NVIDIA MENTAL RAY FOR 3DS MAX FILM-QUALITY RENDERING. ULTIMATE FLEXIBILITY.

Model courtesy of Stefan Morrell ‘Stonemason’ and DAZ 3D, available at DAZ3D.com

NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer NVIDIA MENTAL RAY FOR 3DS MAX NEW FEATURES for entertainment and visualization professionals who >>Interactive Progressive Rendering, so you quickly are producing stunning visuals. see final results as you edit. Battle tested with over 20 years as the industry standard in 3D rendering, Mental >>GI Next makes high-quality global illumination easy and 2-4X faster than earlier methods. Ray is now available directly from NVIDIA. It includes all of the functionality users have come to rely on plus greatly improved interactive workflow and speed. >>GI-Next GPU acceleration delivers up to 5X more performance over the CPU alone, per GPU in the Mental Ray uses both CPUs and GPUs for global illumination and can exchange system. ® materials with NVIDIA Iray and Chaos Group V-Ray through the use of the >>Standalone mode is now included for production NVIDIA Material Definition Language (MDL). pipeline efficiency and flexibility.

SYSTEM REQUIREMENTS MENTAL RAY PERFORMANCE SCALING WITH QUADRO DESKTOP GPUs SOFTWARE Autodesk 3ds Max 2018 2X Quadro P6000 OPERATING SYSTEM 64-bit Windows 7 or 10 2X Quadro P5000 GPU ACCELERATION Optional: requires 2GB GPU Quadro P6000 memory of Fermi generation Quadro P5000 or later. Respects all GPUs and/ Quadro P4000 or CPUs recognized by the Quadro P2000 operating system. CPU Only

0X 2X 4X 6X 8X 10X 12X 14X Relative Performance

Tests run on an Intel E5 2697 V3 XEON CPU, 2.6GHz, 3.6GHz Turbo, 32GB RAM, Win 10 64-bit using internal NVIDIA Mental Ray for Maya benchmark using Mental Ray version 3.14 update 1.0.1.

FREE WHILE WORKING WITHIN MENTAL RAY PRODUCTION RENDERING 3DS MAX A Mental Ray license is only required Mental Ray for 3ds Max is free to use when you render outside of a 3ds Max within an interactive 3ds Max session. session. Your Mental Ray license then Unlike many competing renderers, enables rendering with headless 3ds all use cases enable all CPUs and Max, Mental Ray Satellite, or Standalone NVIDIA GPUs within the machine. modes on any machine at any time, as Get your copy: www.nvidia.com/ well as the separately available NVIDIA mentalrayfor3dsMax Iray for 3ds Max plug-in. Pricing options can be found here: www.nvidia.com/ object/nvidia-mental-ray-products.html

NVIDIA MENTAL RAY for 3DS Max | Data Sheet | May17 PHYSICALLY BASED MATERIALS—VERIFIED FOR ACCURACY vMaterials

Composites Glass Leather Mesh Metal Paint The NVIDIA vMaterials catalog for product and building design to your designs. Easily browse, change, and adjust materials to is a collection of real-world materials described in the NVIDIA get just the look that’s needed within the supported applications. Material Definition Language. Designed and verified by NVIDIA While vMaterials is the perfect addition to Mental Ray, it can be material specialists for accuracy, control, and consistency, used in any application that supports NVIDIA MDL. vMaterials provide a fast, reliable way to add realistic materials

Image and scene courtesy Romain Lavoine Transformers 3, ©2011 ©2012 Norfolk Southern Corp., Tron Legacy, ©Disney Enterprise Inc. Gnomeo and Juliet. © Film www.nscorp.com NY, LLC. All rights reserved. FEATURES Interactive Global Mental Ray Iray Visual Effects Materials and Shaders Workflow Illumination Mental Ray Iray is the new Supports render settings The ability to use custom Full support for all GI Next is an intuitive global name for the renderer from all 3ds Max geometry C-shaders arbitrary MDL established 3ds Max illumination engine requiring previously called “NVIDIA and modifiers definitions and materials workflows Iray.” While the name has minimal setup and tuning Fast motion blur and depth- MDL materials support Continuous visual feedback changed, it is fully backwards that’s 2-4X faster than earlier of-field camera effects with with Multiple Importance with progressive rendering compatible with previous 3ds GI methods of similar quality Unified Sampling Sampling and improved of final results during scene Max versions workflow interactions GI Next GPU acceleration Hair primitive for efficient Directly supports provides an additional 5X hair rendering with Procedural textures for Full support of Arch+Design materials and speedup, with support for supporting plugin-ins resolution independent geometry, material, and light Photometric lights traditional shaders and effects and 3D color or parameters Memory-efficient instancing effects while only loading No slowdown from adding density maps support Works with core 3ds Max geometry into GPU memory additional light sources Volumetric and scattering features for lighting analysis Photon Mapping for sharp, Ideal for interactive lighting Full animation support materials for real-world skin and texture/light baking efficient caustics workflows with ActiveShade of all material and light rendering and atmospheric Swatch rendering and real- parameters High-quality displacement effects like clouds and dust Image Based Lighting is fast time material preview for mapping including vector and easy-to-use including Motion blur supported for Mental Ray custom shaders displacement procedural environments like cameras and objects Batch Rendering (with and phenomena Sun and Sky System Contour and toon shading License) Optimized sampling for Support for production for illustration, cartoon, and Light Important Sampling accurate caustics and Standalone Satellite with techniques like Alembic anime productions enables large numbers of indirect lighting easy-to-use remote tile geometry caches, UV tiling, lights without sacrificing rendering that can harness and deep data Photographic Exposure performance multiple machines to speed Control for achieving desired Complete color management image creation Faster rendering of modern exposure, white balance, and and HDR pipeline from lighting setups with improved contrast adjustments Standalone command line for texture input to image output area lights and emissive efficient network rendering Maximum system materials and pipeline integration performance by using all supported GPUs and/or CPUs Improved .mi export for within the machine, with user rendering independently of control of resources 3ds Max Texture compression for optimizing rendering memory

For more information on the Mental Ray for 3ds Max, visit: www.nvidia.com/mentalrayfor3dsMax © 2017 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, Iray and Mental Ray are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. May17