Deep Learning the AI Renaissance
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Artificial Intelligence? 1 V2.0 © J
TU Darmstadt, WS 2012/13 Einführung in die Künstliche Intelligenz Einführung in die Künstliche Intelligenz Dozenten Prof. Johannes Fürnkranz (Knowledge Engineering) Prof. Ulf Brefeld (Knowledge Mining and Assessment) Homepage http://www.ke.informatik.tu-darmstadt.de/lehre/ki/ Termine: Dienstag 11:40-13:20 S202/C205 Donnerstag 11:40-13:20 S202/C205 3 VO + 1 UE Vorlesungen und Übungen werden in Doppelstunden abgehalten Übungen Terminplan wird auf der Web-Seite aktualisiert Ü voraussichtlich: 30.10., 13.11., 27.11., 11.12., 15.1., 29.1. Tafelübungen What is Artificial Intelligence? 1 V2.0 © J. Fürnkranz TU Darmstadt, WS 2012/13 Einführung in die Künstliche Intelligenz Text Book The course will mostly follow Stuart Russell und Peter Norvig: Artificial Intelligence: A Modern Approach. Prentice Hall, 2nd edition, 2003. Deutsche Ausgabe: Stuart Russell und Peter Norvig: Künstliche Intelligenz: Ein Moderner Ansatz. Pearson- Studium, 2004. ISBN: 978-3-8273-7089-1. 3. Auflage 2012 Home-page for the book: http://aima.cs.berkeley.edu/ Course slides in English (lecture is in German) will be availabe from Home-page What is Artificial Intelligence? 2 V2.0 © J. Fürnkranz TU Darmstadt, WS 2012/13 Einführung in die Künstliche Intelligenz What is Artificial Intelligence Different definitions due to different criteria Two dimensions: Thought processes/reasoning vs. behavior/action Success according to human standards vs. success according to an ideal concept of intelligence: rationality. Systems that think like humans Systems that think rationally Systems that act like humans Systems that act rationally What is Artificial Intelligence? 3 V2.0 © J. Fürnkranz TU Darmstadt, WS 2012/13 Einführung in die Künstliche Intelligenz Definitions of Artificial Intelligence What is Artificial Intelligence? 4 V2.0 © J. -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
The Deep Learning Revolution and Its Implications for Computer Architecture and Chip Design
The Deep Learning Revolution and Its Implications for Computer Architecture and Chip Design Jeffrey Dean Google Research [email protected] Abstract The past decade has seen a remarkable series of advances in machine learning, and in particular deep learning approaches based on artificial neural networks, to improve our abilities to build more accurate systems across a broad range of areas, including computer vision, speech recognition, language translation, and natural language understanding tasks. This paper is a companion paper to a keynote talk at the 2020 International Solid-State Circuits Conference (ISSCC) discussing some of the advances in machine learning, and their implications on the kinds of computational devices we need to build, especially in the post-Moore’s Law-era. It also discusses some of the ways that machine learning may also be able to help with some aspects of the circuit design process. Finally, it provides a sketch of at least one interesting direction towards much larger-scale multi-task models that are sparsely activated and employ much more dynamic, example- and task-based routing than the machine learning models of today. Introduction The past decade has seen a remarkable series of advances in machine learning (ML), and in particular deep learning approaches based on artificial neural networks, to improve our abilities to build more accurate systems across a broad range of areas [LeCun et al. 2015]. Major areas of significant advances include computer vision [Krizhevsky et al. 2012, Szegedy et al. 2015, He et al. 2016, Real et al. 2017, Tan and Le 2019], speech recognition [Hinton et al. -
Backpropagation with Callbacks
Backpropagation with Continuation Callbacks: Foundations for Efficient and Expressive Differentiable Programming Fei Wang James Decker Purdue University Purdue University West Lafayette, IN 47906 West Lafayette, IN 47906 [email protected] [email protected] Xilun Wu Grégory Essertel Tiark Rompf Purdue University Purdue University Purdue University West Lafayette, IN 47906 West Lafayette, IN, 47906 West Lafayette, IN, 47906 [email protected] [email protected] [email protected] Abstract Training of deep learning models depends on gradient descent and end-to-end differentiation. Under the slogan of differentiable programming, there is an increas- ing demand for efficient automatic gradient computation for emerging network architectures that incorporate dynamic control flow, especially in NLP. In this paper we propose an implementation of backpropagation using functions with callbacks, where the forward pass is executed as a sequence of function calls, and the backward pass as a corresponding sequence of function returns. A key realization is that this technique of chaining callbacks is well known in the programming languages community as continuation-passing style (CPS). Any program can be converted to this form using standard techniques, and hence, any program can be mechanically converted to compute gradients. Our approach achieves the same flexibility as other reverse-mode automatic differ- entiation (AD) techniques, but it can be implemented without any auxiliary data structures besides the function call stack, and it can easily be combined with graph construction and native code generation techniques through forms of multi-stage programming, leading to a highly efficient implementation that combines the per- formance benefits of define-then-run software frameworks such as TensorFlow with the expressiveness of define-by-run frameworks such as PyTorch. -
Stuart Russell and Peter Norvig, Artijcial Intelligence: a Modem Approach *
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Elsevier - Publisher Connector Artificial Intelligence ELSEVIER Artificial Intelligence 82 ( 1996) 369-380 Book Review Stuart Russell and Peter Norvig, Artijcial Intelligence: A Modem Approach * Nils J. Nilsson Robotics Laboratory, Department of Computer Science, Stanford University, Stanford, CA 94305, USA 1. Introductory remarks I am obliged to begin this review by confessing a conflict of interest: I am a founding director and a stockholder of a publishing company that competes with the publisher of this book, and I am in the process of writing another textbook on AI. What if Russell and Norvig’s book turns out to be outstanding? Well, it did! Its descriptions are extremely clear and readable; its organization is excellent; its examples are motivating; and its coverage is scholarly and thorough! End of review? No; we will go on for some pages-although not for as many as did Russell and Norvig. In their Preface (p. vii), the authors mention five distinguishing features of their book: Unified presentation of the field, Intelligent agent design, Comprehensive and up-to-date coverage, Equal emphasis on theory and practice, and Understanding through implementation. These features do indeed distinguish the book. I begin by making a few brief, summary comments using the authors’ own criteria as a guide. l Unified presentation of the field and Intelligent agent design. I have previously observed that just as Los Angeles has been called “twelve suburbs in search of a city”, AI might be called “twelve topics in search of a subject”. -
Improved Policy Networks for Computer Go
Improved Policy Networks for Computer Go Tristan Cazenave Universite´ Paris-Dauphine, PSL Research University, CNRS, LAMSADE, PARIS, FRANCE Abstract. Golois uses residual policy networks to play Go. Two improvements to these residual policy networks are proposed and tested. The first one is to use three output planes. The second one is to add Spatial Batch Normalization. 1 Introduction Deep Learning for the game of Go with convolutional neural networks has been ad- dressed by [2]. It has been further improved using larger networks [7, 10]. AlphaGo [9] combines Monte Carlo Tree Search with a policy and a value network. Residual Networks improve the training of very deep networks [4]. These networks can gain accuracy from considerably increased depth. On the ImageNet dataset a 152 layers networks achieves 3.57% error. It won the 1st place on the ILSVRC 2015 classifi- cation task. The principle of residual nets is to add the input of the layer to the output of each layer. With this simple modification training is faster and enables deeper networks. Residual networks were recently successfully adapted to computer Go [1]. As a follow up to this paper, we propose improvements to residual networks for computer Go. The second section details different proposed improvements to policy networks for computer Go, the third section gives experimental results, and the last section con- cludes. 2 Proposed Improvements We propose two improvements for policy networks. The first improvement is to use multiple output planes as in DarkForest. The second improvement is to use Spatial Batch Normalization. 2.1 Multiple Output Planes In DarkForest [10] training with multiple output planes containing the next three moves to play has been shown to improve the level of play of a usual policy network with 13 layers. -
Lecture 1: Introduction
Lecture 1: Introduction Fei-Fei Li & Justin Johnson & Serena Yeung Lecture 1 - 1 4/4/2017 Welcome to CS231n Top row, left to right: Middle row, left to right Bottom row, left to right Image by Augustas Didžgalvis; licensed under CC BY-SA 3.0; changes made Image by BGPHP Conference is licensed under CC BY 2.0; changes made Image is CC0 1.0 public domain Image by Nesster is licensed under CC BY-SA 2.0 Image is CC0 1.0 public domain Image by Derek Keats is licensed under CC BY 2.0; changes made Image is CC0 1.0 public domain Image by NASA is licensed under CC BY 2.0; chang Image is public domain Image is CC0 1.0 public domain Image is CC0 1.0 public domain Image by Ted Eytan is licensed under CC BY-SA 2.0; changes made Fei-Fei Li & Justin Johnson & Serena Yeung Lecture 1 - 2 4/4/2017 Biology Psychology Neuroscience Physics optics Cognitive sciences Image graphics, algorithms, processing Computer theory,… Computer Science Vision systems, Speech, NLP architecture, … Robotics Information retrieval Engineering Machine learning Mathematics Fei-Fei Li & Justin Johnson & Serena Yeung Lecture 1 - 3 4/4/2017 Biology Psychology Neuroscience Physics optics Cognitive sciences Image graphics, algorithms, processing Computer theory,… Computer Science Vision systems, Speech, NLP architecture, … Robotics Information retrieval Engineering Machine learning Mathematics Fei-Fei Li & Justin Johnson & Serena Yeung Lecture 1 - 4 4/4/2017 Related Courses @ Stanford • CS131 (Fall 2016, Profs. Fei-Fei Li & Juan Carlos Niebles): – Undergraduate introductory class • CS 224n (Winter 2017, Prof. -
Lecture Notes Geoffrey Hinton
Lecture Notes Geoffrey Hinton Overjoyed Luce crops vectorially. Tailor write-ups his glasshouse divulgating unmanly or constructively after Marcellus barb and outdriven squeakingly, diminishable and cespitose. Phlegmatical Laurance contort thereupon while Bruce always dimidiating his melancholiac depresses what, he shores so finitely. For health care about working memory networks are the class and geoffrey hinton and modify or are A practical guide to training restricted boltzmann machines Lecture Notes in. Trajectory automatically learn about different domains, geoffrey explained what a lecture notes geoffrey hinton notes was central bottleneck form of data should take much like a single example, geoffrey hinton with mctsnets. Gregor sieber and password you may need to this course that models decisions. Jimmy Ba Geoffrey Hinton Volodymyr Mnih Joel Z Leibo and Catalin Ionescu. YouTube lectures by Geoffrey Hinton3 1 Introduction In this topic of boosting we combined several simple classifiers into very complex classifier. Separating Figure from stand with a Parallel Network Paul. But additionally has efficient. But everett also look up. You already know how the course that is just to my assignment in the page and writer recognition and trends in the effect of the motivating this. These perplex the or free liquid Intelligence educational. Citation to lose sight of language. Sparse autoencoder CS294A Lecture notes Andrew Ng Stanford University. Geoffrey Hinton on what's nothing with CNNs Daniel C Elton. Toronto Geoffrey Hinton Advanced Machine Learning CSC2535 2011 Spring. Cross validated is sparse, a proof of how to list of possible configurations have to see. Cnns that just download a computational power nor the squared error in permanent electrode array with respect to the. -
CSC321 Lecture 23: Go
CSC321 Lecture 23: Go Roger Grosse Roger Grosse CSC321 Lecture 23: Go 1 / 22 Final Exam Monday, April 24, 7-10pm A-O: NR 25 P-Z: ZZ VLAD Covers all lectures, tutorials, homeworks, and programming assignments 1/3 from the first half, 2/3 from the second half If there's a question on this lecture, it will be easy Emphasis on concepts covered in multiple of the above Similar in format and difficulty to the midterm, but about 3x longer Practice exams will be posted Roger Grosse CSC321 Lecture 23: Go 2 / 22 Overview Most of the problem domains we've discussed so far were natural application areas for deep learning (e.g. vision, language) We know they can be done on a neural architecture (i.e. the human brain) The predictions are inherently ambiguous, so we need to find statistical structure Board games are a classic AI domain which relied heavily on sophisticated search techniques with a little bit of machine learning Full observations, deterministic environment | why would we need uncertainty? This lecture is about AlphaGo, DeepMind's Go playing system which took the world by storm in 2016 by defeating the human Go champion Lee Sedol Roger Grosse CSC321 Lecture 23: Go 3 / 22 Overview Some milestones in computer game playing: 1949 | Claude Shannon proposes the idea of game tree search, explaining how games could be solved algorithmically in principle 1951 | Alan Turing writes a chess program that he executes by hand 1956 | Arthur Samuel writes a program that plays checkers better than he does 1968 | An algorithm defeats human novices at Go 1992 -
The Dartmouth College Artificial Intelligence Conference: the Next
AI Magazine Volume 27 Number 4 (2006) (© AAAI) Reports continued this earlier work because he became convinced that advances The Dartmouth College could be made with other approaches using computers. Minsky expressed the concern that too many in AI today Artificial Intelligence try to do what is popular and publish only successes. He argued that AI can never be a science until it publishes what fails as well as what succeeds. Conference: Oliver Selfridge highlighted the im- portance of many related areas of re- search before and after the 1956 sum- The Next mer project that helped to propel AI as a field. The development of improved languages and machines was essential. Fifty Years He offered tribute to many early pio- neering activities such as J. C. R. Lick- leiter developing time-sharing, Nat Rochester designing IBM computers, and Frank Rosenblatt working with James Moor perceptrons. Trenchard More was sent to the summer project for two separate weeks by the University of Rochester. Some of the best notes describing the AI project were taken by More, al- though ironically he admitted that he ■ The Dartmouth College Artificial Intelli- Marvin Minsky, Claude Shannon, and never liked the use of “artificial” or gence Conference: The Next 50 Years Nathaniel Rochester for the 1956 “intelligence” as terms for the field. (AI@50) took place July 13–15, 2006. The event, McCarthy wanted, as he ex- Ray Solomonoff said he went to the conference had three objectives: to cele- plained at AI@50, “to nail the flag to brate the Dartmouth Summer Research summer project hoping to convince the mast.” McCarthy is credited for Project, which occurred in 1956; to as- everyone of the importance of ma- coining the phrase “artificial intelli- sess how far AI has progressed; and to chine learning. -
The History Began from Alexnet: a Comprehensive Survey on Deep Learning Approaches
> REPLACE THIS LINE WITH YOUR PAPER IDENTIFICATION NUMBER (DOUBLE-CLICK HERE TO EDIT) < 1 The History Began from AlexNet: A Comprehensive Survey on Deep Learning Approaches Md Zahangir Alom1, Tarek M. Taha1, Chris Yakopcic1, Stefan Westberg1, Paheding Sidike2, Mst Shamima Nasrin1, Brian C Van Essen3, Abdul A S. Awwal3, and Vijayan K. Asari1 Abstract—In recent years, deep learning has garnered I. INTRODUCTION tremendous success in a variety of application domains. This new ince the 1950s, a small subset of Artificial Intelligence (AI), field of machine learning has been growing rapidly, and has been applied to most traditional application domains, as well as some S often called Machine Learning (ML), has revolutionized new areas that present more opportunities. Different methods several fields in the last few decades. Neural Networks have been proposed based on different categories of learning, (NN) are a subfield of ML, and it was this subfield that spawned including supervised, semi-supervised, and un-supervised Deep Learning (DL). Since its inception DL has been creating learning. Experimental results show state-of-the-art performance ever larger disruptions, showing outstanding success in almost using deep learning when compared to traditional machine every application domain. Fig. 1 shows, the taxonomy of AI. learning approaches in the fields of image processing, computer DL (using either deep architecture of learning or hierarchical vision, speech recognition, machine translation, art, medical learning approaches) is a class of ML developed largely from imaging, medical information processing, robotics and control, 2006 onward. Learning is a procedure consisting of estimating bio-informatics, natural language processing (NLP), cybersecurity, and many others. -
Artificial Intelligence: a Modern Approach (3Rd Edition)
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