Star Leviathan Planescape® Moore, Roger E. (1984) Creature Catalog. Dragon™ Magazine 89, p. C17

CLIMATE/TERRAIN: Astral Plane FREQUENCY: Uncommon ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Plankton INTELLIGENCE: Very to genius (12‒18) TREASURE: Nil ALIGNMENT: Neutral good

NO. APPEARING: 1‒4 ARMOR CLASS: 10 MOVEMENT: 12‒18 (360′ to 540′ per round astral) HIT DICE: 24 THAC0: 2 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 10‒40 (1 tail slap) SPECIAL ATTACKS: Telekinesis, psionics SPECIAL DEFENSES: Molecular shock, psionics RESISTANCE: Nil SIZE: G (70′ to 100′ long) MORALE: Champion (15‒16) XP VALUE: 20,000

Now and then come reports from astral travelers of what appear Star leviathans have one special defensive ability, but will use it to be great whale-like beings “swimming” through astral space. only if they are surrounded and hard pressed in close combat, and These creatures, called star leviathans for the sparkling appear- low on hit points. In one round they can charge themselves with ance of their hides, do not appear to be evil or cruel, and some a form of molecular manipulation (costing 50 PSPs) which causes actually seem friendly to travelers who do not try to attack them. their bodies to glow brightly. Each charge will last for four rounds, A star leviathan resembles a blue whale except that it has a fading out at the end of that time. During those four rounds, any very dark blue, almost black, color; there are tiny silver and gold non-living object (missile, weapon, or whatever) hitting the star le- flecks shot through their skins that produce an appearance like the viathan must make a saving throw vs. magical fire, with appropri- gemstone lapis lazuli. When seen, star leviathans each trail a silver ate bonuses for magical enchantments (if any are possessed while cord, so they are obviously using a form of to trav- in astral space) or be disintegrated without damaging the creature. el through the Astral Plane; no one knows which Prime Material Living creatures who directly touch a star leviathan’s energy field Plane they come from, and they have never revealed their home or are holding onto something that is touching a leviathan’s field to anyone even under duress or charm. They are apparently a race are also affected, and must save vs. spells or take 4‒16 points dam- of psionic whales, normally ocean-dwelling but capable of psionic age (half if the save is made). All items on that person must also astral projection which they apparently use for their amusement save vs. magical fire or be disintegrated. If attackers move away and curiosity. They can also use one other psionic power while when it starts to glow, it will strike at one with its tail to deliver simultaneously using astral projection in astral space. Star levi- physical damage and the molecular shock charge at the same time. athans move at a rate in tens of yards per round equal to their It takes one full round to charge the molecular shock field, during Intelligence score, as do all astral beings. which time the star leviathan cannot attack or move; any physical damage it sustains during that round will not stop production of Combat: In addition to and astral projection, star le- the field, however, which goes into effect at the start of the next viathans have the psionic sciences of megakinesis and telekinesis round. and use them at the 20th level, able to move masses of up to 900 pounds weight. They are not accustomed to using telekinesis to Psionics Summary: hurl missiles at opponents, and will not do so even if shown how to (they do not have the binocular, three-dimensional vision re- Level Dis/Sci/Dev Attack/Defense Score PSPs quired for this because of the placement of their eyes). They do, 20 4/9/16 All/All = Int 20d4 + 100 however, know how to catch objects in their telekinetic grip at ranges out to 270 yards, and may pull them in closer for inspec- ● - Sciences: disintegrate, kinetic control, megak- tion. If attacked, they have been known to catch opponents with inesis¹, telekinesis¹, telekinetic barrier Devotions: deflect, inertial telekinesis and hold them while another leviathan moves over barrier, molecular manipulation², momentum theft, soften and smashes them with its tail for 10‒40 points of damage. More ● Psychometabolism - Science: energy containment than one opponent, so long as their total mass does not exceed 900 ● Psychoportation - Devotion: astral projection pounds, can be caught by a single star leviathan’s telekinesis. ● Telepathy - Sciences: mindlink, psionic blast, tower of iron Star Leviathan Planescape® Moore, Roger E. (1984) Creature Catalog. Dragon™ Magazine 89, p. C17 will Devotions: contact, ego whip, id insinuation, intellect fortress, Ecology: Though they have mouths, star leviathans are not mental barrier, mind blank, mind thrust, passive contact, toothed whales (probably eating plankton-like creatures on their crush, thought shield home world) and do not bite in combat. If a star leviathan runs out of psionic ability points at any time ¹ A star leviathan’s megakinesis and telekinesis powers have a while on the Astral Plane, it will disappear (its spirit returns to its greatly extended range, at 270 yards. However, 900 pounds is the home plane). The DM will need to keep careful track of a levia- limit for their megakinesis power’s lifting ability. than’s PSPs, remembering to subtract 6 points from the initially ² In addition to the normal molecular manipulation devotion, generated score for the astral projection power which is continu- star leviathans utilize a version with increased power as described ously maintained; those 6 points cannot be recovered by resting above. until the leviathan leaves the Astral Plane.

Habitat/Society: Because of their great size, star leviathans can be seen from a great distance (500‒5000 yards); they, on the other hand, will not be aware of man-sized or smaller creatures until they are much closer. Evading them is not difficult if one is not surprised. Upon discovering other living creatures in astral space, star leviathans will use telepathy in order to communicate with them. They will sometimes follow adventurers or other astral trav- elers for a long time, and will assist them so long as the travelers are friendly and do not mind “talking.” Star leviathans have what is best described as a “godlike” personality. They generally treat other travelers as interesting but minor companions, and are experienced and knowledgeable about the astral environment. They are playful, and it is difficult to convince them to treat any matter seriously; they seem amused even when confronting powerful evil opponents. Living in astral space for such prolonged periods has altered their perception of time, and they treat all events as either in the distant, remote past (no matter how long ago it was), or in the immediate present. Evil creatures will avoid them whenever possible, and most good and neutral creatures will leave them alone as well unless there is a need for cooperation, such as teaming up against a massed at- tack of powerful opponents. Leviathans will allow small beings to “hitch rides” by hanging onto their tails or broad flippers, and ask in return only telepathic conversation. They do not speak any vocal language