A game of city planning and building for two, three or four players.

e are in in the late 19th century. The old city walls have just been torn down, finally freeing the city’s growth outward towards the old villages that surround it. Based on the plans by Cerdà, the W construction of Barcelona’s famous (Catalan for “expansion”) has begun. It is a period of great prosperity in which the burgeoning upper middle class families found their fortunes and use their wealth to demonstrate their power by building unique buildings and supporting initiatives for the city’s inhabitants. However, not everything is so pleasant in the city. Its prosperity is drawing more and more people to work in the big city, and revolutionary movements are taking hold among the city’s unemployed workers. Poor living conditions and low quality housing stoke the revolution among the masses and the emerging upper middle class end up paying for their greed. IntroDUCTION

In Barcelona, The Rose of Fire two to four players play against each other to become the most prosperous and influential upper middle class family. The game is set in the period between 1854 and the start of the 20th century, in those few decades when Barcelona went from a normal city to one of Europe’s great metropolises. Components

The board In the center of the lower part of the board is 7 Raval 1 , one of 5 the poorest neigh- borhoods in Bar- 5B celona. It is char- 5a acterized by blocks of apartment build- 8 ings that make it the most densely popu- lated neighborhood in the city’s historic center, and it is here that players put strik- 5C ing workers when 6 2 constructing a new building. 1 To the left of Raval is the space for the bar- 3 ricades 2 , where striking workers go 4 when there are too many in Raval. They represent the insur- gents who carry out small acts of urban protest, such as rebel- lions or the construction of barricades. ferent color. These colors correspond Along the right edge of the board Below them is the Castle of Montjuïc to the three different kinds of city tiles. there are the victory points (VP) 3 . This castle sits atop the summit of In the lower left corner of the board track 8 , that is used to display the Montjuïc mountain and houses the city’s is the Auca of Prestige 6 .The Auca players’ score during the game. Each military garrison. At the start of the is a typically Catalan form of comic and player keeps track of the total VP he or game, place sixteen black soldiers there. in the game it is used by the players to she has achieved using their VP marker. As the game plays out take the soldiers keep track of the level of prestige they These points are obtained primarily by you need from there and put them in have obtained. At the beginning of the constructing buildings on the board and Raval to represent suppression by the game, the prestige markers are placed in by getting influence cards. If a player’s army. frame “1” of the Auca (which is framed score exceeds 40 VP, their VP marker Below Raval, there is the social con- in green). goes back to the start of the track with flict track 4 . During the game the Once a player reaches frame “15”, the “+40” side up, and then the player “Bomb” marker moves along this track. then each time the prestige marker continues moving up the track as more The top and right quadrants of the should move forward, instead the play- points are obtained. board consist of a grid made up of 118 er gets 1 victory point added his or her squares that represent the Eixample 5 , score. Likewise, if the marker reaches the city planning design by Ildefons Cerdà the “-5” frame, the player’s score will be for the expansion of the city beyond its reduced by one victory point for each medieval city walls. The Eixample is di- beyond that point the player should vided into three districts: Left 5A , Right have moved back. 5B and Sant Martí 5c . The three dis- In the top left of the board is the turn tricts are empty at the start of the game, track 7 . At the beginning of each but as the game moves along the players’ turn a (randomly selected) immigration actions will make the Eixample grow as counter is placed in the first empty box city tiles and buildings are placed in the of this track. The number of counters grid boxes. Each district has three start- present on the turn track shows the ing points that indicate the development players what turn is currently in play. zones in which players can place their Finally, the track also shows when one first city tiles. Within the same district, part of the game ends and the next be- each of the three starting points is a dif- gins (see page 5).

2 82 action cards Each turn the players play action cards in order to carry out actions. There are four different kinds of actions (these can be distinguished by the illustrations on the Ten obelisk counters front and back of the cards). The cards in Every time a block, made up of four city the player’s hand are determined in each tiles (2X2), is completed on the board, an end of phase procedure. The action cards obelisk is placed in the center of this block. can be one of the following types: Four family card boards Each player receives a family card at the start of the game. These cards represent One “Labor strike” card some of the richest, most influential Cata- This card has a negative value lan families, whose philanthropy and pa- and is assigned to a player dur- ing each end of phase proce- tronage drove the development of the city 80 striking workers into the modern era. dure. These wooden counters in four different colors represent the striking workers and Six prestige cards have-nots leading the protests express- During each end of phase pro- ing the discontent of Barcelona’s growing cedure, just one player will re- population. ceive a prestige card.

39 popularity cards 5 6 These cards allow players to Front 4 place a city tile and construct Back a building on the board. They Seven immigration counters also provide them with special The immigration counters represent the opportunities in the game. 90 city tiles large numbers of immigrants dreaming of These square cardboard tiles come in three the “Catalan paradise” who came to the 36 city cards different colors (with 30 tiles in each color). city to seek a better life. The players must The city cards allow players to The front of the tiles shows an octagonal take this amount into consideration when place a city tile and construct a city block of houses typical of Barcelona’s building their buildings. building on the board. Eixample. The players place their city tiles on squares of the Eixample grid to build the city. When they complete a square (2x2) block, first an obelisk is placed then Other components the block is scored. After that the tiles are 36 influence counters There are also other markers and items turned over to show the other “completed” including: side with leafy trees around the edges and Each of these counters bears one of the a colored point in the center. three influence symbols representing the Four prestige support the players provide to a specific markers, one for cause or important individual: support for each player. These the Spanish Crown, interests in the colonies are placed on the Auca. and prestigious personalities. Four VP markers, one for each player. These are placed on the VP track. 80 building counters Each player has a group of 20 building One “Bomb” marker counters in the color of their family. These to be placed on the social include five upper class buildings, five conflict track. middle class buildings, five working class Nine influence cards buildings and five low cost buildings. One first player These nine cards are organized into three marker groups according to their influence symbol. There are three bearing the crown, three for the colonies and three for personalities. Two cloth bags, Each of these can be obtained by trading in one red bag and one Sixteen soldiers (black) the required number of influence counters black bag. These are These black wooden counters represent (as indicated on the card) and each grants a used to hold the reserves the soldiers from the Spanish army that certain number of VP (indicated in the up- of influence markers and make up the garrison of Barcelona. per right corner of the card). strikers during the game.

3 buildings on the board. The more im- Goal pressive the buildings players build are, the SETTING UP G more VP they earn, but at the same time S the level of social conflict in the city THE GAME You are charged with managing the also rises, as more striking workers are wealth of some of the richest upper class placed in Raval. families of Barcelona. Your objective is Phase after phase, the players decide how • Each player gets a family card and to obtain power and wealth (in the they want to play the cards and must try takes the elements of the corre- form of VP). To do so, you will have to to foresee and plan out the composition of sponding color, namely, the building compete with other influential families their hand in the next phase. The players get counters, the VP marker, the prestige from the Catalan capital, take advantage popularity cards if they are able to have the marker and the striking workers. greatest number of different building types of both the recently begun expansion of Put the influence counters in the in the districts of Barcelona. Completing • the city beyond the limits of Barcelona’s red bag, to create a reserve to draw blocks earns them prestige and the possi- old medieval walls; and the waves of im- from. Then each player takes an influ- bility to take a prestige card. On the other migrants drawn to the city by the offer of ence marker at random and leaves it hand, the player that caused the most dis- jobs. Most of what we know as Barcelona face down next to their family card. turbances in the city is penalized by having today will be the result of your efforts and This counter indicates your family’s to keep the “Labor strike” card in their hand. struggles. alignment and you must keep it sepa- However, the threat of social con- rate from the rest of the influence flicts is always present. The masses of counters that you receive during the General rule for breaking ties unemployed workers and outsiders is rap- game (which are placed on top of your idly growing. Rioting, protests and strikes Whenever two or more players have family card). place the city’s safety at risk. tied in any situation (e.g. when decid- Based on the number of players, place ing who has the most in order to assign • the “Bomb” marker in the appropri- popularity cards, the “Labor strike” card, ate starting space on the social con- etc.), check the player’s position on flict track. It is placed on II, III or IIII the Auca. The player with the most OW TO PLAY for games with two, three or four H prestige wins the tie. H players respectively. If players are still tied, the tie is broken based on the turn-taking order. The first • Place the nine influence cards face Generally, during the game the players player wins ties over those to his left, and up along one edge of the board. play action cards from their hand in then each successive player over those to • Put the sixteen soldiers in the Cas- order to place city tiles and construct his left. tle of Montjuïc. • Place the prestige marker of each player in frame “1” of the Auca (which is framed in green) and the VP markers on the victory points scoreboard. • Divide the city tiles into three piles, one for each color. • Shuffleaction cards in three differ- ent decks, one for the city, one for popularity and one for prestige. • Mix up the six immigration coun- ters, either facedown or in a bowl. • Deal four city cards face down to each player (five cards if it is a game with just two players). • Keep the black bag for extra striking workers at hand.

First player Once the players have taken their seats around the table, it is randomly decided who will be the first player during the first phase and that player is then given the first player marker.

4 HE SEQUENCE 2.Individual turns NDIVIDUAL T Beginning with the first player, the players I OF GAME PLAY will take turns moving clockwise around TURNS the table.

Generally, an individual turn is made up The game consists of three different • of the active player playing an ac- During an individual turn, the active periods: tion card from his or her hand. player chooses a card from his or her hand and plays it. The sequence de- I) The tearing down of the When all the players have played all the scribed below is applied every time the medieval walls cards in their hands, the phase is finished active player plays a card from their and an end of phase procedure must be hand in order to place a new city tile on II) Expansion performed. the board. The three first steps are III) The period of Modernisme done in the indicated order and the For more details, see “Individual turns”, fourth step is only done if the active below. player has completed a block. So, if the active player has played a card that is End of phase procedure not an event (see page 9), carry out the following steps: This procedure takes place when all the players have played all the cards in their hands. I. Place a city tile II. Construct a building • Generally, the consequences of what the players have done in the previous III. Place striking workers in Raval • Period I and period II are made up of phase are determined in each end of IV. Place obelisk two phases each, while period III is phase procedure. Also the action cards made up of one single phase. This for each player’s hand for the next means a full game is made up of a total phase are determined at this point. of five phases. The turn marker is used I. Place a city tile to indicate the division of the game into For more details see “End of Phase Pro- Most of the action cards clearly show periods and phases (see the board). cedure”, below. the color of the city tile that the player can place on the board during • An end of phase procedure must be End of period procedure performed after each phase (see page their individual turn (unless the card is 6). When the required number of phas- When players have gone through all chosen to be played for its event). es has been played, the corresponding the phases of a period, then an end Once the card has been shown, the play- period comes to an end with the end of period procedure takes place. er takes the tile from the appropriate of period procedure (see page 8). pile of tiles and places it on the table. • Generally, the players earn VP based on Phase structure the buildings they have in completed • Each new city tile must always be blocks, and the board and the reserve placed (with its front face up) in an At the beginning of each phase, the first of striking workers is prepared for the empty box on the grid, next to an- player sets the immigration rate and next period. other tile of the same color (regard- then has his or her first individual turn less of whether that tile has its front or available. For more details see “End of Period Pro- back face up) or at a starting point cedure”, below. of the same color. 1.Setting the immigration rate In order to establish the immigration rate for the phase in play, the first player ran- domly selects an immigration coun- ter and places it in the empty box located to the far left of the turn track.

• Note: in the first four phases an im- migration rate of “6” cannot be set. If a “6” counter comes up, another counter must be selected and the “6” counter is returned to the pile.

• At the start of phase 5, the first player selects a counter and places it on the track, regardless of its value.

5 II. Construct a building • A player can have a maximum of five striking workers in Raval at A any time (six, if it is a game with only two players). If a player exceeds this limit, he or she must remove two striking workers and place one of them in the barricades space (the other is returned to that player’s pool). If this does not re- The player places one of their build- duce the number of their striking workers enough, the player must ings on top of the tile. This building B can only be one of the types indicated repeat this operation as many on the card that has been played (the times as needed until the players types are indicated by silhouettes). strikers are below the allowed limit.

Table 1 IV. Place obelisk Building Counters At the end of each individual turn, if Silhouette Type Status the active player has completed a UPPER block (meaning a square with four 1 Roof 1 • Class city tiles) then an obelisk is placed Place striking workers in Raval in the center of the block to indicate A) After the construction of a building, it has been completed. The four city tiles the blue player must put 3 striking work- MIDDLE that make up the block cannot belong ers in Raval and this puts the player over 2 Roofs 2 Class to any pre-existing block. If the city the limit of 5. tile that is placed could complete two or B) Therefore, the blue player must reduce more blocks, the active player chooses the number of striking workers twice (2 to WORKING which block to complete and indicates it the barricades and 2 back to his/her pool), 3 Roofs 3 Class by placing the obelisk within the chosen so that there are 4 left in Raval. 2X2 block.

4 Roofs LOW COST 4 END OF PHASE PROCEDURE

(•) The cards that allow the construction of an upper class building include the text “Take two influence counters from the reserve. At the end of each phase, and before the Choose 1 to keep and put the other one back. start of the next phase, all the players Bomb +1.” This means that if the active play- have to take several steps to determine er plays one of these cards and constructs an the consequences of their actions and upper class building, then he or she gets two create their hand for the next phase. influence counters from the reserve. One of Then, all of the players who have at these is kept and the other is returned least one building in the completed 1.Rebellion! into the reserve. Additionally, the “Bomb” block get prestige and advance their 2.Assignment of the “Labor marker is moved to the next marker on the marker on the Auca. strike” card social conflict track. Specifically: 3.Assignment of a prestige card III. Place striking workers in raval 4.Assignment of the popularity all the players who have at least one • cards Generally, the player who builds a building building (of any type) in the complet- is required to place striking workers ed block get one prestige point; 5.Dealing out the city cards of his or her color in Raval. • also, the player with buildings 6.Assignment of the first player adding up to the highest sum of marker status points in the block gets another prestige point. 1. Rebellion! • The amount of striking workers A change in the group of buildings within a The first player is in charge of determining placed by the player is the current im- completed block (for example, one caused what the results of placing striking work- migration rate minus the status of the by a popularity card) does not change the ers in Raval, and must carry out the fol- building that was just constructed. awarded prestige points. lowing steps:

6 • Take all the striking workers in Raval and put them in the black bag (note: do not take strikers from the barricade space. Leave those there!).

• Put as many soldiers in this bag as there are players in the game or the total number of striking workers in the barricades (which- ever number is higher, up to a maxi- mum of eight soldiers).

• Take a number of counters from the bag matching the current im- migration rate and leave them in the barricades space. trict of the Eixample (if there are only Assignment of popularity cards at two players, just compare the Left and the end of the first phase. • All the players lose as many pres- Right districts). Note: now you should In the Right of the Eixample, Green tige points as the number of strik- NOT take the upper class buildings receives a card due to his middle class ing workers of their color now in into account. building (status 2). Yellow, Green and the barricades (and their indicators Blue tie with one working class build- on the Auca move back accordingly) • The player who has the most build- ing each (status 3), but the card goes to ings of one type in a district re- Blue as he is the one with the highest • If any soldiers have been taken out of ceives a popularity card and adds it prestige at that moment. Yellow wins the the bag, move the “Bomb” marker to his or her hand. If this player has al- card for the low cost buildings (status 4) on the social conflict track the ready reached the limit of cards for his thanks to his two buildings of that sort same amount of spaces as the or her hand, the card cannot be kept that outnumber those of Red and Green. number of soldiers taken out. and is not assigned to anyone. Remember that you don’t get any popu- larity cards for the upper class buildings In total, there are nine majority com- 2. Assignment of the (status 1). “labor strike” card parisons to be made, with a maxi- mum of nine popularity cards being The player with the most striking workers in assigned (in a two player game there are the barricades takes the “Labor strike” only six comparisons to be made). To get card and adds it to his or her hand. a popularity card in one of these com- parisons, a player must have at least one Now the players return all the striking building of the corresponding type workers in the barricades to their respec- built in the relevant district. tive pools. The soldiers are returned to the Castle of Montjuïc. So, at the end of this step, Raval and the barricades 5. Dealing out the city cards should be empty. Each player counts the number of cards in their hands and if it is less than the maximum number, the player draws 3. Assignment of a as many city cards as he or she needs prestige card to reach the limit. The player with the most prestige on the Auca takes a prestige card and adds it • In a two player game, both begin each to his or her hand. phase with five cards in their hands. In a game with three or four players, each player starts every phase with 4. Assignment of four cards in their hand. the popularity cards The players compare the number of 6. Assignment of the first middle class buildings (status 2), player marker working class buildings (status 3) and low cost buildings (status 4) that Give the first player marker to the player they have constructed in each dis- who received the “Labor strike” card.

7 END OF PERIOD E PROCEDURE

At the end of a period, and before the start of the next period, all the players must carry out these two steps:

1. Score completed blocks 2. Quell protests

1. Score buildings Players earn victory points based on the buildings constructed in com- pleted blocks, as indicated in this table: End of the game END OF PERIOD PROCEDURE Table 2 1. Scoring the blocks Scoring At the end of the fifth phase, count up Just like it is done normally, players get

Silhouette Type VP the total VP you have achieved. To VP according to the buildings con- do this, follow the usual end of phase and structed in completed blocks. UPPER end of period directions, with the fol- 1 Roof 4 • Class lowing exceptions and changes. 2. Scoring the buildings outside blocks MIDDLE END OF PHASE PROCEDURE 2 Roofs 3 Now players also score the build- Class ings located outside the completed 1. Rebellion! blocks. For each of these buildings, re- gardless of its type, players receive 1 VP. WORKING This step is carried out as usual. 3 Roofs 2 Class 3. Scoring influence 2. Assignment of the Players get the VP granted by influ- “labor strike” card ence cards obtained during the game. 4 Roofs LOW The player who received the “Labor Add the VP on these cards to the score of COST 1 strike” card loses a certain number each of the players holding them. of VP, depending on the position of their Additionally, each player adds a certain marker on the Auca. If the marker is in one number of VP to their score depend- of the negative prestige frames, the player ing on the number of influence coun- As you score each of the completed loses 4 VP. If not, then the player only loses ters they have not spent and which are blocks, remove its obelisk and return 2 VP (as indicated on the card). therefore still within their family’s power. the buildings to each player's pool. Also, turn the city tiles in order to have them showing their “com- 3. Assignment of • three unused influence counters: pleted” side. Be careful not to score a prestige card 1 PV or eliminate any building constructed on The player who received a prestige • five unused influence counters: city tiles that do not make up part of any card gets 4 VP (as indicated on the card). 2 PV completed block. • six unused influence counters: 4. Assignment of 3 PV 2. Quell protests the popularity cards At the end of periods I and II, empty Unlike how this step is done during the The winner is the player with the the black bag containing the strik- game, the players now receive no most victory points. ing workers and divide them by popularity cards. Instead, they get 1 VP color. The player who has the fewest for each majority comparison they win. In case of a tie, apply the general striking workers in the bag is re- rule for breaking ties. warded with a prestige award (see 5. Dealing out the city cards page 9). Finally, return the strikers to their respective pools. No cards are dealt.

8 be easily identified. When one of these CTION CARDS cards is played, the player chooses A whether to play it normally, like any other city card (ignoring the event text), or to play it for its event in- Players begin each phase with a full stead. In the latter case, follow the in- hand of action cards. Except for the first structions on the card and the player will phase, the players’ hands are generally place no city tile that turn. made up of a combination of city cards, All of the popularity cards that do popularity cards, (possibly) the “Labor not bear an event have a special strike” card, and/or a prestige card. The ability that will be played in addi- exact composition of a player’s hand Prestige cards tion to the placement of a city tile depends on how things went in the and the construction of a building. The Prestige cards are similar to popular- end of phase procedure. effects of these abilities can be resolved ity cards. The main difference is that The following paragraphs explain the at any time during an individual turn, prestige cards always give VP to the different types of actions cards used in but before the consequences of a block player. the game. completion are applied. In each end of phase procedure a pres- tige card is assigned to a player and is Cards left on the table included in his or her hand. Popularity cards are usually discarded after being played, except when their text indicates the card must remain on the table. In this case, when someone has played them, the cards are left on the table and are discarded only nfluence when the effect they describe has I occurred or when its conditions have been met. Players accumulate power in the city City cards Prestige award of Barcelona by getting influence Some cards reward the player with a counters from the reserve and us- Take a city card from the appropri- prestige award. When this happens, ing them to obtain influence cards. ate colored deck and play it in order to the player gets a certain number of These cards represent the main events place a city tile on the board. The prestige points depending on his or and figures in the city’s history. same card also allows the player to her current position on the Auca: construct a building of either of the • one prestige point if the player has two building types indicated by the the most prestige; silhouettes in the top part of the card. • three prestige points if the player has the least prestige; or • two prestige points if neither of the above applies (i.e., the player has neither the most nor the least prestige Influence counters or is tied with another player for either Players take one or two counters of the two positions). from the influence reserve when specified by the effect on an ac- tion card. The influence cards have one of three possible symbols: a crown, colonies or personalities. Each player keeps the counters they have ob- Popularity cards tained face down on top of their family card. A popularity card can always be played in order to place a city tile • A player can have a maximum of six on the board, just as you would with influence counters on his or her any city card. Likewise, the top part of family card. If this limit is exceeded the popularity cards shows the city tile at any time, the player must choose that can be placed by the player and which counters to keep and dis- Labor strike what kind of building he or she may con- card those above the limit. struct. Some of these cards show a city The “Labor strike” card is assigned to a tile symbol in 3 colors. This is a wild- player during the end of phase pro- With regard to the influence counter card and indicates that the active player cedure, and is added to his or her that determines their family’s alignment, can place a tile of any color. hand and counted for the number of players can reveal it and use it to per- Some popularity cards bear the word cards limit. This card is played during the form one of these three actions dur- event and have a dotted line so they can player’s individual turn like any other card. ing the game:

9 1. Use it with other counters to acquire an influence card, according to the usu- al rules.

2. Activate their special ability depend- ing on the symbol shown on the card: Crown: when you play a popu- larity card with an event, spend the counter so that you can place a city tile and construct a build- ing, as well as playing the event in question. Once the city piece is placed, the building is constructed and all possible resulting effects have been put into play, only then the event is applied.

Colonies: during the end of phase procedure, you receive one additional popularity The Third Carlist War card (while still respecting the card limit OCIAL CONFLICT (crown) for your hand). S The Third Carlist War broke out TRACK in 1871, when Amadeo I of Savoy was Personalities: during a pres- crowned king of Spain instead of the Car- tige award, you gain three list pretender, Charles VII. On 27 Febru- prestige points regardless of The social conflict track represents the ary 1876, after four years of war, the Car- your position on the Auca. progressive increase in division between list pretender was exiled to France. On the social classes within the Catalan so- that same day, King Alfonso XII of Spain 3. Alternatively, you may keep your ciety and permits a measurement of the entered Pamplona. family’s alignment counter secret un- worsening situation in the city up to a til the end of the game, when you then citywide uprising. At the beginning • When this event is activated, discard reveal it in order to gain a bonus of +2 VP of the game, the “Bomb” marker all the crown influence cards that for each influence card you have of is placed in the starting space (this are still available. the same type (however, in anarchy you position varies depending on the number do not gain any points, since you have to of players). As the players construct up- 2. The disaster (colonies) discard all your cards). per class buildings, or due to rebellions The Spanish-American war was (see page 6) or events determined by a conflict between Spain and the the cards, the “Bomb” will advance United States that ended in 1898 with the along the track towards anarchy. Treaty of Paris. This treaty granted the USA temporary control over Cuba, and indefinitely ceded Spain’s colonial control over Puerto Rico, Guam and the Philip- pines to the United States. The defeat Events on the social conflict track was a devastating blow to the sense of national pride of the Spanish and led to The social conflict track has three sym- the end of the Spanish Empire. bols that indicate the three important trends in Barcelona’s history. When the When this event is activated, discard Influence cards • “Bomb” marker reaches a space all the colonies influence cards that There are nine influence cards, each of with a symbol, the corresponding are still available. which grants a certain number of VP. As event is activated. If an event is ac- a free action during their individual tivated during a player’s turn, the ef- 3. La Setmana Tràgica turn, players can acquire an influ- fects of the event are applied at the (personalities) ence card in exchange for giving up end of that turn. If the event is acti- The Setmana Tràgica, which a specific number of influence coun- vated during an end of phase procedure, means “The Tragic Week” in English, is the ters. The number and type of counters the effects are immediately applied. name used for a series of violent clashes in that must be discarded depend on the Barcelona and other Catalan cities during requirements of the card in question, • Each of these events eliminates the last week of July 1909. The clashes but a player can discard two influ- from the game all the influence were between the Spanish armies and the ence counters of the same type in cards bearing that event's same working class, with the latter supported by exchange for one counter of another symbol which have not yet been anarchists, socialists and republicans. type (for example, two crown counters acquired by the players. can be exchanged for one colony coun- • When this event is activated, discard ter). The discarded counters are returned Below there are descriptions of the all the personalities influence to the pile of reserve counters. events on the social conflict track. cards that are still available.

10 Optional rule: Anarchy TWO PLAYER no labor strike GAMES In a game with just two players, the “Labor strike” card may be considered too harsh a penalty, especially if we con- sider that it is highly likely the other play- If you play this game with only two play- er will get the prestige card. So with this ers, adjust the rules as indicated below: optional rule, the player who receives the “Labor strike” card does not The Sant Martí district is not • add it to his or her hand (therefore, used. So city tiles can only be placed he or she can still have five other If the “Bomb” marker reaches the in the Left and Right districts of the cards) and the card does not need anarchy space on the social conflict Eixample. track and, if during an end of the phase to be played. The player only keeps the card in order to show that he or she will procedure, at least one soldier has Each player receives five cards at • get the first player marker in the end of been taken out during a rebellion, the start of the game and the end phase procedure. anarchy overtakes the city with un- of each phase (instead of four). controllable rioting of the working class and poor. If this happens the following • The players can have a maximum rules apply: of six striking workers in Raval at any one time (instead of five). • The players immediately discard all the influence cards they have acquired up to that point and the VP granted by these cards are not scored.

• For any score thereafter, the players get victory points based on the buildings they have constructed in completed blocks as normal, but an “inverted” scoring table is used (see the fol- lowing table).

Table 3 Anarchy scoring

Silhouette Type VP UPPER 1 Roof 1 • Class

MIDDLE 2 Roofs 2 Class

WORKING 3 Roofs 3 Class

4 Roofs LOW COST 4

11 Auca of Prestige

-5 -4 -3 -2 -1

The Josepets were kicked out the door, An ugly riot all over town His workers arms take up The bird of bad omen, unstoppable With far too much waving of the lip then saved by the Little Sisters of the Poor. and his factory was burned down. with his orders they’re fed up. lit upon our man’s head, implacable. he unwittingly let something slip.

1 2 3 4 5

A great man from the very start An elegant man is always greeted, For all the wise he is an example Selfless and strict as the family head Frills, buttons and bows arranged neatly not a vice he had, just all heart. he is decided and a bit conceited. A shining truth, a glowing temple. ruthless and winning in business instead. He runs his factory quietly and discretely.

6 7 8 9 10

Liberals and conservatives both get some Cuba, Philippines, cause him no worry Generous, he flourishes his pen He has Eixample buildings along the course He has a mansion in so long as he is on top when it’s done. in Paris his fabrics sell out in a hurry. and houses for the poor are built then. he drives his autocar, no need for a horse. and for his beloved, a flat in .

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He loves the good live and cremats, While on the stage in the Liceo envy is fine, He ordered a bust of Victoria Eugenia and Alfonso XIII takes him stalking He’s received the key to the city. and terulias in Els Quatre Gats. he knows to flatter the governor while in line. was praised in the Pope’s encyclical media. his good name and reward interlocking. His name will live on for eternity.

Credits

Authors: Testers: We would especially like to thank Marco Maggi and Francesco Nepitello Albert Morales Moreno • Alberta De Gre- our right hand man, Amado Angulo, Illustrations: net • Alessio Moro • Ana Franco Novela • as well as Nicola Vignaga and David Parcerisa i Ungé Annabel Ocón Gómez • Antonio Catalán Gaetano Ceschia, the architects • Antonio J. Palomero • Antonio José Pla- who reinvented Franceso’s home and Art direction and graphic design: nells • Arve D. Fühler • Cristian Barrué • restored his morale Jordi Roca Damiano Mascolo • David Angeli • David Esbrí Molinas • David Parcerisa • Diana Production: This game is Cardaci • Elisa Vianello • Federica Tam- Joaquim Dorca dedicated to bascia • Filippo Vianello • Francesca Cane- Editorial production: the memory of lla • Francesco Mason • Gaetano Ceschia Xavier Garriga and David Esbrí Ildefons Cerdà • Giacomo Marchi • Giovanni Saccarola • i Sunyer. Translations, Catalan and Spanish: Giuliano Nepitello • Isabel Barros • Joaquim Marc Figueras and Marià Pitarque Dorca • Jordi Roca • Josh Goldsmith • Mar- Translations, English: cello Stabile • Marc Figueras • Marco Molin Andrew Campbell • Marià Pitarque • Marine Blancard • Mar- tine Desroches • Matteo Pellegrini • Nicola Spanish verses of the Auca of Prestige: Santarello • Nicola Vignaga • Nora Larrea- Devir Americas Marc Figueras and Marià Pitarque tegi Aisa • Oriol Comas i Coma • Roberto 9131 California Ave. SW, Suite 6A Historical advising: Di Meglio • Tomaso Borzomì • Toni Serra- Seattle, WA 98136 Ramón Sarobe desanferm • Umberto Rosin • Xavi Garriga. www.devir.com