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Sample file Sample file By Kraig Blackwelder Contents 1 Credits Author: Kraig Blackwelder Development: Jess Heinig Editing: Crystal Forkan Art Direction: Aileen Miles Interior Art: Joe Corroney, Jeff Holt, Matthew Mitchell Cover Art: David Leri Cover Design, Layout and Typesetting: Aileen E. Miles © 2001 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire, Vampire the Masquerade, Vampire the Dark Ages, Mage the Ascension, Hunter the Reckoning, World of Darkness and Aberrant are registered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Mage the Sorcerers Crusade, Wraith the Great War, Trinity, Lost Paths Ahl-I-Batin and Taftâni, Guide to the Technocracy and Book of Madness are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of, or reference to, any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. For a free White Wolf catalog call 1-800-454-WOLF. Check out White Wolf online at Samplehttp://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller file 2 Lost Paths: Ahl-i-Batin & Taftani Contents Introduction 4 Chapter One: Ahl-i-Batin 8 Chapter Two: Taftâni 56 Chapter Three: Djinn 104 Sample file Contents 3 Sample file 4 Lost Paths: Ahl-i-Batin & Taftani Introduction As the Year of the Scarab crosses Middle clean-up work. And, as far as the mages of the Middle Eastern lands, old factions come to light East are concerned, that’s just fine. once more. Long before even the vaunted Batini and Taftâni may not agree on much, but Order of Hermes assembled its magical they both acknowledge that truth cannot be suppressed. theories, practitioners of elemental magic It’s just a matter of time. With the Reckoning here rode the earliest currents of civilization. and Armageddon at hand, the final chance for Truth The Taftâni recognized the visage of Truth has arrived. and spoke it freely. With their convictions Within this book you’ll find a chance to illuminate they brought forth mastery of flame and that Truth! You can play the Taftâni or Batini, recognize power. Truth, once spoken, became real. The Batini, by the power of the still-extant djinn and fit the Year of contrast, moved in shadows; the subtle masters believed the Scarab into your Mage game. Here’s hoping you Truth so sublime that the greatest truths were invisible. survive it.… From twisted labyrinths and hidden sancta the cautious mages direct plans so convoluted that, perhaps, the very What Awaits plots may outlive their creators. Chapter One: Ahl-i-Batin lays bare the secrets of The Batini and Taftâni are thought gone — artifacts the Subtle Ones. From the Night of Fana (and before), of an earlier age of mysteries. The Traditions ignore them the Batini have espoused hidden Unity. While they could andSample the Technocracy considers them little more than not realize that Unity fully amongfile the Traditions, they Introduction 5.