Esports Engagement: More Than Just Games 8.4.20
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„Kolíska“ Šťastia Sagan Skončil!
Piatok 9. 7. 2021 75. ročník • číslo 156 cena 0,90 pre predplatiteľov 0,70 App Store pre iPad a iPhone / Google Play pre Android Sagan skončil! Černák píše Hokejista Tampy Bay je prvý Slovák, históriu ktorý obhájil Stanleyho pohár Strana 22 Strany 20 a 21 Peter Sagan odstúpil z Tour de France. Cyklista tímu Bora-hansgrohe skončil pre zhoršujúce sa zranenie kolena, ktoré utrpel po páde v závere 3. etapy. Neustále musel byť pod dohľadom lekára. FOTO BORA-HANSGROHE Strany 3 – 7 „Kolíska“ šťastia Anglicko zdolalo v semifinále ME Dánsko 2:1 po predĺžení. Hráči z kolísky futbalu si prvý raz zahrajú o cennú trofej na kontinentálnom šampionáte. V nedeľu nastúpia proti Taliansku. FOTO TASR/AP FOTO INSTAGRM (eč) Prvý zápas 1. predkola Konferenčnej ligy: MŠK Žilina – FC Dila Gori 5:1 (2:0) 2 NÁZORY piatok 9. 7. 2021 PRIAMA REČ MARTINA PETRÁŠA Zaslúžené finálové obsadenie Finále európskeho šampionátu obsta- futbalistom, ktorí sa stotožnili s jeho filo- „ O trofej zabojujú dva tímy, ktoré že palce držím Taliansku, kde som nielen rajú Taliansko a Anglicko. Absolútne za- zofiou. Mužstvo predvádza fantastický hrával, ale stále tam trávim veľkú časť slúžene. O trofej zabojujú dva tímy, ktoré futbal v duchu moderných trendov. Hráči na turnaji predvádzajú najlepší futbal. svojho života. V krajine vládla podobná na turnaji predvádzajú najlepší futbal. Ve- majú okrem fyzického fondu aj kvalitu eufória naposledy v roku 2006, keď sa dú ich tréneri, ktorí dokázali zmeniť dl- a pritom Taliansko nič nestratilo zo svojej na tých istých postoch ako v národnom tí- reth Southgate rovnako ako jeho náproti- stali majstrami sveta. -
Full Version
Volume 11, Number 2 Spring 2020 Contents ARTICLES Reexploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna.................................................. 115 The NCAA’s Agent Certification Program: A Critical and Legal Analysis Marc Edelman & Richard Karcher ..................................... 155 Well-Intentioned but Counterproductive: An Analysis of the NFLPA’s Financial Advisor Registration Program Ross N. Evans ..................................................... 183 A Win Win: College Athletes Get Paid for Their Names, Images, and Likenesses, and Colleges Maintain the Primacy of Academics Jayma Meyer and Andrew Zimbalist ................................... 247 Harvard Journal of Sports & Entertainment Law Student Journals Office, Harvard Law School 1585 Massachusetts Avenue, Suite 3039 Cambridge, MA 02138 (617) 495-3146; [email protected] www.harvardjsel.com U.S. ISSN 2153-1323 The Harvard Journal of Sports & Entertainment Law is published semiannually by Harvard Law School students. Submissions: The Harvard Journal of Sports and Entertainment Law welcomes articles from professors, practitioners, and students of the sports and entertainment industries, as well as other related disciplines. Submissions should not exceed 25,000 words, including footnotes. All manuscripts should be submitted in English with both text and footnotes typed and double-spaced. Footnotes must conform with The Bluebook: A Uniform System of Citation (20th ed.), and authors should be prepared to supply any cited sources upon request. All manu- scripts submitted become the property of the JSEL and will not be returned to the author. The JSEL strongly prefers electronic submissions through the ExpressO online submission system at http://www.law.bepress.com/expresso or the Scholastica online submission system at https://harvard-journal-sports-ent-law.scholasticahq.com. -
Nba 2K League Announces Partnership with Champion Athleticwear Ahead of March 5 Draft
NBA 2K LEAGUE ANNOUNCES PARTNERSHIP WITH CHAMPION ATHLETICWEAR AHEAD OF MARCH 5 DRAFT – Champion Athleticwear Becomes Official Outfitter of NBA 2K League – – 2019 NBA 2K League Draft Set for March 5 at Barclays Center – NEW YORK, Feb. 12, 2019 – Ahead of the 2019 NBA 2K League Draft, which will be held Tuesday, March 5 at Barclays Center in Brooklyn, N.Y., the NBA 2K League announced today a multiyear partnership with Champion Athleticwear to serve as the league’s official outfitter. Champion will provide the NBA 2K League’s 21 teams with game uniforms as well as warmup, travel and practice apparel. In-game avatars will also be outfitted in Champion-branded uniforms. Throughout the season, Champion will provide apparel for marquee events like the NBA 2K League Draft Clash, in-season tournaments and the NBA 2K League Finals. Starting today, fans can purchase NBA 2K League merchandise on Champion.com. “We are thrilled to have an iconic brand like Champion as our official outfitter,” said NBA 2K League Managing Director Brendan Donohue. “Champion’s authentic designs and innovative products make them a great partner for the league, and we can’t wait to see our teams compete in their new uniforms this season.” “The need for esports apparel is quickly evolving and Champion is pleased to be an integral part of this historical opportunity,” said Champion Group President-Global Activewear Jon Ram. “Being the official outfitters for the NBA 2K League is an exciting and pivotal opportunity for Champion to continue our evolution and expansion to outfit teams within the esports and traditional sports communities. -
Curriculum Vitae
CURRICULUM VITAE Charles B. Slonim, M.D. Ophthalmic Plastic and Reconstructive Surgery Ophthalmology James A. Haley Veterans Administration Eye Clinic 10770 N. 46th Street. Tampa, Florida 33617 Telephone: (813) 972-2000 ext. 7513 E-mail: [email protected] June 26, 2021 Education College: Johns Hopkins University, Baltimore, Maryland, B.A., 1974 Medical School: New York Medical College, Valhalla, New York, M.D., 1978 Internship: Mt. Sinai Medical Center, Cleveland, Ohio, Flexible Medical/Surgical, 1978-1979 Residency: Mt. Sinai Medical Center, Cleveland, Ohio, Ophthalmology, 1979-1981 Chief Resident: Mt. Sinai Medical Center, Cleveland, Ohio, Ophthalmology, 1981-1982 Academic Positions Professor, Department of Ophthalmology University of South Florida Morsani College of Medicine, Tampa, Florida Affiliate Professor, Department of Plastic Surgery University of South Florida Morsani College of Medicine, Tampa, Florida Clinical Associate Professor, Department of Ophthalmology University of Florida School of Medicine, Gainesville, Florida Work Experience iuvo BioScience, Rush, NY Chief Medical Officer, Ophthalmology Team – July 2018 - present Oculos Development Services, Tampa, FL Chief Medical Officer – August 2018 - present Point Guard Partners, LLC, Tampa, Florida Vice-President of Medical Affairs – August 2012 – present Medical Monitor – August 2012 - present James A. Haley VA Hospital, Tampa, Florida Ophthalmology Department – Chief – July 2018 - present Full time Oculoplastic surgeon - October 2009 – present Part time Oculoplastic surgeon -
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
2017 United Soccer League Media Guide
Table of Contents LEAGUE ALIGNMENT/IMPORTANT DATES ..............................................................................................4 USL EXECUTIVE BIOS & STAFF ..................................................................................................................6 Bethlehem Steel FC .....................................................................................................................................................................8 Charleston Battery ......................................................................................................................................................................10 Charlotte Independence ............................................................................................................................................................12 Colorado Springs Switchbacks FC .......................................................................................................................................14 FC Cincinnati .................................................................................................................................................................................16 Harrisburg City Islanders ........................................................................................................................................................18 LA Galaxy II ..................................................................................................................................................................................20 -
2020 Upper Deck Overwatch League Ultimate Fan (#Owlultimatefan) Program Contest Official Rules
2020 UPPER DECK OVERWATCH LEAGUE ULTIMATE FAN (#OWLULTIMATEFAN) PROGRAM CONTEST OFFICIAL RULES NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR ODDS OF WINNING. WINNERS WILL BE REQUIRED TO RESPOND TO THE WINNER NOTIFICATION AND/OR COMPLETE AND EXECUTE A RELEASE AND PRIZE ACCEPTANCE AGREEMENT AND ANY OTHER LEGAL DOCUMENTS WITHIN THE TIMEFRAME REQUIRED BY SPONSOR OR PRIZES MAY BE FORFEITED (IN SPONSOR’S SOLE DISCRETION). ANY TERMS DEFINED IN THE RELEASE SHALL BE THE SAME AS THOSE DEFINED IN THE RULES. BY ENTERING THIS CONTEST DEFINED BELOW, YOU AGREE TO THESE OFFICIAL RULES, WHICH ARE A CONTRACT, SO READ THEM CAREFULLY BEFORE ENTERING THIS CONTEST. THIS CONTEST EXPRESSLY EXCLUDES QUEBEC, FLORIDA, RHODE ISLAND AND PUERTO RICO. WITHOUT LIMITATION, THIS CONTRACT INCLUDES INDEMNITIES TO THE SPONSOR FROM YOU AND A LIMITATION OF YOUR RIGHTS AND REMEDIES. 1. NAME OF CONTEST: 2020 Upper Deck Overwatch League Ultimate Fan Program Contest (“Contest”). 2. SPONSOR: This Contest is sponsored by The Upper Deck Company located at 5830 El Camino Real, Carlsbad, California 92008 (“UDC” or “Sponsor”). 3. CONTEST PERIOD: August 27, 2020 at 9 a.m. Pacific Standard Time (“PST”) to October 5, 2020 at 9 p.m. PST (“Contest Period”). For more information please see the Contest details located at www.upperdeck.com/OWLUltimateFan (the “Website”). 4. ELIGIBILITY: The Contest is open and offered only to natural persons Entrants who are legal residents of (a) the fifty (50) United States of America (“USA”), including Washington D.C., but excluding Florida, Rhode Island and Puerto Rico who are at least eighteen (18) years old or the age required in the state in which he or she resides at the time of Entry in the USA, and/or (b) the provinces and territories of Canada, excluding Quebec, who have reached the age of majority in their jurisdiction of residence. -
Implementation of an Esports Program in Your School
Implementation of an Esports Program in Your School WORKSHOP 37, TUESDAY DECEMBER 17, 2019 JULIAN TACKETT, CAA - COMMISSIONER, KENTUCKY HIGH SCHOOL ATHLETIC ASSOCIATION RYAN BRINGHURST, CAA - ATHLETIC DIRECTOR, LOUISVILLE CENTRAL HIGH SCHOOL The Overall Why? Like most, supply and demand. Students demanded, we needed supply PlayVS offered opportunity to states through network New Offering, No perceived conflicts with others offerings The Overall Why? Some said we don’t need anything else on our plate, but overwhelming thought- We have NEVER needed participation more for kids Initial season - 9 state association (AL, AR, CT, GA, KY, MA, NM, MS, RI along with GISA (GA Independent and TCSAAL (Texas Charter School) January, 2018 NFHS Network signs deal with PlayVS, a startup company from Los Angeles The Overall How? PlayVS offered “allegedly” turnkey solution, managing signups, matches and scheduling Results and Standings Issues Company Issues (same for any third party) The Overall How? Lots of company resources on limiting cheating (no, that doesn’t happen in sports) Don’t worry about semantics (break down barriers like the word sports!) It is not traditional. Accept and embrace! The Overall Which? KNOW THE GAMES! Yes, which game matters. Yes, it is Pay to Play. But Why? SECURITY ISSUES (Learn DDDos attacks, port alteration, etc.) Know the environment in your state (i.e. Security Issues, etc.) The Overall What? The PlayVS model (two seasons), three games Games have issues (battle, shooting, strategy, etc.) View the trailers, -
Misfits Gaming Firma Un Acuerdo Exclusivo En League of Legends Con KIOXIA
Misfits Gaming firma un acuerdo exclusivo en League of Legends con KIOXIA BOCA RATÓN, FLORIDA, EE. UU., 9 de marzo de 2021. Misfits Gaming Group ha firmado un acuerdo de patrocinio para sus equipos de League of Legends con KIOXIA Europe GmbH (conocida antes como Toshiba Memory Europe GmbH), líder mundial en soluciones de memoria mediante el suministro de memoria flash y unidades de estado sólido (SSD). KIOXIA sigue impulsando el avance del sector con soluciones y servicios de memoria revolucionarios que mejoran la vida de la gente y amplían los horizontes de la sociedad. La misión de KIOXIA es crear una experiencia inspiradora y cambiar el mundo mediante la evolución de la «memoria». Con sus SSD EXCERIA , KIOXIA ofrece almacenamiento de alto rendimiento para gamers aficionados y de alto nivel. El desarrollo de la compañía entre los mercados en crecimiento está dando forma al futuro de las soluciones de almacenamiento y memoria. Esta asociación con los equipos de League of Legends de Misfits Gaming proporcionará datos adicionales sobre videojuegos a nivel de competencia y una mayor comprensión de las necesidades de rendimiento de los jugadores profesionales. Misfits Gaming también trabajará estrechamente con KIOXIA para crear contenido que tenga repercusión en el público de los deportes electrónicos. «KIOXIA goza de gran reconocimiento internacional por sus excelentes soluciones de almacenamiento y memoria y, por ello, nos complace dar la bienvenida a nuestro equipo a un socio tan prestigioso», dijo Vas Roberts, vicepresidente de asociaciones de Misfits Gaming Group. «Su nueva gama de unidades SSD EXCERIA de alta velocidad impulsará a los equipos de League of Legends en Berlín y garantizará que nuestros jugadores gocen del mejor rendimiento con sus ordenadores». -
Esports Marketer's Training Mode
ESPORTS MARKETER’S TRAINING MODE Understand the landscape Know the big names Find a place for your brand INTRODUCTION The esports scene is a marketer’s dream. Esports is a young industry, giving brands tons of opportunities to carve out a TABLE OF CONTENTS unique position. Esports fans are a tech-savvy demographic: young cord-cutters with lots of disposable income and high brand loyalty. Esports’ skyrocketing popularity means that an investment today can turn seri- 03 28 ous dividends by next month, much less next year. Landscapes Definitions Games Demographics Those strengths, however, are balanced by risk. Esports is a young industry, making it hard to navigate. Esports fans are a tech-savvy demographic: keyed in to the “tricks” brands use to sway them. 09 32 Streamers Conclusion Esports’ skyrocketing popularity is unstable, and a new Fortnite could be right Streamers around the corner. Channels Marketing Opportunities These complications make esports marketing look like a high-risk, high-reward proposition. But it doesn’t have to be. CHARGE is here to help you understand and navigate this young industry. Which games are the safest bets? Should you focus on live 18 Competitions events or streaming? What is casting, even? Competitions Teams Keep reading. Sponsors Marketing Opportunities 2 LANDSCAPE LANDSCAPE: GAMES To begin to understand esports, the tra- game Fortnite and first-person shooter Those gains are impressive, but all signs ditional sports industry is a great place game Call of Duty view themselves very point to the fact that esports will enjoy even to start. The sports industry covers a differently. -
Esports: a Whole Different Ball Game
Esports A Whole Different Ball Game BY AARON D. LOVAAS, ESQ. Boston Uprising, London About Esports Shaquille O’Neal, Joe Montana and the 1 Spitfire, San Francisco Oversimplified, esports is competitive Wilpon family (think New York Mets). video game play. However, unlike going Clearly, this is serious sports business. Shock, Shanghai Dragons: for the high score on a game like PacMan, If there are any lingering doubts, One might guess these esports involves head-to-head, real-time consider further that the NBA is now the competition, in which players dedicate first of the “big four” sports leagues to were the doomed team themselves to one particular game and venture directly into esports. The NBA monikers of some now- one specific character or avatar, develop 2K League, a joint venture between proficiency in utilizing the skill set the NBA and Take-Two Interactive defunct, professional programmed specifically to that avatar, Software, commenced its first season in indoor soccer league. To assemble teams with complementary skill May 2018, following scouting, a player combine and a full-blown draft at Madison the contrary, these are sets and develop fan bases through online broadcasts of the gaming action. Of course, Square Garden, presided over by NBA four of the 12 franchised, esports is also about money. Commissioner Adam Silver. The NBA city-based teams of the To begin to appreciate the scope 2K League consists of 17 teams, each and popularity of esports today, consider representing and owned by a real-life NBA Overwatch League (OWL). the recent launch of the OWL. In 2016, counterpart (e.g. -
Esports Impact Study
0 ESPORTS INDUSTRY ASSESSMENT TABLE OF CONTENTS CONTENTS TABLE OF CONTENTS .............................................................................. 1 1. INTRODUCTION ................................................................................. 2 2. ESPORTS ECOSYSTEM ........................................................................ 4 2.1 ABOUT THE GEORGIA ECOSYSTEM ............................................................ 4 2.2 KEY PLAYERS ............................................................................................. 8 2.3 EVENTS ..................................................................................................... 8 2.4 VENUES .................................................................................................. 10 2.5 HIGH SCHOOL AND COLLEGE ESPORTS .................................................... 12 3. ESPORTS INDUSTRY ......................................................................... 14 3.1 INDUSTRY DEFINITION AND DESCRIPTION ............................................... 14 3.2 COMPETITIVE LANDSCAPE....................................................................... 16 3.3 OTHER KEY STATISTICS ............................................................................ 17 4. CONCLUSION .................................................................................. 18 5. APPENDIX - ABOUT THE GEORGIA TECH, ENTERPRISE INNOVATION INSTITUTE ........................................................................................... 19 1 ESPORTS INDUSTRY ASSESSMENT