Lyceum: an Internet Voice-Groupware System for Distance Learning

Total Page:16

File Type:pdf, Size:1020Kb

Lyceum: an Internet Voice-Groupware System for Distance Learning Towards Cinematic Hypertext: A Theoretical and Empirical Investigation Tech Report kmi-04-6 March 2004 Clara Mancini PhD Thesis: First submission September 2003 Thesis defense November 2003 Final submission February 2004 PHD awarded March 2004 Knowledge Media Institute TOWARDS CINEMATIC HYPERTEXT A THEORETICAL AND EMPIRICAL INVESTIGATION Clara Mancini Thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy Submitted on the 30th of September 2003 ABSTRACT Hypertext’s non-linearity has critical implications for scholarly discourse and argumentation, where it is commonly considered important to control the reader’s exposure to the line of reasoning in order to communicate complex ideas and maximise rhetorical impact. Hypertext’s non-linearity has been seen to threaten authors’ control over discourse order and the coherence of their argumentative discourse. Existing hypertext paradigms offer different solutions to the problem of preserving user-defined navigation whilst maintaining coherence: page- based hypertext relies on the expressiveness of linear associative writing; semantic hypertext relies on the expressiveness of link taxonomies; spatial hypertext relies on the expressiveness of hypertext’s visual features. This research combines elements of these with new theoretical insights, to investigate a fourth paradigm referred to as Cinematic Hypertext. The problem of maintaining coherence is framed as the problem of representing and communicating discourse form in ways inspired by the mechanisms underpinning cinematographic languages for expressing coherently narrative relations. Cinematic hypertext requires the consistent and concurrent use of the hypertext medium’s formal features, grounded in structuring principles, in order to allow the emergence of a local language. For scholarly discourse, it is proposed that relational primitives based on Cognitive Coherence Relations (CCR) can be used as a structuring principle to define hypertext links, while the graphic features of the medium can be used to render these relational primitives. Relations between nodes are animated in principled ways as they are navigated, shaping discourse structure. This dissertation articulates the theoretical basis for cinematic hypertext, proposes a prototype visual language to express a sub-set of CCR, provides experimental evidence that the visual results are meaningful, and specifies requirements for a cinematic hypertext environment. ã Clara Mancini, 2003 ACKNOWLEDGMENTS Approaching the conclusion of such a long process, after spending years to find my own path through the world of research, and after having spent long months writing a Ph.D. thesis to bring my personal contribution to a scientific field, I realise how much my individuality as an aspirant researcher owes to the community that has welcomed and nurtured me throughout these years. Among the people of this community, above all I wish to thank my first supervisor Simon Buckingham Shum, who has always encouraged and supported me, guided and stimulated me, believed in my work…and borne with constant patience my tortuous reasonings, my overflowing wordiness, and my English! I am also very grateful to Marc Eisenstadt, my second supervisor, for the precious advice that he has offered me over the years, always helpful and inspiring…and always prompt. I also wish to thank the many people of KMi who, in different ways, have assisted and supported me throughout the years and in the phase of my writing. These are Trevor Collins, Victoria Uren, Paul Mulholland, Peter Whalley, Arthur Stutt and Gary Li: they have given me their time in many occasions, offering me helpful advice and willingly discussing issues of relevance for my work. My gratitude also goes to the people who offered me technical advice and material help, without their support I would still be struggling to physically put my thesis together! These are Anthony Seminara; Damian Dadswell; Lewis McCann and Ben Hawkridge. I would then like to thank all the people in KMi who accepted to take part in my empirical studies, for the precious contribution that they have brought to my work. I do owe a lot to the Hypertext community in general, but in particular to David Kolb, Adrian Miles and Jim Rosenberg, who have always stimulated and inspired me with their work and with very interesting discussions. Special thanks to David Kolb for having reviewed some of my work on hypertext analysis and to Adrian Miles for having reviewed Chapter 4 of this thesis: they both shared with me many useful and helpful comments. From the same community I would also like to thank Elli Mylonas, David Durand and George Landow for their constructive feedback. Fundamental reference point has also been Ted Sanders, who hosted me at the Centre for Language and Communication of Utrecht University and introduced me to his welcoming Psycholinguistic community. He gave me precious advice and kindly accepted to review Chapter 2 of this thesis, getting back to me with many useful and helpful comments. From his community, I also wish to thank Henk Pander Maat and Alfons Maes for their encouragement and supportive advice. Finally, I am grateful to the Knowledge Media Institute and The Open University, for having offered me the opportunity to get back into the research world, within such a supportive environment. And I am grateful to my husband Anthony for his continued personal support…and for his patience: it cannot be easy to live with someone who is completing a Ph.D.! TABLE OF CONTENTS 1. Cohesion and coherence in hypertext argumentation: a perspective, 1 1.1. The promise of a new medium, 1 1.2. Argumentative discourse and hypertext, 3 1.3. Order, cohesion and coherence in argumentative hypertext, 7 1.4. Representing coherence: structural paradigms in hypertext systems, 10 1.4.1. “Page-based” hypertext, 10 1.4.2. Semantic hypertext, 12 1.4.3. Spatial hypertext, 15 1.5. Advantages and disadvantages of three different approaches, 17 1.6. Towards a conception of ‘cinematic’ hypertext, 23 1.6.1. Relational primitives, 25 1.6.2. Role-based rendering of nodes, 26 1.6.3. Temporality, 26 1.7. Overview of thesis chapters, 28 2. Hypertext coherence as text coherence, 33 2.1. Coherence and cohesion in text: definitions, 33 2.2. Different approaches to text coherence, 35 2.2.1. Relations as hierarchic connectors, 35 2.2.2. Cohesive devices as evidence for cognitive categories, 39 2.2.3. Coherence relations as basic cognitive primitives, 42 2.2.4. Basic and economic parametrisation of coherence relations, 46 2.3. Coherence relations and hypertext, 50 3. Applying discourse coherence relations to hypertext, 53 3.1. Cognitive coherence relations and hypertext: scholarly links taxonomies, 53 3.2. Cognitive coherence relations and hypertext: a scholarly hypertext example, 64 3.2.1. ‘Hypertext and Suburbs’: the hypertext, 64 3.2.2. Relations between nodes: an example, 70 3.2.3. Relations between paragraphs in a node: an example, 70 3.2.4. Relations between text spans within a paragraph of a node: an example, 71 3.2.5. Analysis’ results and interpretation, 73 3.3. Expressing hypertext coherence relations, 77 4. Hypertext coherence as ‘cinematic’ coherence, 81 4.1. The roots of the connection between hypertext and cinema, 81 4.2. Cinematic language and cinematic coherence, 84 4.3. Cinematic coherence and cinematic cohesion devices, 88 4.3.1. Cinematic rhetorical patterns, 92 4.3.2. Cinematic compositional and transitional norms, 95 4.4. From cinematic coherence to hypertext coherence, 98 5. Applying discourse coherence relations to cinema, 103 5.1. Cognitive coherence relations and their applicability to other media, 103 5.2. Cognitive coherence relations and cinema: la Grande Syntagmatique, 104 5.3. Cognitive coherence relations and cinema: two cinematic sequences, 108 5.3.1. From Alfred Hitchcock’s Rear Window, 108 5.3.2. From Stanley Kubrik’s 2001. A Space Sdyssey, 114 5.3.3. Analogy, subjectivity and pragmatic relations at cinema, 120 5.3.4. Conditionality at cinema, 123 5.4. Cognitive coherence relations and cinema: a conclusion, 125 6. Visual languages to render coherence relations, 127 6.1. Text discourse and visual discourse processing, 127 6.1.1. Parallels between textual and visual processing, 129 6.2. Visual languages and document design, 136 6.2.1. Visual meta-discourse, 136 ii 6.2.2. The language of graphics, 140 6.3. Visual languages and cognitive coherence relations, 142 7. Rendering discourse relations with graphics and animation, 145 7.1. Rendering cognitive coherence relations in hypertext, 145 7.2. Selecting an experimental set of relations, 146 7.3. Designing the selected set of cognitive coherence relations, 149 7.3. Discussion, 163 8. Evaluating ‘cinematic’ discourse relations: an empirical study, 165 8.1. A first empirical study, 165 8.1.1. Motivating the selection of alternative patterns, 165 8.1.2. Experimental materials, 168 8.1.3. Subjects, 169 8.1.4. Experimental procedure, 170 8.1.5. Experimental predictions, 171 8.1.6. Results, 171 8.2. Analysis of the study’s results, 173 8.3. Limitations of the study, 183 9. The form of coherence in hypertext discourse: proposal for a cinematic hypertext, 187 9.1. Step by step towards the idea of cinematic hypertext, 187 9.2. Contributions of this research work, 190 9.3. Continuing the investigation on cinematic hypertext: future work, 192 9.3.1. Theoretical work, 192 9.3.2. Design work and empirical studies, 193 9.4. Towards a cinematic hypertext authoring environment: functional specification, 195 9.5. Cinematic hypertext and argumentative functions: possible applications, 197 iii 9.5.1. Cinematic hypertext for scholars, 198 9.5.2. Cinematic hypertext for students, 199 9.6. Conclusion: learning to dance, 201 References, 203 Appendix 1. CCR analysis of a scholarly hypertext, 215 App.1.1. Analysis of the relations between nodes, 215 App.1.1.1. Mapp of the hypertext, 215 App.1.2.
Recommended publications
  • Course Team NATIONAL OPEN UNIVERSITY of NIGERIA
    COURSE GUIDE COURSE GUIDE FMC 212 VISUAL LANGUAGE OF FILM Course Team Dr. Angela Nkiru Nwammuo (Course Developer/Writer) - Chukwuemeka Odumegwu Ojukwu University Chuks Odiegwu – Enwerem (Course Coordinator) - NOUN NATIONAL OPEN UNIVERSITY OF NIGERIA 1 © 2021 by NOUN Press National Open University of Nigeria Headquarters University Village Plot 91, Cadastral Zone Nnamdi Azikiwe Expressway Jabi, Abuja Lagos Office 14/16 Ahmadu Bello Way Victoria Island, Lagos e-mail: [email protected] URL: www.nou.edu.ng All rights reserved. No part of this book may be reproduced, in any form or by any means, without permission in writing from the publisher. Printed: 2021 ISBN: 978-978-058-061-2 2 CONTENTS Introduction Intended Learning Outcomes Study Units Textbooks and References Self-Assessment Exercise Final examination and Grading Course Modules/Units What You will Need in the Course Facilitators/Tutors and Tutorials Conclusion Summary 3 INTRODUCTION You are welcome to FMC 212 - Visual Language of Film. This course is designed for communication students in the Faculty of Social sciences. It is designed to help you acquire detailed knowledge of visual communication. After going through this course, you would be able to master the art of making use of all forms of visual communication. You will also be equipped with the knowledge needed to work in different sectors where the skills of visual communicators are needed. This Course Guide provides you with the necessary information about the contents of the course and the materials you need to be familiar with for a proper understanding of the subject matter. It also provides you with the knowledge on how to undertake your assignments.
    [Show full text]
  • Visual Literacy of Infographic Review in Dkv Students’ Works in Bina Nusantara University
    VISUAL LITERACY OF INFOGRAPHIC REVIEW IN DKV STUDENTS’ WORKS IN BINA NUSANTARA UNIVERSITY Suprayitno School of Design New Media Department, Bina Nusantara University Jl. K. H. Syahdan, No. 9, Palmerah, Jakarta 11480, Indonesia [email protected] ABSTRACT This research aimed to provide theoretical benefits for students, practitioners of infographics as the enrichment, especially for Desain Komunikasi Visual (DKV - Visual Communication Design) courses and solve the occurring visual problems. Theories related to infographic problems were used to analyze the examples of the student's infographic work. Moreover, the qualitative method was used for data collection in the form of literature study, observation, and documentation. The results of this research show that in general the students are less precise in the selection and usage of visual literacy elements, and the hierarchy is not good. Thus, it reduces the clarity and effectiveness of the infographic function. This is the urgency of this study about how to formulate a pattern or formula in making a work that is not only good and beautiful but also is smart, creative, and informative. Keywords: visual literacy, infographic elements, Visual Communication Design, DKV INTRODUCTION Desain Komunikasi Visual (DKV - Visual Communication Design) is a term portrayal of the process of media in communicating an idea or delivery of information that can be read or seen. DKV is related to the use of signs, images, symbols, typography, illustrations, and color. Those are all related to the sense of sight. In here, the process of communication can be through the exploration of ideas with the addition of images in the form of photos, diagrams, illustrations, and colors.
    [Show full text]
  • Defining Visual Rhetorics §
    DEFINING VISUAL RHETORICS § DEFINING VISUAL RHETORICS § Edited by Charles A. Hill Marguerite Helmers University of Wisconsin Oshkosh LAWRENCE ERLBAUM ASSOCIATES, PUBLISHERS 2004 Mahwah, New Jersey London This edition published in the Taylor & Francis e-Library, 2008. “To purchase your own copy of this or any of Taylor & Francis or Routledge’s collection of thousands of eBooks please go to www.eBookstore.tandf.co.uk.” Copyright © 2004 by Lawrence Erlbaum Associates, Inc. All rights reserved. No part of this book may be reproduced in any form, by photostat, microform, retrieval system, or any other means, without prior written permission of the publisher. Lawrence Erlbaum Associates, Inc., Publishers 10 Industrial Avenue Mahwah, New Jersey 07430 Cover photograph by Richard LeFande; design by Anna Hill Library of Congress Cataloging-in-Publication Data Definingvisual rhetorics / edited by Charles A. Hill, Marguerite Helmers. p. cm. Includes bibliographical references and index. ISBN 0-8058-4402-3 (cloth : alk. paper) ISBN 0-8058-4403-1 (pbk. : alk. paper) 1. Visual communication. 2. Rhetoric. I. Hill, Charles A. II. Helmers, Marguerite H., 1961– . P93.5.D44 2003 302.23—dc21 2003049448 CIP ISBN 1-4106-0997-9 Master e-book ISBN To Anna, who inspires me every day. —C. A. H. To Emily and Caitlin, whose artistic perspective inspires and instructs. —M. H. H. Contents Preface ix Introduction 1 Marguerite Helmers and Charles A. Hill 1 The Psychology of Rhetorical Images 25 Charles A. Hill 2 The Rhetoric of Visual Arguments 41 J. Anthony Blair 3 Framing the Fine Arts Through Rhetoric 63 Marguerite Helmers 4 Visual Rhetoric in Pens of Steel and Inks of Silk: 87 Challenging the Great Visual/Verbal Divide Maureen Daly Goggin 5 Defining Film Rhetoric: The Case of Hitchcock’s Vertigo 111 David Blakesley 6 Political Candidates’ Convention Films:Finding the Perfect 135 Image—An Overview of Political Image Making J.
    [Show full text]
  • Otto Neurath, Isotype Picture Language and Its Reflections on Recent Design
    The Online Journal of Communication and Media – July 2015 Volume 1, Issue 3 OTTO NEURATH, ISOTYPE PICTURE LANGUAGE AND ITS REFLECTIONS ON RECENT DESIGN Banu İnanç Uyan Dur TOBB University of Economics & Technology, Faculty of Fine Arts Design & Architecture, Department of Visual Communication Design, Ankara / Turkey [email protected] Abstract: Sign systems, consist of symbols and pictograms, has a great role in rapidly developing recent technological systems, complicating city life, mutually understanding of people from different cultures and languages. Signs, symbols and pictograms, which are having functions like informing, directing and forming a vernacular, have the aim of providing an universal communication that can be understand by all people despite the language, culture and religion differences. Otto Neurath's ISOTYPE picture language, which is trying to form "a wordless global language", is an important milestone while considering much rapid and effective communication need and the process about developing an easy and universal visual communication system without any needs of words. The aim of this graphic language, which is formed with simple pictograms, is to communicate easily without any needs of knowing any language with removing the borders between cultures and languages. Simple pictograms system, used by Otto Neurath in ISOTYPE, is pioneering the modern data visulization and information graphics as presenting the complicated statistical data in simple graphic forms. Pictograms and data visualizations, prepared by Otto Neurath in social, political, economical, healthcare and education topics are the first ones in this field and also directing more than effecting the pictograms, data visualizations and information graphics in recent visual communication design scope.
    [Show full text]
  • A Visual Retrieval Environment for Hypermedia Information Systems
    3 H<W DIREZIONE STUDI E RICERCHE Relaz. n° UTI/RM 11-1 CENTRO RICERCA Dl AUTOMATICA Rapp. n° 472/96 Sacielri per nzioni Units tecnologie dell’lnformazione ENEL-ZRfii-UTX/m-'}\-l Dario Lucarella - Antonella Zanzi A VISUAL RETRIEVAL ENVIRONMENT FOR HYPERM ED IA INFORMATION SYSTEM ACM TRANSACTION ON INFORMATION SYSTEMS January, 1996 WASTER Marzo 1996 3N OF THIS DOCUMENT IS UNLIMITED FOREIGN SALES PROHIBITED OQ DISCLAIMER Portions of this document may be illegible in electronic image products. Images are produced from the best available original document. A Visual Retrieval Environment for Hypermedia Information Systems DARIO LUCARELLA and ANTONELLA ZANZI Centro Ricerca di Automatica, ENEL We present a graph-based object model that may be used as a uniform framework for direct manipulation of multimedia information. After an introduction motivating the need for abstrac­ tion and structuring mechanisms in hypermedia systems, we introduce the data model and the notion of perspective, a form of data abstraction that acts as a user interface to the system, providing control over the visibility of the objects and their properties. A perspective is defined to include an intension and an extension. The intension is defined in terms of a pattern, a subgraph of the schema graph, and the extension is the set of pattern-matching instances. Perspectives, as well as database schema and instances, are graph structures that can be manipulated in various ways. The resulting uniform approach is well suited to a visual interface. A visual interface for complex information systems provides high semantic power, thus exploiting the semantic expressibility of the underlying data model, while maintaining ease of interaction with the system.
    [Show full text]
  • Download This PDF File
    Media and Communication Open Access Journal | ISSN: 2183-2439 Volume 5, Issue 4 (2017) VisualVisual CommunicationCommunication inin thethe AgeAge ofof SocialSocial Media:Media: Conceptual,Conceptual, TheoreticalTheoretical andand MethodologicalMethodological ChallengesChallenges Editors Uta Russmann and Jakob Svensson Media and Communication, 2017, Volume 5, Issue 4 Visual Communication in the Age of Social Media: Conceptual, Theoretical and Methodological Challenges Published by Cogitatio Press Rua Fialho de Almeida 14, 2º Esq., 1070-129 Lisbon Portugal Academic Editors Uta Russmann, FHWien der WKW University for Applied Sciences of Management & Communication, Austria Jakob Svensson, Malmö University, Sweden Editors-in-Chief Epp Lauk, University of Jyväskylä, Finland Raul Reis, Emerson College, USA Available online at: www.cogitatiopress.com/mediaandcommunication This issue is licensed under a Creative Commons Attribution 4.0 International License (CC BY). Articles may be reproduced provided that credit is given to the original and Media and Communication is acknowledged as the original venue of publication. Table of Contents Introduction to Visual Communication in the Age of Social Media: Conceptual, Theoretical and Methodological Challenges Uta Russmann and Jakob Svensson 1–5 Brand New Images? Implications of Instagram Photography for Place Branding Åsa Thelander and Cecilia Cassinger 6–14 Political Storytelling on Instagram: Key Aspects of Alexander Van der Bellen’s Successful 2016 Presidential Election Campaign Karin Liebhart and
    [Show full text]
  • A Tool to Support Multiple Visual Languages for Distributed Software Development on the Web
    A Tool to Support Multiple Visual Languages for Distributed Software Development on the Web Roberto Kremer Software Engineering Research Network, University of Calgary, Canada {robertof, kremer } @cpsc.ucalgary.ca Abstract Concept mapping is a simple and intuitive visual form of knowledge representation. Concept maps can be categorized as informal or formal, where the latter is characterized by implementing a semantics model constraining their components. Software engineering is a domain that has successfully adopted formal concept maps to visualize and specify complex systems. Automated tools have been implemented to support these models although their semantic constraints are hard- coded within the systems and hidden from users. This paper presents the Constraint Graphs and jKSImapper systems. Constraint Graphs is a flexible and p owerful graphical system interface for specifying concept mapping notations. In addition, jKSImapper is a multi-user concept mapping editor for the Internet and the World Wide Web. Together, these systems aim to support user-definable formal concept mapping notations and distributed collaboration on the Internet and the World Wide Web. 1. Introduction A multi-user distributed concept mapping tool would allow software engineers to collaborate at a distance using This paper is about formal concept m apping and familiar, visual notations in a shared, real-time, distributed concept mapping collaboration. Concept maps interactive graphical workspace. Furthermore, familiar are a common form of visual language used pervasively notations could be e asily extended to encompass new in a wide variety of applications. Concept m ap editors concepts as new requirements arise. may implement concept m apping formalisms, which constrain construction of the concept maps to conform to 2.
    [Show full text]
  • Ivolver: Interactive Visual Language for Visualization Extraction and Reconstruction Gonzalo Gabriel Mendez´ Miguel A
    iVoLVER: Interactive Visual Language for Visualization Extraction and Reconstruction Gonzalo Gabriel Mendez´ Miguel A. Nacenta Sebastien Vandenheste University of St Andrews, UK University of St Andrews, UK University of St Andrews, UK [email protected] [email protected] [email protected] Rectangle 2.00 -2.00 A B C 0.00 400.00 D Figure 1. A) Data is extracted from a pie chart, B) converted into bars, and C) transformed into D) a log-scale bar-chart (see Motivating Scenario). ABSTRACT effort invested in visualization programming languages and We present the design and implementation of iVoLVER, a APIs (e.g., [5, 20, 35]), tools (e.g., MS Excel, Tableau, tool that allows users to create visualizations without textual ManyEyes [50]), and research prototypes (e.g., [12, 46]). programming. iVoLVER is designed to enable flexible acqui- However, many of the existing tools and systems assume that sition of many types of data (text, colors, shapes, quantities, the data is available in a digital structured format, that the dates) from multiple source types (bitmap charts, webpages, user can access the software when it is needed with the ap- photographs, SVGs, CSV files) and, within the same canvas, propriate input and output devices (e.g., keyboard for textual supports transformation of that data through simple widgets programming), or that the user has programming and debug- to construct interactive animated visuals. Aside from the tool, ging expertise. These assumptions make it harder for non- which is web-based and designed for pen and touch, we con- programmers to take advantage of infovis in certain situations tribute the design of the interactive visual language and wid- where textual programming is not possible or when the data gets for extraction, transformation, and representation of data.
    [Show full text]
  • Visual Language: the Concept and Applications for the Classroom
    VISUAL LANGUAGE: THE CONCEPT AND APPLICATIONS FOR THE CLASSROOM JOHN D. MALCOLM B.Ed., University of Lethbridge, 1986 A One-Credit Project Submitted to the Faculty of Education Of The University of Lethbridge In Partial Fulfillment of the Requirements for the Degree MASTER OF EDUCATION LETHBRIDGE,ALBERTA DECEMBER, 1998 ABSTRACT This completed project is the largest step in a 10-year process during which I have studied and implemented visual language. In Chapter 1, I outline the reasons for my focus on this topic and discuss my personal viewpoints and background. A brief rationale for this topic is then suggested, followed by a review ofthe literature. Although a fmite definition of visual language is neither possible nor desirable, a working defmition is offered based on my work to this point. Relevance to classroom practice is crucial so a close examination of the Senior High English Statement of Content (Revised 1981) and the Alberta Education Program ofStudies for English Language Arts Kindergarten to Grade 9 is also undertaken. The second chapter ofthe project contains suggestions for classroom application based on these curricular and philosophical underpinnings in a user friendly format. Look Closer is designed as a teacher guide to studying visual language. The steps are not intended as lesson plans per se but rather as activity sequences. Its theoretical base comes from a visual language standpoint, since that is the avenue I am advocating students explore, but it also includes many activities from each ofthe language arts (formerly known as strands). In fact, this unit encompasses all language arts at various times.
    [Show full text]
  • Building Hypertext in the Elementary School Art Classroom: an Integrated Approach to Learning and Curriculum
    Virginia Commonwealth University VCU Scholars Compass Theses and Dissertations Graduate School 2005 Building Hypertext in the Elementary School Art Classroom: An Integrated Approach to Learning and Curriculum Talitha Church Virginia Commonwealth University Follow this and additional works at: https://scholarscompass.vcu.edu/etd Part of the Art Education Commons © The Author Downloaded from https://scholarscompass.vcu.edu/etd/1448 This Thesis is brought to you for free and open access by the Graduate School at VCU Scholars Compass. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of VCU Scholars Compass. For more information, please contact [email protected]. OTalitha A. Church 2005 All rights reserved. BUILDING HYPERTEXT IN THE ELEMENTARY SCHOOL ART CLASSROOM: AN INTEGRATED APPROACH TO LEARNING AND CURRICULUM A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art Education Virginia Commonwealth University Talitha A. Church Bachelor of Fine Arts, University of North Florida, 1995 Director: Dr. Pamela G. Taylor Associate Professor and Chair, Department of Art Education Virginia Commonwealth University Richmond, Virginia December, 2005 ACKNOWLEDGMENTS The author wishes to thank several people. I would like to thank Dr. Pam Taylor for her patience, guidance and inspiration. I would like to thank Dr. Steve Carpenter for making me want to become a teacher. I would like to thank my husband, Shea for understanding and supporting me in this endeavor. I would also like to extend a special thanks to my students for their constant energy, effort, and inspiration. iii TABLE OF CONTENTS .. ACKNOWLEDGEMENTS .........................................................................ii LIST OF FIGURES ..................................................................................v ABSTRACT ..........................................................................................vi Chapter 1.
    [Show full text]
  • Text-To-Viz: Automatic Generation of Infographics from Proportion-Related Natural Language Statements
    Text-to-Viz: Automatic Generation of Infographics from Proportion-Related Natural Language Statements Weiwei Cui, Xiaoyu Zhang, Yun Wang, He Huang, Bei Chen, Lei Fang, Haidong Zhang, Jian-Guan Lou, and Dongmei Zhang More than 20% of smartphone users are social network users OF SMARTPHONE USERS More than 20% of More than MORE THAN ARE SOCIAL NETWORK smartphone users are USERS of smartphone users 20% social network users 20% are social network users (a) (b) (c) (d) 3 IN 5 65% 40% Chinese people live in rural areas 65% 3 in 5 40% Chinese people USA freshwater live in rural areas of coffee is consumed at of coffee is of USA freshwater is for agriculture is for agriculture breakfast consumed at breakfast (e) (f) (g) (h) (i) (j) ONLINE TRAFFIC AMONG ALL STUDENTS Among all students AMONG ALL STUDENTS Online Traffic Like football 51.5% Humans Like football 49% Like football Like basketball Like baseball 51.5% Humans 19.5% Good bots Like basketball 33% Like basketball 19.5% Good bots 49% 33% 21% 29% Bad bots Like baseball 21% Like baseball 29% Bad bots (k) (l) (m) (n) (o) Figure 1. Examples created by Text-to-Viz. (a)-(d) are generated from the statement: “More than 20% of smartphone users are social network users.” (e) and (f) are generated from the statement: “40 percent of USA freshwater is for agriculture.” (g) and (h) are generated from the statement: “3 in 5 Chinese people live in rural areas.” (i) and (j) are generated from the statement: “65% of coffee is consumed at breakfast.” (k)-(m) are generated from the statement: “Among all students, 49% like football, 32% like basketball, and 21% like baseball.” (n) and (o) are generated from the statement: “Humans made 51.5% of online traffic, while good bots made 19.5% and bad bots made 29%.” Abstract— Combining data content with visual embellishments, infographics can effectively deliver messages in an engaging and memorable manner.
    [Show full text]
  • Investigating Visual Languages for Argument Mapping
    Investigating Visual Languages for Argument Mapping Neil Benn Ann Macintosh Institute of Communication Studies Institute of Communication Studies University of Leeds University of Leeds LS2 9JT, United Kingdom LS2 9JT, United Kingdom +44 (0)113 343 8859 +44 (0)113 343 8859 [email protected] [email protected] ABSTRACT visual language for depicting argumentation. In this regard, our In this paper, we suggest that one of the main challenges facing current research will take as a starting point the contributions of tools for mapping and visualizing argument structures is the [2] who investigated the use of visual languages for rendering usability and readability of the visualizations themselves. discourse relations in hypertext. Using this and other related Motivated by this challenge, this paper argues for more work into work, we will attempt to derive a set of visual principles that designing visual languages for argument mapping, with suitable cover what is needed to visually depict argumentation. This cues for helping the user to read and understand arguments, in research will be conducted within the setting of a particular much the same way that natural language has evolved linguistic research project, which we describe briefly at the end of the paper. cues to help readers understand narrative structure and make sense The next section describes our preliminary investigation in this of a piece of text. The paper then presents a particular project that area. provides an experimental setting for investigating suitable visual languages for argument mapping. The project aims to facilitate 2. INVESTIGATING SPATIAL AND online deliberation, which involves helping users to understand CINEMATIC HYPERTEXT and reflect on where their considered opinions lie within a deliberation-narrative space.
    [Show full text]