Animacy, Reference, and Anthropomorphism in Toy Story
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On Seeing Human: a Three-Factor Theory of Anthropomorphism
Psychological Review Copyright 2007 by the American Psychological Association 2007, Vol. 114, No. 4, 864–886 0033-295X/07/$12.00 DOI: 10.1037/0033-295X.114.4.864 On Seeing Human: A Three-Factor Theory of Anthropomorphism Nicholas Epley, Adam Waytz, and John T. Cacioppo University of Chicago Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents with humanlike characteristics, motivations, intentions, or emotions. Although surprisingly common, anthropomorphism is not invariant. This article describes a theory to explain when people are likely to anthropomorphize and when they are not, focused on three psychological determinants—the accessibility and applicability of anthropocentric knowledge (elicited agent knowledge), the motivation to explain and understand the behavior of other agents (effectance motivation), and the desire for social contact and affiliation (sociality motivation). This theory predicts that people are more likely to anthropomorphize when anthropocentric knowledge is accessible and applicable, when motivated to be effective social agents, and when lacking a sense of social connection to other humans. These factors help to explain why anthropomorphism is so variable; organize diverse research; and offer testable predictions about dispo- sitional, situational, developmental, and cultural influences on anthropomorphism. Discussion addresses extensions of this theory into the specific psychological processes underlying anthropomorphism, applications of this theory into robotics and -
Cars Tangled Finding Nemo Wreck It Ralph Peter Pan Frozen Toy Story Monsters Inc. Snow White Alice in Wonderland the Little Merm
FRIDAY, APRIL 3RD – DISNEY DAY… AT HOME! Activity 1: • Disney Pictionary: o Put Disney movies and character names onto little pieces of paper and fold them in half o Put all of the pieces of paper into a bowl o Then draw it for their team to guess Can add a charade element to it rather than drawing if that is preferred o If there are enough people playing, you can make teams • Here are some ideas, you can print these off and cut them out or create your own list! Cars Tangled Finding Nemo Wreck It Ralph Peter Pan Frozen Toy Story Monsters Inc. Snow White Alice in Wonderland The Little Mermaid Up Brave Robin Hood Aladdin Cinderella Sleeping Beauty The Emperor’s New Groove The Jungle Book The Lion King Beauty and the Beast The Princess and the Frog 101 Dalmatians Lady and the Tramp A Bug’s Life The Fox and the Hound Mulan Tarzan The Sword and the Stone The Incredibles The Rescuers Bambi Fantasia Dumbo Pinocchio Lilo and Stitch Chicken Little Bolt Pocahontas The Hunchback of Notre Wall-E Hercules Dame Mickey Mouse Minnie Mouse Goofy Donald Duck Sully Captain Hook Ariel Ursula Maleficent FRIDAY, APRIL 3RD – DISNEY DAY… AT HOME! The Genie Simba Belle Buzz Lightyear Woody Mike Wasowski Cruella De Ville Olaf Anna Princess Jasmine Lightning McQueen Elsa Activity 2: • Disney Who Am I: o Have each family member write the name of a Disney character on a sticky note. Don’t let others see what you have written down. o Take your sticky note and put it on another family members back. -
DEVELOPMENT and CORRELATES of ANTHROPOMORPHISM By
DEVELOPMENT AND CORRELATES OF ANTHROPOMORPHISM by DENIZ TAHIROGLU A DISSERTATION Presented to the Department of Psychology and the Graduate School of the University of Oregon in partial fulfillment of the requirements for the degree of Doctor of Philosophy September 2012 DISSERTATION APPROVAL PAGE Student: Deniz Tahiroglu Title: Development and Correlates of Anthropomorphism This dissertation has been accepted and approved in partial fulfillment of the requirements for the Doctor of Philosophy degree in the Department of Psychology by: Marjorie Taylor Co-Chair Lou Moses Co-Chair Jennifer H. Pfeifer Member Lara Bovilsky Outside Member and Kimberly Andrews Espy Vice President for Research & Innovation/Dean of the Graduate School Original approval signatures are on file with the University of Oregon Graduate School. Degree awarded September 2012 ii © 2012 Deniz Tahiroglu iii DISSERTATION ABSTRACT Deniz Tahiroglu Doctor of Philosophy Department of Psychology September 2012 Title: Development and Correlates of Anthropomorphism One of the most heavily researched topics of cognitive development concerns children’s growing understanding of people’s behaviors as reflecting mental states such as beliefs, desires and intentions. Anthropomorphism is the overextension of this conceptual framework, referred to as “theory of mind”, to nonhuman animals and inanimate objects. In this dissertation, I investigate the development and correlates of anthropomorphism building on and extending past research with children and adults. In Study 1, I investigated the relation between anthropomorphism, social understanding, and social behaviors that are known to correlate with theory of mind, such as empathy, and prosocial attitudes in a college sample (N = 919). Contrary to my predictions, results showed that anthropomorphism is only weakly related to the measures of social understanding. -
Naturalizing Anthropomorphism: Behavioral Prompts to Our Humanizing of Animals
WellBeing International WBI Studies Repository 2007 Naturalizing Anthropomorphism: Behavioral Prompts to Our Humanizing of Animals Alexandra C. Horowitz Barnard College Marc Bekoff University of Colorado Follow this and additional works at: https://www.wellbeingintlstudiesrepository.org/acwp_habr Part of the Animal Studies Commons, Comparative Psychology Commons, and the Other Anthropology Commons Recommended Citation Horowitz, A. C., & Bekoff, M. (2007). Naturalizing anthropomorphism: Behavioral prompts to our humanizing of animals. Anthrozoös, 20(1), 23-35. This material is brought to you for free and open access by WellBeing International. It has been accepted for inclusion by an authorized administrator of the WBI Studies Repository. For more information, please contact [email protected]. Naturalizing Anthropomorphism: Behavioral Prompts to Our Humanizing of Animals Alexandra C. Horowitz1 and Marc Bekoff2 1 Barnard College 2 University of Colorado – Boulder KEYWORDS anthropomorphism, attention, cognitive ethology, dogs, humanizing animals, social play ABSTRACT Anthropomorphism is the use of human characteristics to describe or explain nonhuman animals. In the present paper, we propose a model for a unified study of such anthropomorphizing. We bring together previously disparate accounts of why and how we anthropomorphize and suggest a means to analyze anthropomorphizing behavior itself. We introduce an analysis of bouts of dyadic play between humans and a heavily anthropomorphized animal, the domestic dog. Four distinct patterns of social interaction recur in successful dog–human play: directed responses by one player to the other, indications of intent, mutual behaviors, and contingent activity. These findings serve as a preliminary answer to the question, “What behaviors prompt anthropomorphisms?” An analysis of anthropomorphizing is potentially useful in establishing a scientific basis for this behavior, in explaining its endurance, in the design of “lifelike” robots, and in the analysis of human interaction. -
Imagining Others' Minds: the Positive Relation Between Children's Role Play and Anthropomorphism
fpsyg-09-02140 November 9, 2018 Time: 16:30 # 1 ORIGINAL RESEARCH published: 13 November 2018 doi: 10.3389/fpsyg.2018.02140 Imagining Others’ Minds: The Positive Relation Between Children’s Role Play and Anthropomorphism Rachel L. Severson* and Shailee R. Woodard Department of Psychology, University of Montana, Missoula, MT, United States Children’s role playing, whether personifying toys or imagining invisible friends, involves imagining others’ minds and internal states. Similarly, anthropomorphism – the attribution of internal states to non-human others (e.g., animals, inanimate nature, or technologies) – also involves imagining others’ minds and internal states. We propose that the imaginative process of simulating and projecting internal states is common to both role play and anthropomorphism. The current study investigated the relation between children’s role play and anthropomorphism. Ninety children (5, 7, and 9 years) were administered Individual Differences in Anthropomorphism Questionnaire – Child Form (IDAQ-CF), comprised of the technology-inanimate nature and animal subscales, and the Role Play Scale, which assessed (a) impersonation of animals, people, Edited by: and/or machines and (b) imaginary companions (ICs), including invisible friends and Gabriella Airenti, personified toys. Results indicated that the imaginative act of impersonating an animal, Università degli Studi di Torino, Italy person, and/or machine was positively related to anthropomorphism, and specifically Reviewed by: Rebecca Ansley Dore, anthropomorphism of inanimate nature and technology. Second, anthropomorphism of The Ohio State University, animals was highest amongst children with invisible ICs, followed by those with toy ICs United States and those who impersonated. Finally, children who frequently engaged with an invisible Nathalia Gjersoe, University of Bath, United Kingdom ICs more readily anthropomorphized in general and technology and inanimate nature *Correspondence: in particular relative to all other children. -
EOC Communications Modernization Project
IT’S ALL ABOUT PERFORMANCE CREATING A PROFESSIONAL EXPERIENCE Today’s technology has the power to inspire, motivate, educate, and entertain like never before. It only takes the right knowledge and expertise to know how to apply that technology to create results. That’s where Pro Sound & Video comes in. For over 30 years we’ve been the specialists for audio, video, show control, and technology design for top companies in multiple industries. A COMPLETE LINE OF SERVICES. AN INTEGRATED APPROACH. Unforgettable experiences are those that thrill all of the senses. This is why Pro Sound & Video offers a wide variety of services, all with the technical expertise to seamlessly combine any one or a number of services into a complete integrated system. SOUND We don’t just create and install sound systems . we design soundscapes. Immersing an audience in voice, sound effects, and music has never been more impressive. VIDEO With the spread of high-definition technology and special effects teams bending the limits of the imagination, true-to-life video is right at your fingertips. BROADCAST TV It takes a special kind of discipline to capture the live moments, stage dramatic ones or simply distribute performances and events. Our team is well-versed in the flawless execution and editing of anything meant for television. SHOW CONTROL Lights dim, the spotlight comes up, 20-foot video screens drop down in sync as the music starts, performers’ voices are amplified as if by magic… this is just the beginning of what is possible with our Show Control systems. VIDEO CONFERENCING Now you really can be in two places at once – anywhere in the world. -
The Purpose of Studying Calendar Customs
UDC 398.332.000.141.4:281.9(497) Original Scholarly Work Dragoslav ANTONIJEVIC Institute for Balkan Studies Belgrade THE PURPOSE OF STUDYING CALENDAR CUSTOMS Abstract: Calendar customs are viewed in a new light, from the facets of theocentric and anthropocentric theoretical systems, which on the plane offeast-time, are brought into contact and interacted in concept and prac tice alike. On the basis of abundant ethnological material collected and pub lished thus far, and personal experience acquired in numerous field investi gations on popular religion, rituals and customs, I have devoted consider able attention to the study ofcalendar feasts and holidays among Serbs and other Balkan peoples. Altogether, with the use of written documents and more modern methodological approaches, I have observed that, evolving in internal and external reciprocal and intermittent processes, two essential patterns are intertwined during calendar feasts among Orthodox Christians in the Balkans, one theocentric, and the other anthropocentric, representing in conjunction the backbone of calendar (annual) feasts. More recently, similar views and ideas from new standpoints are to be found in works by Bojan Jovanovic. In postulating my thesis, I availed myself of the system theory, i.e. with the results of its authors: Rody, Michelson and Britten, which partly resembles the structuralism ofLevi Strauss, but not essentially. What is the essence of this theory? First of all, it transcends the limitations of simple functional cause-and-effect relations in feasts, the way they are most fre quently interpreted in ethnology. It accurately depicts a specific network of mutual causalities, in a special way. In that sense, the system theory offers a wide framework for the analysis offeast reality. -
Disability in Toy Story Ethan Faust
Rejecting the Stereotypes Built into Material Culture: Disability in Toy Story Ethan Faust y presenting the imagined lives of the toys alongside tradi- tional depictions of child-toy relationships, Pixar’s Toy Story Bfilms offer an in-depth examination of how material culture affects developing children. They show how cultural rhetoric and the material form and function of toys themselves can produce societal anxieties and reinscribe stereotypes. Critical essays on the films have looked at the ways the toys comment on gender. However, no one thus far has written about how disability, omnipresent throughout the three films, interacts with the material culture in the Toy Story franchise. Though my analysis will largely focus on the first, I will examine all three films both individually and as a collective unit. The first Toy Story (1994), which scrutinizes perceptions of disability in the most depth, utilizes the horror genre to critique assumptions about monstrosity and combat the learned anxiety about those who are different. Toy Story 2 (1999) shows how adults create and sustain an ideology about the perfect body, which they pass on to their chil- dren through their rhetoric about toys. Toy Story 3 (2010), in turn, offers the comprehensive message that while material culture may have stereotypes sewn into its seams, young children still possess the potential to thwart those negative assumptions. I will argue that the franchise uses Woody’s experiences with broken toys (disabled in the toy world) to subvert the stereotypes built into society through 44 Ethan Faust material culture and to suggest that children are the ones who have the potential to break down demeaning cultural assumptions about the disabled. -
Anthropomorphism in Building Brands
Anthropomorphism in building brands - the case of Frank the Cheap Sheep 1 Abstract The purpose of this paper is to shed light on the appeal of anthropomorphism to marketers. This is done through reference to three relevant advertising models, the Symbolic Communications Model, the Symbolic Transfer Device Model, and the VisCAP Presenter Model, and one critical case study involving an anthropomorphized sheep presenter for a Swedish mobile telecommunications company. The advertising models are found to support the effectiveness of the symbolic presenter, Frank the Sheep, particularly explaining how meaning is transferred from the presenter to the brand, and the effects the presenter has on advertising communication effects such as brand awareness and brand attitude. We extend previous research on how linking anthropomorphic associations to brands can be employed to increase effectiveness of these common marketing communication tactics. We show that anthropomorphized animals can work effectively and quickly when presenting a new brand to the market, but also offer several cautions for managers. Summary statement of contribution We contribute to theory by drawing together three different but related strands of advertising to explicate how the anthropomorphic brand presenter can increase advertising effectiveness, particularly in quickly positioning or repositioning a brand and developing brand equity. We contribute to managerial practice by demonstrating, through the use of one critical case study, how the choice of anthropomorphic brand presenter must be a considered process, but is one that can add to advertising effectiveness if managed appropriately. Keywords Anthropomorphic marketing, brand meaning bundle, brand presenter effects, case study, communication effects, VisCAP presenter model 2 Introduction During the 2011 financial year, Disney, one of the world’s top 10 brands, generated $US38 billion: a success story that owes its success to an 83-year old anthropomorphized mouse, called Mickey (Donnolley, 2012). -
Association for Consumer Research
ASSOCIATION FOR CONSUMER RESEARCH Labovitz School of Business & Economics, University of Minnesota Duluth, 11 E. Superior Street, Suite 210, Duluth, MN 55802 Anthropomorphism From Self-Extension and Self-Expansion Processes: an Assemblage Theory Approach to Interactions Between Consumers and Smart Devices Donna Hoffman, George Washington University, USA Thomas Novak, George Washington University, USA Hyunjin Kang, George Washington University, USA We use an assemblage theory framework to evaluate anthropomorphism experiences from self-extension and self-expansion processes when consumers and smart devices interact. Results show that overall, anthropomorphism is greater when the consumer has less compared to more control. Additionally, device complexity moderates whether anthropomorphism occurs through a self-extension or self-expansion process. [to cite]: Donna Hoffman, Thomas Novak, and Hyunjin Kang (2016) ,"Anthropomorphism From Self-Extension and Self-Expansion Processes: an Assemblage Theory Approach to Interactions Between Consumers and Smart Devices", in NA - Advances in Consumer Research Volume 44, eds. Page Moreau and Stefano Puntoni, Duluth, MN : Association for Consumer Research, Pages: 42-47. [url]: http://www.acrwebsite.org/volumes/1022160/volumes/v44/NA-44 [copyright notice]: This work is copyrighted by The Association for Consumer Research. For permission to copy or use this work in whole or in part, please contact the Copyright Clearance Center at http://www.copyright.com/. Human-like Robots and Robot-like Humans: Anthropomorphism -
The Usage and Evaluation of Anthropomorphic Form in Robot Design
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2008 - Undisciplined! Jul 16th, 12:00 AM The Usage and Evaluation of Anthropomorphic Form in Robot Design Jeong-gun Choi Korea Advanced Institute of Science & Technology Myungsuk Kim Korea Advanced Institute of Science & Technology Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Choi, J., and Kim, M. (2008) The Usage and Evaluation of Anthropomorphic Form in Robot Design, in Durling, D., Rust, C., Chen, L., Ashton, P. and Friedman, K. (eds.), Undisciplined! - DRS International Conference 2008, 16-19 July, Sheffield, United Kingdom. https://dl.designresearchsociety.org/drs- conference-papers/drs2008/researchpapers/85 This Research Paper is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Undisciplined! Proceedings of the Design Research Society Conference 2008. Sheffield, UK. July 2008 The Usage and Evaluation of Anthropomorphic Form in Robot Design Jeong-gun Choi, Korea Advanced Institute of Science and Technology (KAIST) Myungsuk Kim, Korea Advanced Institute of Science and Technology (KAIST) Abstract There are numerous examples illustrating the application of human shape in everyday products. Usage of anthropomorphic form has long been a basic design strategy, particularly in the design of intelligent service robots. As such, it is desirable to use anthropomorphic form not only in aesthetic design but also in interaction design. Proceeding from how anthropomorphism in various domains has taken effect on human perception, we assumed that anthropomorphic form used in appearance and interaction design of robots enriches the explanation of its function and creates familiarity with robots. -
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