Drow of Vyxhiar: Part 1

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Drow of Vyxhiar: Part 1 Drow of Vyxhiar: Part 1 Herding Rothe A band of Drow have taken several surface dwellers prisoner, and attempt to make the trip back home. But the Underdark is a dangerous place, and there are plenty of dangers lurking in the shadows, as well as out in the open. A 4-6 hour adventure for 1st to 4th level characters By Hillel Genesove Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. Drow of Vyxhiar Part 1: Herding Rothe 1 to allow your players to play as the Introduction opposite gender. This is the beginning of an ongoing series of adventures for a Drow-based campaign In a campaign setting such as this one, setting. All events take place surrounding gender has a very important role to play in the fictional Drow city of Vyxhiar in the the characters status in society. It is also an Forgotten Realms. Vyxhiar is not an option to ease this restriction, and at a table official FR setting, but it does use many of all male players, allow one person to themes from FR, such as the Underdark, play a female. Be very careful who you Drow, and several Drow deities. give this option to, as it can be abused in the wrong hands. Before you begin your journey as a dangerous denizen of the Underdark, you Race must be prepared for what you are about to Generally, non-Drow races of Faerun are face. This is a campaign where the players not treated kindly in Drow populated cities. are Drow, Dark Elves that live their lives in Artemis Entreri himself realized that no the Underdark of Faerun. These are not matter how great a fighter he was, he will your everyday, run-of-the-mill adventurers. always be 20,000 and 1 in a city of 20,000 Evil will most likely be committed for Drow. selfish purposes. An adventuring party from a Drow city The goal of such a campaign is to break would normally be filled with Drow. It is from what is expected of a D&D game, and possible that an adventuring party would role play something different. Drow have a non-Drow race along with it. As a societies are Matriarchal, religiously- DM, consider whether this character is with zealous, power-hungry, and involve things the party as a willing member, or as a such as backstabbing and slavery. servant. Sample file As the DM, it is important that you’re Class players are willing to take part in such a Not every class fits into the Lolth-obsessed campaign. It is also important to discuss the Drow society. There are several classes that rules and limitations of such a campaign. worship things other than Lolth such as nature or demons. Sample Rules for a Drow Campaign These are recommended rules and For these reasons, the classes of Druid and limitations while running a serious Drow Warlock should be forbidden for players to campaign. It is not necessary to follow use in a Drow campaign such as this. these, but it is good to keep these in mind. It is Lolth’s will that only females are the Gender clerics of her faith. Male characters cannot Drow cities are commonly structured as play as clerics, or other religious-based Matriarchal. This means that the rulers are classes in such a society. women, and that women have the most power. This is why it is important to While the PHB version of the Ranger class consider as a DM whether it is appropriate describes it as a worshipper of nature, it can easily be turned into an Inquisitor of Lolth. Not for resale. Permission granted to print or photocopy this document for personal use only. Drow of Vyxhiar Part 1: Herding Rothe 2 Part 1 Ask the players how they are going to take An adventuring party heads out to the these people back to the city. It is important greatest unknown there is, the Underdark. to understand several issues: They seek adventure in a land where all has How are the prisoners being held? Are been discovered above land, and all that is they using rope? Are the prisoners left is below. But that is not you. restrained together or individually? You are the people lurking in the shadows Are the players taking the prisoners waiting to ambush these foolish gear and weapons? Who is carrying adventurers. A scout of your city spotted these items? them and reported back to you. What they get for stepping into unknown territory is Playing the prisoners not reward, but slavery. The prisoners are all human, and without equipment are blind. Even if they wanted to The players have been sent off by their escape, they are at a large disadvantage. Matron to capture humans that have been When the prisoners are near a light source, travelling the Underdark. Each player is they will use it to their advantage and prepared with 2 poison bolts (DMG page assess their situation. It is possible that 258) and a potion of healing. Morten will be willing to help the players in a fight if he knows that the alternative is The party faces a group consisting of a death in the darkness. If the players tie wizard named Morten Gracetile, and three Morten’s hands, he asked to be freed from guards. The party gets an automatic his bonds to cast spells. surprise round. The fight itself should be an easy encounter. Morten is using a Light It is a day’s journey back to Vyxhiar. On spell to see through the Underdark, which the way, the party faces several encounters has a limited range compared to what the and obstacles. players as Drow would have with their Improved Dark Vision. Sample Thefile first encounter is inside of an open cavern. The stalactites cover the ceiling, Morten Gracetile has gone to the and hide a darkmantle that is biding its Underdark to search for spell components, time, waiting for food to pass by. When it and hired several guards to assist him. The is not moving, it is impossible to recognize wizard has it between the stalactites. The cavern is a long channel spanning 100 The tunnels you have been wandering have feet in length and 40 feet across. The opened up into a large cavern. Many wizard has cast Light, which reaches a stalactites cover the ceiling above you. All distance of 40 feet. It is very easy for the is quiet. players to have the upper hand in this fight. The cavern ceiling above you disappears Remind the players that their goal is to into a globe of black darkness. The globe knock the enemies unconscious, and a hit descends and envelopes the prisoners. You from a ranged weapon that takes an enemy are blind to what is happening on the to 0 hit points will kill the enemy. inside, but you can hear the muffled screams of someone being eaten alive. Not for resale. Permission granted to print or photocopy this document for personal use only. Drow of Vyxhiar Part 1: Herding Rothe 3 .
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