The Turning of Turing's Tables
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3D Character Artist
We are looking for: 3D CHARACTER ARTIST JOB DESCRIPTION Developing high detail, photorealistic 3D models (humanoid characters and other creatures) Creating clean, low-resolution game topology and UV’s Developing game-ready assets to match concept, photo reference, art direction, etc. Creating textures and next-gen materials for use in-game engine Exporting models and textures into in-house engine (Serious Engine 4.x) and making sure they work correctly Cleaning up scanned data REQUIREMENTS Experience with creating character / organic models (modeling and texturing) Proficiency in Zbrush or Mudbox Understanding of human and animal anatomy and clothing and a keen eye towards form, shape, structure and silhouette in regards to modeling Eye for light, shade, color, and detail in creating texture maps Good English communication skills (both written and spoken) Good judgment on when to make it perfect and when to compromise Passion about art and video games, and eagerness to grow BONUS POINTS Proficiency in one or more texturing software (Quixel, Substance Painter/Designer) Skills in one or more 3D modeling software (Blender, Modo, 3D Studio Max, Maya) Skills in hard-surface poly modeling techniques Baking pipeline and rendering experience Character concept art skills Previous experience in a 3D Artist role in the video game industry or TV/ film Skinning, rigging and animating skills Traditional sculpting, drawing or painting skills Understanding of the visual style of Croteam games and a passion to push it to the next -
NG16 Program
C M Y CM MY CY CMY K PROGRAM 2016 #nordicgame Award-winning projects from Swiss indie studios Surprising Gamedesigns / Innovative Gameplay Late Shift Niche Booth Booth CtrlMovie AG Niche Game C2 lateshift-movie.com niche-game.com C4 Welcome to Nordic Game 2016: Knowledge, Emotion, Business. We are very proud to welcome you to three days of Knowledge, Emotion and Business. It’s the thirteenth edition of the conference, and it’s been Personal hectic, fun, challenging and inspiring to prepare it for you. Booth Photorealistic C5 Avatar SDK We look at this year’s show as sort of a reboot. We have focused heavily Dacuda AG dacuda.com on tweaking some essential parts, while maintaining the elements that we know you love and define as the special Nordic Game experience. As always, we’re more than happy to get feedback and input from you, because this show is as much yours as it is ours, and we want to keep on learning and improving. So, we hope you are ready to listen, talk, learn, share, build, connect, evolve, inspire, laugh, drink, eat, joke, be serious, have fun, be tired but also happy, and that you will enjoy NG16 as much as we enjoyed creating it. Thank you for joining us, and may you and your business prosper! The Nordic Game 2016 Team Booth World Never End Schlicht Booth C7 HeartQuake Studios Mr. Whale’s Game Service C8 heartquakestudios.com schlichtgame.ch NG16 TIME SCHEDULE We are 17 May PRE-CONFERENCE DAY 13:00 – 17:00 Badge pick-up 14:00 Game City Studio Tour pick-up 18 May CONFERENCE DAY 1 Join us to democratize 9:00 Badge pick-up -
Avp: Hot Landing Zone Rules: Konstantinos Lekkas (Lead), Maxime Bouchard, Anastasios Lianos, Stanislav Adamek & Peer Lagerpusch
AvP: Hot Landing Zone Rules: Konstantinos Lekkas (Lead), Maxime Bouchard, Anastasios Lianos, Stanislav Adamek & Peer Lagerpusch Based on the AvP:The Hunt Begins Rules by: Jarosław Ewertowski & Grzegorz Oleksy Art Work: Sławomir Wolicki Models Design: Maciej Powarunas Graphic Design & Layout: Anna Kaczmarek Prodos Games would like to thank: Nikolaos Varsamis, Jack Perry, Marshall Jones, Colin Mackie, Peter Buckle, Allan Stenhouse & Julian Dillard EXPANSION V 1.0 AVP: Hot Landing ZoneTM & © 2018 Twentieth Century Fox Film Corporation. All rights reserved. Produced by Prodos Games Limited. © Prodos Games Ltd. 2018 contents 1. introduction 1. Introduction ......................................................................................................................................3 1.1. Box Contents �������������������������������������������������������������������������������������������������������������������������4 Alien vs Predator: Hot Landing Zone (AvP:HLZ) is an expansion to Alien vs Predator: The Hunt 1.2. AvP: The Hunt Begins Rules and Descriptions ................................................................4 Begins (AvP:THB) tactical board game. In this expansion, rules for new Models are being introduced 1.3. Advanced Game ��������������������������������������������������������������������������������������������������������������������4 for each Faction! The AvP:HLZ expansion allows for the different Forces to do battle on limited visibility 2. Gaming Board ...................................................................................................................................5 -
056 – New Puzzle Videogames — 3/4
056 – New Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published between 2001 and 2020. Not in chronological order. Single character control ● Antichamber – 2013 A first-person puzzle-platform game released for Microsoft Windows, Linux and OS X. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three- dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The player controls the unnamed protagonist from a first- person perspective, in an environment full of obstacles. Upon completing a core set of puzzles, the player can access the exit door, upon which he starts to chase down a black cloudlike shape, using all the solving techniques learned before. Eventually he is able to capture the cloud as a black cube and enter a final, more expansive area, where the shape becomes a waiting shell. The shell creates a structure around it (similar to the game's logo) and sucks everything around it into its center, sending the screen to black and ending the game. ● Bobby Carrot – 2004 A video game series developed for iOS and as a WiiWare. The object of the game is to collect all of the carrots in an area and reach a point on the map that progresses the player to the next level. -
Hard Surface Modeler
Hi, we're Croteam. You might know us as the creative force behind the iconic Serious Sam, a series of fast-paced, gun-toting, first- person action shooting games. We also made The Talos Principle, a slow-burning philosophical cerebral puzzle game, with no shooting at all. Entirely different in nature, but equally commercially successful and critically acclaimed, these games went on to conquer the top-selling charts on every hardware platform imaginable, including the toaster*, using the power and scalability of our in-house Serious Engine. If you're serious about joining us for our next big thing, let's talk! *toaster not really included on that list. ____________________________________________________________________________________ We are looking for: HARD SURFACE MODELER JOB DESCRIPTION • Developing high detail, photorealistic 3D models (vehicles, weapons and other inorganic designs) • Creating clean, low-resolution game topology and uv’s • Developing game-ready assets to match concept, photo reference, art direction, etc. • Exporting models and textures into in-house engine (Serious Engine 4.x) and making sure they work correctly, touching-up textures after engine integration to optimise quality • Collaborating with engineers and tech artists to help develop an effective environment art pipeline that facilitates prototyping and a rapid iteration mindset for a game development team • Cleaning up scanned data REQUIREMENTS • Proficiency in one or more 3D modeling software (Blender, Modo, 3D Studio Max, Maya) • Understanding of form, -
Defending Sacred Ground 1
LFA - Defending Sacred Ground 1 Letters From Andromeda is proud to make available for all Terrans the online version of Defending Sacred Ground 1 to read. While many items in this book are already available on our site, there is substantial information in the book that has not, until now been available for online reading. To begin your journey please click on the book cover on the left. Truth is within ourselves; it takes no rise From outward things, whate'er you may believe There is an inmost centre in us all Where truth abides in fulness. ROBERT BROWNING - Paracelsus http://www.andromedaninsights.com/dsg1/index.html [8/19/2000 9:15:20 PM] Click to continue Defending Sacred Ground: The Andromedan Compendium The Story of Alex Collier and his lifetime personal contact with the Zenetaen culture from Andromeda Produced by Letters From Andromeda and Diversified Enterprises Edited by Val Valerian, January 1997, Revised July 1998 In cooperation with Moraney and Vasais of Andromeda O Great Spirit, Whose voice I hear in the winds, And whose breath gives life to all the world, Hear Me. I am small and weak, I need your strength and wisdom http://www.andromedaninsights.com/dsg1/introduction.html (1 of 2) [8/19/2000 9:15:51 PM] Let me walk in Beauty, and make my eyes ever behold the red and purple sunset Make My Hands respect the things you have made and my ears sharp to hear your voice Make Me Wise so that I may understand the things you have taught my People Let Me Learn the lessons you have hidden in every leaf and rock I Seek Strength, not to be greater than my brother, but to fight my greatest enemy - myself. -
Joe Henderson: a Biographical Study of His Life and Career Joel Geoffrey Harris
University of Northern Colorado Scholarship & Creative Works @ Digital UNC Dissertations Student Research 12-5-2016 Joe Henderson: A Biographical Study of His Life and Career Joel Geoffrey Harris Follow this and additional works at: http://digscholarship.unco.edu/dissertations © 2016 JOEL GEOFFREY HARRIS ALL RIGHTS RESERVED UNIVERSITY OF NORTHERN COLORADO Greeley, Colorado The Graduate School JOE HENDERSON: A BIOGRAPHICAL STUDY OF HIS LIFE AND CAREER A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Arts Joel Geoffrey Harris College of Performing and Visual Arts School of Music Jazz Studies December 2016 This Dissertation by: Joel Geoffrey Harris Entitled: Joe Henderson: A Biographical Study of His Life and Career has been approved as meeting the requirement for the Degree of Doctor of Arts in the College of Performing and Visual Arts in the School of Music, Program of Jazz Studies Accepted by the Doctoral Committee __________________________________________________ H. David Caffey, M.M., Research Advisor __________________________________________________ Jim White, M.M., Committee Member __________________________________________________ Socrates Garcia, D.A., Committee Member __________________________________________________ Stephen Luttmann, M.L.S., M.A., Faculty Representative Date of Dissertation Defense ________________________________________ Accepted by the Graduate School _______________________________________________________ Linda L. Black, Ed.D. Associate Provost and Dean Graduate School and International Admissions ABSTRACT Harris, Joel. Joe Henderson: A Biographical Study of His Life and Career. Published Doctor of Arts dissertation, University of Northern Colorado, December 2016. This study provides an overview of the life and career of Joe Henderson, who was a unique presence within the jazz musical landscape. It provides detailed biographical information, as well as discographical information and the appropriate context for Henderson’s two-hundred sixty-seven recordings. -
Prestige Label Discography
Discography of the Prestige Labels Robert S. Weinstock started the New Jazz label in 1949 in New York City. The Prestige label was started shortly afterwards. Originaly the labels were located at 446 West 50th Street, in 1950 the company was moved to 782 Eighth Avenue. Prestige made a couple more moves in New York City but by 1958 it was located at its more familiar address of 203 South Washington Avenue in Bergenfield, New Jersey. Prestige recorded jazz, folk and rhythm and blues. The New Jazz label issued jazz and was used for a few 10 inch album releases in 1954 and then again for as series of 12 inch albums starting in 1958 and continuing until 1964. The artists on New Jazz were interchangeable with those on the Prestige label and after 1964 the New Jazz label name was dropped. Early on, Weinstock used various New York City recording studios including Nola and Beltone, but he soon started using the Rudy van Gelder studio in Hackensack New Jersey almost exclusively. Rudy van Gelder moved his studio to Englewood Cliffs New Jersey in 1959, which was close to the Prestige office in Bergenfield. Producers for the label, in addition to Weinstock, were Chris Albertson, Ozzie Cadena, Esmond Edwards, Ira Gitler, Cal Lampley Bob Porter and Don Schlitten. Rudy van Gelder engineered most of the Prestige recordings of the 1950’s and 60’s. The line-up of jazz artists on Prestige was impressive, including Gene Ammons, John Coltrane, Miles Davis, Eric Dolphy, Booker Ervin, Art Farmer, Red Garland, Wardell Gray, Richard “Groove” Holmes, Milt Jackson and the Modern Jazz Quartet, “Brother” Jack McDuff, Jackie McLean, Thelonious Monk, Don Patterson, Sonny Rollins, Shirley Scott, Sonny Stitt and Mal Waldron. -
May 2008AAJ-NY.Qxd
NEW YORK May 2008 | No. 73 Your FREE Monthly Guide to the New York Jazz Scene newyork.allaboutjazz.com AHMAD JAMAL IT'S MAGIC Vince Giordano • George Garzone • Les Disques Victo • Dizzy’s Club • Event Calendar NEW YORK May is significant in the history of Miles Davis. Not only is the 26th the late trumpeter’s birthday but many of his most enduring works were New York@Night recorded during this month, including the Charlie Parker All-Stars (1948); the 4 Miles Davis-Tadd Dameron Quintet’s run in Paris (1949), most of the Workin’, Steamin’ and Relaxin’ triumvirate by the quintet with John Coltrane (1956), Miles Interview: Vince Giordano Ahead and At Carnegie Hall, both with the Gil Evans Orchestra (1957 and 1961 6 by Michael Hittman respectively); and the bulk of Miles in the Sky (1968). Now in May 2008, another chapter to the Miles Legacy will be written with an ambitious concert at Town Artist Feature: George Garzone Hall May 9th, “Miles From India”. A companion concert to a just-released album 7 by Matthew Miller of the same name, the concert brings together musicians who played with the legend throughout his career as well as a number of classical Indian musicians for Label Spotlight: Les Disques Victo what is billed as a “cross-cultural summit meeting”. Our Encore this month, 8 by Kurt Gottschalk guitarist Pete Cosey, is participating in what is sure to be a monumental event. But, as is typical for New York, the happenings don’t stop happening there. Club Profile: Dizzy’s Club Pianist Ahmad Jamal (Cover) brings his trio to Blue Note in a pre-release by Laurel Gross celebration of his first new album in three years, It’s Magic (Birdology-Dreyfus), due out in June. -
Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes. -
Take-Two Interactive Software, Inc., Gathering of Developers and Croteam Announce Serious Sam for Microsoft Xbox
Take-Two Interactive Software, Inc., Gathering of Developers and Croteam Announce Serious Sam for Microsoft Xbox May 23, 2002 8:32 AM ET NEW YORK, May 23, 2002 (BUSINESS WIRE) -- Serious Sam, a landmark title in the first person shooter video game genre, will now be available on the Xbox(TM) platform. The announcement was made today by Take-Two Interactive Software, Inc. (Nasdaq: TTWO), its Gathering of Developers video game publishing subsidiary, and Croatian-based based development team Croteam. The latest incarnation of Serious Sam will feature frantic single-player action in a cyberpunk world, as well as multiple online modes of play through Xbox Live(TM). Gathering of Developers plans to ship the game in the fourth quarter of 2002 at a suggested retail price of $49.99. "The original Serious Sam featured incredible action in a wide-open environment with no place to hide," said Kelly Sumner, CEO of Take-Two Interactive, Inc. "We think our partners at Croteam have outdone themselves on the newest version - console gamers will be blown away by Serious Sam on the Xbox." "All of us at Croteam are ecstatic to be working on Serious Sam for Xbox, which has proven to be the perfect platform for Sam's adventures." said Roman Ribaric, CEO of Croteam, Ltd. "With broadband online play and more enemies on screen than any other game, it will give gamers the ultimate Serious Sam experience." For more information about Serious Sam for the Xbox please visit: http://www.serioussam.com. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. -
Azzschool at CALIFORNIA JAZZ CONSERVATORY
the azzschool at CALIFORNIA JAZZ CONSERVATORY 2019 SPRING CATALOG CLASSES • WORKSHOPS • CONCERTS Contents “The most successful INTRODUCTION ADULT VOCAL CLASSES (continued) jazz education startup CJC Concert Series 2 Composition/Songwriting 28 The California Jazz Conservatory 4 Young Singers 28 The Jazzschool 6 Vocal Mentor Program 29 Vocal Workshops 30 in the United States” ADULT PERFORMANCE ENSEMBLES YOUNG MUSICIANS PROGRAM — Ted Gioia Jazz 8 World 12 Introduction 32 Latin 12 Program Requirements 32 Thank you, jazz historian Brazilian 13 Placement and Audition Ted Gioia, for recognizing the Blues 13 Requirements 33 California Jazz Conservatory Funk 13 Instrumental Ensembles 34 and our 20+ years of success Voice 35 ADULT INSTRUMENTAL CLASSES in teaching people how WORKSHOPS Piano and Keyboards 14 to play, study and Guitar 16 Workshops 36 enjoy jazz. Saxophone 1 9 Percussion Series 40 Bass 1 9 Raul Midón / Lionel Loueke Drums and Percussion 20 Workshop 46 THEORY, IMPROVISATION, SUMMER PREVIEW COMPOSITION Introduction 47 Theory 21 Summer Youth Program 48 Harmony 21 High School Jazz Intensive 49 Improvisation 22 Girls’ Jazz & Blues Camp 50 Composition 22 Theo Bleckmann / Laurie Antonioli Vocal Intensive 51 ADULT VOCAL CLASSES Jazz Guitar Intensive 52 Vocal Technique 23 Jazz Piano Intensive 53 Performance 23 INFORMATION Jazz 23 R&B/Pop/Latin 25 Jazzschool Faculty 54 Vocal Ensembles 26 Board and Staff 60 Salsa Singing 26 Instructions and Funk 26 Application Form 62 World Groove 27 Map 63 Blues and Groove 27 Support 64 Brazilian 27 IMPORTANT INFORMATION • The Jazzschool Spring Quarter runs from April 8 – June 10. • Spring Performance Series takes place June 11 – 17.