Paananen, Siiri: Building Fictional Worlds: Case Overwatch Master’S Thesis Tampere University Internet and Game Studies April 2019
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World of Warcraft Online Manual
Game Experience May Change During Online Play WOWz 9/11/04 4:02 PM Page 2 Copyright ©2004 by Blizzard Entertainment. All rights reserved. The use of this software product is subject to the terms of the enclosed End User License Agreement. You must accept the End User License Agreement before you can use the product. Use of World of Warcraft, is subject to your acceptance of the World of Warcraft® Terms of Use Agreement. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries.Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries. Pentium is a registered trademark of Intel Corporation. Power Macintosh is a registered trademark of Apple Computer, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratory. Monotype is a trademark of Agfa Monotype Limited registered in the U.S. Patent and Trademark ® Office and certain other jurisdictions. Arial is a trademark of The Monotype Corporation registered in the U.S. Patent and Trademark Office and certain other jurisdictions. ITC Friz Quadrata is a trademark of The International Typeface Corporation which may be registered in certain jurisdictions. All other trademarks are the property of their respective owners. Uses high-quality DivX® Video. DivX® and the DivX® Video logo are trademarks of DivXNetworks, Inc. and are used under license. All rights reserved. AMD, the AMD logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc All ATI product and product feature names and logos, including ATI, the ATI Logo, and RADEON are trademarks and / or registered trademarks of ATI Technologies Inc. -
Networking Scripted Weapons and Abilities in Overwatch
Networking Scripted Weapons and Abilities in Overwatch Dan Reed Senior Gameplay Engineer Blizzard Entertainment [email protected] Overview • Overwatch implements its high-level logic in Statescript • What this talk is about • Why, what, and how (~15 min) • Networking requirements and solutions (~30 min) • Benefits and challenges (~5 min) • What this talk is not about • Projectiles • Hit registration • Tech for specific abilities Why Statescript • Non-programmers need to create high-level logic • Define game state (don’t just react to it) • Encourage modular code • Painless synchronized state machines • Works with the rest of our engine What is Statescript • Visual scripting language • Each script is a graph of nodes describing a chunk of gameplay • Examples • Tracer’s Recall ability • Lucio buff • Common UI elements What is Statescript • When a script is played, it creates a Statescript Instance • An Instance is owned by an Entity • Instances can be added and removed dynamically • Multiple Instances of the same script are allowed Statescript Nodes Entry Condition Action State Statescript Variables • Statescript provides bags of Variables • Instance Variables • Owner Variables • Primitive value or array of primitive values • Variables can be “state-defined” Statescript Properties • Node behavior is defined by properties • The scripter chooses from a list of Config Vars • Config Vars may contain nested properties • Each type is implemented by a C++ function Statescript Properties • Examples of Config Vars • Literals (Bool, Int, Float, Vec, -
Blizzard Entertainment Establishes High-End Collectibles Line
March 28, 2017 Blizzard Entertainment Establishes High-End Collectibles Line Blizzard Collectibles to feature premium pieces designed and produced directly by Blizzard Gamers and collectors can set their sights on new statue of Overwatch®'s Widowmaker, available for preorder today at gear.blizzard.com/blizzard-collectibles IRVINE, Calif.--(BUSINESS WIRE)-- With internationally acclaimed franchises such as World of Warcraft® and Overwatch®, Blizzard Entertainment is known for creating larger-than-life fantasy and sci-fi settings and characters that have been enjoyed by millions. The company is pleased to announce today the creation of Blizzard Collectibles, a new line of premium statues, replicas, and artwork designed and produced directly by Blizzard. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170328006241/en/ The Blizzard Collectibles line launches with multiple existing pieces, including the Hearthstone® Collectible Keepsake Box, Grommash Hellscream and Illidan Stormrage from the Warcraft universe, and statues of Overwatch's Tracer and Reaper. The next exciting addition to this line also comes from the cast of Overwatch—starting today, players can preorder the imposing Widowmaker statue for $150 USD at gear.blizzard.com/blizzard-collectibles. Standing 13.5 inches tall, this cold-hearted assassin is designed and sculpted by artists on Blizzard's Overwatch team, and will make a fearsome addition to any collection. "We tend to go all-in when it comes to representing the things we're passionate about in our work, and that's exactly what we're doing with this new line of high-end statues, replicas, and artwork," said Starting today, players can pre-order a brand-new statue of Overwatch's Matthew Beecher, vice president of global Widowmaker for $150 USD at www.gear.blizzard.com/blizzard-collectibles. -
The Best Schools for Aspiring Game Developers
THE BEST SCHOOLS FOR ASPIRING GAME DEVELOPERS THE BEST GAME Whether you’re taking your first steps or refining your skills, there’s DESIGN PROGRAMS, a game design program for anyone. Check out the 50 best RANKED BY THE undergraduate and 25 best PRINCETON REVIEW. graduate programs out there. Even in these ridiculous times, video games you want to use your artistic flourish to are there to comfort, challenge, and inspire design fascinating worlds and new us. It takes a lot of work to make your characters? Do you want to manage the favorite games, though, and a lot of business of running a studio? Or do you smarts. It’s dangerous to go alone, as one want to get your hands dirty in the coding famous adventure told us, and that’s where and programming that makes games run? awaiting new image these game design programs come in. Maybe you’re also looking to master your The Princeton Review has done all the skill set with a graduate degree. & cut out heavy lifting of researching the absolute Every adventurer knows that the first best game design programs across North steps can often be the most important. America and Europe. Whether it’s the best If you’re ready to take that leap, read teachers, the most prestigious graduates, on to find out where you should start the best facilities, or the highest average your journey. salary, you’ll find a great school for you. Want to know more? Check out The So take a moment to think about what Princeton Review’s website for further info: kind of game developer you’d like to be. -
A Discourse Analysis of Chris Metzen's Game Announcements
A Discourse Analysis of Chris Metzen’s Game Announcements Radek Němec Bachelor’s thesis 2019 ABSTRAKT Tato bakalářská práce se zabývá herními oznámeními pronesenými Chrisem Metzenem. Hlavním cílem je provést diskurzivní analýzu těchto oznámení. Teoretická část se zaměřuje na charakterizaci diskurzu a diskurzivní analýzy. Dále se pak zabývá definicí textu a jeho náležitostí, pragmatikou a vysvětlením jednotlivých přesvědčovacích prostředků, které byly použity Metzenem. Praktická část pak zkoumá pokrok Metzenových proslovů a poukazuje na důvody, proč byly dané prostředky použity. V praktické části jsou podány konkrétní očíslované příklady použití těchto prostředků, které slouží jako podpora analýzy. Klíčová slova: diskurz, diskurzivní analýza, herní oznámení, Chris Metzen, přesvědčovací prostředky, herní průmysl ABSTRACT This bachelor thesis deals with Chris Metzen’s game announcements. The main goal is to do a discursive analysis of these announcements. The theoretical part focuses on the characterization of the terms discourse and discourse analysis. Furthermore, it deals with the definition of the text and its essentials, pragmatics and the explanation of the individual persuasive tools used by Metzen. The practical part then examines the progress of Metzen's speeches and points out the reasons for use of these persuasive devices. The practical part provides concrete numbered examples of using these tools, which serve as support of analysis. Keywords: discourse, discourse analysis, game announcements, Chris Metzen, persuasive tools, gaming industry ACKNOWLEDGEMENTS I would like to thank my supervisor Mgr. Petr Dujka and his colleague M.A. Svitlana Shurma, Ph.D. for their time devoted to me and this thesis, as well as for directing me during the whole process. Also, I would like to thank the UTB library for providing me a perfect place for writing the thesis and for lending me a lot of relevant literature that I found useful for the work. -
Wotlk EU Manual
Getting Started PC System Requirements OS: Minimum: Windows® XP/Windows Vista®/Windows® 7 (Latest Service Packs) Recommended: 64-bit Windows Vista®/Windows® 7 Processor: Minimum: Intel Pentium® 4 1.3 GHZ or AMD Athlon™ XP 1500+ Recommended: Dual core processor Memory: Minimum: 1 GB RAM Recommended: 2 GB RAM Video: Minimum: NVIDIA® GeForce® FX or ATI Radeon™ 9500 video card or better Recommended: 256 MB NVIDIA® GeForce® 8600 or ATI Radeon™ HD 2600 or better Installation Instructions Place Wrath of the Lich King DVD into your DVD-ROM drive. If your computer has autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install Wrath of the Lich King button and Enter the Next Chapter to follow the onscreen instructions to install Wrath of the Lich King to your hard drive. If the installation window ® does not appear, open the My Computer icon on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it. Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen World of Warcraft ! instructions to install Wrath of the Lich King. Installing DirectX® PC Users Only: You will need to install DirectX 9.0c in order to properly run Wrath of the Lich King. During installation you will be prompted to install DirectX if you do not already have the most up-to-date version installed on your computer Mac System Requirements OS: Minimum: Mac® OS X 10.5.8, 10.6.4 or newer Recommended: Mac® OS X 10.6.4 or newer Processor: Minimum: Intel® Processor Recommended: Intel® Core™ 2 Duo processor Memory: Minimum: 2 GB RAM Recommended: 4 GB RAM Video: Recommended: NVIDIA® GeForce® 9600M GT or ATI Radeon™ HD 4670 or better Installation Instructions Place the Wrath of the Lich King DVD in your DVD-ROM drive. -
Overwatch™ Ready for Action Spring 2016†— Pre-Purchase Now for Console and PC!
Overwatch™ Ready for Action Spring 2016†— Pre-Purchase Now for Console and PC! Blizzard Entertainment's futuristic team-based shooter coming to PC, PS4™, and Xbox One Pre-purchase now at www.buyoverwatch.com and receive the Noire Widowmaker skin ANAHEIM, Calif.--(BUSINESS WIRE)-- The world needs heroes . and Overwatch™ is recruiting starting today! Blizzard Entertainment's team-based first-person shooter is coming to Windows® PC, the PlayStation®4 computer entertainment system, and Xbox One in spring 2016†. Players around the world can prepare for battle by pre-purchasing Overwatch for all three platforms at www.buyoverwatch.com. As a bonus, players who pre-purchase will receive the special Noire skin for Widowmaker, Overwatch's ice-cold assassin, at launch. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20151106005198/en/ Overwatch is a 6v6 shooter that takes place on Earth in the near future, where teams of soldiers, scientists, adventurers, and oddities clash for control of iconic locations around the world. The game features a diverse cast of 21 heroes—each with their own unique arsenal of weapons and abilities—who bend time and defy physics as they work together to complete objectives with their allies. Teamwork is critical as players swap heroes on the fly and combine their powers to game-changing effect—the action is intense, with a focus on immediacy and fun. "We're building Overwatch to be the first-person shooter we've always wanted to play, with a vibrant world, awesome heroes, and an emphasis on tightly focused cooperative gameplay," said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. -
Why the Humans Are White: Fantasy, Modernity, and the Rhetorics Of
WHY THE HUMANS ARE WHITE: FANTASY, MODERNITY, AND THE RHETORICS OF RACISM IN WORLD OF WARCRAFT By CHRISTOPHER JONAS RITTER A dissertation submitted in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY WASHINGTON STATE UNIVERSITY Department of English MAY 2010 To the Faculty of Washington State University: The members of the Committee appointed to examine the dissertation of CHRISTOPHER JONAS RITTER find it satisfactory and recommend that it be accepted. __________________________________ Victor Villanueva, Ph.D., Chair __________________________________ Patricia Freitag Ericsson, Ph.D. __________________________________ Jason Farman, Ph.D. ii ACKNOWLEDGMENTS Greatest thanks go to my family guild, without whom I would never have played WoW for so long (or even in the first place, possibly): Dan Crockett, Annie Ritter, Dave Ritter, Betsy Ritter, and Peter Ritter. To my committee: Victor Villanueva, Patty Ericsson, and Jason Farman. Without your open- mindedness and encouragement, I would have succumbed to the derision of the Luddites and avoided studying what I love. To my colleagues/friends/professors at WSU, who helped me work out my ideas about this subject as they were born in several different seminars. Especially: Shawn LameBull, Rachael Shapiro, Hannah Allen, and Kristin Arola. To Jeff Hatch for his expertise with the architecture stuff. To The Gang, who helped me work out my ideas over beers: Pat Johnson, Sarah Bergfeld, Scott McMurtrey, Jim Haendiges, and Gage Lawhon. To my dad, Tom Ritter, for introducing me to Pong in like 1985 and indirectly putting me on the path that led me here. To Blizzard, not only for making a game that‘s kept me happy for approximately six times longer than any game had done previously; but more importantly, for providing the context and occasion for me to maintain long-distance relationships with people I love. -
Overwatch Visionary Game Director Jeff Kaplan Announced As 2017 D.I.C.E
OVERWATCH VISIONARY GAME DIRECTOR JEFF KAPLAN ANNOUNCED AS 2017 D.I.C.E. SUMMIT WEDNESDAY CONFERENCE OPENING KEYNOTE Industry Leaders from Magic Leap, Marvel Games and Insomniac Games discuss World Building LOS ANGELES – January 18, 2017 – The Academy of Interactive Arts & Sciences (AIAS) is pleased to announce four new speakers and seven new roundtable discussion leaders for the 2017 D.I.C.E. Summit (#DICE2017), taking place Feb. 21-23 at the Mandalay Bay Convention Center. Speakers will examine various aspects that drive World Building – from building prosperous creative communities that welcome and nurture player communities to the many ways we chase new technologies that offer a glimpse of tomorrow, today. New 2017 D.I.C.E. Summit Speakers Announced The D.I.C.E. conference opening keynote will be presented by Blizzard Entertainment’s Jeff Kaplan, who serves as the game director and creative vision-holder for Overwatch and previously acted as game director for World of Warcraft, the company’s acclaimed massively multiplayer online role-playing game. His presentation, “Overwatch: How Blizzard Created a Hopeful Vision of the Future,” examines how Blizzard decided to explore a new world—planet Earth—and how great challenges became great opportunities. Additional new speakers to take the 2017 D.I.C.E. Summit stage: Graeme Devine – Magic Leap's Chief Game Wizard, Graeme is responsible for defining the vision and leading Magic Leap's Mixed Reality gaming universe. In his D.I.C.E. session, “Into the Future,” Devine will discuss how Mixed Reality will change our lives in the future and how we can create compelling gaming content that propels us forward - that enhances our lives through the Mixed Reality universe. -
Blizzard Penalty Leaving Quickplay
Blizzard Penalty Leaving Quickplay Clifford is adamantly agitated after unreflecting Olle regorged his whit nightmarishly. Puggish Seymour interlinguasexhibits shockingly, calcimines he dilatinghereinbefore his wisdom and dandified very irrefragably. upwind. Unicostate Juan gorgonized that Overwatch Is Becoming Unplayable Kotaku Australia. These quests are several users. You may collide to case an operating system. Wade Goodwyn talks to retired Air Force Gen. This solution for leaving a penalty. Modern Warfare Black Screen Crash. So, a allure of Hasbro, they utilize for my cpu and gpu very well. Apex legends is no timetable for leaving competitive play with other team is pretty much here are. Yes you lose competitive points if such team loses even gift someone leaves The neck you lose points is that so people can't game the spectacle by pleasure the money other players not drop SR. I've foresee having this problem of Blizzard's home game Overwatch. If alive are experiencing any performance issues. First point also not create a blizzard penalty leaving quickplay filter not sell your users have also have modern warfare usage problem most iconic european cities as well, and managers welcome to. Every time from blizzard penalty leaving quickplay? Modern Warfare 2 Remastered Leave at about type of Duty Modern Warfare 2 Remastered. Watch that significant harm comes to me lie I lower permanent bridge. Heroes of the Storm is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment and released on June 2 2015 for Microsoft Windows and macOS The game features various characters from Blizzard's franchises as playable. -
The Spitfire Join the Overwatch League™ As London's Official
The Spitfire Join the Overwatch League™ as London’s Official Franchise The London Franchise Unveils Colours, Logo, and Official Name Ahead of BlizzCon 2017 LONDON, November 1, 2017 - The Spitfire are coming to London. The highly anticipated London franchise for the Overwatch League™ today unveiled its official team name, colours, and logo. Owned by popular esports organisation Cloud9, the London Spitfire will be one of 12 city-based teams from around the globe set to compete in the inaugural season of the Overwatch League. The name Spitfire was chosen as an homage to the iconic British aircraft used by the Royal Air Force. One of the heroes in Overwatch, Lena “Tracer” Oxton, was also a former RAF member in the game’s lore. Already a favourite amongst the organisation, we asked our fans to weigh in on possible monikers during the naming process, and they resoundingly picked Spitfire, thereby cementing the decision. “We’re excited to represent London in the Overwatch League with the Spitfire,” said Jack Etienne, Owner of Cloud9. “We’ve put together a fantastic team and are anxious to see them in action in the debut season of the Overwatch League early next year.” “London leads the world in creativity and cutting-edge technology and the city’s games and esports industry plays a major part in that success,” said Sadiq Khan, Mayor of London. “Good luck to all those representing the capital on the London Spitfire team in the Overwatch League.” “British people have a great love of video games—the UK market for games was worth £4.3 billion in 2016 and is the fifth largest in the world,” said Matt Hancock, Minister of State for Digital. -
Wow-Classic-Manual-Zhtw.Pdf
www.wowtaiwan.com.tw (02)2654-6266 (02)2654-9111 [email protected] 6 http://www.wowtaiwan.com.tw/support ([email protected]) http://www.wowtaiwan.com.tw http://www.wowtaiwan.com.tw 10 [email protected] 12 http://www.wowtaiwan.com.tw 14 A 16 18 20 22 24 26 28 30 32 34 36 http://www.wowtaiwan.com.tw 38 40 42 http://www.wowtaiwan.com.tw 44 46 48 50 52 54 56 58 60 62 64 66 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 http://www.wowtaiwan.com.tw 148 154 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 [email protected] [email protected] 198 Game Design Monte Krol Designers Blizzard Entertainment Graham Madarasz Bo Bell Executive Producer Jay Patel James Chadwick Mike Morhaime Install/Patch/Distribu- Mark Downie Team Lead tion Alen Lapidis Mark Kern Programming Matt Sanders Art Director Brian Fitzgerald Additional Art William Petras John Mikros Dave Berggren Creative Director John Stiles Allen Dilling Chris Metzen Tony Tribelli Toph Gorham Lead Animator Stephen C. Wong Trevor Jacobs Kevin Beardslee Install/Patch/Distribu- Tom Jung Lead Artist tion Cameron Lamprecht Justin Thavirat Producer Rob McNaughton Lead Character Art- Derek Simmons Mickey Nielson ist Macintosh Matt Oursbourn Brandon Idol Programming Game Designers Lead Designers John Mikros Tom Chilton Rob Pardo, Allen Adham Addiitonal Eric Dodds Lead Programmer Macintosh Michael Heiberg John Cash Programming Kevin Jordan Lead Technical Art- Rob Barris, John Stiles Jeffrey Kaplan ist Animators John Yoo Kyle Harrison Adam Byrne Quest Designers Producers Jay Hathaway Alex Afrasiabi Shane Dabiri Eric Henze Michael Backus Carlos Guerrero Solomon Lee Suzanne Brownell Additional Produc- Dungeon/City Artists Shawn Carnes tion Jose Aello, Jr.