2K Announces WWE® 2K15 Downloadable Content and Season Pass Program

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2K Announces WWE® 2K15 Downloadable Content and Season Pass Program 2K Announces WWE® 2K15 Downloadable Content and Season Pass Program October 14, 2014 8:30 AM ET Content to include three new storylines for 2K Showcase, extensive roster of playable WWE, WCW® and NXT® Superstars, as well as new moves Season Pass to feature WWE Diva Paige as exclusive playable character NEW YORK--(BUSINESS WIRE)--Oct. 14, 2014-- 2K today announced details surrounding downloadable content and a Season Pass program for WWE® 2K15, the forthcoming release in the flagship WWE video game franchise. The content offering will include three new storylines playable in 2K Showcase, the game’s story-driven, single-player campaign, as well as access to new moves and a wealth of playable WWE, WCW® and NXT® Superstars. In addition, WWE Diva Paige will be available as an exclusive playable character for those who purchase the game’s Season Pass. The individual content packages will begin releasing in late 2014, with some packages releasing in early 2015, for the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One, the all-in-one games and entertainment system, and Xbox 360 games and entertainment system from Microsoft. “Having grown up playing WWE games, it’s an honor to be included in WWE 2K15,” said Paige. “Fans will not want to miss out on my debut, as well as the new stories featured through 2K Showcase.” “WWE 2K15 will deliver the largest and most comprehensive selection of downloadable content to date for the franchise, including the release of three new storylines for 2K Showcase and a wide variety of playable Superstars from WWE’s past and present,” said Greg Thomas, President of Product Development at 2K Sports. “This year’s offering provides fans an enhanced WWE 2K15 experience at an incredible value.” About the WWE 2K15 Downloadable Content Program* The WWE 2K15 downloadable content program is scheduled to include the following items and be available for purchase on the PlayStation®Network for the PlayStation®4 and PlayStation®3 systems, as well as Xbox Live online entertainment network from Microsoft for Xbox One and Xbox 360: Accelerator Players will gain instant access to all unlockable content available in the game (excluding downloadable content); The Accelerator will be available for a suggested price of $1.99. 2K Showcase: One More Match Story focused on the rivalry between WWE Superstars Randy Orton and Christian in 2011; Playable WWE Superstars: Christian, Randy Orton, Edge, Mark Henry and Sheamus; Playable arenas from 2011: SmackDown®, Extreme Rules®, Over the Limit® and Capitol Punishment®; 2K Showcase: One More Match will be available for a suggested price of $9.99. 2K Showcase: Hall of Pain Story focused on top matches for WWE Superstar Mark Henry; Playable WWE Superstars: Mark Henry, Big Show, Kane, Jey Uso, Jimmy Uso, Sheamus, The Great Khali, Randy Orton, Daniel Bryan and Ryback; Playable arenas: SmackDown (2011), Vengeance® (2011) and WrestleMania® 29; 2K Showcase: Hall of Pain will be available for a suggested price of $9.99. 2K Showcase: Path of the Warrior Page 1/5 Story focused on the career of WWE Hall of Famer Ultimate Warrior; Playable WWE Hall of Famers: Ultimate Warrior, Hulk Hogan, Andre the Giant and Sgt. Slaughter; Playable WWE Legends: Honky Tonk Man, Rick Rude, Macho King and Colonel Mustafa; Playable WWE Superstars: Undertaker and Hunter Hearst Helmsley; Access to WWE Hall of Fame ring announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan, Paul Bearer, Sherri, Sid Justice and General Adnan; Playable arenas: WrestleMania VI, VII and XII; SummerSlam® (1988, 1990 and 1991); Saturday Night’s Main Event XXIV and Madison Square Garden®; 2K Showcase: Path of the Warrior will be available for a suggested price of $9.99. WCW Pack Playable WCW Superstars: Fit Finlay, Lord Steven Regal, Bam Bam Bigelow, Diamond Dallas Page and Lex Luger; The WCW Pack will be available for a suggested price of $7.99. NXT Arrival Playable NXT Superstars: JBL, Adam Rose and The Ascension (Konnor and Victor); Playable NXT Diva: Emma; NXT Arrival will be available for a suggested price of $6.99. New Moves Pack Moves Pack: More than 30 new moves, including an alternate version of Sister Abigail (performed from the ring corner and made popular by Bray Wyatt) and Multiple Gut Wrenches (made popular by Cesaro); The New Moves Pack will be available for a suggested price of $3.99. About the WWE 2K15 Season Pass Program Players may purchase select WWE 2K15 downloadable content at a reduced price point through the game’s Season Pass program. For a one-time suggested purchase price of $24.99, a savings of more than 20 percent versus individual content purchases, players will receive the following items as they become available: Access to exclusive playable WWE Diva Paige; Accelerator (access to all unlockable content available in the game); Access to all three 2K Showcase stories (One More Match, Hall of Pain and Path of the Warrior). * Xbox Live or PlayStation Network account and Internet connection required. Copy of WWE 2K15 required to play. Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE 2K15 is rated T for Teen by the ESRB. WWE 2K15 is scheduled for release on the PlayStation®3 system and Xbox 360 on October 28, 2014 in North America and October 31, 2014 internationally. In addition, releases for the PlayStation®4 system and Xbox One are currently scheduled for release on November 18, 2014 in North America and November 21, 2014 internationally. Fans who pre-order WWE 2K15 at any participating retailer will receive two playable Sting characters at no extra cost on launch day. For more information on WWE 2K15 and 2K, visit WWE.2K.com, become a fan on Facebook, follow the game on Twitter using the hashtags #WWE2K15 and #FEELIT or subscribe to WWE 2K on YouTube. About WWE WWE, a publicly traded company (NYSE:WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year Page 2/5 to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 150 countries and 30 languages and reaches more than 650 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Munich, Dubai and Tokyo. Additional information on WWE (NYSE:WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/. Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to entering into, maintaining and renewing key agreements, including television and pay-per-view programming and our new network distribution agreements; risks relating to the launch and maintenance of our new network; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to regulatory matters; risks resulting from the highly competitive and fragmented nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; the risk of accidents or injuries during our physically demanding events; risks associated with producing and travelling to and from our large live events, both domestically and internationally; risks relating to our film business; risks relating to new businesses and strategic investments; risks relating to our computer systems and online operations; risks relating to general economic conditions and our exposure to bad debt risk; risks relating to litigation; risks relating to market expectations for our financial performance; risks relating to our revolving credit facility specifically and capital markets more generally; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.
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