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FPO Outside Front Cover dj wii final_040908.qxd 4/10/08 2:55 PM Page ii

PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. . Always look for this seal when buying systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. WARNING – Seizures This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately. • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation

• To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour. WARNING – Repetitive Motion Injuries and Eyestrain

Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: • Avoid excessive play. Parents should monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. • If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. • If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor. CAUTION – Motion Sickness

Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.

IMPORTANT LEGAL INFORMATION This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. REV–E dj wii final_040908.qxd 4/10/08 2:55 PM Page iv

DIRE STRAITS FOR DJ! 2 ii ™ CONSOLE 3 USING THE W GETTING STARTED 4 ii REMOTE ™ & NUNCHUK 6

GAMEW CONTROLS 7

GETTING INTO THE GAME 8

SAVING 9

CHARACTERS 10

GAME SCREEN 12

COMBAT 14

RANGED WEAPONS 16

MELEE MOVES 18

PAUSE MENU 19

CREDITS 20 dj wii final_040908.qxd 4/10/08 2:55 PM Page 2

DIRE STRAITS FOR DJ! USING THE Wii ™ CONSOLE Take on the role of the Grim Reaper s son, Death Jr. (DJ), NUNCHUK™ NEUTRAL RESET POSITION ’ Control Stick or his pal Pandora, or choose to play co-operatively with both If you move the Control Stick out of neutral position characters, as they each set off to find cocoons for a science project. when the power is turned on, or when connecting It s a simple task...but they can t help getting embroiled asto neutralthe Wii position,Remote™ ,causing the new incorrect position game will becontrol set in’ untold mayhem as they choose’ the wrong cocoon during gameplay. To rest the Control Stick, allow it and unleash the Root of Evil! to return to the normal neutral position, then simultaneously hold down the A, B, + and - Buttons R Warp through 19 levels, on the for three seconds. fighting mutated enemies of Nature using DJ’s famed scythe and ™ Pandora s whip. Wii REMOTE WRIST STRAP USE ’ 1. Feed the wrist strap cord through R Pick up a large number the Connector Hook. of cool upgradeable weapons including 2. Place your hand through the Wii Remote shotguns, electric guns wrist strap and hold the Wii Remote firmly and C4 Hamsters! in your hand. 3. Slide the strap lock up so that the wrist strap R Use DJ s scythe— ’ will not fall off your wrist. Do not over-tighten not only to maim the strap lock — make sure it’s comfortable. and kill monsters, It should just be tight enough to hold but also to reach the Wii Remote wrist strap in place. heights not accessible by jumping! CAUTION: WRIST STRAP USE R Unlock new exciting moves Please use the wrist strap to help prevent injury to other people or damage to surrounding and combos, and learn objects or the Wii Remote in case you accidentally let go of the Wii Remote during gameplay. to perform them to great effect Also remember the following: by gesturing with the Wii Remote! • Make sure all players put on the wrist strap properly when it is their turn. • Do not let go of the Wii Remote during gameplay. • Dry your hands if they become moist. • Allow adequate room around you during gameplay and make sure that all areas you might move into are clear of other people and objects. • Stay at least three feet from the television. • Use the Wii Remote Jacket. 2 3 dj wii final_040908.qxd 4/10/08 2:55 PM Page 4

GETTING STARTED

SYNCHRONIZING THE Wii REMOTE™ You must synchronize the Wii Remote in order to use it with the Wii Console. The Wii Remote 3. Press the 1 and 2 Buttons simultaneously included with your Wii Console has already been synchronized with the Wii Console. on the Wii Remote that you want to synchronize with the Wii Console. You use the Standard Mode Procedure when adding additional Wii Remotes to your system or when you want to re-synchronize your original Wii Remote. This procedure allows 4. The Player LED will blink during the synching the Wii Remote to communicate with the Wii Console. process. Hold the buttons down until the blinking stops, indicating that • STANDARD MODE — Once synchronized, the Wii Remote will stay synched the connection is complete. to the Wii Console, unless you overwrite this setting by synching the Wii Remote to a different Wii Console. 5. Repeat steps 3 and 4 with additional Wii Remotes. • ONE TIME MODE — This mode allows you to temporarily use your Wii Remote STARTING UP on a Wii Console other than your own, or to use a friend's Wii Remote on your Wii Console. • The order in which you synchronize Wii Remotes sets the player order for multiplayer games. It does not delete the Standard Mode setting stored in the Wii Remote. In this mode, For more1. Insert Gameinformation, the Disc DEATH correctly please JR. ™referinto: ROOT the to theDisc OF Wii SlotEVIL Operations Manual, System Setup. the Wii Remote will only communicate with the Wii Console while the power is ON. on the Wii Console. When the power is turned OFF, the Wii Remote loses its synch with the console. 2. The Wii Console will power on automatically, • A Wii Console can have up to 16 Wii Remotes synched to it: 10 in Standard Mode and a message will display on screen. and 6 in One Time Mode. Read the message and press the A Button. • Only a Wii Remote in Standard Mode can turn the Wii Console power on or off. 3. Point to DISC DRIVE CHANNEL on the , and press the A Button. The Channel Screen will be displayed. ONE TIME MODE SYNCHRONIZATION 4. Point to START and press the A Button. The One Time Mode temporarily removes Standard Mode synchronization setup for all Wii Remotes Wii Remote Strap Screen will be displayed. until the power of the Wii Console is turned OFF. When the power is turned back ON, the Standard Mode settings are re-activated. 5. Tighten the strap around your wrist, then press the A Button. The Title Screen Follow these steps to enable One Time Mode will appear. Synchronization: 6. When ready to begin, press the A Button. 1. Press the HOME Button on a Wii Remote that is synchronized with the Wii Console. 2. Select Wii REMOTE SETTINGS from the Home SYSTEM MENU UPDATE Menu Screen, then select RECONNECT. Please note that when you first load the Game Disc into the Wii console, the Wii will check if you have the latest system menu, and if necessary, a Wii system update screen will appear. Press OK to proceed. 4 5 dj wii final_040908.qxd 4/10/08 2:55 PM Page 6

Wii REMOTE ™ & NUNCHUK GAME CONTROLS Menu Navigation /Point Wii Remote Accept Cancel

Pointer Move Character Control Stick Jump

+Control Pad Hover Jump + + hold Swing Weapon/Melee Attack Press Ledge Grab Tap , then tap A Button Chimney Climb + toward vertical wall

C Button Wire Slide Tap , then again near wire

+ Button Ranged Combat Mode Hold Z Button - Button Fire Weapon Hold , then press Sidestep Hold + move Center Camera Tap

B Button (on back of 1 Button Rotate Camera Left/Right / Wii Remote) Rotate Camera Point Wii Remote at screen edges 2 Button in Ranged Combat Mode Camera Hold + move Wii Remote Pause Menu Show HUD Ranged Weapon Select left/right 6 7 dj wii final_040908.qxd 4/10/08 2:55 PM Page 8

GETTING INTO THE GAME SELECTING A DIFFICULTY LEVEL The game has three difficulty levels when you first start: LIVELY, SELECTING A GAME MODE HEALTHY, and SICKLY. There is a fourth difficulty level, DEATHLY, AND CHARACTER and you must finish the game to unlock it. When the game begins, the Main Menu gives you three options. At higher difficulty levels, enemy attacks are faster and become Highlight an option with the +Control Pad and press the A Button more accurate as you move through the game. Enemies become more to select it: aggressive and their attacks much deadlier. Select a Difficulty level R with +Control Pad and press the A Button to select it. DEATH JR.—Play as DJ in Single Player Mode.

R Now you're ready to play! PANDORA—Play as Pandora in Single Player Mode.

R MULTIPLAYER—Play with a friend as DJ and Pandora in two-player, split-screen Co-operative Mode. You need a second Wii Remote controller synchronized to the console to do this (see pages 4 & 5). STARTING A GAME SAVING Next, you proceed to the Game Screen. Here you can begin To save a game at any time, choose SAVE DATAfrom the Pause a New Game or load a previously Saved Game (once you have Menu (see page 19). one in progress). Highlight your choice with the +Control Pad R Saving the game saves your progress in the level, but does not and press the A Button to select it: save your exact position. When you return to the game world R NEW GAME—Start a new game from the beginning. (by loading a saved game from the Main Menu), you appear at the last Checkpoint you reached when you last saved R LOAD GAME—Load and resume a saved game the game. from the last save point.

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DJ CHARACTERS SMITH&WESTON These guys share a brain, and with four hands to work with, they are born inventors. Sometimes they He s just your average, everyday kid don’t get along, but find it hard whose’ dad happens to be the Grim to get away from each other. Reaper. Luckily, he s found a good group of friends at ’his new school.

PANDORA She s cute, smart, and doesn t An armless, legless, foreign take’ anything from anyone.’ exchange student in a jar. He may She likes hanging out with not have the best attitude, but her fellow freaks because it’s tough when you live in a vat! they’re more real than “normal” kids. THE SEEP

Loving school (which makes her an outcast), she s very bright and wants to be’ a writer when she grows up. Unfortunately, when she gets nervous she The wild one of the bleeds from her hands! bunch! A born rebel, a fighter and a lover. And, oh yeah, he’s dead! 10 11

DEAD GUPPY

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GAME SCREEN HEALTH METER DJ and Pandora s Health is shown in the top left corner Health Meter Energy Meter of the screen as ’a scythe-shaped graphic. When they take a hit, this Health value reduces. Beware of this happening too often: when the Health Meter is empty, the adventure comes to an abrupt halt (temporarily, at least). If the worst does happen, press the A Button to revive your slain compadre and Continue from the last Checkpoint you passed with a full Health Meter.

HEALTH ORB—You can add Health to the meter by collecting green Health Orbs. You can generally Current Weapon obtain these by smashing glowing pumpkin containers. Health Orbs are located in various places in the game world. If your Health Meter is Ammo Level full, you cannot pick up more Health Orbs.

ENERGY METER—Current Energy is shown as a golden After the opening sequences, the game opens in the forest. DJ, Energy Orb with a counter number on the upper Pandora and the gang are in the woods, taking part in a school right of the screen. Energy Orbs are scattered science project. Everybody’s task is to find a cocoon. through the levels individually. You can collect All the other kids except DJ and Pandora have found their larger amounts by killing enemies and destroying large cocoons. The two friends are in danger of getting an F in Science yellow energy pods often found in hidden locations. if they can t locate one. “ ” Accumulated Energy unlocks deadlier melee attack ’ moves as your Orb Counter reaches particular levels. They begin their search along the forest path, and soon their simple science-project task transforms itself into a wild adventure! CURRENT WEAPON/AMMO LEVEL—Your current weapon You start the adventure by walking along the forest path. It s and ammo level are shown on the lower left of the dark and a little creepy. But don t worry, you ll be guided through’ screen when you open the Head Up Display (HUD). the early stages by a friendly tutorial’ that teaches’ you the basic Be aware that ammo will run out and you must controls in the game. top up ammunition for your ranged weapons by finding and breaking open Ammo Chests. The ammo replenishes whichever weapon needs it most (usually the one you are currently holding).

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COMBAT ICER—Slows down and freezes enemies DJ is armed with his trusty scythe, and Pandora with her whip. until they can be shattered. It isn t long before they will have to use these weapons in deadly combat’ against an array of unpleasant fiends and creepy monsters. Both weapons are effective at close range, but leave you vulnerable to a concerted attack by large numbers of enemies. To counter this, both characters have longer ranged weapons: DJ initially has his Twin Pistols, and Pandora has her Tommy Gun. PANDORA’S WEAPONS In addition to these weapons, you ll be able to pick up more powerful weapon parts and upgrades’ as you progress through

the adventure. When you collect a part for a weapon you haven t TOMMY GUN—This has moderate range and a high seen before, you will be told that you have picked up a new ’ rate of fire, but is often inaccurate. It s a good Weapon Plan, and you can then check it out by visiting the Field weapon for taking out swarms of weak’ enemies. Guide (in the Pause Menu). DJ’S WEAPONS FREEZE GUN—Lobs giant iceballs at enemies, that explode on contact and cause massive damage. TWIN PISTOLS—Good against weaker enemies but not accurate over a longer distance.

SHINY SPARKLIES—When thrown, these devices FLAMING TP LAUNCHER—Launches combine the latest trashy pop music into a flaming roll of Toilet Paper that a deadly vortex of bad tunes. Nearby enemies explodes in a fireball when it strikes are struck dumb and sucked in before these an enemy. devices explode, ending the horror.

C4 HAMSTER—A hamster with a slab of C4 attached to its back. Thrown on the ground, FLAMETHROWER—Fires a steady spray it seeks out the nearest enemy and runs of deadly flame. toward it, exploding on impact (or within 2 seconds). 14 15 dj wii final_040908.qxd 4/10/08 2:56 PM Page 16

RANGED WEAPONS RANGED WEAPONS TYPES

Aiming Cursor ROCKET LAUNCHER—Powerful and destructive, but takes a lot of skill to aim properly.

SHOTGUN—Deals out highly effective damage at close range.

Weapon

ELECTRIC GUN—Generates bolts of lightning, FIRING RANGED WEAPONS and can be effective over long distances. Hold the Z Button, aim with the Wii Remote (place the aiming cursor over the enemy) and fire by holding the Z Button and pressing the B Button. PROXIMITY GAS MINE—A gas mine can be dropped R and will go off when an enemy approaches. Good HINT—In addition to the using the - and + Buttons, you can rotate the camera to track enemies by moving the weapon for ambushes or avoiding pursuit. reticle to the edges of the screen. In some sections of the adventure, your path through a level is blocked by root barriers. You won t be able to continue until you have destroyed a number of monsters’ or plant pods. In this case you will be shown (on the HUD) the total of monsters or pods to be defeated plus the current count (such as 3/10). When all monsters or pods are accounted for, the barrier will shrivel away. It s always wise, when faced with numerous enemies, to take out as many’ as possible from a distance. This avoids unnecessary energy- sapping hits.

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MELEE MOVES PAUSE MENU At the beginning of the game, both DJ and Pandora have a basic Press the 1 Button to open the Pause Menu at any time combo that consists of a forehand slash, a backhand swipe during the adventure. This pauses the game action (giving you and a finishing move that is powerful enough to dispatch any a rest) and displays the following options: routine enemies encountered in the first few levels. To access this R CONTINUE—Exit the Pause Menu and get back to the game. attack, press the B Button three times in quick succession. R FIELD GUIDE—Open the Field Guide book, showing a list As you progress through the game and your Energy Orb total rises of Weapon Plans (possible weapon upgrades), and available (shown on the Energy Meter on the top right of your Game Screen (or forthcoming) Melee Moves with an Energy cost and full HUD), you will unlock more powerful moves that allow you description. to thwart enemy attacks, do damage from a distance, and inflict R pain in all directions simultaneously! RESTART AT CHECKPOINT—Restore the game with full Health at the last Checkpoint.

R FIELD GUIDE SAVE DATA—Save the game state at the last Checkpoint. R You can check your moves by opening the Field Guide GAME OPTIONS—Adjust in-game options to suit your style from the Pause Menu (see page 19), selecting MELEE MOVES, of play. Options include: and scrolling left or right with the +Control Pad. r Change Camera Sensitivity: Low, Medium or High. The Field Guide presents the information for each Melee Move r Adjust Difficulty Level. on two facing pages: r Adjust Audio/Video: R E RIGHT HAND PAGE Music Volume. E Voice Volume. r The move s name (e.g. Particularly Small Ham). ’ E SFX Volume. r Your current Energy Orb count and the number required E Brightness. to unlock the move. r Turn Movie Subtitles on/off. r Description of the attack itself. r Turn Melee Mode cursor on/off. R LEFT HAND PAGE R SELECT LEVEL—Go back and visit all previously played levels r Description of the inputs required to activate the move. to find other weapon parts and accumulate more Energy.

r Access to a movie of DJ or Pandora performing the move. R QUIT—End the current game and return to the Main Menu. If the left hand page is blank, then the move is the next one you can unlock. Check the Orb count info on the right hand page to see how many more Orbs you need to collect to be able to use it. R Even if you never check the guide, you’ll be informed when you’ve unlocked a new move as you play through the game. 18 19 dj wii final_040908.qxd 4/10/08 2:56 PM Page 20

CREDITS

BACKBONE ENTERTAINMENT EMERYVILLE FOUNDATION 9 ENTERTAINMENT

PRODUCTION ART VOICEOVER TALENT Chief Executive Officer Special Thanks Kevin Shevlin James North-Hearn Terri Selting Eddie Novak Producer Key Artists Furi Sara Guinness Molly Balsamo James Stanley Dana Jakobson Amy Provenzano President Max Fitzmaurice Colin Sked Martin Yee David Mann Associate Producer Newscaster Philip Campbell Adam Tanner Andrew Acerbo Technical Artist Amy Provenzano Chief Creative Officer Mark Loughridge Kaylee Queen Mike Badillo Richard Hare Jeff Vavasour David Tanner Additional Production Billy Galaxy Joe Bonar Tammy Badillo Ardry Engleheart Artists Brian Sommer Executive Vice President, Mark Deloura Tabitha Badillo Arvin Bautista Strategic Projects Louie the Llama Chris Eden Cammie Rose Badillo Patrick Burke Doug Hare ENGINEERING Brian Sommer Jen James Gladys Castillo JP Castillo Vice President of Studios Mabel Vista Junior Santos Senior Engineer Morgan Hastings Death Senior Lindsay Gupton Hai Feng Liu Irene Shen David Aldridge Kevin James Casey Robertson Denise Kelly Dr. James W Stanley Gary Johnson Vice President Engineers Stigmartha Passiflora Designs Kathryn Stanley Tracey King of Corporate Development Rocco Balsamo Paige Perez David Zhu Martin Newcomb David Marino Eugene Mesgar Ian Sherman Goose Ramirez Teri Newcomb Nick Monroe Smith&Weston Chief Financial Officer Art Matsuura Jack John McClure Additional Engineering Justin Rosenthal-Kambic Daron Jennings Steve Sardegna Jessica Tudor Nancy Hessom Chris Bauer Judeh Simon Tram Operator Tom McKnight George Engleheart Eric Foley Ryan Shevlin Vice President Daron Jennings Kathleen Crampton Derek Martin Dan Halpern Sach Steffel of Business Development Jeanette Lee-Oderman LoisAnne Fornwalt Benn Herrera Paul Wu Food Court Loudspeaker Chris Charla Rojo James Pettyman Daron Jennings Art Intern Vice President Jill Jess Yuji CONTRIBUTING Drew Scanlon Professor Flemming of Quality Assurance Jan Foley Yoshiie CORE ENGINE TEAM Daron Jennings Jack Brummet Dwayne Foley James Wu Additional Art Jeff Foley Dorothy Wu Senior Engineer Dave Allsop Pandora Manager Sharon Bender Jessie Yang Ian McLean Kelle DeForest Melissa Hutchinson of Business Development Elaina Bender Jeff Wessman Doreen Delgado Steven Kovensky Seep Mitchell Bender Maria Venezia Jennifer Lee CONTRIBUTING Andrew Chaikin Product Review Manager Kim Walker Rosemary Laurent Jeff Matsuda REAPER ENGINE TEAM David Chen Bruce Miller Paige Benjamin Dan Schallock Wrestler Vicki Miller Brutus Senior Engineers BonArt Andrew Chaikin Director of Public Relations Rebecca Morrissey Shirley Rod Isaac Bender Fork Particle & Marketing DJ Elinor Bell Leah Rosenthal-Kambic Tanio Klyce DEVatCN, LLC Nicole Tanner Brett Pels Angus Lars Bakken Cinematico, Inc. Engineers Public Relations Vicky Burke Frank O’Connor Shanghai activ8 Games, Ltd. Base Loudspeaker Chris Marsh & Marketing Coordinator Katelyn Burke Tom Russo Shanghai Motion Paige Perez Jay Wilburn Sandra Lew Makena Burke Dave Alpert Magic Digital Entertainment Mall Loudspeaker Carrie Shepherd Rick Jacobs Software (Shanghai) Co., Ltd. Finance Manager Paige Perez Oscar Charla Russell Binder DESIGN Georg Langer H.K. Daniels-Mitchell Ted Naifeh Lead Designer AUDIO IT Manager Dave Dwonch Gary Whitta MANAGEMENT Glen McKnight Steve Grappone Francisco Bautista Molly Smith Audio Directors Studio Head Josephina Bautista Circle of Confusion Designer Robert Baffy IT Technician Mike Mika Bailey Gentle Giant Marty Newcomb Rob Thomure Sean Madden Jackson Image Comics Creative Director Design Intern Sound Designer Human Resources Manager Michael Duffy Seven Seas Micah Russo Kevin Reilly Yannis Brown Tina Cruz-Williams Caitlyn Swanburn Quad Damage Technical Director Comhaltas Ceoltóirí Éireann Micki Additional Game Design Audio Intern Studio Office Manager David R. Sullivan Kristin Herrera Noor Khawaja Aaron Keppel Kentaro Fischer Karen Murphy Dan Miller Art Director Jobe Emilia Salmova Additional Audio Joe Morrissey Norman Badillo Jones J.C. Connors Jared Emerson-Johnson Chris Opdahl Olivia Evers Jim Verhaeghe Anna Karney UI Director David Wessman DeMia Frank Peterson Julian Kwasneski Chad Pfarr Garrison Family Cullen Faugno Kurt Larson Senior Producer Keppel Family all of our focus testers Jeff Wessman Liz Stuart Robert Shevlin and the rest of the BBE team! Cheryl Shevlin VOICEOVER CASTING, RECORDING, & POST-PRODUCTION WebTone

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iBETA QUALITY ASSURANCE Register online at

QA Director Testers Additional Testing www.eidosregistration.com Bill Mrochek Jered Morgan William Coutermash Tavis Fong Brett Wilmott Project Manager Chris Serencko Greg Coleman Joe Williams Chris Shepard Andres Del Rio Senior Test Lead Stephen Justice LIMITED WARRANTY Dale Judy Eidos, Inc. warrants to the original purchaser of this product that the recording medium on which the software program(s) are recorded (the “Recording Medium”) and the documentation that is included with this product (the “Manual”) will be free from defects in materials and workmanship for a period of ninety (90) days from the date of this product’s original purchase. If the Recording Medium or Manual is determined to be defective in materials or workmanship within ninety (90) days from the original date of purchase, Eidos, Inc. will replace to the original purchaser, free of charge, the Recording Medium or Manual (as applicable) upon receipt thereof, together with proof of purchase, at the Customer Service returns center designated by Eidos, Inc. (You are responsible for shipping costs to the designated returns center.) Eidos, Inc. shall have no EIDOS, INC. obligation to replace any Recording Medium or Manual with any defects that are (in the determination of Eidos, Inc.) the result of abuse, mistreatment or neglect. This warranty is limited to the Recording Medium containing the software CEO & President, Graphic Designer Director of North American program(s) and the Manual that were originally provided by Eidos with this product. Eidos Connie Cheung Developer Relations THIS LIMITED WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR Bill Gardner Nick Goldsworthy Associate Web Producer IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, AND NO Executive Vice President John Lerma Assistant Producer OTHER WARRANTIES OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE EIDOS, INC. OR ANY OF ITS SUBSIDIARIES of Sales & Marketing Kari Hattner OR AFFILIATES. IF ANY SUCH WARRANTIES ARE INCAPABLE OF EXCLUSION, THEN ANY SUCH WARRANTIES ARE Web Designer Robert Lindsey Kelly Xu Product Specialists LIMITED TO THE NINETY (90)-DAY PERIOD DESCRIBED ABOVE. Vice President of Finance Tom Bengford IN NO EVENT WILL EIDOS, INC. OR ANY OF ITS SUBSIDIARIES OR AFFILIATES BE LIABLE FOR ANY SPECIAL, INCIDENTAL National Sales Director Malcolm Dunne Stephen Cavoretto OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING Joe Morici Nicholas Cooprider Vice President, DAMAGES TO PROPERTY, AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY—EVEN IF Regional Sales Manager Jeff Lowe Legal & Business Affairs ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW LIMITATION AS TO HOW Holly Robinson Joe Cademartori U.S. Mastering LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSION OR LIMITATION OF CERTAIN DAMAGES, SO THE ABOVE Sales & Marketing & Submissions Supervisor LIMITATIONS AND/OR EXCLUSIONS MAY NOT APPLY TO YOU. IN SUCH JURISDICTIONS, THE LIABILITY OF EIDOS, INC. Vice President of New Services Manager Jordan Romaidis AND ANY OF ITS SUBSIDIARIES OR AFFILIATES SHALL BE LIMITED TO THE FULLEST EXTENT ALLOWED BY APPLICABLE Business Development Ilana Budanitsky Dave Clark Event Specialist LAW. IF ANY PART OF THIS WARRANTY OR ANY OF THE FOREGOING LIMITATIONS OR EXCLUSIONS ARE RENDERED Channel Marketing Rudy Geronimo VOID BY OPERATION OF LAW OR OTHERWISE ARE ILLEGAL, THE REMAINDER (INCLUSIVE OR ALL OTHER PARTS, Marketing Director Specialist LIMITATIONS AND EXCLUSIONS) SHALL REMAIN IN FULL FORCE AND EFFECT TO THE FULLEST EXTENT ALLOWED Karl Stewart Manual by Rafal Dudziec BY LAW. Hanshaw Ink & Image Associate Marketing Channel Marketing Manager Special Thanks Representative WARRANTY CLAIMS & PRODUCT SUPPORT Matt Dahlgren Jim Fanning David Bushee For warranty claims and product support, please contact us at support.eidosinteractive.com (or www.eidosinteractive.com) Kevin Gill Public Relations Manager or (650) 421-7670. Our Customer Services Department personnel are available between the hours of 9:00 a.m. and 4:00 Publishing Coordinator, Chester Lee Jennie Sue Legal & Business Affairs Manager Stanley Phan p.m. (Pacific time) Monday through Friday (except holidays). You are responsible for all toll charges. Customer Support Creative Services Clint Waasted Ben Szeto Representatives will not provide game hints, strategies, or codes. Project Administrator Francesca Zulueta To initiate a warranty return, you will need an RMA# (“Return Merchandise Authorization”) from our Customer Services Operations Manager Julie Moretti JVST Gregory Wu Department. (Any materials not containing an RMA# sent to Eidos may be returned unprocessed.) In many cases, return FortySeven Senior Graphic Designer and replacement of a Recording Medium or Manual isn’t the best solution for the problem(s) you may be experiencing Mike Cala or replacement may not be covered under the foregoing limited warranty. Our Customer Services Department personnel can help you determine if replacement is necessary and covered under warranty. In the event the Recording Medium or Manual is confirmed to be defective and replacement is subject to the foregoing limited warranty, you will need to return, postage prepaid, the Recording Medium/Manual (along with its packaging, unless advised to the contrary by Eidos Customer Service Department personnel) together with a copy of your original sales receipt (dated no earlier than 90 days preceding the date of your return), and a statement containing a brief description of the difficulty you are experiencing, the applicable RMA# you have been issued, your first and last name, return address, email address and phone number to Eidos Customer Service at the following address to receive warranty replacement: Eidos, Inc. RMA# (state your authorization number here) 1300 Seaport Boulevard, Suite 100 Redwood City, CA 94063

Death Jr.™: Root of Evil © 2008 Backbone Entertainment. Published by Eidos Interactive Limited under license from Backbone Entertainment 2008. Developed by Backbone Entertainment, a division of Foundation 9 Entertainment. Eidos, Eidos Interactive, and the Eidos Logo are trademarks of Eidos Interactive Ltd. Death Jr., the Death Jr. logo and characters, Backbone Entertainment and the Backbone Entertainment logo are trademarks of Foundation 9 Entertainment. The rating icon is a registered trademark of the Entertainment Software Association. All Rights Reserved. 22 dj wii final_040908.qxd 4/10/08 2:56 PM Page 24

FPO Outside Back Cover