The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis
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Nintendo Wii U
Nintendo Wii U Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments Assassin's Creed III Ubisoft BioHazard: Revelations - Unveiled Edition Capcom Call of Duty: Black Ops II: Dubbed Edition Square Enix Captain Toad: Treasure Tracker Nintendo Dairantō Smash Bros. for Wii U Nintendo Donkey Kong: Tropical Freeze Nintendo Dragon Quest X: All In One Package Square Enix Dragon Quest X: Inishie no Ryuu no Denshou Online Square Enix Dragon Quest X: Mezameshi Itsutsu No Shuzoku Online Square Enix Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online Square Enix F1 Race Stars Powered Up Edition Codemasters Famicom Remix 1+2 Nintendo Family Party, The (Simple Series for Wii U Vol. 1) D3 Publisher FIFA 13: World Class Soccer Electronic Arts Fujiko F. Fujio Characters Daishuugou! SF Dotabata Party! Bandai Namco Games Game & Wario Nintendo Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi Bandai Namco Games Jikkuri Egokoro Kyoushitsu Nintendo Just Dance: Wii U Nintendo Kamen Rider: Battride War II Bandai Namco Games Legend of Zelda, The: Kaze no Takuto HD Nintendo LEGO City Undercover Nintendo Mario Kart 8 Nintendo Mario Party 10 Nintendo Mario Party 10: Mario Amiibo Bundle Nintendo Mass Effect 3: Special Edition Electronic Arts Monster Hunter 3G: HD Ver. Capcom Monster Hunter: Frontier GG Capcom Musou Orochi 2 Hyper Tecmo Koei Need for Speed: Most Wanted U Electronic Arts New Super Luigi U Nintendo New Super Mario Bros. U Nintendo Ninja Gaiden 3: Razor's Edge Nintendo / Tecmo Koei Games Nintendo Land: Wii Remote -
The Social Effects of Exergames on Older Adults: a Systematic Review and Metric Analysis
Prime Archives in Medicine Book Chapter The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis Jinhui Li1,2*, Kanokkorn Witedwittayanusat3, Luxi Chen3, Yuanyuan Cao3, Shan Qi Lee3, Mojisola Erdt3 and Yin-Leng Theng3 1School of Journalism and Communication, Jinan University, China 2Media National Experimental Teaching Demonstration Center, Jinan University, China 3Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore *Corresponding Author: Jinhui Li, School of Journalism and Communication, Jinan University, 601 Huangpu Ave West, Guangzhou, Guangdong 510632, China Published May 11, 2020 This Book Chapter is a republication of an article published by Jinhui Li, et al. at Journal of Medical Internet Research in June 2018. (Li J, Erdt M, Chen L, Cao Y, Lee SQ, Theng YL. The Social Effects of Exergames on Older Adults: Systematic Review and Metric Analysis. J Med Internet Res 2018;20(6):e10486. DOI: 10.2196/10486. PMID: 29954727. PMCID: 6043731). How to cite this book chapter: Jinhui Li, Kanokkorn Witedwittayanusat, Luxi Chen, Yuanyuan Cao, Shan Qi Lee, Mojisola Erdt, Yin-Leng Theng. The Social Effects of Exergames on Older Adults: A Systematic Review and Metric Analysis. In: Ninh The Son, editor. Prime Archives in Medicine. Hyderabad, India: Vide Leaf. 2020. 1 www.videleaf.com Prime Archives in Medicine © The Author(s) 2020. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License(http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Conflict of Interest: None. -
Animal Crossing
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Wii Fit U Intensity and Enjoyment in Adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi*
Tripette et al. BMC Research Notes 2014, 7:567 http://www.biomedcentral.com/1756-0500/7/567 SHORT REPORT Open Access Wii Fit U intensity and enjoyment in adults Julien Tripette, Haruka Murakami, Takafumi Ando, Ryoko Kawakami, Noriko Tanaka, Shigeho Tanaka and Motohiko Miyachi* Abstract Background: The Wii Fit series (Nintendo Inc., Japan) provides active video games (AVGs) to help adults to maintain a sufficient level of daily physical activity (PA). The second generation of home AVG consoles is now emerging with new game modalities (including a portable mini screen in the case of the new Wii U). The present study was performed to investigate the intensity and enjoyment of Wii Fit U games among adults. Findings: Metabolic equivalent (METs, i.e., intensity) of the Wii Fit U activities were evaluated using metabolic chambers in 16 sedentary adults (8 women and 8 men). A short version of the physical activity enjoyment scale was completed for each activity. Wii Fit U activities were distributed over a range from 2.2 ± 0.4 METs (Hula dance) to 4.7 ± 1.2 (Hip-hop dance). Seven activities were classified as light-intensity PA (<3 METs) and 11 activities as moderate-intensity PA (3 – 6 METs). The new portable mini screen game modality does not induce higher METs. Men exercised at higher intensities than women. There was no correlation between enjoyment and MET values in women or men. Conclusions: More and more moderate-intensity activities are available through video gaming, but the average intensity (3.2 ± 0.6) is still low. Users should be aware that AVGs alone cannot fulfill the recommendations for PA, and the video games industry still must innovate further to enhance gaming intensity and make the tool more attractive to health and fitness professionals. -
Exergames and the “Ideal Woman”
Make Room for Video Games: Exergames and the “Ideal Woman” by Julia Golden Raz A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Communication) in the University of Michigan 2015 Doctoral Committee: Associate Professor Christian Sandvig, Chair Professor Susan Douglas Associate Professor Sheila C. Murphy Professor Lisa Nakamura © Julia Golden Raz 2015 For my mother ii Acknowledgements Words cannot fully articulate the gratitude I have for everyone who has believed in me throughout my graduate school journey. Special thanks to my advisor and dissertation chair, Dr. Christian Sandvig: for taking me on as an advisee, for invaluable feedback and mentoring, and for introducing me to the lab’s holiday white elephant exchange. To Dr. Sheila Murphy: you have believed in me from day one, and that means the world to me. You are an excellent mentor and friend, and I am truly grateful for everything you have done for me over the years. To Dr. Susan Douglas: it was such a pleasure teaching for you in COMM 101. You have taught me so much about scholarship and teaching. To Dr. Lisa Nakamura: thank you for your candid feedback and for pushing me as a game studies scholar. To Amy Eaton: for all of your assistance and guidance over the years. To Robin Means Coleman: for believing in me. To Dave Carter and Val Waldren at the Computer and Video Game Archive: thank you for supporting my research over the years. I feel so fortunate to have attended a school that has such an amazing video game archive. -
Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes
GAMES FOR HEALTH JOURNAL: Research, Development, and Clinical Applications Volume 6, Number 1, 2017 ª Mary Ann Liebert, Inc. DOI: 10.1089/g4h.2016.0074 Physiological and Perceived Responses in Different Levels of Exergames in Elite Athletes Louisa Ming Yan Chung, RNutr, DHSc,1 Feng Hua Sun, PhD,1 and Chris Tsz Man Cheng, BHE2 Abstract Objective: Exergames have been suggested to increase the public’s physical activity and to benefit cardio- vascular health, particularly among the youth. However, not many studies compared the physiological and perceived responses between exergames and the authentic sports especially for elite athletes. This study aimed to investigate the physiological and perceived responses in different levels of NintendoÒ Wii FitÔ U rowing exergames in one group of elite rowing athletes. Materials and Methods: All participants were asked to perform the authentic rowing on the indoor rowing machine on the first day and to play the rowing exergames on the second day, in three levels with 1 hour rest between levels. Oxygen consumption (VO2), lactate concentration, heart rate (HR), rating of perceived exertion (RPE), and muscle soreness scale (MSS) of the elite athletes were measured in three levels of rowing ex- ergames and were compared with those measured in indoor rowing. Results: Percentages of HR ranged from 57% to 64% and from 67% to 82% of peak HR in males and females, respectively. Percentages of RPE and MSS obtained from the three levels of rowing exergames ranged from 34% to 55% and from 2% to 33% of the peak RPE and the peak MSS, respectively, in authentic rowing. -
Wii U – DER GUIDE
Wii U – DER GUIDE Hardware, Spiele, Features: Wii U is a trademark of Nintendo. © 2012 Nintendo. Das musst du über die neue Nintendo TV-Konsole wissen! Wii U – DER GUIDE Wii U – DER GUIDE DAS HAST DU NOCH NICHT GESEHEN! Iwata fragt Die kann was! Gewicht der Konsole: 1,5 kg Bereit für die Zukunft der Videospiele? Dann kann das Zeitalter der Wii U beginnen! Speicher: Interner Flash-Speicher, erweiterbar mit SD-Karten oder externen USB-Laufwerken ie Wii U verknüpft die hoch entwickel- Video: 1080p/i, 720p, 480p/i (HDMI, D-Terminal, Komponentenanschluss, RGB, S-Video Stereo AV, AV) Dte Hardware einer stationären Konso- Audio: 6-Kanal-PCM via HDMI-Anschluss oder analoge Ausgabe via AV-Multi- le mit den Errungenschaften, die sonst nur Out-Anschluss ein Handheld wie der 3DS bietet – etwa Netzwerk: 4 USB-Anschlüsse (2 vorne, 2 hinten), Wireless-Verbindung (IEEE MEHR INFOS 802.11b/g/n) TV-ungebundene Handhabung und beste- Zubehör: Anschließbar sind bis zu zwei Wii U GamePads, bis zu vier Wii-Fern- chend hoch aufgelöster Bildschirm. All das Satoru Iwata, der Präsident von Nintendo, bedienungen und bis zu vier Wii U Pro Controller. Außerdem ist Wii-Zubehör (Nunchuk, Balance Board, etc.) weiterhin mit der Wii U verwendbar. macht eine perfekte Spielerfahrung mög- nimmt sich in dieser Rubrik unter www.nin- tendo.de. regelmäßig die Zeit, mit Nintendo- Extras: Kommunikationsnetzwerk „Miiverse“, eShop (Virtual Console, lich, wie man sie nur von Nintendo kennt. Software-Downloads), Video-Chat, Fernbedienung, erweiterbare Kanäle Angestellten über die Entstehung aktueller Kostprobe gefällig? Mit der Wii U kannst Produkte zu sprechen. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd. -
Cvičení Doma Nikdy Nebylo Zábavnější!
NOVÝ CVIČENÍ DOMA NIKDY NEBYLO ZÁBAVNĚJŠÍ! ZÍSKEJTE - ZDARMA - TRIAL VERZI NA 31 DNÍ! Více na straně 10/11 ZÍSKEJTE NOVÁ Puzzle Squash Veslařské závody - ZDARMA - AEROBNÍ CVIČENÍ TRIAL VERZI NA 31 DNÍ! POSTUPTE NA DALŠÍ ÚROVEŇ Více na straně 10/11 Spalte kalorie ZAPOJTE SE A ZŮSTAŇTE AKTIVNÍ S Wii FIT U, u čtyř nových NEJNOVĚJŠÍ VERZÍ OBLÍBENÉ HRY Wii FIT, KTERÉ SE PRODALO MILIÓNY KUSŮ aerobních cvičení Trefte se do barevných dlaždic tenisovým míčkem Dostaňte se na cílovou čáru první. Musíte veslovat a získejte tak co nejvíce bodů než vám dojde čas. dozadu a dopředu stejně, jako další Mii postavy vee vašem týmu. S Wii FIT U můžete sledovat a vylepšovat svoji fyzickou kondici díky široké škále různých cvičení. Vychutnejte si 7777 OplachováníOplacho hadicí NOVÉ Trampolínový terč Roznášení dezertů Sáně různých aktivit a cviků, udržte si zdravý životní styl, spalte BALANČNÍ kalorie a navíc se skvěle bavte. HRY Užijte si zábavu při hraní sedmi nových balančních her. Některé mají speciální ovládání na GamePad ovladači. Udržte rovnováhu a snažte se trefi t na střed trampolíny, Přineste výborné dezerty čekajícím hostům. Musíte je Buďte první v cíli, zatáčejte doleva a doprava posouváním abyste mohli vyskočit výše. opatrně udržet na tácu pomocí vaší rovnováhy. těžiště těla. KOMPATIBILITA Hra Wii FIT U je plně kompatibilní s balanční podložkou WiiWii NOVÁ Hipp Hopp Salsa Obruč Balance Board a ovladačem Wii Remote Plus. Můžete takk vyuvyužítžít TANEČNÍ Porazte bandu CVIČENÍ všechny funkce, které hra nabízí s příslušenstvím ke hře WWiiii FIT, zablácených Mii které již máte doma. postaviček tak, Dostaňte se do že je postříkáte rytmu v osmi proudem vody tancích z úplně z hadice. -
Wii Party U Sauvegardera Automatiquement Les Données À Certains Moments Pendant Le Jeu
1 Informati ons importan tes Commen cer à jou er 2 Manettes compatibl es 3 Conn exi on Int ern et 4 Avis a ux p arents et tute urs Idntro unctio 5 Cmom ansde 6 Données de sauvegar de Cnomme t jouer 7 Muren p iilnc pa 8 Déro ule ment d u j eu 9 Notes et recommandati ons 10 Avertis semen t sur la jo uabil ité À propos de ce p rodu it 11 Mentio ns légal es WUP-P-ANXE-USZ-00 Daép nneag 12 Asss i tnea c 1 Informati ons importan tes Merci d'avoir choisi le jeu Wii Party™ U pour la console Wii U. Informations importantes Veuillez lire ce mode d'emploi attentivement avant d'utiliser ce logiciel. Si ce dernier est destiné à des enfants, le mode d'emploi doit leur être lu et expliqué par un adulte. Avant d'utiliser ce logiciel, veuillez également lire le contenu de l'application Informations sur la santé et la sécurité ( ), accessible depuis le menu Wii U. Vous y trouverez des informations importantes vous permettant de profiter pleinement de ce logiciel. 2 Manettes compatibl es Pour utiliser ce logiciel, synchronisez d'abord au moins une de ces manettes avec la console. Wii U Wii Remote GamePad ◆ Le nombre de manettes nécessaires pour jouer varie d'un jeu à l'autre. Vous pouvez jouer à certains jeux avec jusqu'à quatre manettes Wii Remote et un GamePad. ◆ Un seul Wii U GamePad peut être utilisé. ◆ Vous pouvez utiliser une manette Wii Remote Plus au lieu d'une Wii Remote. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2011 (Briefing Date: 2012/1/27) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Apr.-Dec.'07 Apr.-Dec.'08 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Net sales 1,316,434 1,536,348 1,182,177 807,990 556,166 Cost of sales 761,944 851,283 715,575 487,575 425,064 Gross profit 554,489 685,065 466,602 320,415 131,101 (Gross profit ratio) (42.1%) (44.6%) (39.5%) (39.7%) (23.6%) Selling, general and administrative expenses 160,453 183,734 169,945 161,619 147,509 Operating income 394,036 501,330 296,656 158,795 -16,408 (Operating income ratio) (29.9%) (32.6%) (25.1%) (19.7%) (-3.0%) Non-operating income 37,789 28,295 19,918 7,327 7,369 (of which foreign exchange gains) (143) ( - ) (9,996) ( - ) ( - ) Non-operating expenses 995 177,137 2,064 85,635 56,988 (of which foreign exchange losses) ( - ) (174,233) ( - ) (84,403) (53,725) Ordinary income 430,830 352,488 314,511 80,488 -66,027 (Ordinary income ratio) (32.7%) (22.9%) (26.6%) (10.0%) (-11.9%) Extraordinary income 3,830 98 4,310 115 49 Extraordinary loss 2,135 6,171 2,284 33 72 Income before income taxes and minority interests 432,525 346,415 316,537 80,569 -66,051 Income taxes 173,679 133,856 124,063 31,019 -17,674 Income before minority interests - - - 49,550 -48,376 Minority interests in income -83 35 -127 -7 -25 Net income 258,929 212,524 192,601 49,557 -48,351 (Net income ratio) (19.7%) (13.8%) (16.3%) (6.1%) (-8.7%) - 1 - Nintendo Co., Ltd. -
Nintendo Wii
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