The AbvefltM,.er·s JOMM'tal Vol.X,#9 October. 199} Not sold in stores GATEWAY II: HOMEWORLD ased on Frederick Pohl's quickly reach the Artifacr, they stage home planer of the Heechee and Gateway series - some of an all-our arrack on the base as you see firsrhand whar all the Heechee B the besr science fiction make your way ro board the ship. hubbub was abour. Maybe with ever wrirren - Homeworld. hunles While you wander around examining luck you'll even ger back ro earth. you across the universe ro visir the rhings and crying ro figure our whar home planer of the Heechee. A5 in ro do nexr, a "Howto"­ the firsr Gateway, Legend devised a dramatic reporr Heechee slyle fresh plor draped in Pohl's erupts over the "Heechee civiliz.ation and Gareway hand-held radio Some puzzles Corporation" theme, and again ir you retrieved from involve using works like a charm. a dead culr mem­ Heechee artifacts such as a crystal rod, Heechee mania paralyzes earth ber, describing the as the currain rises and the Artifacr, bartle in quick on things. A5 a a huge pale space ship, materializes bursts of senrences resulr, more rhan a in the sky one fall day in the year rhar rartle off like a few may be solved 2112. Retired as a Gareway miner machine-gun. merely by experimenting with who releporrs ro unknown destina­ Parr One poses simple puzzles, irems. Getting there is half the fun tions courtesy of Heechee hardware though the lasr one is deceptive. in a quesr like rhis, and the found drifting in space, you are Legend gives everyone a fasr payoff abundance of humorous re­ duped into helping Gateway explore with an animared space ship se­ sponses ro actions rhar don'r the mysteries of the Artifacr - is it quence for solving a relatively easy work as you intended give indeed of Heechee origin, can puzzle in the firsr sreps of the game. Homeworld. high marks in emer­ diplomatic And as you progress ro tainmenr value. communications &======~, puzzles rhar are even Other puzzles, even the be established Type Animated adventure harder, more animated rrickiesr, are still fair. The neces­ sary irem is usually locared in a with whoever is System IBM Required: sequences link the nexr aboard, or can ir four pans as well as be salvaged if ir's 640K, hard disk, Supports: cerrain events rhar occur VGA, VESA, SVGA, Roland, Continued on page 14 empry? Ad Lib, Sound Blaster & Pro within an individual pan. Recommended: Microsoft- Once you reach the Contents Escape from compatible mouse Phoenix Artifacr in Parr Two, Planned ports None you'll find alien zoos Adventure Road ...... 2 The srory reminiscent of Starcross, · unfolds in five a robor spider benr of Realms of Arkania ...... 3 parts. In the eating your brains so your mind can Bloodnet ...... 4 firsr, you musr escape killers from be recreared inside the ship's com­ Wayne's World ...... 6 the Phoenix culr, worshippers of purer, and an evil entiry you musr the Heechee's antagonists, the defear before taking control of the The Bloodstone ...... 7 Assassins. Plamting ro sreal the Artifacr and heading ir back ro earrh. ...... 8 Aquila, the only ship rhar can Afrer a seemingly neverending srring Walkthru: Etemam ...... l 0 of obstacles, you wind up on the Keys to the Kingdoms .. 12 /

Book of Clues ships The Hand of Fate Dear QuestBusters: I read the "CFS Party Report" in If this issue anives a bit late, it's The Legend of Kyrandia II is such a September and was annoyed by the because the entire staff has been major departure from the first complete absence of computer game busy for a week shipping the new game in Westwood's Fables and information or anything remotely Book of Clues. Advance orders are Fiends series, that they changed r:elevant. I am puzzled as to how being sent in the order in which the name to Hand of Fate. It is due Ceccola 's accounts of vendor party they were received. We are in mid-November. The CD attendance and evaluations of those sending the book, not the solution version, with voices and over 30 ' parties in terms of his personal - of choice right away, to the most actors, should hit by Christmas. enjoyment could be construed to be of recent orders. (By the way, don't The CD version of Uinds of Lore is even passing interest to your readers. forget to check out the special planned for November; it uses a Irene Sylvia - offers on the last page.) big cast of actors and complete voice support. Westwood's Young We've always reckoned that you'd Merlin will arrive for the Super Eight ways from Sunday like to know more about what NES injanuaiy. VIII: Pagan is a tentative goes on behind the scenes at CES Christmas release. Origin's - not to mention seeing how the Shadowcaster could also be out by Sierra's on the move game companies squander tens of then. More action than role- Where are all the new adventures? thousands of your dollars to playing, it uses a dramatically Sierra scheduled most of their entertain a bunch of freeloading enhanced version of ID's Castle fourth quarter games in October journalists like us. Yours is the Wolfenstein engine in a game and November. (Any that miss first negative letter about the Party originally written for the . their ship date will probably show Report, bur we'll watch for more up in December.) In October, letters and take appropriate action Homey plays that look for Gabriel Knight and Quest in our Winter CES coverage. Capstone's latest license is for Glory 4: Shadows of Darkness potentially their funniest - (both CD and floppy). November Homey D. Clown: The Computer promises sequels ranging from Game with an Attitude. It's an Inca 2 and Goblin 3 to Police Quest action adventure in which Homey 4 and Leisure Suit Uirry 6. Editor: Shay Addams tries to cross the streets of New Managing Editor: Dora McCormick · York to audition for his own TV NocQuesling Editorial Consultant: Edgar Schrock show. It's only $34.95 and Pathways to Darkness is an amazing News Editor: The Amazing Questkin required 2 megs. new Mac game that uses texture Contributing Editors: Russ Ceccola, mapping to add detail to the 3-D Al Giovetti, Bernie Yee, Fred]. lnferplay's Tenth polygons, creating a lush and Philipp, Clancy Shaffer, Ken St. Andre, Brian Smith, Bruce Wiley, realistic environment. It is set in a There have been a lot of birthdays Duffy, This Reviewer in the games indusny lately - Yucatan pyramid, where you have now Interplay is publishing a 1Oth six days to save the world. QuestBusters, ye official journal of the - Anniversary CD to celebrate theirs. QuestBusters Guild, is published monthly by Amtrak. Annual dues: ' It will include Wasteland and other Ye CD column $19 ($6 extra for Adventure Express). "' top hits from Interplay. In Octo- Beginning next month, we'll Canada/Mexico: $26. Overseas: $36. ber, look for the CD versions of feature regular CD coverage in a Copyright 1993 Eldritch, LTD. All Star Trek: 25th and Lord of the new column from Paul Shaffer. Rights Reserved. Copying without Rings. Next month Interplay will Meanwhile, the CD Gateway 2: express permission is prohibited and punishable by a large barge. ship a strategy game called Star Homeworld employs lots more Reach. Stonekeep is now set for animated scenes. Eric the Unready Member: spring. is also on CD now. A CD Com- panions of Xanth will follow the fall South American release of the floppy. Explorers' Club After primarily reviewing in the pending Ore invasion. But "SUiprises." Arkania isn't as for Simulations!, I was first you must search out relatives combat-intensive as other role- in a state of role-playing of the survivors of the last cam- playing games, but there is withdrawal.Just as I was about to paign against the Ores and per- enough for even the more blood- dust off a copy of Pools of Radiance suade them to give you nine thirsty players. (hey, I said I was desperate), along sections of a map that will lead The game isn't without its came a new assignment: review you to the Demon Sword. This own faults, however. One annoy- Schmidt Spiel+ Freizeit GmbH's will send you on ing factor is its new game, Realms ofArkania: an overland mouse-intensive Blade of Destiny. Based on the journey over a interface, which number one selling German RPG vast landscape is quickly being .. system Das Schwarze Auge and fraught with peril dubbed "point- distributed here by Sir-Tech, and puzzles of and-scream-in- Arkania provides a level of realism increasing pain" thanks to rarely seen in computer-based difficulty. the tendonitis in RPGs. Jumping at the chance, I Graphics are my wrist. Using threw all 7 + megs of the game ve:ry rich in color the keypad for onto my hard drive. and detail. In a movement and With the Sir-Tech name on the unique touch, each character and menu selections helps to a certain box, I was expecting a really great enemy icon has a unique "death" extent, but a better arrangement product; I've been playing their animation associated with it. of "hot keys" would have im- games since their first entertain- When you kill an Ogre, for ex- proved the design. Also, there are ment product - Wizardry; Proving ample, his skin turns an ashen gJey a number of "special events" in Grounds of the Mad Overlord. While and he literally crumbles into a pile some of the dungeons. Some of Arkania differs considerably from of ashes. these events will prevent you from most Sir-Tech games, its unique Movement across the overland continuing the adventure in that character shows promise, and the map is controlled by a "signpost" dungeon, though not the overall minor in each town. This takes a little quest. Saving the game in the r faults are away from the realism, but it is dungeons costs each player fifty Type Fantasy role- easily only a minor annoyance, as it also experience points, so save only playing over- makes sure that you have at least when you must, and always System IBM Required: looked some chance of finding the large remember to save the game at the 640K, hard disk, 286+ when you number of "special" encounters. temples in town where the Recommended: 16MHz+ look at This prevents the game from penalty does not apply. and mouse Supports: the whole becoming too like the Might and Death is another problem. In 256-color VGA, MCGA; Ad package. Magic-style quests in which you order to have any of your charac- Lib & Gold, Roland, Sound must ensure that you traverse eve:ry ters resurrected (a time-honored Blaster and Pro, Pro Audio, Complex square inch of the map lest you staple of RPGs), you must go to a .. Thunderboard dumers miss something important. temple, donate an unspecified Amiga Required: Amiga Even a relatively uneventful amount of money and pray for the You create 500, 600 (hard disk re- journey from one city to another character's return. The prayers a number quired), 1000, 2000 with has a great deal of activity in which result in a random event, and may of corn- one meg RAM. Recom- the player may indulge. Once in have you wondering if you're not plex mended: expanded RAM Camp, you have the option of better off without ol' Slugslayer and hard disk characters searching for rare hems needed for after all, as it might take far more Oimited '" ~ alchemical brews, hunting for food time to bring him back than to only by and water, casting spells, tending exit the game, re-roll the character . available wounds, and standing guard in and journey back to Thoiwal disk space), bind six of them into preparation for any night-time where the adventure began to pick a party of adventurers and set out on an adventure to recover a Continued on page 5 sword of gJeat power and wield it ~Bna~ 00 eck in place. Install decide your own fate, in a city appears, you can select any of Looker, Memoiy Chip populated by vampires! You have several flashing red triangular D and Soul Box. Wear Cloak. fallen prey to one of the vampires. symbols to travel to that location. Load Anti-ICE . Inject However, a neural implant keeps "When you arrive, you will be Nanomachine. Prepare for entiy. you from becoming a full vampire. shown a menu choice of locations Enter Cyberspace. Your goal is to find the means to within that loeation. Some William Gibson's purge yourself before the implant locations will only show up after Neuromancer? expires and you you have elicited that location No! It is Micro are damned to an from the many and varied NPCs. Prose's latest eternity as a full Each location presents a still • Animated vampire. frame shot with your character Graphic Adven­ A Bloodlust visible, as well as any other ture, the world of indicator repre­ characters present in that location. BloodNet. Data sented as a From here you can move around Angel, Data vertical bar at the the screen, examine items, pick up Cluster, Matrix, right of the and drop items, use items and Morph Code, interlace indicates converse with characters, or Milacemine 2 7, the urgency of engage in combat. Net, TransTech, Web and Well your need to feed on blood. A will all become familiar places and humanity indicator represented as Generic combat things as you enter this sci-fi a horizontal bar under the game Combat occurs on the same fantasy world of the future. icons indicates your status as a screen as NPC interaction, with BloodNet - what seems at first half-man/half-vampire. the interlace replaced by a combat a strange title for a CyberPunk interlace menu. All NPCs are stoiy line quickly begins to make Behind the saeoms represented by a generic combat sense when you enter the game In Bloodnet you will discover what figure based on the character type. and discover your role is that of a it means to be a vampire. You will For example, all Rage Gangers vampire. Or at least half of one, a learn things about vampires from share a combat figure, as do most vampire who spends a lot of time the numerous vampires. in the Net, or Cyberspace, in the interactive charac­ Charac- future world of New York City, ters, and in the end System IBM Requires: ters are circa 2094. Cyberspace, AKA the will have to decipher 386+, 640K, hard disk, DOS then Net, -Space, Matrix or Web, is a the program that 5.0+, VGA, 2 megs RAM. placed, one virtual reality dimension where grants ultimate Supports: "all major sound at a time, at cards" Strongly recom­ computers interact with one power in any loca­ mended: mouse another in the space where Cyberspace. In tion on the information travels from modem actuality you will Planned ports none screen. to modem. travel through two After all planes of existence. characters Into the net In addition to Cyberspace, you are placed, combat commences. ... You, as Ransom Stark, will enter will spend much, if not more, of You can choose Quick or Descrip­ this pseudoworld where human your time traveling the streets of tive combat. In Quick Combat, consciousness merges with Manhattan. the computer makes all the computers. Your mind will Travel in New York is accom­ decisions. You control your party interact directly with data, your plished by selecting a map from a in Descriptive Combat. thoughts will become immediate horizontal row of icons that are In some locations you will be reality and mundane tasks will be hidden from view until you move able to recruit characters to join handled intuitively. your cursor into the upper section your party, if you pay the price. You will not be alone. Others of the screen. Once the map You can recruit five NPCs, for a will join and follow you. But total party of six. You 're not stuck inevitably you alone will have to with any choices you make, and can dismiss a character at any you will locate a journal. Read it. time. You can generate your Exit Cyberspace. Bring up the character or opt for Quick Genera­ map. Head for Times Square and him up. tion. Manual Generation is broken your favorite bar, The Abyss. You Another minor point of irrita­ down into Physical, Mental, can recruit any of these mercenar­ tion is the music. This seems to be Personality, Combat and Cyber ies. Recruit at least two of them. where most games begin to falter, skills. Conclusions: Graphics are simple and Realms is no but adequate. exception. Here it HelloDali Music is limited is best described as Cyberspace is presented in a and repetitive. "Bad Banjo Music." surreal, Salvador Dali-like atmo­ There are no • sphere. Your silver image rotates sound effects. Teeming towns and can be moved around. Here There is no scrolling. The But the game has you will encounter FATs, NPCs, far more high stoiy line is Wells and ICE. The background is points than these unique and sky-like, with colorful objects lows. The scenario entering, expanding and moving reminiscent of Neuromancer of a few years ago. is incredibly through the screen you 're occupy­ detailed and full of character Combine Bram Stoker with ing. interaction. Towns are teeming William Gibson and you have The hidden overhead game with people to talk to, buy things BloodNet in a BloodNut shell. interface consists of six icons, from, and in the case of Daspota which control: Combat (quick, Hey, it's summer, or the end of it, and pickings are slim. Fall is - a city overrun by Pirates - descriptive, bite), View (map, hack to bits. Those of you who are search, examine, use), Party (rest, on the way with the next antici­ pated glut of software. Until then, at least noddingly familiar with dismiss), Deck (enter Cyberspace, Finnish and Icelandic heritage will view decking unit), Computer give this vampire tale a bite - more than a bite, Bloodnet is a notice how the NPCs are named (replay dialogue,·contacts, money) after their parentage, not by a and lastly Game (save, restore, whole meal. [It is shipping later this month.] common surname. This makes new, music on/off). gameplay easier, as you can trace Pressing a number from 1 to 6 the family lines of the great warrior will bring up a Character Informa­ Difficulty: Novice to Intermediate Company: Paragon/Micro Prose Hygglik, whose sword you seek. tion Sheet that displays the Party Conclusions: Arkania is a real Members (from 1 to 6), their skills Price: $69 QuestBusters price: $59 winner in its graphics, playability, and their inventoiy. From the uniqueness and fun. Although it lnventoiy you can "garb" yourself has a few flaws, they are the type (wear items), examine, use and that are shared by many of the drop items, and juiy-rig one or games on the market today and are more items with others to reasonably minor. The scenario is another item. well-developed and detailed enough to make you feel like your Quick dues hard-earned money wasn't wasted. Enough said. Let's get into the Check your mailing label game. You start out in Thackett's for your expiration date. Difficulty: Advanced Lab. Check out the area, then Company: Sir-Tech enter Cyberspace. Locate a FAT If it's November 1993 or Price: $59 terminal and talk to it. When later, you will get 13 QuestBusters price: $45 prompted, type in the word issues for the price of 12 "HOPE". You will be transferred to if you renew by Thackett's Cyberspace Well. There November 1.

5 Wayne's World .apstone made its mark in quickly switches to an overhead closely. It is also important to the software indusny by map when you guide Wayne and remember that each character has C obtaining great licenses Garth up the stairs. On the map his or her own inventory; it is and turning them into games that you can click on one of six areas probably easier to let one of them have ranged from very good to to pop up a close-up of the area. hold everything. mediocre. Lately the quality has Each area has at least two loca~ been high, and I expect it to dons (represented by dots) you Pizza-type puzzles remain that way because of the can visit. You click on the dots to The puzzles in Wayne's World are demands of software consumers leave Wayne's Mirth.mobile (car) all of the "use this object with that - even if the games themselves and investigate a location with the object" variety. Some require that • aren't ground.breakers. game's simple graphic interface. you give a specific object to a Wayne's World, The picture window of each specific person. Others involve a Capstone's latest location is like combination of objects. Regardless adventure, uses an many of the of the method, each puzzle intuitive interface current crop of eventually leads you to satisfying a and lots of Wayne's graphic adven­ requirement on the list of things World images and tures. You see you need for the Pizza-Thon. sounds, but the Wayne and When you get everything ready for game itself is Garthina this fundraiser, you've won the probably too short profile 3D view game. for the die-hard and can move The puzzles are not obvious. In fans. It is, however, them around fact, many of them are nonsensi­ just right for fans of the 1V the screen as you manipulate cal. Even if you fool around a little characters who are looking for a objects to solve puzzles. Click on and take your time, I can't diversion between major adven­ a spot on the screen, and both imagine this game taking more tures. Wayne and Garth will walk there. than a few hours to play. Despite A row of command icons along this shortcoming, I think most Quest for pizza the bottom of the screen accesses people will enjoy the game. That Wayne's World places Saturday all other game functions. Here you enjoyment will largely come from Night Iive's metalliead duo into a can switch between the tenible position. Cable 10 Com­ characters, talk to humor Type Graphic adventure munity Access Station, the station characters, examine infused that airs their show, has been cut objects, pick up System IBM Required: through­ from the city's budget because of a objects, push, pull, 386+, 640K, hard disk, VGA. out the money shortage and will soon go open, close, etc. The Supports: Ad Lib, Sound game out of business. You must take icons are intuitive and Blaster or Roland and its graphically show Wayne and Garth to a number of Planned ports none graphics, locations in and around Aurora, exactly what they as well Illinois, to collect the things they represent, much like as the need for a successful Pizza-Thon those of Return to Zork, extensive use of sound bites. ... that will make enough money for though not animated. Wayne's World is a funny game. the station's salvation. A checklist A neat detail of the icons is From the disabling of a wacky of ten items they need for the that they depict the current professor's robot and Garth's fear Pizza-Thon 6nusical act, advertis­ character - Wayne or Garth - of the Suck-Cut automatic hair­ ing, etc.) helps you narrow your and change when you switch cutting device, to. the frantic search. characters. For example, the talk search for a mouse mascot and a The interface is simple. A map icon has Wayne or Garth with visit to Gilligan's incite at least a is the means of access to a number lines coming out of his mouth. A smile, if not a chuckle, from most of mostly one-screen locations. It special icon for "Extreme Close­ players. The artists did a very good begins in Wayne's basement, but Up" blows up certain items you may want to examine more Continued on page 14 The Bloodstone astern Tarq, where savage >bcNe lhe fray totems. Each totem seives the Taldors from the moun­ same function as a Circle or Ring, The conventional 3-D, oblique £ tains once raided the allowing you to learn and cast a overhead view, akin to the one Dwaives' subterranean chambers group of related spells. The Chalta employed in Ultima, and overhead is the domain of this grand ' totem, for example, covers map of the wilderness, will be adventure, for The Bloodstone: An · protection spells such as Disa~ familiar to all role-players. What I Epic Dwarven Tale unveils the pear (invisibility). This twist on like about Mindcraft's implementa­ prehist01y of the land where The the Magic Candle system keeps tion is the brisk animation and the Magic Candle took place. In the things interesting for veterans of way icons burst upon the wilder­ "old days," no complex moral or the series. Other notable • ness map to announce a random ethical questions cloud the issue canyovers are awakening an encounter. of who to slay and assortment of gods by whispering Encounters why: a young Dwarf secret words, and a similar • immediately sets out to avenge teleport system. lead to combat his father's death sequences in by rallying the which you Race relations waning clans and individually At the outset, you can choose defeat the Taldor, direct party three warriors from a group of and that's really all members to seven potential party members. you need to know defeat a Two more NPCs may be recruited to justify whacking number of foes. on the quest. Taldors and their They are Skills include standards, such deadly cohorts. cleverly animated and use simple as Archery and Swimming, and a Several still scenes provide yet effective tricks to keep the few interesting ones such as background by showing the Dwarl battle fun- Soulreading father dying in his son's arms and which is impor­ and Tailor. passing on a Magic Axe and a spell tant, because with The latter is totem. It's far from cinematic, but System IBM Requires: a Dwarf-oriented one of several sometimes in this complex world 286/12+, 640K, hard disk, story, you can that affect the a simple and immediately compre­ 100% Microsoft-compatible count on lots of income a hensible st01y line can be more mouse, VGA. Supports: combat. The solo character entertaining than a lavish multi­ Sound Blaster, Ad Lib, Disney command spares makes if he media extravaganza. Sound (2 megs XMS you some work by takes a job. The Bloodstone is role-playing in memory required for music and authorizing a sounds with any board) Training is ~e grand tradition. Mindcraft says character with done at It s the last game that will use the Planned ports none moves left in the camps Magic Candle engine. When this current tum to scattered happens (at any company), it make his own combat decisions around the land. Property taxes usually means they finally got out for the rest of the tum. must be high in this land, for the bugs out and are about to Most of the herbs and mush­ classes are taught one-on-one. introduce a new engine that brings rooms are combat-related and very Training does not take place with it a whole flock of new bugs useful. The 52-page manual instantaneously, so the party can - it happened with the past provides insights into combat that leave Goobak studying at the couple of Ultimas, for instance, stress using gonshi to increase the sword school while they pursue and has almost come to be party's number of moves per tum, other activities, such as finding expected by role-players as part of for instance, and which spells are their own schools or takingjobs being on the high-tech edge of most effective against monsters to earn gold. computer gaming. The point is with more than 100 bit points. that we rarely get a bug-free game Magic is based on seven nole from a series these days until the Game designers: take second or third title. Mindcraft's Note feature should Continued on page 14

7 RKSUN: fresh vista awaits adven­ ingMage. top, your choices below. Occa­ turer weary of getting Dwaives and Elves, even Half­ sionally you can type in words, A beat up by monsters in Elves, abound, as do Humans and but so far only to comply with the SSI's Gold BoxAD&D series­ Halflings and other races we've copy protection that's required now they can get beat up in a come to expect in an SSI game. A when you move between mazes. whole new AD&D series, Dark couple of new ones, Muls and The story- gets more complex Sun. Driven by SSI's new 16-bit Thri-kreen, add to the racial as you learn more about the engine, Dark Sun tension inher- relations between assoned races features more ent in the and groups, such as the mysteri­ detailed graphics, a AD&D system. ous Veiled Alliance. Naturally singular design and Muls are half­ every- "leader" you meet wants you real-time combat Human, half­ do something for him, and your with the AD&D Dwarf. Thri­ decisions will determine which Second Version kreen are six­ way the quest goes. rules. legged When you reach the warrens in Shattered Lands insectoids - the sewers, for example, the is "Volume I" in seven-foot "nestmaster" Churr wants you to the new series. praying mantis­ help them fight their adversaries to Deep in the slavepens on the type creatures that are great in the north. But their leader says savage world of Athas, you and combat. They're also fun to watch Churr kidnapped his daughter and three other new gladiators must hopping around the maze, so be implores you to rescue her. Now survive monster-filled battles in sure to include one in your party. what? This design feature draws the arena until you escape in a The novelty of Dark Sun's you into the story- and turns Dark scene that would have made character system lies in its Sun into a true interactive experi­ Spartacus proud. Others have multi.class characters, which are ence instead of simply another done so before, many eventually reminiscent of the first Wizardry. combat-heavy RPG. settling in villages in the wilder­ After achieving moderate advances ness. 1he ruling Drajian templars in one class, some characters can are planning a raid that will wipe Theviewfmm the fop them out before they become a change classes. They lose their Peering down into the world of threat, and your long-range goal original class's abilities and Dark Sun, you command a is to unite the various groups to benefits, scrolling view of defeat the templars before they however, until an expansive can carry out their Final Solution. attaining a System IBM Requires: map-youcan higher level in 386+, 640K, hard disk, hi­ even examine Psionidsls and Preservers the new class density floppy, VGA, mouse, areas your party than was Characters are pregenerated, but two megs RAM. Supports: can't reach. The reached in the Sound Blaster, Ad Lib, Pro window auto­ you can "roll" a die that produces previous one. new stats, and the names may be Audio, Roland Recommended: scrolls when the 4megs RAM cursor touches changed. All characters begin as The quest Psionicists, and many may switch Planned ports none the edge, and classes as they progress. goes on the effect is like Psionicists have five combat spells Between fights the scrolling in from the beginning, so your initial in the arena, you can talk with arcade machines, very- smooth and party begins with four spellcasters. other gladiators in the slavepen to fast. That's almost necessary for this get hints and background on the It's as if you were looking combat-intensive quest. In locale, its populace and what's through a window that you can addition to typical classes such as expected of you in their pan of the move over the land. But it can be Fighter and Druid, there is a new world. Dialogue appears at the frustrating to see all those chests one called PreseIYer. These is and other places to look for loot, simply a variation on the spellcast- and fantasize about the great SHATTERED LANDS weapons and artifacts that surely ranged and melee weapons if the attack the half-dozen Thri-kreen must be waiting - if you can ever character has both equipped) and that devastated my party repeat­ figure out how to get to them. an ordinary cursor are most edly. You can choose any character commonly seen. Then you click to represent the group as they the cursor on a person or object to Magic and music stroll through the maze, or watch interact with it. In many cases a Magic is also easy to use. Jab the them all strut along as a group. If small scroll-like window may "C" key, and the magic menu you get "lost" while display other shows runes with curious mark­ scrolling all over the options, such ings, which represent spells. Just map, a convenient as use, talk or point and cast, and watch the one-key command look. By right­ animated effects. finds the party for clicking on Music is used sparingly yet you. items, you can dynamically. No digitized voices, Another handy read a succinct no digitized video. Otherwise the feature allows you description; on graphics and animation are very to issue commands weapons, it good. You can set the audio to when you can't shows the run music through one board and even see the party. amount of digitized effects through another. While they are in the southwest damage they can do. There are It takes a noticeable second or comer, you can scroll up to the numerous keyboard shoncuts that two to display the magic menu - northeast comer, you can click on will save time once you memorize which you'll be using a lot - on the site as their destination. The them. a 486/33 with local bus video. view switches back to the party Inventory and spell manage­ This applies to most of the pop­ and follows them as they tramp ment are conducted with a system up windows. On a 486, you through the maze. It's entertaining similar to Ultima Underground. You won't mind it, but on slower to sit back and watch. They may click on icons of things to put machines it might be rough. get sidetracked exploring a few them in a character's hand, for An excellent manual furnishes rooms enroute, but so far no one instance. Nothing original here, in-depth info on spells, monster has gotten stuck on an object or but it's slick and fun to fool and other minutia. It is better runamuck. around with - and a vast im­ illustrated than most manuals, From the game menu, you can provement over the Gold Box but lacks an index. call up an automap of the current games. Conclusions: It's no secret that I maze. The entire maze is displayed Combat and magic are also never liked the Gold Box games. from the start, unlike RPGs that much better in this incarnation of Dark Sun, however, kept me reveal only areas you have physi­ the AD&D system. Combat is coming back to the dungeon for cally visited. little dots show resolved in the same maze view, more: more combat, more NPCs and your party. Click on an not in a separate screen. To fight, exploring, more story. Highly area on the automap, and you are you move the weapon cursor over recommended, Dark Sun is more returned to the 3-D view, which a target; a red universal "no" accessible to the casual role-player now shows the site you just symbol appears if you cannot than the Gold Box games and will selected. These controls make attack the target due to distance or also satisfy the veteran AD&D examining and moving around the some other factor. You may also player. D large map manageable and even hit the "N" key to find the nearest fun. target. Difficulty: Advanced All battles are in real-time, and Company: SSI it's very real real-time. Some battles Cycling curscn Price: $79 will blaze right past you, the real­ In the maze, you click the right QuestBusters price: $69 button to cycle through "smart" time action is so fast. I spent the cursors: an eye, a weapon (that first few matches flailing away on automatically switches between the right mouse button trying to get someone - anyone! - to ~KTHROUGH: Erernam

wrestling ring for money. Cut his As in all Adventure Games, talk to pants with tiny knife to win. Walk around town and pick up the everyone you meet for clues, avoid, go W. rackets. Check out the Tavern and advice, direction, information and Slicer: Use infrared glasses to see secret room (tell barman you want items. Enter every location you invisible path. something "strong"). Talk to the can. Examine all locations. Take Follow path to W. Ferryman. all items. Levers: Left up, right down. COMBAT Furniture: Don't move! light the JAILED match. You can engage in as much Walk on grass outside Baron de Last room: Go to center of room combat as you'd like, or you can Basseville's house to get arrested. for a lift. avoid most of it by quickly Speak to voices you hear outside continuing to move along the DUKE cell. Suggest a present. Offer $1,000 to little girl. Move brick roads to a location. Resting will The Tribunal will give you a tiny and escape. return your health to maximum. knife. Go up stairs to Duke's sons Time is not a factor. room where you found the onion AUTHORIZATIONS DIRECTIONS skins. Go N through secret l. Baron de Basseville's: Enter passage and talk to Duke. He will All noted directions will be based house, N to Baron, talk to him. give you money. Exit and return upon your own viewing perspec­ 2. Baron de Hauteville's: House is until he won't give you any more. tive. North is foiward, South is W of compass seller. Enter. E and Exit castle. back, East is to your right and N to Baron, talk. S. W. N. N. E. West is to your left. LEAVING ISLAND Hide behind screen. Use camera when Baroness is talking to Nuke. Go around castle to road on Return to Baron and show him the DUKE'S ISLAND opposite side. Follow road. Make picture. Go to Ferryman and show DUKE'S CASTLE sure you talk to old woman two authorizations. Get on Ferry. Follow road to Duke's castle. cleaning chimney in Temple of Enter. N and W. Get sweetmeat. Roses. Ask her if you can help her. HIGH-TECH E. E. Get match. W and N to Get letter. Continue to follow road train. Train will push you south. to waters edge. Wade through ISLAND Go N to hall past train. W to water to next island. GEnlNG ADMlnED room with mirror. Get infrared You need to correctly answer 15 glasses. E to central conidor and BARON'S questions. The answers are as N to guard. Give sweetmeat to ISLAND follows: guard. North. OUTSIDE Choose first answer to questions 5, 6, 11, 16, 20. TRIBUNAL Follow road to first house. Give Second answer to 1, 4, 9, 10, 15. Talk to Tribunal about Ordeals. W Marianne the letter and get royalist Third answer to 2, 3, 7, 8, 12, 13, rosette. Go to building with to map room, examine map. S to 14, 17, 19. storeroom, get camera. N. E. E. S. Charlotte. Tell her you'll be her Any answerwill work on 18. to stairs up and entrance to cave. agent. She will give you money. Up. W. S.S. E. tojester. Note Exit and return until she won't COMMANDER'S CITY boat. W.W. Get onion skins. give you any more. Locate house Pick up access card in Main Return to cave entrance. with old woman with an axe. If Lobby. Down to level-1. Talk to you have the rosette she'll give you ORDEALS engineer, get card. Up to level 1. the guild password to get into the Search drawers in your apartment, Eyes: Stand under eyes and use secret room in the Tavern. get card to level 3. onion skins. Other cards are: Level 3, check Flames: Stand under both eyes, MIDDLEVILLE area outside room where people get soaked, run through flames. Don't buy the compass, it's are trapped in time for card to Log: Speak to create echo, cross practically useless. Fight giant in level 4. log. Go N to caged monster,

10 Level 4: Tell Capt. Skirt you want and use it on yourself to put blood W. You will be taken to Prince to see the commander for level 5 into glass. The electrified barrier Odonai. Tell him your final wish card. Ask Capt. Skirt how to get will now be down. is to take the "TEST". out of city for level 2 card. STATUES HAREM PERISCOPE Enter room N of barrier. Place W to Harem. Talk to Concubines. Shake control panel at the Pump- statues on floor: NORTH-YEL- Take three mushrooms. S to ing Station outside city. LOW; EAST-BLUE; WEST- Chamber, move plank. Cross ORANGE. Place pieces of mirror: plank to pool, get diamond. TRAPPED II TIME ~ On stone at ramp, down in next Return to Harem. Eat GREEN Go to level 1 in City and use stall room, N in next room, E in Snake mushroom. Exit to E. in bathroom to return to Baron's Room. Return to room where you 'I Island. Buy star map in secret placed the statues. DR. SULLFASS room. Teleport to City, outside, Return to Dr. Skallfass. Show him ' follow road to building with pool. ESCAPING the flag. Give him the remote Dive in pool. Talk to astronaut. Walk to center of room and use control bone. He will give you the Give map. Get flag. Return to rackets to rise up. Enter sarcopha- Prince-killer outfit. Return to the where time travelers were. gus to get to Sphinx. Answer Warren. questions: 3, 3, 1. Enter Sphinx. EGYPTIAN TOMB Open sarcophagus. Take Rod of THREE DOORS Use other stall to teleport to Miniaturization and use it. Go N to three doors. Enter any Egyptian Tomb. Enter, E, get rosy door. E to rock bands bedroom. stone. W. Note symbol on wall. THE BOAT Get bone and cannonballs. W to Continue W . Examine Genie Return to Duke's Island, Duke's mirror. Cut mirror with diamond. lamp. Any answer. N to Hiero- Castle, room withjester and boat. W , put bone in iguana's mouth. glyphics room. Use rod on boat, take. Return to North. outside Commander's City. Go to HIEROGLYPHICS Pumping Station. Activate boat. LOWER LEVEL Return to Mr. Spot. He will Use rod on boat. Enter boat. In Kitchen, hide behind column. translate stone. Sketch the transla- When cook turns away, substitute tion. Return to Tomb/Room. DRAGOON'S ROUND mushroom for spices. Cross floor by stepping on blocks Go to Prison. Put cannonballs in that correspond to the alphabet: ISLAND EMPJY CELL Duke's son will A, B, C etc .. (IN, E, N, W, W , S, llFORMATIOI give you a flute. Exit prison. W, W, N, E, N, EX4, S, S, E, NX3 , Take the road to the RIGHT and WX3 , N, OUT). talk to the Hermit in the hut to PRINCE ODONAi find out what's going on and what Stand in front of Cobra head and THE TOMB you'll have to do. Heading back play flute. Enter opening and use Walk down Ramp and pick up the other way you can visit Dr. Prince-killer outfit on Odonai. Get sceptre. Knock down glass with Skallfass and Kobor for additional snake-shaped key. Exit. Stand in sceptre. Drink contents of glass. N info. The only remaining dwelling front of Cobra again and use key. and E to Snake Room. Kill snakes. is the Dragoon's Warren. Head for Enter lowest level. Stand under mirror and "SPEAK". there. Get all pieces of mirror (3). S, E, FINALE N to room with "X" on floor. Place DUGOOl'S WARREN Pull lever on wall TWICE. Swim big bit of mirror on "X". Move Enter and go up stairs. Pass across. Push one of the stones. aside. Get small bit of mirror. through Chamber into Maze. Go Replace stone when you see through Maze to other Chamber. "GLOOP". Jump into pit. Walk BARRIER Get remote control bone. Talk to up to Idol. Enter secret chamber. Go W to Statues Room. Take all Alchemist. Tell him you will Go up and look out window. ll statues except for first BLUE "Fetch Priest". Down, N, W statue. Proceed S to stairs with through secret door. Talk to Priest. knife and glass on floor. Get knife

11 lattbs of Lore get second cube. Use cube to kill near the gas section, cast Fireball Unlimited Vaelan Cubes: from undead soldiers in top of White to make explosion Tower and Castle. In Castle, use the character "equip" screen, place Mines, level 3: use Green Skull the Cube in your Fighter's primary diamond to free Dawn. In room to kill Stone Monsters and take with pits, you need to weight hand. Return to the main view Bloodstone down plates. Check south wall for screen and click on the hand icon Mines, 4: attack blocked secret walls. To break dark level as if fighting with a regular passage with pick (from entrance shroud, you need four statues. To weapon. 1he Cube will now level). Take coal and gear, use defeat Scotia, use Shard of Truth appear in the cursor position, with machine on entrance level. on Ruby of Truth. Use Whole which you can place in your No name provided Truth to defeat hear. inventory, and will still be in the Darlene Baker Fighter's hand as a weapon when To cure King: you need vial of you return to the "equip" screen. swamp water, honey from Lantern: to preserve oil, move You can fill your entire inventory hornets, heart from beasts at and fight quickly in caves with Cubes if you like, but need bottom of mine, and earth Poison: use Heal spell to cure only three to complete the quest. ingredient. (1his trick works only in the Draracle's Cavern: on level Upper Forest: explore and pick White Tower/Yvel area.) one, attack cracked wall in NE all locks. Use vial on hornet hive comer with sledge (get from level Lock.picking: to increase this (your enemy) gets honey. Use two by falling into pit). On level skill, which is particularly useful Cube several times on Red Gate three, put dagger in north niche· in Scotia's Castle, you must when lock appears on wall, use' until Gate dissolves. You can find increase a character's Rogue skills. another Cube after fighting large picklocks to open passage. This is easily accomplished by numbers of Goblins in the north. equipping Baccatta with the Gorkha swamp: Do not attack Party cannot cross bridge, how­ crossbow, Valyrie, you find in the the Gorkha. Cast Freeze to cross ever, nor is this Cube good Opinwood Forest. Make the pits. Witch doctor has hints on enough to open the next Red crossbow his primary weapon and ingredients. Talk with Gorkha Gate. use it until the game's final stage. chieftain to learn about brass Charles Jones After several "shots," Baccatta's helmet. Kill the Living Stick (near Rogue skills will increase dramati­ blacksmith) and return helmet to Bctralial at Krottbor cally. Wearing the Jade Necklace chieftain, who will now give you Multiple Amulets of the Upright also increases Rogue skills. By the the Ruby of Truth. Now talk with Man and Weedwalkers have time you reach the castle Dawn in Droek's wagon. Fill cumulative effects. As soon as Baccatta should have at least' vials with honey from nests and possible, equip each character reach level six in Rogue skill, and swamp water from pits. Make Lockpicking will be a breeze. sure you have Green Skull before with two Weedwalkers. The party can then successfully surprise Gary Gibbons entering Urbish mines: it's the only easy way to slay the guard­ almost anyone. As Stealth skill To get past pits in swamp, cast ian. develops, you can probably Freeze. To kill monsters on top of reduce the number of mine, click green skull on your­ Urbish mines: second door Weedwalkers to one per charac­ self. In mines, you must change south of the entrance, when you ter. To develop Lockpick skill, lever and button to make pass through the door, close it to pick same lock over and over open the second door. Search teleporter to a square with four (boring, but it works). Store at secret walls. The second key to drawers for useful items. Wolfram has excellent weapons door is down staircase filled with Mines, level 1: tum switches and armor in bad repair for good water (it will drain after pump is until teleporter (teleport to prices. fixed). Use cube on Scotia's entrance or on level 2) appears at If you target the Evil Seek spell at end of path (east, then south) barrier. a creature that takes extra damage Keep killing giant Ores until you Mines, level 2: when coming from it, all creatures subsequently

1l hit will also take extra damage. Miskt & Mask: Da~ of tk~ T~tttad~ Target Firestorm at a creature that C14™bs of X4?~tt Getting lighter from cigar sales­ is blocking another foe. Hopefully man (present): go upstairs, open the spell will push the blocking To fight multiple monster groups, walk sideways or back­ second door. Use letter (the one creature out of the way so you Hoagie gets in mailbox) with can cast spells at the other one. wards. They won't advance or fight unless you see them first. inventor. Take Flag Gun. Go to What you can't see won't hurt salesman. Use Flag Gun with Fetters of Rime: get this spell as Lighter. Talk to salesman (get him soon as possible. Most, if not all, you, except doors. This works great with Mages or Dragons. to play his trick). Get Teeth by monsters are affected by it, and it trapping them in the open grate. can work when Grief of 1,000 Fight Sky Robbers (DarkStde) for gems and experience. Have Give Teeth, Lighter and Cigar to Nights fails. Use it to freeze foes, Hoagie. then finish off hand-to-hand. Thy Sorcerer enchant Plate Armor, Master's Will isn't worth the then sell to get money. To get gold (past): go to Wash­ inventory space to carry ·Dennis Ewell ington, give him Cigar. Wait. wyvem's eggs, so use Rime Give him Chattering Teeth. Wait. instead. Weapons, from weakest to Take Blanket. Go on roof. Use strongest: glass, iron, coral, Blanket with chimney. Go Betrayal: be sure to explore crystal, silver, lapis, pearl, amber, downstairs and take Gold Pen. dungeon in northwest comer of steel, ebony, quartz, gold, plati­ Give pen to Edison in Lab. the Elvandar forest - the hilt of num, ruby, emerald, sapphire, To free Laverne from Ten­ Gaeda is there. Go to river's diamond, obsidian. Items of fork, then travel north along edge tacles: (future): go to doctor's wood, bronze or brass are useless office. Get Tentacle chart. Go of western mountains to avoid the and should be sold. sleeping glades. There are Scrolls back to Kernel. Go out ("to the of Mad God's Rage in this If you have Prince of Thieves bathroom") and send chart to dungeon and in the southwest award from Clouds ofXeen, you Hoagie. Go back in. Go "to the corner of the forest. Be sure by can get +5 levels at 9, 14 of level doctor." Get on roof (through the time you finish this chapter 4 in the Southern Tower. For fireplace). Use crank (gotten from that Gorath and Owyn are well­ money, visit Gemstone mines. Get Bernard) with crank box. Use equipped with such necessities as all gems, tum into weapons, sell crank. Take flag. In past, go whetstones and armorer's and repeat. upstairs. Open second door. Use hammers; these items are in short Tommy Russell Tentacle chart with Designs. In supply in the next chapter that future, use the flag. features Gorath and Owyn. Worlb of x~~tt Marc Zizka Lands afar: harvest mana at large Luck +100 - B4: 2, 2 yellow crystals. Use mana to Armor +50 - F4: 14, 3 Cobra Missi0tt repair your crystal staff, needed to All stats +10 - D4: 12, 4 After defeating the crime boss of cast spells. Two secret caches at Might +100 - Dl: 6, 13 West Cobra, search the room the southwest comer of the island +1,000 spell points-El: 2, 10 from which he emerged. If you hold Valheru armor and Strength Elemental Resistance +100- Bl: don't, you can win the game but Drain spells, needed to kill 14, 13 still may find the door locked Elementals. Save Pug, then find +2,500 hit points-Al: 2, 13 later and miss out on one of the Gamina in the dungeon near the +50 levels - Dragon Clouds 23, 30 twelve photos. rivers in the southeast part of the Enchanted Boulder: answer J. Douglas Wellington island. paladin Top floor of Great Northern Mad God's Rage: sneak up on Tower: aie This month contributors Gary the spellweavers. Immediately use Darlene Baker Dragon Clouds: tell statue infinity Gibbons and Fetters of Rime to paralyze them, were randomly selected to Olympus sewer password: tribbles then slay them hand-to-hand. Use Eddie Deale receive the game of their Fetters of Rime in final combat choice - so send in your clues scene. Dreads are affected by & tips today. (All submissions weapons. become property of Eldritch, Michael Seid LTD until May 12, 2317 A. D.)

n which one to restore. This and and a lot of fun for the few hours other aspects of the game design you'll spend with it. It only takes reflect the high degree of Legend's up about six megs on your hard nearby location, so each area is insight into how the adventure drive, so it should be easy to fit practically self-contained; this gamer thinks - this enables the berween Krondor and the Ultima reduces the need for restoring designers and writers to anticipate VII group of games. I'm a big games you saved five hours ago to the players' actions, so they can Wayne's World fan and honestly rummage around for a flashlight create humorous responses and would never have expected a overlooked in the living Room, results for them. decent adventure game that would for instance. And I've only run Conclusions: Legend's inventive involve these two Illinois-based into one maze so far. story comes to life in the dynamic funsters, but Capstone surprised flow of events, underscored by a me. So run to your nearest Lois cl animations suitable soundtrack, transforming software store, gingerly pick up Utilizing the same interface that what might be a conventional the game box and place it on the seIVed so well in the previous science fiction adventure into an counter and drop to your knees Gateway and the Spellcasting series, exciting interactive story. The and chant "I'm not Homeworld looks and quests a lot puzzles' difficulty is toned down worthy!" .... NOT!!!! Then buy it. like its predecessors - it's the just enough to prevent you from D extensive use of animated se­ getting stuck for long, though a quences that bestow Homeworld few tough ones were tossed in to Difficulty: Beginner with veIVe and flair. Legend will keep the hard-core crowd hard­ Company: Capstone introduce a new interface for its core. (They give you a clue book Price: $49 game in Companions ofXanth, due with the game, just as they did QuestBusters price: $45 by Christmas. with the first Gateway.) VISit Homeworld if you want a fast­ There is a good deal more text Dl~0tte ... fro111 1 in here than in most adventures, paced, thought-provoking story and a good deal more of it is with a wide mix of puzzles. D presented in the form commonly be required on all adventure and seen in novels - genuine exposi­ Difficulty: Intermediate role-playing games; perhaps tion. Not mere dialogue, exposi­ Company: Legend Entertainment Mindcraft could-even patent and tion carries the transitions and Price: $59 license it. You can set it to record other plot tools foiward. QuestBusters price: $45 text messages, in one of four levels The SVGA graphics window is of intensity, of all conversations as smaller than the full-screen well as descriptions of events. You illustrations of many adventures, can also type notes directly into giving the impression of a panel in the note pad, which fills the left a cartoon strip. job, capturing Wayne and Garth side of the screen, and even search When you speak with some­ and their world in all its goofiness. for specific words. The search one, the face or figure fills the left Wayne's World is no slouch in feature is a boon, dramatically side of the screen and a list of the audio department either. The reducing the amount of necessary potential topics runs down the music is repetitive, but the sound note-taking and map-drawing. right. Click on one, and the effects and many recorded sayings Thanks to the Note features, I person's reply replaces the menu. of Wayne and Garth liberally could not only find and study Character interaction is limited by strewn throughout the game add a clues revealed by Jackson the such a system, but at least you get neat touch to the story. All the bartender, but ponder again such the information you need without most popular Wayne's World momentous events as "Xeke talks having to hit anyone over the head phrases, from "Not!" to to the ground" and "Maka talks to with a Babel fish. "Schwing!!," are in here, as are an a chest." Music and sounds are better almost fully spoken introduction Automapping is performed by than average. The score suits the and various other sayings. You'll dropping a pearl or pure alabaster scene more subtly than in typical usually hear Wayne or Garth speak into a Map Flask to reveal the adventures, and I haven't turned it when you use an inappropriate nearby surroundings. It's a clever off yet for that very reason. You command or goof up in some device that incorporates the idea can still save and name so many other way. of automapping into the story games that it usually takes me at Conclusions: Wayne's World is rather than just tacking it on. least three tries to remember one of Capstone's better games ( did the same

14 ST, $15 each: Xenomorph, Full Sell/trade: *, no Metal Planet, Torvak. Bob Reitz, box, $12. ''The Summoning, $25. filmJSIQJ 218 N Fourth St, Sunbury PA Unlimited Adventures, $25. *Klnq's F1t111 ads fir members only. 10 17801 Quest 6, no box, $20. Paladin 2 $20. Bard Construction, $20. W~nt adventures per ad, original MSDOS a Quest-allkes Lands of Lore, Cosmic Forge, Eric software will boxes only. * = Trade/sell, $20 each: Darklands, Unready CD. Tommy Russell, 519 due book im:luded. Might & Magic 3, Monkey Island 2, Broadway, Bethpage NY 11714- Elvira 2. $15 each: King's Quest 5, 2206 Eye of Beholder, Prophecy of Shadow. $12 each: Willy Beamish, Sell/trade: Indy & Last Crusade 5" ASSORIED SYSTEMS $15. $18 each, 3": Rise of Dragon' Amiga, sell/trade, $20 each: Gateway to , Death Knights. Want Conquered Kingdoms, VGA, Heart of China. $20 each, 3:" Darkseed, Legends of Valour. Hard Conquest of Longbow, Monkey 1 or · Perfect General, Indy & Atlantis, Nova, $10. All 3 for $40. Shipping 2. $25 each, 3": Police Quest 3 extra. Send list. Frank Skunlckl Spellcastlng 201 , Gateway, Martian Memo, more. Send your list. Peter Space Quest 4. $25 each, 5": King's 8820 S 49th Ct, Oak Lawn IL ' Quest 5, Larry 5. Harvey Chin, 7758 60453-1336 Dotto, 45561 Pluta St, Temecula CA 92592 Hansom Dr, Oakland CA 94605 • Mac, Iron Helix and Hell Cab (both Want Neuromancer, buy/trade. Write Trade/sell: *Quest for Glory 1 CD). $35 each, both for $60. Biii *S pace Quest 4, *King's Quest' 5 Pryor, POB 221959, Carmel CA for my list. Mike Spears, 1505 Bear Mntn Blvd #B, Arvin CA 93203 *Police Quest 1, Dr. Brain. All 3",' 93922 $25 each. 5", $5 for all: Fellowship $28 each: Lands of Lore 3", Krondor, of Ring, Witness, Arctic Antics. Wiii buy Larry 2, Quest for Glory 3, Maniac Mansion. $75 for all three Freddy Pharkas. Greg Wright, 63 and I pay shipping. Many more; s~nd SASE for list. Austin Hendricks, 155 Furnace Trail South, HR 1 Box 648, Newell St, Pittsfield MA 01201 Greenwood Lake NY 10925 thing with the automapping in Lands of Lore.) Trade/sell: Xeen, Spring Break, KQ Sell only, $15 each: *Magic Candle Only minor things got in the 6, Leather Goddesses, Freddy 2, *Eye 2, Larry 5, Twilight 2000, Pool-Bonds-Blades Tri-pack. $1 way of my fun in Bloodstone, and Pharkas. Dee Ball, 731 Park Ridge o Cir, Port Orange FL 32127 each: Heart of China (no box), then only occasional letdowns like Warlords, Tunnels & Trolls. Price weapon prices not being listed in Sell only, $8 each: Silver Blades Includes shipping. Paul Kmosena, the menu when you go shopping, Death Knights, Tunnels & Trolls.' 5827 Emstan Hills Rd, Racine WI 53406 so you won't know what it costs 1 & 2, Sorcerian. $25 until you attempt to buy some­ each: Clouds of Xeen, Black Gate & thing. Music and sound effects are Forge, Dark Savant. Add $3 ship­ Sell only, $20 each: Larry 1 (VGA) nothing out of the ordinary, and ping. Kevin Kwan, 111 Chrystie St and 5, VGA Space Quest 1, Police #21, NYC NY 10002 Quest 1 & 2, Man hunter 1 & 2 special visuals manifest themselves Quest for Glory 2, Codename:' too rarely. $1 O each or trade: Colonel's Iceman, Gold Rush. Kevin Tyrrell, 9 Conclusions: Some elements Bequest, Conquests of Camelot, Wake Robin Rd #507, Lincoln RI such as mushroom gathering 02865 ~d Cod~name Iceman, Ultima Trilogy, awakening different gods in their Magic Candle 1, Phantasle Trilogy, temples, remain true to the Magic Tunnels & Trolls, Maniac Mansion Trade only: Krondor, *Quest for Candle spirit, but the mood and Loom, Bard 2, more. John Weis ' Glory 3, *Monkey Island 2, Eric Unready, more. Want Dark Savant, tone of Bloodstone is darker and 1704 Woodmont Dr, South Bend IN 46614 World of Xeen, Indy & Atlantis CD, more foreboding. Other nuances, Realms of Arkania, Day of Tentacle such as a totem-based magic Sell only, $40 each: CD Underworld CD, Lands of Lore. Clint Schauff system, also make Bloodstone its 1 & 2, 7th Guest. Ultima 6 3", $15. 725 Griffith #1, Manhattan KS ' own game. A long-playing quest in Darkslde of Xeen 3", $25. Terry 66502 the classic role-playing tradition, Kwong, 1100 Howe Ave #245 The Bloodstone is recommended for Sacramento CA 95825 ' Will buy 3" VGA only: lndy's Last Crusade, Monkey 1, Loom. Original all hard-core Ore-slayers. B Trade/sell: Lost Files of Sherlock, box, docs required. Bill Steedly, Legends of Valour, Quest for Glory 1 4355 Plantation Terrace, Ashburn Difficulty: Intermediate VGA, Heart of China, Conan, VA 22011 Company: Mindcraft Sherlock CD #1, more. Lars Batista, Price: $39 540 Brickell Key Dr #1711, Miami FL QuestBusters price: $35 33131

1S' SPECIALOF THE .NloNTH Order any two books and take 10% off the price. Inca ...... $49 QuestBusters: The Book of Oues: $19 Standard shipping rates still The Prophecy: ...... $49 Eye of the Beholder 3: ...... $59 Quest for Oues 2, 3 or 4 ...... $25 app!J.We also have solutions Unlimited Adventures ...... $49 (40 solutions in each) lor Lands of Lore and Le~.acy: Realms of Terror, VeilofDrukness ...... $55 Qu~ for Oues: Book of Swords .. $17 for $4 each, which includes The Summoning ...... $55 Qu~ for Oues: Book of $17 OrOO ...... Rex Nebular ...... $55 (20 solutions in each) shipping. Spellcasting 301 ...... $45 Official Book of Ultima ...... $17 MSDOSQuests Lost Treasures oflnfocom 1 or 2 . $42 (solutions to Ultimas 1-7, Underworld (Please state disk size, other specs) Lure of the Temptress ...... $45 1, Savage Empire, Martian Dreams) Blue Force ...... $59 Day of the Tentacle ...... $55 King's Qu~ Companion ...... $20 See this issue's reviews for prices Space Qu~ Companion ...... $20 Eternam .•••..••...••...••...... $55 oflatest releases. Legacy: Realms ofTenur ...... • $54 Qu~ for Oues 1: photocopies of To USA. add $3 shipping per book, solutions ...... $2 Freddy Pharkas: ·························· $57 game; $2 each on additional items. To each to USA. others add $1 each Challenge of the 5 Realms ...... $59 APO & Canada, add $4/$2. Overseas, add $12/$8. VISA/Mastercard, check Druk ...... Alone in the $49 or postal money order. AZ residents Gobliins 2 ...... $35 add 5% sales tax.

Qu~stB1'tstas Bulk Rate U. S. Postage PO Box85143 Paid Tucson AZ 85754 TucsonAZ Forwarding and Return Postage Guaranteed Permit No. 1153 Address Correction Requested