Mario Tennis: Ultra Smash
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Simulation of a Badminton Racket a Parametric Study of Racket Design Parameters Using Finite Element Analysis
Simulation of a Badminton Racket A parametric study of racket design parameters using Finite Element Analysis. Master's thesis in Applied Mechanics ELIAS BLOMSTRAND MIKE DEMANT Department of Applied Mechanics CHALMERS UNIVERSITY OF TECHNOLOGY G¨oteborg, Sweden 2017 MASTER'S THESIS IN APPLIED MECHANICS Simulation of a Badminton Racket A parametric study of racket design parameters using Finite Element Analysis. ELIAS BLOMSTRAND MIKE DEMANT Department of Applied Mechanics Division of Solid Mechanics CHALMERS UNIVERSITY OF TECHNOLOGY G¨oteborg, Sweden 2017 Simulation of a Badminton Racket A parametric study of racket design parameters using Finite Element Analysis. ELIAS BLOMSTRAND MIKE DEMANT © ELIAS BLOMSTRAND, MIKE DEMANT, 2017 Master's thesis 2017:52 ISSN 1652-8557 Department of Applied Mechanics Division of Solid Mechanics Chalmers University of Technology SE-412 96 G¨oteborg Sweden Telephone: +46 (0)31-772 1000 Cover: Illustration of a smash sequence for a badminton racket. Chalmers Reproservice G¨oteborg, Sweden 2017 Simulation of a Badminton Racket A parametric study of racket design parameters using Finite Element Analysis. Master's thesis in Applied Mechanics ELIAS BLOMSTRAND MIKE DEMANT Department of Applied Mechanics Division of Solid Mechanics Chalmers University of Technology Abstract Badminton, said to be the worlds fastest ball sport, is a fairly unknown sport from a scientific point of view. There has been great progress made to get from the old wooden rackets of the 19th century to the light-weight high performance composite ones used today, but the development process is based on a trial and error method rather than on scientific knowledge. The limited amount of existing studies indicate that racket parameters like shaft stiffness, center of gravity and head geometry affect the performance of the racket greatly. -
Tennis Study Guide
TENNIS STUDY GUIDE HISTORY Mary Outerbridge is credited with bringing tennis to America in the mid-1870’s by introducing it to the Staten Island Cricket and Baseball Club. In 1880 the United States Lawn Tennis Association (USLTA) was established, Lawn was dropped from the name in the 1970’s and now go by (USTA). Tennis began as a lawn sport, but later clay, asphalt and concrete became more standard surfaces. The four most prestigious World tennis tournaments include: the U.S. Open, Australian Open, French Open, and Wimbledon . In 1988, tennis became an official medal sport. Tennis can be played year round, is low in cost, and needs only two or four players; it is also suitable for all age groups as well as both sexes. EQUIPMENT The only equipment needed to play tennis consists of a racket, a can of balls, court shoes and clothing that permits easy movement. The most important tip for beginners to remember is to find a racket with the right grip. The net hangs 42 inches high at each post and 36 inches high at the center. RULES The game starts when one person serves from anywhere behind the baseline to the right of the center mark and to the left of the doubles sideline. The server has two chances to serve legally into the diagonal service court. Failure to serve into the court or making a serving fault results in a point for the opponents. The same server continues to alternate serving courts until the game is finished, and then the opponent serves. -
A Portable Deep Learning Model for Modern Gaming AI
The Game Imitation: A Portable Deep Learning Model for Modern Gaming AI Zhao Chen Darvin Yi Department of Physics Department of Biomedical Informatics Stanford University, Stanford, CA 94305 Stanford University, Stanford, CA 94305 zchen89[at]Stanford[dot]EDU darvinyi[at]Stanford[dot]EDU Abstract be able to successfully play in real time a complex game at the level of a competent human player. For comparison pur- We present a purely convolutional model for gaming poses, we will also train the same model on a Mario Tennis AI which works on modern games that are too com- dataset to demonstrate the portability of our model to dif- plex/unconstrained to easily fit a reinforcement learning ferent titles. framwork. We train a late-integration parallelized AlexNet Reinforcement learning requires some high bias metric on a large dataset of Super Smash Brothers (N64) game- for reward at every stage of gameplay, i.e. a score, while play, which consists of both gameplay footage and player many of today’s games are too inherently complex to eas- inputs recorded for each frame. Our model learns to mimic ily assign such values to every state of the game. Not human behavior by predicting player input given this visual only that, but pure enumeration of well-defined game states gameplay data, and thus operates free of any biased infor- would be an intractable problem for most modern games; mation on game objectives. This allows our AI framework DeepMind’s architecture, which takes the raw pixel val- to be ported directly to a variety of game titles with only mi- ues as states, would be difficult in games with 3D graph- nor alterations. -
Week 5-6 Volleys & Overheads
Ball Type/Focus Lesson duration Age Class Red Ball – Volleys – Weeks 5 & 6 30 minutes - 3.30pm to 4pm 3-5 year olds Little Tackers Rationale Outcome Content Students will play games that develop: their Students will develop their footwork skills, so they can execute a side-on Students will participate in three games during the 30 footwork skills, wide contact and short and compact volley swing. They will also start to hit some overheads using minute lesson. There will be short breaks for drinks swing. the swing learnt in the serving weeks. and discussion. Prior Knowledge. Risk Assessment Resources • The skills of tracking and wide There is a risk of injury in Partner Tag if students collide or push their Mini tennis-nets, flat markers, low compression contact, which students learnt partner. Coaches should make sure students don’t push when they’re tennis-balls, witches hat and tennis racquets. during the groundstroke weeks are tagging. There is a risk of students hitting other students with racquets in further developed in the volley Tennis Hockey and Crazy Tennis if they are positioned too close together. lessons. Game & Focus Time Content Organisation & Risk Resources Partner Tag 5 min Students try and tag each other with their palm (FHV) and back of the hand (BHV) Whole Class Students will develop their below the knee (low volley) around the chest (high volley). The technique learnt in Students pushing each footwork skills and a side-on volley this game should be reproduced when the students of all levels are hitting volleys. other over. -
3D Kinematics Analysis of Overhead Backhand and Forehand Smash Techniques in Badminton
Ann Appl Sport Sci 9(3): e1002, 2021. http://www.aassjournal.com; e-ISSN: 2322–4479; p-ISSN: 2476–4981. 10.52547/aassjournal.1002 ORIGINAL ARTICLE 3D Kinematics Analysis of Overhead Backhand and Forehand Smash Techniques in Badminton Agus Rusdiana * Sports Science Study Program, Faculty of Sports and Health Education, Universitas Pendidikan Indonesia, West Java, Indonesia. Submitted 04 April 2021; Accepted in final form 28 June 2021. ABSTRACT Background. This study aims to analyze the movement of backhand and forehand smash stroke techniques in badminton in three dimensions using a kinematics approach. Objectives. The obtained results were analyzed using a descriptive and quantitative approach. Methods. Furthermore, 24 male badminton players from the university student activity unit with an average age of 19.4 ± 1.6 years, height of 1.73 ± 0.12 m, and weight of 62.8 ± 3.7 kg participated in this study. The study was conducted using 3 Panasonic Handycams, a calibration set, 3D Frame DIAZ IV motion analysis software, and a speed radar gun. Results. The data normalization from the kinematics values of the shoulder, elbow, and wrist joint motion was calculated using the inverse dynamics method. In addition, a one-way ANOVA test was used to identify differences in the kinematics of motion between two different groups. The obtained results showed that the speed of the shuttlecock during the forehand smash was greater than that during the backhand smash. In the maximal shoulder external rotation phase, two variables were identified to have the best results during the forehand smash, i.e., the velocity of shoulder external rotation and wrist palmar flexion. -
City Tightening Boating Laws
11NLUC.A Everything you need to know about the islands 6C Arts & \f{f i^ra. SB At Large 5A Citysfcfe- -raft Classifieds 9C Commentary 1C Crossword 9C A smash hit Big weekend Environment 10B Police Beat 2A Pirate Playhouse's Several events Recreation 3C Scuba Scoop 4A season opener help kick off Weather Watch 4A called a 'laugh-athon' holiday season 4A 05OC65S3 1 01 SUN 1 10/11/93 SANIBEL 2401 LIBRARY WAY ,..<ce 1961 Still first on Sanibel and Captiva VOL. 31, NO. 47 TUESDAY, NOV. 24, 1992 THREE SECTIONS, 44 PAGES 50 CENTS City tightening Coming attraction boating laws By Frances Adams This colorful crea- Islander staff writer tion by Autumn De- Through stricter boating regulations, Sanibel is attempt- Frank of Englewood, ing give greater weight to preservational rights rather than Fla., is just a sam- ple of the works that recreational rights. will be featured at With more and more people claiming the right of enjoy- the annual Barrier ing its unique environment, Sanibel is claiming it must Island Group for the first protect the right of preserving what is here -- preser- Arts Fair to be held vation of peace, safety, health, property and natural envi- this Friday and Sat- ronment, of wildlife, marine life and plant life. urday, Nov. 27 and The City Council at its Nov. 17 meeting reviewed a 28, at the Sanibel proposed ordinance that would, among other things, des- Community Center. ignate a great number of idle- and slow-speed zones. The creation of these special zones brought up an equally great Goncesa ~-the requirement that the zones be posted with navigational warnings. -
Applied Sciences
applied sciences Article Analysis of Serve and Serve-Return Strategies in Elite Male and Female Padel Bernardino J Sánchez-Alcaraz 1, Diego Muñoz 2,* , Francisco Pradas 3 , Jesús Ramón-Llin 4 , Jerónimo Cañas 5 and Alejandro Sánchez-Pay 1 1 Department of Physical Activity and Sport, Faculty of Sport Sciences, University of Murcia, C/Argentina, s/n, 30720 San Javier, Murcia, Spain; [email protected] (B.J.S.-A.); [email protected] (A.S.-P.) 2 Department of Didactic of Musical, Plastic and Corporal Expression, Faculty of Sports Science, University of Extremadura, Avda de la Universidad, s/n, 10003 Cáceres, Spain 3 Department of Musical, Plastic and Corporal Expression, Faculty of Human Sciences and Education, University of Zaragoza, C/Pedro Cerbuna, 12, 50009 Zaragoza, Spain; [email protected] 4 Department of Musical, Plastic and Corporal Expression, Faculty of Education, University of Valencia, Av. Dels Tarongers, 4, 46022 Valencia, Spain; [email protected] 5 Department of Physical Education and Sport, Faculty of Sport Sciences, University of Granada, Carretera de Alfacar, 21, 18071 Granada, Spain; [email protected] * Correspondence: [email protected]; Tel.: +34-927-257-460 Received: 22 August 2020; Accepted: 22 September 2020; Published: 24 September 2020 Abstract: This aim of this study was to analyze serve and return statistics in elite padel players regarding courtside and gender. The sample contained 668 serves and 600 returns of serves from 14 matches (7 male and 7 female) of the 2019 Masters Finals World Padel Tour. Variables pertaining to serve (number, direction, court side and effectiveness), return of serve (direction, height, stroke type and effectiveness) and point outcome were registered through systematic observation. -
Stock Number Name Condition Price Quantity Notes 0058
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Selected Tennis and Badminton Articles. Sports Articles Reprint Series
DOCUMENT EESUn ED 079 313 SP 006 734 AUTHOR Tyler, Jo Ann, Ed. TITLE Selected Tennis and Badminton Articles. Sports Articles Reprint Series. Third Edition. INSTITUTION AmericaL Association for Health, Physical Education, and Recreation, Washington, D.C. Div. for Girls and Women's Sports. PUB DATE 70 NOTE 128p. AVAILABLE FROMAmerican Association for Health, Physical Educ-+ion, and Recreation, 1201 16th St., N. W., Washingt_ D. C. 20036 ($1.25) EDRS PRICE MF-$0.65 HC Not Available from EDRS. DESCRIPTORS *Athletic Activities; *Athletics; *Exercise (Physiology); *Physical Activities; *Physical Education; Womens Education IDENTIFIERS Tennis and Badminton ABSTRACT Presented is a collection of articles from "The Division for Girls and Women's Sports (DGWS) Guides 1964-1970," "Research Quarterly 1962-1969," and "Journal of Health, Physical Education, and Recreation, 1962-1969." It is the latest inthe American Association for Health, Physical Education, andRecreation "AAHPER's Sports Articles Reprint Series,"a special prcject cf the Publications Area, DGWS. This is the third edition of ',Selected Tennis and Badminton Articles." (Author) SPORTS ARTICLES REPRINT SERIES r7s Selected cz)Tennis and Badminton Articles U S DEPARTIW.NT OF HEALTH EDUCATION & WELFARE NATIONAL INSTITUTE OF EDUCATION THIS DOCUMENT HAS BEEN REPRO DUCED EXACTLY AS RECEIVED F PON, THE PERSON OR ORGANIZATION ORIGIN ATING IT POINTS OF VIEW OR OPINIONS STATED DO NOT NECESSARILY REPRE SENT OFFICIAL NATIONAL INSTITUTEOF EDUCATION POSITION OP POLICY This collection of articles from DG WS Guides 1964-1970, Research Quarterly 1962-1969, and Journal of Health, Physical Education, Recreation, 1962-1969 is the latest in AAMPER's Sports Articles Reprint Series, a special project of the Publications Area, Division for Girls and Women's Sports. -
Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
The People Behind Mario: When Hiroshi Yamauchi, president of Nintendo Co., Ltd. (NCL), hired a young art student as an apprentice in 1980, he had no idea that he was changing video games forever. That young apprentice was none other than the highly revered Shigeru Miyamoto, the man behind Mario. Miyamoto provided the inspiration for each Mario game Nintendo produces, as he still does today, with the trite exception of the unrelated “Mario-based” games produced by other companies. Just between the years 1985 and 1991, Miyamoto produced eight Mario games that went on to collectively sell 70 million copies. By record industry standards, Miyamoto had gone 70 times platinum in a brief six years. When the Nintendo chairman Gunpei Yokoi was assigned to oversee Miyamoto when he was first hired, Yokoi complained that “he knows nothing about video games” (Game Over 106). It turned out that the young apprentice knew more about video games than Yokoi, or anyone else in the world, ever could. Miyamoto’s Nintendo group, “R&D4,” had the assignment to come up with “the most imaginative video games ever” (Game Over 49), and they did just that. No one disagrees when they hear that "Shigeru is to video gaming what John Lennon is to Music!" (www.nintendoland.com) As soon as Miyamoto and Mario entered the scene, America, Japan, and the rest of the world had become totally engrossed in “Mario Mania.” Before delving deeply into the character that made Nintendo a success, we must first take a look at Nintendo, and its leader, Hiroshi Yamauchi. -
Pickleball Study Guide
Name: ___________________________________ PICKLEBALL STUDY GUIDE Questions History The mini-tennis game called Pickleball was created during the summer of 1965 on 1. What year was pickleball invented Bainbridge Island in the Puget Sound area of Washington. The original purpose of the game ______________ was to provide a sport for the entire family, according to co-inventor's U.S Congressman Joel Prichard and William Bell. How did Pickleball get it’s name? Pickles was the family dog that 2. What is a would chase after the missed balls and then hide in the bushes. Pickle’s ball was later volley?_______________ shortened to the namesake of Pickleball. ____________ The Game: 3. Do you have to win by Pickleball is a net sport made up from a combination of badminton, tennis and ping-pong. It is 2 points? played on a badminton size court, with tennis height net and rules, and ping-pong type of ______________ equipment (wooden/plastic paddles and plastic ball). The game may be played by singles (1 vs 1) or doubles (2 vs. 2). 4. Can the ball bounce twice on one side? ______________ Singles and doubles games are played to 11 points ( must win by 2 pts.). Points are only scored by the serving team. Ball may be hit after one bounce or in the air (volley), but not if you are standing in the 5. Can you hit the ball non-volley zone (‘the kitchen”). **Exception: “double bounce rule”. twice on your side?__________ Ball may only bounce once per side of court and may only be hit once per side. -
Up to 5.0 Level
“PLAY TENNIS” – SELF-RATING GUIDE Find suitable playing partners and enjoy playing tennis more. How? Use the “Play Tennis” Self-Rating Guide which identifies and describes different levels of tennis ability. (See poster in your club or use pocket guide) Purpose: Find your own general level of tennis ability. Find players of a similar level so that you can have competitive games. Play an individual at a higher level using handicap scoring to make the game more competitive. Participate in group lessons or league play with people of similar ability. Guidelines to rate yourself: Study the “Play Tennis” self-rating chart Start reading from the top of the chart, beginning with Level 1.0. Find the level that best describes your general level of play. Ask your Instructor or Coach to validate your self-rating, if you think that will help. Remember that as you play more, and improve, your rating may improve. Update your rating periodically. Results in social and competitive matches will validate whether your chosen level is reasonably accurate. RATING GROUND- RETURN OF NET PLAY SERVE STROKES SERVE (volleys and (forehand and overheads) backhand) 1.0 This player is just starting to play tennis 1.5 This player has been introduced to the game, however has difficulty playing the game due to a lack of consistency rallying and serving. 2.0 Can get the ball Tends to position In singles, In complete in play but lacks in a manner to reluctant to come service motion. control, resulting protect to the net. In Toss is in inconsistent weaknesses.