SEGA Mega Drive Classics Ora Disponibile Per PS4, Xbox One E PC Con Video Musicale Nostalgico in Stile Anni '90 Di Eclectic Method

Total Page:16

File Type:pdf, Size:1020Kb

SEGA Mega Drive Classics Ora Disponibile Per PS4, Xbox One E PC Con Video Musicale Nostalgico in Stile Anni '90 Di Eclectic Method SEGA Mega Drive Classics ora disponibile per PS4, Xbox One e PC con video musicale nostalgico in stile anni '90 di Eclectic Method LONDRA, 29 maggio 2018/PRNewswire/ -- Per festeggiare, Eclectic Method ha trasformato i suoni a 16 bit di SEGA in ritmi musicali per uno straordinario trailer di lancio! Solleva la Sword of Vermilion™ con Shining Force™ in una Phantasy rétro divenuta realtà! Oggi, SEGA® Europe Ltd. è lieta di annunciare il lancio di SEGA® Mega Drive Classics™ sia in formato digitale sia fisico per PlayStation® 4 e Xbox® One con un aggiornamento gratuito per la collezione per PC su Steam in grado di livellare il terreno di gioco con le versioni per console. L'edizione fisica è disponibile presso i rivenditori selezionati* ed è completa di poster fronte-retro di Golden Axe e Streets of Rage. Per festeggiare, SEGA è lieta di annunciare una collaborazione con Eclectic Method, uno dei maggiori pionieri del video-remix, per offrirvi un trailer traboccante di energia, allegria e nostalgia. Il trailer contiene una traccia originale di classici suoni a 16 bit, composta esclusivamente da memorabili colpi, zing ed esplosioni tratti dai titoli preferiti dai fan di SEGA Mega Drive, ad accompagnare immagini di luoghi storici e personaggi famosi della collezione. Guarda i mondi dei famosi SEGA Mega Drive Classics scontrarsi proprio qui: https://www.youtube.com/watch?v=w7yVvRqk8xs La collezione comprende più di 50 titoli classici che spaziano attraverso ogni genere; azione arcade, sparatutto, beat'm up, puzzle, vecchi beniamini e gemme nascoste, tutti accessibili dalla stanza da letto da gamer rétro ispirata agli anni '90 dei giochi. Tutti i classici rétro vantano una serie di nuovissime funzionalità moderne come multiplayer online, achievement, modalità speculare, funzione di riavvolgimento e salvataggio degli stati, che permetteranno ai giocatori vecchi e nuovi che rivisiteranno questi fantastici giochi di provare un Sonic 3D Blast assoluto. Per maggiori dettagli su SEGA Mega Drive Classics, visitare la pagina del prodotto: http://www.megadriveclassics.com Per maggiori informazioni su SEGA e sui suoi prodotti, visitare http://www.sega.co.uk. Potete anche seguirci su Twitter e fare clic su Mi piace nella nostra pagina di Facebook. *Per maggiori dettagli, rivolgersi ai rivenditori locali. Informazioni su SEGA® Europe Ltd. SEGA Europe Ltd. è il braccio di distribuzione europeo di SEGA Games Co., Ltd., con sede a Tokyo, in Giappone, leader mondiale nel campo dell'intrattenimento interattivo sia in casa sia fuori casa. L'azienda sviluppa e distribuisce prodotti software per l'intrattenimento interattivo per varie piattaforme hardware, tra cui PC, dispositivi wireless e prodotti di Nintendo, Microsoft e Sony Interactive Entertainment Europe. SEGA possiede interamente gli studi di sviluppo di videogiochi Creative Assembly, Relic Entertainment, Amplitude Studios, Sports Interactive e Hardlight. Il sito Web di SEGA Europe è reperibile all'indirizzo http://www.sega.co.uk. Video: http://sega-press.com/download/206122/d455f28e50a6b9743c3720e32d845b177bce8908 Peter Oliver, +44-0208-995-3399, [email protected] .
Recommended publications
  • Alien: Isolation™ Coming to Nintendo Switch
    Alien: Isolation™ coming to Nintendo Switch DATE: Wednesday, June 12th, 2019 CONTACT: Mary Musgrave at [email protected] Feral Interactive today announced that Alien: Isolation, the AAA survival horror game, is coming to Nintendo Switch. Originally developed by Creative Assembly and published by SEGA, Alien: Isolation won multiple awards, and was critically acclaimed for its tense, atmospheric gameplay and fidelity to the production values of the iconic 20th Century Fox film, Alien. In an original story set fifteen years after the events of the film, players take on the role of Ellen Ripley’s daughter Amanda, who seeks to discover the truth behind her mother’s disappearance. Marooned aboard the remote space station Sevastopol with a few desperate survivors, players must stay out of sight, and use their wits to survive as they are stalked by the ever-present, unstoppable Alien. Sevastopol Station is a labyrinthine environment that contains hundreds of hidden items that provide clues to the station’s catastrophic decline. As they explore, players will crawl through air vents, scope out hiding places, scavenge for resources, and deploy tech in a life-or-death struggle to outthink the terrifying Alien, whose unpredictable, dynamic behaviour evolves after each encounter. Alien: Isolation on Nintendo Switch will feature technologies such as gyroscopic aiming and HD rumble to immerse players in its terrifying world wherever they play. A trailer for Alien: Isolation on Switch is available now. About Feral Interactive Feral Interactive is a leading publisher of games for the macOS, Linux, iOS and Android platforms, founded in 1996 and based in London, England.
    [Show full text]
  • The Brilliant World of Two Point Hospital Is Coming to Console Late 2019!
    THE BRILLIANT WORLD OF TWO POINT HOSPITAL IS COMING TO CONSOLE LATE 2019! Including two expansions and a fully revamped user experience for console gaming London, England – 23 July 2019 - SEGA® Europe Ltd. and Two Point Studios™ are thrilled to announce that after an exceedingly successful PC launch in August 2018, the critically acclaimed management sim, Two Point Hospital is coming to Sony PlayStation® 4, Microsoft Xbox® One and Nintendo™ Switch, both physically and digitally, late 2019. Celebrate this news with Dr. Clive Marmalade as he gives you a tour around Two Point County: https://youtu.be/GjIk16rGrYU In the atypical and engrossing world of Two Point Hospital you, the hospital administrator, must deal with many tricky situations on a daily basis, taking on varied challenges and demonstrating your ability to build, cure and improve in the hardest and strangest circumstances. Running a hospital empire can be – often literally – a messy business. So, make sure to train your staff and deal with their wide-ranging personality traits if you want to defeat the healthcare competition of Two Point County, and don't worry if you can't save every patient, ghost capturing janitors are here to help! Since its successful PC release, Two Point Hospital has seen a wide-range of new features added to the game thanks, in part, to a lot of great community feedback. Many of these features, such as Interior Designer, copy-paste room layouts and character customisation will all be included for the console launch later this year. Players will even be able to experience the recently added expansions ‘Bigfoot’, set in a snowy region and ‘Pebberley Island’, where you tackle new challenges in the tropics.
    [Show full text]
  • Sega Sammy Holdings Integrated Report 2019
    SEGA SAMMY HOLDINGS INTEGRATED REPORT 2019 Challenges & Initiatives Since fiscal year ended March 2018 (fiscal year 2018), the SEGA SAMMY Group has been advancing measures in accordance with the Road to 2020 medium-term management strategy. In fiscal year ended March 2019 (fiscal year 2019), the second year of the strategy, the Group recorded results below initial targets for the second consecutive fiscal year. As for fiscal year ending March 2020 (fiscal year 2020), the strategy’s final fiscal year, we do not expect to reach performance targets, which were an operating income margin of at least 15% and ROA of at least 5%. The aim of INTEGRATED REPORT 2019 is to explain to stakeholders the challenges that emerged while pursuing Road to 2020 and the initiatives we are taking in response. Rapidly and unwaveringly, we will implement initiatives to overcome challenges identified in light of feedback from shareholders, investors, and other stakeholders. INTEGRATED REPORT 2019 1 Introduction Cultural Inheritance Innovative DNA The headquarters of SEGA shortly after its foundation This was the birthplace of milestone innovations. Company credo: “Creation is Life” SEGA A Host of World and Industry Firsts Consistently Innovative In 1960, we brought to market the first made-in-Japan jukebox, SEGA 1000. After entering the home video game console market in the 1980s, The product name was based on an abbreviation of the company’s SEGA remained an innovator. Representative examples of this innova- name at the time: Service Games Japan. Moreover, this is the origin of tiveness include the first domestically produced handheld game the company name “SEGA.” terminal with a color liquid crystal display (LCD) and Dreamcast, which In 1966, the periscope game Periscope became a worldwide hit.
    [Show full text]
  • Ebook Download Games of Strategy
    GAMES OF STRATEGY PDF, EPUB, EBOOK Avinash K. Dixit | 816 pages | 13 Jul 2010 | WW Norton & Co | 9780393117516 | English | New York, United States Games of Strategy PDF Book Mikolai Stroinski The Witcher 3 has joined on as the composer. What to Buy Toy Reviews Games. Some of the most popular strategy board games are classics that have been around since the invention of board games, while others are newer and bring new twists to the genre of games. Age of Empires is returning. This category is being reviewed, with some games being moved to other named categories. Vote up all of your favorites on this list, and if there's a strategy board game that's your favorite and isn't listed here, feel free to add it. Categories : Abstract strategy games Chess variants. Just make sure you live in the same household. Akshay Gangwar - Jan 2, You might also be interested in true stories of murder over board games and the best party board games of all time. From Wikipedia, the free encyclopedia. Like most classic games, it includes a bit of luck: in this case, Jacks are wild. The Bonfire 2: Uncharted Shores If you like low-poly designs and strategy games, The Bonfire 2 is definitely a game you should check out. It is a combat strategy, mainly, that encourages us to develop large-scale combat, with hundreds of units on screen, creating a brutal action. Share This. In short, it is a veteran and very important genre, and we will see the best PC strategy games here.
    [Show full text]
  • Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
    FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation.
    [Show full text]
  • Annual Review
    annual review 2017 our board Ukie Annual Review 2016/17 contents 02 foreword 04 Noirin Carmody - Chair Harvey Eagle chair’s report Owner and COO Xbox UK Marketing Director Our initiatives Revolution Software Microsoft 06 ceo’s report Ian Livingstone CBE - Vice Chair Miles Jacobson OBE Chairman Studio Director Playmob Sports Interactive 08 a year in westminster and brussels askaboutgames Dave Gould - Treasurer Veronique Lallier askaboutgames.com Snr Director of Sales UK & Export European Managing Director 12 Take 2 Interactive Hi-Rez Studios research and analysis Without house background Simon Barratt Warwick Light 16 Director UK Managing Director and Vice President ukie’s year in numbers Sony Interactive Entertainment Barog Game Labs INSPIRATIONAL COMPUTING 18 Katherine Bidwell Phil Mansell Digital Schoolhouse acting locally thinking globally Co-Founder CEO digitalschoolhouse.org.ukWith house background State of Play Games Jagex 20 ukie’s global trade programme Neil Boyd Andy Payne OBE INSPIRATIONAL COMPUTING European Anti-Piracy Counsel CEO Nintendo Europe AppyNation 22 the digital schoolhouse Shaun Campbell Kirsty Rigden Games London UK Country Manager Operations Director games.london 24 Electronic Arts FuturLab inspiring talent John Clark Ella Romanos 26 Senior Vice President, Commercial Director promoting a positive image Publishing Rocket Lolly Games SEGA Europe Students 27 Rob Cooper Roy Stackhouse making the most of your IP Managing Director Northern Europe and Vice President - UK, Ireland & Benelux Ukie Students Export Territories
    [Show full text]
  • UK Capital Investment: Midlands Engine Investment Opportunities
    Midlands Engine Video Games 2 great.gov.uk | Midlands Gaming Collateral 2,220 The UK has over 2,220 games companies and the market for games was valued at a record £5.11bn in 2017 great.gov.uk | Midlands Gaming Collateral 3 Contents The UK Games Sector 4 The Midlands Gaming Story 6 Midlands Games Cluster 7 Case Study – AppyNation 8 Serious Games 9 Skills 10 Tax and Incentives 12 4 great.gov.uk | Midlands Gaming Collateral The UK Games Sector The UK has over 2,220 games Boxed physical copies of games companies and the market for games reversed recent trends by increasing was valued at a record £5.11bn in 2017, revenues +3.1% to £790m, driven by representing +12.4% growth on the major franchises and games sales on previous year. the new Nintendo Switch. As these sales of new games improve across both These results show strong growth digital and physical, data showed that across both the game software and pre-owned games sales declined by hardware markets, with software -15.1% to £101m. revenues up +8.3% to £3.56bn and hardware growing significantly Game developers in the UK are largely by +27.1% to another record of focused on competitive online play to £1.43bn. The analysis also includes build brands and encourage subscription an assessment of the wider spend payments. While some games will be on game-related culture, which was able to offer free downloads followed valued at £117m. by regular season passes, the majority will still need to charge upfront fees.
    [Show full text]
  • 10Th IAA FINALISTS ANNOUNCED
    10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer
    [Show full text]
  • Loot Boxes: Are They Grooming Youth for Gambling?
    Loot Boxes: Are they grooming youth for gambling? Prepared for: The NSW Responsible Gambling Fund Prepared by: Prof. Matthew Rockloff Dr. Alex M T Russell Ms. Nancy Greer Dr. Lisa Lolé Prof. Nerilee Hing Prof. Matthew Browne Central Queensland University June 2020 doi: 10.25946/5ef151ac1ce6f ISBN: 978-1-921047-87-9 This project was funded by the NSW Government’s Responsible Gambling Fund, with support from the NSW Office of Responsible Gambling. The report has undergone independent peer review, which was overseen by the Office. This publication is licensed under a Creative Commons Attribution 4.0 Australia licence. Page | 1 Executive summary This report outlines research aimed at understanding the risks posed by loot boxes to adolescents (12-17) and young adults (18-24) in NSW. Loot boxes are a growing concern due to the risk and reward properties that closely align them with traditional gambling, the potential for encouraging greater gambling involvement, and the potential for associated gambling harm. Broadly, this research revealed: • Loot boxes are common in the best-selling video games. Our exploration included a selection of 82 best selling video games and revealed 62% (51) had loot boxes. • In our survey sample, almost all of the respondents played at least one video game with loot boxes within the last 12 months (93.2%). • About a third (32.9%) of the survey respondents who played games with loot boxes within the last 12 months had also purchased a loot box, and their median monthly expenditure was $50 for adolescents and $72 for young adults. • Compared to other purchasers, young adults who more recently first purchased loot boxes were more likely to have gambling problems.
    [Show full text]
  • Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil
    Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil Abstract Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports. Keywords: Entrepreneurial Ecosystem, Digital Gaming, Business Growth, UK, Brazil, China 1. Introduction When video game Grand Theft Auto V came out in September 2013, it quickly broke six Guinness world records including the highest revenue generated within 24 hours ($815.7 million) and the fastest entertainment property to reach $1 billion in sales (within three days of releasing) which were previously held by blockbuster movies like The Avengers and Avatar (Lynch 2013). This achievement is a manifestation of the growth in the digital gaming industry: since mid-1980s, the industry has grown annually by between 10% and 15% (Zackariasson and Wilson 2010; Marchand and Hennig-Thurau 2013; Newzoo 2018). In comparison, the estimated compound annual growth rate (CAGR) between 2018 and 2023 for global entertainment and media industry, which the digital gaming industry is part of, is at 4.3% (PwC 2019).
    [Show full text]
  • Football Manager Classic for Ps Vita… the Wait Is Almost Over
    FOOTBALL MANAGER CLASSIC FOR PS VITA… THE WAIT IS ALMOST OVER Fully-featured handheld version of Football Manager Classic, with cross-platform compatibility and 3D match engine, to be available worldwide from Friday, April 11th March 26th 2014 Sports Interactive™ and SEGA® Europe Ltd. are delighted to announce that the release date for Football Manager™ Classic 2014 (FMC 2014) for PlayStation Vita has been set as Friday, April 11th. FMC 2014 for PS Vita is the first game in the series’ long and successful history to allow fans to carry on a single continuous game, whether they’re at home using their computer or out and about with their PlayStation Vita (or vice versa). In addition, FMC 2014 for PS Vita is also the first ever mobile game to feature FM’s acclaimed 3D Match Engine, adding an extra layer of realism and immersion that’s been unavailable in previous Football Manager Handheld games, alongside a pretty much identical feature set to Football Manager Classic on home computers. Produced with considerable support from Sony Computer Entertainment Europe (SCEE), FMC 2014 for PS Vita has been co-developed by Sports Interactive, its sister development studio Hardlight™ (responsible for Sonic Dash™ and Sonic Jump™) and Sheffield-based Little Stone Software. “It’s great to finally be able to release FMC Vita. This game has been the most technically challenging that we’ve ever worked on – we’ve essentially fit a PC game that needs loads of memory, a mouse and a keyboard into Sony’s wonderful handheld with a touch screen – and the help we’ve had from all of our partners has been wonderful,” says Miles Jacobson, Studio Director at Sports Interactive.
    [Show full text]
  • Creative Industries of Coventry and Warwickshire
    FROM SHAKESPEARE TO SONIC warwick.ac.uk/creativecommunity CREATIVE INDUSTRIES OF COVENTRY AND WARWICKSHIRE INTRODUCTION 02 GEOGRAPHY 06 COMPUTER GAMES DEVELOPERS 08 CREATIVE AGENCIES 12 INDEPENDENTS AND ENTREPRENEURS 14 ARTISTS AND MAKERS 18 TV AND FILM 20 LITERATURE AND MUSIC 22 HUBS AND VENUES 24 EVENTS AND FESTIVALS 28 TRANSPORT INNOVATION 30 GLOBAL IMPACT 32 THE FUTURE 34 Left: Coventry is gearing up for its tenure as the UK’s City of Culture in 2021 / Above: CAB Studios signage at Longbarn Village, Alcester 01 Left: Kenilworth Castle / Right: Electric Wharf creative living and working spaces in Coventry AMONG THE CHOCOLATE BOX SCENES OF WARWICKSHIRE AND THE POST-INDUSTRIAL LANDSCAPES OF COVENTRY, THE CREATIVE INDUSTRIES AREN’T JUST THRIVING… THEY’VE BEEN BUILDING QUIETLY FOR DECADES. 02 03 For an area more famous for Creative businesses here are The University of Warwick Shakespeare and The Specials, booming. In fact, a recent statistic is well placed to tap into the it might come as a surprise that states ‘Coventry & Warwickshire have rich diversity of the local Coventry and Warwickshire produce seen the fastest productivity growth creative industry. creative work for some of the biggest since the 2009 recession (out of brands and franchises on the planet, anywhere in the country), growing at Strong links to local businesses and also gave the world Teletubbies, almost twice the national average.’ allow students to gain valuable insights in the form of visiting The Fantastic Adventures of Dizzy Office of National Statistics 2018 and Nativity 3: Dude, Where’s My GVA (Balanced) per job filled. professionals, work placements Donkey? and collaborative projects.
    [Show full text]