FC is all I’m saying… Accounts Manager = Karen Battrick only yesterday since I the year. I’m fully confident that While I leave you to work Circulation Manager = Istarted the first issue, issue 6 is our best yet, and that one out, I’m off to start Steve Hobbs down in the Live Publishing looking at the upcoming work on the next issue (read: Marketing Manager = basement with no natural light, features list, I’m convinced that visiting seaside towns in search Iain "Angry" Anderson a box of candles and an old Retro Gamer will get better and of classic arcades). -
Temptress-Manual
English Instruction Manual the MANUAL CONTENTS CREDITS ....................................................................................................... 3 GIVING AND TAKING ............................................................................... 24 MINIMUM SYSTEM REQUIREMENTS ....................................................... 4 MORTAL COMBAT .................................................................................... 25 LOADING ..................................................................................................... 5 PART SIX - SAVING AND LOADING YOUR GAME ................................ 27 COPY PROTECTION .................................................................................... 6 PART SEVEN - QUICK START REFERENCE .............................................. 29 PART ONE - ABOUT THIS MANUAL ......................................................... 7 PART EIGHT - WHAT AM I MEANT TO DO? ......................................... 30 PART TWO - SO WHAT'S THIS "VIRTUAL THEATRE" ALL ABOUT? .... 9 PART NINE - AND FINALLY ..................................................................... 32 PART THREE - WHO ON EARTH AM I? ................................................. 13 ABOUT REVOLUTION SOFTWARE (REALLY FINALLY?) ........................ 33 PART FOUR - WHERE ON EARTH AM I? ............................................... 15 APPENDIX .................................................................................................. 36 PART FIVE - THE CONTROLS ..................................................................