Overhead of Deoptimization Checks in the V8 Javascript Engine
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												  Differential Fuzzing the WebassemblyMaster’s Programme in Security and Cloud Computing Differential Fuzzing the WebAssembly Master’s Thesis Gilang Mentari Hamidy MASTER’S THESIS Aalto University - EURECOM MASTER’STHESIS 2020 Differential Fuzzing the WebAssembly Fuzzing Différentiel le WebAssembly Gilang Mentari Hamidy This thesis is a public document and does not contain any confidential information. Cette thèse est un document public et ne contient aucun information confidentielle. Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Technology. Antibes, 27 July 2020 Supervisor: Prof. Davide Balzarotti, EURECOM Co-Supervisor: Prof. Jan-Erik Ekberg, Aalto University Copyright © 2020 Gilang Mentari Hamidy Aalto University - School of Science EURECOM Master’s Programme in Security and Cloud Computing Abstract Author Gilang Mentari Hamidy Title Differential Fuzzing the WebAssembly School School of Science Degree programme Master of Science Major Security and Cloud Computing (SECCLO) Code SCI3084 Supervisor Prof. Davide Balzarotti, EURECOM Prof. Jan-Erik Ekberg, Aalto University Level Master’s thesis Date 27 July 2020 Pages 133 Language English Abstract WebAssembly, colloquially known as Wasm, is a specification for an intermediate representation that is suitable for the web environment, particularly in the client-side. It provides a machine abstraction and hardware-agnostic instruction sets, where a high-level programming language can target the compilation to the Wasm instead of specific hardware architecture. The JavaScript engine implements the Wasm specification and recompiles the Wasm instruction to the target machine instruction where the program is executed. Technically, Wasm is similar to a popular virtual machine bytecode, such as Java Virtual Machine (JVM) or Microsoft Intermediate Language (MSIL).
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												  Full-Stack Javascript Development with Mean Pdf Free Download MEAN.JS Tutorialfull-stack javascript development with mean pdf free download MEAN.JS Tutorial. The term MEAN.js refers to full stack JavaScript framework, used for building dynamic websites and web applications. MEAN is an acronym that stands for M ongoDB, E xpress, N ode.js and A ngularJS, which are the key components of the MEAN stack. Audience. This tutorial is designed for software programmers who want to learn the basics of MEANjs and its programming concepts in simple and easy ways. This tutorial will give you enough understanding on components of MEANjs with suitable examples. Prerequisites. Before proceeding with this tutorial, we are assuming that you are already aware of the basics of HTML, CSS, and JavaScript. Free Download Full Stack JavaScript Development with MEAN – Value $30. Today's free download from Wccftech Deals offers you to get Full Stack JavaScript Development with MEAN e-book for absolutely free. Originally valued at $30, you can now download this ebook for free. This ebook is designed to help intermediate-level web designers and developers with previous experience with HTML, CSS, and JavaScript. Full Stack JavaScript Development with MEAN (free eBook - $30 value) With modern tools, it is possible to create production-grade applications using only JavaScript, HTML, and CSS. The combination of MongoDB, Express, AngularJS, and Node.js, all JavaScript technologies, has become so popular that it’s been dubbed the MEAN stack. This book will explore the MEAN stack in detail. We will begin by covering Node.js, as it will lay the groundwork for all of our server-side work.
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												  Interaction Between Web Browsers and Script EnginesIT 12 058 Examensarbete 45 hp November 2012 Interaction between web browsers and script engines Xiaoyu Zhuang Institutionen för informationsteknologi Department of Information Technology Abstract Interaction between web browser and the script engine Xiaoyu Zhuang Teknisk- naturvetenskaplig fakultet UTH-enheten Web browser plays an important part of internet experience and JavaScript is the most popular programming language as a client side script to build an active and Besöksadress: advance end user experience. The script engine which executes JavaScript needs to Ångströmlaboratoriet Lägerhyddsvägen 1 interact with web browser to get access to its DOM elements and other host objects. Hus 4, Plan 0 Browser from host side needs to initialize the script engine and dispatch script source code to the engine side. Postadress: This thesis studies the interaction between the script engine and its host browser. Box 536 751 21 Uppsala The shell where the engine address to make calls towards outside is called hosting layer. This report mainly discussed what operations could appear in this layer and Telefon: designed testing cases to validate if the browser is robust and reliable regarding 018 – 471 30 03 hosting operations. Telefax: 018 – 471 30 00 Hemsida: http://www.teknat.uu.se/student Handledare: Elena Boris Ämnesgranskare: Justin Pearson Examinator: Lisa Kaati IT 12 058 Tryckt av: Reprocentralen ITC Contents 1. Introduction................................................................................................................................
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												  Extending Basic Block Versioning with Typed Object ShapesExtending Basic Block Versioning with Typed Object Shapes Maxime Chevalier-Boisvert Marc Feeley DIRO, Universite´ de Montreal,´ Quebec, Canada DIRO, Universite´ de Montreal,´ Quebec, Canada [email protected] [email protected] Categories and Subject Descriptors D.3.4 [Programming Lan- Basic Block Versioning (BBV) [7] is a Just-In-Time (JIT) com- guages]: Processors—compilers, optimization, code generation, pilation strategy which allows rapid and effective generation of run-time environments type-specialized machine code without a separate type analy- sis pass or complex speculative optimization and deoptimization Keywords Just-In-Time Compilation, Dynamic Language, Opti- strategies (Section 2.4). However, BBV, as previously introduced, mization, Object Oriented, JavaScript is inefficient in its handling of object property types. The first contribution of this paper is the extension of BBV with Abstract typed object shapes (Section 3.1), object descriptors which encode type information about object properties. Type meta-information Typical JavaScript (JS) programs feature a large number of object associated with object properties then becomes available at prop- property accesses. Hence, fast property reads and writes are cru- erty reads. This allows eliminating run-time type tests dependent on cial for good performance. Unfortunately, many (often redundant) object property accesses. The target of method calls is also known dynamic checks are implied in each property access and the seman- in most cases. tic complexity of JS makes it difficult to optimize away these tests The second contribution of this paper is a further extension through program analysis. of BBV with shape propagation (Section 3.3), the propagation We introduce two techniques to effectively eliminate a large and specialization of code based on object shapes.
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												  Machine Learning in the BrowserMachine Learning in the Browser The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:38811507 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Machine Learning in the Browser a thesis presented by Tomas Reimers to The Department of Computer Science in partial fulfillment of the requirements for the degree of Bachelor of Arts in the subject of Computer Science Harvard University Cambridge, Massachusetts March 2017 Contents 1 Introduction 3 1.1 Background . .3 1.2 Motivation . .4 1.2.1 Privacy . .4 1.2.2 Unavailable Server . .4 1.2.3 Simple, Self-Contained Demos . .5 1.3 Challenges . .5 1.3.1 Performance . .5 1.3.2 Poor Generality . .7 1.3.3 Manual Implementation in JavaScript . .7 2 The TensorFlow Architecture 7 2.1 TensorFlow's API . .7 2.2 TensorFlow's Implementation . .9 2.3 Portability . .9 3 Compiling TensorFlow into JavaScript 10 3.1 Motivation to Compile . 10 3.2 Background on Emscripten . 10 3.2.1 Build Process . 12 3.2.2 Dependencies . 12 3.2.3 Bitness Assumptions . 13 3.2.4 Concurrency Model . 13 3.3 Experiences . 14 4 Results 15 4.1 Benchmarks . 15 4.2 Library Size . 16 4.3 WebAssembly . 17 5 Developer Experience 17 5.1 Universal Graph Runner .
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												  Javascript API Deprecation in the Wild: a First AssessmentJavaScript API Deprecation in the Wild: A First Assessment Romulo Nascimento, Aline Brito, Andre Hora, Eduardo Figueiredo Department of Computer Science Federal University of Minas Gerais, Brazil romulonascimento, alinebrito, andrehora,figueiredo @dcc.ufmg.br { } Abstract—Building an application using third-party libraries of our knowledge, there are no detailed studies regarding API is a common practice in software development. As any other deprecation in the JavaScript ecosystem. software system, code libraries and their APIs evolve over JavaScript has become extremely popular over the last years. time. In order to help version migration and ensure backward According to the Stack Overflow 2019 Developer Survey1, compatibility, a recommended practice during development is to deprecate API. Although studies have been conducted to JavaScript is the most popular programming language in this investigate deprecation in some programming languages, such as platform for the seventh consecutive year. GitHub also reports Java and C#, there are no detailed studies on API deprecation that JavaScript is the most popular language in terms of unique in the JavaScript ecosystem. This paper provides an initial contributors to both public and private repositories2. The npm assessment of API deprecation in JavaScript by analyzing 50 platform, the largest JavaScript package manager, states on popular software projects. Initial results suggest that the use of 3 deprecation mechanisms in JavaScript packages is low. However, their latest survey that 99% of JavaScript developers rely on wefindfive different ways that developers use to deprecate API npm to ease the management of their project dependencies. in the studied projects. Among these solutions, deprecation utility This survey also points out the massive growth in npm usage (i.e., any sort of function specially written to aid deprecation) and that started about 5 years ago.
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												  Learning React Functional Web Development with React and ReduxLearning React Functional Web Development with React and Redux Alex Banks and Eve Porcello Beijing Boston Farnham Sebastopol Tokyo Learning React by Alex Banks and Eve Porcello Copyright © 2017 Alex Banks and Eve Porcello. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/insti‐ tutional sales department: 800-998-9938 or [email protected]. Editor: Allyson MacDonald Indexer: WordCo Indexing Services Production Editor: Melanie Yarbrough Interior Designer: David Futato Copyeditor: Colleen Toporek Cover Designer: Karen Montgomery Proofreader: Rachel Head Illustrator: Rebecca Demarest May 2017: First Edition Revision History for the First Edition 2017-04-26: First Release See http://oreilly.com/catalog/errata.csp?isbn=9781491954621 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Learning React, the cover image, and related trade dress are trademarks of O’Reilly Media, Inc. While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.
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												  Typescript Language SpecificationTypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes .................................................................................................................................................................................
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												  Onclick Event-HandlerApp Dev Stefano Balietti Center for European Social Science Research at Mannheim University (MZES) Alfred-Weber Institute of Economics at Heidelberg University @balietti | stefanobalietti.com | @nodegameorg | nodegame.org Building Digital Skills: 5-14 May 2021, University of Luzern Goals of the Seminar: 1. Writing and understanding asynchronous code: event- listeners, remote functions invocation. 2. Basic front-end development: HTML, JavaScript, CSS, debugging front-end code. 3. Introduction to front-end frameworks: jQuery and Bootstrap 4. Introduction to back-end development: NodeJS Express server, RESTful API, Heroku cloud. Outputs of the Seminar: 1. Web app: in NodeJS/Express. 2. Chrome extensions: architecture and examples. 3. Behavioral experiment/survey: nodeGame framework. 4. Mobile development: hybrid apps with Apache Cordova, intro to Ionic Framework, progressive apps (PWA). Your Instructor: Stefano Balietti http://stefanobalietti.com Currently • Fellow in Sociology Mannheim Center for European Social Research (MZES) • Postdoc at the Alfred Weber Institute of Economics at Heidelberg University Previously o Microsoft Research - Computational Social Science New York City o Postdoc Network Science Institute, Northeastern University o Fellow IQSS, Harvard University o PhD, Postdoc, Computational Social Science, ETH Zurich My Methodology Interface of computer science, sociology, and economics Agent- Social Network Based Analysis Models Machine Learning for Optimal Experimental Experimental Methods Design Building Platforms Patterns
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												  Typescript-Handbook.PdfThis copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not.
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												  Learning Javascript Design PatternsLearning JavaScript Design Patterns Addy Osmani Beijing • Cambridge • Farnham • Köln • Sebastopol • Tokyo Learning JavaScript Design Patterns by Addy Osmani Copyright © 2012 Addy Osmani. All rights reserved. Revision History for the : 2012-05-01 Early release revision 1 See http://oreilly.com/catalog/errata.csp?isbn=9781449331818 for release details. ISBN: 978-1-449-33181-8 1335906805 Table of Contents Preface ..................................................................... ix 1. Introduction ........................................................... 1 2. What is a Pattern? ...................................................... 3 We already use patterns everyday 4 3. 'Pattern'-ity Testing, Proto-Patterns & The Rule Of Three ...................... 7 4. The Structure Of A Design Pattern ......................................... 9 5. Writing Design Patterns ................................................. 11 6. Anti-Patterns ......................................................... 13 7. Categories Of Design Pattern ............................................ 15 Creational Design Patterns 15 Structural Design Patterns 16 Behavioral Design Patterns 16 8. Design Pattern Categorization ........................................... 17 A brief note on classes 17 9. JavaScript Design Patterns .............................................. 21 The Creational Pattern 22 The Constructor Pattern 23 Basic Constructors 23 Constructors With Prototypes 24 The Singleton Pattern 24 The Module Pattern 27 iii Modules 27 Object Literals 27 The Module Pattern
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												  The Complete Beginner's Guide to ReactThe Complete Beginner’s Guide to React By Kristen Dyrr Software Engineer and Web Developer This book is brought to you by Zenva - Enroll in our Full-Stack Web Development Mini-Degree to go from zero to Full-Stack engineer. © Zenva Pty Ltd 2018. All rights reserved Table of Contents Chapter 1: Beginner’s Guide to React.js, With Examples Download the source code Learn React online Tutorial requirements Downloading React and getting started Why React is better with JSX Understanding React components React component states How to use props Organizing your interface Chapter 2: Form Validation Tutorial with React.JS Download the source code Tutorial requirements Getting started with the tutorial Setting up for form submission Creating abstract form elements Creating input fields Chapter 3: How to Submit Forms and Save Data with React.js and Node.js Download the tutorial files Tutorial requirements Making revisions to a React user interface Displaying new data from everyone Submitting form data Emptying fields on form submission Saving data to the server Chapter 4 Creating a Crossword Puzzle game with React.JS Download the source code Tutorial requirements Intro to JSFiddle Downloading React Defining Components Rendering Components Populating Props Populating Properties in the Game Composing Components Events Forms This book is brought to you by Zenva - Enroll in our Full-Stack Web Development Mini-Degree to go from zero to Full-Stack engineer. © Zenva Pty Ltd 2018. All rights reserved Chapter 1: Beginner’s Guide to React.js, With Examples React.js is a JavaScript library that was created by Facebook. It is often thought of as the “view” in a model-view-controller (MVC) user interface.