Practical Real-Time Video Codec for Mobile Devices
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On Computational Complexity of Motion Estimation Algorithms in MPEG-4 Encoder
On Computational Complexity of Motion Estimation Algorithms in MPEG-4 Encoder Muhammad Shahid This thesis report is presented as a part of degree of Master of Science in Electrical Engineering Blekinge Institute of Technology, 2010 Supervisor: Tech Lic. Andreas Rossholm, ST-Ericsson Examiner: Dr. Benny Lovstrom, Blekinge Institute of Technology Abstract Video Encoding in mobile equipments is a computationally demanding fea- ture that requires a well designed and well developed algorithm. The op- timal solution requires a trade off in the encoding process, e.g. motion estimation with tradeoff between low complexity versus high perceptual quality and efficiency. The present thesis works on reducing the complexity of motion estimation algorithms used for MPEG-4 video encoding taking SLIMPEG motion estimation algorithm as reference. The inherent prop- erties of video like spatial and temporal correlation have been exploited to test new techniques of motion estimation. Four motion estimation algo- rithms have been proposed. The computational complexity and encoding quality have been evaluated. The resulting encoded video quality has been compared against the standard Full Search algorithm. At the same time, reduction in computational complexity of the improved algorithm is com- pared against SLIMPEG which is already about 99 % more efficient than Full Search in terms of computational complexity. The fourth proposed algorithm, Adaptive SAD Control, offers a mechanism of choosing trade off between computational complexity and encoding quality in a dynamic way. Acknowledgements It is a matter of great pleasure to express my deepest gratitude to my ad- visors Dr. Benny L¨ovstr¨om and Andreas Rossholm for all their guidance, support and encouragement throughout my thesis work. -
Video Codec Requirements and Evaluation Methodology
Video Codec Requirements 47pt 30pt and Evaluation Methodology Color::white : LT Medium Font to be used by customers and : Arial www.huawei.com draft-filippov-netvc-requirements-01 Alexey Filippov, Huawei Technologies 35pt Contents Font to be used by customers and partners : • An overview of applications • Requirements 18pt • Evaluation methodology Font to be used by customers • Conclusions and partners : Slide 2 Page 2 35pt Applications Font to be used by customers and partners : • Internet Protocol Television (IPTV) • Video conferencing 18pt • Video sharing Font to be used by customers • Screencasting and partners : • Game streaming • Video monitoring / surveillance Slide 3 35pt Internet Protocol Television (IPTV) Font to be used by customers and partners : • Basic requirements: . Random access to pictures 18pt Random Access Period (RAP) should be kept small enough (approximately, 1-15 seconds); Font to be used by customers . Temporal (frame-rate) scalability; and partners : . Error robustness • Optional requirements: . resolution and quality (SNR) scalability Slide 4 35pt Internet Protocol Television (IPTV) Font to be used by customers and partners : Resolution Frame-rate, fps Picture access mode 2160p (4K),3840x2160 60 RA 18pt 1080p, 1920x1080 24, 50, 60 RA 1080i, 1920x1080 30 (60 fields per second) RA Font to be used by customers and partners : 720p, 1280x720 50, 60 RA 576p (EDTV), 720x576 25, 50 RA 576i (SDTV), 720x576 25, 30 RA 480p (EDTV), 720x480 50, 60 RA 480i (SDTV), 720x480 25, 30 RA Slide 5 35pt Video conferencing Font to be used by customers and partners : • Basic requirements: . Delay should be kept as low as possible 18pt The preferable and maximum delay values should be less than 100 ms and 350 ms, respectively Font to be used by customers . -
1. in the New Document Dialog Box, on the General Tab, for Type, Choose Flash Document, Then Click______
1. In the New Document dialog box, on the General tab, for type, choose Flash Document, then click____________. 1. Tab 2. Ok 3. Delete 4. Save 2. Specify the export ________ for classes in the movie. 1. Frame 2. Class 3. Loading 4. Main 3. To help manage the files in a large application, flash MX professional 2004 supports the concept of _________. 1. Files 2. Projects 3. Flash 4. Player 4. In the AppName directory, create a subdirectory named_______. 1. Source 2. Flash documents 3. Source code 4. Classes 5. In Flash, most applications are _________ and include __________ user interfaces. 1. Visual, Graphical 2. Visual, Flash 3. Graphical, Flash 4. Visual, AppName 6. Test locally by opening ________ in your web browser. 1. AppName.fla 2. AppName.html 3. AppName.swf 4. AppName 7. The AppName directory will contain everything in our project, including _________ and _____________ . 1. Source code, Final input 2. Input, Output 3. Source code, Final output 4. Source code, everything 8. In the AppName directory, create a subdirectory named_______. 1. Compiled application 2. Deploy 3. Final output 4. Source code 9. Every Flash application must include at least one ______________. 1. Flash document 2. AppName 3. Deploy 4. Source 10. In the AppName/Source directory, create a subdirectory named __________. 1. Source 2. Com 3. Some domain 4. AppName 11. In the AppName/Source/Com directory, create a sub directory named ______ 1. Some domain 2. Com 3. AppName 4. Source 12. A project is group of related _________ that can be managed via the project panel in the flash. -
An Overview of Block Matching Algorithms for Motion Vector Estimation
Proceedings of the Second International Conference on Research in DOI: 10.15439/2017R85 Intelligent and Computing in Engineering pp. 217–222 ACSIS, Vol. 10 ISSN 2300-5963 An Overview of Block Matching Algorithms for Motion Vector Estimation Sonam T. Khawase1, Shailesh D. Kamble2, Nileshsingh V. Thakur3, Akshay S. Patharkar4 1PG Scholar, Computer Science & Engineering, Yeshwantrao Chavan College of Engineering, India 2Computer Science & Engineering, Yeshwantrao Chavan College of Engineering, India 3Computer Science & Engineering, Prof Ram Meghe College of Engineering & Management, India 4Computer Technology, K.D.K. College of Engineering, India [email protected], [email protected],[email protected], [email protected] Abstract–In video compression technique, motion estimation is one of the key components because of its high computation complexity involves in finding the motion vectors (MV) between the frames. The purpose of motion estimation is to reduce the storage space, bandwidth and transmission cost for transmission of video in many multimedia service applications by reducing the temporal redundancies while maintaining a good quality of the video. There are many motion estimation algorithms, but there is a trade-off between algorithms accuracy and speed. Among all of these, block-based motion estimation algorithms are most robust and versatile. In motion estimation, a variety of fast block based matching algorithms has been proposed to address the issues such as reducing the number of search/checkpoints, computational cost, and complexities etc. Due to its simplicity, the Fig. 1. Classification of Frames block-based technique is most popular. Motion estimation is only known for video coding process but for solving real life redundancies. -
Motion Estimation at the Decoder Sven Klomp and Jorn¨ Ostermann Leibniz Universit¨At Hannover Germany
5 Motion Estimation at the Decoder Sven Klomp and Jorn¨ Ostermann Leibniz Universit¨at Hannover Germany 1. Introduction All existing video coding standards, such as MPEG-1,2,4 or ITU-T H.26x, perform motion estimation at the encoder in order to exploit temporal dependencies within the video sequence. The estimated motion vectors are transmitted and used by the decoder to assemble a prediction of the current frame. Since only the prediction error and the motion information are transmitted, instead of intra coding the pixel values, compression is achieved. Due to block-based motion estimation, accurate compensation at object borders can only be achieved with small block sizes. Large blocks may contain several objects which move in different directions. Thus, accurate motion estimation and compensation is not possible, as shown by Klomp et al. (2010a) using prediction error variance, and small block sizes are favourable. However, the smaller the block, the more motion vectors have to be transmitted, resulting in a contradiction to bit rate reduction. 4.0 3.5 3.0 2.5 MV Backward MV Forward MV Bidirectional 2.0 RS Backward Rate (bit/pixel) RS Forward 1.5 RS Bidirectional 1.0 0.5 0.0 2 4 8 16 32 Block Size Fig. 1. Data rates of residual (RS) and motion vectors (MV) for different motion compensation techniques (Kimono sequence). 782 Effective Video Coding for MultimediaVideo Applications Coding These characteristics can be observed in Figure 1, where the rates for the residual and the motion vectors are plotted for different block sizes and three prediction techniques. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Motion Vector Forecast and Mapping (MV-Fmap) Method for Entropy Coding Based Video Coders Julien Le Tanou, Jean-Marc Thiesse, Joël Jung, Marc Antonini
Motion Vector Forecast and Mapping (MV-FMap) Method for Entropy Coding based Video Coders Julien Le Tanou, Jean-Marc Thiesse, Joël Jung, Marc Antonini To cite this version: Julien Le Tanou, Jean-Marc Thiesse, Joël Jung, Marc Antonini. Motion Vector Forecast and Mapping (MV-FMap) Method for Entropy Coding based Video Coders. MMSP’10 2010 IEEE International Workshop on Multimedia Signal Processing, Oct 2010, Saint Malo, France. pp.206. hal-00531819 HAL Id: hal-00531819 https://hal.archives-ouvertes.fr/hal-00531819 Submitted on 3 Nov 2010 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Motion Vector Forecast and Mapping (MV-FMap) Method for Entropy Coding based Video Coders Julien Le Tanou #1, Jean-Marc Thiesse #2, Joël Jung #3, Marc Antonini ∗4 # Orange Labs 38 rue du G. Leclerc, 92794 Issy les Moulineaux, France 1 [email protected] {2 jeanmarc.thiesse,3 joelb.jung}@orange-ftgroup.com ∗ I3S Lab. University of Nice-Sophia Antipolis/CNRS 2000 route des Lucioles, 06903 Sophia Antipolis, France 4 [email protected] Abstract—Since the finalization of the H.264/AVC standard between motion vectors of neighboring frames and blocks, we and in order to meet the target set by both ITU-T and MPEG propose in this paper a method for motion vector coding based to define a new standard that reaches 50% bit rate reduction on a motion vector residuals forecast followed by an adaptive compared to H.264/AVC, many tools have efficiently improved the texture coding and the motion compensation accuracy. -
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter
CALIFORNIA STATE UNIVERSITY, NORTHRIDGE Optimized AV1 Inter Prediction using Binary classification techniques A graduate project submitted in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering by Alex Kit Romero May 2020 The graduate project of Alex Kit Romero is approved: ____________________________________ ____________ Dr. Katya Mkrtchyan Date ____________________________________ ____________ Dr. Kyle Dewey Date ____________________________________ ____________ Dr. John J. Noga, Chair Date California State University, Northridge ii Dedication This project is dedicated to all of the Computer Science professors that I have come in contact with other the years who have inspired and encouraged me to pursue a career in computer science. The words and wisdom of these professors are what pushed me to try harder and accomplish more than I ever thought possible. I would like to give a big thanks to the open source community and my fellow cohort of computer science co-workers for always being there with answers to my numerous questions and inquiries. Without their guidance and expertise, I could not have been successful. Lastly, I would like to thank my friends and family who have supported and uplifted me throughout the years. Thank you for believing in me and always telling me to never give up. iii Table of Contents Signature Page ................................................................................................................................ ii Dedication ..................................................................................................................................... -
11.2 Motion Estimation and Motion Compensation 421
11.2 Motion Estimation and Motion Compensation 421 vertical component to the enhancement filter, making the overall filter separable with 3 3 support. × 11.2 MOTION ESTIMATION AND MOTION COMPENSATION Motion compensation (MC) is very useful in video filtering to remove noise and enhance signal. It is useful since it allows the filter or coder to process through the video on a path of near-maximum correlation based on following motion trajectories across the frames making up the image sequence or video. Motion compensation is also employed in all distribution-quality video coding formats, since it is able to achieve the smallest prediction error, which is then easier to code. Motion can be characterized in terms of either a velocity vector v or displacement vector d and is used to warp a reference frame onto a target frame. Motion estimation is used to obtain these displacements, one for each pixel in the target frame. Several methods of motion estimation are commonly used: • Block matching • Hierarchical block matching • Pel-recursive motion estimation • Direct optical flow methods • Mesh-matching methods Optical flow is the apparent displacement vector field d .d1,d2/ we get from setting (i.e., forcing) equality in the so-called constraint equationD x.n1,n2,n/ x.n1 d1,n2 d2,n 1/. (11.2–1) D − − − All five approaches start from this basic equation, which is really just an ide- alization. Departures from the ideal are caused by the covering and uncovering of objects in the viewed scene, lighting variation both in time and across the objects in the scene, movement toward or away from the camera, as well as rotation about an axis (i.e., 3-D motion). -
Video Compression and Communications: from Basics to H.261, H.263, H.264, MPEG2, MPEG4 for DVB and HSDPA-Style Adaptive Turbo-Transceivers
Video Compression and Communications: From Basics to H.261, H.263, H.264, MPEG2, MPEG4 for DVB and HSDPA-Style Adaptive Turbo-Transceivers by c L. Hanzo, P.J. Cherriman, J. Streit Department of Electronics and Computer Science, University of Southampton, UK About the Authors Lajos Hanzo (http://www-mobile.ecs.soton.ac.uk) FREng, FIEEE, FIET, DSc received his degree in electronics in 1976 and his doctorate in 1983. During his 30-year career in telecommunications he has held various research and academic posts in Hungary, Germany and the UK. Since 1986 he has been with the School of Electronics and Computer Science, University of Southampton, UK, where he holds the chair in telecom- munications. He has co-authored 15 books on mobile radio communica- tions totalling in excess of 10 000, published about 700 research papers, acted as TPC Chair of IEEE conferences, presented keynote lectures and been awarded a number of distinctions. Currently he is directing an academic research team, working on a range of research projects in the field of wireless multimedia communications sponsored by industry, the Engineering and Physical Sciences Research Council (EPSRC) UK, the European IST Programme and the Mobile Virtual Centre of Excellence (VCE), UK. He is an enthusiastic supporter of industrial and academic liaison and he offers a range of industrial courses. He is also an IEEE Distinguished Lecturer of both the Communications Society and the Vehicular Technology Society (VTS). Since 2005 he has been a Governer of the VTS. For further information on research in progress and associated publications please refer to http://www-mobile.ecs.soton.ac.uk Peter J. -
Diapositivo 1
VC 14/15 – TP16 Video Compression Mestrado em Ciência de Computadores Mestrado Integrado em Engenharia de Redes e Sistemas Informáticos Miguel Tavares Coimbra Outline • The need for compression • Types of redundancy • Image compression • Video compression VC 14/15 - TP16 - Video Compression Topic: The need for compression • The need for compression • Types of redundancy • Image compression • Video compression VC 14/15 - TP16 - Video Compression Images are great! VC 14/15 - TP16 - Video Compression But... Images need storage space... A lot of space! Size: 1024 x 768 pixels RGB colour space 8 bits per color = 2,6 MBytes VC 14/15 - TP16 - Video Compression What about video? • VGA: 640x480, 3 bytes per pixel -> 920KB per image. • Each second of video: 23 MB • Each hour of vídeo: 83 GB The death of Digital Video VC 14/15 - TP16 - Video Compression What if... ? • We exploit redundancy to compress image and video information? – Image Compression Standards – Video Compression Standards • “Explosion” of Digital Image & Video – Internet media – DVDs – Digital TV – ... VC 14/15 - TP16 - Video Compression Compression • Data compression – Reduce the quantity of data needed to store the same information. – In computer terms: Use fewer bits. • How is this done? – Exploit data redundancy. • But don’t we lose information? – Only if you want to... VC 14/15 - TP16 - Video Compression Types of Compression • Lossy • Lossless – We do not obtain an – We obtain an exact exact copy of our copy of our compressed data after compressed data after decompression. decompression. – Very high compression – Lower compression rates. rates. – Increased degradation – Freely compress / with sucessive decompress images. compression / It all depends on what we decompression. -
Comparison of Video Compression Standards
International Journal of Computer and Electrical Engineering, Vol. 5, No. 6, December 2013 Comparison of Video Compression Standards S. Ponlatha and R. S. Sabeenian display digital pictures. Each pixel is thus represented by Abstract—In order to ensure compatibility among video one R, G, and B components. The 2D array of pixels that codecs from different manufacturers and applications and to constitutes a picture is actually three 2D arrays with one simplify the development of new applications, intensive efforts array for each of the RGB components. A resolution of 8 have been undertaken in recent years to define digital video bits per component is usually sufficient for typical consumer standards Over the past decades, digital video compression applications. technologies have become an integral part of the way we create, communicate and consume visual information. Digital A. The Need for Compression video communication can be found today in many application sceneries such as broadcast services over satellite and Fortunately, digital video has significant redundancies terrestrial channels, digital video storage, wires and wireless and eliminating or reducing those redundancies results in conversational services and etc. The data quantity is very large compression. Video compression can be lossy or loss less. for the digital video and the memory of the storage devices and Loss less video compression reproduces identical video the bandwidth of the transmission channel are not infinite, so after de-compression. We primarily consider lossy it is not practical for us to store the full digital video without compression that yields perceptually equivalent, but not processing. For instance, we have a 720 x 480 pixels per frame,30 frames per second, total 90 minutes full color video, identical video compared to the uncompressed source.