SKIP CINEMATIC/ SEE MULTIPLAYER SCOREBOARD START/PAUSE

AIM SHOOT/THROW GRENADE

SEE OBJECTIVES AND SQUAD STATUS RELOAD

MANUAL

FOR TECHNICAL REFERENCE

 POINT OF INTEREST MOVE  USE/INTERACT

SWITCH WEAPONS  MELEE/TAG

 TAKE COVER/ LOOK/CLICK TO ZOOM EVADE/MANTLE

RESTRICTED

DOCUMENT NO.:______NO CHANGE IN CLASS NAME:______Jonathan Harper Sergeant RANK:______1211 Part No. X18-03465-01 Strong violence and coarse language; Gaming experience may change online RESTRICTED WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox FOR TECHNICAL REFERENCE Customer Support.

COALITION OF ORDERED GOVERNMENTS Important Health Warning About Playing Video Games FI E L D M A N U A L Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people CONTENT PAGE who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. Introduction ...... 2 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or Where We Stand ...... 3 momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Weapons ...... 4 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and Controller ...... 10 teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the Heads-up Display ...... 12 screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. The Crimson Omen (Life) ...... 14 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Targeting ...... 15 Active Reload ...... 16 Classifi cation Board (formerly Offi ce of Film and Literature Classifi cation) The Classifi cation Board is an independent censorship and statutory body responsible Melee ...... 17 for classifi cation of fi lms, computer games and publications. Each rating is coloured and is clearly visible on the game packaging. The examples below display the three main Enemy Shields and Executions ...... 18 components of a rating for computer games: • Classifi cation symbol Cover and Basic Maneuvers ...... 19 • Classifi cation description Interaction ...... 22 • Consumer advice, content descriptor of game.

Classifi cation in Australia Battle Options ...... 23 www.classifi cation.gov.au Co-op Campaign ...... 24 Recommended Not suitable for people Parental under 15. Under 15s must General guidance for mature audiences be accompanied by a recommended parent or adult guardian Multiplayer ...... 25 General. Content Parental Guidance. Mature. Content is Restricted. Content is very mild Content is mild. moderate in impact. is strong. Multiplayer Game Types ...... 28 Classifi cation in New Zealand Camera and Photo Mode ...... 32 www.censorship.govt.nz/censorship/censorship-fi lm-labels.htm New Zealand’s ratings differ slightly to Australia’s. Products rated M or under may bear Xbox 360 Information ...... 33 the Australian classifi cation labels above but products with restricted content will bear the following New Zealand OFLC labels: Credits ...... 34

RESTRICTED Restricted to persons RESTRICTED Restricted to persons RESTRICTED Restricted to persons RESTRICTED Restricted to specified 15 Years and over. 16 Years and over. 18 Years and over. persons or classes of 15 16 18 R persons Warranty ...... 36 Films, Videos, and Publications Films, Videos, and Publications Films, Videos, and Publications Films, Videos, and Publications Classification Act 1993 Classification Act 1993 Classification Act 1993 Classification Act 1993 R15. Restricted to R16. Restricted to R18. Restricted to Restricted. Restricted For Customer Support ...... 37 persons 15 years of persons 16 years of persons 18 years of to a particular class age and over. age and over age and over of persons, or for particular purposes. RESTRICTED COGFM2 WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for P-TOC future reference. For replacement manuals, see www.xbox.com/support or call Xbox FOR TECHNICAL REFERENCE Customer Support.

COALITION OF ORDERED GOVERNMENTS Important Health Warning About Playing Video Games FI E L D M A N U A L Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people CONTENT PAGE who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. Introduction ...... 2 These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or Where We Stand ...... 3 momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Weapons ...... 4 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and Controller ...... 10 teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the Heads-up Display ...... 12 screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. The Crimson Omen (Life) ...... 14 If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. Targeting ...... 15 Active Reload ...... 16 Classifi cation Board (formerly Offi ce of Film and Literature Classifi cation) The Classifi cation Board is an independent censorship and statutory body responsible Melee ...... 17 for classifi cation of fi lms, computer games and publications. Each rating is coloured and is clearly visible on the game packaging. The examples below display the three main Enemy Shields and Executions ...... 18 components of a rating for computer games: • Classifi cation symbol Cover and Basic Maneuvers ...... 19 • Classifi cation description Interaction ...... 22 • Consumer advice, content descriptor of game.

Classifi cation in Australia Battle Options ...... 23 www.classifi cation.gov.au

Not suitable for people Co-op Campaign ...... 24 under 15. Under 15s must be accompanied by a parent or adult guardian Multiplayer ...... 25 General. Content Parental Guidance. Mature. Content is Restricted. Content is very mild Content is mild. moderate in impact. is strong. Multiplayer Game Types ...... 28 Classifi cation in New Zealand Camera and Photo Mode ...... 32 www.censorship.govt.nz/censorship/censorship-fi lm-labels.htm New Zealand’s ratings differ slightly to Australia’s. Products rated M or under may bear Xbox 360 Information ...... 33 the Australian classifi cation labels above but products with restricted content will bear the following New Zealand OFLC labels: Credits ...... 34

RESTRICTED Restricted to specified persons or classes of R persons Warranty ...... 36 Films, Videos, and Publications Classification Act 1993 R15. Restricted to R16. Restricted to R18. Restricted to Restricted. Restricted For Customer Support ...... 37 persons 15 years of persons 16 years of persons 18 years of to a particular class age and over. age and over age and over of persons, or for particular purposes. COGFM2/ RESTRICTED WHERE WE STAND

- |-MESSAGE FROM CHAIRMAN PRESCOTT

Video game designers ask a lot of their players. We had hoped the Lightmass bombing at Timgad would Beyond putting them in seemingly impossible situations with decimate the Locust Horde, but they survived, and overwhelming odds, we ask them to immerse themselves in the returned stronger than ever. They’ve brought with worlds that we craft. We ask them to believe the fantastic. them a force that can sink entire cities. Most importantly, we ask our players to drive the Even Jacinto, our last beacon of hope through all experience. To interact. And from that interaction comes a these dark days, is now at risk. Soon we’ll have tremendous amount of satisfaction and a connection to a nothing left to defend and that means we have only universe seldom seen in other forms of entertainment. one option: attack. This video game, ® 2, was designed around the Gears, what I ask of you now is not an easy thing, idea of cinematic action. We wanted the gameplay experience but it is necessary. If we are to survive, if we are to feel like a summer blockbuster where you, the gamer, are to live long enough to see the seasons pass, our the star. We built GEARS 2 to be an emotional rollercoaster children grow, and experience a time of peace that of a ride. One minute you’ll feel overwhelmed as the Locust we have never known, we must now take this fight to Horde is bearing down on you in the dark and the next the Locust. you’ll feel empowered as you send them back underground with your Chainsaw Bayonet. We will go to where they live and where they breed TM and Delta Squad, and we will destroy them. When you take control of you’re fighting for humanity itself. This is a story that This is the day we take the battle to the heart of is both epic in scale and also immensely personal. Dominic the enemy. This is the day we correct the course of Santiago’s frustration with not knowing the fate of his human history. This is the day we ensure our survival wife is building to a head. Jacinto itself, humanity’s last as a species! stand, is threatened and it’s do or die for mankind. Soldiers of the COG, my fellow Gears, go forth and We’ve put a lot of love into this game and we hope you bring back the hope of humanity! enjoy the ride!

-- Design Director, , Inc.

COGFM2/ P-3P -3 RESTRICTED WHERE WE STAND

- - |-MESSAGE FROM CHAIRMAN PRESCOTT-|

Video game designers ask a lot of their players. We had hoped the Lightmass bombing at Timgad would Beyond putting them in seemingly impossible situations with decimate the Locust Horde, but they survived, and overwhelming odds, we ask them to immerse themselves in the returned stronger than ever. They’ve brought with worlds that we craft. We ask them to believe the fantastic. them a force that can sink entire cities. Most importantly, we ask our players to drive the Even Jacinto, our last beacon of hope through all experience. To interact. And from that interaction comes a these dark days, is now at risk. Soon we’ll have tremendous amount of satisfaction and a connection to a nothing left to defend and that means we have only universe seldom seen in other forms of entertainment. one option: attack. This video game, GEARS OF WAR® 2, was designed around the Gears, what I ask of you now is not an easy thing, idea of cinematic action. We wanted the gameplay experience but it is necessary. If we are to survive, if we are to feel like a summer blockbuster where you, the gamer, are to live long enough to see the seasons pass, our the star. We built GEARS 2 to be an emotional rollercoaster children grow, and experience a time of peace that of a ride. One minute you’ll feel overwhelmed as the Locust we have never known, we must now take this fight to Horde is bearing down on you in the dark and the next the Locust. you’ll feel empowered as you send them back underground with your Chainsaw Bayonet. We will go to where they live and where they breed TM and Delta Squad, and we will destroy them. When you take control of Marcus Fenix you’re fighting for humanity itself. This is a story that This is the day we take the battle to the heart of is both epic in scale and also immensely personal. Dominic the enemy. This is the day we correct the course of Santiago’s frustration with not knowing the fate of his human history. This is the day we ensure our survival wife is building to a head. Jacinto itself, humanity’s last as a species! stand, is threatened and it’s do or die for mankind. Soldiers of the COG, my fellow Gears, go forth and We’ve put a lot of love into this game and we hope you bring back the hope of humanity! enjoy the ride!

--Cliff Bleszinski Design Director, Epic Games, Inc.

COGFM2/ PP-4-4 COGFM2/ RESTRICTED RESTRICTED WEAPONS PISTOLS One-handed firing capability makes these the weapons to use while handling enemy shields and Boomshields. LANCER ASSAULT RIFLE SNUB PISTOL • THE WORKHORSE COALITION WEAPON • FULLY AUTOMATIC • INTENDED FOR MIDRANGE COMBAT • DEADLIEST MELEE WEAPON • STANDARD-ISSUE COALITION SIDEARM • EXCELLENT BACKUP WEAPON • ZOOM CAPABILITY To activate the Lancer’s Chainsaw Bayonet, press and hold  . This unique melee attack is designed to take Regular firing mode is a single shot. To increase the out most enemies in a single cut, but can also be used rate of fire, rapidly pull  .

to clear certain obstacles. First rule of the Gears: Take cover or die. or cover Take Gears: the of rule First

HAMMERBURST ASSAULT RIFLE GORGON PISTOL

• STANDARD-ISSUE LOCUST DRONE WEAPON • POWERFUL MEDIUM-RANGE WEAPON • MORE POWERFUL, ACCURATE THAN A LANCER • ZOOM CAPABILITY • DUAL-CLIP ACTION • ZOOM CAPABILITY

Superior to the Lancer when it comes to firing, but Capable of firing four short bursts per reload. Deadly lacks the melee capabilities of the Chainsaw Bayonet. at close range, though its power is offset by a small Can be fired faster by rapidly pulling  , though this clip and long reload time. also reduces accuracy.

GNASHER SHOTGUN BOLTOK PISTOL

• EXCELLENT STOPPING POWER • EIGHT-ROUND CAPACITY • PERFECT ACTIVE RELOAD YIELDS FASTER RATE OF FIRE • EXTREMELY DEADLY AT POINT-BLANK RANGE • DEVASTATING SINGLE SHOT • ZOOM CAPABILITY

Small ammo capacity, but its power more than makes up Greater accuracy than the Gorgon Pistol, but its for it. Can kill a Locust Drone in one shot at close six-shot capacity means every shot must count. Equally range, but is not nearly as powerful at farther effective at long and short ranges. distances. COGFM2/P-5P-5 RESTRICTED WEAPONS PISTOLS One-handed firing capability makes these the weapons to use while handling enemy shields and Boomshields. LANCER ASSAULT RIFLE SNUB PISTOL • THE WORKHORSE COALITION WEAPON • FULLY AUTOMATIC • INTENDED FOR MIDRANGE COMBAT • DEADLIEST MELEE WEAPON • STANDARD-ISSUE COALITION SIDEARM • EXCELLENT BACKUP WEAPON • ZOOM CAPABILITY To activate the Lancer’s Chainsaw Bayonet, press and hold  . This unique melee attack is designed to take Regular firing mode is a single shot. To increase the out most enemies in a single cut, but can also be used rate of fire, rapidly pull  . to clear certain obstacles.

HAMMERBURST ASSAULT RIFLE GORGON PISTOL

• STANDARD-ISSUE LOCUST DRONE WEAPON • POWERFUL MEDIUM-RANGE WEAPON • MORE POWERFUL, ACCURATE THAN A LANCER • ZOOM CAPABILITY • DUAL-CLIP ACTION • ZOOM CAPABILITY

Superior to the Lancer when it comes to firing, but Capable of firing four short bursts per reload. Deadly lacks the melee capabilities of the Chainsaw Bayonet. at close range, though its power is offset by a small Can be fired faster by rapidly pulling  , though this clip and long reload time. also reduces accuracy.

GNASHER SHOTGUN BOLTOK PISTOL

• EXCELLENT STOPPING POWER • EIGHT-ROUND CAPACITY • PERFECT ACTIVE RELOAD YIELDS FASTER RATE OF FIRE • EXTREMELY DEADLY AT POINT-BLANK RANGE • DEVASTATING SINGLE SHOT • ZOOM CAPABILITY

Small ammo capacity, but its power more than makes up Greater accuracy than the Gorgon Pistol, but its for it. Can kill a Locust Drone in one shot at close six-shot capacity means every shot must count. Equally range, but is not nearly as powerful at farther effective at long and short ranges. distances.

COGFM2/ PP-6-6 COGFM2/ RESTRICTED RESTRICTED

SCORCHER BOOMSHIELD FLAMETHROWER • EXCELLENT FOR SHOOTING AROUND OR OVER COVER • PORTABLE PROTECTION FROM GUNFIRE AND EXPLOSIONS • PERFECT ACTIVE RELOAD YIELDS LONGER FLAME • CAN BE USED IN CONJUNCTION WITH ANY PISTOL

Protects its wielder but reduces speed and Fires a concentrated flame that burns or kills. Targets maneuverability. To pick up, approach and press . are often still dangerous while burning, so keep To plant in the ground for stationary cover, press and applying the heat to finish them off. hold  , then press  . Keep in mind that it can be kicked down by enemies. To discard, change weapons.

GRENADES Hand-thrown explosive devices ideal for clearing an area. Hold  to view trajectory. Move  to alter this LONGSHOT SNIPER RIFLE projected arc, then press  to throw. • MOST POWERFUL ZOOM AVAILABLE • DEADLY EVEN AT LONG RANGE Tag onto enemies, walls, and objects by pressing  . • PERFECT ACTIVE RELOAD INCREASES HEADSHOT, HELMET DAMAGE Grenades on enemies blow up in seconds, while grenades on walls and objects become proximity traps. Can kill most Locust with a single headshot. To activate the integrated scope, press and hold  , then click  to zoom. One shot per reload.

Let the explosion do the work FRAG SMOKE INK

Creates an Obscures an area Poisons an area, explosion that with a cloud of making it BOOMSHOT can down or kill smoke while hazardous for a • TAKES OUT MOST ENEMIES WITH ONE SHOT • DOESN’T SLOW MOVEMENT enemies. Can also delivering a short time. • PERFECT ACTIVE RELOAD YIELDS ADDITIONAL CLUSTER EXPLOSIONS close e-holes. concussive blast Prolonged Effective against that knocks exposure leads Produces a large initial blast, followed by several multiple targets. enemies on their to death. smaller explosions. Its heavy firepower is offset by a backs. slow reload time. Don’t use at close range or in tight quarters--the force of explosion can kill you along

with your target. One shot per reload.

Heard you should aim the Boomshot near an enemy. enemy. enemy. enemy. enemy. an an an an near near near near Boomshot Boomshot Boomshot Boomshot the the the the aim aim aim aim should should should should you you you you Heard Heard Heard Heard COGFM2/P-7P-7 RESTRICTED

SCORCHER BOOMSHIELD FLAMETHROWER • EXCELLENT FOR SHOOTING AROUND OR OVER COVER • PORTABLE PROTECTION FROM GUNFIRE AND EXPLOSIONS • PERFECT ACTIVE RELOAD YIELDS LONGER FLAME • CAN BE USED IN CONJUNCTION WITH ANY PISTOL

Protects its wielder but reduces speed and Fires a concentrated flame that burns or kills. Targets maneuverability. To pick up, approach and press . are often still dangerous while burning, so keep To plant in the ground for stationary cover, press and applying the heat to finish them off. hold  , then press  . Keep in mind that it can be kicked down by enemies. To discard, change weapons.

GRENADES Hand-thrown explosive devices ideal for clearing an area. Hold  to view trajectory. Move  to alter this LONGSHOT SNIPER RIFLE projected arc, then press  to throw. • MOST POWERFUL ZOOM AVAILABLE • DEADLY EVEN AT LONG RANGE Tag onto enemies, walls, and objects by pressing  . • PERFECT ACTIVE RELOAD INCREASES HEADSHOT, HELMET DAMAGE Grenades on enemies blow up in seconds, while grenades on walls and objects become proximity traps. Can kill most Locust with a single headshot. To activate the integrated scope, press and hold  , then click  to zoom. One shot per reload. INK

Poisons an area, making it BOOMSHOT hazardous for a • TAKES OUT MOST ENEMIES WITH ONE SHOT • DOESN’T SLOW MOVEMENT short time. • PERFECT ACTIVE RELOAD YIELDS ADDITIONAL CLUSTER EXPLOSIONS Prolonged exposure leads Produces a large initial blast, followed by several to death. smaller explosions. Its heavy firepower is offset by a slow reload time. Don’t use at close range or in tight quarters--the force of explosion can kill you along with your target. One shot per reload. COGFM2/ PP-8-8 COGFM2/ RESTRICTED RESTRICTED

HEAVY WEAPONS TORQUE BOW Devastating firepower, but speed and maneuverability are reduced while using these weapons. • FIRES HIGH-POWERED, EXPLOSIVE-TIPPED ARROWS • ADVANCED TARGETING RETICLE • EFFECTIVE MELEE

Extremely accurate, especially at long distances, but requires careful aiming. Press and hold  to enable, then hold  to aim and release to fire. If you hold  long enough, the arrows stick into the target before MULCHER exploding. • HIGH-CALIBER MACHINE GUN • LARGE AMMO CAPACITY • CUTS THROUGH MULTIPLE ENEMIES AT ONCE

Can be fired from the hip, but is far more accurate when mounted on a stable surface by holding  . To fire, press and hold  . Barrel spins, then gun begins HAMMER OF DAWN firing until you release the trigger, or until it overheats or runs out of ammo. To cool, press  . • IMULSION-ENERGISED SATELLITE PARTICLE BEAM • HANDHELD TARGETING • QUICKLY DESTROYS LARGE ENEMIES

IMULSION = = IMULSION Requires a clear line of sight on the target and an open sky in order to fire. Press and hold  to aim, then hold  to fire. Note that this weapon requires a few moments to lock onto a target before firing. MORTAR

• DEALS MASSIVE DAMAGE TO MULTIPLE ENEMIES FROM A DISTANCE • FULLY DEPLOYABLE • EXCELLENT AGAINST LARGE ENEMIES

Press and hold  to deploy, then hold  to aim and TROIKA TURRET release to fire. The longer you aim, the farther the shot goes. As the mortar shell approaches its target, • HIGH-POWERED, TURRET-MOUNTED MACHINE GUN it bursts open, releasing a hail of deadly explosives. • GUNNERS PROTECTED WITH SHIELDS AND HELMETS Has a distinctive sound when fired, so head for safety if you hear it. Don’t use at close range or in tight An extremely deadly mounted weapon. Soldiers should quarters--the force of explosion can kill you along take cover and avoid its line of fire at all costs. with your target. Eliminating the gunner lets you take control of the weapon. Subject to overheating, but can be cooled by pressing  . COGFM2/P-9P-9 RESTRICTED

HEAVY WEAPONS TORQUE BOW Devastating firepower, but speed and maneuverability are reduced while using these weapons. • FIRES HIGH-POWERED, EXPLOSIVE-TIPPED ARROWS • ADVANCED TARGETING RETICLE • EFFECTIVE MELEE

Extremely accurate, especially at long distances, but requires careful aiming. Press and hold  to enable, then hold  to aim and release to fire. If you hold  long enough, the arrows stick into the target before MULCHER exploding. • HIGH-CALIBER MACHINE GUN • LARGE AMMO CAPACITY • CUTS THROUGH MULTIPLE ENEMIES AT ONCE

Can be fired from the hip, but is far more accurate when mounted on a stable surface by holding  . To fire, press and hold  . Barrel spins, then gun begins HAMMER OF DAWN firing until you release the trigger, or until it overheats or runs out of ammo. To cool, press  . • IMULSION-ENERGISED SATELLITE PARTICLE BEAM • HANDHELD TARGETING • QUICKLY DESTROYS LARGE ENEMIES

Requires a clear line of sight on the target and an open sky in order to fire. Press and hold  to aim, then hold  to fire. Note that this weapon requires a few moments to lock onto a target before firing. MORTAR

• DEALS MASSIVE DAMAGE TO MULTIPLE ENEMIES FROM A DISTANCE • FULLY DEPLOYABLE • EXCELLENT AGAINST LARGE ENEMIES

Press and hold  to deploy, then hold  to aim and TROIKA TURRET release to fire. The longer you aim, the farther the shot goes. As the mortar shell approaches its target, • HIGH-POWERED, TURRET-MOUNTED MACHINE GUN it bursts open, releasing a hail of deadly explosives. • GUNNERS PROTECTED WITH SHIELDS AND HELMETS Has a distinctive sound when fired, so head for safety if you hear it. Don’t use at close range or in tight An extremely deadly mounted weapon. Soldiers should quarters--the force of explosion can kill you along take cover and avoid its line of fire at all costs. with your target. Eliminating the gunner lets you take control of the weapon. Subject to overheating, but can be cooled by pressing  .

= EXPLOSIVE

COGFM2/ PP-10-10 COGFM2/ RESTRICTED RESTRICTED CONTROLLER

 SKIP CINEMATIC/ START/PAUSE SEE MULTIPLAYER SCOREBOARD (OPTIONS)

 AIM

 SEE OBJECTIVES AND SQUAD STATUS

 MOVE

SWITCH WEAPONS LOOK  (CLICK TO ZOOM)

NOTE: TO CUSTOMISE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS FROM THE OPTIONS MENU. COGFM2/P-11P-11 RESTRICTED CONTROLLER

SKIP CINEMATIC/ START/PAUSE  SEE MULTIPLAYER SCOREBOARD (OPTIONS)

SHOOT/THROW  GRENADE

RELOAD (SECOND, WELL-TIMED  PRESS: ACTIVE RELOAD)

 POINT OF INTEREST

 USE/INTERACT

 MELEE/TAG (HOLD FOR CHAINSAW)

TAKE COVER/  EVADE/MANTLE (PRESS AND HOLD FOR ROADIE RUN)

NOTE: FOR ENEMY SHIELD SWITCH WEAPONS LOOK  AND EXECUTION CONTROLS, (CLICK TO ZOOM) SEE PAGE 18.

NOTE: TO CUSTOMISE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS FROM THE OPTIONS MENU. COGFM2/ PP-12-12 COGFM2/ RESTRICTED RESTRICTED HEADS-UP DISPLAY Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press  .

Current mission objectives. To display, Find the exit. press  .

Weapon selector (shown here). To switch weapons, press  . OR Crimson Omen (life indicator). (SEE PAGE 14.)

OR Targeting reticle. To activate, press  . (SEE PAGE 15.)

Ammunition picked up. Contextual maneuver or action indicator. An icon appears when a special move or action is possible. (SEE PAGES 19–22.) COGFM2/P-13P-13 RESTRICTED HEADS-UP DISPLAY Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press  .

Weapon in use.

Find the exit.

Ammunition status.

Active reload indicator. To reload, press  ; press again for an active reload. (SEE PAGE 16.)

Contextual maneuver or action indicator. An icon appears when a special move or

action is possible. (SEE PAGES 19–22.)

Would HAve gotten smoked in that battle without tHE ACTIVE RELOAD... RELOAD... RELOAD... RELOAD... ACTIVE ACTIVE ACTIVE tHE tHE tHE without without without battle battle battle that that that in in in smoked smoked smoked gotten gotten gotten HAve HAve HAve Would Would Would COGFM2/ PP-14-14 COGFM2/ RESTRICTED RESTRICTED THE CRIMSON OMEN TARGETING

(LIFE) AIMING To take aim, press Life is simple: When you see a target bleeding, it’s taking and hold  and damage. Same goes for you. As you take damage, you’ll see move . A reticle the Crimson Omen filling with blood to show your status. appears and turns red when aimed at an enemy. Note that when WOUNDED you take aim while in cover, you remain mostly in cover, but your head may be exposed.

ZOOMING To magnify your aim, press and hold  , then click  . You can only DYING zoom with the Longshot Sniper Rifle, Hammerburst Assault Rifle, or the various pistols.

SHOOTING Move  until you have a target FROM THE centered, then pull  to fire. HIP This method of targeting is fast DOWN BUT NOT OUT/DEAD but inaccurate.

BLIND FIRE While in cover, pull  to fire around cover without exposing yourself to damage. This move sticks your gun out of cover and fires, but is even less accurate than shooting from the hip. If you avoid further damage when wounded or dying, you’ll regenerate (a chance to hone your cover-taking skills). When the Crimson Omen is full, you are down but not out, or dead. If down, use  to crawl towards help or you will bleed out and die. Rapidly press  to crawl faster.

PISTOL = COGFM2/P-15P-15 RESTRICTED THE CRIMSON OMEN TARGETING

(LIFE) AIMING To take aim, press Life is simple: When you see a target bleeding, it’s taking and hold  and damage. Same goes for you. As you take damage, you’ll see move . A reticle the Crimson Omen filling with blood to show your status. appears and turns red when aimed at an enemy. Note that when you take aim while in cover, you remain mostly in cover, but your head may be exposed.

ZOOMING To magnify your aim, press and hold  , then click  . You can only zoom with the Longshot Sniper Rifle, Hammerburst Assault Rifle, or the various pistols.

SHOOTING Move  until you have a target FROM THE centered, then pull  to fire. HIP This method of targeting is fast but inaccurate.

BLIND FIRE While in cover, pull  to fire around cover without exposing yourself to damage. This move sticks your gun out of cover and fires, but is even less accurate than shooting from the hip. If you avoid further damage when wounded or dying, you’ll regenerate (a chance to hone your cover-taking skills). When the Crimson Omen is full, you are down but not out, or dead. If down, use  to crawl towards help or you will bleed out and die. Rapidly press  to crawl faster.

PISTOL = COGFM2/ PP-16-16 COGFM2/ RESTRICTED RESTRICTED ACTIVE RELOAD MELEE To manually reload your weapon, press . When an enemy is close, you can press  to melee attack him with your current weapon. Warning: If an enemy is To attempt an active reload, press  a second time. this close, he can melee you as well. Success is a matter of timing and practice. There are three possibilities when attempting an active reload: There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If SUCCESS you’re holding this rifle, press and hold  to activate the Chainsaw Bayonet and dish out high-RPM death. Few enemies can withstand this brutal assault.

NOTE: YOU CAN BE SHOT WHILE ATTEMPTING OR EXECUTING A CHAINSAW ATTACK. If you have a grenade equipped and press  to melee, you If you succeed, you reload faster. can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap. PERFECT CHAINSAW DUELS If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, rapidly press  . If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment. If you achieve a perfect reload, you reload much faster and may gain a weapon advantage.

FAILURE

If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload. COGFM2/P-17P-17 RESTRICTED ACTIVE RELOAD MELEE To manually reload your weapon, press . When an enemy is close, you can press  to melee attack him with your current weapon. Warning: If an enemy is To attempt an active reload, press  a second time. this close, he can melee you as well. Success is a matter of timing and practice. There are three possibilities when attempting an active reload: There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If you’re holding this rifle, press and hold  to activate the Chainsaw Bayonet and dish out high-RPM death. Few enemies can withstand this brutal assault.

NOTE: YOU CAN BE SHOT WHILE ATTEMPTING OR EXECUTING A CHAINSAW ATTACK. If you have a grenade equipped and press  to melee, you If you succeed, you reload faster. can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap. CHAINSAW DUELS If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, rapidly press  . If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment. If you achieve a perfect reload, you reload much faster and may gain a weapon advantage.

If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload. Damn Tickers...at least a quick melee gets em off me Damn Tickers...at least a quick melee gets em off me COGFM2/ PP-18-18 COGFM2/ RESTRICTED RESTRICTED ENEMY SHIELDS COVER AND BASIC AND EXECUTIONS MANEUVERS When an enemy is down but not out (crawling), you can use To move, use  . All special moves--evading, using cover, him as a shield or execute him with a finishing move. climbing over an obstacle (mantling), and roadie run--use the  button with  . To use a downed enemy as a shield, approach him and press  . This is an effective way to protect yourself while under fire or to rush an enemy position. Keep in GET INTO COVER mind that you can only fire pistols when using an enemy shield and that your shield disintegrates if it takes too much damage. You can also melee while using a shield by pressing . To drop your shield, press  or switch weapons. Dropping a shield eliminates it from the battlefield.

Use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press  . To crouch while in standing cover, click .

EXIT COVER

To finish a downed enemy off with style, perform one of the following executions:

 CURB STOMP  QUICK KILL  EXTENDED KILL

While a close-range kill may be gratifying, keep in mind that finishing your enemy from a distance is often far safer. To break cover, move away from the cover point.

COGFM2/P-19P-19 RESTRICTED ENEMY SHIELDS COVER AND BASIC AND EXECUTIONS MANEUVERS When an enemy is down but not out (crawling), you can use To move, use  . All special moves--evading, using cover, him as a shield or execute him with a finishing move. climbing over an obstacle (mantling), and roadie run--use the  button with . To use a downed enemy as a shield, approach him and press  . This is an effective way to protect yourself while under fire or to rush an enemy position. Keep in GET INTO COVER mind that you can only fire pistols when using an enemy shield and that your shield disintegrates if it takes too much damage. You can also melee while using a shield by pressing . To drop your shield, press  or switch weapons. Dropping a shield eliminates it from the battlefield.

Use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press  . To crouch while in standing cover, click .

EXIT COVER

To finish a downed enemy off with style, perform one of the following executions:

 CURB STOMP  QUICK KILL  EXTENDED KILL

While a close-range kill may be gratifying, keep in mind that finishing your enemy from a distance is often far safer. To break cover, move away from the cover point.

COGFM2/ PP-20-20 COGFM2/ RESTRICTED RESTRICTED MANTLE SWAT TURN

To jump over low cover, move  in direction of the While in cover, minimise exposure in reaching a nearby jump, then press . Note that you must be in cover cover point with a SWAT turn. Move  toward adjacent before you can mantle. cover, then press . You can interrupt a SWAT turn by holding down . EVADE ROADIE RUN

Tap  while moving  in the direction you want to Part crouch, part run that makes you harder to target. roll. If there’s no cover, you dodge and roll. You can To roadie run, press and hold  and move  while out also evade or roll out of cover. of cover. You cannot fire while roadie running. Holding  while moving in cover increases movement speed. COVER SLIP CRAWL

To quickly slip around the corner of cover without When you are down but not out, move  to crawl to having to back up first, move  in the direction you safety or to a squadmate who may be able to revive you. want to slip, then press  . Rapidly press  to crawl faster. Use  to call for help while crawling. If you’re downed while holding a = COVER grenade, you can use  to detonate it. COGFM2/P-21P-21 RESTRICTED SWAT TURN

To jump over low cover, move  in direction of the While in cover, minimise exposure in reaching a nearby jump, then press . Note that you must be in cover cover point with a SWAT turn. Move  toward adjacent before you can mantle. cover, then press . You can interrupt a SWAT turn by holding down .

ROADIE RUN

Tap  while moving  in the direction you want to Part crouch, part run that makes you harder to target. roll. If there’s no cover, you dodge and roll. You can To roadie run, press and hold  and move  while out also evade or roll out of cover. of cover. You cannot fire while roadie running. Holding  while moving in cover increases movement speed.

CRAWL

To quickly slip around the corner of cover without When you are down but not out, move  to crawl to having to back up first, move  in the direction you safety or to a squadmate who may be able to revive you. want to slip, then press  . Rapidly press  to crawl faster. Use  to call for help while crawling. If you’re downed while holding a grenade, you can use  to detonate it. COGFM2/ PP-22-22 COGFM2/ RESTRICTED RESTRICTED INTERACTION BATTLE OPTIONS To use items and perform context-sensitive tasks not From the main menu, you can select from the following associated with targeting and movement, press . An icon options: appears when this function is available (for example, when you stand near ammunition). SOLO CAMPAIGN Begin a new solo campaign or continue an existing one. PRESS  TO: WHEN NEAR: To change to a co-op campaign on the fly, send an invite Pick up/swap weapon Dropped weapon over Xbox LIVE® or enter split-screen mode. Pick up ammo Ammunition cache or CO-OP CAMPAIGN weapon Begin a new co-op campaign or continue an existing one Pick up shield Boomshield (see page 24). Revive squadmate Downed squadmate TRAINING GROUNDS Curb stomp enemy Downed enemy Learn multiplayer rules and hone your skills against Man turret Mounted weapon computer-controlled bots. Kick open door Functional door (see fig. 1) MULTIPLAYER Use lever or switch Operable lever or Create or join a party and compete with other players in (see fig. 2) switch multiplayer matches (see page 25). Engage valve Working valve HORDE Press button Operable button Fight waves of Locust enemies in an epic battle. Climb Ladder Play co-operatively with up to four other players (see page 31).

WAR JOURNAL Access your achievements, collectibles, leaderboards, photos, and unlockables.

NOTE: TO VIEW YOUR FRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S UP MENU BY PRESSING . COGFM2/P-23P-23 RESTRICTED INTERACTION BATTLE OPTIONS To use items and perform context-sensitive tasks not From the main menu, you can select from the following associated with targeting and movement, press . An icon options: appears when this function is available (for example, when you stand near ammunition). SOLO CAMPAIGN Begin a new solo campaign or continue an existing one. PRESS  TO: WHEN NEAR: To change to a co-op campaign on the fly, send an invite Pick up/swap weapon Dropped weapon over Xbox LIVE® or enter split-screen mode. Pick up ammo Ammunition cache or CO-OP CAMPAIGN weapon Begin a new co-op campaign or continue an existing one Pick up shield Boomshield (see page 24). Revive squadmate Downed squadmate TRAINING GROUNDS Curb stomp enemy Downed enemy Learn multiplayer rules and hone your skills against Man turret Mounted weapon computer-controlled bots. Kick open door Functional door (see fig. 1) MULTIPLAYER Use lever or switch Operable lever or Create or join a party and compete with other players in (see fig. 2) switch multiplayer matches (see page 25). Engage valve Working valve HORDE Press button Operable button Fight waves of Locust enemies in an epic battle. Climb Ladder Play co-operatively with up to four other players (see page 31).

WAR JOURNAL Access your achievements, collectibles, leaderboards, photos, and unlockables.

NOTE: TO VIEW YOUR FRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S UP MENU BY PRESSING .

= HUMANS ABOVE COGFM2/ PP-24-24 COGFM2/ RESTRICTED RESTRICTED CO-OP CAMPAIGN MULTIPLAYER When you select Co-op Campaign from the main menu, you When you select Multiplayer from the main menu, you enter have the following options: the Multiplayer Party Lobby. Start a party by picking a match type from the options below: HOST CO-OP CAMPAIGN Host a co-op campaign, beginning with a new campaign or XBOX LIVE (PUBLIC OR PRIVATE) continuing from any unlocked act, chapter, or save point. Fight alongside and against other players on Xbox LIVE. Public Xbox LIVE matches are ranked and feature Public and private games allow you to play with a friend matchmaking. Private Xbox LIVE matches feature additional over Xbox LIVE. Selecting Public Xbox LIVE allows anyone customisation options and allow friends to join on the to join without an invite. Selecting Private Xbox LIVE fly. Both options require an Xbox LIVE Gold account and a allows only your friends to join without an invite. high-speed Internet connection. Both options require an Xbox LIVE Gold account and a high-speed Internet connection. SYSTEM LINK (PRIVATE) System link allows you to play with a friend on a local Compete with others on a local area network (LAN). area network (LAN). JOIN CO-OP CAMPAIGN LOCAL (PRIVATE) Compete against another player on the same Xbox 360 Join a campaign to play co-operatively. You have the console in split-screen mode. option of joining a public campaign or playing in split-screen mode. NOTE: FOR MORE DETAILS ABOUT STARTING PUBLIC AND PRIVATE MATCHES, SEE PAGES 26-27. NOTE: PLAYERS CAN JOIN IN OR DROP OUT OF A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS. SPLIT-SCREEN CAMPAIGN Play with a friend on the same Xbox 360 console in split-screen mode.

NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIFFICULTY LEVEL.

COGFM2/P-25P-25 RESTRICTED CO-OP CAMPAIGN MULTIPLAYER When you select Co-op Campaign from the main menu, you When you select Multiplayer from the main menu, you enter have the following options: the Multiplayer Party Lobby. Start a party by picking a match type from the options below: HOST CO-OP CAMPAIGN Host a co-op campaign, beginning with a new campaign or XBOX LIVE (PUBLIC OR PRIVATE) continuing from any unlocked act, chapter, or save point. Fight alongside and against other players on Xbox LIVE. Public Xbox LIVE matches are ranked and feature Public and private games allow you to play with a friend matchmaking. Private Xbox LIVE matches feature additional over Xbox LIVE. Selecting Public Xbox LIVE allows anyone customisation options and allow friends to join on the to join without an invite. Selecting Private Xbox LIVE fly. Both options require an Xbox LIVE Gold account and a allows only your friends to join without an invite. high-speed Internet connection. Both options require an Xbox LIVE Gold account and a high-speed Internet connection. SYSTEM LINK (PRIVATE) System link allows you to play with a friend on a local Compete with others on a local area network (LAN). area network (LAN). JOIN CO-OP CAMPAIGN LOCAL (PRIVATE) Compete against another player on the same Xbox 360 Join a campaign to play co-operatively. You have the console in split-screen mode. option of joining a public campaign or playing in split-screen mode. NOTE: FOR MORE DETAILS ABOUT STARTING PUBLIC AND PRIVATE MATCHES, SEE PAGES 26-27. NOTE: PLAYERS CAN JOIN IN OR DROP OUT OF A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS. SPLIT-SCREEN CAMPAIGN Play with a friend on the same Xbox 360 console in split-screen mode.

NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIFFICULTY LEVEL.

COGFM2/ PP-26-26 COGFM2/ RESTRICTED RESTRICTED PUBLIC MATCHES PRIVATE MATCHES Public matches are ranked and offer limited customisation Private matches are unranked but offer more customisation. to ensure consistency in leaderboard stats. Also, They require a minimum of two players and can include matchmaking groups you with players of similar skill bots. Players can join or drop out of a match at any time. levels. Ten players are required to start a match (five players for Horde), and no one can join a match in Start a Private Match progress once matchmaking begins. Select Private Xbox LIVE, System Link, or Local under Match Type in the Multiplayer Party Lobby. Start a Public Match Select Public Xbox LIVE under Match Type in the Unlike in public matches, the party leader of a private Multiplayer Party Lobby and then determine the playlist. match can select the game type and customise game options. This choice dictates which game types (see page 28) are Available options vary according to game type, but may available to players in a pregame lobby. include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has the Players on your friends list can join a party, and anyone option to select the map or leave it open to voting. in the party can invite other players. After the party has gathered and the playlist has been chosen, the party Once a game type and the corresponding options are set, leader presses  to initiate matchmaking. Other players the party leader presses  to enter a pregame lobby. cannot join the party once matchmaking begins. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughout During matchmaking, additional teammates are added as the match, and bots can be used in place of players. necessary to make a full party of five, which is then matched with opponents. For example, a two-person party In a pregame lobby, players can switch teams by  is first matched with a three-person party. The exception pressing . The map is chosen either by the party leader is Wingman, where the party can only be two people. or by voting, depending on the leader’s preference. Players cycle through different playable characters with Once matchmaking is complete, players enter a pregame  or  (except in Wingman) and choose a default weapon lobby where everyone can vote for game types and maps. using  or  . The party leader determines how long Players cycle through different playable characters with players have to select these options, pressing  to  or  (except in Wingman) and choose a default weapon proceed to the next option and finally to start the match. using  or  . In public matches, you have a limited time to make these selections. Once all options are Players return to the Multiplayer Party Lobby at the end selected, the match begins. of each match. Players return to the Multiplayer Party Lobby at the end of each match.

NOTE: CHECK LEADERBOARD STATS IN YOUR WAR JOURNAL OR AT WWW.GEARSOFWAR.COM. COGFM2/P-27P-27 RESTRICTED PUBLIC MATCHES PRIVATE MATCHES Public matches are ranked and offer limited customisation Private matches are unranked but offer more customisation. to ensure consistency in leaderboard stats. Also, They require a minimum of two players and can include matchmaking groups you with players of similar skill bots. Players can join or drop out of a match at any time. levels. Ten players are required to start a match (five players for Horde), and no one can join a match in Start a Private Match progress once matchmaking begins. Select Private Xbox LIVE, System Link, or Local under Match Type in the Multiplayer Party Lobby. Start a Public Match Select Public Xbox LIVE under Match Type in the Unlike in public matches, the party leader of a private Multiplayer Party Lobby and then determine the playlist. match can select the game type and customise game options. This choice dictates which game types (see page 28) are Available options vary according to game type, but may available to players in a pregame lobby. include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has the Players on your friends list can join a party, and anyone option to select the map or leave it open to voting. in the party can invite other players. After the party has gathered and the playlist has been chosen, the party Once a game type and the corresponding options are set, leader presses  to initiate matchmaking. Other players the party leader presses  to enter a pregame lobby. cannot join the party once matchmaking begins. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughout During matchmaking, additional teammates are added as the match, and bots can be used in place of players. necessary to make a full party of five, which is then matched with opponents. For example, a two-person party In a pregame lobby, players can switch teams by  is first matched with a three-person party. The exception pressing . The map is chosen either by the party leader is Wingman, where the party can only be two people. or by voting, depending on the leader’s preference. Players cycle through different playable characters with Once matchmaking is complete, players enter a pregame  or  (except in Wingman) and choose a default weapon lobby where everyone can vote for game types and maps. using  or  . The party leader determines how long Players cycle through different playable characters with players have to select these options, pressing  to  or  (except in Wingman) and choose a default weapon proceed to the next option and finally to start the match. using  or  . In public matches, you have a limited time to make these selections. Once all options are Players return to the Multiplayer Party Lobby at the end selected, the match begins. of each match. Players return to the Multiplayer Party Lobby at the end of each match.

NOTE: CHECK LEADERBOARD STATS IN YOUR WAR JOURNAL OR AT WWW.GEARSOFWAR.COM.

GENERAL COGFM2/ PP-28-28 COGFM2/ RESTRICTED RESTRICTED SUBMISSION MULTIPLAYER In this twist on capture the flag, players must down a Stranded character, capture him as an enemy shield, and GAME TYPES carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold the WARZONE flag there for a set amount of time to win the round. If A COG team is pitted against a Locust team. The goal is the “flag” escapes before he’s taken to the ring, then simple--eliminate all members of the other team before the team must recapture him. Beware: The Stranded they eliminate you. Note that you cannot respawn in this character is armed and dangerous, so capturing him can be mode, so if you’re killed, you have to wait until the a deadly challenge. next round begins before you can play again. EXECUTION GUARDIAN This game type is similar to Warzone, but instead of In this mode, one player from each team is selected to dying after you are knocked down and bleed out, you act as the leader. The goal of the leader is to stay automatically revive. The only way to kill an opposing alive for as long as possible, because if the leader is team member is at close range or with a one-shot kill. killed, that team loses the ability to respawn. Protect the leader at all costs! WINGMAN Up to five two-player teams compete against each other until one team reaches a set amount of points. The only way to kill an opposing team member is at close range or with a one-shot kill. Points are awarded for kills and for winning a round, so players don’t have to win every round in order to win the match. In the event of a tie, the match is settled with another round. You and your teammate play as two versions of the exact same character, so any other character is the competition. COGFM2/P-29P-29 RESTRICTED SUBMISSION MULTIPLAYER In this twist on capture the flag, players must down a Stranded character, capture him as an enemy shield, and GAME TYPES carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold the WARZONE flag there for a set amount of time to win the round. If A COG team is pitted against a Locust team. The goal is the “flag” escapes before he’s taken to the ring, then simple--eliminate all members of the other team before the team must recapture him. Beware: The Stranded they eliminate you. Note that you cannot respawn in this character is armed and dangerous, so capturing him can be mode, so if you’re killed, you have to wait until the a deadly challenge. Locust... as easily as kill can Weather next round begins before you can play again. EXECUTION GUARDIAN This game type is similar to Warzone, but instead of In this mode, one player from each team is selected to dying after you are knocked down and bleed out, you automatically revive. The only way to kill an opposing act as the leader. The goal of the leader is to stay sometimes. worse, alive for as long as possible, because if the leader is team member is at close range or with a one-shot kill. killed, that team loses the ability to respawn. Protect the leader at all costs! WINGMAN Up to five two-player teams compete against each other until one team reaches a set amount of points. The only way to kill an opposing team member is at close range or with a one-shot kill. Points are awarded for kills and for winning a round, so players don’t have to win every round in order to win the match. In the event of a tie, the match is settled with another round. You and your teammate play as two versions of the exact same character, so any other character is the competition.

= AMMO COGFM2/ PP-30-30 COGFM2/ RESTRICTED RESTRICTED ANNEX Players win by retaining control over fixed capture locations (rings) long enough to collect a winning number of points. Every map has multiple locations available for capture, with one location available at a time. If a location is held by the enemy, enter it to break possession and defend it to gain control. Players killed while defending a capture location cannot respawn. Once all the points from one location have been collected, a new location appears. The first team to reach the target score wins the round. Note that target scores are adjustable in private games. HORDE KING OF THE HILL Horde is a new mode of arcade-style combat exclusive to . Up to five players can join together to Players must gain control of a fixed capture location fight against waves of various--and increasingly (ring) on the map and retain control long enough to difficult--Locust Horde enemies. collect a winning number of points. To keep collecting points after a capture, at least one player must remain At the beginning of each wave, enemies spawn from various within the location to defend it. Players killed while points of the map. Your team needs to clear the map of defending a capture location cannot respawn. all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn and Execution rules are in play here, so the only way to begin fighting again in the next wave. kill an opposing team member is at close range or with a one-shot kill. King of the Hill has only one location per Each successive wave is more difficult than the last, round, instead of the multiple locations found in Annex. so it is essential that players work together and form strategies to avoid being overwhelmed. Players will NOTE: TO REVIVE A DOWNED SQUADMATE, remain in their current position when each wave ends, so APPROACH HIM AND PRESS  . be sure to take note of where you and the other players are before the next enemy onrush begins. The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking. If all players are killed in the same wave, the game ends.

COGFM2/P-31P-31 RESTRICTED ANNEX Players win by retaining control over fixed capture locations (rings) long enough to collect a winning number of points. Every map has multiple locations available for capture, with one location available at a time. If a location is held by the enemy, enter it to break possession and defend it to gain control. Players killed while defending a capture location cannot respawn. Once all the points from one location have been collected, a new location appears. The first team to reach the target score wins the round. Note that target scores are adjustable in private games. HORDE KING OF THE HILL Horde is a new mode of arcade-style combat exclusive to GEARS OF WAR 2. Up to five players can join together to Players must gain control of a fixed capture location fight against waves of various--and increasingly (ring) on the map and retain control long enough to difficult--Locust Horde enemies. collect a winning number of points. To keep collecting points after a capture, at least one player must remain At the beginning of each wave, enemies spawn from various within the location to defend it. Players killed while points of the map. Your team needs to clear the map of defending a capture location cannot respawn. all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn and Execution rules are in play here, so the only way to begin fighting again in the next wave. kill an opposing team member is at close range or with a one-shot kill. King of the Hill has only one location per Each successive wave is more difficult than the last, round, instead of the multiple locations found in Annex. so it is essential that players work together and form strategies to avoid being overwhelmed. Players will NOTE: TO REVIVE A DOWNED SQUADMATE, remain in their current position when each wave ends, so APPROACH HIM AND PRESS  . be sure to take note of where you and the other players are before the next enemy onrush begins.

The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking. If all players are killed in the same wave, the game ends. COGFM2/ PP-32-32 COGFM2/ RESTRICTED RESTRICTED CAMERA AND XBOX 360 PHOTO MODE INFORMATION After you’ve died in a multiplayer match, you can view the battle in various ways. XBOX LIVE Xbox LIVE® is your connection to more games, more entertainment, To cycle through the battle cameras, press  and  . more fun. Go to www.xbox.com/live to learn more. These cameras track the action from fixed positions throughout the map. CONNECTING To cycle through the player cameras, press  and  . Before you can use Xbox LIVE, connect your Xbox 360 console These cameras show a third-person view of each living to a high-speed Internet connection and sign up to become teammate. You cannot view an enemy’s camera. an Xbox LIVE member. For more information about connecting, To activate the ghost camera, press  . This camera allows and to determine whether Xbox LIVE is available in your you to roam freely around the map by moving  and . region, go to www.xbox.com/live/countries. To toggle names on and off, press  . FAMILY SETTINGS To take a photo while spectating, press . You can view These easy and flexible tools enable parents and caregivers your photos in your War Journal and upload them to to decide which games young game players can access based www.gearsofwar.com. Your photos are scored based on on the content rating. Parents can restrict access to number of enemies, explosions, and more. mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

COGFM2/P-33P-33 RESTRICTED CAMERA AND XBOX 360 PHOTO MODE INFORMATION After you’ve died in a multiplayer match, you can view the battle in various ways. XBOX LIVE Xbox LIVE® is your connection to more games, more entertainment, To cycle through the battle cameras, press  and  . more fun. Go to www.xbox.com/live to learn more. These cameras track the action from fixed positions throughout the map. CONNECTING To cycle through the player cameras, press  and  . Before you can use Xbox LIVE, connect your Xbox 360 console These cameras show a third-person view of each living to a high-speed Internet connection and sign up to become teammate. You cannot view an enemy’s camera. an Xbox LIVE member. For more information about connecting, To activate the ghost camera, press  . This camera allows and to determine whether Xbox LIVE is available in your you to roam freely around the map by moving  and . region, go to www.xbox.com/live/countries. To toggle names on and off, press  . FAMILY SETTINGS To take a photo while spectating, press . You can view These easy and flexible tools enable parents and caregivers your photos in your War Journal and upload them to to decide which games young game players can access based www.gearsofwar.com. Your photos are scored based on on the content rating. Parents can restrict access to number of enemies, explosions, and more. mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings.

= BOAT Nick Atamas, Shane Smith, Sr. IT Manager Robin Atkin Downs : EPIC GAMES Sound Design Engine Programmer Minh Young Kim, Biz Joey Kuras Design Director Derek Cornish, Dr. Michael Capps, President Henny, Chaps, Niles, Cliff Bleszinski Jamey Scott Sr. Engine Programmer Mark Rein, VP Marketing Locust Kantus, Soundelux Design Music Sr. Producer Laurent Delayen, Jay Wilbur, VP Biz Dev Boomer, and Sires Sr. Gameplay Programmer Jay Andrews, General Counsel Dee Baker : RAAM, Theron Group Lead Programmer Jeff Farris, Sarah Asby, Offi ce Assistant Guard, Locust Drone, Sires Prerendered Cinematic Audio Ray Davis Sr. Gameplay Programmer Joe Babcock, Controller Carolyn Seymour : Myrrah Mixes Lead Level Designer Mike Fricker, Dana Cowley, PR Manager Jamie Alcroft : Victor Hoffman Technicolor Interactive Dave Nash Sr. Engine Programmer Sheri Christie, IP and Peter Jason : Dizzy, Hanley Services Art Direction James Golding, Contracts Administrator Charles Cioffi : Chairman Mocap Animation Cleanup Chris Perna Sr. Gameplay Programmer Anne Dube, Offi ce Manager Prescott, Adam Fenix Cinematic Facial Animation Sr. Gameplay Designer Joe Graf, Technical Director, Kimberly Lucas, HR Director Nolan North : Jace Stratton, Technicolor Creative Services Lee Perry Unreal® Engine 3 Richard Nalezynski, Gamma 3 Soldier, Voiceover Recording Art Wesley Hunt, UDN Support Manager KR Pilot #3 and Editing Chris Bartlett, Sr. Artist Sr. Engine Programmer Beth Rosenberry, Leigh Allyn Baker : KR Pilot #2, Voice Casting Director Mike Buck, Sr. Artist Josh Markiewicz, Executive Assistant COG Medic #1, Chris Borders Shane Caudle, Sr. Gameplay Programmer Special Thanks Centaur Driver #1 Technical Art Director Rob McLaughlin, Melissa Batten, our thoughts Wally Wingert : Omega 1 MICROSOFT GAME Scott Dossett, Sr. Animator Sr. Gameplay Programmer and prayers are with her and Soldier, Charlie 6 Soldier, STUDIOS Peter Ellis, Sr. Artist Keith Newton, her family. David Burke, COG Medic #2 Jeremy Ernst, Animator Engine Programmer Nick Cooper, Paul Jones, Paul Chris Cox : Beta 4 Soldier, PRODUCTION Matt Oelfke, Centaur Driver #2 Bill Green, Artist Mader, Amitt Mahajan, Jeff Executive Producer Matt Hancy, FX Artist Gameplay Programmer Morris, Steve Polge, and KR Pilot #1 Laura Fryer James Hawkins, Ron Prestenback, Sidney Rauchberger. Courtney Ford : Maria Gameplay Programmer Producers Sr. Concept Artist And an extra special thanks to Actors—Motion Capture Deanna Hearns Andrew Scheidecker, Pete Hayes, Sr. Artist all of our friends and family for Patrick Downey Mike Forgey Sr. Engine Programmer Aaron Herzog, Sr. Animator their patience, understanding Kit Fitzsimons Erika Carlson Jay Hosfelt, Lead Animator Dan Schoenblum, and love, all of which were Matt McGrath Wyeth Johnson, Sr. FX Artist Sr. Engine Programmer necessary to fi nish Gears Rachel Pedersen DEVELOPMENT Kevin Johnstone, Sr. Artist John Scott, of War 2. Katie Shutrump Development Manager Kevin Lanning, Sr. Engine Programmer Ryan Stevens Relja Markovic Sr. Character Artist Scott Sherman, EPIC SHANGHAI Gabe Wood Software Development Greg Mitchell, Sr. Engine Programmer Art Manager Cinematic Rigging Zhang Lei Engineers (SDEs) Sr. Cinematics Director Niklas Smedberg, Nina Fricker Greg Snook Mark Morgan, Sr. Artist Sr. Engine Programmer Art Music Mark Mihelich Maury Mountain, Artist Lina Song, Tang Jing Jing Music Composed by Brandon Burlison Shane Pierce, Sr. Engine Programmer Hu Jin Wei Steve Jablonsky Sr. Concept Artist Stephen Superville, Liu Yun Orchestrators ART Aaron Smith, Sr. Artist Sr. Gameplay Programmer Deng Yi Le Penka Kouneva Art Director Mikey Spano, Sr. Artist Tim Sweeney, Zhao Lu Danail Getz Tim Dean Technical Director Ming Ya Jun Kendall Tucker, Sr. Artist Copyist Media Production Director Zhang Jin Jordan Walker, Texture Artist Martin Sweitzer, Junko Tamura Curtis Neal Chris Wells, Sr. Gameplay Programmer Liao Zhi Gao Artist Matt Tonks, Wang Teng Teng Music Preparation Sr. Character Artist Bonnie Lavine Mike Kihara (FILTER) Gameplay Programmer Chen Xiao Alex Whitney, Robert Puff Sr. Animator Daniel Vogel, Wang Wei Jia GAME DESIGN Lead Engine Programmer Liu Chen Lin Additional Arrangements Lead Design Director Audio Pieter Schlosser Mike Larson, Audio Director Joe Wilcox, Biz Chris Esaki Remote Control Productions Level Design Sr. Engine Programmer Paul Meegan, CEO Design Directors Daniel Wright, Lu Zhi Gang, President Mixed by Jeff Biggers Christopher Blohm Andrew Bains, Assisted by Katia Lewin Sr. Level Designer Engine Programmer Special Thanks Greg Murphy Skywalker Sound Adam Bellefeuil, Sam Zamani, Liao Jun Hao William Hodge Sr. Engine Programmer Score Recording Sr. Level Designer AUDIO Jim Brown, Sr. Level Designer Quality Assurance Leslie Ann Jones Audio Director Ryan Brucks, Level Designer Jess Ammerman, Game Tester Project Manager Assisted Score Recording Piotr Krzywonosiuk Caesar Filori Phil Cole, Sr. Level Designer Prince Arrington, Dann Thompson Grayson Edge, Sr. Game Test Manager Additional Multiplayer Level Judy Kirschner Audio Production Director Ken Kato Sr. Level Designer Scott Bigwood, Design Robert Gatley Dave Ewing, Game Test Supervisor Adrian Chmielarz Pro Tools Operator Sr. Sound Designer Lead MP Level Designer Karlo Cedeno, Game Tester Pawel Dudek Andre Zweers Peter Comley Stuart Fitzsimmons, Roger Collum, Lead Tester Bartek Kmita Score Performed by The Sound Designer Level Designer Ben Chaney, Lead Tester Dariusz Korotkiewicz Skywalker Symphony Keith Sjoquist (ROMPUS Bastiaan Frank, Alex Conner, Game Tester Wojciech Madry Orchestra RECORDINGS INC) Joshua Fairhurst, Game Tester Rafa Maka Sr. Level Designer Conductor STORY AND USER Josh Jay, Level Designer Jerry Gilland, Game Tester Michal Nowak Tim Davies Drew Griffi n, Game Tester Andrzej Poznanski EXPERIENCE Warren Marshall, Orchestra Contractor Sr. Level Designer Steven Haines, Game Tester Bartek Roch Writer Janet Ketchum Demond Rogers, Justin Hair, Game Tester Krystian Stefanski Brett Holcomb, Engine Tester Concertmistress Editors Sr. Level Designer Kay Stern Aaron Jones, Engine Tester CONTRACTORS Melanie Henry David Spalinski, Actors—Voiceover Vocals Performed by The Level Designer Josh Keller, Game Tester Wynn Rankin (Volt) Chris Lavalette, Game Tester John Di Maggio : Marcus Fenix, Skywalker Chorus Heidi Hendricks Ken Spencer, Franklin Sr. Level Designer John Liberto, Game Tester Conductor John Mauney, Game Tester Carlos Ferro : Dominic Ian Robertson USER RESEARCH Alan Willard, Nick Hillyer Matthew Montague, Santiago Choir Contractor Sr. Level Designer Kevin Keeker Game Tester Fred Tatasciore : , Deborah Benedict Production Tai Kaliso, Locust Drone Tanya Jessen, Matthew Sorrell, Game Tester Soprano Soloist PRINT/WEB DESIGN Jon Taylor, Lead Tester and Boomer Mitzie Kay Sr. Associate Producer Lester Speight : Design Lead Craig Ushry, Game Tester Assistants to Composer Dana Ludwig Chris Mielke, Nan McNamara : Anya Art Production Manager System Administration Pieter Schlosser Print Production Woody Ent, Michael Gough : Anthony and Doug Clow Programming Benjamin Carmine Chris Lassen Josh Adams, Systems Technician Additional Music Rick Achberger (S&T Onsite) Sr. Engine Programmer Warren Schultz, Kevin Riepl Doug Startzel (The Lux Group) Sr. IT Manager Robin Atkin Downs : Sound Design Web Design Production Matthew Nomura (Excell) Dustin Sewell Minh Young Kim, Joey Kuras Chris Furniss (S&T Onsite) Nick Raines (Excell) (Hewlett-Packard) Henny, Chaps, Niles, Jamey Scott Shohn McCarter (Excell) Justin Spiegelberg Locust Kantus, Soundelux Design Music TEST Shaun Martin (Volt) (Hewlett-Packard) Boomer, and Sires Test Managers Group Andrew Warthen (Volt) Dee Baker : RAAM, Theron Fred Norton Prerendered Cinematic Audio Ja’min Wilmey (Excell) XNA LIVE SERVER Guard, Locust Drone, Sires Daland Davis Mixes Jeremy Silvis (Excell) Lead Program Manager Carolyn Seymour : Myrrah Natahri Felton Dave Templin Technicolor Interactive Dylan Power (Aditi) Jamie Alcroft : Victor Hoffman Lead Software Development Program Managers Services Peter Tran (Volt) Peter Jason : Dizzy, Hanley Engineers in Test (SDETs) Steve Dolan Charles Cioffi : Chairman Mocap Animation Cleanup Project Test Lead BUSINESS Benjamin Steenbock Prescott, Adam Fenix Cinematic Facial Animation Chris Hind DEVELOPMENT Stephen Yong Nolan North : Jace Stratton, Technicolor Creative Services Single Player Test Lead Business Managers Development Manager Gamma 3 Soldier, Voiceover Recording Kevin Geisner Brian Spanton KR Pilot #3 and Editing Chris Henry Brandon Morris Lead Developer Leigh Allyn Baker : KR Pilot #2, Multiplayer Test Lead Voice Casting Director Ed Kalletta Raymond Arifi anto COG Medic #1, Diana Antczak Chris Borders Finance Manager Hiroki Kobayashi Centaur Driver #1 Software Development David Hampton Developers Wally Wingert : Omega 1 MICROSOFT GAME Engineer (SDE) Lead Soldier, Charlie 6 Soldier, J McBride MARKETING Daniel Berke COG Medic #2 STUDIOS Software Test Engineers Ted Howard Global Group Product Joel Wiljanen Chris Cox : Beta 4 Soldier, PRODUCTION Scott Sedlickas Manager Centaur Driver #2 Sajid Merchant Test Manager Executive Producer Dan Amdur Nathan Clemens Anibal Sousa KR Pilot #1 Laura Fryer Global Product Manager Courtney Ford : Maria Mike Yurka Test Lead Producers Guy Welch Actors—Motion Capture Dan Bell Randy Santossio Deanna Hearns Tiffany Walsh PUBLIC RELATIONS Testers Patrick Downey Mike Forgey Scott Lindberg Global Public Relations Isaias Formacio-Serna Kit Fitzsimons Erika Carlson Matt McGrath Caitie McCaffrey Manager Scott Grant Rachel Pedersen DEVELOPMENT Rahsaan Shareef Rob Semsey Malia Guerrero Katie Shutrump Development Manager Brad Catlin Legal and Corporate Affairs Dustin Rector Ryan Stevens Relja Markovic Ferdinand Schober Don McGowan Will Sheehan Gabe Wood Software Development Allyn Iwane (Excell Data Alan Bruggeman Documentation Manager Services) Michael Stahl Cinematic Rigging Engineers (SDEs) Anthony Ervin (Volt) LOCALISATION Nina Fricker Greg Snook Documentation John Holes (Excell) International Program Music Mark Mihelich Andrew Graff Lou Huderski (Volt) Music Composed by Brandon Burlison Manager (NW Connection Services) Steve Jablonsky Brian Fetty (Excell) Lief Thompson Customer Support ART Matthew Skirvin (Volt) Ronn Mercer Orchestrators MGS COMMUNITY WEB Penka Kouneva Art Director SDEs Tim Dean Brant Schweigert Site Manager Danail Getz Misty Thomas Special Thanks Media Production Director Matthew Call Shane Kim, Mike Delman, Phil Copyist Lead Developer Junko Tamura Curtis Neal Dan Price Spencer, Bonnie Ross Ziegler, Tim Woodbury (Excell) Sam Conn Music Preparation Artist Ken Lobb, Kevin Browne, Mike Kihara (FILTER) Test Multiplayer Reserves Developers Kudo Tsunoda, Matt Barlow, Bonnie Lavine Brick Baldwin Robert Puff Reserve Team Leads Charlotte Stuyvenberg, Greg GAME DESIGN Craig Marshall Kelly Stump B. Jones, David Shaw, Ben Additional Arrangements Lead Design Director Bob Kruger (Excell) Pieter Schlosser Mark McAllister Cammarano, Ryan Wilkerson, Chris Esaki Joe Djorgee Chris Barney (Siemens Justin Korthof, Josh Atkins, Remote Control Productions Design Directors TJ Duez Business Services Inc) Rich Wickham, Steve Schreck, Mixed by Jeff Biggers Christopher Blohm Michael Reinhardt (VMC Yasmine Nelson, Matt Whiting, Assisted by Katia Lewin Reserves Testers Greg Murphy David Hoar (Excell) Consulting Corporation) Keith Cirillo, Guy Whitmore, Skywalker Sound William Hodge Daniel Monroe (Volt) Laura Ryder (VMC Consulting Dana Fos, Matt Gradwohl, Score Recording Corporation) AUDIO Justin Ireland (Excell) James Coliz, JoAnne Williams, Leslie Ann Jones Kyle Jacobsen (Volt) Pavan Kurimilla (Insight Global) Jason Graf, Jason Reiner, Audio Director Assisted Score Recording Nico LeBrun (Excell) Test Michael Cahill, Craig Davison, Caesar Filori Dann Thompson Raymond Estrada (Volt) Arif Yayalar (Volt) Steve Beinner, Dan Cornelius, Judy Kirschner Audio Production Director Tyler Wolfe (Excell) James O’Rourke Eric Baca, Mike Stout, Jon Robert Gatley Ken Kato William Hales (Volt) (Insight Global) Rooke, Jaime Limon Letcegui, Pro Tools Operator Sr. Sound Designer Scott Shields (Volt) Writer/Video Producer Peter Suzdalev, Cees Lengers, Andre Zweers Peter Comley Brandon McCurry (Volt) Scott Kearney (The Lux Group) Hans Reinarz, Hugo Velasco Score Performed by The Sound Designer Curtis Marmolejo (Excell) Community Web Site Content Blanco, Niklas Linden, Thomas Skywalker Symphony Keith Sjoquist (ROMPUS Jack Moore (Volt) Manager Grasslober, Andrea Giolito, Orchestra RECORDINGS INC) James Brown (Excell) Kelly Bell Tobias Egartner, Violeta Michael Bottemiller (Volt) Xanthouli, Merthan Kaleli, Conductor STORY AND USER GAMESIT Tim Davies Brandt Massman (Volt) Aman Sangar, John Press, EXPERIENCE Craig Prothman (Volt) Program Managers Andrew Jenkins, Tom Hunt, Orchestra Contractor Writer Michelle Cohen Janet Ketchum Jacob Weatherspoon (Excell) Felicia Lim, Alan Chou, Cary Joshua Ortega John Thomas (Volt) Kyle Emtman Chen, Anna Chow, Kay Kim, Concertmistress Editors Database Engineer Kay Stern Michael Durkin (Volt) Sanjoy John, Eli Friedman, Melanie Henry Antonio Mora (Excell) Ken Adamson Taylor Smith, Tracy Sullivan, Vocals Performed by The Wynn Rankin (Volt) Eric Town (Excell) Network Justin Kirby, Aaron Elliott, Jamie Skywalker Chorus Heidi Hendricks Jeffrey Ankrum (Excell) Robert Cornwall Davies, Henry Liu, AKQA, T.A.G Conductor Jeffrey Brown (Excell) Tavi Siochi at McCann, Digital Domain, Ian Robertson USER RESEARCH Nick Hillyer Primo Pulanco (Excell) Support BLT, Mark Van Lommel, Natalie Choir Contractor Kevin Keeker Viet Pham (Volt) Jeremy Hall Edwards, Cliff Jin, Farm Deborah Benedict Tim Daniels (Volt) Peter Zorer (Hewlett-Packard) Saechou, Chrystina Elaine Soprano Soloist PRINT/WEB DESIGN Ross Little (Excell) Engineering Woody, Craig A. Carlson, Cindy Mitzie Kay Design Lead David Foster (Volt) Tom Putnam Tompkins, Jill Eppenberger, Assistants to Composer Dana Ludwig Lewis Liaw (Excell) Scott Thomas Christine Zhang, Jeff Sanborn, Pieter Schlosser Print Production Sarah Bowman (Volt) Gregory Shay Martin Duggan, Pheng Pheng Doug Clow Chris Lassen Jesse del Rosario (Excell) (Hewlett-Packard) Chew, Jeff Baran, and the Additional Music Rick Achberger (S&T Onsite) Ray Chow (Volt) Infrastructure localisation teams in Dublin, Kevin Riepl Doug Startzel (The Lux Group) Chris Chappell (Excell) Nairn Walker Japan, Korea, China, and Chris Mathews (Excell) Taiwan COGFM2/ PP-36-36 COGFM2/ RESTRICTED RESTRICTED Warranty For Your Copy of Xbox Game Software (“Game”) Acquired No other warranties in Australia or New Zealand To the maximum extent permitted by applicable law Microsoft and its IF YOU ACQUIRED YOUR GAME IN AUSTRALIA OR NEW ZEALAND, THE suppliers disclaim all other representations, promises, warranties, FOLLOWING WARRANTY APPLIES TO YOU IN ADDITION TO ANY STATUTORY conditions, guarantees or other terms, whether express or implied, whenever WARRANTIES: arising, and whether originating by statute, law, trade, custom or otherwise with respect to the Game and accompanying manual. You may have greater Consumer Rights rights existing under applicable laws. Where any term of this Warranty is You may have the benefi t of certain rights or remedies against Microsoft prohibited by such laws it shall be null and void, but the remainder of the Corporation (“Microsoft”) or its suppliers pursuant to the Competition and Warranty shall remain in full force and effect. Consumer Act 2010 (Cth) and similar state and territory laws in Australia in respect of which liability may not be excluded. You may also have the benefi t Limitation of liability of certain rights or remedies against Microsoft or its suppliers pursuant To the maximum extent permitted by applicable law neither Microsoft nor any to the Consumer Guarantees Act in New Zealand where you are purchasing this of its suppliers shall be liable for any damages, howsoever caused, arising Game for personal use and not for the purpose of a business, in respect of out of or in any way related to the manual or to the use or inability to which liability may not be excluded. This Warranty and your remedies in use the Game, or have any liability or obligation (other than as expressly respect of this Warranty are in addition to those rights and remedies (if provided for in this Warranty), whether in tort, contract, breach of any), and except to the maximum extent permitted by applicable law, do not statutory duty, equity or otherwise arising from the relationship between limit or exclude those rights and remedies. you and Microsoft or any of its suppliers, even if Microsoft or any of its suppliers has been advised of the possibility of such damages, liabilities or Warranty obligations. In any case, Microsoft’s and its suppliers’ entire liability is Microsoft warrants that this Game will perform substantially as described limited to the amount actually paid by you for the Game. Some jurisdictions in the accompanying manual for a period of 30 days from the date of fi rst do not allow the exclusion or limitation of incidental or consequential purchase. This Warranty is void if any diffi culties with the Game are related damages so the above limitations or exclusions may not apply to you. to accident, abuse, failure by you to follow any instructions included with For questions regarding this warranty contact your Xbox Customer Support at the Game, virus or misapplication. Microsoft does not make any other warranty www.xbox.com/en-AU or in Australia call 1 800 555 741 or Microsoft at: or promise about the Game except as required under your local law, and to the Xbox Product Registration Microsoft Corporation maximum extent permitted under your local law, Microsoft excludes all other One Microsoft Way representations, promises, warranties, conditions, guarantees, and other Redmond, WA 98052-9953 USA terms, whether express or implied, whenever arising, and whether originating by statute, law, trade, custom or otherwise. FOR CUSTOMER SUPPORT Your remedies Please visit our website www.xbox.com/support. If you discover within the 30 day period that the Game covered by this Warranty does not perform substantially as described in the accompanying manual, you can For more information, visit us on the Web at www.xbox.com. return it to your retailer along with a copy of the original sales receipt. Your Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organisations, products, domain names, e-mail addresses, logos, people, places, and retailer will, at its option: (a) repair or replace the Game free of charge, or events depicted herein are fi ctitious, and no association with any real company, organisation, product, domain name, e-mail address, (b) return the price paid. Any replacement Game will be warranted under this logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of Warranty for the remainder of the original warranty period or 30 days from the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a receipt, whichever is longer. To the extent that you could have avoided damages retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. by taking reasonable care, Microsoft will not be liable for such damages. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject Statutory rights matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. You may have statutory rights against your retailer which are not affected by The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Microsoft’s Warranty. Australia: Our goods come with guarantees that cannot be Unauthorised copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy excluded under the Australian Consumer Law. You are entitled to a replacement protection is strictly prohibited. or refund for a major failure and for compensation for any other reasonably © 2008, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo, Gears of War, Gears of War 2, Marcus Fenix, foreseeable loss or damage. You are also entitled to have the goods repaired Unreal, and the Crimson Omen logo are trademarks or registered trademarks of Epic Games, Inc., in the United States of America and or replaced if the goods fail to be of acceptable quality and the failure does elsewhere. not amount to a major failure. Goods presented for repair may be replaced by Microsoft, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, Windows, and Windows Vista are trademarks refurbished goods of the same type rather than being repaired. Refurbished parts of the Microsoft group of companies. may be used to repair the goods. New Zealand: Our goods come with guarantees Uses Bink Video. Copyright © 1997–2008 by RAD Game Tools, Inc. that cannot be excluded under the New Zealand Consumer Guarantees Act. Goods zlib © 1995–2005 Jean-loup Gailly and Mark Adler. presented for repair may be replaced by refurbished goods of the same type PhysX™ by NVIDIA. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used under license. Copyright © 2008 rather than being repaired. Refurbished parts may be used to repair the goods. NVIDIA Corporation. All rights reserved. Manufactured under license from Dolby Laboratories. All trademarks and registered trademarks mentioned herein are the property of their respective owners. www.gearsofwar.com COGFM2/P-37P-37 RESTRICTED Warranty For Your Copy of Xbox Game Software (“Game”) Acquired No other warranties in Australia or New Zealand To the maximum extent permitted by applicable law Microsoft and its IF YOU ACQUIRED YOUR GAME IN AUSTRALIA OR NEW ZEALAND, THE suppliers disclaim all other representations, promises, warranties, FOLLOWING WARRANTY APPLIES TO YOU IN ADDITION TO ANY STATUTORY conditions, guarantees or other terms, whether express or implied, whenever WARRANTIES: arising, and whether originating by statute, law, trade, custom or otherwise with respect to the Game and accompanying manual. You may have greater Consumer Rights rights existing under applicable laws. Where any term of this Warranty is You may have the benefi t of certain rights or remedies against Microsoft prohibited by such laws it shall be null and void, but the remainder of the Corporation (“Microsoft”) or its suppliers pursuant to the Competition and Warranty shall remain in full force and effect. Consumer Act 2010 (Cth) and similar state and territory laws in Australia in respect of which liability may not be excluded. You may also have the benefi t Limitation of liability of certain rights or remedies against Microsoft or its suppliers pursuant To the maximum extent permitted by applicable law neither Microsoft nor any to the Consumer Guarantees Act in New Zealand where you are purchasing this of its suppliers shall be liable for any damages, howsoever caused, arising Game for personal use and not for the purpose of a business, in respect of out of or in any way related to the manual or to the use or inability to which liability may not be excluded. This Warranty and your remedies in use the Game, or have any liability or obligation (other than as expressly respect of this Warranty are in addition to those rights and remedies (if provided for in this Warranty), whether in tort, contract, breach of any), and except to the maximum extent permitted by applicable law, do not statutory duty, equity or otherwise arising from the relationship between limit or exclude those rights and remedies. you and Microsoft or any of its suppliers, even if Microsoft or any of its suppliers has been advised of the possibility of such damages, liabilities or Warranty obligations. In any case, Microsoft’s and its suppliers’ entire liability is Microsoft warrants that this Game will perform substantially as described limited to the amount actually paid by you for the Game. Some jurisdictions in the accompanying manual for a period of 30 days from the date of fi rst do not allow the exclusion or limitation of incidental or consequential purchase. This Warranty is void if any diffi culties with the Game are related damages so the above limitations or exclusions may not apply to you. to accident, abuse, failure by you to follow any instructions included with For questions regarding this warranty contact your Xbox Customer Support at the Game, virus or misapplication. Microsoft does not make any other warranty www.xbox.com/en-AU or in Australia call 1 800 555 741 or Microsoft at: or promise about the Game except as required under your local law, and to the Xbox Product Registration Microsoft Corporation maximum extent permitted under your local law, Microsoft excludes all other One Microsoft Way representations, promises, warranties, conditions, guarantees, and other Redmond, WA 98052-9953 USA terms, whether express or implied, whenever arising, and whether originating by statute, law, trade, custom or otherwise. FOR CUSTOMER SUPPORT Your remedies Please visit our website www.xbox.com/support. If you discover within the 30 day period that the Game covered by this Warranty does not perform substantially as described in the accompanying manual, you can For more information, visit us on the Web at www.xbox.com. return it to your retailer along with a copy of the original sales receipt. Your Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organisations, products, domain names, e-mail addresses, logos, people, places, and retailer will, at its option: (a) repair or replace the Game free of charge, or events depicted herein are fi ctitious, and no association with any real company, organisation, product, domain name, e-mail address, (b) return the price paid. Any replacement Game will be warranted under this logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of Warranty for the remainder of the original warranty period or 30 days from the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a receipt, whichever is longer. To the extent that you could have avoided damages retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. by taking reasonable care, Microsoft will not be liable for such damages. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject Statutory rights matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. You may have statutory rights against your retailer which are not affected by The names of actual companies and products mentioned herein may be the trademarks of their respective owners. Microsoft’s Warranty. Australia: Our goods come with guarantees that cannot be Unauthorised copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy excluded under the Australian Consumer Law. You are entitled to a replacement protection is strictly prohibited. or refund for a major failure and for compensation for any other reasonably © 2008, Epic Games, Inc. All rights reserved. Epic, Epic Games, the Epic Games logo, Gears of War, Gears of War 2, Marcus Fenix, foreseeable loss or damage. You are also entitled to have the goods repaired Unreal, and the Crimson Omen logo are trademarks or registered trademarks of Epic Games, Inc., in the United States of America and or replaced if the goods fail to be of acceptable quality and the failure does elsewhere. not amount to a major failure. Goods presented for repair may be replaced by Microsoft, the Microsoft Game Studios logo, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, Windows, and Windows Vista are trademarks refurbished goods of the same type rather than being repaired. Refurbished parts of the Microsoft group of companies. may be used to repair the goods. New Zealand: Our goods come with guarantees Uses Bink Video. Copyright © 1997–2008 by RAD Game Tools, Inc. that cannot be excluded under the New Zealand Consumer Guarantees Act. Goods zlib © 1995–2005 Jean-loup Gailly and Mark Adler. presented for repair may be replaced by refurbished goods of the same type PhysX™ by NVIDIA. NVIDIA® and PhysX™ are trademarks of NVIDIA Corporation and are used under license. Copyright © 2008 rather than being repaired. Refurbished parts may be used to repair the goods. NVIDIA Corporation. All rights reserved. Manufactured under license from Dolby Laboratories. All trademarks and registered trademarks mentioned herein are the property of their respective owners. www.gearsofwar.com SKIP CINEMATIC/ SEE MULTIPLAYER SCOREBOARD START/PAUSE

AIM SHOOT/THROW GRENADE

SEE OBJECTIVES AND SQUAD STATUS RELOAD

MANUAL

FOR TECHNICAL REFERENCE

 POINT OF INTEREST MOVE  USE/INTERACT

SWITCH WEAPONS  MELEE/TAG

 TAKE COVER/ LOOK/CLICK TO ZOOM EVADE/MANTLE

RESTRICTED

DOCUMENT NO.:______NO CHANGE IN CLASS NAME:______Jonathan Harper Sergeant RANK:______1211 Part No. X18-03465-01 Strong violence and coarse language; Gaming experience may change online