Visualizing Astronomical Data with Blender
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Gestaltungspotenzial Von Digitalen Compositingsystemen
Gestaltungspotenzial von digitalen Compositingsystemen Thorsten Wolf Diplomarbeit Wintersemester 03/04 1. Betreuer Herr Prof. Martin Aichele 2. Betreuer Herr Prof. Christian Fries Fachhochschule Furtwangen Fachbereich Digitale Medien „Das vielleicht größte Missverständnis über die Fotografie kommt in den Worten ‚die Kamera lügt nicht‛ zum Ausdruck. Genau das Gegenteil ist richtig. Die weitaus meisten Fotos sind ‚Lügen‛ in dem Sinne, daß sie nicht vollkommen der Wirklichkeit entsprechen: sie sind zweidimensionale Abbildungen dreidimensionaler Objekte, Schwarzweißbilder farbiger Wirklichkeit, ‚starre‛ Fotos bewegter Objekte. … “ [Kan78] S. 54f Für Mama und Papa, of course. Eidesstattliche Erklärung i Eidesstattliche Erklärung Ich, Thorsten Wolf, erkläre hiermit an Eides statt, dass ich die vorliegende Diplomarbeit selbstständig und ohne unzulässige fremde Hilfe angefertigt habe. Alle verwendeten Quellen und Hilfsmittel sind angegeben. Furtwangen, 24. Februar 2004 Thorsten Wolf Vorwort iii Vorwort In meiner Diplomarbeit „Gestaltungspotenzial von digitalen Compositingsystemen“ untersuche ich den vielseitigen visuellen Bereich der Medieninformatik. In der vorliegenden Arbeit sollen die gestalterischen Potenziale von digitalem Compositing ausgelotet werden. Hierzu untersuche ich theoretisch wie praktisch die digitalen Bildverarbeitungsverfahren und –möglichkeiten für analoge und digitale Bildquellen. Mein besonderes Augenmerk liegt hierbei auf dem Bereich der Bewegtbildgestaltung durch digitale Compositingsysteme. Diese Arbeit entstand in enger Zusammenarbeit mit der Firma on line Video 46 AG, Zürich. Besonderen Dank möchte ich Herrn Richard Rüegg, General Manager, für seine Unterstützung und allen Mitarbeitern, die mir in technischen Fragestellung zur Seite standen, aussprechen. Des weiteren bedanke ich mich bei Patrischa Freuler, Marian Kaiser, Marianne Klein, Jörg Volkmar und Tanja Wolf für ihre Unterstützung während der Diplomarbeitszeit. Für die gute Betreuung möchte ich meinen beiden Tutoren, Herrn Prof. Martin Aichele (Erstbetreuer) und Prof. -
CMSC427 Computer Graphics
CMSC427 Computer Graphics Matthias Zwicker Fall 2018 Staff Instructor • Matthias Zwicker ([email protected], https://cs.umd.edu/~zwicker) Teaching assistant • Yue Jiang ([email protected]) 2 Today • Course overview • Course organization • Vectors and coordinate systems 3 Computer graphics applications 4 Computer graphics • „Technology to create images using computers“ • This course: underlying algorithms for interactive applications – AR, VR, games, scientific visualization, etc. • Core areas – 3D rendering – Modeling – Animation 5 Rendering • Synthesis of 2D image from 3D scene description http://en.wikipedia.org/wiki/Rendering_(computer_graphics) – Rendering algorithms interpret data structures that represent scenes using geometric primitives, material properties, and lights • Input – Data structures that represent scene (geometry, material properties, lights, virtual camera) • Output – 2D image (array of pixels) – Red, green, blue values for each pixel 6 Photorealistic rendering See also http://en.wikipedia.org/wiki/Rendering_(computer_graphics) 7 Photorealistic rendering • Physically-based simulation of light, materials, and camera – Physical model expressed using the rendering equation, http://en.wikipedia.org/wiki/Rendering_equation – Shadows, realistic illumination, multiple light bounces • Slow, minutes to hours per image • Special effects, movies • Not in this class 8 Interactive rendering 9 Interactive rendering • Focus of this class • Produce images within milliseconds • Interactive applications (games, …) • Using specialized -
Blender Instructions a Summary
BLENDER INSTRUCTIONS A SUMMARY Attention all Mac users The first step for all Mac users who don’t have a three button mouse and/or a thumb wheel on the mouse is: 1.! Go under Edit menu 2.! Choose Preferences 3.! Click the Input tab 4.! Make sure there is a tick in the check boxes for “Emulate 3 Button Mouse” and “Continuous Grab”. 5.! Click the “Save As Default” button. This will allow you to navigate 3D space and move objects with a trackpad or one-mouse button and the keyboard. Also, if you prefer (but not critical as you do have the View menu to perform the same functions), you can emulate the numpad (the extra numbers on the right of extended keyboard devices). It means the numbers across the top of the standard keyboard will function the same way as the numpad. 1.! Go under Edit menu 2.! Choose Preferences 3. Click the Input tab 4.! Make sure there is a tick in the check box for “Emulate Numpad”. 5.! Click the “Save As Default” button. BLENDER BASIC SHORTCUT KEYS OBJECT MODE SHORTCUT KEYS EDIT MODE SHORTCUT KEYS The Interface The interface of Blender (version 2.8 and higher), is comprised of: 1. The Viewport This is the 3D scene showing you a default 3D object called a cube and a large mesh-like grid called the plane for helping you to visualize the X, Y and Z directions in space. And to save time, in Blender 2.8, the camera (left) and light (right in the distance) has been added to the viewport as default. -
VFX Prime 2018-19 Course Code: OV-3103 Course Category : Career VFX INDUSTRY
Product Note: VFX Prime 2018-19 Course Code: OV-3103 Course Category : Career VFX INDUSTRY Indian VFX Industry grew from INR 2,320 Crore in 2016 to reach INR 3,130 Crore in 2017.The Industry is expected to grow nearly double to INR 6,350 Crore by 2020. Where reality meets and blends with the imaginary, it is there that VFX begins. The demand for VFX has been rising relentlessly with the production of movies and television shows set in fantasy worlds with imaginary creatures like dragons, magical realms, extra-terrestrial planets and galaxies, and more. VFX can transform the ordinary into something extraordinary. Have you ever been fascinated by films like Transformers, Dead pool, Captain America, Spiderman, etc.? Then you must know that a number of Visual Effects are used in these films. Now the VFX industry is on the verge of changing with the introduction of new tools, new concepts, and ideas. Source:* FICCI-EY Media & Entertainment Report 2018 INDUSTRY TRENDS VFX For Television Episodic Series SONY Television's Show PORUS showcases state-of-the-art Visual Effects to be seen on Television. Based on the tale of King Porus, who fought against Alexander, The Great to stop him from invading India, the show is said to have been made on a budget of Rs500 crore. VFX-based Content for Digital Platforms like Amazon & Netflix Popular web series like House of Cards, Game of Thrones, Suits, etc. on streaming platforms such as Netflix, Amazon Prime, Hot star and many more are unlike any conventional television series. They are edgy and fresh, with high production values, State-of-the-art Visual Effects, which are only matched with films, and are now a rage all over the world. -
Avid DS - Your Future Is Now
DSWiki DSWiki Table Of Contents 1998 DS SALES BROCHURE ............................................. 4 2005 DS Wish List ..................................................... 8 2007 Unfiltered DS Wish List ............................................. 13 2007 Wish Lists ....................................................... 22 2007DSWishListFinalistsRound2 ........................................... 28 2010 Wish List ........................................................ 30 A ................................................................. 33 About .............................................................. 53 AchieveMoreWithThe3DDVE ............................................. 54 AmazonStore ......................................................... 55 antler .............................................................. 56 Arri Alexa ........................................................... 58 Avid DS - Your Future Is Now ............................................. 59 Avid DS for Colorists ................................................... 60 B ................................................................. 62 BetweenBlue&Green ................................................... 66 Blu-ray Copy ......................................................... 67 C ................................................................. 68 ColorItCorrected ...................................................... 79 Commercial Specifications ............................................... 80 Custom MC Color Surface Layouts ........................................ -
Easy Facial Rigging and Animation Approaches
Pedro Tavares Barata Bastos EASY FACIAL RIGGING AND ANIMATION APPROACHES A dissertation in Computer Graphics and Human-Computer Interaction Presented to the Faculty of Engineering of the University of Porto in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Digital Media Supervisor: Prof. Verónica Costa Orvalho April 2015 ii This work is financially supported by Fundação para a Ciência e a Tecnologia (FCT) via grant SFRH/BD/69878/2010, by Fundo Social Europeu (FSE), by Ministério da Educação e Ciência (MEC), by Programa Operacional Potencial Humano (POPH), by the European Union (EU) and partially by the UT Austin | Portugal program. Abstract Digital artists working in character production pipelines need optimized facial animation solutions to more easily create appealing character facial expressions for off-line and real- time applications (e.g. films and videogames). But the complexity of facial animation has grown exponentially since it first emerged during the production of Toy Story (Pixar, 1995), due to the increasing demand of audiences for better quality character facial animation. Over the last 15 to 20 years, companies and artists developed various character facial animation techniques in terms of deformation and control, which represent a fragmented state of the art in character facial rigging. Facial rigging is the act of planning and building the mechanical and control structures to animate a character's face. These structures are the articulations built by riggers and used by animators to bring life to a character. Due to the increasing demand of audiences for better quality facial animation in films and videogames, rigging faces became a complex field of expertise within character production pipelines. -
Kaitlyn Watkins' Resume WS
Kaitlyn Watkins Animator/Illustrator/Character Designer I am a self-motivated, goal-oriented, and diligent animator, illustrator, and character designer. Whether working on academic, extracurricular, or professional projects, I apply proven critical thinking, problem- solving, and communication skills, which I hope to leverage into the animation industry. https://katiesartofanimation.com Willing to relocate @kats.art.of.animation Experience Educational History NASA VFX Launch Project | 2017 Digital Animation & Visual Effects School | Lighting Artist, Animator, Compositor 2016 - 2017 Created VFX project using: Maya, Modo, ZBrush, Nuke, Hard surface and organic modeling, Retropology, Adobe Photoshop, and Adobe Premiere and UV mapping Communicated with NASA, VFX artist supervisor, and Digital sculpting, node and layer based compositing, VFX team to ensure tasks were completed in an rotoscoping, look dev/stereoscopic techniques accurate and efficient manner Camera animation, rigging, character animation, Makeup Artist | 2015 - Present facial animation Freelancer Lighting, shading, texturing Apply makeup to enhance, and/or alter the appearance of people appearing in productions. Scene breakouts, rendered passes and multi-passes Volunteer | 2015 - Present Green screen keying, color grading, matte painting SCAD Film Fest 2D/3D tracking, set extensions Breast Cancer Awareness Multiple Sclerosis Awareness Skills Summary Awards/Art Exhibits/ Accolades Won 5 Emmy Awards for NASA Class Project Creation of characters, expression sheets, and special -
Efficient Rendering of Caustics with Streamed Photon Mapping
BULLETIN OF THE POLISH ACADEMY OF SCIENCES TECHNICAL SCIENCES, Vol. 65, No. 3, 2017 DOI: 10.1515/bpasts-2017-0040 Efficient rendering of caustics with streamed photon mapping K. GUZEK and P. NAPIERALSKI* Institute of Information Technology, Lodz University of Technology, 215 Wolczanska St., 90-924 Lodz, Poland Abstract. In this paper, we present the streamed photon mapping method for enhancing the rendering of caustics. In order to achieve a realistic caustic effect, global illumination methods require additional data, which are gathered by creating a caustic map or increasing the number of samples used for rendering. Our method employs a stream of photons with a varying luminance level depending on the material properties of the surface. The application of a concentrated photon stream provides the ability to render caustics effectively without increasing the number of photons in a photon map. Such an approach increases visibility of results, while also allowing for faster computations. Key words: rendering, global illumination, photon mapping, caustics. 1. Introduction 2. Rendering caustics The interaction of light with matter in the real world results The first attempt to simulate a natural caustic effect was the in a variety of optical phenomena. Understanding how those path tracing method, introduced by James Kajiya in 1986 [4]. phenomena occur and where to implement them is crucial for However, the method proved to be highly inefficient. The creating realistic image renders. When observing the reflection caustics were poorly rendered, as the light source was obscure. or refraction of light through curved surfaces, one may notice A significant improvement was introduced both and inde- some characteristic patches of light, referred to as caustics. -
Lightwave Software
Lightwave software click here to download LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine. Create that next killer plugin, or augment your own workflows with the LightWave SDK and scripting resources. The LightWave 3D Software Development Kit. ChronoSculpt Trial. Time-Based Cache Sculpting for All 3D Software Pipelines. Want to try before you buy? Download the full version of ChronoSculpt and use it. LightWave 3D is a 3D computer graphics software developed by NewTek. It has been used in film, television, motion graphics, digital matte painting, visual Overview · History · Movies that LightWave · TV Series and miniseries. This is NewTek LightWave. Modeling, animation and rendering tools that bring out the artist in you—not the technician. The LightWave interface is intuitive, with. CGI & VFX Software Showreels HD: "LightWave 3D " - Duration: The CGBros 37, views · 3. Newtek Lightwave ShowReel. Computer graphics software. on Film/Game/Animation Studios, CG. Check out the latest showreel from the LightWave 3D Group, which consists of some of the best LightWave. MARKET: Lightwave is a popular and easy to use choice that is widely used for video and television production around the world. KEY FEATURES: Lightwave. Some things are unique, others are shared among all software packages. Evaluate before you buy. If you are working on big teams for big movies, Lightwave. LightWave is a software application dedicated to creative design that offers great possibilities to improve this kind of work. Its great speed and flexibility when. If You Want To Master The High End Features Of Lightwave , Such As Rigging, Fluids, Collisions, Fur, Flocking, Dynamic Hair And Clothing, Then The. -
Lighting a 3D Model
International Journal For Technological Research In Engineering Volume 8, Issue 5, January-2021 ISSN (Online): 2347 - 4718 LIGHTING A 3D MODEL 1Jatin Bal, 2Prof. Indu Khatri 1Student, 2Assistant Professor Department of Computer Science Bhagwan Mahaveer College of Engineering and Management, Sonipat, Harayana Abstract: This paper describes detailed lighting procedure 1. Lights of 3D scene using blender software package. The aim is to define and describe all procedure, step by step, that provide Light or visible light is an electromagnetic radiation. When the final result. Two different scenes have been lit in this light falls on an object that object reflects the light and when paper: one with proper instructions and other for showing that light enters our eye, we “humans” are able to see that the extent of technique. Since it is possible to make a objects. The more object reflects the light the more clearly, theoretically unlimited number of light sources in virtual we are able to see the object. That’s why we are able to see 3D studio, the theoretical part of the paper outlines the our hands and we can see through glass as hands reflects basic guidelines for understanding the nature of the light in more amount of light than glass (glass refracts the light). computer-generated environment and for its more quality Computer graphics cannot faithfully simulate the complex and more realistic implementation. nature of light, we are forced to use various additional lights to enrich computer graphics and skillfully, artistically Key words: blender, lights, 3-point lighting, eevee render simulate real-world phenomena. -
2D Animation Software You’Ll Ever Need
The 5 Types of Animation – A Beginner’s Guide What Is This Guide About? The purpose of this guide is to, well, guide you through the intricacies of becoming an animator. This guide is not about leaning how to animate, but only to breakdown the five different types (or genres) of animation available to you, and what you’ll need to start animating. Best software, best schools, and more. Styles covered: 1. Traditional animation 2. 2D Vector based animation 3. 3D computer animation 4. Motion graphics 5. Stop motion I hope that reading this will push you to take the first step in pursuing your dream of making animation. No more excuses. All you need to know is right here. Traditional Animator (2D, Cel, Hand Drawn) Traditional animation, sometimes referred to as cel animation, is one of the older forms of animation, in it the animator draws every frame to create the animation sequence. Just like they used to do in the old days of Disney. If you’ve ever had one of those flip-books when you were a kid, you’ll know what I mean. Sequential drawings screened quickly one after another create the illusion of movement. “There’s always room out there for the hand-drawn image. I personally like the imperfection of hand drawing as opposed to the slick look of computer animation.”Matt Groening About Traditional Animation In traditional animation, animators will draw images on a transparent piece of paper fitted on a peg using a colored pencil, one frame at the time. Animators will usually do test animations with very rough characters to see how many frames they would need to draw for the action to be properly perceived. -
Introduction Infographics 3D Computer Graphics
Planetary Science Multimedia Animated Infographics for Scientific Education and Public Outreach INTRODUCTION INFOGRAPHICS 3D COMPUTER GRAPHICS Visual and graphic representation of scientific knowledge is one of the most effective ways to present The production of infographics are made by using software creation and manipulation of vector The 3D computer graphics are modeled in CAD software like Blender, 3DSMax and Bryce and then complex scientific information in a clear and fast way. Furthermore, the use of animated infographics, graphics, such as Adobe Illustrator, CorelDraw and Inkscape. These programs generate SVG files to be rendered with plugins like Vray, Maxwell and Flamingo for a photorealistic finish. Terrain models are video and computerized graphics becomes a vital tool for education in Planetary Science. Using viewed in the multimedia. taken directly from DTM (Digital Terrain Models) data available of Solar System objects in various infographics resources arouse the interest of new generations of scientists, engineers and general official sources as NASA, ESA, JAXA, USGS, Google Mars and Google Moon. The DTM can also be raised public, and if it visually represents the concepts and data with high scientific rigor, outreach of from topographic maps available online from the same sources, using GIS tools like ArcScene, ArcMap infographics resources multiplies exponentially and Planetary Science will be broadcast with a precise and Global Mapper. conceptualization and interest generated and it will benefit immensely the ability to stimulate the formation of new scientists, engineers and researchers. This multimedia work mixes animated infographics, 3D computer graphics and video with vfx, with the goal of making an introduction to the Planetary Science and its basic concepts.