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												  The Crown Commands: Battle Scenes for Four Icons™ THE CROWN COMMANDS: BATTLE SCENES FOR FOUR ICONS a 13th age adventure Sampleby Cal Moore file 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Pelgrane Press Ltd. Open Content: Except for material designated as Product Identity (see above), under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media, Inc. game product are Open Game Product Identity: The following items are hereby identified as Product Identity, Content, as defined in the Open Gaming License version 1.0a Section 1(d). No as defined in the Open Game License version 1.0a, Section 1(e), and are not Open portion of this work other than the material designated as Open Game Content Content: All trademarks, registered trademarks, proper names (characters, icons, place may be reproduced in any form without written permission. names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, The Crown Commands is published by Pelgrane Press Ltd. under the Open Game comments and banter from Cal and Rob, and trade dress. (Elements that have previously License version 1.0a Copyright 2000 Wizards of the Coast, Inc. 13th Age is a been designated as Open Game Content are not included in this declaration.) trademark of Fire Opal Media, Inc. ©2016 Pelgrane Press Ltd. All rights reserved. www.fireopalmedia.com and www.pelgranepress.com CREDITS Publisher Cartographers Playtesters Matt Adelsperger, Kate Irwin, Doug Jacobson, Simon
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												  Finding GolemUniversity of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Senior Thesis Projects, 2003-2006 College Scholars 2005 Finding Golem Elizabeth Abbot Follow this and additional works at: https://trace.tennessee.edu/utk_interstp3 Recommended Citation Abbot, Elizabeth, "Finding Golem" (2005). Senior Thesis Projects, 2003-2006. https://trace.tennessee.edu/utk_interstp3/3 This Project is brought to you for free and open access by the College Scholars at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Senior Thesis Projects, 2003-2006 by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. ,i 1 FORMC COLLEGE SCHOlARS PROJECT APPROVAL EhzabettA. Abbo-\-\ Scholar Mentor r; (\ d d\ 3 <; D \e VV\ Project Title COMMITTEE MEMBERS (Minimum 3 Required) Name Signature .~~ 2J7{0I¥J k~ PLEASE ATTACH A COpy OF THE SENIOR PROJECT TO THIS SHEET AND RETURN BOTH TO THE PROGRAM DIRECTOR. THIS PAGE SHOULD BE DATED AND COMPLETED ON THE DATE THAT YOUR DEFENSE IS HELD . ..-:1' i I /" DATE COMPLETED ----.t-S."../-!2-..\0.1 ....... / L_'?_~_ Finding Golem 1 Finding Golem Elizabeth Abbott University of Tennessee Finding Golem 2 Letter to the Reader In our society, we often focus entirely on producing a desired result without taking the process of creation into account. This project, however, is more about the journey taken than the product achieved. Behind all of my research on Golem, personal questions about the roles of language and creativity have motivated my work. The four separate parts of the following project are intended to highlight the distinct paths I have taken over the last two years to get to this point.
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												  Player's GuidePlayer’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content.
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												  Blight on Bright Sands Sourcebook Page 2BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries.
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												  Jewish RenaissanceTHE YIDDISHISTS OUR SERIES DELVES INTO THE TREASURES OF THE WORLD’S BIGGEST YIDDISH ARCHIVE AT YIVO INSTITUTE FOR JEWISH RESEARCH Left: Performance photo from the Habima production Sephardi of The Golem, 1925; Below: Drawing of the golem and the Maharal from the 1925 Habima production of H Leivick’s play RENAISSANCE wipes away the holy name of God from the golem’s forehead. In doing so, the golem falls on top of Elijah Ba’al Shem, leaving him cut and battered. In the early 20th century, the golem of Prague took on an added dimension that was entirely absent from earlier tellings. Thanks mainly to a fabricated story produced by a chasidic rabbi from Warsaw which he passed off as being written by the Maharal’s son-in-law, the golem now protected the Jewish community from a pogrom brought about by a blood libel accusation. This version coincided with 58 PHOTOGRAPHY Return to Lebanon an increase in anti-Jewish violence across 60 SEPHARDI VOICES Cultures connect over a Beirut bridge table Europe stemming from charges of blood libel and ritual murder. In 1920 H Leivick, an anti-Czarist SPONSORED BY DANGOOR EDUCATION activist who had fled Belarus in 1913, wrote the modernist play Der goylem: a THE LEGEND OF THE GOLEM dramatishe poeme in akht bilder (The Golem: a dramatic poem in eight acts), THE YIDDISHISTS The 19th-century story of the Prague golem is well known but tales which was popular in the Yiddish theatre repertoire worldwide. In the UK it was about the mythical clay creature reach back almost a thousand performed by Maurice Schwartz’s Yiddish years, says Stefanie Halpern Art Theatre, and Moscow’s Habima theatre showed it in a Hebrew translation.
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												  How the Golem Came to Prague EDAN DEKEL and DAVID GANTT GURLEYT HE J EWISH Q UARTERLY R EVIEW, Vol. 103, No. 2 (Spring 2013) 241–258 How the Golem Came to Prague EDAN DEKEL AND DAVID GANTT GURLEY THE LEGEND OF THE G OLEM, the mute clay servant brought to life by Rabbi Judah Loew of Prague and who ran amok one Sabbath, is one of the most enduring and imaginative tales in modern Jewish folklore. Although its roots ultimately lie in late antique rabbinic literature, the story dilates somewhat dramatically in the nineteenth century.1 While 1. On the Golem tradition in general, see Elaine L. Graham, ‘‘Body of Clay, Body of Glass,’’ in Representations of the Post/Human: Monsters, Aliens, and Others in Popular Culture (Manchester, 2002), 84–108; Lewis Glinert, ‘‘Golem: The Making of a Modern Myth,’’ Symposium 55 (2001): 78–94; Peter Scha¨fer, ‘‘The Magic of the Golem: The Early Development of the Golem Legend,’’ Journal of Jewish Stud- ies 46 (1995): 249–61; Moshe Idel, Golem: Jewish Magical and Mystical Traditions on the Artificial Anthropoid (Albany, N.Y., 1990); Emily D. Bilski, Golem! Danger, Deliverance, and Art (New York, 1988); Byron L. Sherwin, The Golem Legend: Ori- gins and Implications (Lanham, Md., 1985); Gershom Scholem, ‘‘The Idea of the Golem,’’ in On the Kabbalah and Its Symbolism (New York, 1965), 158–204; Fred- eric Thieberger, The Great Rabbi Loew of Prague: His Life and Work and the Legend of the Golem (London, 1955); Hans L. Held, Das Gespenst des Golem (Munich, 1927); Chaim Bloch, Der Prager Golem (Berlin, 1920); Konrad Mu¨ ller, ‘‘Die Golemsage und die Sage von der lebenden Statue,’’ Mitteilungen der Schlesischen Gesellschaft fu¨r Volkskunde 20 (1919): 1–40; Nathan Gru¨ n, Der hohe Rabbi Lo¨w und sein Sagenkreis (Prague, 1885); and passim the various essays in Alexander Putik, ed., Path of Life: Rabbi Judah Loew ben Bezalel (Prague, 2009).
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												  The Name of God the Golem Legend and the Demiurgic Role of the Alphabet 243CHAPTER FIVE The Name of God The Golem Legend and the Demiurgic Role of the Alphabet Since Samaritanism must be viewed within the wider phenomenon of the Jewish religion, it will be pertinent to present material from Judaism proper which is corroborative to the thesis of the present work. In this Chapter, the idea about the agency of the Name of God in the creation process will be expounded; then, in the next Chapter, the various traditions about the Angel of the Lord which are relevant to this topic will be set forth. An apt introduction to the Jewish teaching about the Divine Name as the instrument of the creation is the so-called golem legend. It is not too well known that the greatest feat to which the Jewish magician aspired actually was that of duplicating God's making of man, the crown of the creation. In the Middle Ages, Jewish esotericism developed a great cycle of golem legends, according to which the able magician was believed to be successful in creating a o ?� (o?u)1. But the word as well as the concept is far older. Rabbinic sources call Adam agolem before he is given the soul: In the first hour [of the sixth day], his dust was gathered; in the second, it was kneaded into a golem; in the third, his limbs were shaped; in the fourth, a soul was irifused into him; in the fifth, he arose and stood on his feet[ ...]. (Sanh. 38b) In 1615, Zalman �evi of Aufenhausen published his reply (Jii.discher Theriak) to the animadversions of the apostate Samuel Friedrich Brenz (in his book Schlangenbalg) against the Jews.
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												  Fafnir – Nordic Journal of Science Fiction and Fantasy Research Journal.Finfar.OrgFafnir – Nordic Journal of Science Fiction and Fantasy Research journal.finfar.org Golems in the New World Matt Reingold Abstract: This essay considers the ways that the legend of the Jewish Golem has been used in two recent graphic novels. The original legends of the Golem presented him as a creature that would protect the Jews of Prague against anti- Semitism and persecution in the 16th century, while leaving open the possibility that he could return again in the future. Both James Sturm’s The Golem’s Mighty Swing and Jorge Zentner and Rubén Pellejero’s The Silence of Malka make use of many of the original tropes of the Golem narrative, but by making significant changes to the story including location, time period, and even what a Golem is, the texts offer new ways of understanding the Golem legend. These narratives suggest that despite immense progress for global Jewry since the 16th century, a Golem – albeit a new one – is still needed to protect Jews, sometimes even from themselves. Keywords: Golems, James Sturm, Golem’s Mighty Swing, The Silence of Malka, Jorge Zentner and Rubén Pellejero, graphic novels In a May 2009 article in the New York Times, reporter Dan Bilefsky identified a revival in Golem culture in Prague. In his visit to the city, he found Golem hotels, Golem figurines and action figures, a musical about the Golem, and even Golem-themed restaurants serving non-kosher foods like the “crisis special”, a roast pork and potato dish. In her analysis of the renewed interest in Prague’s legendary creature, Eva Bergerova, director of the Golem play, sees in the Golem a “projection of society’s … fears and concerns.
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												  135 REVIEWS FOLKLORICA 2013, Vol. XVII Baer, Elizabeth R. The135 REVIEWS Baer, Elizabeth R. The Golem Redux: From Prague to Post- Holocaust Fiction. Detroit, MI: Wayne State University Press, 2012. Notes, Bibliography, Index, 229 pp. $27.95 (paper). ISBN 978-0-8143-3626-7. The golem is one of the most popular motifs in Jewish folklore. The tale of the clay statue given life by a holy man has many permutations in traditional use, ranging from salacious stories (such as when an unmarried rabbi creates a female creature to be his companion) to profound tales where the golem defends Jews against cruel pogroms. Elizabeth Baer’s book is an affectionate analysis of the golem motif in contemporary creative work, with examples ranging from novels to film to comic books. She takes the readers from legends compiled in the nineteenth and early twentieth centuries through high literature of the post- Holocaust era into the post-millennial period. Baer’s analysis addresses the golem’s increasing prominence in creative works, especially since 1980, and examines the meanings authors have created with this enduring motif. Baer’s work is built around the intertextuality of golem literature, especially as it relates to the Holocaust. Employing concepts from theorists like Julia Kristeva and Geoffrey Hartmann, Baer interrogates the discursive genealogy of the golem in post- Holocaust fiction. Viewed through an intertextual lens, each new text (or “hypertext”) builds on the “hypotext” preceding it, preserving the meaning of the hypotext while adding new interpretations. Baer explicitly places The Golem Redux in this intertextual paradigm, acknowledging that her study is a hypertext of scholarship by Gershom Scholem, Moshe Idel, and especially Arnold Goldsmith, whose monograph The Golem Remembered, 1901-1980 was the first scholarly treatment of golem literature in English.
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												  The Master of Ravenloft Is Having Guests for Dinner . . . and You Are InvitedThe master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W.
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												  The Golem Project Crowdfunding WhitepaperThe Golem Project Crowdfunding Whitepaper final version November 2016 Table of contents Overview of the Golem Project Grand vision and core features Golem as an Ecosystem Supply of Infrastructure Demand for Computing Resources Software & Microservices The first use case: CGI rendering Long term vision: Golem as a building block of Web 3.0 Golem Network Token (GNT) Application Registry Transaction Framework Resilience Roadmap Brass Golem Clay Golem Stone Golem Iron Golem Future integrations Crowdfunding Crowdfunding summary Budget and levels of funding Golem Team Managers Key developers Developers Business development and communication Overview of the Golem Project Grand vision and core features ● Golem is the first truly decentralized supercomputer, creating a global market for  computing power. Combined with flexible tools to aid developers in securely distributing and monetizing their software, Golem altogether changes the way compute tasks are organized and executed. By powering decentralized microservices and asynchronous task execution, Golem is set to become a key building block for future Internet service providers and software development. And, by substantially lowering the price of computations, complex applications such as CGI rendering, scientific calculation, and machine learning become more accessible to everyone. ● Golem connects computers in a peer-to-peer network, enabling both application owners and individual users ("requestors") to rent resources of other users’ ("providers") machines. These resources can be used to complete tasks requiring any amount of computation time and capacity. Today, such resources are supplied by centralized cloud providers which, are constrained by closed networks, proprietary payment systems, and hard-coded provisioning operations. Also core to Golem’s built-in feature set is a dedicated Ethereum-based transaction system, which enables direct payments between requestors, providers, and software developers.
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												  Is a Human Clone a Golem?JOHN D. LOIKE Is a Human Clone a Golem? esearch in cloning technology is progressing so rapidly that many Rscientists believe that it is now possible to clone a human being. Nonetheless, most countries in the world have banned the cloning of human beings because it raises moral dilemmas which, as of yet, are unresolved. From a halakhic perspective as well, there are a variety of issues that should be explored. One issue that has been debated is whether Halakhah considers a cloned being to be a human or a golem (an artificial person or humanoid).1 Halakhic discussions concerning the permissibility of killing or having sexual relations with a golem may initially appear obscure and strange, yet they provide some of the few halakhic precedents for defining a human being and may shed light on characterizing the status of human clones. The first part of this article will explore several halakhic issues related to a golem. The second part will introduce and define two different types of human clones and will analyze whether or not each of these clones can be classified as a golem or instead should be classified as a human being. Background The Definition of a Human Being: There are relatively few halakhic sources that define a human being. One highly referenced source is a responsum of H. akham Z. evi (#93), which defines a human as someone formed within a woman.2 H. akham Z. evi bases his principle on Sanhedrin 57b, which quotes Genesis 9:6: “He who sheds the blood of man ba- JOHN LOIKE, Ph.D., is a Senior Scientist in the Department of Physiology and Cellular Biophysics at Columbia University, College of Physicians and Surgeons.